Commit Graph

5759 Commits

Author SHA1 Message Date
Henri Verbeet
d26a3858d9 wined3d: Fix the block alignment check in surface_cpu_blt(). 2012-07-11 09:56:58 -05:00
Henri Verbeet
1e22e3ccfb wined3d: Introduce a helper function for checking surface block alignment. 2012-07-11 09:56:54 -05:00
Henri Verbeet
2907913fad wined3d: Print a more obvious message if a format doesn't have a corresponding GL internal format. 2012-07-10 10:39:48 -05:00
Henri Verbeet
8ad98cdbee wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil(). 2012-07-10 10:39:42 -05:00
Henri Verbeet
9b74ebd794 wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget(). 2012-07-10 10:39:34 -05:00
Henri Verbeet
73eceafb17 d3d9: Implement d3d9_device_ResetEx(). 2012-07-09 15:04:18 -04:00
Henri Verbeet
3543e1d198 wined3d: Fix the .spec. 2012-07-09 15:04:11 -04:00
Vincas Miliūnas
ada3dff134 wined3d: Recognize AMD Radeon HD 6700 Series renderer string. 2012-07-02 19:18:07 +02:00
Henri Verbeet
e97dc9f33d d3d9: Implement d3d9_EnumAdapterModesEx(). 2012-07-02 19:17:59 +02:00
Alexandre Julliard
8f80159d40 wined3d: Get WGL extension definitions from wglext.h. 2012-07-02 19:17:58 +02:00
Henri Verbeet
8d4e3d0d58 d3d9: Implement d3d9_GetAdapterModeCountEx(). 2012-06-29 10:14:29 +02:00
Henri Verbeet
256d433164 d3d9: Implement d3d9_device_PresentEx(). 2012-06-29 10:14:21 +02:00
Henri Verbeet
035b79ebcf wined3d: Use the device name stored in the adapter in wined3d_get_adapter_identifier(). 2012-06-29 10:14:10 +02:00
Henri Verbeet
d843447580 wined3d: Use the device name stored in the adapter in wined3d_set_adapter_display_mode(). 2012-06-29 10:14:06 +02:00
Henri Verbeet
56c518af3e wined3d: Use the device name stored in the adapter in wined3d_get_adapter_display_mode(). 2012-06-29 10:14:01 +02:00
Henri Verbeet
194ee40e07 wined3d: Use the device name stored in the adapter in wined3d_get_adapter_mode_count(). 2012-06-28 18:52:29 +02:00
Henri Verbeet
e9d0367d29 wined3d: Use the device name stored in the adapter in wined3d_enum_adapter_modes(). 2012-06-28 18:52:28 +02:00
Henri Verbeet
b6bdb4286d wined3d: Avoid a redundant call to EnumDisplaySettingsExW() in wined3d_enum_adapter_modes(). 2012-06-28 18:52:28 +02:00
Henri Verbeet
91f02018c5 wined3d: Avoid a useless call to wined3d_get_adapter_mode_count() in wined3d_enum_adapter_modes(). 2012-06-28 18:52:27 +02:00
Alexandre Julliard
edfc7f0de0 opengl32: Move wglGetProcAddress to the WGL driver. 2012-06-28 16:14:55 +02:00
Alexandre Julliard
db25d4022a winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. 2012-06-28 13:13:01 +02:00
Alexandre Julliard
94abcd532f wined3d: Always load wgl functions from opengl32.dll. 2012-06-28 01:44:02 +02:00
Henri Verbeet
0ce894f274 d3d9: Implement d3d9_device_GetDisplayModeEx(). 2012-06-28 01:39:28 +02:00
Henri Verbeet
2c8834dffd d3d9: Implement d3d9_GetAdapterDisplayModeEx(). 2012-06-28 01:39:27 +02:00
Henri Verbeet
a1bfd0988f wined3d: Take scanline ordering into account in the mode setting code. 2012-06-28 01:39:26 +02:00
Henri Verbeet
427f3e40dc wined3d: Get rid of is_display_mode_supported().
If a display mode is unsupported, wined3d_set_adapter_display_mode() shouldn't
have a problem figuring that out on its own.
2012-06-28 01:39:24 +02:00
Henri Verbeet
d93e61f249 wined3d: Release the stateblock only after mode setting in wined3d_device_reset().
While we're allowed to leave the device in a somewhat inconsistent state after
a failed reset, such a state should be recoverable by calling reset again. If
e.g. mode setting were to fail between the point where we destroy and recreate
the stateblock a subsequent reset would crash because the device doesn't have
a stateblock anymore.
2012-06-26 17:32:59 +02:00
Henri Verbeet
0ee3007963 wined3d: Only unset the onscreen depth / stencil buffer once in wined3d_device_reset(). 2012-06-26 17:32:48 +02:00
Józef Kucia
d760b21ab6 wined3d: Use the system memory pool for the logo surface. 2012-06-25 18:12:53 +02:00
Alexandre Julliard
66a5995e11 winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions. 2012-06-25 16:25:44 +02:00
Alexandre Julliard
08efea0218 winex11: Move wglCopyContext and wglDeleteContext to the internal OpenGL extension functions. 2012-06-25 13:52:10 +02:00
Alexandre Julliard
beeba895d3 winex11: Move wglShareLists to the internal OpenGL extension functions. 2012-06-25 13:52:01 +02:00
Henri Verbeet
c11c2e2dbb wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
Henri Verbeet
b6c7b825a1 wined3d: Only store a different screen format if it's explicitly changed through wined3d. 2012-06-22 16:14:14 +02:00
Henri Verbeet
c2c0743ccf wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties(). 2012-06-22 16:14:08 +02:00
Henri Verbeet
7000899948 wined3d: Just forward wined3d_device_get_display_mode() to the appropriate swapchain. 2012-06-22 16:14:03 +02:00
Henri Verbeet
0f0fe49240 wined3d: Implement mode setting in the adapter instead of the device. 2012-06-22 16:13:58 +02:00
Henri Verbeet
fdb85423b4 wined3d: Lie about the display format in wined3d_get_adapter_display_mode(). 2012-06-20 19:27:02 +02:00
Henri Verbeet
2a0463ac21 wined3d: Only filter redundant mode changes in wined3d. 2012-06-20 19:26:56 +02:00
Henri Verbeet
a6ffab3bf5 wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
Henri Verbeet
befdbbd90f wined3d: Reset render target bindings in wined3d_device_reset(). 2012-06-18 17:48:21 +02:00
Henri Verbeet
130f232d20 wined3d: Unset the depth/stencil surface before checking resources in wined3d_device_reset(). 2012-06-18 17:48:16 +02:00
Thomas Faber
a6510b3fbc wined3d: Use INFINITY. 2012-06-18 11:59:41 +02:00
Michael Stefaniuc
db5053c950 wined3d: Avoid sizeof on structs with variable length arrays. 2012-06-13 12:09:36 +02:00
Henri Verbeet
0610d1eec9 wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD. 2012-06-12 17:27:43 +02:00
Henri Verbeet
611b541f29 wined3d: Set undefined vertex attributes to 0.0. 2012-06-12 17:27:39 +02:00
Francois Gouget
4f17081652 wined3d: Make some surface functions static. 2012-06-12 11:11:16 +02:00
Francois Gouget
9a874aca8e wined3d: Reorder some surface functions to avoid the need for forward declarations. 2012-06-12 11:11:12 +02:00
Francois Gouget
19ba80e7c2 wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
Henri Verbeet
948065a52f wined3d: Update nouveau card info. 2012-05-31 18:05:08 +02:00
Henri Verbeet
1a93983bd4 wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
Kimmo Myllyvirta
d738e6ffd2 wined3d: Add NVIDIA GeForce GTX 680. 2012-05-29 10:53:44 +02:00
Henri Verbeet
aa71065d9b wined3d: Properly preload index buffers. 2012-05-29 10:44:50 +02:00
Karsten Elfenbein
9d7a39656a wined3d: Add Nvidia GTX 670. 2012-05-22 18:08:24 +02:00
Henri Verbeet
e3ecfa5974 wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
Henri Verbeet
481514eab2 wined3d: Get rid of the conv_mat macro. 2012-05-22 18:06:54 +02:00
Henri Verbeet
69bdff6253 wined3d: Avoid moving buffers while they're mapped. 2012-05-22 18:06:51 +02:00
Henri Verbeet
0d45d50342 wined3d: Don't evict resources that are currently mapped in wined3d_device_evict_managed_resources(). 2012-05-21 21:31:02 +02:00
Henri Verbeet
5ec56c9bc4 wined3d: Get rid of SFLAG_LOCKED. 2012-05-21 21:30:56 +02:00
Henri Verbeet
f2fb3f11f9 wined3d: Move the resource map count field up to wined3d_resource. 2012-05-21 21:30:52 +02:00
Francois Gouget
fac36c55e9 Assorted typo, spelling, wording and case fixes. 2012-05-15 16:26:43 +02:00
Henri Verbeet
a331ed032e wined3d: Properly check for transformed position in buffer_check_attribute(). 2012-05-03 23:45:21 +02:00
Henri Verbeet
6b9018ccd2 wined3d: Use the wined3d_matrix structure for the identity matrix. 2012-05-03 23:45:09 +02:00
Henri Verbeet
29893d8162 wined3d: Determine index buffer location based on vertex buffer locations. 2012-05-03 11:18:03 +02:00
Henri Verbeet
9267148705 wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
Alexandre Julliard
c054d7bc6f wined3d: CreateDIBSection doesn't need a DC for the DIB_RGB_COLORS case. 2012-05-02 12:02:33 +02:00
Henri Verbeet
a8a201cf61 wined3d: Figure out the index data pointer inside drawPrimitive().
We want to do this after context_apply_draw_state(), when resource locations
are all setup.
2012-05-02 11:59:14 +02:00
Henri Verbeet
64e41dae8a wined3d: Figure out the index size inside drawPrimitive(). 2012-05-02 11:59:10 +02:00
Henri Verbeet
42b835754b wined3d: Keep track of "all_vbo" in the stream info structure. 2012-05-01 14:44:15 +02:00
Henri Verbeet
de43de510a wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00
Henri Verbeet
49c4623b2f wined3d: device_clear_render_targets() never fails. 2012-04-16 12:05:15 +02:00
Henri Verbeet
3ba95e2f3e wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code. 2012-04-16 12:05:09 +02:00
Henri Verbeet
8cef8b3587 wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures. 2012-04-13 10:48:51 +02:00
Henri Verbeet
cd0c18f56b wined3d: Simplify the data.buffer_object assignment in surface_load_texture().
The surface pbo field should be 0 is SFLAG_PBO is not set.
2012-04-09 12:02:47 +02:00
Henri Verbeet
baff64a27a wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit(). 2012-04-05 11:56:19 +02:00
Henri Verbeet
12369f9f4d wined3d: Fix the VBO check in device_stream_info_from_declaration(). 2012-03-29 20:49:14 +02:00
Henri Verbeet
7017ed4587 wined3d: Drop a questionable FIXME in device_stream_info_from_declaration(). 2012-03-29 20:49:13 +02:00
Henri Verbeet
c7d3a8a478 wined3d: Drop the "vbo" check in wined3d_device_process_vertices().
We care about individual streams having a VBO or not, and there's no way for
device_stream_info_from_declaration() to properly express that, so just check
the individual streams.
2012-03-29 20:49:13 +02:00
Matteo Bruni
7e3c7840e3 wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend. 2012-03-28 15:09:18 +02:00
Matteo Bruni
439097c810 wined3d: Update the correct draw buffers mask. 2012-03-28 15:09:09 +02:00
Henri Verbeet
426535a7dd wined3d: Recognise AMD HD 6770M and HD 6750M with closed drivers. 2012-03-28 11:36:46 +02:00
Henri Verbeet
00a4011425 wined3d: Drop the ORM_BACKBUFFER special case in surface_unmap(). 2012-03-27 11:39:26 +02:00
Henri Verbeet
d1e00648ff wined3d: Only update the drawable on surface unmap for the frontbuffer. 2012-03-27 11:39:23 +02:00
Henri Verbeet
6f8b8bda2d wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present(). 2012-03-27 11:39:19 +02:00
Henri Verbeet
337b63d878 wined3d: Drop an Apple hack.
The hack actually breaks things on cards that do support more than 256
uniforms in GLSL.
2012-03-27 11:39:13 +02:00
Henri Verbeet
a0264eb101 wined3d: Move the WGL extension detection code to the same place as regular GL extension detection. 2012-03-16 11:08:59 +01:00
Henri Verbeet
bb08fafdf0 wined3d: Use the same code for parsing the WGL extension string as for the regular GL extension string. 2012-03-16 11:08:54 +01:00
Henri Verbeet
00ba167c71 wined3d: Introduce a separate function for parsing the GL extension string. 2012-03-16 11:08:49 +01:00
Henri Verbeet
02ae22d984 wined3d: The current WGL DC should never be NULL in wined3d_adapter_init_gl_caps(). 2012-03-16 11:08:42 +01:00
Henri Verbeet
6396ad9e45 wined3d: GL_MAX_TEXTURE_COORDS_ARB is not available without ARB_fragment_program. 2012-03-12 10:44:01 +01:00
Henri Verbeet
112e2e219f wined3d: Also recognise the "classic" Mesa Nouveau driver for GeForce 4 and earlier cards. 2012-03-12 10:44:00 +01:00
Henri Verbeet
ab4474c19b wined3d: surface_cpu_blt() should always receive valid source and destination rectangles. 2012-03-12 10:44:00 +01:00
Henri Verbeet
29468906bb wined3d: Pass correctly offset pointers to surface_cpu_blt_compressed().
This was debugged by Alexey Loukianov.
2012-03-12 10:43:59 +01:00
Matteo Bruni
4ed605f081 wined3d: Clamp fog coordinate in the ARB backend too. 2012-03-09 17:26:01 +01:00
Matteo Bruni
2d810bdc89 wined3d: Clamp fog coordinate in the vertex shader. 2012-03-09 17:25:57 +01:00
Henri Verbeet
06aab27197 wined3d: Remove a texture dimension check in state_alpha().
I don't think there's any reason color-keying shouldn't work on e.g. cube
textures, although it probably isn't very common either.
2012-03-09 11:32:22 +01:00
Henri Verbeet
6eb5c891ac wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available. 2012-03-09 11:32:16 +01:00
Henri Verbeet
b8a22ebef0 wined3d: Remove an outdated comment from load_vertex_data(). 2012-03-08 17:58:02 +01:00
Henri Verbeet
3d5ca7ab64 wined3d: Remove an outdated comment in state_zwritenable().
We actually do have tests for this.
2012-03-08 17:57:58 +01:00
Henri Verbeet
6d483c2d9d wined3d: Don't use floating point for surface height scaling.
This is the follow-up to commit a4e5bcff4c.
2012-03-08 17:57:54 +01:00
Henri Verbeet
639ea0f49c wined3d: Remove a transformed vertex loading hack in load_vertex_data().
This should never be used, we fall back to drawStridedSlow() for transformed vertices.
2012-03-08 17:57:46 +01:00
Henri Verbeet
90739d9474 wined3d: Implement resetting the device window in wined3d_device_reset(). 2012-02-29 20:47:29 +01:00
Henri Verbeet
9c25758656 wined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM surfaces.
Color keying and alpha channels aren't mutually exclusive.
2012-02-29 10:31:09 +01:00
Henri Verbeet
d17f037fb1 wined3d: Disable z-clipping for transformed vertices when WINED3D_RS_ZENABLE is disabled. 2012-02-24 09:55:52 +01:00
Gaurav Jain
b2eadfd4eb wined3d: Recognize Nvidia GeForce 320M, 8600M GT & 9400M. 2012-02-22 20:49:11 +01:00
Henri Verbeet
80555d2cb8 wined3d: Specify the depth range in surface_depth_blt(). 2012-02-22 18:47:30 +01:00
Henri Verbeet
ed47f259bd wined3d: Don't take the wined3d mutex during WM_DISPLAYCHANGE either. 2012-02-21 11:30:10 +01:00
Henri Verbeet
a4e5bcff4c wined3d: Use a format flag instead of a floating point comparison to determine if we need to apply heightscale. 2012-02-13 20:20:08 +01:00
Henri Verbeet
56a4680b69 wined3d: Complain when the hardware may not be able to run a shader. 2012-02-06 10:19:30 -06:00
Matteo Bruni
b51a657626 wined3d: Use a separate flag for discarded surfaces. 2012-02-02 15:18:09 +01:00
Henri Verbeet
348c655b5c wined3d: Make sure transparent hardware cursors are really transparent.
Loosely based on a patch by Stefan Dösinger.
2012-01-27 14:57:55 +01:00
Henri Verbeet
faa040cd9e wined3d: Clear the device if we're not removing the entry from the table in wined3d_unregister_window().
The device may be destroyed after the window is unregistered, causing
device_process_message() to access freed memory.
2012-01-26 17:43:50 +01:00
Henri Verbeet
d0347f51ed wined3d: Only take the wined3d mutex during the WM_DISPLAYCHANGE handler in device_process_message().
We can deadlock if we send messages while holding the wined3d mutex and the
message loop is on another thread. Ideally we probably shouldn't send messages
while holding the wined3d mutex at all, but that may be hard to enforce with
the way wined3d locking is currently set up.
2012-01-25 11:25:04 +01:00
Matteo Bruni
f69f2aa347 wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
Henri Verbeet
41c910d5f0 wined3d: Get rid of the vertex buffer conversion hack in process_vertices_strided().
The main thing that's broken is the unnecessary color conversion in case bgra
vertex arrays are supported. It shouldn't be hard to fix that, but at this
point I don't think this hack even helps a lot anymore.
2012-01-24 11:55:33 +01:00
Stefan Dösinger
038e308a41 wined3d: Relax depth blit requirements. 2012-01-23 16:06:55 +01:00
Henri Verbeet
1ec21e323b wined3d: Rename WineD3DRectPatch to wined3d_rect_patch. 2012-01-20 13:31:36 +01:00
Henri Verbeet
3769afa33d wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Henri Verbeet
d8b00ecf34 wined3d: Get rid of the CONVERT_TYPES typedef. 2012-01-20 13:31:24 +01:00
Henri Verbeet
8692ff48a9 wined3d: Don't load the draw_binding location in surface_unmap() unless the surface is on a swapchain.
It really makes no sense to do this just because a surface happens to be the
current render target. In particular, this patch prevents needlessly bouncing
the surface between the CPU and the GPU when the application does e.g.
multiple colorkeyed blits to the current render target to draw a HUD.
2012-01-20 13:31:17 +01:00
Henri Verbeet
d1254eddb5 wined3d: Properly enable / disable register combiners. 2012-01-20 13:31:07 +01:00
Matteo Bruni
cf5bc7a711 wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit. 2012-01-19 17:08:09 +01:00
Henri Verbeet
bee9adbd05 wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
Henri Verbeet
c35c30fa68 wined3d: Get rid of the WINED3DDECLMETHOD typedef. 2012-01-19 11:56:41 +01:00
Henri Verbeet
d0d094dea2 wined3d: Respect SFLAG_PIN_SYSMEM when creating a surface DIB section. 2012-01-19 11:56:30 +01:00
Henri Verbeet
e1cd2453b9 wined3d: Get rid of the mostly unused blockType field in struct wined3d_stateblock. 2012-01-19 11:56:00 +01:00
Akihiro Sagawa
bd97589dba wined3d: Let GetRasterStatus return D3D_OK, again. 2012-01-19 11:55:48 +01:00
Henri Verbeet
ed417a6f13 wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet
ae2e5d65ff wined3d: Get rid of the WINED3DQUERYTYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet
e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet
6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet
c70e17e806 wined3d: Reset the changed float shader constants in stateblock_init_default_state().
The GLSL constant tracking needs these to be correct.
2012-01-18 12:37:37 +01:00
Henri Verbeet
59df293640 wined3d: Don't print an ERR if the depth/stencil surface still has references in wined3d_device_uninit_3d().
This is completely legitimate in ddraw.
2012-01-18 12:37:37 +01:00
Austin English
fe30990e8d wined3d: Recognize Nvidia 540M. 2012-01-17 11:52:26 +01:00
Francois Gouget
cbc7a0361e wined3d: Add a trailing '\n' to a FIXME() message. 2012-01-16 12:45:34 +01:00
Henri Verbeet
e70990041b wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef. 2012-01-13 17:34:31 +01:00
Henri Verbeet
a206f43648 wined3d: Get rid of wined3d_surface_set_format(). 2012-01-13 17:34:30 +01:00
Henri Verbeet
afb64506ba ddraw: Implement width and height changes in ddraw_surface7_SetSurfaceDesc(). 2012-01-13 17:34:30 +01:00
Matteo Bruni
c6c5c6905e wined3d: Handle discarded depth-stencil surfaces with SFLAG_LOST.
SFLAG_INSYSMEM is already set by surface_add_dirty_rect() for all
surfaces anyway.
2012-01-13 17:34:30 +01:00
Matteo Bruni
cbf641e9e0 wined3d: Modify depth-stencil location flags only after allocating the new location. 2012-01-13 17:34:30 +01:00
Matteo Bruni
add5916c77 wined3d: Set depth textures dirty after modifying the underlying surface. 2012-01-13 17:34:30 +01:00
Henri Verbeet
7dac3e0921 wined3d: Get rid of the WINED3DBASISTYPE typedef. 2012-01-12 12:37:24 +01:00
Henri Verbeet
f38e94af7c wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef. 2012-01-12 12:37:18 +01:00
Henri Verbeet
be3a9b5ecb wined3d: Hold the wined3d mutex in device_process_message(). 2012-01-12 12:35:50 +01:00
Diego Nieto Cid
759bad0202 wined3d: Convert rtInternal and glGammaInternal. 2012-01-11 19:42:50 +01:00
Henri Verbeet
2650ba4b17 wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
Henri Verbeet
b6431d9493 wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
Henri Verbeet
b55e3d82cf wined3d: Set SFLAG_PIN_SYSMEM when the application tries to use surfaces that are currently mapped. 2012-01-11 12:32:55 +01:00
Matteo Bruni
1c14c0d2fc wined3d: Don't use separate location flags for depth buffers. 2012-01-10 10:48:26 +01:00
Matteo Bruni
e4c0d6abbe wined3d: Don't try to remove the location flag if it's not there in the first place. 2012-01-10 10:48:13 +01:00