scummvm/engines/saga
Gregory Montoir f9cf368a67 got rid of two memory leaks
svn-id: r24589
2006-11-03 21:01:49 +00:00
..
actor.cpp Fix gcc warning. 2006-06-16 19:34:16 +00:00
actor.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
animation.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
animation.h
console.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
console.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
events.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
events.h
font_map.cpp
font.cpp
font.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
game.cpp got rid of two memory leaks 2006-11-03 21:01:49 +00:00
gfx.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
gfx.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
ihnm_introproc.cpp
image.cpp Cleanup. It seems unnecessary to have a "break" right after an unconditional 2006-06-20 18:55:25 +00:00
input.cpp
interface.cpp cleanup 2006-10-21 12:44:10 +00:00
interface.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
isomap.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
isomap.h
ite_introproc.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
itedata.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
itedata.h
list.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
music.cpp cleanup 2006-10-21 12:44:10 +00:00
music.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
objectmap.cpp
objectmap.h
palanim.cpp
palanim.h
puzzle.cpp cleanup 2006-10-21 12:44:10 +00:00
puzzle.h
render.cpp Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility 2006-10-22 15:42:29 +00:00
render.h
rscfile.cpp More const madness. 2006-10-08 07:48:19 +00:00
rscfile.h More const madness. 2006-10-08 07:48:19 +00:00
saga.cpp Reduce code duplication 2006-09-16 15:01:14 +00:00
saga.h More const madness. 2006-10-08 07:48:19 +00:00
sagagame.cpp More const madness. 2006-10-08 07:48:19 +00:00
sagagame.h More const madness. 2006-10-08 07:48:19 +00:00
sagaresnames.h extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
saveload.cpp Fix bug #1502021: "ITE: January 2006 Release menu problem" 2006-06-07 09:31:52 +00:00
scene.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
scene.h
script.cpp
script.h extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sfuncs.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sndres.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sndres.h
sound.cpp
sound.h
sprite.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sprite.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
sthread.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
stream.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
xref.txt