gameblabla
1a339f427d
Fix an issue with Colecovision keypad numbers being misaligned.
...
(and probably some other minor fixes too)
2020-02-18 14:27:14 +01:00
gameblabla
631f304bca
Drop IPK support and only support OPKs.
2020-01-18 01:15:27 +01:00
gameblabla
5de71197c3
Small keyboard change to 350H specific port.
2020-01-18 01:15:02 +01:00
gameblabla
bd976461f4
Fixed Const issue with zip files.
2020-01-18 01:14:33 +01:00
gameblabla
465e5905b6
Added back Native scaling mode for GCW0 port.
2020-01-18 01:12:31 +01:00
gameblabla
8cc0b79f01
Merge pull request #5 from gameblabla/gcw0_alsa_fixes
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Numerous audio fixes plus fixing up the GCW0 port
2020-01-17 18:47:18 +00:00
gameblabla
47b322e73d
Unfortunately triple buffering is still not working properly right now.
2020-01-17 20:45:51 +01:00
gameblabla
4f2e4847d6
Update GCW0 port. It should be working ok now.
2020-01-17 20:40:53 +01:00
gameblabla
1e8d355fb7
Merge pull request #4 from negativeExponent/fix_states
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Prevent a potential crash when loading states
2020-01-17 10:38:13 +00:00
negativeExponent
ac554d2495
Prevent a potential crash when loading states
2020-01-17 13:13:45 +08:00
gameblabla
868cb61095
Fix audio issues with it trying to refresh it more than 4 times...
2020-01-16 12:28:58 +01:00
gameblabla
43bcade785
Update the other ports as to make use of LOCKING.
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Also move the older GCW0 port to its own separate folder for the GKD350H.
2020-01-02 13:53:12 +01:00
gameblabla
95e976719b
Update GCW0 to using the IPU again
2020-01-02 13:52:53 +01:00
gameblabla
66a625e5be
Fix audio leaks in ALSA code and other issues in PA and SDL audio code.
2020-01-02 13:52:18 +01:00
gameblabla
5554715689
Revert the GCW0 back to not using the IPU.
...
It is being ignored for some reasons...
Also output silence in ALSA when closed.
Though i may remove that later since it seems to be not needed.
2019-11-29 23:18:14 +01:00
gameblabla
93b94a9563
Fix numerous issues with GCW0/RG-350 port.
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- Moving up the input code before video/sound but after system_frame.
- Use more appropriate IPU code.
- Speed up drawing by not using a scaler function for drawing
since the IPU already takes care of upscaling it.
- Fix an issue with the menu code when it could not select Scale2x in some cases
- Hopefully fix black screen issue in Menu on real hardware.
2019-10-29 13:18:17 +01:00
gameblabla
dc65d90b3c
Add separate GCW0 port with support for main analog stick and IPU.
2019-10-26 20:23:34 +02:00
gameblabla
b76ccffb03
Put more Sord M5 code under said define.
2019-09-18 21:53:56 +02:00
gameblabla
c951770abd
Put Sord M5 code under a define.
2019-09-18 21:52:11 +02:00
gameblabla
845e1e92cd
Update Makefiles for consoles.
2019-09-18 20:25:56 +02:00
gameblabla
eb5c6b3dc1
Numerous changes to the ports plus minor fixes.
...
I forgot what i did exactly though.
This commits adds support for Input configuration on the RS-97.
2019-09-18 20:24:42 +02:00
gameblabla
ee5dab6f0a
Change the text a little. Time & Date is now reported.
2019-07-16 15:01:30 +02:00
gameblabla
9f14780c3f
Fix minor issues in Bittboy port and change the SDL port resolution.
2019-07-16 14:45:17 +02:00
gameblabla
458968a255
Fix whitepacing issue.
2019-07-16 14:44:43 +02:00
gameblabla
5d80e26b4a
Update docs in accordance to recent changes made.
2019-07-16 14:44:07 +02:00
gameblabla
eeeabeaf51
Specificy that most of the sound output code falls under
...
a different license.
2019-07-16 14:43:32 +02:00
gameblabla
b822a8db22
Adding comments that specifies the modifications done to the file.
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(GPLv2 might require this. I believe the git commit history could be enough
but we never know.)
2019-07-16 14:42:30 +02:00
gameblabla
17d84241ec
Add 4PAK mapper support and add the game to the internal database.
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(This game requires PAL too otherwise the colors will be messed up)
2019-07-16 13:51:55 +02:00
gameblabla
924ee9059f
Remove Extraneous condition. We can do stupid things
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when the codebase becomes huge.
2019-07-16 13:29:42 +02:00
gameblabla
099408fd8d
Fix oversight with the state functions in header using FILE* mem
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when it should be fd.
2019-07-16 13:28:54 +02:00
gameblabla
da58d4a159
Since channel_masks is an unsigned char, we should set the value
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to 0xFF, not 0xFFFFFFFF.
2019-07-16 13:28:15 +02:00
gameblabla
77c9c68924
Fix fallthrough issue on condition that is never goin to happen.
2019-07-16 13:27:41 +02:00
gameblabla
0645265d20
No need to set "source" to 0 since it's being assigned a value
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shortly after it.
2019-07-16 13:26:36 +02:00
gameblabla
aeb4937303
Fix compiling issues when using GCC 9.1.
2019-07-16 13:12:50 +02:00
gameblabla
01b6f8537c
James Pond 3 works but uses LCD persistence for the overworld text.
2019-06-06 19:07:51 +02:00
gameblabla
76047de5f4
Numerous fixes for games, ports etc...
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Fixes Alibaba and 40 Thievs, sound fixes and other minor issues as well.
2019-06-06 16:30:11 +00:00
gameblabla
8595de4f21
We're not using markdown so fixing that.
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Also i've removed some games that are either now fixed (such as Alibaba)
or that were fixed by previous commits. (such as California Games II)
2019-06-06 18:20:15 +02:00
gameblabla
95e823b80b
Set country to 0 after loading configuration as it could save
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the country value from the last game played and we don't want that.
2019-06-06 18:19:16 +02:00
gameblabla
99a9804f57
Fixes Alibaba and 40 Thieves, Block Hole due to uninitiliazed memory
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when games are played on the Japanese BIOS.
See more about it here :
https://www.smspower.org/forums/13333-UninitializedMemoryPatterns
2019-06-06 18:18:12 +02:00
gameblabla
f7ca4110f5
Reduce the number of SN76489 PSGs to 1 and tweak the Cutoff
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value as to be more accurate to the real hardware.
2019-06-06 17:09:54 +02:00
gameblabla
1af340ac1f
Properly configure Maxim PSG's for consoles like the SG-1000 & Colecovision.
2019-06-06 17:08:38 +02:00
gameblabla
c4da8b26c9
Merge pull request #2 from scooterpsu/master
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Minor fixes for the bittboy
2019-06-06 14:23:53 +00:00
scooterpsu
b6fb7bb482
Bittboy: fix 1.5x scale skipped if not gg w/ button press
2019-06-06 10:08:02 -04:00
scooterpsu
205343a7fe
Fix button names for remapping
2019-06-06 09:56:56 -04:00
scooterpsu
4664959f63
Update Makefile.bittboy
2019-06-03 21:22:35 -04:00
gameblabla
9c1c783094
Fix (or should i say "hack"...) for the zipit.
2019-06-03 18:44:59 +02:00
gameblabla
bfc8e6aa4b
Update Makefiles.
2019-06-03 02:33:24 +02:00
gameblabla
69c8fcf6d8
Other minor modifications i forgot to upload, i hope that nothing breaks.
2019-06-03 02:31:45 +02:00
gameblabla
0134cb1b50
Zipit port, no sound on real hardware though ?
2019-06-03 02:26:34 +02:00
gameblabla
ea48260831
Fix issue with Colecovision buttons as it breaks the assumption made by the code.
2019-05-17 14:40:49 +02:00