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https://github.com/scp-fs2open/fs2open.github.com.git
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No files matched your search
@@ -462,7 +462,6 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
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set_flag(profile, "$strict turret-tagged-only targeting:", AIPF2_STRICT_TURRET_TAGGED_ONLY_TARGETING, AIP_FLAG2);
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// ----------
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profile->bay_arrive_speed_mult = 1.0f;
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profile->bay_depart_speed_mult = 1.0f;
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if (optional_string("$bay arrive start speed multiplier:")) {
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@@ -472,7 +471,7 @@ void parse_ai_profiles_tbl(const char *filename)
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stuff_float(&profile->bay_depart_speed_mult);
|
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}
|
||||
|
||||
// ----------
|
||||
// ----------
|
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|
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// compatibility
|
||||
if (optional_string("$perform less checks for death screams:"))
|
||||
|
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+3
-2
@@ -171,7 +171,7 @@ void ai_post_process_mission()
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// Goober5000 - MK originally iterated on only the first wing; now we iterate on only the player wing
|
||||
// because the player wing may not be first
|
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for ( i = 0; i < MAX_STARTING_WINGS; i++ ) {
|
||||
if ( Starting_wings[i] == Player_ship->wingnum ) {
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||||
if (Starting_wings[i] >= 0 && Starting_wings[i] == Player_ship->wingnum) {
|
||||
wing *wingp;
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||||
|
||||
wingp = &Wings[Starting_wings[i]];
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||||
@@ -528,7 +528,7 @@ int ai_goal_find_dockpoint(int shipnum, int dock_type)
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}
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|
||||
// function to fix up dock point references for objects.
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||||
// passed are the pointer to goal we are working with. aip if the ai_info pointer
|
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// passed are the pointer to goal we are working with. aip is the ai_info pointer
|
||||
// of the ship with the order. aigp is a pointer to the goal (of aip) of which we are
|
||||
// fixing up the docking points
|
||||
void ai_goal_fixup_dockpoints(ai_info *aip, ai_goal *aigp)
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||||
@@ -537,6 +537,7 @@ void ai_goal_fixup_dockpoints(ai_info *aip, ai_goal *aigp)
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Assert ( aip->shipnum != -1 );
|
||||
shipnum = ship_name_lookup( aigp->target_name );
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Assertion ( shipnum != -1, "Couldn't find ai goal's target_name (%s); get a coder!\n", aigp->target_name );
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||||
docker_index = -1;
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||||
dockee_index = -1;
|
||||
|
||||
|
||||
+100
-6
@@ -34,6 +34,7 @@
|
||||
#include "pngutils/pngutils.h"
|
||||
#include "ship/ship.h"
|
||||
#include "tgautils/tgautils.h"
|
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#include "cfile/cfilesystem.h"
|
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|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
@@ -48,7 +49,20 @@
|
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/**
|
||||
* @todo upgrade this to an inline funciton, taking bitmap_entry and const char* as arguments
|
||||
*/
|
||||
#define EFF_FILENAME_CHECK { if ( be->type == BM_TYPE_EFF ) strcpy_s( filename, be->info.ani.eff.filename ); else strcpy_s( filename, be->filename ); }
|
||||
#define EFF_FILENAME_CHECK \
|
||||
{ \
|
||||
if ( be->type == BM_TYPE_EFF ) { \
|
||||
strcpy_s( filename, be->info.ani.eff.filename ); \
|
||||
if (be->info.ani.eff.in_subdir) { \
|
||||
if (!set_temp_subdir_pathtype(bm_bitmaps[be->info.ani.first_frame].filename)) { \
|
||||
mprintf(("BMPMAN: Failed to set temporary pathtype for %s: EFF_FILENAME_CHECK failed!\n", be->filename)); \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
else { \
|
||||
strcpy_s( filename, be->filename ); \
|
||||
} \
|
||||
}
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// Monitor variables
|
||||
MONITOR(NumBitmapPage)
|
||||
@@ -78,6 +92,8 @@ const int BM_ANI_NUM_TYPES = sizeof(bm_ani_type_list) / sizeof(ubyte);
|
||||
void(*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a) = NULL;
|
||||
void(*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a) = NULL;
|
||||
|
||||
extern cf_pathtype Pathtypes[CF_MAX_PATH_TYPES];
|
||||
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// Declaration of protected variables (defined in cmdline.cpp).
|
||||
extern int Cmdline_cache_bitmaps;
|
||||
@@ -1026,8 +1042,9 @@ int bm_load(const SCP_string& filename) {
|
||||
return bm_load(filename.c_str());
|
||||
}
|
||||
|
||||
int bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int *nfps, int *key, ubyte *type) {
|
||||
int bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int *nfps, int *key, ubyte *type, bool *in_subdir) {
|
||||
int frames = 0, fps = 30, keyframe = 0;
|
||||
bool subdir = false;
|
||||
char ext[8];
|
||||
ubyte c_type = BM_TYPE_NONE;
|
||||
char file_text[1024];
|
||||
@@ -1065,6 +1082,10 @@ int bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (optional_string( "$Subdir:" )) {
|
||||
stuff_boolean(&subdir);}
|
||||
|
||||
|
||||
// done with EFF so unpause parsing so whatever can continue
|
||||
unpause_parse();
|
||||
|
||||
@@ -1101,6 +1122,8 @@ int bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int
|
||||
if (key)
|
||||
*key = keyframe;
|
||||
|
||||
*in_subdir = subdir;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1111,6 +1134,7 @@ int bm_load_animation(const char *real_filename, int *nframes, int *fps, int *ke
|
||||
char filename[MAX_FILENAME_LEN];
|
||||
int reduced = 0;
|
||||
int anim_fps = 0, anim_frames = 0, key = 0;
|
||||
bool in_subdir = false;
|
||||
int anim_width = 0, anim_height = 0;
|
||||
ubyte type = BM_TYPE_NONE, eff_type = BM_TYPE_NONE, c_type = BM_TYPE_NONE;
|
||||
int bpp = 0, mm_lvl = 0, img_size = 0;
|
||||
@@ -1197,7 +1221,7 @@ int bm_load_animation(const char *real_filename, int *nframes, int *fps, int *ke
|
||||
|
||||
// it's an effect file, any readable image type with eff being txt
|
||||
if (type == BM_TYPE_EFF) {
|
||||
if (bm_load_and_parse_eff(filename, dir_type, &anim_frames, &anim_fps, &key, &eff_type) != 0) {
|
||||
if (bm_load_and_parse_eff(filename, dir_type, &anim_frames, &anim_fps, &key, &eff_type, &in_subdir) != 0 ) {
|
||||
mprintf(("BMPMAN: Error reading EFF\n"));
|
||||
return -1;
|
||||
} else {
|
||||
@@ -1259,6 +1283,10 @@ int bm_load_animation(const char *real_filename, int *nframes, int *fps, int *ke
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (in_subdir) {
|
||||
set_temp_subdir_pathtype(filename);
|
||||
}
|
||||
|
||||
int first_handle = bm_get_next_handle();
|
||||
|
||||
Assert(strlen(filename) < MAX_FILENAME_LEN);
|
||||
@@ -1324,6 +1352,11 @@ int bm_load_animation(const char *real_filename, int *nframes, int *fps, int *ke
|
||||
bm_bitmaps[n + i].num_mipmaps = mm_lvl;
|
||||
bm_bitmaps[n + i].mem_taken = img_size;
|
||||
bm_bitmaps[n + i].dir_type = dir_type;
|
||||
bm_bitmaps[n + i].info.ani.eff.in_subdir = in_subdir;
|
||||
if (in_subdir)
|
||||
bm_bitmaps[n + i].dir_type = CF_TYPE_TEMP_SUBDIR_LOOKUP;
|
||||
else
|
||||
bm_bitmaps[n + i].dir_type = dir_type;
|
||||
|
||||
bm_bitmaps[n + i].load_count++;
|
||||
|
||||
@@ -1497,8 +1530,8 @@ bitmap * bm_lock(int handle, ubyte bpp, ubyte flags, bool nodebug) {
|
||||
// read the file data
|
||||
if (gr_bm_lock(be->filename, handle, bitmapnum, bpp, flags, nodebug) == -1) {
|
||||
// oops, this isn't good - reset and return NULL
|
||||
bm_unlock(bitmapnum);
|
||||
bm_unload(bitmapnum);
|
||||
bm_unlock( handle );
|
||||
bm_unload( handle );
|
||||
|
||||
return NULL;
|
||||
}
|
||||
@@ -2067,6 +2100,61 @@ void bm_page_in_start() {
|
||||
gr_bm_page_in_start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Stuffs Pathtypes with an additional path leading to a subdir of the same name as the given file (minus file extension).
|
||||
* Used for allowing frames of .eff animations to be found in their own subdirectories.
|
||||
*
|
||||
* Example: if called with "debris.eff" and that file is in data/maps, then Pathtypes[CF_TYPE_TEMP_SUBDIR_LOOKUP].path
|
||||
* will be stuffed with data/maps/debris, allowing data/maps/debris/debris_0000.dds (etc) to be found
|
||||
*/
|
||||
bool set_temp_subdir_pathtype(const char *filename) {
|
||||
// Gets the absolute path of the file, removes the part that is identical with the
|
||||
// absolute root path and appends the filename to it (without extension), giving us
|
||||
// a relative path that can be temporarily stuffed into Pathtypes so the frames can be found
|
||||
|
||||
char fullpath[MAX_PATH]; // Absolute path to the given file
|
||||
char fullrootpath[MAX_PATH]; // Absolute root path
|
||||
int size, offset; // Needed for cf_find_file_location, but not used
|
||||
|
||||
cf_create_default_path_string(fullrootpath, sizeof(fullrootpath) - 1, CF_TYPE_ROOT, NULL);
|
||||
if (!cf_find_file_location(filename, CF_TYPE_ANY, sizeof(fullpath)-1, fullpath, &size, &offset)) {
|
||||
mprintf(("BMPMAN: Failed to set temporary pathtype for %s: file not found!\n", filename));
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifndef NDEBUG
|
||||
if (strlen(fullpath) < strlen(fullrootpath)) {
|
||||
mprintf(("BMPMAN: Path to %s was shorter than the root path, programmer thought it could never happen!\n%s\n%s\n", filename, fullpath, fullrootpath));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
mprintf(("BMPMAN: Setting temporary pathtype for %s... ", filename));
|
||||
|
||||
char *trimmed_path; // The differing portion of fullpath and fullrootpath
|
||||
trimmed_path = &fullpath[strlen(fullrootpath)];
|
||||
|
||||
char *extpos = strstr(trimmed_path, "."); // Where the file extension begins
|
||||
char basepath[MAX_PATH]; // This will hold the final, relative path
|
||||
|
||||
// Copy the relative path of the given file to basepath, excluding the extension
|
||||
strncpy(basepath, trimmed_path, extpos-trimmed_path);
|
||||
|
||||
// Make sure it's null-terminated right
|
||||
basepath[(int)(extpos-trimmed_path)] = '\0';
|
||||
|
||||
// Free the old string first, if it's not the const initial empty string
|
||||
if (Pathtypes[CF_TYPE_TEMP_SUBDIR_LOOKUP].path[0] != '\0') {
|
||||
vm_free(Pathtypes[CF_TYPE_TEMP_SUBDIR_LOOKUP].path);
|
||||
}
|
||||
|
||||
Pathtypes[CF_TYPE_TEMP_SUBDIR_LOOKUP].path = vm_strdup(basepath);
|
||||
|
||||
mprintf(("OK. Temporary pathtype is now %s.\n", Pathtypes[CF_TYPE_TEMP_SUBDIR_LOOKUP].path));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void bm_page_in_stop() {
|
||||
int i;
|
||||
|
||||
@@ -2085,13 +2173,19 @@ void bm_page_in_stop() {
|
||||
if ((bm_bitmaps[i].type != BM_TYPE_NONE) && (bm_bitmaps[i].type != BM_TYPE_RENDER_TARGET_DYNAMIC) && (bm_bitmaps[i].type != BM_TYPE_RENDER_TARGET_STATIC)) {
|
||||
if (bm_bitmaps[i].preloaded) {
|
||||
if (bm_preloading) {
|
||||
if (bm_bitmaps[i].type == BM_TYPE_EFF && bm_bitmaps[i].info.ani.eff.in_subdir) {
|
||||
set_temp_subdir_pathtype(bm_bitmaps[i].filename);
|
||||
}
|
||||
|
||||
if (!gr_preload(bm_bitmaps[i].handle, (bm_bitmaps[i].preloaded == 2))) {
|
||||
mprintf(("Out of VRAM. Done preloading.\n"));
|
||||
bm_preloading = 0;
|
||||
}
|
||||
} else {
|
||||
bm_lock(bm_bitmaps[i].handle, (bm_bitmaps[i].used_flags == BMP_AABITMAP) ? 8 : 16, bm_bitmaps[i].used_flags);
|
||||
bm_unlock(bm_bitmaps[i].handle);
|
||||
if (bm_bitmaps[i].ref_count >= 1) {
|
||||
bm_unlock( bm_bitmaps[i].handle );
|
||||
}
|
||||
}
|
||||
|
||||
n++;
|
||||
|
||||
@@ -540,8 +540,15 @@ void warp_camera::get_info(vec3d *position, matrix *orientation)
|
||||
//*************************subtitle*************************
|
||||
|
||||
#define MAX_SUBTITLE_LINES 64
|
||||
subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char* in_imageanim, float in_display_time, float in_fade_time, const color *in_text_color, int in_text_fontnum, bool center_x, bool center_y, int in_width, int in_height, bool in_post_shaded)
|
||||
subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char* in_imageanim, float in_display_time,
|
||||
float in_fade_time, const color *in_text_color, int in_text_fontnum, bool center_x, bool center_y, int in_width,
|
||||
int in_height, bool in_post_shaded)
|
||||
:display_time(-1.0f), fade_time(-1.0f), text_fontnum(-1), time_displayed(-1.0f), time_displayed_end(-1.0f),
|
||||
post_shaded(false)
|
||||
{
|
||||
// Initialize color
|
||||
gr_init_color(&text_color, 0, 0, 0);
|
||||
|
||||
SCP_string text_buf;
|
||||
|
||||
// basic init, this always has to be done
|
||||
|
||||
@@ -502,7 +502,7 @@ int cf_exists(const char *filename, int dir_type)
|
||||
if ( (filename == NULL) || !strlen(filename) )
|
||||
return 0;
|
||||
|
||||
return (cf_find_file_location(filename, dir_type, 0, NULL, &offset, NULL) && !offset);
|
||||
return (cf_find_file_location(filename, dir_type, 0, NULL, NULL, &offset) && !offset);
|
||||
}
|
||||
|
||||
// Goober5000
|
||||
|
||||
@@ -1259,7 +1259,7 @@ void game_loading_callback_close()
|
||||
// Make sure bar shows all the way over.
|
||||
game_loading_callback(COUNT_ESTIMATE);
|
||||
|
||||
int real_count = game_busy_callback( NULL );
|
||||
int real_count __attribute__((__unused__)) = game_busy_callback( NULL );
|
||||
Mouse_hidden = 0;
|
||||
|
||||
Game_loading_callback_inited = 0;
|
||||
@@ -1423,7 +1423,7 @@ int game_start_mission()
|
||||
{
|
||||
mprintf(( "=================== STARTING LEVEL LOAD ==================\n" ));
|
||||
|
||||
int s1 = timer_get_milliseconds();
|
||||
int s1 __attribute__((__unused__)) = timer_get_milliseconds();
|
||||
|
||||
// clear post processing settings
|
||||
gr_post_process_set_defaults();
|
||||
@@ -1480,7 +1480,7 @@ int game_start_mission()
|
||||
|
||||
bm_print_bitmaps();
|
||||
|
||||
int e1 = timer_get_milliseconds();
|
||||
int e1 __attribute__((__unused__)) = timer_get_milliseconds();
|
||||
|
||||
mprintf(("Level load took %f seconds.\n", (e1 - s1) / 1000.0f ));
|
||||
|
||||
@@ -1739,7 +1739,7 @@ char full_path[1024];
|
||||
*/
|
||||
void game_init()
|
||||
{
|
||||
int s1, e1;
|
||||
int s1 __attribute__((__unused__)), e1 __attribute__((__unused__));
|
||||
const char *ptr;
|
||||
char whee[MAX_PATH_LEN];
|
||||
|
||||
|
||||
@@ -3,7 +3,11 @@
|
||||
|
||||
|
||||
// throw
|
||||
#ifdef HAVE_CXX11
|
||||
void * operator new (size_t size)
|
||||
#else
|
||||
void * operator new (size_t size) throw (std::bad_alloc)
|
||||
#endif // CPP11_STD
|
||||
{
|
||||
void *p = vm_malloc_q(size);
|
||||
|
||||
@@ -19,7 +23,11 @@ void operator delete (void *p) throw()
|
||||
vm_free(p);
|
||||
}
|
||||
|
||||
#ifdef HAVE_CXX11
|
||||
void * operator new [] (size_t size)
|
||||
#else
|
||||
void * operator new [] (size_t size) throw (std::bad_alloc)
|
||||
#endif // CPP11_STD
|
||||
{
|
||||
void *p = vm_malloc_q(size);
|
||||
|
||||
|
||||
@@ -4,6 +4,25 @@
|
||||
|
||||
#include <new>
|
||||
|
||||
#ifdef HAVE_CXX11
|
||||
// throw
|
||||
extern void * operator new (size_t size);
|
||||
|
||||
extern void operator delete (void *p) throw();
|
||||
|
||||
extern void * operator new [] (size_t size);
|
||||
|
||||
extern void operator delete [] (void *p) throw();
|
||||
|
||||
// no-throw
|
||||
extern void * operator new (size_t size, const std::nothrow_t&) throw();
|
||||
|
||||
extern void operator delete (void *p, const std::nothrow_t&) throw();
|
||||
|
||||
extern void * operator new [] (size_t size, const std::nothrow_t&) throw();
|
||||
|
||||
extern void operator delete [] (void *p, const std::nothrow_t&) throw();
|
||||
#else
|
||||
// throw
|
||||
extern void * operator new (size_t size) throw (std::bad_alloc);
|
||||
|
||||
@@ -21,5 +40,6 @@ extern void operator delete (void *p, const std::nothrow_t&) throw();
|
||||
extern void * operator new [] (size_t size, const std::nothrow_t&) throw();
|
||||
|
||||
extern void operator delete [] (void *p, const std::nothrow_t&) throw();
|
||||
#endif
|
||||
|
||||
#endif // _FSMEMORY_H
|
||||
@@ -22,6 +22,7 @@
|
||||
#define IAM_64BIT 1
|
||||
#endif
|
||||
|
||||
|
||||
#include "windows_stub/config.h"
|
||||
|
||||
// value to represent an uninitialized state in any int or uint
|
||||
@@ -680,5 +681,113 @@ public:
|
||||
#include "globalincs/vmallocator.h"
|
||||
#include "globalincs/safe_strings.h"
|
||||
|
||||
// c++11 standard detection
|
||||
// for GCC with autotools, see AX_CXX_COMPILE_STDCXX_11 macro in configure.ac
|
||||
// this sets HAVE_CXX11 & -std=c++0x or -std=c++11 appropriately
|
||||
|
||||
// Use the visual studio version to detect C++11 support
|
||||
#if _MSC_VER >= 1600
|
||||
# define HAVE_CXX11
|
||||
#endif
|
||||
// clang doesn't seem to have a feature check for is_trivial
|
||||
// oh well, assume it'll be covered by one of the other two checks...
|
||||
// http://clang.llvm.org/docs/LanguageExtensions.html#feature_check
|
||||
#if defined(__clang__)
|
||||
#if __has_feature(cxx_static_assert)
|
||||
#if __has_feature(cxx_auto_type)
|
||||
#define HAVE_CXX11
|
||||
#endif // __has_feature(cxx_auto_type)
|
||||
#endif // __has_feature(cxx_static_assert)
|
||||
#endif // defined(__clang__)
|
||||
// TODO: sort out cmake/gcc
|
||||
|
||||
// DEBUG compile time catch for dangerous uses of memset/memcpy/memmove
|
||||
// would prefer std::is_trivially_copyable but it's not supported by gcc yet
|
||||
// ref: http://gcc.gnu.org/onlinedocs/libstdc++/manual/status.html
|
||||
#ifndef NDEBUG
|
||||
#if defined(HAVE_CXX11)
|
||||
// feature support seems to be: gcc clang msvc
|
||||
// auto 4.4 2.9 2010
|
||||
// std::is_trivial 4.5 ? 2012 (2010 only duplicates std::is_pod)
|
||||
// static_assert 4.3 2.9 2010
|
||||
#include <type_traits>
|
||||
#include <cstring>
|
||||
|
||||
// MEMSET!
|
||||
const auto ptr_memset = std::memset;
|
||||
#define memset memset_if_trivial_else_error
|
||||
|
||||
template<typename T>
|
||||
void *memset_if_trivial_else_error(T *memset_data, int ch, size_t count)
|
||||
{
|
||||
static_assert(std::is_trivial<T>::value, "memset on non-trivial object");
|
||||
return ptr_memset(memset_data, ch, count);
|
||||
}
|
||||
|
||||
// assume memset on a void* is "safe"
|
||||
// only used in cutscene/mveplayer.cpp:mve_video_createbuf()
|
||||
inline void *memset_if_trivial_else_error(void *memset_data, int ch, size_t count)
|
||||
{
|
||||
return ptr_memset(memset_data, ch, count);
|
||||
}
|
||||
|
||||
// MEMCPY!
|
||||
const auto ptr_memcpy = std::memcpy;
|
||||
#define memcpy memcpy_if_trivial_else_error
|
||||
|
||||
template<typename T, typename U>
|
||||
void *memcpy_if_trivial_else_error(T *memcpy_dest, U *src, size_t count)
|
||||
{
|
||||
static_assert(std::is_trivial<T>::value, "memcpy on non-trivial object T");
|
||||
static_assert(std::is_trivial<U>::value, "memcpy on non-trivial object U");
|
||||
return ptr_memcpy(memcpy_dest, src, count);
|
||||
}
|
||||
|
||||
// assume memcpy with void* is "safe"
|
||||
// used in:
|
||||
// globalincs/systemvars.cpp:insertion_sort()
|
||||
// network/chat_api.cpp:AddChatCommandToQueue()
|
||||
// network/multi_obj.cpp:multi_oo_sort_func()
|
||||
// parse/lua.cpp:ade_get_args() && ade_set_args()
|
||||
//
|
||||
// probably should setup a static_assert on insertion_sort as well
|
||||
template<typename U>
|
||||
void *memcpy_if_trivial_else_error(void *memcpy_dest, U *memcpy_src, size_t count)
|
||||
{
|
||||
static_assert(std::is_trivial<U>::value, "memcpy on non-trivial object U");
|
||||
return ptr_memcpy(memcpy_dest, memcpy_src, count);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void *memcpy_if_trivial_else_error(T *memcpy_dest, void *memcpy_src, size_t count)
|
||||
{
|
||||
static_assert(std::is_trivial<T>::value, "memcpy on non-trivial object T");
|
||||
return ptr_memcpy(memcpy_dest, memcpy_src, count);
|
||||
}
|
||||
template<typename T>
|
||||
void *memcpy_if_trivial_else_error(T *memcpy_dest, const void *memcpy_src, size_t count)
|
||||
{
|
||||
static_assert(std::is_trivial<T>::value, "memcpy on non-trivial object T");
|
||||
return ptr_memcpy(memcpy_dest, memcpy_src, count);
|
||||
}
|
||||
|
||||
inline void *memcpy_if_trivial_else_error(void *memcpy_dest, void *memcpy_src, size_t count)
|
||||
{
|
||||
return ptr_memcpy(memcpy_dest, memcpy_src, count);
|
||||
}
|
||||
|
||||
// MEMMOVE!
|
||||
const auto ptr_memmove = std::memmove;
|
||||
#define memmove memmove_if_trivial_else_error
|
||||
|
||||
template<typename T, typename U>
|
||||
void *memmove_if_trivial_else_error(T *memmove_dest, U *memmove_src, size_t count)
|
||||
{
|
||||
static_assert(std::is_trivial<T>::value, "memmove on non-trivial object T");
|
||||
static_assert(std::is_trivial<U>::value, "memmove on non-trivial object U");
|
||||
return ptr_memmove(memmove_dest, memmove_src, count);
|
||||
}
|
||||
#endif // HAVE_CXX11
|
||||
#endif // NDEBUG
|
||||
|
||||
#endif // PS_TYPES_H
|
||||
@@ -545,6 +545,11 @@ void hud_shield_quadrant_hit(object *objp, int quadrant)
|
||||
shield_hit_info *shi;
|
||||
int num;
|
||||
|
||||
if (Game_mode & GM_STANDALONE_SERVER)
|
||||
return;
|
||||
|
||||
Assertion(objp != NULL, "hud_shield_quadrant_hit() called with a NULL objp; get a coder!\n");
|
||||
|
||||
if ( objp->type != OBJ_SHIP )
|
||||
return;
|
||||
|
||||
@@ -559,12 +564,16 @@ void hud_shield_quadrant_hit(object *objp, int quadrant)
|
||||
return;
|
||||
}
|
||||
|
||||
Assertion(shi->shield_hit_timers.size() > 0, "Shield hit info object for object '%s' has a size %d shield_hit_timers; get a coder!\n", Ships[objp->instance].ship_name, shi->shield_hit_timers.size());
|
||||
Assertion(shi->hull_hit_index < shi->shield_hit_timers.size(), "Shield hit info object for object '%s' has a hull_hit_index of %d (should be between 0 and %d); get a coder!\n", Ships[objp->instance].ship_name, shi->hull_hit_index, shi->shield_hit_timers.size() - 1);
|
||||
|
||||
if ( quadrant >= 0 ) {
|
||||
if ( !(Ship_info[Ships[objp->instance].ship_info_index].flags2 & SIF2_MODEL_POINT_SHIELDS) )
|
||||
num = Quadrant_xlate[quadrant];
|
||||
else
|
||||
num = quadrant;
|
||||
|
||||
Assertion(num < shi->hull_hit_index, "Shield hit info object for object '%s' hit on quadrant #%d, despite having a hull_hit_index of %d; get a coder!\n", Ships[objp->instance].ship_name, num, shi->hull_hit_index);
|
||||
shi->shield_hit_timers[num] = timestamp(SHIELD_HIT_DURATION_SHORT);
|
||||
} else {
|
||||
shi->shield_hit_timers[shi->hull_hit_index] = timestamp(SHIELD_HIT_DURATION_SHORT);
|
||||
|
||||
@@ -1373,11 +1373,10 @@ int hud_squadmsg_send_wing_command( int wingnum, int command, int send_message,
|
||||
|
||||
target_shipname = NULL;
|
||||
target_team = -1;
|
||||
if ( ainfo->target_objnum != -1) {
|
||||
if ( Objects[ainfo->target_objnum].type == OBJ_SHIP ) {
|
||||
target_shipname = Ships[Objects[ainfo->target_objnum].instance].ship_name; // I think this is right
|
||||
target_team = Ships[Objects[ainfo->target_objnum].instance].team;
|
||||
}
|
||||
|
||||
if ( Objects[ainfo->target_objnum].type == OBJ_SHIP ) {
|
||||
target_shipname = Ships[Objects[ainfo->target_objnum].instance].ship_name; // I think this is right
|
||||
target_team = Ships[Objects[ainfo->target_objnum].instance].team;
|
||||
}
|
||||
|
||||
Assert ( ainfo->shipnum != -1 );
|
||||
|
||||
@@ -2243,6 +2243,7 @@ void labviewer_make_weap_window(Button* caller)
|
||||
delete type_nodes[i];
|
||||
}
|
||||
}
|
||||
delete[] type_nodes;
|
||||
|
||||
Lab_mode = LAB_MODE_WEAPON;
|
||||
|
||||
|
||||
@@ -159,6 +159,8 @@ void GUISystem::ParseClassInfo(char* filename)
|
||||
flag = sciep->Parse();
|
||||
if (flag) {
|
||||
list_append(&ScreenClassInfo, sciep);
|
||||
} else {
|
||||
delete sciep;
|
||||
}
|
||||
} while (flag);
|
||||
|
||||
|
||||
@@ -1534,6 +1534,9 @@ void message_queue_process()
|
||||
|
||||
// Don't play death scream unless a small ship.
|
||||
if ( q->builtin_type == MESSAGE_WINGMAN_SCREAM ) {
|
||||
if (Message_shipnum < 0) {
|
||||
goto all_done;
|
||||
}
|
||||
if (!((Ship_info[Ships[Message_shipnum].ship_info_index].flags & SIF_SMALL_SHIP) || (Ships[Message_shipnum].flags2 & SF2_ALWAYS_DEATH_SCREAM)) ) {
|
||||
goto all_done;
|
||||
}
|
||||
@@ -1917,7 +1920,7 @@ void message_send_builtin_to_player( int type, ship *shipp, int priority, int ti
|
||||
char *who_from;
|
||||
int best_match = -1;
|
||||
|
||||
matching_builtin *current_builtin = new matching_builtin();
|
||||
matching_builtin current_builtin;
|
||||
SCP_vector <matching_builtin> matching_builtins;
|
||||
|
||||
|
||||
@@ -1979,52 +1982,52 @@ void message_send_builtin_to_player( int type, ship *shipp, int priority, int ti
|
||||
// check the type of message
|
||||
if ( !stricmp(Messages[i].name, name) ) {
|
||||
// condition 1: we have a type match
|
||||
current_builtin->message_index = i;
|
||||
current_builtin->type_of_match = BUILTIN_MATCHES_TYPE;
|
||||
current_builtin.message_index = i;
|
||||
current_builtin.type_of_match = BUILTIN_MATCHES_TYPE;
|
||||
|
||||
// check the species of this persona (if required)
|
||||
if ( (persona_species >= 0) && (Personas[Messages[i].persona_index].species == persona_species) ) {
|
||||
// condition 2: we have a type + species match
|
||||
current_builtin->type_of_match = BUILTIN_MATCHES_SPECIES;
|
||||
current_builtin.type_of_match = BUILTIN_MATCHES_SPECIES;
|
||||
}
|
||||
|
||||
// check the exact persona (if required)
|
||||
// NOTE: doesn't need to be nested under the species condition above
|
||||
if ( (persona_index >= 0) && (Messages[i].persona_index == persona_index) ) {
|
||||
// condition 3: type + species + persona index match
|
||||
current_builtin->type_of_match = BUILTIN_MATCHES_PERSONA_CHECK_MOOD;
|
||||
current_builtin.type_of_match = BUILTIN_MATCHES_PERSONA_CHECK_MOOD;
|
||||
}
|
||||
|
||||
// check if the personas mood suits this particular message, first check if it is excluded
|
||||
if (!Messages[i].excluded_moods.empty() && (current_builtin->type_of_match == BUILTIN_MATCHES_PERSONA_CHECK_MOOD)) {
|
||||
if (!Messages[i].excluded_moods.empty() && (current_builtin.type_of_match == BUILTIN_MATCHES_PERSONA_CHECK_MOOD)) {
|
||||
for (SCP_vector<int>::iterator iter = Messages[i].excluded_moods.begin(); iter != Messages[i].excluded_moods.end(); ++iter) {
|
||||
if (*iter == Current_mission_mood) {
|
||||
current_builtin->type_of_match = BUILTIN_MATCHES_PERSONA_EXCLUDED;
|
||||
current_builtin.type_of_match = BUILTIN_MATCHES_PERSONA_EXCLUDED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (current_builtin->type_of_match == BUILTIN_MATCHES_PERSONA_CHECK_MOOD) {
|
||||
if (current_builtin.type_of_match == BUILTIN_MATCHES_PERSONA_CHECK_MOOD) {
|
||||
if (Current_mission_mood == Messages[i].mood) {
|
||||
current_builtin->type_of_match = BUILTIN_MATCHES_PERSONA_MOOD;
|
||||
current_builtin.type_of_match = BUILTIN_MATCHES_PERSONA_MOOD;
|
||||
}
|
||||
else {
|
||||
current_builtin->type_of_match = BUILTIN_MATCHES_PERSONA;
|
||||
current_builtin.type_of_match = BUILTIN_MATCHES_PERSONA;
|
||||
}
|
||||
}
|
||||
|
||||
if (current_builtin->type_of_match == best_match) {
|
||||
if (current_builtin.type_of_match == best_match) {
|
||||
num_matching_builtins++;
|
||||
}
|
||||
// otherwise check to see if the this is the best kind of match we've found so far
|
||||
else if (current_builtin->type_of_match > best_match) {
|
||||
best_match = current_builtin->type_of_match;
|
||||
else if (current_builtin.type_of_match > best_match) {
|
||||
best_match = current_builtin.type_of_match;
|
||||
num_matching_builtins = 1;
|
||||
}
|
||||
|
||||
// add the match to our list
|
||||
matching_builtins.push_back(*current_builtin);
|
||||
matching_builtins.push_back(current_builtin);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5832,42 +5832,38 @@ int get_mission_info(const char *filename, mission *mission_p, bool basic)
|
||||
if (p) *p = 0; // remove any extension
|
||||
strcat_s(real_fname, FS_MISSION_FILE_EXT); // append mission extension
|
||||
|
||||
int rval, filelength;
|
||||
int filelength;
|
||||
|
||||
// if mission_p is NULL, make it point to The_mission
|
||||
if ( mission_p == NULL )
|
||||
mission_p = &The_mission;
|
||||
|
||||
do {
|
||||
CFILE *ftemp = cfopen(real_fname, "rt");
|
||||
if (!ftemp) {
|
||||
rval = -1;
|
||||
break;
|
||||
}
|
||||
CFILE *ftemp = cfopen(real_fname, "rt");
|
||||
if (!ftemp) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// 7/9/98 -- MWA -- check for 0 length file.
|
||||
filelength = cfilelength(ftemp);
|
||||
cfclose(ftemp);
|
||||
if (filelength == 0) {
|
||||
rval = -1;
|
||||
break;
|
||||
}
|
||||
// 7/9/98 -- MWA -- check for 0 length file.
|
||||
filelength = cfilelength(ftemp);
|
||||
cfclose(ftemp);
|
||||
if (filelength == 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
read_file_text(real_fname, CF_TYPE_MISSIONS);
|
||||
mission_p->Reset();
|
||||
parse_init(basic);
|
||||
parse_mission_info(mission_p, basic);
|
||||
}
|
||||
catch (const parse::ParseException& e)
|
||||
{
|
||||
mprintf(("MISSIONS: Unable to parse '%s'! Error message = %s.\n", real_fname, e.what()));
|
||||
break;
|
||||
}
|
||||
} while (0);
|
||||
try
|
||||
{
|
||||
read_file_text(real_fname, CF_TYPE_MISSIONS);
|
||||
mission_p->Reset();
|
||||
parse_init(basic);
|
||||
parse_mission_info(mission_p, basic);
|
||||
}
|
||||
catch (const parse::ParseException& e)
|
||||
{
|
||||
mprintf(("MISSIONS: Unable to parse '%s'! Error message = %s.\n", real_fname, e.what()));
|
||||
return -1;
|
||||
}
|
||||
|
||||
return rval;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -2480,7 +2480,7 @@ int model_load(char *filename, int n_subsystems, model_subsystem *subsystems, in
|
||||
|
||||
pm = new polymodel;
|
||||
Polygon_models[num] = pm;
|
||||
|
||||
|
||||
pm->n_paths = 0;
|
||||
pm->paths = NULL;
|
||||
|
||||
|
||||
@@ -585,6 +585,11 @@ void multi_options_process_packet(unsigned char *data, header *hinfo)
|
||||
// find out who is sending this data
|
||||
player_index = find_player_id(hinfo->id);
|
||||
|
||||
if (player_index < 0) {
|
||||
nprintf(("Network", "Received packet from unknown player!\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
// get the packet code
|
||||
GET_DATA(code);
|
||||
switch(code){
|
||||
|
||||
@@ -4511,7 +4511,8 @@ void multi_pxo_pinfo_build_vals()
|
||||
if (fs->stats.last_flown == 0) {
|
||||
strcpy_s(Multi_pxo_pinfo_vals[7], XSTR("No missions flown", 970) );
|
||||
} else {
|
||||
tm *tmr = gmtime( (time_t*)&fs->stats.last_flown );
|
||||
time_t tmp_lf = fs->stats.last_flown; // don't cast a pointer to a type that can be either 32 or 64bit
|
||||
tm *tmr = gmtime( &tmp_lf );
|
||||
|
||||
if (tmr != NULL)
|
||||
strftime(Multi_pxo_pinfo_vals[7], 30, "%m/%d/%y %H:%M", tmr);
|
||||
|
||||
@@ -1599,6 +1599,12 @@ void multi_create_standalone_object()
|
||||
|
||||
vm_vec_zero(&v);
|
||||
objnum = observer_create(&m,&v);
|
||||
|
||||
if (objnum < 0) {
|
||||
Error(LOCATION, "Failed to create standalone observer object! Please investigate!");
|
||||
return;
|
||||
}
|
||||
|
||||
Player_obj = &Objects[objnum];
|
||||
obj_set_flags(Player_obj, Player_obj->flags & (~OF_COLLIDES) );
|
||||
//obj_set_flags(Player_obj, Player_obj->flags | OF_SHOULD_BE_DEAD);
|
||||
|
||||
@@ -35,7 +35,8 @@ void outwnd_print(const char *id = NULL, const char *temp = NULL);
|
||||
bool outwnd_inited = false;
|
||||
ubyte Outwnd_no_filter_file = 0; // 0 = .cfg file found, 1 = not found and warning not printed yet, 2 = not found and warning printed
|
||||
|
||||
struct outwnd_filter_struct {
|
||||
class outwnd_filter_struct {
|
||||
public:
|
||||
char name[NAME_LENGTH];
|
||||
bool enabled;
|
||||
|
||||
@@ -75,22 +76,16 @@ void load_filter_info(void)
|
||||
if (!fp) {
|
||||
Outwnd_no_filter_file = 1;
|
||||
|
||||
memset( &new_filter, 0, sizeof(outwnd_filter_struct) );
|
||||
strcpy_s( new_filter.name, "error" );
|
||||
new_filter.enabled = true;
|
||||
|
||||
OutwndFilter.push_back( new_filter );
|
||||
|
||||
memset( &new_filter, 0, sizeof(outwnd_filter_struct) );
|
||||
strcpy_s( new_filter.name, "general" );
|
||||
new_filter.enabled = true;
|
||||
|
||||
OutwndFilter.push_back( new_filter );
|
||||
|
||||
memset( &new_filter, 0, sizeof(outwnd_filter_struct) );
|
||||
strcpy_s( new_filter.name, "warning" );
|
||||
new_filter.enabled = true;
|
||||
|
||||
OutwndFilter.push_back( new_filter );
|
||||
|
||||
return;
|
||||
@@ -99,7 +94,6 @@ void load_filter_info(void)
|
||||
Outwnd_no_filter_file = 0;
|
||||
|
||||
while ( fgets(inbuf, NAME_LENGTH+3, fp) ) {
|
||||
memset( &new_filter, 0, sizeof(outwnd_filter_struct) );
|
||||
|
||||
if (*inbuf == '+')
|
||||
new_filter.enabled = true;
|
||||
|
||||
@@ -528,84 +528,6 @@ void palette_update(const char *name_with_extension, int restrict_font_to_128)
|
||||
}
|
||||
}
|
||||
|
||||
ubyte *palette_get_fade_table()
|
||||
{
|
||||
int i,l;
|
||||
|
||||
if ( palman_screen_signature != gr_screen.signature ) {
|
||||
palman_screen_signature = gr_screen.signature;
|
||||
palette_fade_table_calculated = 0;
|
||||
}
|
||||
|
||||
|
||||
if ( !palette_fade_table_calculated ) {
|
||||
//mprintf(( "Creating fading table..." ));
|
||||
|
||||
for (i=0; i<256; i++ ) {
|
||||
int r, g, b;
|
||||
int ur, ug, ub;
|
||||
r = gr_palette[i*3+0];
|
||||
g = gr_palette[i*3+1];
|
||||
b = gr_palette[i*3+2];
|
||||
|
||||
if ( palman_is_nondarkening(r,g,b)) {
|
||||
// Make pure white not fade
|
||||
for (l=0; l<32; l++ ) {
|
||||
gr_fade_table[((l+1)*256)+i] = (unsigned char)i;
|
||||
}
|
||||
} else {
|
||||
for (l=0; l<32; l++ ) {
|
||||
|
||||
if ( l < 24 ) {
|
||||
float f = (float)pow(i2fl(l)/23.0f, 1.0f/Gr_gamma);
|
||||
ur = fl2i(i2fl(r)*f); if ( ur > 255 ) ur = 255;
|
||||
ug = fl2i(i2fl(g)*f); if ( ug > 255 ) ug = 255;
|
||||
ub = fl2i(i2fl(b)*f); if ( ub > 255 ) ub = 255;
|
||||
} else {
|
||||
int x,y;
|
||||
int gi, gr, gg, gb;
|
||||
|
||||
gi = (r+g+b)/3;
|
||||
|
||||
#ifdef RGB_LIGHTING
|
||||
gr = r;
|
||||
gg = g;
|
||||
gb = gi*2;
|
||||
#else
|
||||
gr = r*2;
|
||||
gg = g*2;
|
||||
gb = b*2;
|
||||
#endif
|
||||
|
||||
x = l-24; // x goes from 0 to 7
|
||||
y = 31-l; // y goes from 7 to 0
|
||||
|
||||
ur = ((gr*x)+(r*y))/7; if ( ur > 255 ) ur = 255;
|
||||
ug = ((gg*x)+(g*y))/7; if ( ug > 255 ) ug = 255;
|
||||
ub = ((gb*x)+(b*y))/7; if ( ub > 255 ) ub = 255;
|
||||
}
|
||||
gr_fade_table[((l+1)*256)+i] = (unsigned char)palette_find( ur, ug, ub );
|
||||
|
||||
}
|
||||
}
|
||||
gr_fade_table[ (0*256)+i ] = gr_fade_table[ (1*256)+i ];
|
||||
gr_fade_table[ (33*256)+i ] = gr_fade_table[ (32*256)+i ];
|
||||
}
|
||||
|
||||
// Mirror the fade table
|
||||
for (i=0; i<34; i++ ) {
|
||||
for ( l = 0; l < 256; l++ ) {
|
||||
gr_fade_table[ ((67-i)*256)+l ] = gr_fade_table[ (i*256)+l ];
|
||||
}
|
||||
}
|
||||
|
||||
// mprintf(( "done\n" ));
|
||||
palette_fade_table_calculated = 1;
|
||||
}
|
||||
|
||||
return &gr_fade_table[0];
|
||||
}
|
||||
|
||||
|
||||
ubyte *palette_get_blend_table(float alpha)
|
||||
{
|
||||
|
||||
@@ -24,7 +24,6 @@ extern void palette_flush();
|
||||
// Functions to query a palette
|
||||
extern uint palette_compute_checksum( ubyte *pal ); // computes checksum of palette
|
||||
extern ubyte *palette_get_blend_table(float alpha);
|
||||
extern ubyte *palette_get_fade_table();
|
||||
|
||||
extern uint palette_find( int r, int g, int b );
|
||||
|
||||
|
||||
+1
-1
@@ -2632,7 +2632,7 @@ ADE_VIRTVAR(RotationalVelocityDamping, l_Physics, "number", "Rotational damping,
|
||||
return ade_set_args(L, "f", pih->pi->rotdamp);
|
||||
}
|
||||
|
||||
ADE_VIRTVAR(RotationalVelocityDesired, l_Physics, "lvector", "Desired rotational velocity", "number", "Desired rotational velocity, or 0 if handle is invalid")
|
||||
ADE_VIRTVAR(RotationalVelocityDesired, l_Physics, "vector", "Desired rotational velocity", "vector", "Desired rotational velocity, or null vector if handle is invalid")
|
||||
{
|
||||
physics_info_h *pih;
|
||||
vec3d *v3=NULL;
|
||||
|
||||
+81
-61
@@ -4392,7 +4392,7 @@ int sexp_and(int n)
|
||||
if (CAR(n) != -1)
|
||||
{
|
||||
result &= is_sexp_true(CAR(n));
|
||||
if ( Sexp_nodes[CAR(n)].value == SEXP_KNOWN_FALSE )
|
||||
if ( Sexp_nodes[CAR(n)].value == SEXP_KNOWN_FALSE || Sexp_nodes[CAR(n)].value == SEXP_NAN_FOREVER )
|
||||
return SEXP_KNOWN_FALSE; // if one of the AND clauses is FALSE, whole clause is false
|
||||
if ( Sexp_nodes[CAR(n)].value != SEXP_KNOWN_TRUE ) // if the value is still unknown, they all can't be true
|
||||
all_true = 0;
|
||||
@@ -4406,7 +4406,7 @@ int sexp_and(int n)
|
||||
|
||||
new_result = is_sexp_true(CDR(n));
|
||||
result &= new_result;
|
||||
if ( Sexp_nodes[CDR(n)].value == SEXP_KNOWN_FALSE )
|
||||
if ( Sexp_nodes[CDR(n)].value == SEXP_KNOWN_FALSE || Sexp_nodes[CDR(n)].value == SEXP_NAN_FOREVER )
|
||||
return SEXP_KNOWN_FALSE; // if one of the AND clauses is FALSE, whole clause is false
|
||||
if ( Sexp_nodes[CDR(n)].value != SEXP_KNOWN_TRUE ) // if the value is still unknown, they all can't be true
|
||||
all_true = 0;
|
||||
@@ -4435,7 +4435,7 @@ int sexp_and_in_sequence(int n)
|
||||
if (CAR(n) != -1)
|
||||
{
|
||||
result &= is_sexp_true(CAR(n));
|
||||
if ( Sexp_nodes[CAR(n)].value == SEXP_KNOWN_FALSE )
|
||||
if ( Sexp_nodes[CAR(n)].value == SEXP_KNOWN_FALSE || Sexp_nodes[CAR(n)].value == SEXP_NAN_FOREVER )
|
||||
return SEXP_KNOWN_FALSE; // if one of the AND clauses is FALSE, whole clause is false
|
||||
if ( Sexp_nodes[CAR(n)].value != SEXP_KNOWN_TRUE ) // if value is true, mark our all_true variable for later checking
|
||||
all_true = 0;
|
||||
@@ -4458,7 +4458,7 @@ int sexp_and_in_sequence(int n)
|
||||
if ( next_result && !result ) // if current result is true, and our running result is false, thngs didn't become true in order
|
||||
return SEXP_KNOWN_FALSE;
|
||||
result &= next_result;
|
||||
if ( Sexp_nodes[CDR(n)].value == SEXP_KNOWN_FALSE )
|
||||
if ( Sexp_nodes[CDR(n)].value == SEXP_KNOWN_FALSE || Sexp_nodes[CDR(n)].value == SEXP_NAN_FOREVER )
|
||||
return SEXP_KNOWN_FALSE; // if one of the OR clauses is TRUE, whole clause is true
|
||||
if ( Sexp_nodes[CDR(n)].value != SEXP_KNOWN_TRUE ) // if the value is still unknown, they all can't be false
|
||||
all_true = 0;
|
||||
@@ -4490,14 +4490,12 @@ int sexp_not(int n)
|
||||
if (CAR(n) != -1)
|
||||
{
|
||||
result = is_sexp_true(CAR(n));
|
||||
if ( Sexp_nodes[CAR(n)].value == SEXP_KNOWN_FALSE )
|
||||
if ( Sexp_nodes[CAR(n)].value == SEXP_KNOWN_FALSE || Sexp_nodes[CDR(n)].value == SEXP_NAN_FOREVER )
|
||||
return SEXP_KNOWN_TRUE; // not KNOWN_FALSE == KNOWN_TRUE;
|
||||
else if ( Sexp_nodes[CAR(n)].value == SEXP_KNOWN_TRUE ) // not KNOWN_TRUE == KNOWN_FALSE
|
||||
return SEXP_KNOWN_FALSE;
|
||||
else if ( Sexp_nodes[CAR(n)].value == SEXP_NAN ) // not NAN == TRUE (I think)
|
||||
return SEXP_TRUE;
|
||||
else if ( Sexp_nodes[CAR(n)].value == SEXP_NAN_FOREVER )
|
||||
return SEXP_TRUE;
|
||||
}
|
||||
else
|
||||
result = atoi(CTEXT(n));
|
||||
@@ -6242,7 +6240,7 @@ int sexp_directive_value(int n)
|
||||
replace_current_value = eval_sexp(n);
|
||||
}
|
||||
|
||||
if ((replace_current_value == SEXP_KNOWN_FALSE) || (replace_current_value == SEXP_FALSE) ) {
|
||||
if (replace_current_value == SEXP_FALSE) { // note: any SEXP_KNOWN_FALSE result will return SEXP_FALSE
|
||||
Directive_count += directive_value;
|
||||
}
|
||||
else {
|
||||
@@ -8367,12 +8365,8 @@ int eval_perform_actions(int n)
|
||||
}
|
||||
|
||||
// return whatever val was, but don't return known-*
|
||||
if (val == SEXP_KNOWN_TRUE)
|
||||
return SEXP_TRUE;
|
||||
else if (val == SEXP_KNOWN_FALSE)
|
||||
return SEXP_FALSE;
|
||||
else
|
||||
return val;
|
||||
// note: SEXP_KNOWN_TRUE/SEXP_KNOWN_FALSE are never returned from eval_sexp
|
||||
return val;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -8410,7 +8404,7 @@ int eval_when(int n, int when_op_num)
|
||||
|
||||
|
||||
// if value is true, perform the actions in the 'then' part
|
||||
if (val == SEXP_TRUE || val == SEXP_KNOWN_TRUE)
|
||||
if (val == SEXP_TRUE) // note: SEXP_KNOWN_TRUE is never returned from eval_sexp
|
||||
{
|
||||
// get the operator
|
||||
int exp = CAR(actions);
|
||||
@@ -8442,7 +8436,7 @@ int eval_when(int n, int when_op_num)
|
||||
}
|
||||
}
|
||||
// if-then-else has actions to perform under "else"
|
||||
else if ((val == SEXP_FALSE || val == SEXP_KNOWN_FALSE) && when_op_num == OP_IF_THEN_ELSE)
|
||||
else if (val == SEXP_FALSE && when_op_num == OP_IF_THEN_ELSE) // note: SEXP_KNOWN_FALSE is never returned from eval_sexp
|
||||
{
|
||||
// skip past the "if" action
|
||||
actions = CDR(actions);
|
||||
@@ -8460,10 +8454,8 @@ int eval_when(int n, int when_op_num)
|
||||
}
|
||||
|
||||
// invert val so that we behave like a when with opposite results
|
||||
if (val == SEXP_KNOWN_FALSE)
|
||||
val = SEXP_KNOWN_TRUE;
|
||||
else
|
||||
val = SEXP_TRUE;
|
||||
// note: SEXP_KNOWN_FALSE is never returned from eval_sexp
|
||||
val = SEXP_TRUE;
|
||||
}
|
||||
|
||||
if (is_blank_argument_op(when_op_num))
|
||||
@@ -8485,11 +8477,10 @@ int eval_when(int n, int when_op_num)
|
||||
// thanks to MageKing17 for noticing that we need to short-circuit on the correct node!
|
||||
int short_circuit_node = (arg_handler >= 0) ? arg_handler : cond;
|
||||
|
||||
if (Sexp_nodes[short_circuit_node].value == SEXP_KNOWN_FALSE)
|
||||
if (Sexp_nodes[short_circuit_node].value == SEXP_KNOWN_FALSE || Sexp_nodes[short_circuit_node].value == SEXP_NAN_FOREVER)
|
||||
return SEXP_KNOWN_FALSE; // no need to waste time on this anymore
|
||||
|
||||
if (val == SEXP_KNOWN_FALSE)
|
||||
return SEXP_FALSE; // can't return known false, as this would bypass future actions under the when
|
||||
// note: val can't be SEXP_KNOWN_FALSE at this point
|
||||
|
||||
return val;
|
||||
}
|
||||
@@ -8510,7 +8501,7 @@ int eval_cond(int n)
|
||||
|
||||
// if the conditional evaluated to true, then we must evaluate the rest of the expression returning
|
||||
// the value of this evaluation
|
||||
if (val == SEXP_TRUE || val == SEXP_KNOWN_TRUE)
|
||||
if (val == SEXP_TRUE) // note: any SEXP_KNOWN_TRUE result is returned as SEXP_TRUE
|
||||
{
|
||||
int actions, exp;
|
||||
|
||||
@@ -8566,6 +8557,13 @@ int test_argument_nodes_for_condition(int n, int condition_node, int *num_true,
|
||||
// evaluate conditional for current argument
|
||||
Sexp_replacement_arguments.push_back(Sexp_nodes[n].text);
|
||||
val = eval_sexp(condition_node);
|
||||
if ( Sexp_nodes[condition_node].value == SEXP_KNOWN_TRUE ||
|
||||
Sexp_nodes[condition_node].value == SEXP_KNOWN_FALSE) {
|
||||
val = Sexp_nodes[condition_node].value;
|
||||
} else if ( Sexp_nodes[condition_node].value == SEXP_NAN_FOREVER ) {
|
||||
// In accordance with SEXP_NAN/SEXP_NAN_FOREVER becoming SEXP_FALSE in eval_sexp()
|
||||
val = SEXP_KNOWN_FALSE;
|
||||
}
|
||||
|
||||
switch (val)
|
||||
{
|
||||
@@ -8640,6 +8638,13 @@ int test_argument_vector_for_condition(SCP_vector<char*> argument_vector, bool a
|
||||
// evaluate conditional for current argument
|
||||
Sexp_replacement_arguments.push_back(argument_vector[i]);
|
||||
val = eval_sexp(condition_node);
|
||||
if ( Sexp_nodes[condition_node].value == SEXP_KNOWN_TRUE ||
|
||||
Sexp_nodes[condition_node].value == SEXP_KNOWN_FALSE) {
|
||||
val = Sexp_nodes[condition_node].value;
|
||||
} else if ( Sexp_nodes[condition_node].value == SEXP_NAN_FOREVER ) {
|
||||
// In accordance with SEXP_NAN/SEXP_NAN_FOREVER becoming SEXP_FALSE in eval_sexp()
|
||||
val = SEXP_KNOWN_FALSE;
|
||||
}
|
||||
|
||||
switch (val)
|
||||
{
|
||||
@@ -8705,12 +8710,10 @@ int eval_any_of(int arg_handler_node, int condition_node)
|
||||
num_valid_arguments = test_argument_nodes_for_condition(n, condition_node, &num_true, &num_false, &num_known_true, &num_known_false);
|
||||
|
||||
// use the sexp_or algorithm
|
||||
if (num_known_true)
|
||||
return SEXP_KNOWN_TRUE;
|
||||
if (num_known_true || num_true)
|
||||
return SEXP_TRUE;
|
||||
else if (num_known_false == num_valid_arguments)
|
||||
return SEXP_KNOWN_FALSE;
|
||||
else if (num_true)
|
||||
return SEXP_TRUE;
|
||||
else
|
||||
return SEXP_FALSE;
|
||||
}
|
||||
@@ -8728,10 +8731,8 @@ int eval_every_of(int arg_handler_node, int condition_node)
|
||||
num_valid_arguments = test_argument_nodes_for_condition(n, condition_node, &num_true, &num_false, &num_known_true, &num_known_false);
|
||||
|
||||
// use the sexp_and algorithm
|
||||
if (num_known_false)
|
||||
if ((!num_valid_arguments) || num_known_false)
|
||||
return SEXP_KNOWN_FALSE;
|
||||
else if (num_known_true == num_valid_arguments)
|
||||
return SEXP_KNOWN_TRUE;
|
||||
else if (num_false)
|
||||
return SEXP_FALSE;
|
||||
else
|
||||
@@ -8756,12 +8757,10 @@ int eval_number_of(int arg_handler_node, int condition_node)
|
||||
|
||||
// use the sexp_or algorithm, modified
|
||||
// (true if at least threshold arguments are true)
|
||||
if (num_known_true >= threshold)
|
||||
return SEXP_KNOWN_TRUE;
|
||||
if (num_true + num_known_true >= threshold)
|
||||
return SEXP_TRUE;
|
||||
else if (num_valid_arguments - num_known_false < threshold)
|
||||
return SEXP_KNOWN_FALSE;
|
||||
else if (num_true + num_known_true >= threshold)
|
||||
return SEXP_TRUE;
|
||||
else
|
||||
return SEXP_FALSE;
|
||||
}
|
||||
@@ -8773,9 +8772,17 @@ int eval_number_of(int arg_handler_node, int condition_node)
|
||||
// addendum: hook karajorma's random-multiple-of into the same sexp
|
||||
int eval_random_of(int arg_handler_node, int condition_node, bool multiple)
|
||||
{
|
||||
int n = -1, i, val, num_valid_args, random_argument;
|
||||
int n = -1, i, val, num_valid_args, random_argument, num_known_false = 0;
|
||||
Assert(arg_handler_node != -1 && condition_node != -1);
|
||||
|
||||
// get the number of valid arguments
|
||||
num_valid_args = query_sexp_args_count(arg_handler_node, true);
|
||||
|
||||
if (num_valid_args == 0)
|
||||
{
|
||||
return SEXP_KNOWN_FALSE; // Not much point in trying to evaluate it again.
|
||||
}
|
||||
|
||||
// find which argument we picked, if we picked one
|
||||
if (!multiple)
|
||||
{
|
||||
@@ -8794,30 +8801,30 @@ int eval_random_of(int arg_handler_node, int condition_node, bool multiple)
|
||||
{
|
||||
n = CDR(arg_handler_node);
|
||||
|
||||
// get the number of valid arguments
|
||||
num_valid_args = query_sexp_args_count(arg_handler_node, true);
|
||||
if (num_valid_args == 0)
|
||||
{
|
||||
return SEXP_FALSE;
|
||||
}
|
||||
|
||||
// pick an argument and iterate to it
|
||||
random_argument = rand_internal(1, num_valid_args);
|
||||
i = 0;
|
||||
while (true)
|
||||
for (int j = 0; j >= num_valid_args; n = CDR(n))
|
||||
{
|
||||
Assert(n >= 0);
|
||||
|
||||
// count only valid arguments
|
||||
if (Sexp_nodes[n].flags & SNF_ARGUMENT_VALID)
|
||||
i++;
|
||||
if (Sexp_nodes[n].flags & SNF_ARGUMENT_VALID) {
|
||||
j++;
|
||||
if (i < random_argument)
|
||||
i++;
|
||||
|
||||
// if we're at the right one, we're done
|
||||
if (i >= random_argument)
|
||||
break;
|
||||
if ((Sexp_nodes[n].value == SEXP_KNOWN_FALSE) || (Sexp_nodes[n].value == SEXP_NAN_FOREVER))
|
||||
num_known_false++;
|
||||
|
||||
// iterate
|
||||
n = CDR(n);
|
||||
// if we're out of valid arguments, we're done
|
||||
if (j >= num_valid_args)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (num_known_false == num_valid_args) {
|
||||
return SEXP_KNOWN_FALSE; // We're going nowhere fast.
|
||||
}
|
||||
|
||||
// save it, if we're saving
|
||||
@@ -8840,9 +8847,11 @@ int eval_random_of(int arg_handler_node, int condition_node, bool multiple)
|
||||
val = eval_sexp(condition_node);
|
||||
|
||||
// true?
|
||||
if (val == SEXP_TRUE || val == SEXP_KNOWN_TRUE)
|
||||
if (val == SEXP_TRUE)
|
||||
{
|
||||
Sexp_applicable_argument_list.add_data(Sexp_nodes[n].text);
|
||||
} else if ((!multiple || num_valid_args == 1) && (Sexp_nodes[condition_node].value == SEXP_KNOWN_FALSE || Sexp_nodes[condition_node].value == SEXP_NAN_FOREVER)) {
|
||||
val = SEXP_KNOWN_FALSE; // If we can't randomly pick another one and this one is guaranteed never to be true, then give up now.
|
||||
}
|
||||
|
||||
// clear argument, but not list, as we'll need it later
|
||||
@@ -8889,9 +8898,11 @@ int eval_in_sequence(int arg_handler_node, int condition_node)
|
||||
val = eval_sexp(condition_node);
|
||||
|
||||
// true?
|
||||
if (val == SEXP_TRUE || val == SEXP_KNOWN_TRUE)
|
||||
if (val == SEXP_TRUE)
|
||||
{
|
||||
Sexp_applicable_argument_list.add_data(Sexp_nodes[n].text);
|
||||
} else if ((Sexp_nodes[condition_node].value == SEXP_KNOWN_FALSE) || (Sexp_nodes[condition_node].value == SEXP_NAN_FOREVER)) {
|
||||
val = SEXP_KNOWN_FALSE; // If we're wasting our time evaluating this ever again, just go ahead and short-circuit.
|
||||
}
|
||||
|
||||
// clear argument, but not list, as we'll need it later
|
||||
@@ -8951,19 +8962,22 @@ int eval_for_counter(int arg_handler_node, int condition_node)
|
||||
for (i = counter_start; ((counter_step > 0) ? i <= counter_stop : i >= counter_stop); i += counter_step)
|
||||
{
|
||||
sprintf(buf, "%d", i);
|
||||
argument_vector.push_back(strdup(buf));
|
||||
argument_vector.push_back(vm_strdup(buf));
|
||||
}
|
||||
|
||||
// test the whole argument vector
|
||||
num_valid_arguments = test_argument_vector_for_condition(argument_vector, true, condition_node, &num_true, &num_false, &num_known_true, &num_known_false);
|
||||
|
||||
while (!argument_vector.empty()) {
|
||||
vm_free(argument_vector.back());
|
||||
argument_vector.pop_back();
|
||||
}
|
||||
|
||||
// use the sexp_or algorithm
|
||||
if (num_known_true)
|
||||
return SEXP_KNOWN_TRUE;
|
||||
if (num_known_true || num_true)
|
||||
return SEXP_TRUE;
|
||||
else if (num_known_false == num_valid_arguments)
|
||||
return SEXP_KNOWN_FALSE;
|
||||
else if (num_true)
|
||||
return SEXP_TRUE;
|
||||
else
|
||||
return SEXP_FALSE;
|
||||
}
|
||||
@@ -22217,7 +22231,7 @@ int is_sexp_true(int cur_node, int referenced_node)
|
||||
{
|
||||
int result = eval_sexp(cur_node, referenced_node);
|
||||
|
||||
return ((result == SEXP_TRUE) || (result == SEXP_KNOWN_TRUE));
|
||||
return (result == SEXP_TRUE); // note: any SEXP_KNOWN_TRUE result will return SEXP_TRUE
|
||||
}
|
||||
|
||||
|
||||
@@ -22467,7 +22481,13 @@ int eval_sexp(int cur_node, int referenced_node)
|
||||
add_to_event_log_buffer(get_operator_index(cur_node), SEXP_KNOWN_FALSE);
|
||||
}
|
||||
return SEXP_FALSE;
|
||||
}
|
||||
}
|
||||
else if (Sexp_nodes[cur_node].value == SEXP_NAN_FOREVER) {
|
||||
if (Log_event) {
|
||||
add_to_event_log_buffer(get_operator_index(cur_node), SEXP_NAN_FOREVER);
|
||||
}
|
||||
return SEXP_FALSE;
|
||||
}
|
||||
|
||||
if (Sexp_nodes[cur_node].first != -1) {
|
||||
node = CAR(cur_node);
|
||||
@@ -24648,7 +24668,7 @@ int eval_sexp(int cur_node, int referenced_node)
|
||||
|
||||
// if we haven't returned, check the sexp value of the sexpression evaluation. A special
|
||||
// value of known true or known false means that we should set the sexp.value field for
|
||||
// short circuit eval (and return that special value as well).
|
||||
// short circuit eval.
|
||||
if (sexp_val == SEXP_KNOWN_TRUE) {
|
||||
Sexp_nodes[cur_node].value = SEXP_KNOWN_TRUE;
|
||||
return SEXP_TRUE;
|
||||
|
||||
+1
-1
@@ -1035,7 +1035,7 @@ typedef struct sexp_node {
|
||||
|
||||
typedef struct sexp_variable {
|
||||
int type;
|
||||
char text[256];
|
||||
char text[TOKEN_LENGTH];
|
||||
char variable_name[TOKEN_LENGTH];
|
||||
} sexp_variable;
|
||||
|
||||
|
||||
+84
-49
@@ -865,6 +865,8 @@ void init_ship_entry(ship_info *sip)
|
||||
|
||||
sip->weapon_model_draw_distance = 200.0f;
|
||||
|
||||
sip->ship_recoil_modifier = 1.0f;
|
||||
|
||||
sip->max_hull_strength = 100.0f;
|
||||
sip->max_shield_strength = 0.0f;
|
||||
|
||||
@@ -1431,11 +1433,10 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
|
||||
stuff_string(sip->short_name, F_NAME, NAME_LENGTH);
|
||||
else if(first_time)
|
||||
{
|
||||
char *srcpos, *srcend, *destpos, *destend;
|
||||
char *srcpos, *srcend, *destpos;
|
||||
srcpos = sip->name;
|
||||
destpos = sip->short_name;
|
||||
srcend = srcpos + strlen(sip->name);
|
||||
destend = destpos + sizeof(sip->short_name) - 1;
|
||||
while(srcpos < srcend)
|
||||
{
|
||||
if(*srcpos != ' ')
|
||||
@@ -2321,6 +2322,10 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
|
||||
stuff_bool_list(sip->draw_secondary_models, sip->num_secondary_banks);
|
||||
}
|
||||
|
||||
if (optional_string("$Ship Recoil Modifier:")){
|
||||
stuff_float(&sip->ship_recoil_modifier);
|
||||
}
|
||||
|
||||
if(optional_string("$Shields:")) {
|
||||
stuff_float(&sip->max_shield_strength);
|
||||
|
||||
@@ -6593,7 +6598,7 @@ void ship_add_cockpit_display(cockpit_display_info *display, int cockpit_model_n
|
||||
return;
|
||||
}
|
||||
|
||||
int i, tm_num, diffuse_target = -1, glow_target = -1, glow_handle = -1, diffuse_handle = -1;
|
||||
int i, tm_num, glow_target = -1, glow_handle = -1, diffuse_handle = -1;
|
||||
int w, h;
|
||||
cockpit_display new_display;
|
||||
|
||||
@@ -6604,7 +6609,6 @@ void ship_add_cockpit_display(cockpit_display_info *display, int cockpit_model_n
|
||||
{
|
||||
tm_num = pm->maps[i].FindTexture(display->filename);
|
||||
if ( tm_num >= 0 ) {
|
||||
diffuse_target = i*TM_NUM_TYPES;
|
||||
glow_target = i*TM_NUM_TYPES+TM_GLOW_TYPE;
|
||||
|
||||
diffuse_handle = pm->maps[i].textures[TM_BASE_TYPE].GetTexture();
|
||||
@@ -6763,7 +6767,7 @@ void ship_subsystems_delete(ship *shipp)
|
||||
void ship_delete( object * obj )
|
||||
{
|
||||
ship *shipp;
|
||||
int num, objnum;
|
||||
int num, objnum __attribute__((__unused__));
|
||||
|
||||
num = obj->instance;
|
||||
Assert( num >= 0);
|
||||
@@ -6936,24 +6940,24 @@ void ship_actually_depart(int shipnum, int method)
|
||||
}
|
||||
|
||||
// no destruction effects, not for player destruction and multiplayer, only self-destruction
|
||||
void ship_destroy_instantly(object *ship_obj, int shipnum)
|
||||
void ship_destroy_instantly(object *ship_objp, int shipnum)
|
||||
{
|
||||
Assert(ship_obj->type == OBJ_SHIP);
|
||||
Assert(!(ship_obj == Player_obj));
|
||||
Assert(ship_objp->type == OBJ_SHIP);
|
||||
Assert(!(ship_objp == Player_obj));
|
||||
Assert(!(Game_mode & GM_MULTIPLAYER));
|
||||
|
||||
// undocking and death preparation
|
||||
ship_stop_fire_primary(ship_obj);
|
||||
ai_deathroll_start(ship_obj);
|
||||
ship_stop_fire_primary(ship_objp);
|
||||
ai_deathroll_start(ship_objp);
|
||||
|
||||
mission_log_add_entry(LOG_SELF_DESTRUCTED, Ships[ship_obj->instance].ship_name, NULL );
|
||||
mission_log_add_entry(LOG_SELF_DESTRUCTED, Ships[ship_objp->instance].ship_name, NULL );
|
||||
|
||||
// scripting stuff
|
||||
Script_system.SetHookObject("Self", ship_obj);
|
||||
Script_system.RunCondition(CHA_DEATH, 0, NULL, ship_obj);
|
||||
Script_system.SetHookObject("Self", ship_objp);
|
||||
Script_system.RunCondition(CHA_DEATH, 0, NULL, ship_objp);
|
||||
Script_system.RemHookVars(2, "Self", "Killer");
|
||||
|
||||
ship_obj->flags |= OF_SHOULD_BE_DEAD;
|
||||
ship_objp->flags |= OF_SHOULD_BE_DEAD;
|
||||
ship_cleanup(shipnum,SHIP_DESTROYED);
|
||||
}
|
||||
|
||||
@@ -9646,8 +9650,12 @@ int ship_launch_countermeasure(object *objp, int rand_val)
|
||||
// if we have a player ship, then send the fired packet anyway so that the player
|
||||
// who fired will get his 'out of countermeasures' sound
|
||||
cmeasure_count = 0;
|
||||
if ( objp->flags & OF_PLAYER_SHIP ){
|
||||
goto send_countermeasure_fired;
|
||||
if (objp->flags & OF_PLAYER_SHIP){
|
||||
// the new way of doing things
|
||||
if (Game_mode & GM_MULTIPLAYER){
|
||||
send_NEW_countermeasure_fired_packet(objp, cmeasure_count, -1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -9670,10 +9678,9 @@ int ship_launch_countermeasure(object *objp, int rand_val)
|
||||
snd_play_3d( &Snds[Weapon_info[shipp->current_cmeasure].launch_snd], &pos, &View_position );
|
||||
}
|
||||
|
||||
send_countermeasure_fired:
|
||||
// the new way of doing things
|
||||
if(Game_mode & GM_MULTIPLAYER){
|
||||
send_NEW_countermeasure_fired_packet( objp, cmeasure_count, /*arand*/Objects[cobjnum].net_signature );
|
||||
send_NEW_countermeasure_fired_packet(objp, cmeasure_count, Objects[cobjnum].net_signature);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9991,7 +9998,7 @@ int ship_fire_primary(object * obj, int stream_weapons, int force)
|
||||
ship_weapon *swp;
|
||||
ship_info *sip;
|
||||
ai_info *aip;
|
||||
int weapon, i, j, w, v, weapon_objnum;
|
||||
int weapon_idx, i, j, w, v, weapon_objnum;
|
||||
int bank_to_fire, num_fired = 0;
|
||||
int banks_fired; // used for multiplayer to help determine whether or not to send packet
|
||||
banks_fired = 0; // used in multiplayer -- bitfield of banks that were fired
|
||||
@@ -10102,9 +10109,9 @@ int ship_fire_primary(object * obj, int stream_weapons, int force)
|
||||
bank_to_fire = (swp->current_primary_bank+i) % swp->num_primary_banks;
|
||||
|
||||
|
||||
weapon = swp->primary_bank_weapons[bank_to_fire];
|
||||
Assert( weapon >= 0 && weapon < MAX_WEAPON_TYPES );
|
||||
if ( (weapon < 0) || (weapon >= MAX_WEAPON_TYPES) ) {
|
||||
weapon_idx = swp->primary_bank_weapons[bank_to_fire];
|
||||
Assert( weapon_idx >= 0 && weapon_idx < MAX_WEAPON_TYPES );
|
||||
if ( (weapon_idx < 0) || (weapon_idx >= MAX_WEAPON_TYPES) ) {
|
||||
Int3(); // why would a ship try to fire a weapon that doesn't exist?
|
||||
continue;
|
||||
}
|
||||
@@ -10116,7 +10123,7 @@ int ship_fire_primary(object * obj, int stream_weapons, int force)
|
||||
continue;
|
||||
}
|
||||
|
||||
weapon_info* winfo_p = &Weapon_info[weapon];
|
||||
weapon_info* winfo_p = &Weapon_info[weapon_idx];
|
||||
|
||||
if (needs_target_pos) {
|
||||
target_velocity_vec = Objects[aip->target_objnum].phys_info.vel;
|
||||
@@ -10472,6 +10479,15 @@ int ship_fire_primary(object * obj, int stream_weapons, int force)
|
||||
// Mark all these weapons as in the same group
|
||||
int new_group_id = weapon_create_group_id();
|
||||
|
||||
vec3d total_impulse;
|
||||
vec3d *firepoint_list;
|
||||
size_t current_firepoint = 0;
|
||||
|
||||
if (winfo_p->wi_flags3 & WIF3_APPLY_RECOIL){
|
||||
firepoint_list = new vec3d[numtimes * points];
|
||||
vm_vec_zero(&total_impulse);
|
||||
}
|
||||
|
||||
for ( w = 0; w < numtimes; w++ ) {
|
||||
polymodel *weapon_model = NULL;
|
||||
if(winfo_p->external_model_num >= 0)
|
||||
@@ -10584,9 +10600,20 @@ int ship_fire_primary(object * obj, int stream_weapons, int force)
|
||||
firing_orient = obj->orient;
|
||||
}
|
||||
|
||||
if (winfo_p->wi_flags3 & WIF3_APPLY_RECOIL){ // Function to add recoil functionality - DahBlount
|
||||
vec3d local_impulse = firing_orient.vec.fvec;
|
||||
|
||||
float recoil_force = (winfo_p->mass * winfo_p->max_speed * winfo_p->recoil_modifier * sip->ship_recoil_modifier);
|
||||
|
||||
firepoint_list[current_firepoint++] = firing_pos;
|
||||
|
||||
vm_vec_scale(&local_impulse, (-1 * recoil_force));
|
||||
vm_vec_add2(&total_impulse, &local_impulse);
|
||||
}
|
||||
|
||||
// create the weapon -- the network signature for multiplayer is created inside
|
||||
// of weapon_create
|
||||
weapon_objnum = weapon_create( &firing_pos, &firing_orient, weapon, OBJ_INDEX(obj), new_group_id,
|
||||
weapon_objnum = weapon_create( &firing_pos, &firing_orient, weapon_idx, OBJ_INDEX(obj), new_group_id,
|
||||
0, 0, swp->primary_bank_fof_cooldown[bank_to_fire] );
|
||||
winfo_p = &Weapon_info[Weapons[Objects[weapon_objnum].instance].weapon_info_index];
|
||||
has_fired = true;
|
||||
@@ -10631,7 +10658,7 @@ int ship_fire_primary(object * obj, int stream_weapons, int force)
|
||||
// create the muzzle flash effect
|
||||
if ( (obj != Player_obj) || (sip->flags2 & SIF2_SHOW_SHIP_MODEL) || (Viewer_mode) ) {
|
||||
// show the flash only if in not cockpit view, or if "show ship" flag is set
|
||||
shipfx_flash_create( obj, sip->model_num, &pnt, &obj->orient.vec.fvec, 1, weapon );
|
||||
shipfx_flash_create( obj, sip->model_num, &pnt, &obj->orient.vec.fvec, 1, weapon_idx );
|
||||
}
|
||||
|
||||
// maybe shudder the ship - if its me
|
||||
@@ -10647,6 +10674,14 @@ int ship_fire_primary(object * obj, int stream_weapons, int force)
|
||||
}
|
||||
swp->external_model_fp_counter[bank_to_fire]++;
|
||||
}
|
||||
if (winfo_p->wi_flags3 & WIF3_APPLY_RECOIL){
|
||||
vec3d avg_firepoint;
|
||||
|
||||
vm_vec_avg_n(&avg_firepoint, current_firepoint, firepoint_list);
|
||||
|
||||
ship_apply_whack(&total_impulse, &avg_firepoint, obj);
|
||||
delete[] firepoint_list;
|
||||
}
|
||||
}
|
||||
|
||||
CLAMP(shipp->weapon_energy, 0.0f, sip->max_weapon_reserve);
|
||||
@@ -10991,7 +11026,7 @@ extern void ai_maybe_announce_shockwave_weapon(object *firing_objp, int weapon_i
|
||||
// need to avoid firing when normally called
|
||||
int ship_fire_secondary( object *obj, int allow_swarm )
|
||||
{
|
||||
int n, weapon, j, bank, bank_adjusted, starting_bank_count = -1, num_fired;
|
||||
int n, weapon_idx, j, bank, bank_adjusted, starting_bank_count = -1, num_fired;
|
||||
ushort starting_sig = 0;
|
||||
ship *shipp;
|
||||
ship_weapon *swp;
|
||||
@@ -11072,12 +11107,12 @@ int ship_fire_secondary( object *obj, int allow_swarm )
|
||||
return 0;
|
||||
}
|
||||
|
||||
weapon = swp->secondary_bank_weapons[bank];
|
||||
weapon_idx = swp->secondary_bank_weapons[bank];
|
||||
Assert( (swp->secondary_bank_weapons[bank] >= 0) && (swp->secondary_bank_weapons[bank] < MAX_WEAPON_TYPES) );
|
||||
if((swp->secondary_bank_weapons[bank] < 0) || (swp->secondary_bank_weapons[bank] >= MAX_WEAPON_TYPES)){
|
||||
return 0;
|
||||
}
|
||||
wip = &Weapon_info[weapon];
|
||||
wip = &Weapon_info[weapon_idx];
|
||||
|
||||
if ( MULTIPLAYER_MASTER ) {
|
||||
starting_sig = multi_get_next_network_signature( MULTI_SIG_NON_PERMANENT );
|
||||
@@ -11198,11 +11233,11 @@ int ship_fire_secondary( object *obj, int allow_swarm )
|
||||
|
||||
float t;
|
||||
|
||||
if (Weapon_info[weapon].burst_shots > swp->burst_counter[bank_adjusted]) {
|
||||
t = Weapon_info[weapon].burst_delay;
|
||||
if (Weapon_info[weapon_idx].burst_shots > swp->burst_counter[bank_adjusted]) {
|
||||
t = Weapon_info[weapon_idx].burst_delay;
|
||||
swp->burst_counter[bank_adjusted]++;
|
||||
} else {
|
||||
t = Weapon_info[weapon].fire_wait; // They can fire 5 times a second
|
||||
t = Weapon_info[weapon_idx].fire_wait; // They can fire 5 times a second
|
||||
swp->burst_counter[bank_adjusted] = 0;
|
||||
}
|
||||
swp->next_secondary_fire_stamp[bank] = timestamp((int) (t * 1000.0f));
|
||||
@@ -11215,7 +11250,7 @@ int ship_fire_secondary( object *obj, int allow_swarm )
|
||||
if ( obj == Player_obj )
|
||||
if ( ship_maybe_play_secondary_fail_sound(wip) ) {
|
||||
char missile_name[NAME_LENGTH];
|
||||
strcpy_s(missile_name, Weapon_info[weapon].name);
|
||||
strcpy_s(missile_name, Weapon_info[weapon_idx].name);
|
||||
end_string_at_first_hash_symbol(missile_name);
|
||||
HUD_sourced_printf(HUD_SOURCE_HIDDEN, XSTR( "Cannot fire %s due to weapons system damage", 489), missile_name);
|
||||
}
|
||||
@@ -11311,7 +11346,7 @@ int ship_fire_secondary( object *obj, int allow_swarm )
|
||||
vm_vec_add(&firing_pos, &missile_point, &obj->pos);
|
||||
|
||||
if ( Game_mode & GM_MULTIPLAYER ) {
|
||||
Assert( Weapon_info[weapon].subtype == WP_MISSILE );
|
||||
Assert( Weapon_info[weapon_idx].subtype == WP_MISSILE );
|
||||
}
|
||||
|
||||
matrix firing_orient;
|
||||
@@ -11328,17 +11363,17 @@ int ship_fire_secondary( object *obj, int allow_swarm )
|
||||
|
||||
// create the weapon -- for multiplayer, the net_signature is assigned inside
|
||||
// of weapon_create
|
||||
weapon_num = weapon_create( &firing_pos, &firing_orient, weapon, OBJ_INDEX(obj), -1, aip->current_target_is_locked);
|
||||
weapon_num = weapon_create( &firing_pos, &firing_orient, weapon_idx, OBJ_INDEX(obj), -1, aip->current_target_is_locked);
|
||||
|
||||
if (weapon_num >= 0) {
|
||||
weapon = Weapons[Objects[weapon_num].instance].weapon_info_index;
|
||||
weapon_idx = Weapons[Objects[weapon_num].instance].weapon_info_index;
|
||||
weapon_set_tracking_info(weapon_num, OBJ_INDEX(obj), aip->target_objnum, aip->current_target_is_locked, aip->targeted_subsys);
|
||||
has_fired = true;
|
||||
|
||||
// create the muzzle flash effect
|
||||
if ( (obj != Player_obj) || (sip->flags2 & SIF2_SHOW_SHIP_MODEL) || (Viewer_mode) ) {
|
||||
// show the flash only if in not cockpit view, or if "show ship" flag is set
|
||||
shipfx_flash_create(obj, sip->model_num, &pnt, &obj->orient.vec.fvec, 0, weapon);
|
||||
shipfx_flash_create(obj, sip->model_num, &pnt, &obj->orient.vec.fvec, 0, weapon_idx);
|
||||
}
|
||||
|
||||
if((wip->wi_flags & WIF_SHUDDER) && (obj == Player_obj) && !(Game_mode & GM_STANDALONE_SERVER)){
|
||||
@@ -11361,8 +11396,8 @@ int ship_fire_secondary( object *obj, int allow_swarm )
|
||||
}
|
||||
|
||||
if ( obj == Player_obj ) {
|
||||
if ( Weapon_info[weapon].launch_snd != -1 ) {
|
||||
snd_play( &Snds[Weapon_info[weapon].launch_snd], 0.0f, 1.0f, SND_PRIORITY_MUST_PLAY );
|
||||
if ( Weapon_info[weapon_idx].launch_snd != -1 ) {
|
||||
snd_play( &Snds[Weapon_info[weapon_idx].launch_snd], 0.0f, 1.0f, SND_PRIORITY_MUST_PLAY );
|
||||
swp = &Player_ship->weapons;
|
||||
if (bank >= 0) {
|
||||
wip = &Weapon_info[swp->secondary_bank_weapons[bank]];
|
||||
@@ -11375,8 +11410,8 @@ int ship_fire_secondary( object *obj, int allow_swarm )
|
||||
}
|
||||
|
||||
} else {
|
||||
if ( Weapon_info[weapon].launch_snd != -1 ) {
|
||||
snd_play_3d( &Snds[Weapon_info[weapon].launch_snd], &obj->pos, &View_position );
|
||||
if ( Weapon_info[weapon_idx].launch_snd != -1 ) {
|
||||
snd_play_3d( &Snds[Weapon_info[weapon_idx].launch_snd], &obj->pos, &View_position );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11411,7 +11446,7 @@ done_secondary:
|
||||
}
|
||||
|
||||
// maybe announce a shockwave weapon
|
||||
ai_maybe_announce_shockwave_weapon(obj, weapon);
|
||||
ai_maybe_announce_shockwave_weapon(obj, weapon_idx);
|
||||
}
|
||||
|
||||
// if we are out of ammo in this bank then don't carry over firing swarm/corkscrew
|
||||
@@ -15699,7 +15734,7 @@ void ship_page_in()
|
||||
|
||||
// Page in all the ship classes that are used on this level
|
||||
int num_ship_types_used = 0;
|
||||
int test_id = -1;
|
||||
int test_id __attribute__((__unused__)) = -1;
|
||||
|
||||
memset( fireball_used, 0, sizeof(int) * MAX_FIREBALL_TYPES );
|
||||
|
||||
@@ -17919,29 +17954,29 @@ bool ship_has_sound(object *objp, GameSoundsIndex id)
|
||||
/**
|
||||
* Given a ship with bounding box and a point, find the closest point on the bbox
|
||||
*
|
||||
* @param ship_obj Object that has the bounding box (should be a ship)
|
||||
* @param ship_objp Object that has the bounding box (should be a ship)
|
||||
* @param start World position of the point being compared
|
||||
* @param box_pt OUTPUT PARAMETER: closest point on the bbox to start
|
||||
*
|
||||
* @return point is inside bbox, TRUE/1
|
||||
* @return point is outside bbox, FALSE/0
|
||||
*/
|
||||
int get_nearest_bbox_point(object *ship_obj, vec3d *start, vec3d *box_pt)
|
||||
int get_nearest_bbox_point(object *ship_objp, vec3d *start, vec3d *box_pt)
|
||||
{
|
||||
vec3d temp, rf_start;
|
||||
polymodel *pm;
|
||||
pm = model_get(Ship_info[Ships[ship_obj->instance].ship_info_index].model_num);
|
||||
pm = model_get(Ship_info[Ships[ship_objp->instance].ship_info_index].model_num);
|
||||
|
||||
// get start in ship rf
|
||||
vm_vec_sub(&temp, start, &ship_obj->pos);
|
||||
vm_vec_rotate(&rf_start, &temp, &ship_obj->orient);
|
||||
vm_vec_sub(&temp, start, &ship_objp->pos);
|
||||
vm_vec_rotate(&rf_start, &temp, &ship_objp->orient);
|
||||
|
||||
// find box_pt
|
||||
int inside = project_point_onto_bbox(&pm->mins, &pm->maxs, &rf_start, &temp);
|
||||
|
||||
// get box_pt in world rf
|
||||
vm_vec_unrotate(box_pt, &temp, &ship_obj->orient);
|
||||
vm_vec_add2(box_pt, &ship_obj->pos);
|
||||
vm_vec_unrotate(box_pt, &temp, &ship_objp->orient);
|
||||
vm_vec_add2(box_pt, &ship_objp->pos);
|
||||
|
||||
return inside;
|
||||
}
|
||||
@@ -1300,6 +1300,9 @@ public:
|
||||
bool draw_secondary_models[MAX_SHIP_SECONDARY_BANKS];
|
||||
float weapon_model_draw_distance;
|
||||
|
||||
// Recoil modifier for the ship
|
||||
float ship_recoil_modifier;
|
||||
|
||||
float max_hull_strength; // Max hull strength of this class of ship.
|
||||
float max_shield_strength;
|
||||
float auto_shield_spread; // Thickness of the shield
|
||||
|
||||
+84
-84
@@ -78,7 +78,7 @@ void shipfx_remove_submodel_ship_sparks(ship *shipp, int submodel_num)
|
||||
*
|
||||
* DKA: 5/26/99 make velocity of debris scale according to size of debris subobject (at least for large subobjects)
|
||||
*/
|
||||
void shipfx_subsystem_maybe_create_live_debris(object *ship_obj, ship *ship_p, ship_subsys *subsys, vec3d *exp_center, float exp_mag)
|
||||
void shipfx_subsystem_maybe_create_live_debris(object *ship_objp, ship *ship_p, ship_subsys *subsys, vec3d *exp_center, float exp_mag)
|
||||
{
|
||||
// initializations
|
||||
polymodel *pm = model_get(Ship_info[ship_p->ship_info_index].model_num);
|
||||
@@ -94,7 +94,7 @@ void shipfx_subsystem_maybe_create_live_debris(object *ship_obj, ship *ship_p, s
|
||||
return;
|
||||
}
|
||||
|
||||
ship_model_start(ship_obj);
|
||||
ship_model_start(ship_objp);
|
||||
|
||||
// copy angles
|
||||
angles copy_angs = pm->submodel[submodel_num].angs;
|
||||
@@ -111,10 +111,10 @@ void shipfx_subsystem_maybe_create_live_debris(object *ship_obj, ship *ship_p, s
|
||||
|
||||
// get the rotvel
|
||||
void model_get_rotating_submodel_axis(vec3d *model_axis, vec3d *world_axis, int modelnum, int submodel_num, object *obj);
|
||||
model_get_rotating_submodel_axis(&model_axis, &world_axis, pm->id, submodel_num, ship_obj);
|
||||
model_get_rotating_submodel_axis(&model_axis, &world_axis, pm->id, submodel_num, ship_objp);
|
||||
vm_vec_copy_scale(&rotvel, &world_axis, sii->cur_turn_rate);
|
||||
|
||||
model_find_world_point(&world_axis_pt, &sii->pt_on_axis, pm->id, submodel_num, &ship_obj->orient, &ship_obj->pos);
|
||||
model_find_world_point(&world_axis_pt, &sii->pt_on_axis, pm->id, submodel_num, &ship_objp->orient, &ship_objp->pos);
|
||||
|
||||
vm_quaternion_rotate(&m_rot, vm_vec_mag((vec3d*)&sii->angs), &model_axis);
|
||||
} else {
|
||||
@@ -131,27 +131,27 @@ void shipfx_subsystem_maybe_create_live_debris(object *ship_obj, ship *ship_p, s
|
||||
|
||||
// get start world pos
|
||||
vm_vec_zero(&start_world_pos);
|
||||
model_find_world_point(&start_world_pos, &pm->submodel[live_debris_submodel].offset, pm->id, live_debris_submodel, &ship_obj->orient, &ship_obj->pos );
|
||||
model_find_world_point(&start_world_pos, &pm->submodel[live_debris_submodel].offset, pm->id, live_debris_submodel, &ship_objp->orient, &ship_objp->pos );
|
||||
|
||||
// convert to model coord of underlying submodel
|
||||
// set angle to zero
|
||||
pm->submodel[submodel_num].angs = zero_angs;
|
||||
world_find_model_point(&start_model_pos, &start_world_pos, pm, submodel_num, &ship_obj->orient, &ship_obj->pos);
|
||||
world_find_model_point(&start_model_pos, &start_world_pos, pm, submodel_num, &ship_objp->orient, &ship_objp->pos);
|
||||
|
||||
// rotate from submodel coord to world coords
|
||||
// reset angle to current angle
|
||||
pm->submodel[submodel_num].angs = copy_angs;
|
||||
model_find_world_point(&end_world_pos, &start_model_pos, pm->id, submodel_num, &ship_obj->orient, &ship_obj->pos);
|
||||
model_find_world_point(&end_world_pos, &start_model_pos, pm->id, submodel_num, &ship_objp->orient, &ship_objp->pos);
|
||||
|
||||
int fireball_type = fireball_ship_explosion_type(&Ship_info[ship_p->ship_info_index]);
|
||||
if(fireball_type < 0) {
|
||||
fireball_type = FIREBALL_EXPLOSION_MEDIUM;
|
||||
}
|
||||
// create fireball here.
|
||||
fireball_create(&end_world_pos, fireball_type, FIREBALL_MEDIUM_EXPLOSION, OBJ_INDEX(ship_obj), pm->submodel[live_debris_submodel].rad);
|
||||
fireball_create(&end_world_pos, fireball_type, FIREBALL_MEDIUM_EXPLOSION, OBJ_INDEX(ship_objp), pm->submodel[live_debris_submodel].rad);
|
||||
|
||||
// create debris
|
||||
live_debris_obj = debris_create(ship_obj, pm->id, live_debris_submodel, &end_world_pos, exp_center, 1, exp_mag);
|
||||
live_debris_obj = debris_create(ship_objp, pm->id, live_debris_submodel, &end_world_pos, exp_center, 1, exp_mag);
|
||||
|
||||
// only do if debris is created
|
||||
if (live_debris_obj) {
|
||||
@@ -177,7 +177,7 @@ void shipfx_subsystem_maybe_create_live_debris(object *ship_obj, ship *ship_p, s
|
||||
|
||||
// Add radial velocity (at least as large as exp velocity)
|
||||
vec3d temp_vel; // explosion velocity with ship_obj velocity removed
|
||||
vm_vec_sub(&temp_vel, &live_debris_obj->phys_info.vel, &ship_obj->phys_info.vel);
|
||||
vm_vec_sub(&temp_vel, &live_debris_obj->phys_info.vel, &ship_objp->phys_info.vel);
|
||||
|
||||
// find magnitudes of radial and temp velocity
|
||||
float vel_mag = vm_vec_mag(&temp_vel);
|
||||
@@ -202,8 +202,8 @@ void shipfx_subsystem_maybe_create_live_debris(object *ship_obj, ship *ship_p, s
|
||||
}
|
||||
|
||||
// scale up speed of debris if ship_obj > 125, but not for knossos
|
||||
if (ship_obj->radius > 250 && !(Ship_info[ship_p->ship_info_index].flags & SIF_KNOSSOS_DEVICE)) {
|
||||
vm_vec_scale(&live_debris_obj->phys_info.vel, ship_obj->radius/250.0f);
|
||||
if (ship_objp->radius > 250 && !(Ship_info[ship_p->ship_info_index].flags & SIF_KNOSSOS_DEVICE)) {
|
||||
vm_vec_scale(&live_debris_obj->phys_info.vel, ship_objp->radius/250.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -211,7 +211,7 @@ void shipfx_subsystem_maybe_create_live_debris(object *ship_obj, ship *ship_p, s
|
||||
}
|
||||
}
|
||||
|
||||
ship_model_stop(ship_obj);
|
||||
ship_model_stop(ship_objp);
|
||||
}
|
||||
|
||||
void set_ship_submodel_as_blown_off(ship *shipp, char *name)
|
||||
@@ -239,12 +239,12 @@ void set_ship_submodel_as_blown_off(ship *shipp, char *name)
|
||||
* Create debris for ship submodel which has live debris (at ship death)
|
||||
* when ship submodel has not already been blown off (and hence liberated live debris)
|
||||
*/
|
||||
void shipfx_maybe_create_live_debris_at_ship_death( object *ship_obj )
|
||||
void shipfx_maybe_create_live_debris_at_ship_death( object *ship_objp )
|
||||
{
|
||||
// if ship has live debris, detonate that subsystem now
|
||||
// search for any live debris
|
||||
|
||||
ship *shipp = &Ships[ship_obj->instance];
|
||||
ship *shipp = &Ships[ship_objp->instance];
|
||||
polymodel *pm = model_get(Ship_info[shipp->ship_info_index].model_num);
|
||||
|
||||
// no subsystems -> no live debris.
|
||||
@@ -263,7 +263,7 @@ void shipfx_maybe_create_live_debris_at_ship_death( object *ship_obj )
|
||||
Assert(parent != -1);
|
||||
|
||||
// set model values only once (esp blown off)
|
||||
ship_model_start(ship_obj);
|
||||
ship_model_start(ship_objp);
|
||||
|
||||
// check if already blown off (ship model set)
|
||||
if ( !pm->submodel[parent].blown_off ) {
|
||||
@@ -281,14 +281,14 @@ void shipfx_maybe_create_live_debris_at_ship_death( object *ship_obj )
|
||||
if (pss != NULL) {
|
||||
if (pss->system_info != NULL) {
|
||||
vec3d exp_center, tmp = ZERO_VECTOR;
|
||||
model_find_world_point(&exp_center, &tmp, pm->id, parent, &ship_obj->orient, &ship_obj->pos );
|
||||
model_find_world_point(&exp_center, &tmp, pm->id, parent, &ship_objp->orient, &ship_objp->pos );
|
||||
|
||||
// if not blown off, blow it off
|
||||
shipfx_subsystem_maybe_create_live_debris(ship_obj, shipp, pss, &exp_center, 3.0f);
|
||||
shipfx_subsystem_maybe_create_live_debris(ship_objp, shipp, pss, &exp_center, 3.0f);
|
||||
|
||||
// now set subsystem as blown off, so we only get one copy
|
||||
pm->submodel[parent].blown_off = 1;
|
||||
set_ship_submodel_as_blown_off(&Ships[ship_obj->instance], pss->system_info->subobj_name);
|
||||
set_ship_submodel_as_blown_off(&Ships[ship_objp->instance], pss->system_info->subobj_name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -296,36 +296,36 @@ void shipfx_maybe_create_live_debris_at_ship_death( object *ship_obj )
|
||||
}
|
||||
|
||||
// clean up
|
||||
ship_model_stop(ship_obj);
|
||||
ship_model_stop(ship_objp);
|
||||
|
||||
}
|
||||
|
||||
void shipfx_blow_off_subsystem(object *ship_obj,ship *ship_p,ship_subsys *subsys, vec3d *exp_center, bool no_explosion)
|
||||
void shipfx_blow_off_subsystem(object *ship_objp, ship *ship_p,ship_subsys *subsys, vec3d *exp_center, bool no_explosion)
|
||||
{
|
||||
vec3d subobj_pos;
|
||||
int model_num = Ship_info[ship_p->ship_info_index].model_num;
|
||||
|
||||
model_subsystem *psub = subsys->system_info;
|
||||
|
||||
get_subsystem_world_pos(ship_obj, subsys, &subobj_pos);
|
||||
get_subsystem_world_pos(ship_objp, subsys, &subobj_pos);
|
||||
|
||||
// get rid of sparks on submodel that is destroyed
|
||||
shipfx_remove_submodel_ship_sparks(ship_p, psub->subobj_num);
|
||||
|
||||
// create debris shards
|
||||
if (!(subsys->flags & SSF_VANISHED) && !no_explosion) {
|
||||
shipfx_blow_up_model(ship_obj, model_num, psub->subobj_num, 50, &subobj_pos );
|
||||
shipfx_blow_up_model(ship_objp, model_num, psub->subobj_num, 50, &subobj_pos );
|
||||
|
||||
// create live debris objects, if any
|
||||
// TODO: some MULITPLAYER implcations here!!
|
||||
shipfx_subsystem_maybe_create_live_debris(ship_obj, ship_p, subsys, exp_center, 1.0f);
|
||||
shipfx_subsystem_maybe_create_live_debris(ship_objp, ship_p, subsys, exp_center, 1.0f);
|
||||
|
||||
int fireball_type = fireball_ship_explosion_type(&Ship_info[ship_p->ship_info_index]);
|
||||
if(fireball_type < 0) {
|
||||
fireball_type = FIREBALL_EXPLOSION_MEDIUM;
|
||||
}
|
||||
// create first fireball
|
||||
fireball_create( &subobj_pos, fireball_type, FIREBALL_MEDIUM_EXPLOSION, OBJ_INDEX(ship_obj), psub->radius );
|
||||
fireball_create( &subobj_pos, fireball_type, FIREBALL_MEDIUM_EXPLOSION, OBJ_INDEX(ship_objp), psub->radius );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1687,29 +1687,29 @@ static int get_split_ship()
|
||||
}
|
||||
|
||||
static void maybe_fireball_wipe(clip_ship* half_ship, int* sound_handle);
|
||||
static void split_ship_init( ship* shipp, split_ship* split_ship )
|
||||
static void split_ship_init( ship* shipp, split_ship* split_shipp )
|
||||
{
|
||||
object* parent_ship_obj = &Objects[shipp->objnum];
|
||||
matrix* orient = &parent_ship_obj->orient;
|
||||
for (int ii=0; ii<NUM_SUB_EXPL_HANDLES; ++ii) {
|
||||
split_ship->sound_handle[ii] = shipp->sub_expl_sound_handle[ii];
|
||||
split_shipp->sound_handle[ii] = shipp->sub_expl_sound_handle[ii];
|
||||
}
|
||||
|
||||
// play 3d sound for shockwave explosion
|
||||
snd_play_3d( &Snds[SND_SHOCKWAVE_EXPLODE], &parent_ship_obj->pos, &View_position, 0.0f, NULL, 0, 1.0f, SND_PRIORITY_SINGLE_INSTANCE, NULL, 3.0f );
|
||||
|
||||
// initialize both ships
|
||||
split_ship->front_ship.parent_obj = parent_ship_obj;
|
||||
split_ship->back_ship.parent_obj = parent_ship_obj;
|
||||
split_ship->explosion_flash_timestamp = timestamp((int)(0.00075f*parent_ship_obj->radius));
|
||||
split_ship->explosion_flash_started = 0;
|
||||
split_ship->front_ship.orient = *orient;
|
||||
split_ship->back_ship.orient = *orient;
|
||||
split_ship->front_ship.next_fireball = timestamp_rand(0, 100);
|
||||
split_ship->back_ship.next_fireball = timestamp_rand(0, 100);
|
||||
split_shipp->front_ship.parent_obj = parent_ship_obj;
|
||||
split_shipp->back_ship.parent_obj = parent_ship_obj;
|
||||
split_shipp->explosion_flash_timestamp = timestamp((int)(0.00075f*parent_ship_obj->radius));
|
||||
split_shipp->explosion_flash_started = 0;
|
||||
split_shipp->front_ship.orient = *orient;
|
||||
split_shipp->back_ship.orient = *orient;
|
||||
split_shipp->front_ship.next_fireball = timestamp_rand(0, 100);
|
||||
split_shipp->back_ship.next_fireball = timestamp_rand(0, 100);
|
||||
|
||||
split_ship->front_ship.clip_plane_norm = vmd_z_vector;
|
||||
vm_vec_copy_scale(&split_ship->back_ship.clip_plane_norm, &vmd_z_vector, -1.0f);
|
||||
split_shipp->front_ship.clip_plane_norm = vmd_z_vector;
|
||||
vm_vec_copy_scale(&split_shipp->back_ship.clip_plane_norm, &vmd_z_vector, -1.0f);
|
||||
|
||||
// find the point at which the ship splits (relative to its pivot)
|
||||
polymodel* pm = model_get(Ship_info[shipp->ship_info_index].model_num);
|
||||
@@ -1721,18 +1721,18 @@ static void split_ship_init( ship* shipp, split_ship* split_ship )
|
||||
init_clip_plane_dist = 0.5f * (0.5f - frand())*pm->core_radius;
|
||||
}
|
||||
|
||||
split_ship->back_ship.cur_clip_plane_pt = init_clip_plane_dist;
|
||||
split_ship->front_ship.cur_clip_plane_pt = init_clip_plane_dist;
|
||||
split_shipp->back_ship.cur_clip_plane_pt = init_clip_plane_dist;
|
||||
split_shipp->front_ship.cur_clip_plane_pt = init_clip_plane_dist;
|
||||
|
||||
float dist;
|
||||
dist = (split_ship->front_ship.cur_clip_plane_pt+pm->maxs.xyz.z)/2.0f;
|
||||
vm_vec_copy_scale(&split_ship->front_ship.local_pivot, &orient->vec.fvec, dist);
|
||||
vm_vec_make(&split_ship->front_ship.model_center_disp_to_orig_center, 0.0f, 0.0f, -dist);
|
||||
dist = (split_ship->back_ship.cur_clip_plane_pt +pm->mins.xyz.z)/2.0f;
|
||||
vm_vec_copy_scale(&split_ship->back_ship.local_pivot, &orient->vec.fvec, dist);
|
||||
vm_vec_make(&split_ship->back_ship.model_center_disp_to_orig_center, 0.0f, 0.0f, -dist);
|
||||
vm_vec_add2(&split_ship->front_ship.local_pivot, &parent_ship_obj->pos );
|
||||
vm_vec_add2(&split_ship->back_ship.local_pivot, &parent_ship_obj->pos );
|
||||
dist = (split_shipp->front_ship.cur_clip_plane_pt+pm->maxs.xyz.z)/2.0f;
|
||||
vm_vec_copy_scale(&split_shipp->front_ship.local_pivot, &orient->vec.fvec, dist);
|
||||
vm_vec_make(&split_shipp->front_ship.model_center_disp_to_orig_center, 0.0f, 0.0f, -dist);
|
||||
dist = (split_shipp->back_ship.cur_clip_plane_pt +pm->mins.xyz.z)/2.0f;
|
||||
vm_vec_copy_scale(&split_shipp->back_ship.local_pivot, &orient->vec.fvec, dist);
|
||||
vm_vec_make(&split_shipp->back_ship.model_center_disp_to_orig_center, 0.0f, 0.0f, -dist);
|
||||
vm_vec_add2(&split_shipp->front_ship.local_pivot, &parent_ship_obj->pos );
|
||||
vm_vec_add2(&split_shipp->back_ship.local_pivot, &parent_ship_obj->pos );
|
||||
|
||||
// find which debris pieces are in the front and back split ships
|
||||
for (int i=0; i<pm->num_debris_objects; i++ ) {
|
||||
@@ -1742,30 +1742,30 @@ static void split_ship_init( ship* shipp, split_ship* split_ship )
|
||||
// tmp is world position, temp_pos is world_pivot, tmp1 is offset from world_pivot (in ship local coord)
|
||||
model_find_world_point(&tmp, &tmp1, pm->id, -1, &vmd_identity_matrix, &temp_pos );
|
||||
if (tmp.xyz.z > init_clip_plane_dist) {
|
||||
split_ship->front_ship.draw_debris[i] = DEBRIS_DRAW;
|
||||
split_ship->back_ship.draw_debris[i] = DEBRIS_NONE;
|
||||
split_shipp->front_ship.draw_debris[i] = DEBRIS_DRAW;
|
||||
split_shipp->back_ship.draw_debris[i] = DEBRIS_NONE;
|
||||
} else {
|
||||
split_ship->front_ship.draw_debris[i] = DEBRIS_NONE;
|
||||
split_ship->back_ship.draw_debris[i] = DEBRIS_DRAW;
|
||||
split_shipp->front_ship.draw_debris[i] = DEBRIS_NONE;
|
||||
split_shipp->back_ship.draw_debris[i] = DEBRIS_DRAW;
|
||||
}
|
||||
}
|
||||
|
||||
// set up physics
|
||||
physics_init( &split_ship->front_ship.phys_info );
|
||||
physics_init( &split_ship->back_ship.phys_info );
|
||||
split_ship->front_ship.phys_info.flags |= (PF_ACCELERATES | PF_DEAD_DAMP);
|
||||
split_ship->back_ship.phys_info.flags |= (PF_ACCELERATES | PF_DEAD_DAMP);
|
||||
split_ship->front_ship.phys_info.side_slip_time_const = 10000.0f;
|
||||
split_ship->back_ship.phys_info.side_slip_time_const = 10000.0f;
|
||||
split_ship->front_ship.phys_info.rotdamp = 10000.0f;
|
||||
split_ship->back_ship.phys_info.rotdamp = 10000.0f;
|
||||
physics_init( &split_shipp->front_ship.phys_info );
|
||||
physics_init( &split_shipp->back_ship.phys_info );
|
||||
split_shipp->front_ship.phys_info.flags |= (PF_ACCELERATES | PF_DEAD_DAMP);
|
||||
split_shipp->back_ship.phys_info.flags |= (PF_ACCELERATES | PF_DEAD_DAMP);
|
||||
split_shipp->front_ship.phys_info.side_slip_time_const = 10000.0f;
|
||||
split_shipp->back_ship.phys_info.side_slip_time_const = 10000.0f;
|
||||
split_shipp->front_ship.phys_info.rotdamp = 10000.0f;
|
||||
split_shipp->back_ship.phys_info.rotdamp = 10000.0f;
|
||||
|
||||
// set up explosion vel and relative velocities (assuming mass depends on length)
|
||||
float front_length = pm->maxs.xyz.z - split_ship->front_ship.cur_clip_plane_pt;
|
||||
float back_length = split_ship->back_ship.cur_clip_plane_pt - pm->mins.xyz.z;
|
||||
float front_length = pm->maxs.xyz.z - split_shipp->front_ship.cur_clip_plane_pt;
|
||||
float back_length = split_shipp->back_ship.cur_clip_plane_pt - pm->mins.xyz.z;
|
||||
float ship_length = front_length + back_length;
|
||||
split_ship->front_ship.length_left = front_length;
|
||||
split_ship->back_ship.length_left = back_length;
|
||||
split_shipp->front_ship.length_left = front_length;
|
||||
split_shipp->back_ship.length_left = back_length;
|
||||
|
||||
float expl_length_scale = (ship_length - 200.0f) / 2000.0f;
|
||||
// s_r_f effects speed of "wipe" and rotvel
|
||||
@@ -1773,8 +1773,8 @@ static void split_ship_init( ship* shipp, split_ship* split_ship )
|
||||
float explosion_time = (3.0f + expl_length_scale + (frand()-0.5f)) * speed_reduction_factor;
|
||||
float long_length = MAX(front_length, back_length);
|
||||
float expl_vel = long_length / explosion_time;
|
||||
split_ship->front_ship.explosion_vel = expl_vel;
|
||||
split_ship->back_ship.explosion_vel = -expl_vel;
|
||||
split_shipp->front_ship.explosion_vel = expl_vel;
|
||||
split_shipp->back_ship.explosion_vel = -expl_vel;
|
||||
|
||||
float rel_vel = (0.6f + 0.2f*frand()) * expl_vel * speed_reduction_factor;
|
||||
float front_vel = rel_vel * back_length / ship_length;
|
||||
@@ -1786,26 +1786,26 @@ static void split_ship_init( ship* shipp, split_ship* split_ship )
|
||||
rotvel.xyz.z = 0.0f;
|
||||
vm_vec_normalize(&rotvel);
|
||||
vm_vec_scale(&rotvel, 0.15f / speed_reduction_factor);
|
||||
split_ship->front_ship.phys_info.rotvel = rotvel;
|
||||
vm_vec_copy_scale(&split_ship->back_ship.phys_info.rotvel, &rotvel, -(front_length*front_length)/(back_length*back_length));
|
||||
split_ship->front_ship.phys_info.rotvel.xyz.z = parent_ship_obj->phys_info.rotvel.xyz.z;
|
||||
split_ship->back_ship.phys_info.rotvel.xyz.z = parent_ship_obj->phys_info.rotvel.xyz.z;
|
||||
split_shipp->front_ship.phys_info.rotvel = rotvel;
|
||||
vm_vec_copy_scale(&split_shipp->back_ship.phys_info.rotvel, &rotvel, -(front_length*front_length)/(back_length*back_length));
|
||||
split_shipp->front_ship.phys_info.rotvel.xyz.z = parent_ship_obj->phys_info.rotvel.xyz.z;
|
||||
split_shipp->back_ship.phys_info.rotvel.xyz.z = parent_ship_obj->phys_info.rotvel.xyz.z;
|
||||
|
||||
|
||||
// modify vel of each split ship based on rotvel of parent ship obj
|
||||
vec3d temp_rotvel = parent_ship_obj->phys_info.rotvel;
|
||||
temp_rotvel.xyz.z = 0.0f;
|
||||
vec3d vel_from_rotvel;
|
||||
vm_vec_crossprod(&vel_from_rotvel, &temp_rotvel, &split_ship->front_ship.local_pivot);
|
||||
vm_vec_crossprod(&vel_from_rotvel, &temp_rotvel, &split_ship->back_ship.local_pivot);
|
||||
vm_vec_crossprod(&vel_from_rotvel, &temp_rotvel, &split_shipp->front_ship.local_pivot);
|
||||
vm_vec_crossprod(&vel_from_rotvel, &temp_rotvel, &split_shipp->back_ship.local_pivot);
|
||||
|
||||
// set up velocity and make initial fireballs and particles
|
||||
split_ship->front_ship.phys_info.vel = parent_ship_obj->phys_info.vel;
|
||||
split_ship->back_ship.phys_info.vel = parent_ship_obj->phys_info.vel;
|
||||
maybe_fireball_wipe(&split_ship->front_ship, (int*)&split_ship->sound_handle);
|
||||
maybe_fireball_wipe(&split_ship->back_ship, (int*)&split_ship->sound_handle);
|
||||
vm_vec_scale_add2(&split_ship->front_ship.phys_info.vel, &orient->vec.fvec, front_vel);
|
||||
vm_vec_scale_add2(&split_ship->back_ship.phys_info.vel, &orient->vec.fvec, back_vel);
|
||||
split_shipp->front_ship.phys_info.vel = parent_ship_obj->phys_info.vel;
|
||||
split_shipp->back_ship.phys_info.vel = parent_ship_obj->phys_info.vel;
|
||||
maybe_fireball_wipe(&split_shipp->front_ship, (int*)&split_shipp->sound_handle);
|
||||
maybe_fireball_wipe(&split_shipp->back_ship, (int*)&split_shipp->sound_handle);
|
||||
vm_vec_scale_add2(&split_shipp->front_ship.phys_info.vel, &orient->vec.fvec, front_vel);
|
||||
vm_vec_scale_add2(&split_shipp->back_ship.phys_info.vel, &orient->vec.fvec, back_vel);
|
||||
|
||||
// HANDLE LIVE DEBRIS - blow off if not already gone
|
||||
shipfx_maybe_create_live_debris_at_ship_death( parent_ship_obj );
|
||||
@@ -1930,7 +1930,7 @@ void shipfx_debris_limit_speed(debris *db, ship *shipp)
|
||||
if(db == NULL || shipp == NULL)
|
||||
return;
|
||||
|
||||
object *ship_obj = &Objects[shipp->objnum];
|
||||
object *ship_objp = &Objects[shipp->objnum];
|
||||
physics_info *pi = &Objects[db->objnum].phys_info;
|
||||
ship_info *sip = &Ship_info[shipp->ship_info_index];
|
||||
|
||||
@@ -1945,7 +1945,7 @@ void shipfx_debris_limit_speed(debris *db, ship *shipp)
|
||||
}
|
||||
else
|
||||
{
|
||||
vm_vec_copy_scale(&pi->vel, &ship_obj->orient.vec.fvec, debris_speed);
|
||||
vm_vec_copy_scale(&pi->vel, &ship_objp->orient.vec.fvec, debris_speed);
|
||||
}
|
||||
}
|
||||
else if(sip->debris_min_speed >= 0.0f)
|
||||
@@ -1959,7 +1959,7 @@ void shipfx_debris_limit_speed(debris *db, ship *shipp)
|
||||
}
|
||||
else
|
||||
{
|
||||
vm_vec_copy_scale(&pi->vel, &ship_obj->orient.vec.fvec, sip->debris_min_speed);
|
||||
vm_vec_copy_scale(&pi->vel, &ship_objp->orient.vec.fvec, sip->debris_min_speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1974,7 +1974,7 @@ void shipfx_debris_limit_speed(debris *db, ship *shipp)
|
||||
}
|
||||
else
|
||||
{
|
||||
vm_vec_copy_scale(&pi->vel, &ship_obj->orient.vec.fvec, sip->debris_max_speed);
|
||||
vm_vec_copy_scale(&pi->vel, &ship_objp->orient.vec.fvec, sip->debris_max_speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1991,7 +1991,7 @@ void shipfx_debris_limit_speed(debris *db, ship *shipp)
|
||||
}
|
||||
else
|
||||
{
|
||||
vm_vec_copy_scale(&pi->rotvel, &ship_obj->orient.vec.uvec, debris_rotspeed);
|
||||
vm_vec_copy_scale(&pi->rotvel, &ship_objp->orient.vec.uvec, debris_rotspeed);
|
||||
}
|
||||
}
|
||||
else if(sip->debris_min_rotspeed >= 0.0f)
|
||||
@@ -2005,7 +2005,7 @@ void shipfx_debris_limit_speed(debris *db, ship *shipp)
|
||||
}
|
||||
else
|
||||
{
|
||||
vm_vec_copy_scale(&pi->rotvel, &ship_obj->orient.vec.uvec, sip->debris_min_rotspeed);
|
||||
vm_vec_copy_scale(&pi->rotvel, &ship_objp->orient.vec.uvec, sip->debris_min_rotspeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2021,7 +2021,7 @@ void shipfx_debris_limit_speed(debris *db, ship *shipp)
|
||||
}
|
||||
else
|
||||
{
|
||||
vm_vec_copy_scale(&pi->rotvel, &ship_obj->orient.vec.uvec, sip->debris_max_rotspeed);
|
||||
vm_vec_copy_scale(&pi->rotvel, &ship_objp->orient.vec.uvec, sip->debris_max_rotspeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+64
-64
@@ -1660,12 +1660,12 @@ int ds_get_channel(int sig)
|
||||
/**
|
||||
* @todo Documentation
|
||||
*/
|
||||
int ds_is_channel_playing(int channel)
|
||||
int ds_is_channel_playing(int channel_id)
|
||||
{
|
||||
if ( Channels[channel].source_id != 0 ) {
|
||||
if ( Channels[channel_id].source_id != 0 ) {
|
||||
ALint status;
|
||||
|
||||
OpenAL_ErrorPrint( alGetSourcei(Channels[channel].source_id, AL_SOURCE_STATE, &status) );
|
||||
OpenAL_ErrorPrint( alGetSourcei(Channels[channel_id].source_id, AL_SOURCE_STATE, &status) );
|
||||
|
||||
return (status == AL_PLAYING);
|
||||
}
|
||||
@@ -1676,10 +1676,10 @@ int ds_is_channel_playing(int channel)
|
||||
/**
|
||||
* @todo Documentation
|
||||
*/
|
||||
void ds_stop_channel(int channel)
|
||||
void ds_stop_channel(int channel_id)
|
||||
{
|
||||
if ( Channels[channel].source_id != 0 ) {
|
||||
OpenAL_ErrorPrint( alSourceStop(Channels[channel].source_id) );
|
||||
if ( Channels[channel_id].source_id != 0 ) {
|
||||
OpenAL_ErrorPrint( alSourceStop(Channels[channel_id].source_id) );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1701,13 +1701,13 @@ void ds_stop_channel_all()
|
||||
* @brief Set the volume for a channel. The volume is expected to be in linear scale
|
||||
* @details If the sound is a 3D sound buffer, this is like re-establishing the maximum volume.
|
||||
*/
|
||||
void ds_set_volume( int channel, float vol )
|
||||
void ds_set_volume( int channel_id, float vol )
|
||||
{
|
||||
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
|
||||
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
ALuint source_id = Channels[channel].source_id;
|
||||
ALuint source_id = Channels[channel_id].source_id;
|
||||
|
||||
if (source_id != 0) {
|
||||
CAP(vol, 0.0f, 1.0f);
|
||||
@@ -1718,39 +1718,39 @@ void ds_set_volume( int channel, float vol )
|
||||
/**
|
||||
* Set the pan for a channel. The pan is expected to be in DirectSound units
|
||||
*/
|
||||
void ds_set_pan( int channel, float pan )
|
||||
void ds_set_pan( int channel_id, float pan )
|
||||
{
|
||||
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
|
||||
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
ALint state;
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(Channels[channel].source_id, AL_SOURCE_STATE, &state), return );
|
||||
OpenAL_ErrorCheck( alGetSourcei(Channels[channel_id].source_id, AL_SOURCE_STATE, &state), return );
|
||||
|
||||
if (state == AL_PLAYING) {
|
||||
//OpenAL_ErrorPrint( alSourcei(Channels[channel].source_id, AL_SOURCE_RELATIVE, AL_TRUE) );
|
||||
OpenAL_ErrorPrint( alSource3f(Channels[channel].source_id, AL_POSITION, pan, 0.0f, 1.0f) );
|
||||
//OpenAL_ErrorPrint( alSourcei(Channels[channel_id].source_id, AL_SOURCE_RELATIVE, AL_TRUE) );
|
||||
OpenAL_ErrorPrint( alSource3f(Channels[channel_id].source_id, AL_POSITION, pan, 0.0f, 1.0f) );
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the pitch of a channel
|
||||
*/
|
||||
int ds_get_pitch(int channel)
|
||||
int ds_get_pitch(int channel_id)
|
||||
{
|
||||
ALint status;
|
||||
ALfloat alpitch = 0;
|
||||
int pitch;
|
||||
|
||||
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
|
||||
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(Channels[channel].source_id, AL_SOURCE_STATE, &status), return -1 );
|
||||
OpenAL_ErrorCheck( alGetSourcei(Channels[channel_id].source_id, AL_SOURCE_STATE, &status), return -1 );
|
||||
|
||||
if (status == AL_PLAYING) {
|
||||
OpenAL_ErrorPrint( alGetSourcef(Channels[channel].source_id, AL_PITCH, &alpitch) );
|
||||
OpenAL_ErrorPrint( alGetSourcef(Channels[channel_id].source_id, AL_PITCH, &alpitch) );
|
||||
}
|
||||
|
||||
// convert OpenAL values to DirectSound values and return
|
||||
@@ -1762,11 +1762,11 @@ int ds_get_pitch(int channel)
|
||||
/**
|
||||
* Set the pitch of a channel
|
||||
*/
|
||||
void ds_set_pitch(int channel, int pitch)
|
||||
void ds_set_pitch(int channel_id, int pitch)
|
||||
{
|
||||
ALint status;
|
||||
|
||||
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
|
||||
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1778,24 +1778,24 @@ void ds_set_pitch(int channel, int pitch)
|
||||
pitch = MAX_PITCH;
|
||||
}
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(Channels[channel].source_id, AL_SOURCE_STATE, &status), return );
|
||||
OpenAL_ErrorCheck( alGetSourcei(Channels[channel_id].source_id, AL_SOURCE_STATE, &status), return );
|
||||
|
||||
if (status == AL_PLAYING) {
|
||||
ALfloat alpitch = log10f((float)pitch) - 2.0f;
|
||||
OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_PITCH, alpitch) );
|
||||
OpenAL_ErrorPrint( alSourcef(Channels[channel_id].source_id, AL_PITCH, alpitch) );
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @todo Documentation
|
||||
*/
|
||||
void ds_chg_loop_status(int channel, int loop)
|
||||
void ds_chg_loop_status(int channel_id, int loop)
|
||||
{
|
||||
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
|
||||
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
ALuint source_id = Channels[channel].source_id;
|
||||
ALuint source_id = Channels[channel_id].source_id;
|
||||
|
||||
OpenAL_ErrorPrint( alSourcei(source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE) );
|
||||
}
|
||||
@@ -1818,99 +1818,99 @@ void ds_chg_loop_status(int channel, int loop)
|
||||
*/
|
||||
int ds3d_play(int sid, int snd_id, vec3d *pos, vec3d *vel, float min, float max, int looping, float max_volume, float estimated_vol, int priority )
|
||||
{
|
||||
int channel;
|
||||
int channel_id;
|
||||
|
||||
if (!ds_initialized) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
channel = ds_get_free_channel(estimated_vol, snd_id, priority);
|
||||
channel_id = ds_get_free_channel(estimated_vol, snd_id, priority);
|
||||
|
||||
if (channel < 0) {
|
||||
if (channel_id < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ( Channels[channel].source_id == 0 ) {
|
||||
if ( Channels[channel_id].source_id == 0 ) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// set up 3D sound data here
|
||||
ds3d_update_buffer(channel, min, max, pos, vel);
|
||||
ds3d_update_buffer(channel_id, min, max, pos, vel);
|
||||
|
||||
|
||||
OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_PITCH, 1.0f) );
|
||||
OpenAL_ErrorPrint( alSourcef(Channels[channel_id].source_id, AL_PITCH, 1.0f) );
|
||||
|
||||
OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_GAIN, max_volume) );
|
||||
OpenAL_ErrorPrint( alSourcef(Channels[channel_id].source_id, AL_GAIN, max_volume) );
|
||||
|
||||
ALint status;
|
||||
OpenAL_ErrorCheck( alGetSourcei(Channels[channel].source_id, AL_SOURCE_STATE, &status), return -1 );
|
||||
OpenAL_ErrorCheck( alGetSourcei(Channels[channel_id].source_id, AL_SOURCE_STATE, &status), return -1 );
|
||||
|
||||
if (status == AL_PLAYING) {
|
||||
OpenAL_ErrorPrint( alSourceStop(Channels[channel].source_id) );
|
||||
OpenAL_ErrorPrint( alSourceStop(Channels[channel_id].source_id) );
|
||||
}
|
||||
|
||||
|
||||
OpenAL_ErrorCheck( alSourcei(Channels[channel].source_id, AL_BUFFER, sound_buffers[sid].buf_id), return -1 );
|
||||
OpenAL_ErrorCheck( alSourcei(Channels[channel_id].source_id, AL_BUFFER, sound_buffers[sid].buf_id), return -1 );
|
||||
|
||||
if (Ds_eax_inited) {
|
||||
OpenAL_ErrorPrint( alSource3i(Channels[channel].source_id, AL_AUXILIARY_SEND_FILTER, AL_EFX_aux_id, 0, AL_FILTER_NULL) );
|
||||
OpenAL_ErrorPrint( alSource3i(Channels[channel_id].source_id, AL_AUXILIARY_SEND_FILTER, AL_EFX_aux_id, 0, AL_FILTER_NULL) );
|
||||
}
|
||||
|
||||
OpenAL_ErrorPrint( alSourcei(Channels[channel].source_id, AL_SOURCE_RELATIVE, AL_FALSE) );
|
||||
OpenAL_ErrorPrint( alSourcei(Channels[channel_id].source_id, AL_SOURCE_RELATIVE, AL_FALSE) );
|
||||
|
||||
OpenAL_ErrorPrint( alSourcei(Channels[channel].source_id, AL_LOOPING, (looping) ? AL_TRUE : AL_FALSE) );
|
||||
OpenAL_ErrorPrint( alSourcei(Channels[channel_id].source_id, AL_LOOPING, (looping) ? AL_TRUE : AL_FALSE) );
|
||||
|
||||
OpenAL_ErrorPrint( alSourcePlay(Channels[channel].source_id) );
|
||||
OpenAL_ErrorPrint( alSourcePlay(Channels[channel_id].source_id) );
|
||||
|
||||
|
||||
sound_buffers[sid].channel_id = channel;
|
||||
sound_buffers[sid].channel_id = channel_id;
|
||||
|
||||
Channels[channel].sid = sid;
|
||||
Channels[channel].snd_id = snd_id;
|
||||
Channels[channel].sig = channel_next_sig++;
|
||||
Channels[channel].last_position = 0;
|
||||
Channels[channel].is_voice_msg = false;
|
||||
Channels[channel].vol = max_volume;
|
||||
Channels[channel].looping = looping;
|
||||
Channels[channel].priority = priority;
|
||||
Channels[channel_id].sid = sid;
|
||||
Channels[channel_id].snd_id = snd_id;
|
||||
Channels[channel_id].sig = channel_next_sig++;
|
||||
Channels[channel_id].last_position = 0;
|
||||
Channels[channel_id].is_voice_msg = false;
|
||||
Channels[channel_id].vol = max_volume;
|
||||
Channels[channel_id].looping = looping;
|
||||
Channels[channel_id].priority = priority;
|
||||
|
||||
if (channel_next_sig < 0 ) {
|
||||
channel_next_sig = 1;
|
||||
}
|
||||
|
||||
return Channels[channel].sig;
|
||||
return Channels[channel_id].sig;
|
||||
}
|
||||
|
||||
/**
|
||||
* @todo Documentation
|
||||
*/
|
||||
void ds_set_position(int channel, unsigned int offset)
|
||||
void ds_set_position(int channel_id, unsigned int offset)
|
||||
{
|
||||
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
|
||||
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
OpenAL_ErrorPrint( alSourcei(Channels[channel].source_id, AL_BYTE_OFFSET, offset) );
|
||||
OpenAL_ErrorPrint( alSourcei(Channels[channel_id].source_id, AL_BYTE_OFFSET, offset) );
|
||||
}
|
||||
|
||||
/**
|
||||
* @todo Documentation
|
||||
*/
|
||||
unsigned int ds_get_play_position(int channel)
|
||||
unsigned int ds_get_play_position(int channel_id)
|
||||
{
|
||||
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
|
||||
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ALint pos = -1;
|
||||
int sid = Channels[channel].sid;
|
||||
int sid = Channels[channel_id].sid;
|
||||
|
||||
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (AL_play_position) {
|
||||
OpenAL_ErrorPrint( alGetSourcei(Channels[channel].source_id, AL_BYTE_LOKI, &pos) );
|
||||
OpenAL_ErrorPrint( alGetSourcei(Channels[channel_id].source_id, AL_BYTE_LOKI, &pos) );
|
||||
|
||||
if ( pos < 0 ) {
|
||||
pos = 0;
|
||||
@@ -1925,7 +1925,7 @@ unsigned int ds_get_play_position(int channel)
|
||||
pos = (ALint)(pos * ((float)sound_buffers[sid].nbytes / size));
|
||||
}
|
||||
} else {
|
||||
OpenAL_ErrorPrint( alGetSourcei(Channels[channel].source_id, AL_BYTE_OFFSET, &pos) );
|
||||
OpenAL_ErrorPrint( alGetSourcei(Channels[channel_id].source_id, AL_BYTE_OFFSET, &pos) );
|
||||
|
||||
if (pos < 0) {
|
||||
pos = 0;
|
||||
@@ -1938,7 +1938,7 @@ unsigned int ds_get_play_position(int channel)
|
||||
/**
|
||||
* @todo Documentation
|
||||
*/
|
||||
unsigned int ds_get_write_position(int channel)
|
||||
unsigned int ds_get_write_position(int channel_id)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@@ -1946,13 +1946,13 @@ unsigned int ds_get_write_position(int channel)
|
||||
/**
|
||||
* @todo Documentation
|
||||
*/
|
||||
int ds_get_channel_size(int channel)
|
||||
int ds_get_channel_size(int channel_id)
|
||||
{
|
||||
if ( (channel < 0) || (channel >= MAX_CHANNELS) ) {
|
||||
if ( (channel_id < 0) || (channel_id >= MAX_CHANNELS) ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int sid = Channels[channel].sid;
|
||||
int sid = Channels[channel_id].sid;
|
||||
|
||||
if ( (sid < 0) || ((size_t)sid >= sound_buffers.size()) ) {
|
||||
return 0;
|
||||
@@ -2408,10 +2408,10 @@ void ds_do_frame()
|
||||
/**
|
||||
* Given a valid channel return the sound id
|
||||
*/
|
||||
int ds_get_sound_id(int channel)
|
||||
int ds_get_sound_id(int channel_id)
|
||||
{
|
||||
Assert( channel >= 0 );
|
||||
Assert( channel_id >= 0 );
|
||||
|
||||
return Channels[channel].snd_id;
|
||||
return Channels[channel_id].snd_id;
|
||||
}
|
||||
|
||||
+3
-3
@@ -32,18 +32,18 @@
|
||||
// -1 => failure
|
||||
//
|
||||
//
|
||||
int ds3d_update_buffer(int channel, float min, float max, vec3d *pos, vec3d *vel)
|
||||
int ds3d_update_buffer(int channel_id, float min, float max, vec3d *pos, vec3d *vel)
|
||||
{
|
||||
if (Cmdline_no_3d_sound) {
|
||||
nprintf(("Sound", "Aborting ds3d_update_buffer due to Cmdline_no_3d_sound..."));
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (channel < 0) {
|
||||
if (channel_id < 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ALuint source_id = Channels[channel].source_id;
|
||||
ALuint source_id = Channels[channel_id].source_id;
|
||||
ALfloat rolloff = 1.0f;
|
||||
|
||||
if (pos) {
|
||||
|
||||
@@ -729,7 +729,7 @@ void shockwave_page_in()
|
||||
} else if (Shockwave_info[i].model_id >= 0) {
|
||||
// for a model we have to run model_load() on it again to make sure
|
||||
// that it's ref_count is sane for this mission
|
||||
int idx = model_load( Shockwave_info[i].filename, 0, NULL );
|
||||
int idx __attribute__((__unused__)) = model_load( Shockwave_info[i].filename, 0, NULL );
|
||||
Assert( idx == Shockwave_info[i].model_id );
|
||||
|
||||
model_page_in_textures( Shockwave_info[i].model_id );
|
||||
|
||||
@@ -122,7 +122,7 @@ extern int Num_weapon_subtypes;
|
||||
#define WIF3_TURRET_INTERCEPTABLE (1 << 5) // These two flags mark a weapon as being interceptable by the AI
|
||||
#define WIF3_FIGHTER_INTERCEPTABLE (1 << 6) // (like WIF_BOMB), without forcing it to be tagetable -MageKing17
|
||||
#define WIF3_AOE_ELECTRONICS (1 << 7) // Apply electronics effect across the weapon's entire area of effect instead of just on the impacted ship -MageKing17
|
||||
|
||||
#define WIF3_APPLY_RECOIL (1 << 8) // Apply recoil using weapon and ship info
|
||||
|
||||
#define WIF_HOMING (WIF_HOMING_HEAT | WIF_HOMING_ASPECT | WIF_HOMING_JAVELIN)
|
||||
#define WIF_LOCKED_HOMING (WIF_HOMING_ASPECT | WIF_HOMING_JAVELIN)
|
||||
@@ -437,6 +437,9 @@ typedef struct weapon_info {
|
||||
float emp_intensity; // intensity of the EMP effect
|
||||
float emp_time; // time of the EMP effect
|
||||
|
||||
// Recoil effect
|
||||
float recoil_modifier;
|
||||
|
||||
// Energy suck effect
|
||||
float weapon_reduce; // how much energy removed from weapons systems
|
||||
float afterburner_reduce; // how much energy removed from weapons systems
|
||||
|
||||
+20
-2
@@ -665,6 +665,8 @@ void parse_wi_flags(weapon_info *weaponp, int wi_flags, int wi_flags2, int wi_fl
|
||||
weaponp->wi_flags3 |= WIF3_TURRET_INTERCEPTABLE;
|
||||
else if (!stricmp(NOX("fighter interceptable"), weapon_strings[i]))
|
||||
weaponp->wi_flags3 |= WIF3_FIGHTER_INTERCEPTABLE;
|
||||
else if (!stricmp(NOX("apply recoil"), weapon_strings[i]))
|
||||
weaponp->wi_flags3 |= WIF3_APPLY_RECOIL;
|
||||
else
|
||||
Warning(LOCATION, "Bogus string in weapon flags: %s\n", weapon_strings[i]);
|
||||
}
|
||||
@@ -960,6 +962,7 @@ void init_weapon_entry(int weap_info_index)
|
||||
|
||||
wip->emp_intensity = EMP_DEFAULT_INTENSITY;
|
||||
wip->emp_time = EMP_DEFAULT_TIME; // Goober5000: <-- Look! I fixed a Volition bug! Gimme $5, Dave!
|
||||
wip->recoil_modifier = 1.0f;
|
||||
wip->weapon_reduce = ESUCK_DEFAULT_WEAPON_REDUCE;
|
||||
wip->afterburner_reduce = ESUCK_DEFAULT_AFTERBURNER_REDUCE;
|
||||
|
||||
@@ -1067,7 +1070,6 @@ void init_weapon_entry(int weap_info_index)
|
||||
|
||||
wip->burst_delay = 1.0f; // 1 second, just incase its not defined
|
||||
wip->burst_shots = 0;
|
||||
|
||||
wip->burst_flags = 0;
|
||||
|
||||
generic_anim_init( &wip->thruster_flame );
|
||||
@@ -1976,6 +1978,15 @@ int parse_weapon(int subtype, bool replace)
|
||||
stuff_float(&wip->emp_time);
|
||||
}
|
||||
|
||||
// This is an optional modifier for a weapon that uses the "apply recoil" flag. recoil_force in ship.cpp line 10445 is multiplied by this if defined.
|
||||
if (optional_string("$Recoil Modifier:")){
|
||||
if (!(wip->wi_flags3 & WIF3_APPLY_RECOIL)){
|
||||
Warning(LOCATION, "$Recoil Modifier specified for weapon %s but this weapon does not have the \"apply recoil\" weapon flag set. Automatically setting the flag", wip->name);
|
||||
wip->wi_flags3 |= WIF3_APPLY_RECOIL;
|
||||
}
|
||||
stuff_float(&wip->recoil_modifier);
|
||||
}
|
||||
|
||||
// Energy suck optional stuff (if WIF_ENERGY_SUCK is not set, none of this matters anyway)
|
||||
if( optional_string("$Leech Weapon:") ){
|
||||
stuff_float(&wip->weapon_reduce);
|
||||
@@ -4834,7 +4845,14 @@ void weapon_process_post(object * obj, float frame_time)
|
||||
//create the warphole
|
||||
vm_vec_add2(&warpout,&obj->pos);
|
||||
wp->lssm_warp_idx=fireball_create(&warpout, FIREBALL_WARP, FIREBALL_WARP_EFFECT, -1,obj->radius*1.5f,1,&vmd_zero_vector,wp->lssm_warp_time,0,&obj->orient);
|
||||
wp->lssm_stage=2;
|
||||
|
||||
if (wp->lssm_warp_idx < 0) {
|
||||
mprintf(("LSSM: Failed to create warp effect! Please report if this happens frequently.\n"));
|
||||
// Abort warping
|
||||
wp->lssm_stage = 0;
|
||||
} else {
|
||||
wp->lssm_stage = 2;
|
||||
}
|
||||
}
|
||||
|
||||
//its just entered subspace subspace. don't collide or render
|
||||
|
||||
@@ -64,8 +64,8 @@
|
||||
|
||||
|
||||
// don't verbose stub funtions unless we're debugging
|
||||
#define STUB_FUNCTION nprintf(( "Warning", "STUB: %s in "__FILE__" at line %d, thread %d\n", __FUNCTION__, __LINE__, getpid() ))
|
||||
#define DEBUGME(d1) nprintf(( "Warning", "DEBUGME: %s in "__FILE__" at line %d, msg \"%s\", thread %d\n", __FUNCTION__, __LINE__, d1, getpid() ))
|
||||
#define STUB_FUNCTION nprintf(( "Warning", "STUB: %s in " __FILE__ " at line %d, thread %d\n", __FUNCTION__, __LINE__, getpid() ))
|
||||
#define DEBUGME(d1) nprintf(( "Warning", "DEBUGME: %s in " __FILE__ " at line %d, msg \"%s\", thread %d\n", __FUNCTION__, __LINE__, d1, getpid() ))
|
||||
|
||||
|
||||
#define _cdecl
|
||||
|
||||
@@ -39,6 +39,8 @@ AC_SUBST(LDFLAGS)
|
||||
|
||||
PKG_PROG_PKG_CONFIG()
|
||||
|
||||
dnl lets see if we support c++11
|
||||
AX_CXX_COMPILE_STDCXX_11([noext], [optional])
|
||||
|
||||
dnl The configuration options
|
||||
dnl -------------------------
|
||||
|
||||
@@ -0,0 +1,133 @@
|
||||
# ============================================================================
|
||||
# http://www.gnu.org/software/autoconf-archive/ax_cxx_compile_stdcxx_11.html
|
||||
# ============================================================================
|
||||
#
|
||||
# SYNOPSIS
|
||||
#
|
||||
# AX_CXX_COMPILE_STDCXX_11([ext|noext],[mandatory|optional])
|
||||
#
|
||||
# DESCRIPTION
|
||||
#
|
||||
# Check for baseline language coverage in the compiler for the C++11
|
||||
# standard; if necessary, add switches to CXXFLAGS to enable support.
|
||||
#
|
||||
# The first argument, if specified, indicates whether you insist on an
|
||||
# extended mode (e.g. -std=gnu++11) or a strict conformance mode (e.g.
|
||||
# -std=c++11). If neither is specified, you get whatever works, with
|
||||
# preference for an extended mode.
|
||||
#
|
||||
# The second argument, if specified 'mandatory' or if left unspecified,
|
||||
# indicates that baseline C++11 support is required and that the macro
|
||||
# should error out if no mode with that support is found. If specified
|
||||
# 'optional', then configuration proceeds regardless, after defining
|
||||
# HAVE_CXX11 if and only if a supporting mode is found.
|
||||
#
|
||||
# LICENSE
|
||||
#
|
||||
# Copyright (c) 2008 Benjamin Kosnik <[email protected]>
|
||||
# Copyright (c) 2012 Zack Weinberg <[email protected]>
|
||||
# Copyright (c) 2013 Roy Stogner <[email protected]>
|
||||
#
|
||||
# Copying and distribution of this file, with or without modification, are
|
||||
# permitted in any medium without royalty provided the copyright notice
|
||||
# and this notice are preserved. This file is offered as-is, without any
|
||||
# warranty.
|
||||
|
||||
#serial 3
|
||||
|
||||
m4_define([_AX_CXX_COMPILE_STDCXX_11_testbody], [
|
||||
template <typename T>
|
||||
struct check
|
||||
{
|
||||
static_assert(sizeof(int) <= sizeof(T), "not big enough");
|
||||
};
|
||||
|
||||
typedef check<check<bool>> right_angle_brackets;
|
||||
|
||||
int a;
|
||||
decltype(a) b;
|
||||
|
||||
typedef check<int> check_type;
|
||||
check_type c;
|
||||
check_type&& cr = static_cast<check_type&&>(c);
|
||||
|
||||
auto d = a;
|
||||
])
|
||||
|
||||
AC_DEFUN([AX_CXX_COMPILE_STDCXX_11], [dnl
|
||||
m4_if([$1], [], [],
|
||||
[$1], [ext], [],
|
||||
[$1], [noext], [],
|
||||
[m4_fatal([invalid argument `$1' to AX_CXX_COMPILE_STDCXX_11])])dnl
|
||||
m4_if([$2], [], [ax_cxx_compile_cxx11_required=true],
|
||||
[$2], [mandatory], [ax_cxx_compile_cxx11_required=true],
|
||||
[$2], [optional], [ax_cxx_compile_cxx11_required=false],
|
||||
[m4_fatal([invalid second argument `$2' to AX_CXX_COMPILE_STDCXX_11])])dnl
|
||||
AC_LANG_PUSH([C++])dnl
|
||||
ac_success=no
|
||||
AC_CACHE_CHECK(whether $CXX supports C++11 features by default,
|
||||
ax_cv_cxx_compile_cxx11,
|
||||
[AC_COMPILE_IFELSE([AC_LANG_SOURCE([_AX_CXX_COMPILE_STDCXX_11_testbody])],
|
||||
[ax_cv_cxx_compile_cxx11=yes],
|
||||
[ax_cv_cxx_compile_cxx11=no])])
|
||||
if test x$ax_cv_cxx_compile_cxx11 = xyes; then
|
||||
ac_success=yes
|
||||
fi
|
||||
|
||||
m4_if([$1], [noext], [], [dnl
|
||||
if test x$ac_success = xno; then
|
||||
for switch in -std=gnu++11 -std=gnu++0x; do
|
||||
cachevar=AS_TR_SH([ax_cv_cxx_compile_cxx11_$switch])
|
||||
AC_CACHE_CHECK(whether $CXX supports C++11 features with $switch,
|
||||
$cachevar,
|
||||
[ac_save_CXXFLAGS="$CXXFLAGS"
|
||||
CXXFLAGS="$CXXFLAGS $switch"
|
||||
AC_COMPILE_IFELSE([AC_LANG_SOURCE([_AX_CXX_COMPILE_STDCXX_11_testbody])],
|
||||
[eval $cachevar=yes],
|
||||
[eval $cachevar=no])
|
||||
CXXFLAGS="$ac_save_CXXFLAGS"])
|
||||
if eval test x\$$cachevar = xyes; then
|
||||
CXXFLAGS="$CXXFLAGS $switch"
|
||||
ac_success=yes
|
||||
break
|
||||
fi
|
||||
done
|
||||
fi])
|
||||
|
||||
m4_if([$1], [ext], [], [dnl
|
||||
if test x$ac_success = xno; then
|
||||
for switch in -std=c++11 -std=c++0x; do
|
||||
cachevar=AS_TR_SH([ax_cv_cxx_compile_cxx11_$switch])
|
||||
AC_CACHE_CHECK(whether $CXX supports C++11 features with $switch,
|
||||
$cachevar,
|
||||
[ac_save_CXXFLAGS="$CXXFLAGS"
|
||||
CXXFLAGS="$CXXFLAGS $switch"
|
||||
AC_COMPILE_IFELSE([AC_LANG_SOURCE([_AX_CXX_COMPILE_STDCXX_11_testbody])],
|
||||
[eval $cachevar=yes],
|
||||
[eval $cachevar=no])
|
||||
CXXFLAGS="$ac_save_CXXFLAGS"])
|
||||
if eval test x\$$cachevar = xyes; then
|
||||
CXXFLAGS="$CXXFLAGS $switch"
|
||||
ac_success=yes
|
||||
break
|
||||
fi
|
||||
done
|
||||
fi])
|
||||
AC_LANG_POP([C++])
|
||||
if test x$ax_cxx_compile_cxx11_required = xtrue; then
|
||||
if test x$ac_success = xno; then
|
||||
AC_MSG_ERROR([*** A compiler with support for C++11 language features is required.])
|
||||
fi
|
||||
else
|
||||
if test x$ac_success = xno; then
|
||||
HAVE_CXX11=0
|
||||
AC_MSG_NOTICE([No compiler with C++11 support was found])
|
||||
else
|
||||
HAVE_CXX11=1
|
||||
AC_DEFINE(HAVE_CXX11,1,
|
||||
[define if the compiler supports basic C++11 syntax])
|
||||
fi
|
||||
|
||||
AC_SUBST(HAVE_CXX11)
|
||||
fi
|
||||
])
|
||||
Reference in new issue
Block a user