Commit Graph

919 Commits

Author SHA1 Message Date
Henri Verbeet
79c438b2f2 wined3d: Implement wined3d_surface_flip() as a blit.
This allows us to actually take the "override" parameter into account. Plain
back -> front flips will be detected in wined3d_surface_flip() and will still
be handled by wined3d_swapchain_present().
2011-09-07 11:12:17 +02:00
Henri Verbeet
1b9bc1a950 wined3d: Try doing a present in wined3d_surface_blt() instead of IWineD3DSurfaceImpl_BltOverride(). 2011-09-06 10:48:36 +02:00
Henri Verbeet
b86d69de16 wined3d: Don't override the swapchain present interval in IWineD3DSurfaceImpl_BltOverride(). 2011-09-06 10:48:31 +02:00
Henri Verbeet
3346fc747c wined3d: Get rid of the rect checks for present in IWineD3DSurfaceImpl_BltOverride(). 2011-09-05 10:56:54 +02:00
Henri Verbeet
ca69a23d52 wined3d: Get rid of some redundant else statements in IWineD3DSurfaceImpl_BltOverride(). 2011-09-02 10:09:01 +02:00
Henri Verbeet
179d6f8087 wined3d: Remove a redundant compare in IWineD3DSurfaceImpl_BltOverride().
If the source surface isn't on the destination swapchain it can't be a
backbuffer there either.
2011-09-02 10:08:57 +02:00
Henri Verbeet
cc10600b52 wined3d: Print a FIXME for any flags passed to wined3d_surface_flip(). 2011-09-02 10:08:53 +02:00
Henri Verbeet
55ce85ad29 wined3d: Merge the wined3d_surface_flip() implementations. 2011-09-01 18:06:36 +02:00
Henri Verbeet
b587b85394 wined3d: Merge the wined3d_surface_set_mem() implementations. 2011-09-01 18:06:36 +02:00
Austin English
b2f7461a4d wined3d: Remove an unused variable. 2011-09-01 18:06:36 +02:00
Henri Verbeet
dd462052c6 wined3d: Use the resource size for copying between a surface's DIB and PBO. 2011-08-31 12:07:57 +02:00
Matteo Bruni
0386b44bad wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00
Henri Verbeet
641f52ef96 wined3d: Add multisampling support. 2011-08-26 11:28:47 +02:00
Henri Verbeet
3b478afd10 wined3d: Get rid of the location fixup in surface_blt_fbo(). 2011-08-26 11:27:50 +02:00
Henri Verbeet
eac640532d wined3d: Get rid of the location fixup for ORM_FBO in surface_modify_location(). 2011-08-26 11:27:46 +02:00
Henri Verbeet
68a5305dfd wined3d: Get rid of the location fixup for ORM_FBO in surface_load_location(). 2011-08-26 11:27:43 +02:00
Matteo Bruni
d485e04576 wined3d: Fetch currently active texture unit from the wined3d_context. 2011-08-25 11:31:55 +02:00
Matteo Bruni
f47f9f7c74 wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
Matteo Bruni
e53ae83d74 wined3d: Pass around the context instead of gl_info. 2011-08-25 11:31:55 +02:00
Matteo Bruni
be8ea9c36e wined3d: Make context_acquire() unconditional in a bunch of places. 2011-08-25 11:31:55 +02:00
Henri Verbeet
6cdfb95c8e wined3d: Use draw_binding in surface_unload(). 2011-08-25 11:31:53 +02:00
Henri Verbeet
1d43f07239 wined3d: Use draw_binding in surface_realize_palette(). 2011-08-25 11:31:53 +02:00
Henri Verbeet
683b52ed92 wined3d: Use draw_binding in surface_unmap(). 2011-08-25 11:31:53 +02:00
Henri Verbeet
1ae498dc59 wined3d: Use draw_binding in IWineD3DSurfaceImpl_BltOverride(). 2011-08-25 11:31:53 +02:00
Henri Verbeet
4673330cf4 wined3d: Use draw_binding in wined3d_surface_blt(). 2011-08-24 11:58:15 +02:00
Henri Verbeet
e57b20c215 wined3d: Keep track of a surface's "draw location". 2011-08-24 11:58:14 +02:00
Henri Verbeet
f73593c572 wined3d: Set the current location to SFLAG_INTEXTURE instead of SFLAG_INDRAWABLE in wined3d_surface_depth_blt().
These currently end up being the same thing, but that will change soon.
2011-08-24 11:58:14 +02:00
Henri Verbeet
4b1ba0e02d wined3d: Don't get rid of the user memory unless we're actually called with NULL in surface_set_mem().
In particular, some applications will call surface_set_mem() with the same
pointer to notify us the contents have changed.
2011-08-24 11:58:14 +02:00
Henri Verbeet
48911d7a1c wined3d: Reject color blits on sysmem surfaces in ffp_blit_supported(). 2011-08-23 16:53:51 +02:00
Henri Verbeet
f58e55ec6c wined3d: Move arbfp based color blits from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt(). 2011-08-23 16:53:51 +02:00
Henri Verbeet
a04f0e9c78 wined3d: Move FBO based color blits from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt(). 2011-08-22 16:14:37 +02:00
Henri Verbeet
d063ff55e7 wined3d: Move surface_color_fill() based color fills from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt(). 2011-08-22 16:14:37 +02:00
Henri Verbeet
a887128ffd wined3d: Reject color fills on sysmem surfaces in ffp_blit_supported(). 2011-08-22 16:14:36 +02:00
Henri Verbeet
18434ddc57 wined3d: Directly call surface_cpu_blt() in cpu_blit_color_fill().
And avoid a potential infinite recursion if wined3d_surface_blt() ends up
calling cpu_blit_color_fill().
2011-08-22 16:14:36 +02:00
Henri Verbeet
26484c9200 wined3d: Allow color fills on FBO attachable surfaces in ffp_blit_supported(). 2011-08-22 16:14:36 +02:00
Henri Verbeet
e1ab5f6e6b wined3d: Don't allow blits with an invalid destination rectangle when a clipper is set either.
Clippers don't really work. Previously we mostly didn't run into this because
the rectangle was already rejected by ddraw_surface7_Blt(), although
ddraw_surface7_BltFast() might have been affected in a couple of cases. We
should of course implement clippers, but until that happens, completely
rejecting the blit is better than introducing memory corruption.

This fixes a regression introduced by commit
92e616f355.
2011-08-22 16:14:36 +02:00
Henri Verbeet
56428c6386 wined3d: Reuse convert_a8r8g8b8_x8r8g8b8() for B8G8R8X8 -> B8G8R8A8 conversions. 2011-08-22 16:14:36 +02:00
Henri Verbeet
156d24c634 wined3d: Add compressed surface support to surface_cpu_blt(). 2011-08-22 16:14:36 +02:00
Henri Verbeet
a84275075d wined3d: Implement wined3d_surface_bltfast() on top of wined3d_surface_blt(). 2011-08-05 09:17:39 +02:00
Henri Verbeet
662de19ad3 wined3d: Move some flags handling from surface_cpu_blt() to wined3d_surface_blt(). 2011-08-04 09:04:49 +02:00
Henri Verbeet
7e3ecd683c wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
2011-08-04 09:04:39 +02:00
Henri Verbeet
b166cb29f8 wined3d: Remove src_rect and dst_rect NULL checks from surface_cpu_blt(). 2011-08-04 09:04:25 +02:00
Henri Verbeet
e74d1358ac wined3d: Remove the unused blit_op parameter to arbfp_blit_surface(). 2011-08-04 09:04:20 +02:00
Henri Verbeet
41cff1618c wined3d: Merge wined3d_surface_blt(), surface_blt() and gdi_surface_blt(). 2011-08-03 09:23:30 +02:00
Henri Verbeet
c12627562b wined3d: Go to the fallbacks for cross-swapchain blits. 2011-08-03 09:23:20 +02:00
Henri Verbeet
111e8fe77c wined3d: Add WINED3DFMT_P8_UINT support to wined3d_format_convert_from_float(). 2011-08-03 09:23:16 +02:00
Henri Verbeet
cf1c641cbb wined3d: Fix switching color keying on / off. 2011-08-03 09:23:12 +02:00
Henri Verbeet
e4efcea223 wined3d: Set the read buffer to GL_NONE in surface_load_ds_location().
On GL implementations that don't support GL_ARB_ES2_compatibility the
framebuffer's read buffer has to be valid, even if we're not reading from it.
2011-08-03 09:23:08 +02:00
Henri Verbeet
98650e841e wined3d: Go to the fallbacks if D3D is not initialized in surface_blt().
Even though this is the "OpenGL" surface implementation, this can still happen
in e.g. ddraw if no swapchain is created yet. That's something we should fix,
but not today.
2011-08-02 11:40:20 +02:00
Henri Verbeet
7539cc8faa wined3d: Go straight to the fallbacks for complex blits in surface_blt().
At the moment this is only marginally useful, since it just avoids silly
things like color keyed depth fills that are probably invalid anyway. However,
the idea is to gradually move normal color fill and blit handling out of
IWineD3DSurfaceImpl_BltOverride() and surface_cpu_blt(), and eventually make
those functions go away completely.
2011-08-02 11:40:16 +02:00