wine/dlls/wined3d
2011-08-25 11:31:53 +02:00
..
arb_program_shader.c wined3d: Use draw_binding in arbfp_blit_surface(). 2011-08-24 11:58:14 +02:00
ati_fragment_shader.c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
buffer.c wined3d: Call glFlush after updating a buffer. 2011-08-24 11:52:06 +02:00
clipper.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
context.c wined3d: Avoid dereferencing null pointer in context_apply_clear_state when calling context_generate_rt_mask_from_surface. 2011-08-24 21:18:37 +02:00
device.c wined3d: Use draw_binding in device_clear_render_targets(). 2011-08-24 11:58:15 +02:00
directx.c wined3d: Make the gl_info parameter to wined3d_guess_gl_vendor() const. 2011-08-24 11:58:15 +02:00
drawprim.c wined3d: Make the device parameter to drawStridedSlow() const. 2011-08-24 11:58:15 +02:00
gl_compat.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
glsl_shader.c wined3d: Make some parameters to get_glsl_program_entry() const. 2011-08-23 16:53:52 +02:00
Makefile.in wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
palette.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
query.c wined3d: Make the query parameter to wined3d_event_query_finish() const. 2011-07-19 14:06:05 +02:00
resource.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
shader_sm1.c
shader_sm4.c wined3d: Make the priv parameter to map_register() const. 2011-07-19 14:06:01 +02:00
shader.c wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
state.c wined3d: Get rid of the fglrx point sprite hack. 2011-08-05 09:17:59 +02:00
stateblock.c wined3d: Get rid of the clip status code. 2011-07-14 14:11:18 +02:00
surface.c wined3d: Use draw_binding in surface_unload(). 2011-08-25 11:31:53 +02:00
swapchain.c wined3d: Use draw_binding in swapchain_gl_present(). 2011-08-25 11:31:53 +02:00
texture.c wined3d: Make the texture parameter to texture_srgb_mode() const. 2011-07-15 10:08:18 +02:00
utils.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Make the volume parameter to volume_load() const. 2011-07-13 11:51:52 +02:00
wined3d_gl.h wined3d: Don't hide GL function pointer typedefs behind extension defines. 2011-07-29 12:09:26 +02:00
wined3d_main.c wined3d: Add a registry key to disable rendering swapchains onscreen. 2011-08-24 11:58:14 +02:00
wined3d_private.h wined3d: Keep track of a surface's "draw location". 2011-08-24 11:58:14 +02:00
wined3d.spec wined3d: Get rid of wined3d_device_enum_resources(). 2011-07-25 21:25:11 +02:00