Henri Verbeet
|
e55416a113
|
wined3d: wined3d_swapchain_set_window() never fails.
|
2012-10-03 11:19:41 +02:00 |
|
Henri Verbeet
|
50c61959eb
|
wined3d: Just return the surface from wined3d_device_get_surface_from_dc().
|
2012-10-03 11:19:41 +02:00 |
|
Henri Verbeet
|
6d948e1a8c
|
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
|
2012-10-01 23:08:00 +02:00 |
|
Henri Verbeet
|
2ad5808996
|
wined3d: wined3d_device_get_creation_parameters() never fails.
|
2012-10-01 23:07:55 +02:00 |
|
Henri Verbeet
|
6e5cf8c698
|
wined3d: wined3d_device_set_depth_stencil() never fails.
|
2012-10-01 23:07:51 +02:00 |
|
Oleg Bosis
|
81525453f1
|
wined3d: Add correct detection of GeForce GT 650M video card.
|
2012-10-01 12:21:06 +02:00 |
|
Marcus Meissner
|
8ec6ebe4fb
|
wined3d: Move texture reference decrement to end of usage (Coverity).
|
2012-10-01 12:20:40 +02:00 |
|
Henri Verbeet
|
95b4207c7f
|
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
|
2012-10-01 12:11:02 +02:00 |
|
Henri Verbeet
|
972217fd6a
|
wined3d: Just return the surface from wined3d_device_get_render_target().
|
2012-10-01 12:10:55 +02:00 |
|
Henri Verbeet
|
e13a589bfc
|
wined3d: Set more accurate limits for SM4 shaders.
|
2012-09-28 11:26:44 +02:00 |
|
Henri Verbeet
|
aa9daa285e
|
wined3d: Unify GLSL input / output variable naming.
|
2012-09-28 11:26:40 +02:00 |
|
Henri Verbeet
|
49f9d39493
|
wined3d: Introduce a separate function to retrieve the GLSL variable prefix.
|
2012-09-27 13:10:54 +02:00 |
|
Henri Verbeet
|
c0f52fbf1c
|
wined3d: wined3d_device_set_software_vertex_processing() never fails.
|
2012-09-27 13:10:48 +02:00 |
|
Henri Verbeet
|
f9d494294a
|
wined3d: Just return the texture from wined3d_device_get_texture().
|
2012-09-27 13:10:43 +02:00 |
|
Henri Verbeet
|
8168e18443
|
wined3d: Add some basic SM4 bytecode dumping code.
|
2012-09-26 14:40:37 +02:00 |
|
Henri Verbeet
|
c0a83b1d96
|
wined3d: wined3d_device_get_texture_stage_state() never fails.
|
2012-09-26 14:40:35 +02:00 |
|
Henri Verbeet
|
26c0714009
|
wined3d: wined3d_device_set_texture_stage_state() never fails.
|
2012-09-26 14:40:33 +02:00 |
|
Ričardas Barkauskas
|
06a8cbcc35
|
wined3d: Don't leave leftover textures when destroying and creating dxgi swapchains.
|
2012-09-25 11:20:05 +02:00 |
|
Henri Verbeet
|
1ff07a7d68
|
wined3d: Take the data type of registers into account in the GLSL shader backend.
|
2012-09-25 11:19:15 +02:00 |
|
Henri Verbeet
|
6e4c40689c
|
wined3d: Just return the shader from wined3d_device_get_pixel_shader().
|
2012-09-25 11:19:11 +02:00 |
|
Henri Verbeet
|
fc711d4955
|
wined3d: wined3d_device_set_pixel_shader() never fails.
|
2012-09-25 11:19:07 +02:00 |
|
Henri Verbeet
|
eb4d20ef31
|
wined3d: Take the data type of immediates into account in shader_glsl_get_register_name().
|
2012-09-24 09:58:09 +02:00 |
|
Henri Verbeet
|
6909b5143b
|
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
|
2012-09-24 09:58:06 +02:00 |
|
Henri Verbeet
|
b97ec7ae0c
|
wined3d: wined3d_device_set_vertex_shader() never fails.
|
2012-09-24 09:58:03 +02:00 |
|
Henri Verbeet
|
f298b96972
|
wined3d: Simplify shader_glsl_destroy() control flow a bit.
|
2012-09-21 10:53:13 +02:00 |
|
Henri Verbeet
|
2f03ad1a40
|
wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
|
2012-09-21 10:53:10 +02:00 |
|
Henri Verbeet
|
01918d05ed
|
wined3d: wined3d_device_set_vertex_declaration() never fails.
|
2012-09-21 10:53:06 +02:00 |
|
Francois Gouget
|
ea61d59651
|
wined3d: Remove an unwanted trailing '\n' in shader_dump_register().
|
2012-09-19 23:56:05 +02:00 |
|
Henri Verbeet
|
00cdf1aaf1
|
wined3d: Merge the glsl_vshader_private and glsl_pshader_private structures.
|
2012-09-19 23:55:01 +02:00 |
|
Henri Verbeet
|
de1ae1eb8a
|
wined3d: wined3d_device_get_scissor_rect() never fails.
|
2012-09-19 23:54:59 +02:00 |
|
Henri Verbeet
|
2de9fc640b
|
wined3d: wined3d_device_set_scissor_rect() never fails.
|
2012-09-19 23:54:56 +02:00 |
|
Henri Verbeet
|
fb989f1d1e
|
wined3d: Implement version checks for geometry shaders.
|
2012-09-19 13:04:56 +02:00 |
|
Henri Verbeet
|
62670c7ba5
|
wined3d: wined3d_device_get_sampler_state() never fails.
|
2012-09-19 13:04:52 +02:00 |
|
Henri Verbeet
|
0d96be2c20
|
wined3d: wined3d_device_set_sampler_state() never fails.
|
2012-09-19 13:04:48 +02:00 |
|
Bruno Jesus
|
10cdc26542
|
wined3d: Recognize GeForce 9300 properly.
|
2012-09-18 10:19:57 +02:00 |
|
Henri Verbeet
|
0932129993
|
wined3d: Implement WINED3DSIH_EMIT in the GLSL shader backend.
|
2012-09-18 10:18:57 +02:00 |
|
Henri Verbeet
|
343974e2fd
|
wined3d: wined3d_device_get_material() never fails.
|
2012-09-18 10:18:51 +02:00 |
|
Henri Verbeet
|
2669feeb8c
|
wined3d: wined3d_device_set_material() never fails.
|
2012-09-18 10:18:42 +02:00 |
|
Henri Verbeet
|
c982e5f64b
|
wined3d: Implement WINED3DSIH_CUT in the GLSL shader backend.
|
2012-09-17 12:28:50 +02:00 |
|
Henri Verbeet
|
a67ee02a48
|
wined3d: Recognize the SM4 dcl_outputTopology opcode.
|
2012-09-17 12:28:40 +02:00 |
|
Henri Verbeet
|
0fbb98424c
|
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
|
2012-09-17 12:28:36 +02:00 |
|
Henri Verbeet
|
d574d639a4
|
wined3d: Recognize the SM4 dcl_maxOutputVertexCount opcode.
|
2012-09-17 12:28:28 +02:00 |
|
Henri Verbeet
|
0a17173bc2
|
wined3d: Introduce a union for declaration shader instruction arguments.
|
2012-09-17 12:28:20 +02:00 |
|
Henri Verbeet
|
a7bad0bde5
|
wined3d: Just handle all instructions in the shader backend.
|
2012-09-14 15:43:28 +02:00 |
|
Henri Verbeet
|
90bd04c6b6
|
wined3d: wined3d_device_multiply_transform() never fails.
|
2012-09-14 15:43:20 +02:00 |
|
Henri Verbeet
|
b8feef8833
|
wined3d: wined3d_device_set_base_vertex_index() never fails.
|
2012-09-13 10:23:14 +02:00 |
|
Henri Verbeet
|
706ece827b
|
wined3d: wined3d_device_get_transform() never fails.
|
2012-09-12 12:46:12 +02:00 |
|
Henri Verbeet
|
f79bbc767d
|
wined3d: wined3d_device_set_transform() never fails.
|
2012-09-12 12:46:07 +02:00 |
|
Henri Verbeet
|
d601a0dede
|
wined3d: wined3d_device_get_render_state() never fails.
|
2012-09-11 18:03:57 +02:00 |
|
Henri Verbeet
|
75cec973d5
|
wined3d: wined3d_device_set_render_state() never fails.
|
2012-09-11 18:03:53 +02:00 |
|