scummvm/engines/sword2
2007-04-25 19:31:23 +00:00
..
animation.cpp I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
animation.h I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
anims.cpp Instead of pre-rendering all subtitles and pre-loading all sounds for a movie 2007-02-08 21:55:37 +00:00
console.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
console.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
controls.cpp cleanup 2006-10-21 12:44:10 +00:00
controls.h Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
debug.cpp Cleanup 2006-07-08 20:45:01 +00:00
debug.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
defs.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
events.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
function.cpp Instead of pre-rendering all subtitles and pre-loading all sounds for a movie 2007-02-08 21:55:37 +00:00
header.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
icons.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
interpreter.cpp Fixed compilation. 2006-09-09 10:47:32 +00:00
interpreter.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
layers.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
logic.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
logic.h Instead of pre-rendering all subtitles and pre-loading all sounds for a movie 2007-02-08 21:55:37 +00:00
maketext.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
maketext.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
memory.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
memory.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
menu.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
mouse.cpp Let the event manager keep track of the mouse position. 2007-03-18 12:53:28 +00:00
mouse.h Let the event manager keep track of the mouse position. 2007-03-18 12:53:28 +00:00
music.cpp Fixed bug that caused the music to stop. I don't know if this is a regression, 2007-03-18 09:33:42 +00:00
object.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
palette.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
protocol.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
render.cpp Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.) 2007-01-03 07:36:44 +00:00
resman.cpp Removed obsolete 'if' (resp. replaced it by an assert) 2007-03-01 17:15:26 +00:00
resman.h Got rid of another use of File::incRef/decRef 2007-03-01 17:13:23 +00:00
router.cpp A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
router.h A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
saveload.cpp Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) 2007-02-17 18:55:51 +00:00
saveload.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
screen.cpp Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel) 2007-04-25 19:31:23 +00:00
screen.h Added support for DXA cutscenes, while still retaining support for the old MPEG 2006-07-08 11:42:07 +00:00
scroll.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
sound.cpp Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
sound.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
speech.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
sprite.cpp Renamed files for consistency with other engines: 2006-02-12 19:33:45 +00:00
startup.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
sword2.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
sword2.h Let the event manager keep track of the mouse position. 2007-03-18 12:53:28 +00:00
sync.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
walker.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00