wine/dlls/wined3d
2011-11-03 13:52:15 +01:00
..
arb_program_shader.c wined3d: Make the shader parameter to shader_arb_load_constantsF() const. 2011-11-02 12:27:59 +01:00
ati_fragment_shader.c wined3d: Mark some fall-throughs in switch statements. 2011-10-14 13:12:28 +02:00
buffer.c wined3d: Make the buffer parameter to buffer_sanitize_flags() const. 2011-11-02 12:27:55 +01:00
clipper.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
context.c wined3d: Construct the projection matrix directly in set_blit_dimension(). 2011-11-02 12:27:34 +01:00
device.c wined3d: Refuse to create a shader unsupported by the backend. 2011-10-26 12:41:35 +02:00
directx.c wined3d: Rename nCfgs to cfg_count. 2011-10-27 19:34:15 +02:00
drawprim.c wined3d: Make the device parameter to drawStridedSlow() const. 2011-08-24 11:58:15 +02:00
gl_compat.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
glsl_shader.c wined3d: Get rid of the local_constant typedef. 2011-10-31 23:52:59 +01:00
Makefile.in wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
nvidia_texture_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
palette.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
query.c wined3d: Make the device parameter to wined3d_event_query_issue() const. 2011-10-31 16:46:20 +01:00
resource.c wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory(). 2011-08-29 12:08:20 +02:00
shader_sm1.c
shader_sm4.c wined3d: Make the priv parameter to map_register() const. 2011-07-19 14:06:01 +02:00
shader.c wined3d: Get rid of the local_constant typedef. 2011-10-31 23:52:59 +01:00
state.c wined3d: Construct the non-rhw projection matrix directly in transform_projection(). 2011-11-02 12:27:50 +01:00
stateblock.c wined3d: Fix spelling. 2011-09-21 11:35:43 +02:00
surface.c wined3d: Locking partial blocks is not allowed in DEFAULT pool resources. 2011-11-03 13:52:15 +01:00
swapchain.c wined3d: Use wined3d_surface_blt() in swapchain_gl_present(). 2011-11-03 13:00:50 +01:00
texture.c wined3d: Remove d3d8/9 palette support. 2011-10-11 13:37:49 +02:00
utils.c wined3d: Mark a format as sRGB attachable if the internal format is the same for RGB and sRGB. 2011-10-26 12:41:32 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Fetch currently active texture unit from the wined3d_context. 2011-08-25 11:31:55 +02:00
wined3d_gl.h wined3d: Don't hide GL function pointer typedefs behind extension defines. 2011-07-29 12:09:26 +02:00
wined3d_main.c wined3d: Enable multisampling by default. 2011-08-26 11:28:50 +02:00
wined3d_private.h wined3d: Use wined3d_surface_blt() in swapchain_gl_present(). 2011-11-03 13:00:50 +01:00
wined3d.spec wined3d: Get rid of the wined3d_surface_bltfast() export. 2011-10-31 23:52:47 +01:00