scummvm/engines/saga
2007-09-01 11:13:57 +00:00
..
actor.cpp Removed the showactors flag and substituted it with RF_DISABLE_ACTORS 2007-08-25 23:19:55 +00:00
actor.h Removed the showactors flag and substituted it with RF_DISABLE_ACTORS 2007-08-25 23:19:55 +00:00
animation.cpp Don't go out of bounds when filling anim->frameOffsets[]. 2007-09-01 11:04:34 +00:00
animation.h Fix end credits in IHNM. Now video length is determined properly. 2007-08-31 10:59:33 +00:00
console.cpp Added another console command for IHNM 2007-06-14 23:42:39 +00:00
console.h Added another console command for IHNM 2007-06-14 23:42:39 +00:00
detection_tables.h Cleanup 2007-08-26 15:57:30 +00:00
detection.cpp Cleanup 2007-08-26 15:57:30 +00:00
displayinfo.h Fixed the position of some widgets in the option dialogs of IHNM 2007-08-21 18:04:47 +00:00
events.cpp Removed the showactors flag and substituted it with RF_DISABLE_ACTORS 2007-08-25 23:19:55 +00:00
events.h Clean-up of event ops 2007-08-24 11:23:57 +00:00
font_map.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
font.cpp Undefined character 9 is no longer printed in the IHNM demo help screen 2007-08-02 15:29:50 +00:00
font.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
gfx.cpp Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly now 2007-08-25 13:13:03 +00:00
gfx.h Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work 2007-08-23 13:56:25 +00:00
ihnm_introproc.cpp Fix intro in German and Spanish IHNM. 2007-09-01 10:49:28 +00:00
image.cpp Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
input.cpp Fix MSVC8 warning 2007-06-22 22:14:35 +00:00
interface.cpp Cleanup 2007-08-26 15:57:30 +00:00
interface.h Several bugfixes: 2007-08-17 06:08:18 +00:00
isomap.cpp Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
isomap.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
ite_introproc.cpp Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
itedata.cpp IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup 2007-06-13 22:23:12 +00:00
itedata.h Cleanup: Removed obsolete TODOs 2007-08-20 20:00:40 +00:00
list.h Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
module.mk Renamed some game.cpp files to detection.cpp 2007-04-27 20:26:54 +00:00
music.cpp Remove the timer callback when the Music object is deleted. 2007-09-01 11:13:57 +00:00
music.h Implemented music pause and resume 2007-08-22 16:00:45 +00:00
objectmap.cpp Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
objectmap.h Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types 2007-06-06 16:37:10 +00:00
palanim.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
palanim.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
puzzle.cpp Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work 2007-06-10 00:36:01 +00:00
puzzle.h Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
render.cpp Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
render.h Renamed a variable, to avoid confusing it with another variable with the same name 2007-07-02 13:44:29 +00:00
rscfile.cpp Fix regression: the volume after the start credits was set to 0, so the IHNM demo music couldn't be heard 2007-08-31 07:22:45 +00:00
rscfile.h Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time 2007-08-01 09:02:28 +00:00
saga.cpp Corrected some of the colors in the save/load dialogs in IHNM 2007-08-18 01:59:18 +00:00
saga.h Cleanup 2007-08-26 15:57:30 +00:00
sagaresnames.h The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE) 2007-08-21 18:07:17 +00:00
saveload.cpp IHNM's ending is shown correctly now (but the credits still aren't). Slight update on the music of chapter 6 2007-08-27 09:30:23 +00:00
scene.cpp Initialise _chapterNumber to fix Valgrind warning. 2007-08-31 18:13:16 +00:00
scene.h Proper implementation of intro and credits in IHNM 2007-08-30 17:55:19 +00:00
script.cpp Added a note on mouse right button action for IHNM 2007-08-25 13:01:22 +00:00
script.h Several bugfixes: 2007-08-17 06:08:18 +00:00
sfuncs.cpp The actors in Nimdok's part of the IHNM demo are shown correctly now 2007-08-27 14:22:24 +00:00
sndres.cpp Compressed sounds now work in IHNM 2007-08-01 14:19:55 +00:00
sndres.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sound.cpp Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
sound.h Remove some unneeded includes 2007-06-26 23:38:21 +00:00
sprite.cpp Updated the ITE demo versions 2007-08-01 02:19:05 +00:00
sprite.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sthread.cpp Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work 2007-06-10 00:36:01 +00:00
stream.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
xref.txt Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00