scummvm/scumm
Eugene Sandulenko e106b0a853 Disable ditrherers for v1 games. Algorithm there is different and also
palette settings seem to be different too. So to not let people get confused
it is disabled until proper implementation.

svn-id: r16928
2005-02-26 11:02:27 +00:00
..
imuse_digi fix/workaround for bug: 1120625 2005-02-12 15:00:16 +00:00
insane system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
smush Added consts (this usually helps the compiler a bit when optimizing code) 2005-02-22 18:24:24 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp (more) correct v2 ditherers. Still suffers from some differences and 2005-02-20 01:37:47 +00:00
actor.h Updated copyright 2005-01-01 16:09:25 +00:00
akos.cpp Check sound queue for music in HE games. 2005-01-30 11:03:49 +00:00
akos.h Updated copyright 2005-01-01 16:09:25 +00:00
base-costume.cpp Updated copyright 2005-01-01 16:09:25 +00:00
base-costume.h Updated copyright 2005-01-01 16:09:25 +00:00
bomp.cpp Updated copyright 2005-01-01 16:09:25 +00:00
bomp.h Updated copyright 2005-01-01 16:09:25 +00:00
boxes.cpp Updated copyright 2005-01-01 16:09:25 +00:00
boxes.h Updated copyright 2005-01-01 16:09:25 +00:00
camera.cpp Updated copyright 2005-01-01 16:09:25 +00:00
charset.cpp Patch #1121337 (CGA rendering in early LEC titles). 2005-02-20 00:17:22 +00:00
charset.h Patch #1121337 (CGA rendering in early LEC titles). 2005-02-20 00:17:22 +00:00
costume.cpp Updated copyright 2005-01-01 16:09:25 +00:00
costume.h Updated copyright 2005-01-01 16:09:25 +00:00
cursor.cpp Mouse part of big patch #1013937 (OSystem layer with bigger resolution) 2005-02-17 23:01:00 +00:00
debugger.cpp system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
debugger.h Updated copyright 2005-01-01 16:09:25 +00:00
dialogs.cpp Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menu 2005-02-18 00:28:56 +00:00
dialogs.h Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menu 2005-02-18 00:28:56 +00:00
gfx.cpp fixed compilation for emsvc4 2005-02-25 20:15:01 +00:00
gfx.h Patch #1121337 (CGA rendering in early LEC titles). 2005-02-20 00:17:22 +00:00
help.cpp Updated copyright 2005-01-01 16:09:25 +00:00
help.h Updated copyright 2005-01-01 16:09:25 +00:00
imuse_internal.h cleanup 2005-01-07 14:42:05 +00:00
imuse_player.cpp Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
imuse.cpp system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
imuse.h system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
input.cpp Patch #1121337 (CGA rendering in early LEC titles). 2005-02-20 00:17:22 +00:00
instrument.cpp - Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. 2005-02-15 17:56:32 +00:00
instrument.h Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
intern.h Revert that last change, mixed functions. 2005-02-26 04:20:47 +00:00
midiparser_eup.cpp Updated copyright 2005-01-01 16:09:25 +00:00
midiparser_ro.cpp Updated copyright 2005-01-01 16:09:25 +00:00
module.mk Add WIP sprite struct for HE games, ready for functions. 2005-02-20 10:56:59 +00:00
music.h Updated copyright 2005-01-01 16:09:25 +00:00
nut_renderer.cpp Removed pointless debug calls (they just cause overhead) 2005-02-06 16:51:57 +00:00
nut_renderer.h Updated copyright 2005-01-01 16:09:25 +00:00
object.cpp Fix crash in updated Russian freddi1. 2005-02-15 03:32:07 +00:00
object.h Updated copyright 2005-01-01 16:09:25 +00:00
palette.cpp Patch #1121337 (CGA rendering in early LEC titles). 2005-02-20 00:17:22 +00:00
player_mod.cpp Updated copyright 2005-01-01 16:09:25 +00:00
player_mod.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v1.cpp On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00
player_v1.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v2.cpp Use class Mutex instead of MutexRef 2005-01-28 22:05:51 +00:00
player_v2.h Use class Mutex instead of MutexRef 2005-01-28 22:05:51 +00:00
player_v2a.cpp Portability fixes. 2005-02-09 03:26:08 +00:00
player_v2a.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v3a.cpp Updated copyright 2005-01-01 16:09:25 +00:00
player_v3a.h Updated copyright 2005-01-01 16:09:25 +00:00
resource_v2.cpp Updated copyright 2005-01-01 16:09:25 +00:00
resource_v3.cpp Updated copyright 2005-01-01 16:09:25 +00:00
resource_v4.cpp Updated copyright 2005-01-01 16:09:25 +00:00
resource_v7he.cpp Mouse part of big patch #1013937 (OSystem layer with bigger resolution) 2005-02-17 23:01:00 +00:00
resource_v7he.h Support for Mac cursors. 2005-01-31 03:53:35 +00:00
resource.cpp Add basic support for DISK index block in later HE games. 2005-02-14 03:12:41 +00:00
resource.h Updated copyright 2005-01-01 16:09:25 +00:00
saveload.cpp Renamed _localScriptList to _localScriptOffsets for clarity 2005-01-29 15:49:57 +00:00
saveload.h added support for compressed bun files 2005-01-25 22:21:26 +00:00
script_v2.cpp Updated copyright 2005-01-01 16:09:25 +00:00
script_v5.cpp system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
script_v6.cpp Updated copyright 2005-01-01 16:09:25 +00:00
script_v6he.cpp Minor cleanup 2005-02-22 13:54:38 +00:00
script_v7he.cpp Minor cleanup 2005-02-22 13:54:38 +00:00
script_v8.cpp system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
script_v72he.cpp defined some flags for HE wiz ; it should make the code more readable 2005-02-24 20:20:35 +00:00
script_v80he.cpp defined some flags for HE wiz ; it should make the code more readable 2005-02-24 20:20:35 +00:00
script_v90he.cpp Revert that last change, mixed functions. 2005-02-26 04:20:47 +00:00
script_v100he.cpp Revert that last change, mixed functions. 2005-02-26 04:20:47 +00:00
script.cpp Renamed _localScriptList to _localScriptOffsets for clarity 2005-01-29 15:49:57 +00:00
script.h Updated copyright 2005-01-01 16:09:25 +00:00
scumm-md5.h o Added 5 updated Russian freddi-related titles. 2005-02-14 21:19:00 +00:00
scumm.cpp Disable ditrherers for v1 games. Algorithm there is different and also 2005-02-26 11:02:27 +00:00
scumm.h Add a few sprite functions. 2005-02-20 13:07:57 +00:00
sound.cpp Re-phrased comment to make it sound more like the fact it is and less like 2005-02-15 10:32:55 +00:00
sound.h Check sound queue for music in HE games. 2005-01-30 11:03:49 +00:00
sprite_he.cpp added a missing line to findSpriteWithClassOf and updated _varNumSpriteGroups computing 2005-02-26 10:59:50 +00:00
sprite_he.h fix issue in spritesBlitToScreen and added some suggestions for fields/flags renaming 2005-02-26 10:02:22 +00:00
string.cpp Fix regression, bug #1107125 2005-01-22 01:09:51 +00:00
usage_bits.cpp Updated copyright 2005-01-01 16:09:25 +00:00
usage_bits.h Updated copyright 2005-01-01 16:09:25 +00:00
util.cpp Fix return for HPC compiler 2005-01-28 20:47:50 +00:00
util.h A little more moving around #include's (last one for today ;-) 2005-01-10 22:51:42 +00:00
vars.cpp Patch #1121337 (CGA rendering in early LEC titles). 2005-02-20 00:17:22 +00:00
verbs.cpp Updated copyright 2005-01-01 16:09:25 +00:00
verbs.h Updated copyright 2005-01-01 16:09:25 +00:00
wiz_he.cpp Catch all invalid image resource reads 2005-02-26 04:53:43 +00:00
wiz_he.h Update WizParameters struct, to match pajama3. 2005-02-25 11:45:25 +00:00