Commit Graph

58 Commits

Author SHA1 Message Date
Henri Verbeet
4bc6b376e0 wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
Henri Verbeet
13a05caa97 wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet
71382b5cbb d3d10core: Don't complain as much about setting a NULL geometry shader.
Setting a NULL geometry shader doesn't hurt much, and it reduces console spam
a bit.
2009-05-28 12:42:18 +02:00
Henri Verbeet
057513cf66 d3d10core: Implement ID3D10Device::VSSetShader(). 2009-05-28 12:42:18 +02:00
Henri Verbeet
fcee1b709c d3d10core: Implement ID3D10Device::CreateVertexShader(). 2009-05-26 13:50:01 +02:00
Henri Verbeet
32eb698612 d3d10core: Implement ID3D10Device::PSSetShader(). 2009-05-11 12:43:25 +02:00
Henri Verbeet
cc4d5dc97f d3d10core: Release the wined3d shader when the d3d10 pixel shader is destroyed. 2009-05-11 12:43:20 +02:00
Henri Verbeet
bb3b5a7305 d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader(). 2009-05-11 12:43:15 +02:00
Henri Verbeet
d6fa27f5a1 d3d10core: Improve the shader input/output signature parsing code.
Make a copy of the string data, and move the function to shader.c.
2009-05-11 12:43:08 +02:00
Henri Verbeet
9a579a43b1 wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
Henri Verbeet
f1023815ce wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader. 2009-04-27 13:25:32 +02:00
Henri Verbeet
6f33b97c94 wined3d: Get rid of the shared_handle parameter.
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Henri Verbeet
4ccbc948a1 d3d10core: Set the initial buffer data, when present. 2009-03-31 12:42:07 +02:00
Henri Verbeet
9ef184c168 d3d10core: Implement ID3D10Device::IASetVertexBuffers(). 2009-03-31 12:41:54 +02:00
Henri Verbeet
de7749b3fb d3d10core: Implement ID3D10Device::IASetInputLayout(). 2009-03-31 12:41:49 +02:00
Henri Verbeet
ec0370a2d2 d3d10core: Create a vertex declaration from the input layout. 2009-03-30 15:11:46 +02:00
Henri Verbeet
7c3fa5d76d d3d10core: Add a DXBC parser.
We may want to push this into either wined3d or our future shader compiler
dll. It's not a whole lot of code though.
2009-03-30 15:11:38 +02:00
Henri Verbeet
27a6bb5f08 d3d10core: Only destroy the device when it doesn't have any references left. 2009-03-23 14:08:03 +01:00
Henri Verbeet
18300b8351 d3d10core: Implement ID3D10Device::Draw(). 2009-03-05 16:16:25 +01:00
Henri Verbeet
702eeb6b0c wined3d: Add separate methods for setting the primitive type. 2009-03-05 16:16:25 +01:00
Henri Verbeet
53239a9aa2 d3d10core: Add a stub ID3D10PixelShader implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet
972221f5ea d3d10core: Add a stub ID3D10GeometryShader implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet
7eb634976d d3d10core: Add a stub ID3D10VertexShader implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet
03fae2179f d3d10core: Add a stub ID3D10InputLayout implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet
1622f89ce9 d3d10core: Adjust a couple of FIXMEs. 2009-02-25 12:37:06 +01:00
Henri Verbeet
444de4aa12 d3d10core: Don't pass 1 for multisample type to wined3d.
It has a different meaning there.
2009-02-25 12:37:06 +01:00
Henri Verbeet
7facc6906d wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView(). 2009-02-25 12:37:06 +01:00
Henri Verbeet
eda929d010 dxgi: Create a wined3d swapchain. 2009-02-24 16:57:29 +01:00
Henri Verbeet
91e4ec57cc d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view. 2009-02-24 16:57:29 +01:00
Henri Verbeet
399d992a07 wined3d: Add IWineD3DBuffer, use it in d3d10core. 2009-02-23 12:20:45 +01:00
Henri Verbeet
0048a0373b d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
Henri Verbeet
d28e5a0551 d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values. 2009-02-20 11:11:01 +01:00
Francois Gouget
191eeef0e4 d3d10core: Make some device_parent_*() functions static. 2009-01-26 15:13:24 +01:00
Henri Verbeet
7742fe283a d3d10core: Add a small test for CreateRenderTargetView(). 2009-01-26 14:57:22 +01:00
Henri Verbeet
2953d81463 d3d10core: Handle a NULL view desc in CreateRenderTargetView(). 2009-01-26 14:57:18 +01:00
Henri Verbeet
9c1abc908a d3d10core: Implement ID3D10Buffer::GetType(). 2009-01-26 14:57:13 +01:00
Henri Verbeet
04e4abf677 d3d10core: Implement ID3D10Texture2D::GetType(). 2009-01-26 14:57:08 +01:00
Henri Verbeet
1fa7fea8a0 d3d10core: Implement ID3D10Texture2D::GetDesc(). 2009-01-26 14:57:02 +01:00
Henri Verbeet
6d2d5318c4 d3d10core: Add a stub ID3D10Buffer implementation. 2009-01-23 13:13:24 +01:00
Henri Verbeet
b279d6574a d3d10core: Add a stub ID3D10RenderTargetView implementation. 2009-01-23 13:13:13 +01:00
Henri Verbeet
3dbe0f9a82 d3d10core: Remove a superfluous pointer cast. 2009-01-20 12:34:09 +01:00
Henri Verbeet
c9f116a56f dxgi: Implement IDXGIDevice::CreateSurface(). 2009-01-19 13:36:25 +01:00
Henri Verbeet
bb0e940e16 d3d10core: Implement device_parent_CreateDepthStencilSurface(). 2009-01-19 13:36:25 +01:00
Henri Verbeet
57242b848f d3d10core: Implement device_parent_CreateRenderTarget(). 2009-01-19 13:36:25 +01:00
Henri Verbeet
43f469ec6a d3d10core: Implement device_parent_CreateSurface(). 2009-01-19 13:36:25 +01:00
Henri Verbeet
558cc750c4 d3d10core: Add a small test for CreateTexture2D(). 2009-01-16 13:29:44 +01:00
Henri Verbeet
a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Henri Verbeet
e398a779f7 d3d10core: Add a stub ID3D10Texture2D implementation. 2009-01-15 12:43:23 +01:00
Huw Davies
180f74afcd d3d10core/tests: Skip the tests if we can't create a DXGI factory. 2008-12-04 12:51:48 +01:00
Henri Verbeet
1dad75955d d3d10core: Add a test for D3D10CoreCreateDevice(). 2008-11-18 11:54:31 +01:00