Henri Verbeet
792060d67f
d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:40 +02:00
Henri Verbeet
5b077584d2
d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:36 +02:00
Henri Verbeet
ccf2ff7089
d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:32 +02:00
Stefan Dösinger
ae5ca837d5
d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
2011-06-17 15:37:38 +02:00
Henri Verbeet
37d70103a1
d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource.
2011-06-17 11:02:43 +02:00
Henri Verbeet
dc6581ce5e
d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource.
2011-06-17 11:02:36 +02:00
Andrew Nguyen
174b03cad8
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
2011-06-06 21:49:19 +02:00
Henri Verbeet
c866eab730
d3d8: Just return the resource type in IDirect3DResource8::GetType() implementations.
...
There's no need to ask wined3d, since it's constant for a given
implementation.
2011-06-06 16:19:04 +02:00
Henri Verbeet
708d94212b
wined3d: Don't clamp vertex depth values.
...
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Andrew Nguyen
eef74e5e4b
d3d8/tests: Avoid a shift overflow in render_state_test_data_init.
2011-05-31 18:32:59 +02:00
Stefan Dösinger
d8224118ab
d3d: Make the INTZ test more reliable.
2011-05-25 12:23:24 +02:00
Henri Verbeet
022db68080
d3d8/tests: Fix the depth clamping test.
2011-05-24 11:54:45 +02:00
Stefan Dösinger
6a43986e12
d3d8/tests: Use float literals.
2011-05-19 10:08:42 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Stefan Dösinger
6867393614
d3d8: Stream indices are WORDs.
2011-05-18 16:42:08 +02:00
Stefan Dösinger
e55b3bef0f
d3d8: Add a float to DWORD cast.
2011-05-18 16:42:03 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Stefan Dösinger
7b1e081515
d3d8: Map ZBIAS values to a smaller depth range.
2011-05-10 14:04:55 +02:00
Henri Verbeet
a4b032fd31
d3d8/tests: Add a volume texture test to test_reset().
2011-05-05 11:45:17 +02:00
Henri Verbeet
693fb6d56c
d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset().
2011-05-04 17:26:46 +02:00
Henri Verbeet
7db1ebb853
d3d8/tests: Add a Reset test.
...
This is based on the equivalent d3d9 test.
2011-05-04 17:26:46 +02:00
Henri Verbeet
b20a2703e4
d3d8/tests: Fix some failure messages in test_depth_stencil_size().
2011-05-04 17:26:46 +02:00
Henri Verbeet
7b44caa752
d3d8/tests: Add a test for window styles on device creation.
2011-05-03 14:38:06 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Stefan Dösinger
e140077cc7
d3d8: Add more tests for NULL render targets.
2011-04-26 16:17:45 +02:00
Stefan Dösinger
463162b414
d3d8: Don't reapply the old DS if SetDepthStencilSurface failed.
2011-04-26 16:17:43 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
d2e665230a
wined3d: Get rid of the swapchain destroy callback.
2011-04-13 14:13:51 +02:00
Henri Verbeet
4e56a4fe79
d3d8: Get rid of the implicit swapchain refcounting hacks.
2011-04-11 23:54:13 +02:00
Henri Verbeet
dd2c7d0d8c
wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
...
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet
826c91c5e0
d3d8/tests: Add a test for partial depth buffer copies.
2011-04-05 11:13:51 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
49725ba583
wined3d: Get rid of IWineD3DVertexShader.
2011-03-30 12:17:51 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
b8c40f3a7e
wined3d: Get rid of IWineD3DCubeTexture.
2011-03-18 15:59:04 +01:00
Michael Stefaniuc
d71d1cf703
d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
2011-03-17 17:45:02 +01:00
Henri Verbeet
f1ec3820d7
wined3d: Get rid of IWineD3DTexture.
2011-03-17 10:40:52 +01:00
Henri Verbeet
ed0037854a
wined3d: Get rid of IWineD3DVolumeTexture.
2011-03-16 14:14:21 +01:00
Henri Verbeet
235dbbb5d7
d3d8: Fix IDirect3DCubeTexture8Impl_GetLOD().
2011-03-16 14:14:21 +01:00
Michael Stefaniuc
bc6786d0e5
d3d8: COM cleanup in shader.c.
2011-03-15 17:14:07 +01:00
Henri Verbeet
4a10bbc76d
wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
2011-03-15 17:14:07 +01:00
Henri Verbeet
e409b83bcb
wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15 17:14:06 +01:00
Henri Verbeet
4c3d55f10e
wined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-15 17:14:06 +01:00
Stefan Dösinger
a6424b9445
d3d8: Test depth stencil size mismatches.
2011-03-14 13:10:32 +01:00
Stefan Dösinger
ee2ac1ca6b
d3d8: Use a proper window class for the device test.
2011-03-14 13:10:28 +01:00