scummvm/scumm
2003-06-07 18:26:51 +00:00
..
smush adhere to our coding style conventions; removed some unneccessary code 2003-06-07 00:45:32 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
actor.h Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) 2003-06-01 18:20:38 +00:00
akos.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
akos.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
base-costume.cpp Fxi win32 compile 2003-05-29 10:43:57 +00:00
base-costume.h converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore 2003-06-05 02:46:08 +00:00
bomp.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
bomp.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
boxes.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
bundle.h fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
camera.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
charset.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
charset.h Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough) 2003-06-04 14:37:43 +00:00
costume.cpp some changes for v1 costumes 2003-06-07 10:44:54 +00:00
costume.h more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code 2003-05-30 21:37:58 +00:00
debugger.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
debugger.h added box matrix debug command 2003-05-31 14:32:35 +00:00
dialogs.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp CD Loom and EGA Loom should not use the same dissolve effect, so I've 2003-06-07 11:59:56 +00:00
gfx.h fixed almost object drawing for v1 games, (ugly hack for drawBitmap) 2003-06-06 05:27:45 +00:00
imuse_digi.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse_internal.h Some last SysEx cleanup. 2003-06-01 04:05:13 +00:00
imuse_player.cpp Hack to fix odd usage of the ParameterFader 2003-06-01 19:16:34 +00:00
imuse.cpp Fixed MT-32 welcome message 2003-06-01 04:15:10 +00:00
imuse.h Added XMIDI support to IMuse. IMuse now plays music from Humongous games. 2003-05-23 18:35:53 +00:00
instrument.cpp fix gcc compile 2003-06-01 10:53:21 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h more camera spliting 2003-05-29 23:44:24 +00:00
module.mk moved bomp stuff into own files; removed some of our 6 (!) bomp decoders 2003-05-30 19:00:33 +00:00
nut_renderer.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
nut_renderer.h make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too) 2003-06-07 00:33:46 +00:00
object.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v2.cpp This should be the right check for header_len. 2003-06-07 09:48:10 +00:00
player_v2.h Added a fix for music_timer in V3 games. 2003-06-06 21:56:37 +00:00
resource_v2.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
resource_v3.cpp don't use _gameDataPath directly; minor cleanup 2003-05-24 22:13:01 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
resource.h const as const can! 2003-05-28 20:01:47 +00:00
saveload.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
saveload.h Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once) 2003-05-28 18:13:30 +00:00
script_v2.cpp init costumes for v1 games 2003-06-07 04:24:57 +00:00
script_v5.cpp Fix for bug #654286: ZAK256: Ending credits are illegible 2003-06-07 18:26:51 +00:00
script_v6.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
script_v8.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
script.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
scumm.h make version public 2003-06-06 23:55:00 +00:00
scummvm.cpp fix set costumes for v1 2003-06-07 14:02:07 +00:00
sound.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
sound.h many pedantic warning fixes (and some actual potential buglets fixed, too) 2003-05-21 18:09:49 +00:00
string.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition 2003-05-22 14:10:20 +00:00
verbs.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00