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imuse_digi
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fixed bug #892426 - improved FT sound loops
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2004-02-14 15:14:30 +00:00 |
insane
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INSANE debug output now can be turned on in debug console
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2004-02-18 05:21:32 +00:00 |
smush
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Use correct order, to prevent mingw warnings.
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2004-02-14 01:39:09 +00:00 |
.cvsignore
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actor.cpp
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Ooops
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2004-02-21 11:41:46 +00:00 |
actor.h
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Add akos drawing offsets
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2004-02-16 02:55:23 +00:00 |
akos.cpp
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An equal value should be allowed, originals used changeRange at this point.
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2004-02-19 02:18:05 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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boxes.h
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camera.cpp
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charset.cpp
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charset.h
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costume.cpp
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costume.h
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cursor.cpp
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debugger.cpp
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Remove debug printf()
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2004-02-13 10:26:40 +00:00 |
debugger.h
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dialogs.cpp
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dialogs.h
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gfx.cpp
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Reverted patch #889552. Kirben confirmed it was wrong for DOTT, and it was
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2004-02-14 10:43:55 +00:00 |
gfx.h
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help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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Use correct order, to prevent mingw warnings.
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2004-02-14 01:39:09 +00:00 |
imuse.cpp
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Modified version of patch #892795 (Let scumvm -v show supported libs)
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2004-02-09 01:27:27 +00:00 |
imuse.h
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instrument.cpp
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instrument.h
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intern.h
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Added some more stubs for Kernel[Set/Get]functions. Some more comments
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2004-02-20 00:32:29 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Add separate class for Humongous Entertainment games.
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2004-02-07 02:23:24 +00:00 |
music.h
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nut_renderer.cpp
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Fixed most bugs, so only cosmetic visual things left.
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2004-02-02 22:40:20 +00:00 |
nut_renderer.h
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object.cpp
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Change debugs back to warnings (As requested)
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2004-02-18 11:46:07 +00:00 |
object.h
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palette.cpp
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Add EGA palette range correction (#896434)
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2004-02-13 11:36:44 +00:00 |
player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
player_v3a.h
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. it always was stuck at 0)
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2004-02-17 17:45:22 +00:00 |
resource.h
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saveload.cpp
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Correct VAR_CHARINC in old saves.
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2004-02-21 08:21:11 +00:00 |
saveload.h
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Correct VAR_CHARINC in old saves.
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2004-02-21 08:21:11 +00:00 |
script_v2.cpp
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script_v5.cpp
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script_v6.cpp
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EVC ... no ... comments ... please :)
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2004-02-20 22:16:44 +00:00 |
script_v6he.cpp
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oops
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2004-02-20 03:29:39 +00:00 |
script_v8.cpp
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Adjust again for comi demo.
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2004-02-21 03:11:40 +00:00 |
script.cpp
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Ooops, didn't meant to revert
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2004-02-21 15:12:46 +00:00 |
script.h
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scumm-md5.h
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Remove duplicated indy3 MD5's. If fr and es version do have different
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2004-02-22 00:49:38 +00:00 |
scumm.h
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Variable should be checked at this point.
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2004-02-20 15:04:51 +00:00 |
scummvm.cpp
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This is normal for earlier games
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2004-02-21 15:08:36 +00:00 |
sound.cpp
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Fix FUNPACK: puzzle blocks regression
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2004-02-14 04:12:22 +00:00 |
sound.h
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string.cpp
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Ooops
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2004-02-21 06:44:10 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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Add var
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2004-02-21 13:10:44 +00:00 |
verbs.cpp
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verbs.h
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