.. |
sound
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Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate
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2008-08-13 20:45:00 +00:00 |
coktelvideo.cpp
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Ooops, made frame skipping for A/V sync correction work again (instead of locking up)
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2008-05-26 05:17:21 +00:00 |
coktelvideo.h
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Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in Woodruff's intro
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2008-05-25 23:12:32 +00:00 |
dataio.cpp
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Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
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2008-07-29 16:09:10 +00:00 |
dataio.h
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Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
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2008-07-29 16:09:10 +00:00 |
detection.cpp
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Added polish version of Woodruff, as supplied by goodoldgeorg in bug report #2098838
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2008-09-07 16:27:04 +00:00 |
draw_bargon.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
draw_v1.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
draw_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
draw.cpp
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Shutting up a warning on systems where char is signed by default
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2008-08-31 11:37:07 +00:00 |
draw.h
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Added some The Last Dynasty stubs
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2008-08-30 23:59:46 +00:00 |
driver_vga.cpp
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Minor constness fix to help with aliasing
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2008-07-12 20:35:44 +00:00 |
driver_vga.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
game_v1.cpp
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Removed unnecessary #inlcudes
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2008-07-10 05:15:19 +00:00 |
game_v2.cpp
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Removed unnecessary #inlcudes
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2008-07-10 05:15:19 +00:00 |
game.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
game.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
global.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
global.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
gob.cpp
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Moved check for shouldRTL() from engines to scummvm_main
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2008-09-03 16:56:40 +00:00 |
gob.h
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
goblin_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
goblin_v2.cpp
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Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)
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2008-07-03 16:25:59 +00:00 |
goblin_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
goblin_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
goblin.cpp
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
goblin.h
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
init_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
init_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
init_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
init.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
init.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
inter_bargon.cpp
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Removed unnecessary #inlcudes
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2008-07-10 05:15:19 +00:00 |
inter_v1.cpp
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Merging more of the GSoC 2008 RTL branch: GOB
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2008-09-01 17:50:00 +00:00 |
inter_v2.cpp
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Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from
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2008-07-14 00:10:09 +00:00 |
inter_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
inter_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
inter_v5.cpp
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Fix warnings
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2008-08-31 15:30:07 +00:00 |
inter_v6.cpp
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
inter.cpp
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Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
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2008-08-04 22:34:07 +00:00 |
inter.h
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
map_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
map_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
map_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
map.cpp
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
map.h
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
module.mk
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
mult_v1.cpp
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
mult_v2.cpp
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Fixing a segfault in the Bargon Attack menu
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2008-08-15 10:47:42 +00:00 |
mult.cpp
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Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from
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2008-07-14 00:10:09 +00:00 |
mult.h
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
palanim.cpp
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Removed unnecessary #inlcudes
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2008-07-10 05:15:19 +00:00 |
palanim.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
parse_v1.cpp
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
parse_v2.cpp
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
parse.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
parse.h
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
saveload_v2.cpp
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
saveload_v3.cpp
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
saveload_v4.cpp
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
saveload.cpp
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
saveload.h
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
scenery_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery.cpp
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Only try playing object videos when the game version supports that (only Woodruff, for now)
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2008-06-19 16:27:49 +00:00 |
scenery.h
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Changed anim/static PieceDesc loading, to allow for more sanity checks.
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2008-05-26 15:29:12 +00:00 |
util.cpp
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Actually, /now/ the values are sane ^^; (also fixes Ween mouse position bug #2046244)
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2008-09-07 15:29:47 +00:00 |
util.h
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Fixed some Lost in Time bugs:
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2008-02-29 22:24:52 +00:00 |
variables.cpp
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
variables.h
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
video_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video_v6.cpp
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
video.cpp
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More split screen fixes.
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2008-05-26 22:02:20 +00:00 |
video.h
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
videoplayer.cpp
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Removed unnecessary #inlcudes
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2008-07-10 05:15:19 +00:00 |
videoplayer.h
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Implemented GobEngine::pauseEngineIntern()
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2008-05-23 20:40:28 +00:00 |