scummvm/scumm
Eugene Sandulenko ff93447108 Remove duplicated indy3 MD5's. If fr and es version do have different
MD5, it's better to add them later.

svn-id: r12978
2004-02-22 00:49:38 +00:00
..
imuse_digi fixed bug #892426 - improved FT sound loops 2004-02-14 15:14:30 +00:00
insane INSANE debug output now can be turned on in debug console 2004-02-18 05:21:32 +00:00
smush Use correct order, to prevent mingw warnings. 2004-02-14 01:39:09 +00:00
.cvsignore
actor.cpp Ooops 2004-02-21 11:41:46 +00:00
actor.h Add akos drawing offsets 2004-02-16 02:55:23 +00:00
akos.cpp An equal value should be allowed, originals used changeRange at this point. 2004-02-19 02:18:05 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp
boxes.h
camera.cpp
charset.cpp
charset.h
costume.cpp
costume.h
cursor.cpp
debugger.cpp Remove debug printf() 2004-02-13 10:26:40 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp Reverted patch #889552. Kirben confirmed it was wrong for DOTT, and it was 2004-02-14 10:43:55 +00:00
gfx.h
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Use correct order, to prevent mingw warnings. 2004-02-14 01:39:09 +00:00
imuse.cpp Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h Added some more stubs for Kernel[Set/Get]functions. Some more comments 2004-02-20 00:32:29 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add separate class for Humongous Entertainment games. 2004-02-07 02:23:24 +00:00
music.h
nut_renderer.cpp Fixed most bugs, so only cosmetic visual things left. 2004-02-02 22:40:20 +00:00
nut_renderer.h
object.cpp Change debugs back to warnings (As requested) 2004-02-18 11:46:07 +00:00
object.h
palette.cpp Add EGA palette range correction (#896434) 2004-02-13 11:36:44 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. it always was stuck at 0) 2004-02-17 17:45:22 +00:00
resource.h
saveload.cpp Correct VAR_CHARINC in old saves. 2004-02-21 08:21:11 +00:00
saveload.h Correct VAR_CHARINC in old saves. 2004-02-21 08:21:11 +00:00
script_v2.cpp
script_v5.cpp
script_v6.cpp EVC ... no ... comments ... please :) 2004-02-20 22:16:44 +00:00
script_v6he.cpp oops 2004-02-20 03:29:39 +00:00
script_v8.cpp Adjust again for comi demo. 2004-02-21 03:11:40 +00:00
script.cpp Ooops, didn't meant to revert 2004-02-21 15:12:46 +00:00
script.h
scumm-md5.h Remove duplicated indy3 MD5's. If fr and es version do have different 2004-02-22 00:49:38 +00:00
scumm.h Variable should be checked at this point. 2004-02-20 15:04:51 +00:00
scummvm.cpp This is normal for earlier games 2004-02-21 15:08:36 +00:00
sound.cpp Fix FUNPACK: puzzle blocks regression 2004-02-14 04:12:22 +00:00
sound.h
string.cpp Ooops 2004-02-21 06:44:10 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Add var 2004-02-21 13:10:44 +00:00
verbs.cpp
verbs.h