Felix Nawothnig
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c343fb1cdf
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wined3d: Make CreateCubeTexture fail when not supported.
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2007-04-02 11:28:39 +02:00 |
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Stefan Dösinger
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4b445124d3
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direct3d: Add a fixed function fog test.
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2007-03-15 12:14:50 +01:00 |
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Paul Vriens
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c912f791ee
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d3d8/tests: Use skip as is done in the other tests.
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2007-03-12 12:21:49 +01:00 |
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H. Verbeet
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6bed8536be
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d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction.
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2007-03-08 11:58:57 +01:00 |
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Stefan Dösinger
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4a16dbbbec
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wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
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2007-02-27 12:20:10 +01:00 |
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Stefan Dösinger
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bbcf98209c
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wined3d: No bounds checking is done on sampler / texture numbers.
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2007-02-20 11:49:42 +01:00 |
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Stefan Dösinger
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266fc77cf0
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wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
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2007-02-19 13:08:35 +01:00 |
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Stefan Dösinger
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03bc11fa16
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wined3d: Visual test framework.
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2007-02-19 13:07:44 +01:00 |
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Stefan Dösinger
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00aa8ab08c
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d3d8: Deleting bound shaders unbinds them.
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2007-02-13 12:07:46 +01:00 |
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Stefan Dösinger
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67b1f4a7e9
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wined3d: BeginScene and EndScene tests and fixes.
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2007-02-12 12:08:34 +01:00 |
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Francois Gouget
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a76e6b11b0
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d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
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2007-01-12 11:25:27 +01:00 |
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Louis Lenders
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e236d91ab8
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d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available.
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2007-01-02 13:24:14 +01:00 |
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Alexandre Julliard
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005efa740b
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d3d8/tests: Avoid sizeof in traces.
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2006-12-29 12:49:43 +01:00 |
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Chris Robinson
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b66a52856c
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d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-29 12:49:41 +01:00 |
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Chris Robinson
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b7b9d4e3c7
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d3d: GetStreamSource on a stream with NULL data isn't an error.
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2006-12-26 12:52:54 +01:00 |
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Chris Robinson
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ed21935479
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d3d: Fix adapter mode enumeration and filtering.
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2006-12-20 17:58:34 +01:00 |
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Markus Amsler
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0531858146
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d3d8: Handle surface container in d3d8.
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2006-12-18 12:07:46 +01:00 |
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Stefan Dösinger
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46028b0832
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wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
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2006-12-15 12:18:36 +01:00 |
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Markus Amsler
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5dbd834ca0
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d3d8: Release non implicit surfaces only if refcount is 0, with test.
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2006-12-14 12:57:27 +01:00 |
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Markus Amsler
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4745618487
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d3d8: Fix implicit surface refcounting.
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2006-12-06 12:41:27 +01:00 |
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Markus Amsler
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0d725490d6
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d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06 12:40:12 +01:00 |
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Markus Amsler
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07fad29c7d
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d3d8: Show that the implicit surfaces are not freed if refcount reaches 0.
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2006-11-16 12:48:45 +01:00 |
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Markus Amsler
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ee7bf7954d
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d3d8: Test AddRef with refcount==0.
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2006-11-15 11:25:31 +01:00 |
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Markus Amsler
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577d5d2580
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d3d8: Test refcount forwarding.
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2006-11-15 11:25:18 +01:00 |
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Markus Amsler
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886c196e05
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d3d8: Back buffer is identical to the render target, test it only once.
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2006-11-15 11:25:07 +01:00 |
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Markus Amsler
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100038dfb1
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d3d8: Add GetContainer tests for implicit surfaces.
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2006-11-10 11:36:48 +01:00 |
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Markus Amsler
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b3225ea420
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d3d8: Add refcount tests for implicit surfaces.
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2006-11-09 17:45:56 +01:00 |
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Markus Amsler
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7cbf2a38cb
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d3d8: Backport volume tests.
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2006-11-09 12:45:16 +01:00 |
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Markus Amsler
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019bf2eabd
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d3d8: Backport texture tests.
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2006-11-09 12:44:54 +01:00 |
|
Markus Amsler
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75d6d6203b
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d3d8: Backport missing device tests.
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2006-11-09 12:44:39 +01:00 |
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Markus Amsler
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5f1a80a47b
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d3d8: Backport d3d9 surface tests.
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2006-10-17 11:16:05 +02:00 |
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H. Verbeet
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a5d0342010
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d3d8/tests: Win64 printf format warning fixes.
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2006-10-10 19:59:01 +02:00 |
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Mike McCormack
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7d0f8a32e2
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d3d8: Don't crash if d3d8 can't be loaded.
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2006-10-07 18:04:43 +02:00 |
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Michael Stefaniuc
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85ce5117c5
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Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
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2006-09-29 16:08:30 +02:00 |
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Louis. Lenders
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34e03fc042
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d3d8: More correct stub for ValidatePixelShader + tests.
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2006-09-20 12:24:23 +02:00 |
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Alexandre Julliard
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32ab895e46
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makefiles: Generate the dependencies line to avoid some code duplication.
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2006-09-14 09:38:16 +02:00 |
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Louis. Lenders
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9002468c7b
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
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Alexandre Julliard
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0fa8baafcb
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make_dlls: Recursively ignore .ok files in all tests directories.
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2006-07-10 21:26:50 +02:00 |
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Alexandre Julliard
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edd100b899
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make_dlls: Recursively ignore testlist.c in all tests directories.
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2006-07-10 21:19:42 +02:00 |
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Alexandre Julliard
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cc2b3b48e6
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Take advantage of the recursive nature of .gitignore for Makefile entries.
Prefix other entries with '/' to make them non-recursive.
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2006-07-10 20:47:54 +02:00 |
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Vitaliy Margolen
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145442a79d
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d3d8: Fix remaining refcount tests and tighten all tests.
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2006-07-07 16:57:41 +02:00 |
|
Stefan Dösinger
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cea41b0a0f
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wined3d: Vertex buffer can be locked multiple times.
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2006-06-27 21:14:02 +02:00 |
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Stefan Dösinger
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3862f8e3d7
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wined3d: Support more than one back buffer.
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2006-06-15 16:51:41 +02:00 |
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H. Verbeet
|
142a62be74
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d3d8: Make some test functions static.
|
2006-06-12 13:21:47 +02:00 |
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Stefan Dösinger
|
6311d44488
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d3d8: Backport of the d3d9 swapchain test to d3d8.
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2006-05-31 11:44:47 +02:00 |
|
Jonathan Ernst
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360a3f9142
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
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Vitaliy Margolen
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1175a2f3a2
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d3d8: Add refcount test.
|
2006-05-22 11:31:36 +02:00 |
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