..
arb_program_shader.c
wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition.
2009-06-23 15:53:00 +02:00
ati_fragment_shader.c
wined3d: A small atifs bump map improvement.
2009-06-10 11:52:24 +02:00
baseshader.c
wined3d: Implement MRTs in ARB.
2009-06-22 11:26:43 +02:00
basetexture.c
wined3d: Properly free srgb textures.
2009-06-18 15:17:26 +02:00
buffer.c
wined3d: Simplify the transformed position fixup a bit.
2009-06-22 12:58:54 +02:00
clipper.c
wined3d: Const correctness fixes.
2008-11-25 13:37:39 +01:00
context.c
wined3d: Set FBO stencil attachments for relevant depth stencil formats.
2009-06-08 12:44:27 +02:00
cubetexture.c
wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization.
2009-06-03 11:39:04 +02:00
device.c
wined3d: Implement EvictManagedResources.
2009-06-19 14:54:04 +02:00
directx.c
wined3d: Get rid of some asserts.
2009-06-22 12:59:16 +02:00
drawprim.c
wined3d: Move the num_untracked_materials lookup out of the main drawing loop.
2009-06-22 12:58:59 +02:00
gl_compat.c
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-12 13:03:47 +01:00
glsl_shader.c
wined3d: GLSL 1.20 includes gl_FragData[] syntax.
2009-06-22 11:27:20 +02:00
Makefile.in
wined3d: Introduce a stubbed SM4 shader frontend.
2009-05-05 11:34:07 +02:00
nvidia_texture_shader.c
wined3d: Add a proper enum value for "no extension".
2009-06-04 12:19:02 +02:00
palette.c
wined3d: Get rid of some asserts.
2009-06-22 12:59:16 +02:00
pixelshader.c
wined3d: Make find_gl_pshader backend private.
2009-05-28 12:44:43 +02:00
query.c
wined3d: Remove superfluous pointer casts.
2009-02-03 12:40:14 +01:00
resource.c
wined3d: Add device resources from resource_init().
2009-05-29 11:26:44 +02:00
shader_sm1.c
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
shader_sm4.c
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
state.c
wined3d: Don't set unloaded arrays to zero.
2009-06-10 11:52:58 +02:00
stateblock.c
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
surface_base.c
wined3d: Get rid of some asserts.
2009-06-22 12:59:16 +02:00
surface_gdi.c
wined3d: Get rid of some asserts.
2009-06-22 12:59:16 +02:00
surface.c
wined3d: Invalidate the srgb tex in surface::unload.
2009-06-22 11:25:57 +02:00
swapchain_base.c
wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
2008-12-02 14:04:00 +01:00
swapchain_gdi.c
wined3d: Sign-compare warnings fix.
2008-12-02 14:12:39 +01:00
swapchain.c
wined3d: Remove the format field from IWineD3DResourceClass.
2009-03-13 11:29:19 +01:00
texture.c
wined3d: Introduce texture_init() to handle most of the 2D texture initialization.
2009-06-03 11:38:50 +02:00
utils.c
wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition.
2009-06-23 15:53:00 +02:00
vertexdeclaration.c
wined3d: Make use of GL_ARB_half_float_vertex.
2009-05-05 14:13:02 +02:00
vertexshader.c
wined3d: Make find_gl_vshader backend specific.
2009-05-28 12:45:10 +02:00
view.c
wined3d: Add IWineD3DRendertargetView.
2009-02-24 16:57:29 +01:00
volume.c
wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.
2009-06-09 17:01:14 +02:00
volumetexture.c
wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization.
2009-06-03 11:39:16 +02:00
wined3d_gl.h
wined3d: Improved ATI Radeon HD 4xxx detection.
2009-06-17 12:43:20 +02:00
wined3d_main.c
wined3d: Use FBOs for offscreen rendering by default.
2009-06-05 15:19:40 +02:00
wined3d_private.h
wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition.
2009-06-23 15:53:00 +02:00
wined3d.spec
wined3d: Fix the WineDirect3DCreate() export.
2008-10-27 12:37:27 +01:00