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actor_walk.cpp
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Slight cleanup of the actor class: moved all of the actor walk code in a new file and removed many unneeded includes
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2007-09-15 15:02:40 +00:00 |
actor.cpp
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Slight cleanup of the actor class: moved all of the actor walk code in a new file and removed many unneeded includes
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2007-09-15 15:02:40 +00:00 |
actor.h
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Slight cleanup of the actor class: moved all of the actor walk code in a new file and removed many unneeded includes
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2007-09-15 15:02:40 +00:00 |
animation.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
animation.h
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
console.cpp
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Added debug commands for the global flags in IHNM
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2007-09-13 15:49:40 +00:00 |
console.h
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Added debug commands for the global flags in IHNM
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2007-09-13 15:49:40 +00:00 |
detection_tables.h
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The early ITE demos were not interactive
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2007-09-13 11:21:23 +00:00 |
detection.cpp
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Cleanup
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2007-08-26 15:57:30 +00:00 |
displayinfo.h
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Fixed the position of some widgets in the option dialogs of IHNM
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2007-08-21 18:04:47 +00:00 |
events.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
events.h
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
font_map.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
font.cpp
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
font.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
gfx.cpp
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Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly now
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2007-08-25 13:13:03 +00:00 |
gfx.h
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Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work
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2007-08-23 13:56:25 +00:00 |
ihnm_introproc.cpp
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Fix intro in German and Spanish IHNM.
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2007-09-01 10:49:28 +00:00 |
image.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
input.cpp
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Change SAGA engine to properly use KeyState structs for handling keyboard input
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2007-09-11 09:19:23 +00:00 |
interface.cpp
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The sales info video for the IHNM demo is now shown when quitting the demo
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2007-09-15 12:57:11 +00:00 |
interface.h
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Change SAGA engine to properly use KeyState structs for handling keyboard input
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2007-09-11 09:19:23 +00:00 |
isomap.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
isomap.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
ite_introproc.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
itedata.cpp
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IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
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2007-06-13 22:23:12 +00:00 |
itedata.h
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Cleanup: Removed obsolete TODOs
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2007-08-20 20:00:40 +00:00 |
list.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
module.mk
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Slight cleanup of the actor class: moved all of the actor walk code in a new file and removed many unneeded includes
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2007-09-15 15:02:40 +00:00 |
music.cpp
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I believe this fixes part of the music fading glitch in IHNM, but there's still
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2007-09-02 21:40:09 +00:00 |
music.h
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Implemented music pause and resume
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2007-08-22 16:00:45 +00:00 |
objectmap.cpp
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
objectmap.h
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Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
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2007-06-06 16:37:10 +00:00 |
palanim.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
palanim.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
puzzle.cpp
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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2007-06-10 00:36:01 +00:00 |
puzzle.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
render.cpp
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Don't draw the scene background when actors are disabled
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2007-09-16 01:38:23 +00:00 |
render.h
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Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check
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2007-09-14 12:42:47 +00:00 |
rscfile.cpp
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The music of chapter 6 in IHNM is loaded correctly now
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2007-09-01 13:55:13 +00:00 |
rscfile.h
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Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time
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2007-08-01 09:02:28 +00:00 |
saga.cpp
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
saga.h
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The early ITE demos were not interactive
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2007-09-13 11:21:23 +00:00 |
sagaresnames.h
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The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE)
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2007-08-21 18:07:17 +00:00 |
saveload.cpp
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IHNM's ending is shown correctly now (but the credits still aren't). Slight update on the music of chapter 6
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2007-08-27 09:30:23 +00:00 |
scene.cpp
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Stop the intro music after the intro in ITE/IHNM is finished
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2007-09-15 16:54:22 +00:00 |
scene.h
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Proper implementation of intro and credits in IHNM
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2007-08-30 17:55:19 +00:00 |
script.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
script.h
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Several bugfixes:
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2007-08-17 06:08:18 +00:00 |
sfuncs.cpp
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Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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2007-09-15 12:09:56 +00:00 |
sndres.cpp
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Lots of source code formatting corrections
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2007-09-10 13:17:20 +00:00 |
sndres.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sound.cpp
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Fixed sound factory messup caused by my previous commit
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2007-07-15 19:24:00 +00:00 |
sound.h
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Remove some unneeded includes
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2007-06-26 23:38:21 +00:00 |
sprite.cpp
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Updated the ITE demo versions
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2007-08-01 02:19:05 +00:00 |
sprite.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sthread.cpp
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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2007-06-10 00:36:01 +00:00 |
stream.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
xref.txt
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |