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smush
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adhere to our coding style conventions; removed some unneccessary code
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2003-06-07 00:45:32 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
actor.h
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Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)
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2003-06-01 18:20:38 +00:00 |
akos.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
akos.h
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cleanup / added comments / code unification
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2003-06-01 13:09:30 +00:00 |
base-costume.cpp
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Fxi win32 compile
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2003-05-29 10:43:57 +00:00 |
base-costume.h
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converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore
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2003-06-05 02:46:08 +00:00 |
bomp.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
bomp.h
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cleanup / added comments / code unification
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2003-06-01 13:09:30 +00:00 |
boxes.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
boxes.h
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ScummPoint -> ScummVM::Point
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2003-05-15 21:57:38 +00:00 |
bundle.cpp
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fixed bug #739560: COMI: crash at start of part III
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2003-05-31 00:18:22 +00:00 |
bundle.h
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fixed bug #739560: COMI: crash at start of part III
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2003-05-31 00:18:22 +00:00 |
camera.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
charset.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
charset.h
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Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
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2003-06-04 14:37:43 +00:00 |
costume.cpp
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some changes for v1 costumes
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2003-06-07 10:44:54 +00:00 |
costume.h
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more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
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2003-05-30 21:37:58 +00:00 |
debugger.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
debugger.h
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added box matrix debug command
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2003-05-31 14:32:35 +00:00 |
dialogs.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
dialogs.h
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added some meat to the global options dialog (no prefs are stored yet, though)
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2003-03-25 15:32:36 +00:00 |
gfx.cpp
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CD Loom and EGA Loom should not use the same dissolve effect, so I've
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2003-06-07 11:59:56 +00:00 |
gfx.h
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fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
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2003-06-06 05:27:45 +00:00 |
imuse_digi.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
imuse_digi.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
imuse_internal.h
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Some last SysEx cleanup.
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2003-06-01 04:05:13 +00:00 |
imuse_player.cpp
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Hack to fix odd usage of the ParameterFader
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2003-06-01 19:16:34 +00:00 |
imuse.cpp
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Fixed MT-32 welcome message
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2003-06-01 04:15:10 +00:00 |
imuse.h
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Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
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2003-05-23 18:35:53 +00:00 |
instrument.cpp
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fix gcc compile
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2003-06-01 10:53:21 +00:00 |
instrument.h
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Added command line options for
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2003-05-17 03:06:16 +00:00 |
intern.h
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more camera spliting
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2003-05-29 23:44:24 +00:00 |
module.mk
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moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
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2003-05-30 19:00:33 +00:00 |
nut_renderer.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
nut_renderer.h
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make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too)
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2003-06-07 00:33:46 +00:00 |
object.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
object.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
player_v2.cpp
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This should be the right check for header_len.
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2003-06-07 09:48:10 +00:00 |
player_v2.h
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Added a fix for music_timer in V3 games.
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2003-06-06 21:56:37 +00:00 |
resource_v2.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
resource_v3.cpp
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don't use _gameDataPath directly; minor cleanup
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2003-05-24 22:13:01 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
resource.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
saveload.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
saveload.h
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Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
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2003-05-28 18:13:30 +00:00 |
script_v2.cpp
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init costumes for v1 games
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2003-06-07 04:24:57 +00:00 |
script_v5.cpp
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Fix for bug #654286: ZAK256: Ending credits are illegible
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2003-06-07 18:26:51 +00:00 |
script_v6.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
script_v8.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
script.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
scumm.h
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make version public
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2003-06-06 23:55:00 +00:00 |
scummvm.cpp
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fix set costumes for v1
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2003-06-07 14:02:07 +00:00 |
sound.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
sound.h
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many pedantic warning fixes (and some actual potential buglets fixed, too)
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2003-05-21 18:09:49 +00:00 |
string.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
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2003-05-22 14:10:20 +00:00 |
verbs.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
verbs.h
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some more ScummVM::Rect
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2003-05-15 22:36:43 +00:00 |