Commit Graph

52 Commits

Author SHA1 Message Date
Stefan Dösinger
078523f73e wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
Francois Gouget
f64f30cdba d3d8/tests: Fix the Visual C++ double to float conversion warnings. 2007-05-29 13:46:56 +02:00
Francois Gouget
d476313a49 direct3d: Remove misspelled constants as they exist correctly spelled. 2007-05-21 12:38:54 +02:00
Stefan Dösinger
5c48d504fc wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet
2c7328891b d3d8: Add a surface locking test. 2007-05-04 13:41:30 +02:00
Felix Nawothnig
c343fb1cdf wined3d: Make CreateCubeTexture fail when not supported. 2007-04-02 11:28:39 +02:00
Stefan Dösinger
4b445124d3 direct3d: Add a fixed function fog test. 2007-03-15 12:14:50 +01:00
Paul Vriens
c912f791ee d3d8/tests: Use skip as is done in the other tests. 2007-03-12 12:21:49 +01:00
H. Verbeet
6bed8536be d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction. 2007-03-08 11:58:57 +01:00
Stefan Dösinger
4a16dbbbec wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Stefan Dösinger
bbcf98209c wined3d: No bounds checking is done on sampler / texture numbers. 2007-02-20 11:49:42 +01:00
Stefan Dösinger
266fc77cf0 wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger
03bc11fa16 wined3d: Visual test framework. 2007-02-19 13:07:44 +01:00
Stefan Dösinger
00aa8ab08c d3d8: Deleting bound shaders unbinds them. 2007-02-13 12:07:46 +01:00
Stefan Dösinger
67b1f4a7e9 wined3d: BeginScene and EndScene tests and fixes. 2007-02-12 12:08:34 +01:00
Francois Gouget
a76e6b11b0 d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
2007-01-12 11:25:27 +01:00
Louis Lenders
e236d91ab8 d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available. 2007-01-02 13:24:14 +01:00
Alexandre Julliard
005efa740b d3d8/tests: Avoid sizeof in traces. 2006-12-29 12:49:43 +01:00
Chris Robinson
b66a52856c d3d8: Don't report Shader Model 2.0 or higher. 2006-12-29 12:49:41 +01:00
Chris Robinson
b7b9d4e3c7 d3d: GetStreamSource on a stream with NULL data isn't an error. 2006-12-26 12:52:54 +01:00
Chris Robinson
ed21935479 d3d: Fix adapter mode enumeration and filtering. 2006-12-20 17:58:34 +01:00
Markus Amsler
0531858146 d3d8: Handle surface container in d3d8. 2006-12-18 12:07:46 +01:00
Stefan Dösinger
46028b0832 wined3d: D3DRS_ZVISIBLE is not supposed to return an error. 2006-12-15 12:18:36 +01:00
Markus Amsler
5dbd834ca0 d3d8: Release non implicit surfaces only if refcount is 0, with test. 2006-12-14 12:57:27 +01:00
Markus Amsler
4745618487 d3d8: Fix implicit surface refcounting. 2006-12-06 12:41:27 +01:00
Markus Amsler
0d725490d6 d3d8: Handle surface refcount forwarding in d3d8. 2006-12-06 12:40:12 +01:00
Markus Amsler
07fad29c7d d3d8: Show that the implicit surfaces are not freed if refcount reaches 0. 2006-11-16 12:48:45 +01:00
Markus Amsler
ee7bf7954d d3d8: Test AddRef with refcount==0. 2006-11-15 11:25:31 +01:00
Markus Amsler
577d5d2580 d3d8: Test refcount forwarding. 2006-11-15 11:25:18 +01:00
Markus Amsler
886c196e05 d3d8: Back buffer is identical to the render target, test it only once. 2006-11-15 11:25:07 +01:00
Markus Amsler
100038dfb1 d3d8: Add GetContainer tests for implicit surfaces. 2006-11-10 11:36:48 +01:00
Markus Amsler
b3225ea420 d3d8: Add refcount tests for implicit surfaces. 2006-11-09 17:45:56 +01:00
Markus Amsler
7cbf2a38cb d3d8: Backport volume tests. 2006-11-09 12:45:16 +01:00
Markus Amsler
019bf2eabd d3d8: Backport texture tests. 2006-11-09 12:44:54 +01:00
Markus Amsler
75d6d6203b d3d8: Backport missing device tests. 2006-11-09 12:44:39 +01:00
Markus Amsler
5f1a80a47b d3d8: Backport d3d9 surface tests. 2006-10-17 11:16:05 +02:00
H. Verbeet
a5d0342010 d3d8/tests: Win64 printf format warning fixes. 2006-10-10 19:59:01 +02:00
Mike McCormack
7d0f8a32e2 d3d8: Don't crash if d3d8 can't be loaded. 2006-10-07 18:04:43 +02:00
Michael Stefaniuc
85ce5117c5 Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
Louis. Lenders
34e03fc042 d3d8: More correct stub for ValidatePixelShader + tests. 2006-09-20 12:24:23 +02:00
Alexandre Julliard
32ab895e46 makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
Louis. Lenders
9002468c7b d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
Alexandre Julliard
0fa8baafcb make_dlls: Recursively ignore .ok files in all tests directories. 2006-07-10 21:26:50 +02:00
Alexandre Julliard
edd100b899 make_dlls: Recursively ignore testlist.c in all tests directories. 2006-07-10 21:19:42 +02:00
Alexandre Julliard
cc2b3b48e6 Take advantage of the recursive nature of .gitignore for Makefile entries.
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Vitaliy Margolen
145442a79d d3d8: Fix remaining refcount tests and tighten all tests. 2006-07-07 16:57:41 +02:00
Stefan Dösinger
cea41b0a0f wined3d: Vertex buffer can be locked multiple times. 2006-06-27 21:14:02 +02:00
Stefan Dösinger
3862f8e3d7 wined3d: Support more than one back buffer. 2006-06-15 16:51:41 +02:00
H. Verbeet
142a62be74 d3d8: Make some test functions static. 2006-06-12 13:21:47 +02:00
Stefan Dösinger
6311d44488 d3d8: Backport of the d3d9 swapchain test to d3d8. 2006-05-31 11:44:47 +02:00