scummvm/engines/sword2
Torbjörn Andersson 0080ae687a Stop movie lead-in/out when restarting the game (as I already claimed in a
comment that I was doing) to *really* fix bug #1645480. This time for sure...

svn-id: r25231
2007-01-27 22:10:50 +00:00
..
animation.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
animation.h Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more 2006-08-27 09:10:24 +00:00
anims.cpp
console.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
console.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
controls.cpp cleanup 2006-10-21 12:44:10 +00:00
controls.h
debug.cpp Cleanup 2006-07-08 20:45:01 +00:00
debug.h
defs.h
events.cpp
function.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
header.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
icons.cpp
interpreter.cpp Fixed compilation. 2006-09-09 10:47:32 +00:00
interpreter.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
layers.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
logic.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
logic.h Fixed compilation. 2006-09-09 10:47:32 +00:00
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
mouse.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
mouse.h
music.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
object.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
palette.cpp
protocol.cpp
render.cpp Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.) 2007-01-03 07:36:44 +00:00
resman.cpp Stop movie lead-in/out when restarting the game (as I already claimed in a 2007-01-27 22:10:50 +00:00
resman.h Fixed crashes on Zodiac and add support for this device 2006-09-09 10:29:14 +00:00
router.cpp A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
router.h A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
saveload.cpp Cleanup. 2006-07-22 09:05:13 +00:00
saveload.h
screen.cpp Applied patch #1597800 to better support the Spanish end credits. 2006-11-16 21:20:24 +00:00
screen.h Added support for DXA cutscenes, while still retaining support for the old MPEG 2006-07-08 11:42:07 +00:00
scroll.cpp
sound.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
sound.h Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
speech.cpp
sprite.cpp
startup.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
sword2.cpp First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
sword2.h Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of 2007-01-03 07:56:24 +00:00
sync.cpp
walker.cpp