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amazon
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ACCESS: Fix display of ending credits
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2016-02-03 22:46:28 -05:00 |
martian
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ACCESS: Fix some uninitialized variables
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2016-01-29 07:10:32 +01:00 |
video
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ACCESS: video player: initialize variable
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2015-11-30 19:17:13 +01:00 |
access.cpp
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
access.h
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
animation.cpp
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ACCESS: Fix some uninitialized variables
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2016-01-29 07:10:32 +01:00 |
animation.h
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ACCESS: Remove an unused variable in Animation manager
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2014-12-22 19:16:11 +01:00 |
asurface.cpp
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ACCESS: Add a constant for transparency
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2015-12-11 21:36:40 -05:00 |
asurface.h
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ACCESS: Fix showing inventory after loading a close-up savegame
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2015-12-10 20:20:51 -05:00 |
bubble_box.cpp
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ACCESS: Fix some uninitialized variables
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2016-01-29 07:10:32 +01:00 |
bubble_box.h
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ACCESS: Some variable renaming
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2015-07-27 14:54:23 +03:00 |
char.cpp
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ACCESS: Fix clearing speech bubbles that overlap the response buttons
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2015-12-10 23:05:24 -05:00 |
char.h
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Merge branch 'master' into mm
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2015-07-22 22:43:42 +02:00 |
configure.engine
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ACCESS: build the engine by default
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2015-11-22 19:50:12 +01:00 |
data.cpp
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
data.h
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
debugger.cpp
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
debugger.h
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
decompress.cpp
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ACCESS: fix valgrind errors in decompressor
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2015-07-05 11:29:35 +02:00 |
decompress.h
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ACCESS: fix valgrind errors in decompressor
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2015-07-05 11:29:35 +02:00 |
detection_tables.h
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ACCESS: Revert AGOE Spanish detection entry back to unstable
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2016-03-10 18:51:39 -05:00 |
detection.cpp
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ACCESS: Let listSaves return list sorted on slot numbers.
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2016-02-25 21:39:45 +01:00 |
events.cpp
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
events.h
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
files.cpp
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
files.h
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
font.cpp
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ACCESS: Extra initialization for various classes
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2014-12-19 23:36:53 -05:00 |
font.h
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
inventory.cpp
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ACCESS: Fix fading in screen after cancelling Inventory screen
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2016-01-17 10:52:46 -05:00 |
inventory.h
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ACCESS: MM - Implement displayInv
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2015-01-18 15:26:05 +01:00 |
module.mk
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ACCESS: movie player for Noctropolis+Synnergist
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2015-11-24 15:42:17 +01:00 |
player.cpp
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ACCESS: Remove leading underscore from non-class member variable
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2015-07-27 14:51:17 +03:00 |
player.h
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Merge branch 'master' into mm
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2015-07-22 22:43:42 +02:00 |
resources.cpp
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ACCESS: Adding missing comma
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2015-11-27 23:02:30 +01:00 |
resources.h
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ACCESS: Silence gcc warnings
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2015-11-27 12:40:33 -05:00 |
room.cpp
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ACCESS: Setup wall codes correctly after reinitializing for new room
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2016-02-03 21:05:07 -05:00 |
room.h
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Merge branch 'master' into mm
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2015-07-22 22:43:42 +02:00 |
screen.cpp
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ACCESS: Fix fading in screen after cancelling Inventory screen
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2016-01-17 10:52:46 -05:00 |
screen.h
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ACCESS: Fix fading in screen after cancelling Inventory screen
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2016-01-17 10:52:46 -05:00 |
scripts.cpp
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ACCESS: Fix spoken text randomly being skipped
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2016-02-10 20:48:19 -05:00 |
scripts.h
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ACCESS: Fix differences in floppy chapter changes
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2015-12-11 22:42:18 -05:00 |
sound.cpp
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ACCESS: Prevent multiple copies of the same sound being queued
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2015-12-06 21:56:28 -05:00 |
sound.h
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ACCESS: Prevent multiple copies of the same sound being queued
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2015-12-06 21:56:28 -05:00 |
video.cpp
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Merge branch 'master' into mm
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2015-07-22 22:43:42 +02:00 |
video.h
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ACCESS: Split setVideo into 2 functions to allow the loading of files out of a container
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2015-01-31 22:42:46 +01:00 |