scummvm/engines/access
2015-01-27 07:04:18 +01:00
..
amazon ACCESS: Use loadSoundTable instead of push_back in several places 2014-12-27 17:21:04 +01:00
martian
access.cpp ACCESS: Initialize some variables 2015-01-27 07:04:18 +01:00
access.h ACCESS: Remove unused variable 2014-12-21 22:49:18 +01:00
animation.cpp ACCESS: Remove an unused variable in Animation manager 2014-12-22 19:16:11 +01:00
animation.h ACCESS: Remove an unused variable in Animation manager 2014-12-22 19:16:11 +01:00
asurface.cpp ACCESS: Fix crash in the introduction sequence 2014-12-20 10:59:16 -05:00
asurface.h
bubble_box.cpp ACCESS: Extra initialization for various classes 2014-12-19 23:36:53 -05:00
bubble_box.h ACCESS: Extra initialization for various classes 2014-12-19 23:36:53 -05:00
char.cpp
char.h ACCESS: Remove a couple of unused variables in CharManager 2014-12-22 19:06:56 +01:00
configure.engine
data.cpp
data.h
debugger.cpp
debugger.h
decompress.cpp ACCESS: Fix compiler warnings 2014-12-20 10:01:52 -05:00
decompress.h
detection_tables.h
detection.cpp
events.cpp ACCESS: Rewrite sound queueing (WIP) 2014-12-27 15:31:43 +01:00
events.h
files.cpp ACCESS: Initialize some variables 2015-01-27 07:04:18 +01:00
files.h ACCESS: Initialize some variables 2015-01-27 07:04:18 +01:00
font.cpp ACCESS: Extra initialization for various classes 2014-12-19 23:36:53 -05:00
font.h
inventory.cpp ACCESS: Extra initialization for various classes 2014-12-19 23:36:53 -05:00
inventory.h
module.mk
player.cpp JANITORIAL: Remove unnecessary semicolons 2015-01-21 01:29:22 +01:00
player.h ACCESS: Remove useless variable 2014-12-28 23:36:51 +01:00
resources.cpp
resources.h
room.cpp ACCESS: Move variable from Room manager to local function 2014-12-22 19:41:40 +01:00
room.h ACCESS: Move variable from Room manager to local function 2014-12-22 19:41:40 +01:00
screen.cpp ACCESS: Extra initialization for various classes 2014-12-19 23:36:53 -05:00
screen.h
scripts.cpp ACCESS: Remove two useless variables 2014-12-27 16:46:33 +01:00
scripts.h
sound.cpp ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie) 2014-12-28 11:38:10 +01:00
sound.h ACCESS: Use loadSoundTable instead of push_back in several places 2014-12-27 17:21:04 +01:00
video.cpp ACCESS: Use enum instead of int to initialize video flag 2014-12-21 22:55:24 +01:00
video.h