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imuse_digi
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
insane
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Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
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2005-04-03 06:27:44 +00:00 |
smush
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Removed unnecessary semi-colon.
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2005-04-12 08:51:06 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Add missing safety check, needed when called directly.
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2005-04-14 11:33:12 +00:00 |
actor.h
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
akos.cpp
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Add missing safety check, should only clip if rect is valid.
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2005-04-14 11:23:18 +00:00 |
akos.h
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.cpp
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.h
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Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
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2005-03-28 20:34:18 +00:00 |
bomp.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
bomp.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
boxes.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
boxes.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
camera.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
charset.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
charset.h
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
costume.cpp
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Fix for bug #1180240
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2005-04-10 16:20:22 +00:00 |
costume.h
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More costume code restructuring
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2005-03-27 00:42:53 +00:00 |
cursor.cpp
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New virtual method getObjectIdFromOBIM
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2005-04-17 23:19:16 +00:00 |
debugger.cpp
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Remove usage of vsprintf in favour of vsnprintf and make
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2005-04-09 01:52:44 +00:00 |
debugger.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
dialogs.cpp
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fixed compilation for emsvc4
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2005-03-15 09:53:07 +00:00 |
dialogs.h
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Add key to toggle speech/subtitles
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2005-03-12 00:47:17 +00:00 |
gfx.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
gfx.h
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Cleanup
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2005-04-02 14:24:43 +00:00 |
help.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
help.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
imuse_internal.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse_player.cpp
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Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
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2005-01-07 14:42:51 +00:00 |
imuse.cpp
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
input.cpp
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Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
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2005-04-17 22:40:45 +00:00 |
instrument.cpp
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
instrument.h
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
intern.h
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Adjust again, for sound header differences.
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2005-04-18 11:44:01 +00:00 |
midiparser_eup.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
midiparser_ro.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
module.mk
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Moved some room loading stuff into a new source file
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2005-04-10 01:23:33 +00:00 |
music.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
nut_renderer.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
nut_renderer.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
object.cpp
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Ooops
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2005-04-18 07:41:08 +00:00 |
object.h
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New virtual method getObjectIdFromOBIM
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2005-04-17 23:19:16 +00:00 |
palette_he.cpp
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Small correction, fixes red rose in spyfox2.
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2005-04-18 15:15:27 +00:00 |
palette.cpp
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Add separate function for loading palette from choosen room.
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2005-04-17 12:55:42 +00:00 |
player_mod.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_mod.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_v1.cpp
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On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
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2005-01-11 13:25:02 +00:00 |
player_v1.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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Use class Mutex instead of MutexRef
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2005-01-28 22:05:51 +00:00 |
player_v2a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v2a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
resource_v2.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v3.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v4.cpp
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Read the RNAM data (might be useful for debugging)
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2005-04-10 13:16:49 +00:00 |
resource_v7he.cpp
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Adjust again, for sound header differences.
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2005-04-18 11:44:01 +00:00 |
resource_v7he.h
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Support for Mac cursors.
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2005-01-31 03:53:35 +00:00 |
resource.cpp
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Split out some index reading code into a new method readIndexBlock()
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2005-04-17 22:59:43 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
room.cpp
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Doesn't exist in HE72
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2005-04-17 14:33:21 +00:00 |
saveload.cpp
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split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
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2005-04-10 15:13:40 +00:00 |
saveload.h
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
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2005-04-15 08:34:18 +00:00 |
script_v2.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
script_v5.cpp
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cleanup
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2005-04-17 22:37:16 +00:00 |
script_v6.cpp
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Add separate function for loading palette from choosen room.
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2005-04-17 12:55:42 +00:00 |
script_v6he.cpp
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Add separate function for loading palette from choosen room.
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2005-04-17 12:55:42 +00:00 |
script_v7he.cpp
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Debug no longer needed.
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2005-04-17 14:27:17 +00:00 |
script_v8.cpp
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Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
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2005-04-17 22:40:45 +00:00 |
script_v72he.cpp
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Adjust again, for sound header differences.
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2005-04-18 11:44:01 +00:00 |
script_v80he.cpp
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Adjust again, for sound header differences.
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2005-04-18 11:44:01 +00:00 |
script_v90he.cpp
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'unstubbed' o90_getLinesIntersectionPoint
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2005-04-16 14:22:14 +00:00 |
script_v100he.cpp
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Adjust again, for sound header differences.
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2005-04-18 11:44:01 +00:00 |
script.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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Add md5s for NES maniac
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2005-04-11 01:45:26 +00:00 |
scumm.cpp
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Split out some index reading code into a new method readIndexBlock()
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2005-04-17 22:59:43 +00:00 |
scumm.h
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New virtual method getObjectIdFromOBIM
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2005-04-17 23:19:16 +00:00 |
sound.cpp
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Use correct music offsets for HE games, only a few demos use wrong tunes now.
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2005-04-18 07:18:33 +00:00 |
sound.h
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Use correct music offsets for HE games, only a few demos use wrong tunes now.
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2005-04-18 07:18:33 +00:00 |
sprite_he.cpp
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MIN/MAX were in reverse.
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2005-04-15 15:19:41 +00:00 |
sprite_he.h
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
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2005-04-15 08:34:18 +00:00 |
string.cpp
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Increased buffer size to avoid overflow when looking at the Loom help in
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2005-04-13 06:30:02 +00:00 |
usage_bits.cpp
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Some more cleanup
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2005-03-25 01:59:47 +00:00 |
usage_bits.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
util.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
util.h
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
vars.cpp
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Missing brackets.
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2005-04-17 03:09:03 +00:00 |
verbs.cpp
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Add mouse state VAR for HE 72+ games.
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2005-04-16 14:59:15 +00:00 |
verbs.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
wiz_he.cpp
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wizImage compression type 2 uses different decode method, so disable for now.
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2005-04-17 09:45:38 +00:00 |
wiz_he.h
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Add WIP on hePalette.
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2005-04-07 10:43:51 +00:00 |