scummvm/engines/gob
2008-09-07 16:27:04 +00:00
..
sound Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate 2008-08-13 20:45:00 +00:00
coktelvideo.cpp Ooops, made frame skipping for A/V sync correction work again (instead of locking up) 2008-05-26 05:17:21 +00:00
coktelvideo.h Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in Woodruff's intro 2008-05-25 23:12:32 +00:00
dataio.cpp Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
dataio.h Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
detection.cpp Added polish version of Woodruff, as supplied by goodoldgeorg in bug report #2098838 2008-09-07 16:27:04 +00:00
draw_bargon.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
draw_v1.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
draw_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
draw.cpp Shutting up a warning on systems where char is signed by default 2008-08-31 11:37:07 +00:00
draw.h Added some The Last Dynasty stubs 2008-08-30 23:59:46 +00:00
driver_vga.cpp Minor constness fix to help with aliasing 2008-07-12 20:35:44 +00:00
driver_vga.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
game_v1.cpp Removed unnecessary #inlcudes 2008-07-10 05:15:19 +00:00
game_v2.cpp Removed unnecessary #inlcudes 2008-07-10 05:15:19 +00:00
game.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
game.h Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
global.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
global.h Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
gob.cpp Moved check for shouldRTL() from engines to scummvm_main 2008-09-03 16:56:40 +00:00
gob.h Urban Runner stubs 2008-09-02 20:15:42 +00:00
goblin_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
goblin_v2.cpp Fixing a crash when loading a save made within the cult/bargon building (bug #2005965) 2008-07-03 16:25:59 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
goblin.cpp Fixing _itemsMap access (bug #2069177) 2008-08-23 14:18:12 +00:00
goblin.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
init_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
init_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
init_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
init.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
init.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
inter_bargon.cpp Removed unnecessary #inlcudes 2008-07-10 05:15:19 +00:00
inter_v1.cpp Merging more of the GSoC 2008 RTL branch: GOB 2008-09-01 17:50:00 +00:00
inter_v2.cpp Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from 2008-07-14 00:10:09 +00:00
inter_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
inter_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
inter_v5.cpp Fix warnings 2008-08-31 15:30:07 +00:00
inter_v6.cpp Urban Runner stubs 2008-09-02 20:15:42 +00:00
inter.cpp Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from 2008-08-04 22:34:07 +00:00
inter.h Urban Runner stubs 2008-09-02 20:15:42 +00:00
map_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
map_v2.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
map_v4.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
map.cpp Fixing _itemsMap access (bug #2069177) 2008-08-23 14:18:12 +00:00
map.h Fixing _itemsMap access (bug #2069177) 2008-08-23 14:18:12 +00:00
module.mk Urban Runner stubs 2008-09-02 20:15:42 +00:00
mult_v1.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
mult_v2.cpp Fixing a segfault in the Bargon Attack menu 2008-08-15 10:47:42 +00:00
mult.cpp Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from 2008-07-14 00:10:09 +00:00
mult.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
palanim.cpp Removed unnecessary #inlcudes 2008-07-10 05:15:19 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
parse_v1.cpp Urban Runner stubs 2008-09-02 20:15:42 +00:00
parse_v2.cpp Urban Runner stubs 2008-09-02 20:15:42 +00:00
parse.cpp Script variables are now always stored in the game version's native endianess. 2008-05-28 21:15:11 +00:00
parse.h Urban Runner stubs 2008-09-02 20:15:42 +00:00
saveload_v2.cpp More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
saveload_v3.cpp More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
saveload_v4.cpp More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
saveload.cpp More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
saveload.h More savegame-endianness fixes :/ 2008-07-23 02:41:02 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp Only try playing object videos when the game version supports that (only Woodruff, for now) 2008-06-19 16:27:49 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
util.cpp Actually, /now/ the values are sane ^^; (also fixes Ween mouse position bug #2046244) 2008-09-07 15:29:47 +00:00
util.h Fixed some Lost in Time bugs: 2008-02-29 22:24:52 +00:00
variables.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
variables.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
video_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video_v6.cpp Urban Runner stubs 2008-09-02 20:15:42 +00:00
video.cpp More split screen fixes. 2008-05-26 22:02:20 +00:00
video.h Urban Runner stubs 2008-09-02 20:15:42 +00:00
videoplayer.cpp Removed unnecessary #inlcudes 2008-07-10 05:15:19 +00:00
videoplayer.h Implemented GobEngine::pauseEngineIntern() 2008-05-23 20:40:28 +00:00