Michael Stefaniuc
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1eff4669ff
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d3d10core: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-07 15:48:14 +01:00 |
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Henri Verbeet
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ce912d5149
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wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
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2013-01-17 12:21:55 +01:00 |
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Henri Verbeet
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8e9f0af2a9
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d3d10core/tests: Add a small test for ID3D10Device_CreateRasterizerState().
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2013-01-02 13:15:16 +01:00 |
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Henri Verbeet
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5d38662235
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d3d10core: Only create unique rasterizer state objects.
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2013-01-02 13:15:14 +01:00 |
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Henri Verbeet
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4f9814c536
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d3d10core: Implement d3d10_rasterizer_state_GetDesc().
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2013-01-02 13:11:22 +01:00 |
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Henri Verbeet
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93700423e8
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d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState().
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2012-12-14 11:49:31 +01:00 |
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Henri Verbeet
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0ffda86f76
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d3d10core: Only create unique depthstencil state objects.
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2012-12-14 11:49:28 +01:00 |
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Henri Verbeet
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d158289020
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d3d10core: Implement d3d10_depthstencil_state_GetDesc().
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2012-12-14 11:49:23 +01:00 |
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Henri Verbeet
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3cd98e15fa
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d3d10core/tests: Add a small test for ID3D10Device_CreateBlendState().
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2012-12-13 11:21:33 +01:00 |
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Henri Verbeet
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525e3da051
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d3d10core: Only create unique blend state objects.
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2012-12-13 11:21:28 +01:00 |
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Henri Verbeet
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9d86c8b07c
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d3d10core: Implement d3d10_blend_state_GetDesc().
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2012-12-13 11:21:22 +01:00 |
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Henri Verbeet
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4ec1c78ec4
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d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().
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2012-12-12 11:59:17 +01:00 |
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Henri Verbeet
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a9e241e4fe
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d3d10core: Only create unique sampler state objects.
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2012-12-12 11:59:08 +01:00 |
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Henri Verbeet
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14eadb71bc
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d3d10core: Implement d3d10_sampler_state_GetDesc().
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2012-12-12 11:59:01 +01:00 |
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Henri Verbeet
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fc50e2b70b
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d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
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2012-12-11 12:03:38 +01:00 |
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Henri Verbeet
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9fbd3bbed6
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d3d10core: Implement d3d10_device_PSGetSamplers().
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2012-12-10 11:25:49 +01:00 |
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Henri Verbeet
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4c4131cd78
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d3d10core: Implement d3d10_device_PSSetSamplers().
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2012-12-10 11:25:46 +01:00 |
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Henri Verbeet
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2c01e11eca
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d3d10core: Implement d3d10_device_GSGetSamplers().
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2012-12-07 10:35:51 +01:00 |
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Henri Verbeet
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047d607e07
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d3d10core: Implement d3d10_device_GSSetSamplers().
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2012-12-07 10:35:44 +01:00 |
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Henri Verbeet
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c98767a425
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d3d10core: Implement d3d10_device_VSGetSamplers().
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2012-12-06 12:55:59 +01:00 |
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Henri Verbeet
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e5805c316c
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
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Henri Verbeet
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6ac3c48384
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d3d10core: Implement d3d10_device_PSGetConstantBuffers().
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2012-12-05 12:44:07 +01:00 |
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Henri Verbeet
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b034f49183
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d3d10core: Implement d3d10_device_PSSetConstantBuffers().
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2012-12-05 12:44:01 +01:00 |
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Henri Verbeet
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d906c94382
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d3d10core: Implement d3d10_device_GSGetConstantBuffers().
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2012-12-04 00:02:06 +01:00 |
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Henri Verbeet
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feda45279e
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d3d10core: Implement d3d10_device_GSSetConstantBuffers().
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2012-12-04 00:02:00 +01:00 |
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Henri Verbeet
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027ef4ccdb
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d3d10core: Implement d3d10_device_VSGetConstantBuffers().
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2012-11-30 11:42:54 +01:00 |
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Henri Verbeet
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ae5e15319e
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d3d10core: Implement d3d10_device_VSSetConstantBuffers().
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2012-11-30 11:42:48 +01:00 |
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Henri Verbeet
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7c722bea28
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d3d10core/tests: Use the correct enum in test_create_shader_resource_view().
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2012-11-28 14:42:35 +01:00 |
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Henri Verbeet
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be65d6ab3c
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d3d10core/tests: Don't reuse the device.
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2012-11-28 14:42:22 +01:00 |
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Henri Verbeet
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7f62678c16
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d3d10core: Implement d3d10_device_DrawIndexedInstanced().
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2012-11-27 16:54:57 +01:00 |
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Henri Verbeet
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86779241c6
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d3d10core: Implement d3d10_device_IAGetInputLayout().
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2012-11-26 11:50:30 +01:00 |
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Henri Verbeet
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dc67be012f
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d3d10core: Implement d3d10_device_SOGetTargets().
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2012-11-23 14:40:36 +01:00 |
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Henri Verbeet
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5b781d709d
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d3d10core: Implement d3d10_device_SOSetTargets().
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2012-11-23 14:40:30 +01:00 |
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Henri Verbeet
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9e97bff539
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d3d10core: Implement d3d10_device_RSGetScissorRects().
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2012-11-22 14:54:19 +01:00 |
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Henri Verbeet
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2a8359d44c
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d3d10core: Implement d3d10_device_RSSetScissorRects().
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2012-11-22 14:54:14 +01:00 |
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Henri Verbeet
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860c0eb24e
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d3d10core: Implement d3d10_device_IAGetVertexBuffers().
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2012-11-21 13:26:03 +01:00 |
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Henri Verbeet
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d0d213f7d1
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d3d10core: Implement d3d10_device_IAGetIndexBuffer().
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2012-11-21 13:25:57 +01:00 |
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Andrew Talbot
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608be1715b
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d3d10core: Remove unused variables.
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2012-11-21 13:25:11 +01:00 |
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Henri Verbeet
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e00f1590db
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d3d10core: Fix the stream index in d3d10_device_IASetVertexBuffers().
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2012-11-15 12:19:41 +01:00 |
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Henri Verbeet
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25c449247f
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d3d10core: Implement d3d10_device_GSGetShader().
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2012-11-14 11:27:44 +01:00 |
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Henri Verbeet
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9081f8afb1
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d3d10core: Implement d3d10_device_GSSetShader().
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2012-11-14 11:27:40 +01:00 |
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Henri Verbeet
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d2fa9a75b2
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d3d10core: Implement d3d10_device_PSGetShader().
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2012-11-13 16:54:53 +01:00 |
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Henri Verbeet
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5dc94d04a5
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d3d10core: Implement d3d10_device_VSGetShader().
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2012-11-13 16:54:53 +01:00 |
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Henri Verbeet
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2bf46c60fb
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wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
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2012-10-25 11:48:25 +02:00 |
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Henri Verbeet
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ddbe791d37
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wined3d: Set texture_level in surface_set_texture_target() as well.
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2012-10-24 11:24:22 +02:00 |
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Henri Verbeet
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272f63263e
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d3d10core: Implement d3d10_device_OMGetBlendState().
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2012-10-04 14:09:43 +02:00 |
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Henri Verbeet
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e69c28a0f7
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d3d10core: Implement d3d10_device_OMSetBlendState().
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2012-10-04 14:09:40 +02:00 |
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Henri Verbeet
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e4df956f95
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d3d10core: Implement d3d10_device_OMGetDepthStencilState().
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2012-10-03 11:19:40 +02:00 |
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Henri Verbeet
|
a78fa40816
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d3d10core: Implement d3d10_device_OMSetDepthStencilState().
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2012-10-03 11:19:40 +02:00 |
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Henri Verbeet
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c7caabb864
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d3d10core: Implement d3d10_device_RSGetState().
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2012-10-01 23:07:46 +02:00 |
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