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he
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Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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2007-04-25 19:31:23 +00:00 |
imuse
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
imuse_digi
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Make sure Track::soundHandle is always initialize, and added a FIXME (see also bug #1635361)
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2007-03-20 19:40:34 +00:00 |
insane
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
smush
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Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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2007-04-25 19:31:23 +00:00 |
actor.cpp
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Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X.
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2007-05-21 13:45:38 +00:00 |
actor.h
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Get rid of initActorClass
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2007-03-12 12:11:59 +00:00 |
akos.cpp
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SCUMM: some more AKOS cleanup & added comments
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2007-03-10 13:26:39 +00:00 |
akos.h
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SCUMM: some more AKOS cleanup & added comments
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2007-03-10 13:26:39 +00:00 |
base-costume.cpp
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Fix Commodore 64 versions
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2006-05-29 12:45:11 +00:00 |
base-costume.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
bomp.cpp
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SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
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2007-03-10 00:34:20 +00:00 |
bomp.h
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SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
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2007-03-10 00:34:20 +00:00 |
boxes.cpp
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Change getNumBoxes() to properly read the full uint16 box count (shouldn't affect anything, though)
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2007-04-29 18:22:07 +00:00 |
boxes.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
camera.cpp
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cleanup
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2007-02-15 13:27:36 +00:00 |
charset.cpp
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removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight() is never used
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2007-05-13 02:16:34 +00:00 |
charset.h
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removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight() is never used
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2007-05-13 02:16:34 +00:00 |
costume.cpp
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Fix level selection in PC Engine version of Loom.
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2007-03-03 23:02:54 +00:00 |
costume.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
cursor.cpp
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Merged the "palette manager" into the cursor manager. It was only used to
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2007-02-12 00:04:56 +00:00 |
debugger.cpp
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Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
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2007-02-04 12:41:49 +00:00 |
debugger.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
detection_tables.h
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Add UK versions of several HE games.
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2007-05-13 00:47:28 +00:00 |
detection.cpp
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SCUMM: Moved data tables from detection.cpp to detection_tables.h
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2007-04-27 23:21:36 +00:00 |
detection.h
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Renamed plugin.cpp to detection.cpp in all engines
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2007-04-27 20:23:25 +00:00 |
dialogs.cpp
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const correctness
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2006-10-24 09:44:20 +00:00 |
dialogs.h
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Renamed plugin.cpp to detection.cpp in all engines
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2007-04-27 20:23:25 +00:00 |
file.cpp
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Fix regression in Commodore 64 version of Zak McKracken.
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2007-03-04 00:16:22 +00:00 |
file.h
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Renamed plugin.cpp to detection.cpp in all engines
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2007-04-27 20:23:25 +00:00 |
gfx.cpp
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Fix bug #1684010 - SPYFOX1: Background buffer not been cleared.
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2007-03-23 03:06:10 +00:00 |
gfx.h
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SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
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2007-03-10 00:34:20 +00:00 |
help.cpp
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Update help.
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2007-03-24 00:57:48 +00:00 |
help.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
input.cpp
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added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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2007-04-01 17:36:13 +00:00 |
intern.h
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Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues).
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2007-04-15 20:36:44 +00:00 |
midiparser_eup.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
midiparser_ro.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
module.mk
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Renamed plugin.cpp to detection.cpp in all engines
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2007-04-27 20:23:25 +00:00 |
music.h
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Fixed $URL$ and $Id$.
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2007-02-21 14:41:25 +00:00 |
nut_renderer.cpp
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Applied the revised NUT font renderer patch #1635584, which combines cyx's
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2007-02-03 05:50:35 +00:00 |
nut_renderer.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
object.cpp
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SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
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2007-03-10 00:34:20 +00:00 |
object.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
palette.cpp
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Add support for using disks images for Apple II version of Maniac Mansion.
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2007-02-25 07:23:52 +00:00 |
player_mod.cpp
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Changed the order of the parameters of makeLinearInputStream to resemble Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly)
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2007-03-02 15:26:22 +00:00 |
player_mod.h
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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2007-02-20 18:50:17 +00:00 |
player_nes.cpp
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Silence MSVC8 warnings.
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2007-03-10 15:02:39 +00:00 |
player_nes.h
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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2007-02-20 18:50:17 +00:00 |
player_v1.cpp
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cleanup
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2006-10-21 12:44:10 +00:00 |
player_v1.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
player_v2.cpp
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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2007-02-20 18:50:17 +00:00 |
player_v2.h
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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2007-02-20 18:50:17 +00:00 |
player_v2a.cpp
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Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
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2007-04-25 19:31:23 +00:00 |
player_v2a.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
player_v3a.cpp
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Add patch #1692496 - Amiga indy3ega sound fixes.
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2007-04-02 01:45:28 +00:00 |
player_v3a.h
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Add patch #1692496 - Amiga indy3ega sound fixes.
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2007-04-02 01:45:28 +00:00 |
resource_v2.cpp
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fixed warnings
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2007-04-15 15:40:24 +00:00 |
resource_v3.cpp
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fixed warnings
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2007-04-15 15:40:24 +00:00 |
resource_v4.cpp
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Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset
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2007-04-01 15:58:34 +00:00 |
resource.cpp
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Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset
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2007-04-01 15:58:34 +00:00 |
resource.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
room.cpp
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Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
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2007-02-10 02:05:59 +00:00 |
saveload.cpp
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Patch from bug #1722153: "FT: Error on loading a game saved during a dialogue"
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2007-05-26 17:39:33 +00:00 |
saveload.h
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Patch from bug #1722153: "FT: Error on loading a game saved during a dialogue"
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2007-05-26 17:39:33 +00:00 |
script_v0.cpp
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Add recent walk box changes to SCUMM0 too.
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2007-03-14 12:35:57 +00:00 |
script_v2.cpp
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A long time ago, in a virtual machine far, far away...
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2007-03-11 15:23:50 +00:00 |
script_v5.cpp
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Fix the level selection screen in the KIXX XL release of Monkey Island 2 (Amiga disk).
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2007-04-16 09:13:43 +00:00 |
script_v6.cpp
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Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
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2007-02-10 02:05:59 +00:00 |
script_v8.cpp
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Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues).
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2007-04-15 20:36:44 +00:00 |
script.cpp
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Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset
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2007-04-01 15:58:34 +00:00 |
script.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
scumm-md5.h
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Add UK versions of several HE games.
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2007-05-13 00:47:28 +00:00 |
scumm.cpp
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Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missing
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2007-04-29 18:26:27 +00:00 |
scumm.h
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Renamed plugin.cpp to detection.cpp in all engines
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2007-04-27 20:23:25 +00:00 |
sound.cpp
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fixed warnings
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2007-04-15 15:40:24 +00:00 |
sound.h
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cleanup
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2006-10-21 12:44:10 +00:00 |
string.cpp
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Slighty modified patch #1661777: "SCUMM: allow non-english DIG and COMI
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2007-04-21 21:31:53 +00:00 |
thumbnail.cpp
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No need for packing SaveInfoSection and ThumbnailHeader anymore.
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2006-07-23 02:20:49 +00:00 |
usage_bits.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
usage_bits.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |
util.cpp
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
util.h
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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2006-09-16 13:38:43 +00:00 |
vars.cpp
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Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missing
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2007-04-29 18:26:27 +00:00 |
verbs.cpp
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Add patch #1687013 - Zak FM-Towns: F1-F4 person switching.
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2007-03-24 00:21:47 +00:00 |
verbs.h
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Use consistent naming for the preprocessor constants used to guarantee that
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2007-02-19 17:48:19 +00:00 |