scummvm/engines/scumm
2007-05-26 17:39:33 +00:00
..
he Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel) 2007-04-25 19:31:23 +00:00
imuse Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
imuse_digi Make sure Track::soundHandle is always initialize, and added a FIXME (see also bug #1635361) 2007-03-20 19:40:34 +00:00
insane Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
smush Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel) 2007-04-25 19:31:23 +00:00
actor.cpp Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X. 2007-05-21 13:45:38 +00:00
actor.h Get rid of initActorClass 2007-03-12 12:11:59 +00:00
akos.cpp SCUMM: some more AKOS cleanup & added comments 2007-03-10 13:26:39 +00:00
akos.h SCUMM: some more AKOS cleanup & added comments 2007-03-10 13:26:39 +00:00
base-costume.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
base-costume.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
bomp.cpp SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
bomp.h SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
boxes.cpp Change getNumBoxes() to properly read the full uint16 box count (shouldn't affect anything, though) 2007-04-29 18:22:07 +00:00
boxes.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
camera.cpp cleanup 2007-02-15 13:27:36 +00:00
charset.cpp removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight() is never used 2007-05-13 02:16:34 +00:00
charset.h removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight() is never used 2007-05-13 02:16:34 +00:00
costume.cpp Fix level selection in PC Engine version of Loom. 2007-03-03 23:02:54 +00:00
costume.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
cursor.cpp Merged the "palette manager" into the cursor manager. It was only used to 2007-02-12 00:04:56 +00:00
debugger.cpp Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it) 2007-02-04 12:41:49 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
detection_tables.h Add UK versions of several HE games. 2007-05-13 00:47:28 +00:00
detection.cpp SCUMM: Moved data tables from detection.cpp to detection_tables.h 2007-04-27 23:21:36 +00:00
detection.h Renamed plugin.cpp to detection.cpp in all engines 2007-04-27 20:23:25 +00:00
dialogs.cpp const correctness 2006-10-24 09:44:20 +00:00
dialogs.h Renamed plugin.cpp to detection.cpp in all engines 2007-04-27 20:23:25 +00:00
file.cpp Fix regression in Commodore 64 version of Zak McKracken. 2007-03-04 00:16:22 +00:00
file.h Renamed plugin.cpp to detection.cpp in all engines 2007-04-27 20:23:25 +00:00
gfx.cpp Fix bug #1684010 - SPYFOX1: Background buffer not been cleared. 2007-03-23 03:06:10 +00:00
gfx.h SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
help.cpp Update help. 2007-03-24 00:57:48 +00:00
help.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
input.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
intern.h Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). 2007-04-15 20:36:44 +00:00
midiparser_eup.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
midiparser_ro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Renamed plugin.cpp to detection.cpp in all engines 2007-04-27 20:23:25 +00:00
music.h Fixed $URL$ and $Id$. 2007-02-21 14:41:25 +00:00
nut_renderer.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
nut_renderer.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
object.cpp SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) 2007-03-10 00:34:20 +00:00
object.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
palette.cpp Add support for using disks images for Apple II version of Maniac Mansion. 2007-02-25 07:23:52 +00:00
player_mod.cpp Changed the order of the parameters of makeLinearInputStream to resemble Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) 2007-03-02 15:26:22 +00:00
player_mod.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_nes.cpp Silence MSVC8 warnings. 2007-03-10 15:02:39 +00:00
player_nes.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_v1.cpp cleanup 2006-10-21 12:44:10 +00:00
player_v1.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
player_v2.cpp Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_v2.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
player_v2a.cpp Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel) 2007-04-25 19:31:23 +00:00
player_v2a.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
player_v3a.cpp Add patch #1692496 - Amiga indy3ega sound fixes. 2007-04-02 01:45:28 +00:00
player_v3a.h Add patch #1692496 - Amiga indy3ega sound fixes. 2007-04-02 01:45:28 +00:00
resource_v2.cpp fixed warnings 2007-04-15 15:40:24 +00:00
resource_v3.cpp fixed warnings 2007-04-15 15:40:24 +00:00
resource_v4.cpp Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset 2007-04-01 15:58:34 +00:00
resource.cpp Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset 2007-04-01 15:58:34 +00:00
resource.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
room.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
saveload.cpp Patch from bug #1722153: "FT: Error on loading a game saved during a dialogue" 2007-05-26 17:39:33 +00:00
saveload.h Patch from bug #1722153: "FT: Error on loading a game saved during a dialogue" 2007-05-26 17:39:33 +00:00
script_v0.cpp Add recent walk box changes to SCUMM0 too. 2007-03-14 12:35:57 +00:00
script_v2.cpp A long time ago, in a virtual machine far, far away... 2007-03-11 15:23:50 +00:00
script_v5.cpp Fix the level selection screen in the KIXX XL release of Monkey Island 2 (Amiga disk). 2007-04-16 09:13:43 +00:00
script_v6.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
script_v8.cpp Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). 2007-04-15 20:36:44 +00:00
script.cpp Reverted my roomoffs changes (broke the Loom intro), and instead added the constant RES_INVALID_OFFSET to indicate an invalid room offset 2007-04-01 15:58:34 +00:00
script.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
scumm-md5.h Add UK versions of several HE games. 2007-05-13 00:47:28 +00:00
scumm.cpp Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missing 2007-04-29 18:26:27 +00:00
scumm.h Renamed plugin.cpp to detection.cpp in all engines 2007-04-27 20:23:25 +00:00
sound.cpp fixed warnings 2007-04-15 15:40:24 +00:00
sound.h cleanup 2006-10-21 12:44:10 +00:00
string.cpp Slighty modified patch #1661777: "SCUMM: allow non-english DIG and COMI 2007-04-21 21:31:53 +00:00
thumbnail.cpp No need for packing SaveInfoSection and ThumbnailHeader anymore. 2006-07-23 02:20:49 +00:00
usage_bits.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
usage_bits.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00
util.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
util.h Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
vars.cpp Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missing 2007-04-29 18:26:27 +00:00
verbs.cpp Add patch #1687013 - Zak FM-Towns: F1-F4 person switching. 2007-03-24 00:21:47 +00:00
verbs.h Use consistent naming for the preprocessor constants used to guarantee that 2007-02-19 17:48:19 +00:00