Commit Graph

173 Commits

Author SHA1 Message Date
Oliver Stieber
39d6e30db0 Prevent SetFVF from clearing down the vertex declaration of the FVF is
zero. This is required for Prince of Persia, The sands of time.
2005-11-07 11:12:38 +00:00
Oliver Stieber
0e3a3555e9 Tidy up UpdateTexture and add support for updating cube textures. 2005-11-04 12:39:17 +00:00
Oliver Stieber
f52f6ce93d Add support for updating to D3DFMT_UNKNOWN surfaces and tidy up update
surface a little.
2005-11-04 11:13:45 +00:00
Oliver Stieber
d6fcc69ddb Implement D3DFMT_UNKNOWN surfaces, this seems to be used a lot in d3d8
but I haven't found any d3d9 application that uses D3DFMT_UNKNOWN
surfaces yet.
2005-11-02 20:01:54 +00:00
Oliver Stieber
1f2a9e2c31 Move the softwareVertexProcessing flag from the stateblock to the
device because its state shouldn't be recorded in a stateblock.
2005-10-29 10:30:36 +00:00
Oliver Stieber
473cac840b Correct the number of parameters expected for the LRP function. 2005-10-27 10:23:53 +00:00
Oliver Stieber
483320c484 Changed the way that 24bit and 32bit Adapter and Buffer formats are
reported allowing EVE online to get past the startup screen and
allowing the Fur demo (amongst others) to run in a window, as under
windows, instead of in fullscreen mode.
2005-10-12 21:07:27 +00:00
Oliver Stieber
44b4777972 Add checks for ARB_vertex_program before allowing vertex shaders to
use ARB_vertex_program.
2005-10-11 20:27:54 +00:00
Oliver Stieber
0fbf69fcf8 Report unrecognized opcodes as FIXMEs instead of TRACEs so that they
are easier to spot and fix.
2005-10-10 19:52:49 +00:00
Oliver Stieber
80c60f5bad Provide looser device matching for backbuffer and depth buffer
formats. It should allow some games and applications to run without X
being in the correct backbuffer format (e.g. 16 bit games will run
with a 24bit X backbuffer).
2005-10-04 15:50:57 +00:00
Marcus Meissner
0a7de6a758 Use correct minLookup[] array entry. 2005-10-03 10:15:08 +00:00
Vincent Béron
5eae622f44 Don't define some functions/variables if they won't be used after in
wined3d.
2005-09-29 10:47:59 +00:00
Alexandre Julliard
7e22be4d84 We are no longer generating .dbg.c files. 2005-09-29 10:35:58 +00:00
Oliver Stieber
effc262f9f Added support for backbuffer with the formats A1R5G5B5 and X1R5G5B5. 2005-09-29 10:31:43 +00:00
Oliver Stieber
b3563daca2 Implement state tracking for pixel shader constants. 2005-09-28 10:13:00 +00:00
Oliver Stieber
c99a3fafef Change the format of surface_SaveSnapshot to TGA from PPM and add
support for compressed textures and an alpha channel.
2005-09-27 10:49:59 +00:00
Oliver Stieber
2b8a7dca38 Correct a problem with locking nonpower 2 back and front buffers. 2005-09-27 09:32:29 +00:00
Francois Gouget
a8c7284f92 Assorted spelling fixes. 2005-09-26 10:58:41 +00:00
Oliver Stieber
9e6957bbdc Optionally repack nonpower 2 textures to the expected span length when
a textures is locked. This is necessary for buggy games like Warhammer
40k that don't work with the odd span sizes produce by default
nonpower 2 support.
2005-09-23 11:08:03 +00:00
Oliver Stieber
357a484a7e Enable dxt2 and dxt4 compressed textures to be created via
Device_CreateSurface.
2005-09-23 10:48:01 +00:00
Oliver Stieber
0fac2d96fc Clean up all the objects bound to the device when the device is
destroyed as a result of its ref count reaching zero.
2005-09-23 10:07:46 +00:00
Alexandre Julliard
0ec0f048e6 Removed unused debug channels. 2005-09-22 10:44:40 +00:00
Oliver Stieber
329d017db3 Start to implement TestCooperativeLevel. 2005-09-21 10:55:03 +00:00
Oliver Stieber
0c2fcf2efe Added support for state management of vertex shader constants via
stateblocks.
2005-09-21 10:19:29 +00:00
Oliver Stieber
5ea96a851f Implemented occlusion queries using either GL_ARB_occlusion_query or
GL_NV_occlusion_query.
2005-09-21 09:43:13 +00:00
Oliver Stieber
b7603859f3 Return the adaptor mode as X8R8G8B8 when BPP is 24 or 32 bits. 2005-09-19 15:25:07 +00:00
Oliver Stieber
4752553d57 Prevent CheckDepthStencilMatch from causing problems if there is a
current active OpenGL context.
2005-09-19 14:31:21 +00:00
Oliver Stieber
7df17cecce Stop vertex shader constants from being set at the same time as the
vertex shader when a stateblock is applied.
2005-09-19 14:30:34 +00:00
Alexandre Julliard
c6b005ac69 Fixed some more traces to use the right printf format and avoid
typecasts.
2005-09-12 14:12:46 +00:00
Karsten Elfenbein
13fc2f88d6 Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other functions. 2005-09-07 09:25:26 +00:00
Oliver Stieber
f7413fd63f Implemented point sprites using ARB_POINT_SPRITE extension. 2005-09-03 09:36:48 +00:00
Oliver Stieber
55124ec05e Added the tracking of stream frequency and flags. Stream flags and
frequency aren't handled at the moment.
2005-09-02 11:17:17 +00:00
Oliver Stieber
33b2c1fd3c Added support for DXT2 and DXT4. 2005-08-29 12:20:02 +00:00
Oliver Stieber
f1a2ee521d Implemented IWineD3DDevice_GetRenderTargetData. 2005-08-29 10:15:47 +00:00
Oliver Stieber
42eff0f92b Moved GetRasterStatus from device to swapchain. 2005-08-27 09:58:53 +00:00
Oliver Stieber
52a63149dc Change SetDirty in texture to pass the value of dirty instead of
always passing TRUE.
2005-08-27 09:23:06 +00:00
Mike McCormack
93ab695a5c Fix gcc 4.0 warnings. 2005-08-26 08:53:31 +00:00
Oliver Stieber
2af36c646e Implemented stubbed out pixel shaders and their states in wined3d. 2005-08-25 19:24:21 +00:00
Oliver Stieber
0e0ff51842 Update the implementation of GetFrontBufferData in stateblock. 2005-08-23 19:59:27 +00:00
Oliver Stieber
3f24b9164d Fix quite a few texturing problems and cases where text isn't being
correctly displated.
2005-08-22 10:07:10 +00:00
Oliver Stieber
45033446bb Tidy up some formatting, improve error handling and error logging and
fix a couple of spelling mistakes.
2005-08-22 09:13:49 +00:00
Oliver Stieber
1be54d8b79 Integrate hardware vertex shaders into the drawing pipeline. 2005-08-19 10:05:00 +00:00
Oliver Stieber
2c0e97e641 Copy the parser and cross compiler from d3d8 and update everything to
vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber
9b0b803b47 Add support for vertex shader constants to the stateblock. 2005-08-17 10:27:01 +00:00
Francois Gouget
fae73a1090 Assorted spelling fixes. 2005-08-17 09:56:24 +00:00
Oliver Stieber
80cbb93163 Tidy up vertex shaders and bring the current code inline with the rest
of wined3d.
2005-08-17 09:54:54 +00:00
Francois Gouget
bcd56fe0e5 Assorted spelling fixes. 2005-08-12 18:22:06 +00:00
Mike McCormack
b814be9814 Fix gcc 4.0 warnings. 2005-08-11 10:57:47 +00:00
Oliver Stieber
2e851544dd Allow the palette to be set and retrieved. 2005-08-11 10:57:20 +00:00
Oliver Stieber
313b01073c Track the state of softwareVertexProcessing. 2005-08-11 10:31:40 +00:00