Commit Graph

694 Commits

Author SHA1 Message Date
Phil Costin
ef1c8fd118 wined3d: Fix vertex shader corruption issue. 2006-08-14 11:45:33 +02:00
Roderick Colenbrander
1a3359884c wined3d: Fix opengl extension call. 2006-08-11 11:56:36 +02:00
Jan Zerebecki
387c982d5c wined3d: Fix spelling in a comment. 2006-08-11 11:55:27 +02:00
Roderick Colenbrander
2628627e79 wined3d: Surface pitch fix. 2006-08-10 10:54:59 +02:00
Roderick Colenbrander
31abc2febd wined3d: Draw buffers support. 2006-08-10 10:54:50 +02:00
Stefan Dösinger
30ef7f0b08 wined3d: Minor cursor fixes. 2006-08-10 10:54:37 +02:00
Roderick Colenbrander
c2b6cc9dc4 wined3d: Fix GLSL regression / draw buffers support. 2006-08-09 20:35:59 +02:00
Stefan Dösinger
bfbcfd2234 wined3d: Watch out for negative results when validating the shader constant range. 2006-08-09 20:35:02 +02:00
Roderick Colenbrander
c856432fab wined3d: Volume texture addressing caps. 2006-08-08 19:37:30 +02:00
Roderick Colenbrander
eba1f90ef6 wined3d: Shader declaration cap fixes. 2006-08-08 19:37:23 +02:00
Roderick Colenbrander
194cdfa4b0 wined3d: Shader cap fixes. 2006-08-08 19:35:24 +02:00
Jan Zerebecki
ccf0d11352 wined3d: Stub out remaining renderstates. 2006-08-08 11:21:17 +02:00
Jan Zerebecki
f5d9b221cf wined3d: Correct check for GL ext. support in MULTISAMPLEANTIALIAS. 2006-08-08 11:21:10 +02:00
Jan Zerebecki
f02af24039 wined3d: Add missing newline at the end of traces. 2006-08-08 11:20:15 +02:00
Jan Zerebecki
4d6cfb6351 wined3d: Registry setting for the amount of simulated texture memory.
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
2006-08-08 11:20:05 +02:00
Roderick Colenbrander
91998b4d99 wined3d: Textureops caps fix. 2006-08-08 11:15:07 +02:00
H. Verbeet
3d2ae69102 wined3d: Allow async occlusion queries. 2006-08-07 19:59:49 +02:00
H. Verbeet
008c23d06a wined3d: Improve a few query traces.
The query type is useful to have in query TRACEs.
IWineD3DQueryImpl_GetDataSize isn't really a stub.
2006-08-07 19:42:54 +02:00
H. Verbeet
44c1747f71 wined3d: Check Occlusion query GL calls. 2006-08-07 19:42:39 +02:00
H. Verbeet
02a8f74490 wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
Francois Gouget
ce9b4baad8 Assorted spelling fixes. 2006-08-07 13:52:55 +02:00
Roderick Colenbrander
930a9a1d02 wined3d: texture caps fixes. 2006-08-07 13:52:38 +02:00
Roderick Colenbrander
bd6f0b23d6 wined3d: General constant caps fix. 2006-08-07 13:52:03 +02:00
H. Verbeet
219ca7c2a0 wined3d: Fix D3DCOLOR swizzling in shaders. 2006-08-07 13:12:21 +02:00
H. Verbeet
ef87a40c72 wined3d: Delay vertex shader compilation until the shader is first used. 2006-08-07 13:12:10 +02:00
Roderick Colenbrander
3d9e96f3bc wined3d: Volume textures fix. 2006-08-05 11:26:25 +02:00
Roderick Colenbrander
6ded5542b2 wined3d: Raster caps fix. 2006-08-05 11:26:06 +02:00
Roderick Colenbrander
6fedd6c041 wined3d: Primitive misc caps fix. 2006-08-05 11:25:51 +02:00
Roderick Colenbrander
9925b0561e wined3d: Basetexture anisotropic fix. 2006-08-04 20:48:08 +02:00
Roderick Colenbrander
95b047c2fe wined3d: Fix a number of badly reported caps. 2006-08-04 20:47:50 +02:00
Roderick Colenbrander
a7c2ab3e90 wined3d: Surface pitch fix. 2006-08-04 11:59:00 +02:00
H. Verbeet
ea905eab09 wined3d: Disable vertex arrays after we're done drawing from them.
After drawing from a vertex array we should disable them, to prevent
the next draw calls from potentially reading past their ends. This
also moves the disabling of vertex attrib arrays (for shaders) into
its own function.
2006-08-04 11:58:43 +02:00
Roderick Colenbrander
c0c525d458 wined3d: Paletted texture support. 2006-08-03 18:20:37 +02:00
Chris Robinson
13557abb7f wined3d: Fix potential NULL dereference in IWineD3DSurfaceImpl_LockRect. 2006-07-31 17:20:15 +02:00
Chris Robinson
92bc96a96b wined3d: Avoid NULL dereference. 2006-07-31 17:20:05 +02:00
H. Verbeet
d5238cfb38 wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders. 2006-07-31 10:53:05 +02:00
H. Verbeet
c6c6cf1f51 wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace. 2006-07-31 10:53:00 +02:00
H. Verbeet
56395ca5f3 wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in IWineD3DSurfaceImpl_UnlockRect. 2006-07-31 10:52:55 +02:00
Jason Green
e5fc18a505 wined3d: Skip processing of D3DSIO_PHASE instruction. 2006-07-29 11:50:10 +02:00
Jason Green
2e52b36bb3 wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL). 2006-07-29 11:50:02 +02:00
Jason Green
d353ab7879 wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
Roderick Colenbrander
dc743d82ff wined3d: Optimize d3dfmt_convert_surface. 2006-07-29 11:49:03 +02:00
Jason Green
72bfe131d1 wined3d: More shader fixes / new instructions.
- Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output.
- Subtract 1 more constant from total GLSL allowed float constants to
  accommodate the PROJECTION matrix row that we reference.
2006-07-28 14:01:16 +02:00
Roderick Colenbrander
6d16eff9a6 wined3d: Render target texturing. 2006-07-28 14:01:07 +02:00
Stefan Dösinger
65e5ed60ae wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
Stefan Dösinger
0fbc1fc0df wined3d: Avoid a false ERR. 2006-07-28 12:28:19 +02:00
Jason Green
0312a30676 wined3d: Fix minor typo from shader patch. 2006-07-27 14:40:01 +02:00
Jason Green
46c4b88ba5 wined3d: Fix some upside-down rendering issues for shaders. 2006-07-27 12:03:25 +02:00
Roderick Colenbrander
3127d6401a wined3d: BltFast/BltOverride color keying. 2006-07-27 12:02:16 +02:00
Stefan Dösinger
3588067b90 wined3d: Blacklist WINED3DFMT_R8G8B8. 2006-07-27 11:57:45 +02:00