.. |
animation.cpp
|
Added separate function for playing cutscene lead-in/out sounds, and made sure
|
2007-01-26 18:21:41 +00:00 |
animation.h
|
Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more
|
2006-08-27 09:10:24 +00:00 |
anims.cpp
|
|
|
console.cpp
|
Overhaul of the debugger code
|
2006-09-16 16:58:27 +00:00 |
console.h
|
Overhaul of the debugger code
|
2006-09-16 16:58:27 +00:00 |
controls.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
controls.h
|
|
|
debug.cpp
|
Cleanup
|
2006-07-08 20:45:01 +00:00 |
debug.h
|
|
|
defs.h
|
|
|
events.cpp
|
|
|
function.cpp
|
Added separate function for playing cutscene lead-in/out sounds, and made sure
|
2007-01-26 18:21:41 +00:00 |
header.h
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
icons.cpp
|
|
|
interpreter.cpp
|
Fixed compilation.
|
2006-09-09 10:47:32 +00:00 |
interpreter.h
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
layers.cpp
|
Added separate function for playing cutscene lead-in/out sounds, and made sure
|
2007-01-26 18:21:41 +00:00 |
logic.cpp
|
Added separate function for playing cutscene lead-in/out sounds, and made sure
|
2007-01-26 18:21:41 +00:00 |
logic.h
|
Fixed compilation.
|
2006-09-09 10:47:32 +00:00 |
maketext.cpp
|
|
|
maketext.h
|
|
|
memory.cpp
|
|
|
memory.h
|
|
|
menu.cpp
|
|
|
module.mk
|
* Renamed config.mak to config.mk
|
2006-06-24 08:48:11 +00:00 |
mouse.cpp
|
Added separate function for playing cutscene lead-in/out sounds, and made sure
|
2007-01-26 18:21:41 +00:00 |
mouse.h
|
|
|
music.cpp
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
object.h
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
palette.cpp
|
|
|
protocol.cpp
|
|
|
render.cpp
|
Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)
|
2007-01-03 07:36:44 +00:00 |
resman.cpp
|
Stop movie lead-in/out when restarting the game (as I already claimed in a
|
2007-01-27 22:10:50 +00:00 |
resman.h
|
Fixed crashes on Zodiac and add support for this device
|
2006-09-09 10:29:14 +00:00 |
router.cpp
|
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
|
2006-04-01 12:47:09 +00:00 |
router.h
|
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
|
2006-04-01 12:47:09 +00:00 |
saveload.cpp
|
Cleanup.
|
2006-07-22 09:05:13 +00:00 |
saveload.h
|
|
|
screen.cpp
|
Applied patch #1597800 to better support the Spanish end credits.
|
2006-11-16 21:20:24 +00:00 |
screen.h
|
Added support for DXA cutscenes, while still retaining support for the old MPEG
|
2006-07-08 11:42:07 +00:00 |
scroll.cpp
|
|
|
sound.cpp
|
Added separate function for playing cutscene lead-in/out sounds, and made sure
|
2007-01-26 18:21:41 +00:00 |
sound.h
|
Added separate function for playing cutscene lead-in/out sounds, and made sure
|
2007-01-26 18:21:41 +00:00 |
speech.cpp
|
|
|
sprite.cpp
|
|
|
startup.cpp
|
Added separate function for playing cutscene lead-in/out sounds, and made sure
|
2007-01-26 18:21:41 +00:00 |
sword2.cpp
|
First phase of detection-related plugins interface improvements. Now plugins
|
2007-01-20 21:27:57 +00:00 |
sword2.h
|
Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of
|
2007-01-03 07:56:24 +00:00 |
sync.cpp
|
|
|
walker.cpp
|
|
|