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-4
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@@ -1,4 +0,0 @@
root = true
[*.{h,cpp}]
indent_style = tab
-18
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@@ -1,18 +0,0 @@
[![Coverity](https://scan.coverity.com/projects/870/badge.svg)](https://scan.coverity.com/projects/870)
Welcome to Freespace Open!
In 2002 Volition released the source code for Freespace2. In the years since dedicated individuals have added countless new features to create a flexible and powerful space combat simulation engine. More info can be found on our [wiki](http://www.hard-light.net/wiki/index.php/Source_Code_Project)
People interested in contributing are encouraged to read [this thread](http://www.hard-light.net/forums/index.php?topic=82688.0)
The "projects" directory contains ready projects for:
* Microsoft Visual C++ 6, 2005, 2008, 2010, 2011, 2013, 2015
* Apple Xcode
* Code::Blocks
* Eclipse
Review the commit logs to see what's new.
See the INSTALL file for instructions on how to build fs2_open, or open the relevant MSVC project
+422 -435
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@@ -69,458 +69,445 @@ int ai_path_type_match(char *p)
void parse_ai_profiles_tbl(const char *filename)
{
int i;
int i, rval;
char profile_name[NAME_LENGTH];
ai_profile_t dummy_profile;
char *saved_Mp = NULL;
char buf[NAME_LENGTH];
try
if ((rval = setjmp(parse_abort)) != 0)
{
if (filename == NULL)
read_file_text_from_array(defaults_get_file("ai_profiles.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : "<default ai_profiles.tbl>", rval));
return;
}
reset_parse();
if (filename == NULL)
read_file_text_from_array(defaults_get_file("ai_profiles.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// start parsing
required_string("#AI Profiles");
// start parsing
required_string("#AI Profiles");
// new default?
if (optional_string("$Default Profile:"))
stuff_string(Default_profile_name, F_NAME, NAME_LENGTH);
// new default?
if (optional_string("$Default Profile:"))
stuff_string(Default_profile_name, F_NAME, NAME_LENGTH);
// begin reading data
while (required_string_either("#End", "$Profile Name:"))
// begin reading data
while (required_string_either("#End","$Profile Name:"))
{
ai_profile_t *profile = &dummy_profile;
ai_profile_t *previous_profile = NULL;
bool no_create = false;
// get the name
required_string("$Profile Name:");
stuff_string(profile_name, F_NAME, NAME_LENGTH);
// see if it exists
for (i = 0; i < Num_ai_profiles; i++)
{
ai_profile_t *profile = &dummy_profile;
ai_profile_t *previous_profile = NULL;
bool no_create = false;
// get the name
required_string("$Profile Name:");
stuff_string(profile_name, F_NAME, NAME_LENGTH);
// see if it exists
for (i = 0; i < Num_ai_profiles; i++)
if (!stricmp(Ai_profiles[i].profile_name, profile_name))
{
if (!stricmp(Ai_profiles[i].profile_name, profile_name))
{
previous_profile = &Ai_profiles[i];
break;
}
}
// modular table stuff
if (optional_string("+nocreate"))
{
no_create = true;
// use the previous one if possible,
// otherwise continue to use the dummy one
if (previous_profile != NULL)
profile = previous_profile;
}
else
{
// don't create multiple profiles with the same name
if (previous_profile != NULL)
{
Warning(LOCATION, "An ai profile named '%s' already exists! The new one will not be created.\n", profile_name);
}
else
{
// make sure we're under the limit
if (Num_ai_profiles >= MAX_AI_PROFILES)
{
Warning(LOCATION, "Too many profiles in ai_profiles.tbl! Max is %d.\n", MAX_AI_PROFILES - 1); // -1 because one is built-in
skip_to_string("#End", NULL);
break;
}
profile = &Ai_profiles[Num_ai_profiles];
Num_ai_profiles++;
}
}
// initialize profile if we're not building from a previously parsed one
if (!no_create)
{
// base profile, so zero it out
if (profile == &Ai_profiles[0])
{
memset(profile, 0, sizeof(ai_profile_t));
}
// brand new profile, so set it to the base defaults
else
{
memcpy(profile, &Ai_profiles[0], sizeof(ai_profile_t));
}
}
// set the name
strcpy_s(profile->profile_name, profile_name);
// fill in any and all settings; they're all optional and can be in any order
while (!check_for_string("$Profile Name:") && !check_for_string("#End"))
{
if (optional_string("$Player Afterburner Recharge Scale:"))
parse_float_list(profile->afterburner_recharge_scale, NUM_SKILL_LEVELS);
if (optional_string("$Max Beam Friendly Fire Damage:"))
parse_float_list(profile->beam_friendly_damage_cap, NUM_SKILL_LEVELS);
if (optional_string("$Player Countermeasure Life Scale:"))
parse_float_list(profile->cmeasure_life_scale, NUM_SKILL_LEVELS);
if (optional_string("$AI Countermeasure Firing Chance:"))
parse_float_list(profile->cmeasure_fire_chance, NUM_SKILL_LEVELS);
if (optional_string("$AI In Range Time:"))
parse_float_list(profile->in_range_time, NUM_SKILL_LEVELS);
if (optional_string("$AI Always Links Ammo Weapons:"))
parse_float_list(profile->link_ammo_levels_always, NUM_SKILL_LEVELS);
if (optional_string("$AI Maybe Links Ammo Weapons:"))
parse_float_list(profile->link_ammo_levels_maybe, NUM_SKILL_LEVELS);
if (optional_string("$Primary Ammo Burst Multiplier:"))
parse_float_list(profile->primary_ammo_burst_mult, NUM_SKILL_LEVELS);
if (optional_string("$AI Always Links Energy Weapons:"))
parse_float_list(profile->link_energy_levels_always, NUM_SKILL_LEVELS);
if (optional_string("$AI Maybe Links Energy Weapons:"))
parse_float_list(profile->link_energy_levels_maybe, NUM_SKILL_LEVELS);
if (optional_string("$Max Missles Locked on Player:") || optional_string("$Max Missiles Locked on Player:"))
parse_int_list(profile->max_allowed_player_homers, NUM_SKILL_LEVELS);
if (optional_string("$Max Player Attackers:"))
parse_int_list(profile->max_attackers, NUM_SKILL_LEVELS);
if (optional_string("$Max Incoming Asteroids:"))
parse_int_list(profile->max_incoming_asteroids, NUM_SKILL_LEVELS);
if (optional_string("$Player Damage Factor:") || optional_string("$AI Damage Reduction to Player Hull:"))
parse_float_list(profile->player_damage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:"))
parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS);
// represented in fractions of F1_0
if (optional_string("$Predict Position Delay:"))
{
int iLoop;
float temp_list[NUM_SKILL_LEVELS];
parse_float_list(temp_list, NUM_SKILL_LEVELS);
for (iLoop = 0; iLoop < NUM_SKILL_LEVELS; iLoop++)
profile->predict_position_delay[iLoop] = fl2f(temp_list[iLoop]);
}
if (optional_string("$AI Shield Manage Delay:") || optional_string("$AI Shield Manage Delays:"))
parse_float_list(profile->shield_manage_delay, NUM_SKILL_LEVELS);
if (optional_string("$Friendly AI Fire Delay Scale:"))
parse_float_list(profile->ship_fire_delay_scale_friendly, NUM_SKILL_LEVELS);
if (optional_string("$Hostile AI Fire Delay Scale:"))
parse_float_list(profile->ship_fire_delay_scale_hostile, NUM_SKILL_LEVELS);
if (optional_string("$Friendly AI Secondary Fire Delay Scale:"))
parse_float_list(profile->ship_fire_secondary_delay_scale_friendly, NUM_SKILL_LEVELS);
if (optional_string("$Hostile AI Secondary Fire Delay Scale:"))
parse_float_list(profile->ship_fire_secondary_delay_scale_hostile, NUM_SKILL_LEVELS);
if (optional_string("$AI Turn Time Scale:"))
parse_float_list(profile->turn_time_scale, NUM_SKILL_LEVELS);
if (optional_string("$Glide Attack Percent:")) {
parse_float_list(profile->glide_attack_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->glide_attack_percent[i] < 0.0f || profile->glide_attack_percent[i] > 100.0f) {
Warning(LOCATION, "$Glide Attack Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_attack_percent[i]);
profile->glide_attack_percent[i] = 0.0f;
}
profile->glide_attack_percent[i] /= 100.0;
}
}
if (optional_string("$Circle Strafe Percent:")) {
parse_float_list(profile->circle_strafe_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->circle_strafe_percent[i] < 0.0f || profile->circle_strafe_percent[i] > 100.0f) {
Warning(LOCATION, "$Circle Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->circle_strafe_percent[i]);
profile->circle_strafe_percent[i] = 0.0f;
}
profile->circle_strafe_percent[i] /= 100.0;
}
}
if (optional_string("$Glide Strafe Percent:")) {
parse_float_list(profile->glide_strafe_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->glide_strafe_percent[i] < 0.0f || profile->glide_strafe_percent[i] > 100.0f) {
Warning(LOCATION, "$Glide Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_strafe_percent[i]);
profile->glide_strafe_percent[i] = 0.0f;
}
profile->glide_strafe_percent[i] /= 100.0;
}
}
if (optional_string("$Random Sidethrust Percent:")) {
parse_float_list(profile->random_sidethrust_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->random_sidethrust_percent[i] < 0.0f || profile->random_sidethrust_percent[i] > 100.0f) {
Warning(LOCATION, "$Random Sidethrust Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->random_sidethrust_percent[i]);
profile->random_sidethrust_percent[i] = 0.0f;
}
profile->random_sidethrust_percent[i] /= 100.0;
}
}
if (optional_string("$Stalemate Time Threshold:"))
parse_float_list(profile->stalemate_time_thresh, NUM_SKILL_LEVELS);
if (optional_string("$Stalemate Distance Threshold:"))
parse_float_list(profile->stalemate_dist_thresh, NUM_SKILL_LEVELS);
if (optional_string("$Player Shield Recharge Scale:"))
parse_float_list(profile->shield_energy_scale, NUM_SKILL_LEVELS);
if (optional_string("$Player Weapon Recharge Scale:"))
parse_float_list(profile->weapon_energy_scale, NUM_SKILL_LEVELS);
if (optional_string("$Max Turret Target Ownage:"))
parse_int_list(profile->max_turret_ownage_target, NUM_SKILL_LEVELS);
if (optional_string("$Max Turret Player Ownage:"))
parse_int_list(profile->max_turret_ownage_player, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Required For Kill Scale:"))
parse_float_list(profile->kill_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Required For Assist Scale:"))
parse_float_list(profile->assist_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Awarded For Capship Assist:"))
parse_float_list(profile->assist_award_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Repair Penalty:"))
parse_int_list(profile->repair_penalty, NUM_SKILL_LEVELS);
if (optional_string("$Delay Before Allowing Bombs to Be Shot Down:"))
parse_float_list(profile->delay_bomb_arm_timer, NUM_SKILL_LEVELS);
if (optional_string("$Chance AI Has to Fire Missiles at Player:"))
parse_int_list(profile->chance_to_use_missiles_on_plr, NUM_SKILL_LEVELS);
if (optional_string("$Max Aim Update Delay:"))
parse_float_list(profile->max_aim_update_delay, NUM_SKILL_LEVELS);
if (optional_string("$Turret Max Aim Update Delay:"))
parse_float_list(profile->turret_max_aim_update_delay, NUM_SKILL_LEVELS);
if (optional_string("$Player Autoaim FOV:"))
{
float fov_list[NUM_SKILL_LEVELS];
parse_float_list(fov_list, NUM_SKILL_LEVELS);
for (i = 0; i < NUM_SKILL_LEVELS; i++)
{
//Enforce range
if (fov_list[i] < 0.0f || fov_list[i] >= 360.0f)
{
Warning(LOCATION, "$Player Autoaim FOV should be >= 0 and < 360.0 (read %f). Setting to 0.", fov_list[i]);
fov_list[i] = 0.0f;
}
//Convert units
profile->player_autoaim_fov[i] = fov_list[i] * PI / 180.0f;
}
}
if (optional_string("$Detail Distance Multiplier:"))
parse_float_list(profile->detail_distance_mult, NUM_SKILL_LEVELS);
set_flag(profile, "$big ships can attack beam turrets on untargeted ships:", AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS, AIP_FLAG);
set_flag(profile, "$smart primary weapon selection:", AIPF_SMART_PRIMARY_WEAPON_SELECTION, AIP_FLAG);
set_flag(profile, "$smart secondary weapon selection:", AIPF_SMART_SECONDARY_WEAPON_SELECTION, AIP_FLAG);
set_flag(profile, "$smart shield management:", AIPF_SMART_SHIELD_MANAGEMENT, AIP_FLAG);
set_flag(profile, "$smart afterburner management:", AIPF_SMART_AFTERBURNER_MANAGEMENT, AIP_FLAG);
set_flag(profile, "$allow rapid secondary dumbfire:", AIPF_ALLOW_RAPID_SECONDARY_DUMBFIRE, AIP_FLAG);
set_flag(profile, "$huge turret weapons ignore bombs:", AIPF_HUGE_TURRET_WEAPONS_IGNORE_BOMBS, AIP_FLAG);
set_flag(profile, "$don't insert random turret fire delay:", AIPF_DONT_INSERT_RANDOM_TURRET_FIRE_DELAY, AIP_FLAG);
set_flag(profile, "$hack improve non-homing swarm turret fire accuracy:", AIPF_HACK_IMPROVE_NON_HOMING_SWARM_TURRET_FIRE_ACCURACY, AIP_FLAG);
set_flag(profile, "$shockwaves damage small ship subsystems:", AIPF_SHOCKWAVES_DAMAGE_SMALL_SHIP_SUBSYSTEMS, AIP_FLAG);
set_flag(profile, "$navigation subsystem governs warpout capability:", AIPF_NAVIGATION_SUBSYS_GOVERNS_WARP, AIP_FLAG);
set_flag(profile, "$ignore lower bound for minimum speed of docked ship:", AIPF_NO_MIN_DOCK_SPEED_CAP, AIP_FLAG);
set_flag(profile, "$disable linked fire penalty:", AIPF_DISABLE_LINKED_FIRE_PENALTY, AIP_FLAG);
set_flag(profile, "$disable weapon damage scaling:", AIPF_DISABLE_WEAPON_DAMAGE_SCALING, AIP_FLAG);
set_flag(profile, "$use additive weapon velocity:", AIPF_USE_ADDITIVE_WEAPON_VELOCITY, AIP_FLAG);
set_flag(profile, "$use newtonian dampening:", AIPF_USE_NEWTONIAN_DAMPENING, AIP_FLAG);
set_flag(profile, "$include beams for kills and assists:", AIPF_INCLUDE_BEAMS_IN_STAT_CALCS, AIP_FLAG);
set_flag(profile, "$score kills based on damage caused:", AIPF_KILL_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG);
set_flag(profile, "$score assists based on damage caused:", AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG);
set_flag(profile, "$allow event and goal scoring in multiplayer:", AIPF_ALLOW_MULTI_EVENT_SCORING, AIP_FLAG);
set_flag(profile, "$fix linked primary weapon decision bug:", AIPF_FIX_LINKED_PRIMARY_BUG, AIP_FLAG);
set_flag(profile, "$prevent turrets targeting too distant bombs:", AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE, AIP_FLAG);
set_flag(profile, "$smart subsystem targeting for turrets:", AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS, AIP_FLAG);
set_flag(profile, "$fix heat seekers homing on stealth ships bug:", AIPF_FIX_HEAT_SEEKER_STEALTH_BUG, AIP_FLAG);
set_flag(profile, "$multi allow empty primaries:", AIPF_MULTI_ALLOW_EMPTY_PRIMARIES, AIP_FLAG);
set_flag(profile, "$multi allow empty secondaries:", AIPF_MULTI_ALLOW_EMPTY_SECONDARIES, AIP_FLAG);
set_flag(profile, "$allow turrets target weapons freely:", AIPF_ALLOW_TURRETS_TARGET_WEAPONS_FREELY, AIP_FLAG);
set_flag(profile, "$use only single fov for turrets:", AIPF_USE_ONLY_SINGLE_FOV_FOR_TURRETS, AIP_FLAG);
set_flag(profile, "$allow vertical dodge:", AIPF_ALLOW_VERTICAL_DODGE, AIP_FLAG);
set_flag(profile, "$force beam turrets to use normal fov:", AIPF_FORCE_BEAM_TURRET_FOV, AIP_FLAG);
set_flag(profile, "$fix ai class bug:", AIPF_FIX_AI_CLASS_BUG, AIP_FLAG);
set_flag(profile, "$turrets ignore targets radius in range checks:", AIPF2_TURRETS_IGNORE_TARGET_RADIUS, AIP_FLAG2);
set_flag(profile, "$no extra collision avoidance vs player:", AIPF2_NO_SPECIAL_PLAYER_AVOID, AIP_FLAG2);
set_flag(profile, "$perform fewer checks for death screams:", AIPF2_PERFORM_FEWER_SCREAM_CHECKS, AIP_FLAG2);
set_flag(profile, "$advanced turret fov edge checks:", AIPF2_ADVANCED_TURRET_FOV_EDGE_CHECKS, AIP_FLAG2);
set_flag(profile, "$require turrets to have target in fov:", AIPF2_REQUIRE_TURRET_TO_HAVE_TARGET_IN_FOV, AIP_FLAG2);
set_flag(profile, "$all ships manage shields:", AIPF2_ALL_SHIPS_MANAGE_SHIELDS, AIP_FLAG2);
set_flag(profile, "$ai aims from ship center:", AIPF2_AI_AIMS_FROM_SHIP_CENTER, AIP_FLAG2);
set_flag(profile, "$allow primary link at mission start:", AIPF2_ALLOW_PRIMARY_LINK_AT_START, AIP_FLAG2);
set_flag(profile, "$allow beams to damage bombs:", AIPF2_BEAMS_DAMAGE_WEAPONS, AIP_FLAG2);
set_flag(profile, "$disable weapon damage scaling for player:", AIPF2_PLAYER_WEAPON_SCALE_FIX, AIP_FLAG2);
set_flag(profile, "$countermeasures affect aspect seekers:", AIPF2_ASPECT_LOCK_COUNTERMEASURE, AIP_FLAG2);
set_flag(profile, "$ai guards specific ship in wing:", AIPF2_AI_GUARDS_SPECIFIC_SHIP_IN_WING, AIP_FLAG2);
profile->ai_path_mode = AI_PATH_MODE_NORMAL;
if (optional_string("$ai path mode:"))
{
stuff_string(buf, F_NAME, NAME_LENGTH);
int j = ai_path_type_match(buf);
if (j >= 0) {
profile->ai_path_mode = j;
}
else {
Warning(LOCATION, "Invalid ai path mode '%s' specified", buf);
}
}
set_flag(profile, "$no warp camera:", AIPF2_NO_WARP_CAMERA, AIP_FLAG2);
set_flag(profile, "$fix ai path order bug:", AIPF2_FIX_AI_PATH_ORDER_BUG, AIP_FLAG2);
set_flag(profile, "$strict turret-tagged-only targeting:", AIPF2_STRICT_TURRET_TAGGED_ONLY_TARGETING, AIP_FLAG2);
// ----------
profile->bay_arrive_speed_mult = 1.0f;
profile->bay_depart_speed_mult = 1.0f;
if (optional_string("$bay arrive start speed multiplier:")) {
stuff_float(&profile->bay_arrive_speed_mult);
}
if (optional_string("$bay depart end speed multiplier:")) {
stuff_float(&profile->bay_depart_speed_mult);
}
// ----------
// compatibility
if (optional_string("$perform less checks for death screams:"))
{
mprintf(("Warning: \"$perform less checks for death screams\" flag is deprecated in favor of \"$perform fewer checks for death screams\"\n"));
bool temp;
stuff_boolean(&temp);
if (temp)
profile->flags2 |= AIPF2_PERFORM_FEWER_SCREAM_CHECKS;
else
profile->flags2 &= ~AIPF2_PERFORM_FEWER_SCREAM_CHECKS;
}
if (optional_string("$allow primary link delay:"))
{
mprintf(("Warning: \"$allow primary link delay\" flag is deprecated in favor of \"$allow primary link at mission start\"\n"));
bool temp;
stuff_boolean(&temp);
if (temp)
profile->flags2 &= ~AIPF2_ALLOW_PRIMARY_LINK_AT_START;
else
profile->flags2 |= AIPF2_ALLOW_PRIMARY_LINK_AT_START;
}
// if we've been through once already and are at the same place, force a move
if (saved_Mp && (saved_Mp == Mp))
{
char tmp[60];
memset(tmp, 0, 60);
strncpy(tmp, Mp, 59);
mprintf(("WARNING: Unrecognized parameter in ai_profiles: %s\n", tmp));
Mp++;
}
// find next valid option
skip_to_start_of_string_either("$", "#");
saved_Mp = Mp;
previous_profile = &Ai_profiles[i];
break;
}
}
required_string("#End");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default ai_profiles.tbl>", e.what()));
return;
// modular table stuff
if (optional_string("+nocreate"))
{
no_create = true;
// use the previous one if possible,
// otherwise continue to use the dummy one
if (previous_profile != NULL)
profile = previous_profile;
}
else
{
// don't create multiple profiles with the same name
if (previous_profile != NULL)
{
Warning(LOCATION, "An ai profile named '%s' already exists! The new one will not be created.\n", profile_name);
}
else
{
// make sure we're under the limit
if (Num_ai_profiles >= MAX_AI_PROFILES)
{
Warning(LOCATION, "Too many profiles in ai_profiles.tbl! Max is %d.\n", MAX_AI_PROFILES-1); // -1 because one is built-in
skip_to_string("#End", NULL);
break;
}
profile = &Ai_profiles[Num_ai_profiles];
Num_ai_profiles++;
}
}
// initialize profile if we're not building from a previously parsed one
if (!no_create)
{
// base profile, so zero it out
if (profile == &Ai_profiles[0])
{
memset(profile, 0, sizeof(ai_profile_t));
}
// brand new profile, so set it to the base defaults
else
{
memcpy(profile, &Ai_profiles[0], sizeof(ai_profile_t));
}
}
// set the name
strcpy_s(profile->profile_name, profile_name);
// fill in any and all settings; they're all optional and can be in any order
while (!check_for_string("$Profile Name:") && !check_for_string("#End"))
{
if (optional_string("$Player Afterburner Recharge Scale:"))
parse_float_list(profile->afterburner_recharge_scale, NUM_SKILL_LEVELS);
if (optional_string("$Max Beam Friendly Fire Damage:"))
parse_float_list(profile->beam_friendly_damage_cap, NUM_SKILL_LEVELS);
if (optional_string("$Player Countermeasure Life Scale:"))
parse_float_list(profile->cmeasure_life_scale, NUM_SKILL_LEVELS);
if (optional_string("$AI Countermeasure Firing Chance:"))
parse_float_list(profile->cmeasure_fire_chance, NUM_SKILL_LEVELS);
if (optional_string("$AI In Range Time:"))
parse_float_list(profile->in_range_time, NUM_SKILL_LEVELS);
if (optional_string("$AI Always Links Ammo Weapons:"))
parse_float_list(profile->link_ammo_levels_always, NUM_SKILL_LEVELS);
if (optional_string("$AI Maybe Links Ammo Weapons:"))
parse_float_list(profile->link_ammo_levels_maybe, NUM_SKILL_LEVELS);
if (optional_string("$Primary Ammo Burst Multiplier:"))
parse_float_list(profile->primary_ammo_burst_mult, NUM_SKILL_LEVELS);
if (optional_string("$AI Always Links Energy Weapons:"))
parse_float_list(profile->link_energy_levels_always, NUM_SKILL_LEVELS);
if (optional_string("$AI Maybe Links Energy Weapons:"))
parse_float_list(profile->link_energy_levels_maybe, NUM_SKILL_LEVELS);
if (optional_string("$Max Missles Locked on Player:") || optional_string("$Max Missiles Locked on Player:"))
parse_int_list(profile->max_allowed_player_homers, NUM_SKILL_LEVELS);
if (optional_string("$Max Player Attackers:"))
parse_int_list(profile->max_attackers, NUM_SKILL_LEVELS);
if (optional_string("$Max Incoming Asteroids:"))
parse_int_list(profile->max_incoming_asteroids, NUM_SKILL_LEVELS);
if (optional_string("$Player Damage Factor:") || optional_string("$AI Damage Reduction to Player Hull:"))
parse_float_list(profile->player_damage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:"))
parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS);
// represented in fractions of F1_0
if (optional_string("$Predict Position Delay:"))
{
int iLoop;
float temp_list[NUM_SKILL_LEVELS];
parse_float_list(temp_list, NUM_SKILL_LEVELS);
for (iLoop = 0; iLoop < NUM_SKILL_LEVELS; iLoop++)
profile->predict_position_delay[iLoop] = fl2f(temp_list[iLoop]);
}
if (optional_string("$AI Shield Manage Delay:") || optional_string("$AI Shield Manage Delays:"))
parse_float_list(profile->shield_manage_delay, NUM_SKILL_LEVELS);
if (optional_string("$Friendly AI Fire Delay Scale:"))
parse_float_list(profile->ship_fire_delay_scale_friendly, NUM_SKILL_LEVELS);
if (optional_string("$Hostile AI Fire Delay Scale:"))
parse_float_list(profile->ship_fire_delay_scale_hostile, NUM_SKILL_LEVELS);
if (optional_string("$Friendly AI Secondary Fire Delay Scale:"))
parse_float_list(profile->ship_fire_secondary_delay_scale_friendly, NUM_SKILL_LEVELS);
if (optional_string("$Hostile AI Secondary Fire Delay Scale:"))
parse_float_list(profile->ship_fire_secondary_delay_scale_hostile, NUM_SKILL_LEVELS);
if (optional_string("$AI Turn Time Scale:"))
parse_float_list(profile->turn_time_scale, NUM_SKILL_LEVELS);
if (optional_string("$Glide Attack Percent:")) {
parse_float_list(profile->glide_attack_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->glide_attack_percent[i] < 0.0f || profile->glide_attack_percent[i] > 100.0f) {
Warning(LOCATION, "$Glide Attack Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_attack_percent[i]);
profile->glide_attack_percent[i] = 0.0f;
}
profile->glide_attack_percent[i] /= 100.0;
}
}
if (optional_string("$Circle Strafe Percent:")) {
parse_float_list(profile->circle_strafe_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->circle_strafe_percent[i] < 0.0f || profile->circle_strafe_percent[i] > 100.0f) {
Warning(LOCATION, "$Circle Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->circle_strafe_percent[i]);
profile->circle_strafe_percent[i] = 0.0f;
}
profile->circle_strafe_percent[i] /= 100.0;
}
}
if (optional_string("$Glide Strafe Percent:")) {
parse_float_list(profile->glide_strafe_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->glide_strafe_percent[i] < 0.0f || profile->glide_strafe_percent[i] > 100.0f) {
Warning(LOCATION, "$Glide Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_strafe_percent[i]);
profile->glide_strafe_percent[i] = 0.0f;
}
profile->glide_strafe_percent[i] /= 100.0;
}
}
if (optional_string("$Random Sidethrust Percent:")) {
parse_float_list(profile->random_sidethrust_percent, NUM_SKILL_LEVELS);
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
//While we're at it, verify the range
for (i = 0; i < NUM_SKILL_LEVELS; i++) {
if (profile->random_sidethrust_percent[i] < 0.0f || profile->random_sidethrust_percent[i] > 100.0f) {
Warning(LOCATION, "$Random Sidethrust Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->random_sidethrust_percent[i]);
profile->random_sidethrust_percent[i] = 0.0f;
}
profile->random_sidethrust_percent[i] /= 100.0;
}
}
if (optional_string("$Stalemate Time Threshold:"))
parse_float_list(profile->stalemate_time_thresh, NUM_SKILL_LEVELS);
if (optional_string("$Stalemate Distance Threshold:"))
parse_float_list(profile->stalemate_dist_thresh, NUM_SKILL_LEVELS);
if (optional_string("$Player Shield Recharge Scale:"))
parse_float_list(profile->shield_energy_scale, NUM_SKILL_LEVELS);
if (optional_string("$Player Weapon Recharge Scale:"))
parse_float_list(profile->weapon_energy_scale, NUM_SKILL_LEVELS);
if (optional_string("$Max Turret Target Ownage:"))
parse_int_list(profile->max_turret_ownage_target, NUM_SKILL_LEVELS);
if (optional_string("$Max Turret Player Ownage:"))
parse_int_list(profile->max_turret_ownage_player, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Required For Kill Scale:"))
parse_float_list(profile->kill_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Required For Assist Scale:"))
parse_float_list(profile->assist_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Awarded For Capship Assist:"))
parse_float_list(profile->assist_award_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Repair Penalty:"))
parse_int_list(profile->repair_penalty, NUM_SKILL_LEVELS);
if (optional_string("$Delay Before Allowing Bombs to Be Shot Down:"))
parse_float_list(profile->delay_bomb_arm_timer, NUM_SKILL_LEVELS);
if (optional_string("$Chance AI Has to Fire Missiles at Player:"))
parse_int_list(profile->chance_to_use_missiles_on_plr, NUM_SKILL_LEVELS);
if (optional_string("$Max Aim Update Delay:"))
parse_float_list(profile->max_aim_update_delay, NUM_SKILL_LEVELS);
if (optional_string("$Turret Max Aim Update Delay:"))
parse_float_list(profile->turret_max_aim_update_delay, NUM_SKILL_LEVELS);
if (optional_string("$Player Autoaim FOV:"))
{
float fov_list[NUM_SKILL_LEVELS];
parse_float_list(fov_list, NUM_SKILL_LEVELS);
for (i = 0; i < NUM_SKILL_LEVELS; i++)
{
//Enforce range
if (fov_list[i] < 0.0f || fov_list[i] >= 360.0f)
{
Warning(LOCATION, "$Player Autoaim FOV should be >= 0 and < 360.0 (read %f). Setting to 0.", fov_list[i]);
fov_list[i] = 0.0f;
}
//Convert units
profile->player_autoaim_fov[i] = fov_list[i] * PI / 180.0f;
}
}
if (optional_string("$Detail Distance Multiplier:"))
parse_float_list(profile->detail_distance_mult, NUM_SKILL_LEVELS);
set_flag(profile, "$big ships can attack beam turrets on untargeted ships:", AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS, AIP_FLAG);
set_flag(profile, "$smart primary weapon selection:", AIPF_SMART_PRIMARY_WEAPON_SELECTION, AIP_FLAG);
set_flag(profile, "$smart secondary weapon selection:", AIPF_SMART_SECONDARY_WEAPON_SELECTION, AIP_FLAG);
set_flag(profile, "$smart shield management:", AIPF_SMART_SHIELD_MANAGEMENT, AIP_FLAG);
set_flag(profile, "$smart afterburner management:", AIPF_SMART_AFTERBURNER_MANAGEMENT, AIP_FLAG);
set_flag(profile, "$allow rapid secondary dumbfire:", AIPF_ALLOW_RAPID_SECONDARY_DUMBFIRE, AIP_FLAG);
set_flag(profile, "$huge turret weapons ignore bombs:", AIPF_HUGE_TURRET_WEAPONS_IGNORE_BOMBS, AIP_FLAG);
set_flag(profile, "$don't insert random turret fire delay:", AIPF_DONT_INSERT_RANDOM_TURRET_FIRE_DELAY, AIP_FLAG);
set_flag(profile, "$hack improve non-homing swarm turret fire accuracy:", AIPF_HACK_IMPROVE_NON_HOMING_SWARM_TURRET_FIRE_ACCURACY, AIP_FLAG);
set_flag(profile, "$shockwaves damage small ship subsystems:", AIPF_SHOCKWAVES_DAMAGE_SMALL_SHIP_SUBSYSTEMS, AIP_FLAG);
set_flag(profile, "$navigation subsystem governs warpout capability:", AIPF_NAVIGATION_SUBSYS_GOVERNS_WARP, AIP_FLAG);
set_flag(profile, "$ignore lower bound for minimum speed of docked ship:", AIPF_NO_MIN_DOCK_SPEED_CAP, AIP_FLAG);
set_flag(profile, "$disable linked fire penalty:", AIPF_DISABLE_LINKED_FIRE_PENALTY, AIP_FLAG);
set_flag(profile, "$disable weapon damage scaling:", AIPF_DISABLE_WEAPON_DAMAGE_SCALING, AIP_FLAG);
set_flag(profile, "$use additive weapon velocity:", AIPF_USE_ADDITIVE_WEAPON_VELOCITY, AIP_FLAG);
set_flag(profile, "$use newtonian dampening:", AIPF_USE_NEWTONIAN_DAMPENING, AIP_FLAG);
set_flag(profile, "$include beams for kills and assists:", AIPF_INCLUDE_BEAMS_IN_STAT_CALCS, AIP_FLAG);
set_flag(profile, "$score kills based on damage caused:", AIPF_KILL_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG);
set_flag(profile, "$score assists based on damage caused:", AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG);
set_flag(profile, "$allow event and goal scoring in multiplayer:", AIPF_ALLOW_MULTI_EVENT_SCORING, AIP_FLAG);
set_flag(profile, "$fix linked primary weapon decision bug:", AIPF_FIX_LINKED_PRIMARY_BUG, AIP_FLAG);
set_flag(profile, "$prevent turrets targeting too distant bombs:", AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE, AIP_FLAG);
set_flag(profile, "$smart subsystem targeting for turrets:", AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS, AIP_FLAG);
set_flag(profile, "$fix heat seekers homing on stealth ships bug:", AIPF_FIX_HEAT_SEEKER_STEALTH_BUG, AIP_FLAG);
set_flag(profile, "$multi allow empty primaries:", AIPF_MULTI_ALLOW_EMPTY_PRIMARIES, AIP_FLAG);
set_flag(profile, "$multi allow empty secondaries:", AIPF_MULTI_ALLOW_EMPTY_SECONDARIES, AIP_FLAG);
set_flag(profile, "$allow turrets target weapons freely:", AIPF_ALLOW_TURRETS_TARGET_WEAPONS_FREELY, AIP_FLAG);
set_flag(profile, "$use only single fov for turrets:", AIPF_USE_ONLY_SINGLE_FOV_FOR_TURRETS, AIP_FLAG);
set_flag(profile, "$allow vertical dodge:", AIPF_ALLOW_VERTICAL_DODGE, AIP_FLAG);
set_flag(profile, "$force beam turrets to use normal fov:", AIPF_FORCE_BEAM_TURRET_FOV, AIP_FLAG);
set_flag(profile, "$fix ai class bug:", AIPF_FIX_AI_CLASS_BUG, AIP_FLAG);
set_flag(profile, "$turrets ignore targets radius in range checks:", AIPF2_TURRETS_IGNORE_TARGET_RADIUS, AIP_FLAG2);
set_flag(profile, "$no extra collision avoidance vs player:", AIPF2_NO_SPECIAL_PLAYER_AVOID, AIP_FLAG2);
set_flag(profile, "$perform fewer checks for death screams:", AIPF2_PERFORM_FEWER_SCREAM_CHECKS, AIP_FLAG2);
set_flag(profile, "$advanced turret fov edge checks:", AIPF2_ADVANCED_TURRET_FOV_EDGE_CHECKS, AIP_FLAG2);
set_flag(profile, "$require turrets to have target in fov:", AIPF2_REQUIRE_TURRET_TO_HAVE_TARGET_IN_FOV, AIP_FLAG2);
set_flag(profile, "$all ships manage shields:", AIPF2_ALL_SHIPS_MANAGE_SHIELDS, AIP_FLAG2);
set_flag(profile, "$ai aims from ship center:", AIPF2_AI_AIMS_FROM_SHIP_CENTER, AIP_FLAG2);
set_flag(profile, "$allow primary link at mission start:", AIPF2_ALLOW_PRIMARY_LINK_AT_START, AIP_FLAG2);
set_flag(profile, "$allow beams to damage bombs:", AIPF2_BEAMS_DAMAGE_WEAPONS, AIP_FLAG2);
set_flag(profile, "$disable weapon damage scaling for player:", AIPF2_PLAYER_WEAPON_SCALE_FIX, AIP_FLAG2);
set_flag(profile, "$countermeasures affect aspect seekers:", AIPF2_ASPECT_LOCK_COUNTERMEASURE, AIP_FLAG2);
set_flag(profile, "$ai guards specific ship in wing:", AIPF2_AI_GUARDS_SPECIFIC_SHIP_IN_WING, AIP_FLAG2);
profile->ai_path_mode = AI_PATH_MODE_NORMAL;
if(optional_string("$ai path mode:"))
{
stuff_string(buf, F_NAME, NAME_LENGTH);
int j = ai_path_type_match(buf);
if(j >= 0) {
profile->ai_path_mode = j;
} else {
Warning(LOCATION, "Invalid ai path mode '%s' specified", buf);
}
}
set_flag(profile, "$no warp camera:", AIPF2_NO_WARP_CAMERA, AIP_FLAG2);
set_flag(profile, "$fix ai path order bug:", AIPF2_FIX_AI_PATH_ORDER_BUG, AIP_FLAG2);
set_flag(profile, "$strict turret-tagged-only targeting:", AIPF2_STRICT_TURRET_TAGGED_ONLY_TARGETING, AIP_FLAG2);
// ----------
// compatibility
if (optional_string("$perform less checks for death screams:"))
{
mprintf(("Warning: \"$perform less checks for death screams\" flag is deprecated in favor of \"$perform fewer checks for death screams\"\n"));
bool temp;
stuff_boolean(&temp);
if (temp)
profile->flags2 |= AIPF2_PERFORM_FEWER_SCREAM_CHECKS;
else
profile->flags2 &= ~AIPF2_PERFORM_FEWER_SCREAM_CHECKS;
}
if (optional_string("$allow primary link delay:"))
{
mprintf(("Warning: \"$allow primary link delay\" flag is deprecated in favor of \"$allow primary link at mission start\"\n"));
bool temp;
stuff_boolean(&temp);
if (temp)
profile->flags2 &= ~AIPF2_ALLOW_PRIMARY_LINK_AT_START;
else
profile->flags2 |= AIPF2_ALLOW_PRIMARY_LINK_AT_START;
}
// if we've been through once already and are at the same place, force a move
if ( saved_Mp && (saved_Mp == Mp) )
{
char tmp[60];
memset(tmp, 0, 60);
strncpy(tmp, Mp, 59);
mprintf(("WARNING: Unrecognized parameter in ai_profiles: %s\n", tmp));
Mp++;
}
// find next valid option
skip_to_start_of_string_either("$", "#");
saved_Mp = Mp;
}
}
required_string("#End");
// add tbl/tbm to multiplayer validation list
extern void fs2netd_add_table_validation(const char *tblname);
-5
View File
@@ -151,11 +151,6 @@ typedef struct ai_profile_t {
int ai_path_mode;
// Ships flying bay paths will gradually accelerate/decelerate instead of
// flying the whole path at max speed
float bay_arrive_speed_mult;
float bay_depart_speed_mult;
} ai_profile_t;
+9 -56
View File
@@ -826,14 +826,13 @@ LOCAL int ai_inited = 0;
void ai_init()
{
if ( !ai_inited ) {
// Do the first time initialization stuff here
try
{
parse_aitbl();
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "ai.tbl", e.what()));
// Do the first time initialization stuff here
int rval;
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "ai.tbl", rval));
} else {
parse_aitbl();
}
ai_inited = 1;
@@ -4011,57 +4010,11 @@ float ai_path_1()
dot_to_next = vm_vec_dot_to_point(&nvel_vec, &Pl_objp->pos, &gnvp);
// This path mode respects the "cap-waypoint-speed" SEXP
float max_allowed_speed = 0.0f;
float max_allowed_speed = 0;
if ( aip->waypoint_speed_cap > 0) {
max_allowed_speed = (float) aip->waypoint_speed_cap;
}
// Maybe gradually ramp up/down the speed of a ship flying a fighterbay path
if (aip->mode == AIM_BAY_EMERGE || (aip->mode == AIM_BAY_DEPART && aip->path_cur != aip->path_start)) {
SCP_string pathName(pm->paths[Path_points[aip->path_start].path_num].name);
ship_info *gsip = &Ship_info[gshipp->ship_info_index];
float speed_mult = 1.0f;
if (aip->mode == AIM_BAY_EMERGE) { // Arriving
if (gsip->pathMetadata.find(pathName) != gsip->pathMetadata.end()) {
speed_mult = gsip->pathMetadata[pathName].arrive_speed_mult;
}
if (speed_mult == FLT_MIN) {
speed_mult = The_mission.ai_profile->bay_arrive_speed_mult;
}
} else { // Departing
if (gsip->pathMetadata.find(pathName) != gsip->pathMetadata.end()) {
speed_mult = gsip->pathMetadata[pathName].depart_speed_mult;
}
if (speed_mult == FLT_MIN) {
speed_mult = The_mission.ai_profile->bay_depart_speed_mult;
}
}
if (speed_mult != 1.0f) {
// We use the distance between the first and last point on the path here; it's not accurate
// if the path is not straight, but should be good enough usually; can be changed if necessary.
float total_path_length = vm_vec_dist_quick(&Path_points[aip->path_start].pos, &Path_points[aip->path_start + num_points - 1].pos);
float dist_to_end;
if (aip->mode == AIM_BAY_EMERGE) { // Arriving
dist_to_end = vm_vec_dist_quick(&Pl_objp->pos, &Path_points[aip->path_start].pos);
} else { // Departing
dist_to_end = vm_vec_dist_quick(&Pl_objp->pos, &Path_points[aip->path_start + num_points - 1].pos);
}
// Calculate max speed, but respect the waypoint speed cap if it's lower
float max_bay_speed = sip->max_speed * (speed_mult + (1.0f - speed_mult) * (dist_to_end / total_path_length));
if (max_allowed_speed == 0.0f) {
max_allowed_speed = max_bay_speed;
} else {
max_allowed_speed = MIN(max_allowed_speed, max_bay_speed);
}
}
}
set_accel_for_docking(Pl_objp, aip, dot, dot_to_next, dist_to_next, dist_to_goal, sip, max_allowed_speed);
aip->prev_dot_to_goal = dot;
@@ -7629,7 +7582,7 @@ void update_aspect_lock_information(ai_info *aip, vec3d *vec_to_enemy, float dis
wip = &Weapon_info[swp->secondary_bank_weapons[swp->current_secondary_bank]];
if (num_weapon_types && (wip->wi_flags & WIF_LOCKED_HOMING) && !(shipp->flags2 & SF2_NO_SECONDARY_LOCKON)) {
if (num_weapon_types && (wip->wi_flags & WIF_LOCKED_HOMING)) {
if (dist_to_enemy > 300.0f - MIN(enemy_radius, 100.0f))
aip->ai_flags |= AIF_SEEK_LOCK;
else
+129 -134
View File
@@ -1887,149 +1887,144 @@ that is being protected.
void asteroid_parse_tbl()
{
char impact_ani_file[MAX_FILENAME_LEN];
int rval;
// How did we get here without having any species defined?
Assertion(Species_info.size() > 0,
"Cannot parse asteroids/debris if there "
"are no species for them to belong to."
);
try
{
read_file_text("asteroid.tbl", CF_TYPE_TABLES);
reset_parse();
required_string("#Asteroid Types");
int tally = 0;
int max_asteroids =
NUM_DEBRIS_SIZES + Species_info.size() * NUM_DEBRIS_SIZES;
#ifndef NDEBUG
SCP_vector<SCP_string> parsed_asteroids;
#endif
// parse and tally each asteroid
while (required_string_either("#End", "$Name:"))
{
asteroid_info new_asteroid;
asteroid_parse_section(&new_asteroid);
int species = tally / NUM_DEBRIS_SIZES;
if (tally >= max_asteroids)
{
#ifdef NDEBUG
// Bump the warning count in release so they get something
// even if the message never gets displayed.
Warning(LOCATION, "Ignoring extra asteroid/debris");
#else
SCP_string msg("Ignoring extra asteroid/debris '");
msg.append(new_asteroid.name);
msg.append("'\n");
Warning(LOCATION, msg.c_str());
parsed_asteroids.push_back(msg);
#endif
}
else
{
#ifndef NDEBUG
SCP_string msg;
msg.append("Parsing asteroid: '");
msg.append(new_asteroid.name);
msg.append("' as a '");
msg.append((species == 0) ? "generic" : Species_info[species - 1].species_name);
msg.append("'");
switch (tally % NUM_DEBRIS_SIZES) {
case ASTEROID_TYPE_SMALL:
msg.append(" small\n");
break;
case ASTEROID_TYPE_MEDIUM:
msg.append(" medium\n");
break;
case ASTEROID_TYPE_LARGE:
msg.append(" large\n");
break;
default:
Error(LOCATION, "Get a coder! Math has broken!\n"
"Important numbers:\n"
"\ttally: %d\n"
"\tNUM_DEBRIS_SIZES: %d\n",
tally, NUM_DEBRIS_SIZES
);
msg.append(" unknown\n");
}
parsed_asteroids.push_back(msg);
#endif
Asteroid_info.push_back(new_asteroid);
}
tally++;
}
required_string("#End");
if (tally != max_asteroids)
{
#ifndef NDEBUG
for (SCP_vector<SCP_string>::iterator iter = parsed_asteroids.begin();
iter != parsed_asteroids.end(); ++iter)
{
mprintf(("Asteroid.tbl as parsed:\n"));
mprintf((iter->c_str()));
}
#endif
Error(LOCATION,
"Found %d asteroids/debris when %d expected\n\n"
"<Number expected> = <Number of species> * %d + %d generic asteroids\n"
"%d = %d*%d + %d\n\n"
#ifdef NDEBUG
"Run a debug build to see a list of all parsed asteroids\n",
#else
"See the debug.log for a listing of all parsed asteroids\n",
#endif
tally, max_asteroids,
NUM_DEBRIS_SIZES, NUM_DEBRIS_SIZES,
max_asteroids, Species_info.size(), NUM_DEBRIS_SIZES, NUM_DEBRIS_SIZES
);
}
Asteroid_impact_explosion_ani = -1;
required_string("$Impact Explosion:");
stuff_string(impact_ani_file, F_NAME, MAX_FILENAME_LEN);
if (VALID_FNAME(impact_ani_file)) {
int num_frames;
Asteroid_impact_explosion_ani = bm_load_animation(impact_ani_file, &num_frames, NULL, NULL, 1);
}
required_string("$Impact Explosion Radius:");
stuff_float(&Asteroid_impact_explosion_radius);
if (optional_string("$Briefing Icon Closeup Model:")) {
stuff_string(Asteroid_icon_closeup_model, F_NAME, NAME_LENGTH);
}
else {
strcpy_s(Asteroid_icon_closeup_model, Asteroid_info[ASTEROID_TYPE_LARGE].pof_files[0]); // magic file from retail
}
if (optional_string("$Briefing Icon Closeup Position:")) {
stuff_vec3d(&Asteroid_icon_closeup_position);
}
else {
vm_vec_make(&Asteroid_icon_closeup_position, 0.0f, 0.0f, -334.0f); // magic numbers from retail
}
if (optional_string("$Briefing Icon Closeup Zoom:")) {
stuff_float(&Asteroid_icon_closeup_zoom);
}
else {
Asteroid_icon_closeup_zoom = 0.5f; // magic number from retail
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "asteroid.tbl", e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "asteroid.tbl", rval));
return;
}
read_file_text("asteroid.tbl", CF_TYPE_TABLES);
reset_parse();
required_string("#Asteroid Types");
int tally = 0;
int max_asteroids =
NUM_DEBRIS_SIZES + Species_info.size() * NUM_DEBRIS_SIZES;
#ifndef NDEBUG
SCP_vector<SCP_string> parsed_asteroids;
#endif
// parse and tally each asteroid
while (required_string_either("#End","$Name:"))
{
asteroid_info new_asteroid;
asteroid_parse_section( &new_asteroid );
int species = tally / NUM_DEBRIS_SIZES;
if (tally >= max_asteroids)
{
#ifdef NDEBUG
// Bump the warning count in release so they get something
// even if the message never gets displayed.
Warning(LOCATION, "Ignoring extra asteroid/debris");
#else
SCP_string msg("Ignoring extra asteroid/debris '");
msg.append(new_asteroid.name);
msg.append("'\n");
Warning(LOCATION,msg.c_str());
parsed_asteroids.push_back(msg);
#endif
}
else
{
#ifndef NDEBUG
SCP_string msg;
msg.append("Parsing asteroid: '");
msg.append(new_asteroid.name);
msg.append("' as a '");
msg.append((species == 0)?"generic":Species_info[species-1].species_name);
msg.append("'");
switch(tally % NUM_DEBRIS_SIZES) {
case ASTEROID_TYPE_SMALL:
msg.append(" small\n");
break;
case ASTEROID_TYPE_MEDIUM:
msg.append(" medium\n");
break;
case ASTEROID_TYPE_LARGE:
msg.append(" large\n");
break;
default:
Error(LOCATION, "Get a coder! Math has broken!\n"
"Important numbers:\n"
"\ttally: %d\n"
"\tNUM_DEBRIS_SIZES: %d\n",
tally, NUM_DEBRIS_SIZES
);
msg.append(" unknown\n");
}
parsed_asteroids.push_back(msg);
#endif
Asteroid_info.push_back(new_asteroid);
}
tally++;
}
required_string("#End");
if (tally != max_asteroids)
{
#ifndef NDEBUG
for(SCP_vector<SCP_string>::iterator iter = parsed_asteroids.begin();
iter != parsed_asteroids.end(); ++iter)
{
mprintf(("Asteroid.tbl as parsed:\n"));
mprintf((iter->c_str()));
}
#endif
Error(LOCATION,
"Found %d asteroids/debris when %d expected\n\n"
"<Number expected> = <Number of species> * %d + %d generic asteroids\n"
"%d = %d*%d + %d\n\n"
#ifdef NDEBUG
"Run a debug build to see a list of all parsed asteroids\n",
#else
"See the debug.log for a listing of all parsed asteroids\n",
#endif
tally, max_asteroids,
NUM_DEBRIS_SIZES, NUM_DEBRIS_SIZES,
max_asteroids, Species_info.size(), NUM_DEBRIS_SIZES, NUM_DEBRIS_SIZES
);
}
Asteroid_impact_explosion_ani = -1;
required_string("$Impact Explosion:");
stuff_string(impact_ani_file, F_NAME, MAX_FILENAME_LEN);
if ( VALID_FNAME(impact_ani_file) ) {
int num_frames;
Asteroid_impact_explosion_ani = bm_load_animation( impact_ani_file, &num_frames, NULL, NULL, 1);
}
required_string("$Impact Explosion Radius:");
stuff_float(&Asteroid_impact_explosion_radius);
if (optional_string("$Briefing Icon Closeup Model:")) {
stuff_string(Asteroid_icon_closeup_model, F_NAME, NAME_LENGTH);
} else {
strcpy_s(Asteroid_icon_closeup_model, Asteroid_info[ASTEROID_TYPE_LARGE].pof_files[0]); // magic file from retail
}
if (optional_string("$Briefing Icon Closeup Position:")) {
stuff_vec3d(&Asteroid_icon_closeup_position);
} else {
vm_vec_make(&Asteroid_icon_closeup_position, 0.0f, 0.0f, -334.0f); // magic numbers from retail
}
if (optional_string("$Briefing Icon Closeup Zoom:")) {
stuff_float(&Asteroid_icon_closeup_zoom);
} else {
Asteroid_icon_closeup_zoom = 0.5f; // magic number from retail
}
}
/**
+57 -58
View File
@@ -1271,69 +1271,68 @@ void NavSystem_Init()
void parse_autopilot_table(char *filename)
{
int rval;
SCP_vector<SCP_string> lines;
try
if ((rval = setjmp(parse_abort)) != 0)
{
if (filename == NULL)
read_file_text_from_array(defaults_get_file("autopilot.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
required_string("#Autopilot");
// autopilot link distance
required_string("$Link Distance:");
stuff_int(&NavLinkDistance);
if (optional_string("$Interrupt autopilot if enemy within distance:"))
stuff_int(&AutopilotMinEnemyDistance);
else
AutopilotMinEnemyDistance = 5000;
if (optional_string("$Interrupt autopilot if asteroid within distance:"))
stuff_int(&AutopilotMinAsteroidDistance);
else
AutopilotMinAsteroidDistance = 1000;
if (optional_string("$Lock Weapons During Autopilot:"))
stuff_boolean(&LockWeaponsDuringAutopilot);
else
LockWeaponsDuringAutopilot = false;
// optional no cutscene bars
if (optional_string("+No_Cutscene_Bars"))
UseCutsceneBars = false;
// optional no cutscene bars
if (optional_string("+No_Autopilot_Interrupt"))
Cmdline_autopilot_interruptable = 0;
// No Nav selected message
char *msg_tags[] = { "$No Nav Selected:", "$Gliding:",
"$Too Close:", "$Hostiles:", "$Linked:", "$Hazard:",
"$Support Present:", "$Support Working:" };
for (int i = 0; i < NP_NUM_MESSAGES; i++)
{
required_string(msg_tags[i]);
required_string("+Msg:");
stuff_string(NavMsgs[i].message, F_MESSAGE, 256);
required_string("+Snd File:");
stuff_string(NavMsgs[i].filename, F_NAME, 256);
}
required_string("#END");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default autopilot.tbl>", e.what()));
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : "<default autopilot.tbl>", rval));
return;
}
if (filename == NULL)
read_file_text_from_array(defaults_get_file("autopilot.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
required_string("#Autopilot");
// autopilot link distance
required_string("$Link Distance:");
stuff_int(&NavLinkDistance);
if (optional_string("$Interrupt autopilot if enemy within distance:"))
stuff_int(&AutopilotMinEnemyDistance);
else
AutopilotMinEnemyDistance = 5000;
if (optional_string("$Interrupt autopilot if asteroid within distance:"))
stuff_int(&AutopilotMinAsteroidDistance);
else
AutopilotMinAsteroidDistance = 1000;
if (optional_string("$Lock Weapons During Autopilot:"))
stuff_boolean(&LockWeaponsDuringAutopilot);
else
LockWeaponsDuringAutopilot = false;
// optional no cutscene bars
if (optional_string("+No_Cutscene_Bars"))
UseCutsceneBars = false;
// optional no cutscene bars
if (optional_string("+No_Autopilot_Interrupt"))
Cmdline_autopilot_interruptable = 0;
// No Nav selected message
char *msg_tags[] = { "$No Nav Selected:", "$Gliding:",
"$Too Close:", "$Hostiles:", "$Linked:", "$Hazard:",
"$Support Present:", "$Support Working:" };
for (int i = 0; i < NP_NUM_MESSAGES; i++)
{
required_string(msg_tags[i]);
required_string("+Msg:");
stuff_string(NavMsgs[i].message, F_MESSAGE, 256);
required_string("+Snd File:");
stuff_string(NavMsgs[i].filename, F_NAME, 256);
}
required_string("#END");
}
-54
View File
@@ -1,54 +0,0 @@
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/**
* @file bm_examples.cpp
* This file contains example code for using bmpman.
*/
#include "bmpman/bmpman.h"
#include "graphics/2d.h"
void bm_create_example() {
static int test_inited = 0;
static int test_bmp;
static uint test_bmp_data[128 * 64];
if (!test_inited) {
test_inited = 1;
// Create the new bitmap and fill in its data.
// When you're done with it completely, call
// bm_release to free up the bitmap handle
test_bmp = bm_create(32, 128, 64, test_bmp_data);
int i, j;
for (i = 0; i < 64; i++) {
for (j = 0; j < 64; j++) {
uint r = i * 4;
test_bmp_data[j + i * 128] = r;
}
}
}
// page out the data, so that the next bm_lock will convert the new data to
// the correct bpp
bm_unload(test_bmp);
// put in new data
int x, y;
gr_reset_clip();
for (y = 0; y < 64; y++) {
for (x = 0; x < 128; x++) {
test_bmp_data[y * 128 + x] = 15;
}
}
// Draw the bitmap, the upper left corner is the origin (0, 0)
gr_set_bitmap(test_bmp);
gr_bitmap(0, 0);
}
+81 -78
View File
@@ -1,120 +1,121 @@
#ifndef __BM_INTERNAL_H__
#define __BM_INTERNAL_H__
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/**
* @file bm_internal.h
* These are functions and types used by bmpman and a few others.
*
* @details It is a "protected" header that requires BMPMAN_INTERNAL to be defined before it can be included. This is to
* provide a small measure of safety since this functions can cause problems if not used correctly
*/
#ifndef BMPMAN_INTERNAL
#error The file header "bmpman/bm_internal.h" is protected. Make sure you know what you are doing!
#endif
#include "bmpman/bmpman.h"
#ifndef __BM_INTERNAL_H__
#define __BM_INTERNAL_H__
// extra check to make sure this stuff doesn't end up in normal files
// don't use any of this unless BMPMAN_INTERNAL is defined
#ifdef BMPMAN_INTERNAL
#include "globalincs/pstypes.h"
#include "bmpman/bmpman.h"
// Bitmap types
enum BM_TYPE
{
BM_TYPE_NONE = 0, //!< No type
BM_TYPE_USER, //!< in-memory
BM_TYPE_PCX, //!< PCX
BM_TYPE_TGA, //!< 16 or 32 bit targa
BM_TYPE_DDS, //!< generic identifier for DDS
BM_TYPE_PNG, //!< PNG
BM_TYPE_JPG, //!< 32 bit jpeg
BM_TYPE_ANI, //!< in-house ANI format
BM_TYPE_EFF, //!< specifies any type of animated image, the EFF itself is just text
// special types
BM_TYPE_RENDER_TARGET_STATIC, //!< 24/32 bit setup internally as a static render target
BM_TYPE_RENDER_TARGET_DYNAMIC, //!< 24/32 bit setup internally as a dynamic render target
// no-type ( used in: bm_bitmaps[i].type )
#define BM_TYPE_NONE 0
// in-memory type ( used in: bm_bitmaps[i].type )
#define BM_TYPE_USER 1
// file-type types ( used in: bm_bitmaps[i].type )
#define BM_TYPE_PCX 2
#define BM_TYPE_TGA 3 // 16 or 32 bit targa
#define BM_TYPE_DDS 4 // generic identifier for DDS
#define BM_TYPE_PNG 5 // PNG
#define BM_TYPE_JPG 6 // 32 bit jpeg
#define BM_TYPE_ANI 7 // in-house ANI format
#define BM_TYPE_EFF 8 // specifies any type of animated image, the EFF itself is just text
// c-type types ( used in: bm_bitmaps[i].c_type )
#define BM_TYPE_DXT1 9 // 24 bit with switchable alpha (compressed)
#define BM_TYPE_DXT3 10 // 32 bit with 4 bit alpha (compressed)
#define BM_TYPE_DXT5 11 // 32 bit with 8 bit alpha (compressed)
#define BM_TYPE_CUBEMAP_DDS 12 // generic DDS cubemap (uncompressed cubemap surface)
#define BM_TYPE_CUBEMAP_DXT1 13 // 24-bit cubemap (compressed cubemap surface)
#define BM_TYPE_CUBEMAP_DXT3 14 // 32-bit cubemap (compressed cubemap surface)
#define BM_TYPE_CUBEMAP_DXT5 15 // 32-bit cubemap (compressed cubemap surface)
// special types ( used in: bm_bitmaps[i].type )
#define BM_TYPE_RENDER_TARGET_STATIC 16 // 24/32 bit setup internally as a static render target
#define BM_TYPE_RENDER_TARGET_DYNAMIC 17 // 24/32 bit setup internally as a dynamic render target
// Compressed types (bitmap.c_type)
BM_TYPE_DXT1, //!< 24 bit with switchable alpha
BM_TYPE_DXT3, //!< 32 bit with 4 bit alpha
BM_TYPE_DXT5, //!< 32 bit with 8 bit alpha
BM_TYPE_CUBEMAP_DDS, //!< generic DDS cubemap (uncompressed cubemap surface)
BM_TYPE_CUBEMAP_DXT1, //!< 24-bit cubemap (compressed cubemap surface)
BM_TYPE_CUBEMAP_DXT3, //!< 32-bit cubemap (compressed cubemap surface)
BM_TYPE_CUBEMAP_DXT5 //!< 32-bit cubemap (compressed cubemap surface)
};
union bm_extra_info {
/// Moved from cpp file ///////////////////
// Consider these 'protected' structures and functions that should only be used by special bitmap functions
typedef union bm_extra_info {
struct {
// Stuff needed for animations
int first_frame; //!< used for animations -- points to index of first frame
int num_frames; //!< used for animations -- number of frames in the animation
int keyframe; //!< used for animations -- keyframe info
ubyte fps; //!< used for animations -- frames per second
int first_frame; // used for animations -- points to index of first frame
int num_frames; // used for animation -- number of frames in the animation
int keyframe; // used for animation -- keyframe info
ubyte fps; // used for animation -- frames per second
struct {
// stuff for static animations
ubyte type; //!< type for individual images
char filename[MAX_FILENAME_LEN]; //!< filename for individual images
bool in_subdir; // Whether frames are in their own subdirectory
ubyte type; // type for individual images
char filename[MAX_FILENAME_LEN]; // filename for individual images
} eff;
} ani;
struct {
// Stuff needed for user bitmaps
void* data; //!< For user bitmaps, this is where the data comes from
ubyte bpp; //!< For user bitmaps, this is what format the data is
ubyte flags; //!< For user bitmaps, Flags passed to bm_create
void *data; // For user bitmaps, this is where the data comes from
ubyte bpp; // For user bitmaps, this is what format the data is
ubyte flags; // Flags passed to bm_create
} user;
};
} bm_extra_info;
struct bitmap_entry {
typedef struct bitmap_entry {
// identification
char filename[MAX_FILENAME_LEN]; //!< filename for this bitmap
char filename[MAX_FILENAME_LEN]; // filename for this bitmap
uint signature; //!< a unique signature identifying the data
uint palette_checksum; //!< checksum used to be sure bitmap is in current palette
int handle; //!< Handle = id*MAX_BITMAPS + bitmapnum
int last_used; //!< When this bitmap was last used
uint signature; // a unique signature identifying the data
uint palette_checksum; // checksum used to be sure bitmap is in current palette
int handle; // Handle = id*MAX_BITMAPS + bitmapnum
int last_used; // When this bitmap was last used
ubyte type; //!< PCX, USER, ANI, etc
ubyte comp_type; //!< What sort of compressed type, BM_TYPE_NONE if not compressed
signed char ref_count; //!< Number of locks on bitmap. Can't unload unless ref_count is 0.
ubyte type; // PCX, USER, ANI, etc
ubyte comp_type; // What sort of compressed type, BM_TYPE_NONE if not compressed
signed char ref_count; // Number of locks on bitmap. Can't unload unless ref_count is 0.
int dir_type; //!< which directory this was loaded from (to skip other locations with same name)
int dir_type; // which directory this was loaded from (to skip other locations with same name)
// compressed bitmap stuff (.dds) - RT please take a look at this and tell me if we really need it
int mem_taken; //!< How much memory does this bitmap use? - UnknownPlayer
int num_mipmaps; //!< number of mipmap levels, we need to read all of them
int mem_taken; // How much memory does this bitmap use? - UnknownPlayer
int num_mipmaps; // number of mipmap levels, we need to read all of them
// Stuff to keep track of usage
ubyte preloaded; //!< If set, then this was loaded from the lst file
int preload_count; //!< how many times this gets used in game, for unlocking
ubyte used_flags; //!< What flags it was accessed thru
int load_count;
ubyte preloaded; // If set, then this was loaded from the lst file
int preload_count; // how many times this gets used in game, for unlocking
ubyte used_flags; // What flags it was accessed thru
int load_count;
bitmap bm; //!< Bitmap info
// Bitmap info
bitmap bm;
bm_extra_info info; //!< Data for animations and user bitmaps
// Data for animations and user bitmaps
bm_extra_info info;
#ifdef BMPMAN_NDEBUG
// bookeeping
ubyte used_last_frame; // If set, then it was used last frame
ubyte used_this_frame; // If set, then it was used this frame
int data_size; // How much data this bitmap uses
int used_count; // How many times it was accessed
ubyte used_last_frame; // If set, then it was used last frame
ubyte used_this_frame; // If set, then it was used this frame
int data_size; // How much data this bitmap uses
int used_count; // How many times it was accessed
#endif
};
} bitmap_entry;
extern bitmap_entry bm_bitmaps[MAX_BITMAPS];
// image specific lock functions
void bm_lock_ani( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
void bm_lock_dds( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
@@ -125,4 +126,6 @@ void bm_lock_tga( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyt
void bm_lock_user( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
#endif // BMPMAN_INTERNAL
#endif // __BM_INTERNAL_H__
+1967 -1767
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File diff suppressed because it is too large. Load diff
+200 -555
View File
@@ -1,643 +1,288 @@
#ifndef _BMPMAN_H
#define _BMPMAN_H
/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
*/
/**
* @file bmpman.h
* Header file for the bitmap manager (bmpman)
*/
/**
* @example bm_examples.cpp
* @brief This containes examples of bmpman usage
*/
#include "cfile/cfile.h"
#ifndef _BMPMAN_H
#define _BMPMAN_H
#include "globalincs/pstypes.h"
#include "cfile/cfile.h"
#ifndef NDEBUG
#define BMPMAN_NDEBUG //!< Enables BMPMAN debugging code
#define BMPMAN_NDEBUG
#endif
/**
* @defgroup BMPMAN_CONSTANTS Macro constants used in/with bmpman.h
*
* @{
*/
#define MAX_BITMAPS 4750 // How many bitmaps the game can handle
// NOTE: MAX_BITMAPS shouldn't need to be bumped again. With the fixed bm_release() and it's
// proper use even the largest missions should stay under this number. With the largest retail
// missions and wasteful content we should still have about 20% of the slots free. If it still
// goes over then it's something the artists need to fix. For instance the Terran Mara fighter,
// with -spec and -glow and using the Shinepack, needs 117 bitmap slots alone. 111 of those is
// just for the glowmaps. This number can be greatly reduced if the number of ani frames for
// another LOD than LOD0 has fewer or no ani frames. A 37 frame glow ani for LOD2 is little
// more than a waste of resources. Future reports of texture corruption should be initially
// approached with content as the cause and not code. If anything we could/should reduce
// MAX_BITMAPS in the future. Where it's at now should accomidate even the largest mods.
// -- Taylor
/**
* @brief How many bitmaps the game can handle
*
* @attention MAX_BITMAPS shouldn't need to be bumped again. With the fixed bm_release() and it's proper use even the
* largest missions should stay under this number. With the largest retail missions and wasteful content we should
* still have about 20% of the slots free. If it still goes over then it's something the artists need to fix.
* For instance the Terran Mara fighter, with -spec and -glow and using the Shinepack, needs 117 bitmap slots alone.
* 111 of those is just for the glowmaps. This number can be greatly reduced if the number of ani frames for another
* LOD than LOD0 has fewer or no ani frames. A 37 frame glow ani for LOD2 is little more than a waste of resources.
* Future reports of texture corruption should be initially approached with content as the cause and not code.
* If anything we could/should reduce MAX_BITMAPS in the future. Where it's at now should accomidate even the
* largest mods. -- Taylor
*/
#define MAX_BITMAPS 4750
// Flag positions for bitmap.flags
#define BMP_AABITMAP (1<<0) // antialiased bitmap
#define BMP_TEX_XPARENT (1<<1) // transparent texture
#define BMP_TEX_OTHER (1<<2) // so we can identify all "normal" textures
#define BMP_TEX_DXT1 (1<<3) // dxt1 compressed 8r8g8b1a (24bit)
#define BMP_TEX_DXT3 (1<<4) // dxt3 compressed 8r8g8b4a (32bit)
#define BMP_TEX_DXT5 (1<<5) // dxt5 compressed 8r8g8b8a (32bit)
#define BMP_TEX_CUBEMAP (1<<6) // a texture made for cubic environment map
// ***** NOTE: bitmap.flags is an 8-bit value, no more BMP_TEX_* flags can be added unless the type is changed!! ******
#define BMP_AABITMAP (1<<0) //!< antialiased bitmap
#define BMP_TEX_XPARENT (1<<1) //!< transparent texture
#define BMP_TEX_OTHER (1<<2) //!< so we can identify all "normal" textures
#define BMP_TEX_DXT1 (1<<3) //!< dxt1 compressed 8r8g8b1a (24bit)
#define BMP_TEX_DXT3 (1<<4) //!< dxt3 compressed 8r8g8b4a (32bit)
#define BMP_TEX_DXT5 (1<<5) //!< dxt5 compressed 8r8g8b8a (32bit)
#define BMP_TEX_CUBEMAP (1<<6) //!< a texture made for cubic environment map
// Combined flags
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 ) //!< Compressed textures
#define BMP_TEX_NONCOMP ( BMP_TEX_XPARENT | BMP_TEX_OTHER ) //!< Non-compressed textures
#define BMP_TEX_ANY ( BMP_TEX_COMP | BMP_TEX_NONCOMP ) //!< Any texture
//compressed texture types
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 )
// Flag positions for bitmap.type
#define BMP_FLAG_RENDER_TARGET_STATIC (1<<0) //!< Texture is a static type
#define BMP_FLAG_RENDER_TARGET_DYNAMIC (1<<1) //!< Texture is a dynamic type (animation)
#define BMP_FLAG_CUBEMAP (1<<2) //!< Texture is a cubemap
//non compressed textures
#define BMP_TEX_NONCOMP ( BMP_TEX_XPARENT | BMP_TEX_OTHER )
/**
* @}
*/
// any texture type
#define BMP_TEX_ANY ( BMP_TEX_COMP | BMP_TEX_NONCOMP )
struct bitmap
{
short w; //!< Width, in number of pixels
short h; //!< Height, in number of pixels
short rowsize; //!< What you need to add to go to next row
ubyte bpp; //!< Requested bitdepth of each pixel. ( 7, 8, 15, 16, 24, 32)
ubyte true_bpp; //!< The image's actual bitdepth
ubyte flags; //!< Various texture type flags. @see BMPMAN_CONSTANTS
ptr_u data; //!< Pointer to data, or maybe offset into VRAM.
ubyte *palette; /**< @brief Pointer to this bitmap's palette (if it has one).
* @details If BMP_NO_PALETTE_MAP flag is cleared, this palette just points to the screen palette. (gr_palette)
*/
};
#define BMP_FLAG_RENDER_TARGET_STATIC (1<<0)
#define BMP_FLAG_RENDER_TARGET_DYNAMIC (1<<1)
#define BMP_FLAG_CUBEMAP (1<<2)
extern int bm_texture_ram; //!< how many bytes of textures are used.
typedef struct bitmap {
short w, h; // Width and height
short rowsize; // What you need to add to go to next row
ubyte bpp; // How many bits per pixel it is. (7,8,15,16,24,32) (what is requested)
ubyte true_bpp; // How many bits per pixel the image actually is.
ubyte flags; // See the BMP_???? defines for values (this isn't for the BMP_FLAG_* stuff)
ptr_u data; // Pointer to data, or maybe offset into VRAM.
ubyte *palette; // If bpp==8, this is pointer to palette. If the BMP_NO_PALETTE_MAP flag
// is not set, this palette just points to the screen palette. (gr_palette)
} bitmap;
extern int Bm_paging; //!< Bool type that indicates if BMPMAN is currently paging.
extern const ubyte bm_type_list[]; //!< List of valid bitmap types
extern const char *bm_ext_list[]; //!< List of extensions for those types
extern const int BM_NUM_TYPES; //!< Calculated number of bitmap types
extern const ubyte bm_ani_type_list[]; //!< List of valid bitmap animation types
extern const char *bm_ani_ext_list[]; //!< List of extensions for those types
extern const int BM_ANI_NUM_TYPES; //!< Calculated number of bitmap animation types
extern int Bm_paging;
extern int GLOWMAP; //!< References a map that is a fully lit version of its index -Bobboau
extern int SPECMAP; //!< References a map that is for specular mapping -Bobboau
extern int ENVMAP; //!< References a map that is for environment mapping -Bobboau
extern int NORMMAP; //!< Normal mapping
extern int HEIGHTMAP; //!< Height map for normal mapping
extern int MISCMAP; //!< Utility map, to be utilized for various things shader authors can come up with
/**
* @brief Initilizes the bitmap manager
*/
void bm_init();
/**
* @brief Closes the bitmap manager, freeing any allocated memory used by bitmaps. Is called at program close.
*/
void bm_close();
/**
* Gets the cache slot of the bitmap indexed by handle.
*
* @details if the bitmap is an ani, gets the first frame
*
* @returns The cache slot index of the bitmap if handle is valid
*
* @note If the handle is invalid, an Assert() fails
*/
int bm_get_cache_slot(int bitmap_id, int separate_ani_frames);
int bm_get_cache_slot( int bitmap_id, int separate_ani_frames );
/**
* @brief Gets the next available bitmap slot.
*/
int bm_get_next_handle();
/**
* @brief Allocates memory for the given handle.
*
* @returns A pointer to the allocated vm if successful,
* @returns Null, if unsuccessful
*
* @note z64 - This function looks fishy. Not only is handle not used in release builds, but bm_bitmaps[handle].size
* and bm_texture_size aren't modified unless this is a debug build
*/
void *bm_malloc(int handle, int size);
void *bm_malloc(int n, int size);
/**
* @brief (DEBUG) Similar to bm_malloc, but only updates how much memory is used
*
* @note z64 - Also fishy (see bm_malloc)
*/
void bm_update_memory_used(int n, int size);
/**
* @brief Loads a bitmap so we can draw with it later.
*
* @param filename
*
* @returns The bitmap number if successful, else
* @returns a negative value if not
*/
int bm_load(const char* filename);
// how many bytes of textures are used.
extern int bm_texture_ram;
/**
* @brief Loads a bitmap so we can draw with it later. (Preferred version)
*
* @param filename
*
* @returns The bitmap number if successful, else
* @returns a negative value if not
*/
// This loads a bitmap so we can draw with it later.
// It returns a negative number if it couldn't load
// the bitmap. On success, it returns the bitmap
// number.
int bm_load(const char* filename);
int bm_load(const SCP_string& filename);
/**
* @brief Reloads a bitmap as a duplicate.
*
* @details This function basically allows you to load a bitmap which already exists (by filename). This is useful
* because in some cases we need to have a bitmap which is locked in screen format _and_ texture format, such as
* the pilot pics and squad logos
*
* @param filename
*
* @returns The bitmap number if successful, else
* @returns a negative value if not
*/
// special load function. basically allows you to load a bitmap which already exists (by filename).
// this is useful because in some cases we need to have a bitmap which is locked in screen format
// _and_ texture format, such as pilot pics and squad logos
int bm_load_duplicate(const char *filename);
/**
* Loads a bitmap which exists somewhere in the RAM.
*
* @param bpp The bitdepth of the bitmap
* @param w The width of the bitmap
* @param h The height of the bitmap
* @param[in] data The bitmap's data glob
* @param flags
*
* @note The used RAM cannot be freed until bm_release is called on the created bitmap
*/
int bm_create(int bpp, int w, int h, void *data = NULL, int flags = 0);
// Creates a bitmap that exists in RAM somewhere, instead
// of coming from a disk file. You pass in a pointer to a
// block of data. The data can be in the following formats:
// 8 bpp (mapped into game palette)
// 32 bpp
// On success, it returns the bitmap number. You cannot
// free that RAM until bm_release is called on that bitmap.
// See example at bottom of this file
int bm_create( int bpp, int w, int h, void *data = NULL, int flags = 0);
/**
* @brief Unloads a bitmap's data, but not the bitmap info
*
* @details The bm number (n) may be reused once this function has been called on it. However, it will have to be paged
* in the next time it is locked.
// Frees up a bitmap's data, but bitmap number 'n' can
// still be used, it will just have to be paged in next
// time it is locked.
int bm_unload( int n, int clear_render_targets = 0, bool nodebug = false);
* @param handle The index number of the bitmap to free
* @param clear_render_targets If true, release a render target
* @param nodebug If true, exclude certain debug messages
*
* @returns 0 if not successful,
* @returns 1 if successful
*/
int bm_unload(int handle, int clear_render_targets = 0, bool nodebug = false);
// like bm_unload() except that it's safe to use to free data without worrying about
// load_count so it's safe to use in relation to bm_release() and in gr_*_texture functions
int bm_unload_fast( int n, int clear_render_targets = 0 );
/**
* @brief Quickly unloads a bitmap's data, ignoring the load_count
*
* @details Similar to bm_unload(), except that it can be safely used to free data without worrying about load_count.
* It's safe to use in relation to bm_release() and in gr_*_texture functions
*
* @param handle The bm number of the bitmap to free
* @param clear_render_targets If true, release a render target
*
* @note bm_free_data_fast() is used here and NOT bm_free_data()
*/
int bm_unload_fast(int handle, int clear_render_targets = 0);
// Frees up a bitmap's data, and it's slot, so bitmap
// number 'n' cannot be used anymore, and bm_load or
// bm_create might reuse the slot.
int bm_release( int n, int clear_render_targets = 0 );
/**
* @brief Frees both a bitmap's data and it's associated slot.
*
* @details Once called, the bm number 'n' cannot be used until bm_load or bm_create is re-inits the slot.
*
* @param handle The index number of the bitmap to release
* @param clear_render_targets If nonzero, also release render targets
*
* @returns 1 on success,
* @returns 0 otherwise
*
* @note If the passed handle is that of an ANI, it frees EVERY frame. Be sure to only pass the handle of the first frame!
*
* @todo upgrade return type and clear_render_targets type to bools
*/
int bm_release(int handle, int clear_render_targets = 0);
// This loads a bitmap sequence so we can draw with it later.
// It returns a negative number if it couldn't load
// the bitmap. On success, it returns the bitmap
// number of the first frame and nframes is set.
extern int bm_load_animation( const char *filename, int *nframes = NULL, int *fps = NULL, int *keyframe = NULL, int can_drop_frames = 0, int dir_type = CF_TYPE_ANY );
/**
* @brief Loads a bitmap sequance so we can draw with it.
*
* @param[in] filename
* @param[out] nframes If non-null, set to the number of frames the animation has
* @param[out] fps If non-null, set to the fps of this animation
* @param[out] keyframe if non null, set to the keyframe index of this animation
* @param[in] can_drop_frames If set, allows dropped frames
* @param[in] dir_type Directory type
*
* @returns The bm number of the first bitmap in the sequence if successful, or
* @returns A negative value if unsuccessful
*/
int bm_load_animation(const char *filename, int *nframes = NULL, int *fps = NULL, int *keyframe = NULL, int can_drop_frames = 0, int dir_type = CF_TYPE_ANY);
//Loads either animation (bm_load_animation) or still image (bm_load)
extern int bm_load_either(const char *filename, int *nframes = NULL, int *fps = NULL, int *keyframe = NULL, int can_drop_frames = 0, int dir_type = CF_TYPE_ANY);
/**
* @brief Loads either animation (bm_load_animation) or still image (bm_load)
*
* @param[in] filename
* @param[out] nframes If non-null and loading was successful, set to the number of frames the animation has
* @param[out] fps If non-null and loading was successful, set to the fps of this animation
* @param[out] keyframe if non null and loading was successful, set to the keyframe index of this animation
* @param[in] can_drop_frames
* @param[in] dir_type
*
* @returns The bm number of the first bitmap in the sequence if successful, or
* @returns A negative value if unsuccessful
*/
int bm_load_either(const char *filename, int *nframes = NULL, int *fps = NULL, int *keyframe = NULL, int can_drop_frames = 0, int dir_type = CF_TYPE_ANY);
// This locks down a bitmap and returns a pointer to a bitmap
// that can be accessed until you call bm_unlock. Only lock
// a bitmap when you need it! This will convert it into the
// appropriate format also.
extern bitmap * bm_lock( int bitmapnum, ubyte bpp, ubyte flags, bool nodebug = false);
/**
* @brief Locks down the bitmap indexed by bitmapnum.
*
* @details Also converts the bitmap to the appropriate format specified by bpp and flags. Only lock a bitmap when you
* need it!
*
* @param bitmapnum The number indexing the desired bitmap
* @param bpp The desired bpp of the bitmep
* @param flags The desired bitmap format
* @param nodebug
// The signature is a field that gets filled in with
// a unique signature for each bitmap. The signature for each bitmap
// will also change when the bitmap's data changes.
extern uint bm_get_signature( int bitmapnum);
* @returns A pointer to the bitmap that's valid until bm_unlock is called if successful, or
* @returns NULL if unsuccessful
*/
bitmap* bm_lock(int handle, ubyte bpp, ubyte flags, bool nodebug = false);
/**
* @brief Returns a unique signiature for the bitmap indexed by handle
*
* @details A signature will change when the bitmap's data changes
*/
uint bm_get_signature(int handle);
/**
* @brief Returns the image type of the given bitmap handle
*/
//gets the image type
ubyte bm_get_type(int handle);
/**
* @brief Unlocks a bitmap
*
* @details Decrements the ref_count member of the bitmap_entry struct, A bitmap can only be unloaded when the
* ref_count is 0
*/
void bm_unlock(int handle);
// Unlocks a bitmap
extern void bm_unlock( int bitmapnum );
/**
* @brief Checks if the bitmap indexed by handle is valid
*
* @details Some early known false or out of range handles (such as negative) are checked within
* an initial routine pass, followed by a more thorough check routine to ensure the
* series of bitmaps within the bm_bitmaps[] structure have not become invalid.
*
* @returns Nonzero if valid, else
* @returns Zero otherwise
*
* @todo z64 - Returned value is essentially a bool type, need to check all caller functions to see if it can safely
* be updated to reflect this
*/
int bm_is_valid(int handle);
//WMC - Returns 0 if invalid, nonzero if valid
extern int bm_is_valid(int handle);
/**
* @brief Gets info on the bitmap indexed by handle.
*
* @param[out] w If non-null, gets the width
* @param[out] h If non-null, gets the heigth
* @param[out] flags If non-null, gets the flags
* @param[out] nframs If non-null, gets the nframes
* @param[out] fps If non-null, gets the fps
*
* @returns The handle on success, or
* @returns The handle to the first frame on success, or
* @returns -1 on failure
*/
int bm_get_info(int handle, int *w = NULL, int * h = NULL, ubyte * flags = NULL, int *nframes = NULL, int *fps = NULL);
// Gets info. w,h,or flags,nframes or fps can be NULL if you don't care.
//WMC - Returns -1 on failure, handle or first frame handle on success.
int bm_get_info( int bitmapnum, int *w=NULL, int * h=NULL, ubyte * flags=NULL, int *nframes=NULL, int *fps=NULL );
/**
* @brief Gets the filename of the bitmap indexed by handle
*
* @param[out] filename The filename of the bitmap, if successful. Is set to an empty string if unseccessful
*
* @todo z64 - maybe deprecate this in favor of an SCP_string version
*/
void bm_get_filename(int bitmapnum, char *filename);
// get filename
extern void bm_get_filename(int bitmapnum, char *filename);
/**
* @brief Gets the filename of the bitmap indexed by handle, which must exist.
*
* @details If the bitmap does not exist (i.e. the handle is invalid), then an Assertion halts program execution.
*
* @returns A const char* to the filename of the bitmap
*
* @todo z64 - maybe deprecate this in favor of an SCP_string version.
* @todo z64 - maybe combine this with the other bm_get_filename function like so:
* void bm_get_filename(int handle, SCP_string *filename, bool must_exist = false);
*/
const char *bm_get_filename(int handle);
// call to load all data for all bitmaps that have been requested to be loaded
extern void bm_gfx_load_all();
extern void bm_unload_all();
/**
* @brief Loads all data for all bitmaps that have been requested to be loaded
*
* @note This function is not defined.
*/
void bm_gfx_load_all();
// call to get the palette for a bitmap
void bm_get_palette(int n, ubyte *pal, char *name);
/**
* @brief Unloads all used bitmaps, should only ever be called by game_shutdown()
*
* @todo Maybe move this declaration into bmpman.cpp and then extern this function within game_shutdown() to
* ensure it only ever gets called there.
*/
void bm_unload_all();
// Hacked function to get a pixel from a bitmap.
// Only works good in 8bpp mode.
void bm_gfx_get_pixel( int bitmap, float u, float v, ubyte *r, ubyte *g, ubyte *b );
/**
* @brief Gets the palette for a given bitmap indexed by handle, and optionally the filename
*
* @param[out] pal Is set to reference the bitmap's palette
* @param[out] name (optional) Is set to the bitmap's filename
*
* @todo Maybe get rid of the optional filename and have the callers call bm_get_filename. Less efficient, however.
*/
void bm_get_palette(int handle, ubyte *pal, char *name);
/**
* @brief Hack to get a pixel from a bitmap
*
* @details only works good in 8bpp mode
*
* @note This function is not defined.
*/
void bm_gfx_get_pixel(int bitmap, float u, float v, ubyte *r, ubyte *g, ubyte *b);
/**
* @brief (DEBUG) Gets memory size, in bytes, of the locked bitmaps
*
* @details Both params are non-optional, and must be non-null. There's currently no safety checks on either.
*
* @param ntotal[out] Memory size, in bytes, of the locked bitmaps
* @param nnew[out] Memory size, in bytes, of the bitmaps that were locked since the last frame
*
* @note This is a debug function, and is undefined within release builds
*/
// Returns number of bytes of bitmaps locked this frame
// ntotal = number of bytes of bitmaps locked this frame
// nnew = number of bytes of bitmaps locked this frame that weren't locked last frame
void bm_get_frame_usage(int *ntotal, int *nnew);
/**
* @brief Reloads an existing bmpman slot with different bitmap
*
* @param[in] filename The filename of the image to load
*
* @returns The bitmap handle on success, or
* @returns A negative value on failure
*
* @note This should only be used if you are certain the new picture is the same type, has same dimensions, etc.
*/
// Reload a different image into an existing bmpman slot
int bm_reload(int bitmap_handle, const char* filename);
/**
* @brief Stuffs Pathtypes with an additional path leading to a subdir of the same name as the given file (minus file extension)
/*
* Example on using bm_create
*
{
static int test_inited = 0;
static int test_bmp;
static uint test_bmp_data[128*64];
if ( !test_inited ) {
test_inited = 1;
// Create the new bitmap and fill in its data.
// When you're done with it completely, call
// bm_release to free up the bitmap handle
test_bmp = bm_create( 32, 128, 64, test_bmp_data );
int i,j;
for (i=0; i<64; i++ ) {
for (j=0; j<64; j++ ) {
uint r=i*4;
test_bmp_data[j+i*128] = r;
}
}
}
bm_unload(test_bmp); // this pages out the data, so that the
// next bm_lock will convert the new data to the
// correct bpp
// put in new data
int x,y;
gr_reset_clip();
for (y=0; y<64; y++)
for (x=0; x<128; x++ )
test_bmp_data[y*128+x] = 15;
// Draw the bitmap to upper left corner
gr_set_bitmap(test_bmp);
gr_bitmap( 0,0 );
}
*/
bool set_temp_subdir_pathtype(const char *filename);
/**
* @brief Tells bmpman to start keeping track of what bitmaps are used where
*/
//============================================================================
// Paging stuff
//============================================================================
void bm_page_in_start();
/**
* @brief Tells bmpman to stop paging (?)
*/
void bm_page_in_stop();
// Paging code in a library should call these functions
// in its page in function.
/**
* @brief Marks a texture as being used for this level
*
* @param[in] num_frames If specified, assumes this is an animated texture
*/
void bm_page_in_texture(int bitmapnum, int num_frames = 0);
// Marks a texture as being used for this level
// If num_frames is passed, assume this is an animation
void bm_page_in_texture( int bitmapnum, int num_frames = 0 );
/**
* @brief Marks a textures as being used for level and is transparant
*
* @param[in] num_frames If specified, assumes this is an animated texture
*/
void bm_page_in_xparent_texture(int bitmapnum, int num_frames = 1);
// marks a texture as being a transparent textyre used for this level
// Marks a texture as being used for this level
// If num_frames is passed, assume this is an animation
void bm_page_in_xparent_texture( int bitmapnum, int num_frames=1 );
/**
* @brief Marks a texture as being used for this level, and is anti-aliased
*
* @param[in] num_frames If specified, assumes this is an animated texture
*/
void bm_page_in_aabitmap(int bitmapnum, int num_frames = 1);
// Marks an aabitmap as being used for this level
// If num_frames is passed, assume this is an animation
void bm_page_in_aabitmap( int bitmapnum, int num_frames=1 );
/**
* @brief Unloads the bitmap indexed by handle that was previously paged-in
*
* @returns 0 If the bitmap had already been released, or
* @returns 0 If the handle is invalid, or
* @returns 1 If successful
*
* @todo The return type should be a bool
*/
int bm_page_out(int handle);
// unload a texture that was paged in
int bm_page_out( int handle );
/**
* @brief Sets BMPMAN's memory mode
*
* @details 0 = High memory;
* 1 = Low memory (loads every other frame of ani's);
* 2 = Debug low memory (only use first frame of each ani)
*
* @todo This should use an enum, or instead allow an arbitrary number to drop frames (like 1/2, 1/3, etc.)
*/
void bm_set_low_mem(int mode);
//
// Mode: 0 = High memory
// 1 = Low memory ( every other frame of ani's)
// 2 = Debug low memory ( only use first frame of each ani )
void bm_set_low_mem( int mode );
const char *bm_get_filename(int handle);
/**
* @brief Sets bm_set_components and bm_get_components to reference screen format functions
*/
void BM_SELECT_SCREEN_FORMAT();
/**
* @brief Sets bm_set_components and bm_get_components to reference texture format functions
*/
void BM_SELECT_TEX_FORMAT();
/**
* @brief Sets bm_set_components and bm_get_components to reference texture format functions (with alpha)
*/
void BM_SELECT_ALPHA_TEX_FORMAT();
/**
* @brief Functional pointer that references any of the bm_set_components functions.
*
* @details The bm_set_components functions packs the RGBA values into the ubyte array referenced by pixel, whose
* format differs according to its bpp value and presence of an alpha channel. The RGBA values are scaled accordingly.
*
* @param[out] pixel The pixel to set
* @param[in] r Red value (may not be NULL)
* @param[in] g Green value (may not be NULL)
* @param[in] b Blue value (may not be NULL)
* @param[in] a Alpha value (currently ignored)
*
* @note z64 - These functions were made predating the introduction of C++ classes, and are basically the equivalent
* of Pixel::set(ubyte *r, ubyte *b, ubyte *g). The original comment mentions that any of the rgba params may be
* NULL, but this is by far _NOT_ the case, as a NULL value will cause undefined behavior (really really bad chroma
* corruption)
*
* @note These functions assume the incoming bitdepth will always be >= to the outgoing bitdepth of the pixel. Should
* the incoming bitdepth be lower, the outgoing values will appear darker than they should be
*/
extern void(*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
// set the rgba components of a pixel, any of the parameters can be NULL
extern void (*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
extern void (*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
void bm_set_components_argb_d3d_16_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
void bm_set_components_argb_d3d_32_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
void bm_set_components_argb_d3d_16_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
void bm_set_components_argb_d3d_32_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Functional pointer that references any of the bm_set_components_32 functions.
*
* @details The bm_set_components functions packs the RGBA values into the ubyte array referenced by pixel, whose
* format differs according to its bpp value and presence of an alpha channel. The RGBA values are scaled accordingly.
*
* @see bm_set_components
*/
extern void(*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Sets the 16bpp screen pixel to the specified RGBA value
*
* @see bm_set_components
*/
void bm_set_components_argb_16_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Sets the 32bpp screen pixel to the specified RGBA value
*
* @see bm_set_components
*/
void bm_set_components_argb_32_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Sets the 16bpp texture pixel to the specified RGBA value
*
* @see bm_set_components
*/
void bm_set_components_argb_16_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Sets the 32bpp texture pixel to the specified RGBA value
*
* @see bm_set_components
*/
void bm_set_components_argb_32_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Gets the RGBA components of a pixel according to the selected mode
*
* @see BM_SELECT_SCREEN_FORMAT() BM_SELECT_TEX_FORMAT() BM_SELECT_ALPHA_TEX_FORMAT()
*/
// get the rgba components of a pixel, any of the parameters can be NULL
void bm_get_components(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Returns the compression type of the bitmap indexed by handle
*/
int bm_is_compressed(int handle);
extern int GLOWMAP; //this holds a reference to a map that is a fully lit version of its index -Bobboau
extern int SPECMAP; //this holds a reference to a map that is for specular mapping -Bobboau
extern int ENVMAP; //this holds a reference to a map that is for environment mapping -Bobboau
extern int NORMMAP; // normal mapping
extern int HEIGHTMAP; // height map for normal mapping
extern int MISCMAP; // Utility map, to be utilized for various things shader authors can come up with
/**
* @brief Gets the correct TCACHE_TYPE for compressed graphics (uncompressed are assumed TCACHE_TYPE_NORMAL)
*/
int bm_get_tcache_type(int handle);
/**
* @brief Gets the size, in bytes, taken up by the bitmap indexed by handle
*
* @todo retval should be a size_t
*/
int bm_get_size(int handle);
/**
* @brief Gets the number of mipmaps of the indexed texture
*/
int bm_get_num_mipmaps(int handle);
/**
* @brief Checks to see if the indexed bitmap has an alpha channel
*
* @note Currently just checks if the bitmap is 32bpp and is not a .PCX
*
* @todo retval should be a bool
*/
int bm_is_compressed(int num);
int bm_get_tcache_type(int num);
int bm_get_size(int num);
int bm_get_num_mipmaps(int num);
int bm_has_alpha_channel(int handle);
/**
* @brief (DEBUG) Prints all loaded bitmaps to an outwindow
*/
void bm_print_bitmaps();
/**
* @brief Creates a render target as close to the desired resolution as possible.
*
* @returns the handle of an avilable render target if successful, or
* @returns -1 if not successful
*
* @note BM_FLAG_RENDER_TARGET_STATIC are drawn once/infrequently, while BM_FLAG_RENDER_TARGET_DYNAMIC are drawn roughly once every frame
*/
int bm_make_render_target(int width, int height, int flags);
/**
* @brief Checks to see if the given bitmap indexed by handle is a render target
*
* @returns The render type (BM_TYPE) if it is a render target, or
* @returns 0 if it is not
*/
int bm_is_render_target(int handle);
/**
* @brief (GR function) Calls gr_bm_set_render target for the given bitmap indexed by handle
*
* @returns 1 if successful, or
* @returns 0 if unsuccessful
*
* @todo retval should be a bool
*/
int bm_make_render_target( int width, int height, int flags );
int bm_is_render_target(int bitmap_id);
int bm_set_render_target(int handle, int face = -1);
/**
* @brief Loads and parses an .EFF
*
* @param[in] filename The filename of the .EFF
* @param[in] dir_type
* @param[out] nframes (optional) If given, is set to the number of frames this .EFF has
* @param[out] nfps (optional) If given, is set to the fps of this .EFF
* @param[out] key (optional) If given, is set to the keyframe index of this .EFF
* @param[out] type (optional) If given, is set to the BM_TYPE of the .EFF
* @param[out] in_subdir (optional) If given, is set to true if the frames of this .EFF are in a subdir
*
* @returns 0 If successful,
* @returns -1 if not successful
*
* @todo retval should be a bool
*/
int bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int *nfps, int *key, ubyte *type, bool *in_subdir);
int bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int *nfps, int *key, ubyte *type);
#endif
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View File
@@ -86,7 +86,6 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = {
{ CF_TYPE_INTEL_ANIMS, "data" DIR_SEPARATOR_STR "intelanims", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA },
{ CF_TYPE_SCRIPTS, "data" DIR_SEPARATOR_STR "scripts", ".lua .lc", CF_TYPE_DATA },
{ CF_TYPE_FICTION, "data" DIR_SEPARATOR_STR "fiction", ".txt", CF_TYPE_DATA },
{ CF_TYPE_TEMP_SUBDIR_LOOKUP, "", ".eff", CF_TYPE_DATA },
};
+1 -2
View File
@@ -78,9 +78,8 @@ typedef struct {
#define CF_TYPE_INTEL_ANIMS 34
#define CF_TYPE_SCRIPTS 35
#define CF_TYPE_FICTION 36
#define CF_TYPE_TEMP_SUBDIR_LOOKUP 37
#define CF_MAX_PATH_TYPES 38 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
#define CF_MAX_PATH_TYPES 37 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
// TRUE if type is specified and valid
-1
View File
@@ -901,7 +901,6 @@ int cf_find_file_location( const char *filespec, int pathtype, int max_out, char
case CF_TYPE_MULTI_CACHE:
case CF_TYPE_MISSIONS:
case CF_TYPE_CACHE:
case CF_TYPE_TEMP_SUBDIR_LOOKUP:
cfs_slow_search = 1;
break;
+9
View File
@@ -217,6 +217,7 @@ Flag exe_params[] =
{ "-dis_weapons", "Disable weapon rendering", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-dis_weapons", },
{ "-output_sexps", "Output SEXPs to sexps.html", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-output_sexps", },
{ "-output_scripting", "Output scripting to scripting.html", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-output_scripting", },
{ "-output_json_data", "Output table objects to [table].json", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-output_json_data", },
{ "-save_render_target", "Save render targets to file", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-save_render_target", },
{ "-debug_window", "Display debug window", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-debug_window", },
{ "-verify_vps", "Spew VP CRCs to vp_crcs.txt", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-verify_vps", },
@@ -494,6 +495,9 @@ bool Cmdline_no_unfocus_pause = false;
cmdline_parm get_flags_arg("-get_flags", "Output the launcher flags file", AT_NONE);
cmdline_parm output_sexp_arg("-output_sexps", NULL, AT_NONE); //WMC - outputs all SEXPs to sexps.html
cmdline_parm output_scripting_arg("-output_scripting", NULL, AT_NONE); //WMC
cmdline_parm output_json_data_arg("-output_json_data", "Output table objects to [table].json", AT_NONE); //chief1983, Cmdline_output_json_data
bool Cmdline_output_json_data = false;
// Deprecated flags - CommanderDJ
cmdline_parm deprecated_spec_arg("-spec", "Deprecated", AT_NONE);
@@ -1509,6 +1513,11 @@ bool SetCmdlineParams()
output_sexps("sexps.html");
}
if ( output_json_data_arg.found() )
{
Cmdline_output_json_data = true;
}
if ( no_vbo_arg.found() )
{
Cmdline_novbo = 1;
+1
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@@ -155,5 +155,6 @@ extern int Cmdline_reparse_mainhall;
extern bool Cmdline_frame_profile;
extern bool Cmdline_profile_write_file;
extern bool Cmdline_no_unfocus_pause;
extern bool Cmdline_output_json_data;
#endif
+6 -45
View File
@@ -956,9 +956,9 @@ void control_config_reset_defaults(int presetnum)
// Reset keyboard defaults
for (i=0; i<CCFG_MAX; i++) {
// Note that key_default, joy_default and text_default are NOT
// overwritten here; they should retain the values of the first preset
Control_config[i].text = preset[i].text;
// Note that key_default and joy_default are NOT overwritten here;
// they should retain the values of the first preset because
// for example the key-pressed SEXP works off the defaults of the first preset
Control_config[i].key_id = preset[i].key_default;
Control_config[i].joy_id = preset[i].joy_default;
Control_config[i].tab = preset[i].tab;
@@ -2107,45 +2107,6 @@ void control_config_do_frame(float frametime)
List_buttons[i++].disable();
}
// If multiple controls presets are provided, display which one is in use
if (Control_config_presets.size() > 1) {
SCP_string preset_str;
int matching_preset = -1;
for (i=0; i<(int)Control_config_presets.size(); i++) {
bool this_preset_matches = true;
config_item *this_preset = Control_config_presets[i];
for (int j=0; j<CCFG_MAX; j++) {
if (!Control_config[j].disabled && Control_config[j].key_id != this_preset[j].key_default) {
this_preset_matches = false;
break;
}
}
if (this_preset_matches) {
matching_preset = i;
break;
}
}
if (matching_preset >= 0) {
sprintf(preset_str, "Controls: %s", Control_config_preset_names[matching_preset].c_str());
} else {
sprintf(preset_str, "Controls: custom");
}
gr_get_string_size(&w, NULL, preset_str.c_str());
gr_set_color_fast(&Color_text_normal);
if (gr_screen.res == GR_640) {
gr_string(16, (24 - font_height) / 2, preset_str.c_str(), GR_RESIZE_MENU);
} else {
gr_string(24, (40 - font_height) / 2, preset_str.c_str(), GR_RESIZE_MENU);
}
}
// blit help overlay if active
help_overlay_maybe_blit(Control_config_overlay_id, gr_screen.res);
@@ -2246,11 +2207,11 @@ int check_control_used(int id, int key)
// check what current modifiers are pressed
mask = 0;
if (keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) {
if (keyd_pressed[KEY_LSHIFT] || key_down_count(KEY_LSHIFT) || keyd_pressed[KEY_RSHIFT] || key_down_count(KEY_RSHIFT)) {
mask |= KEY_SHIFTED;
}
if (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]) {
if (keyd_pressed[KEY_LALT] || key_down_count(KEY_LALT) || keyd_pressed[KEY_RALT] || key_down_count(KEY_RALT)) {
mask |= KEY_ALTED;
}
@@ -2265,7 +2226,7 @@ int check_control_used(int id, int key)
z &= KEY_MASK;
if (keyd_pressed[z]) {
if (keyd_pressed[z] || key_down_count(z)) {
control_used(id);
return 1;
}
+1 -3
View File
@@ -63,14 +63,13 @@ typedef struct config_item {
short joy_default; //!< default joystick button bound to action
char tab; //!< what tab (category) it belongs in
bool hasXSTR; //!< whether we should translate this with an XSTR
char *default_text; //!< default description of the action
char *text; //!< describes the action in the config screen
char type; //!< manner control should be checked in
short key_id; //!< actual key bound to action
short joy_id; //!< joystick button bound to action
int used; //!< has control been used yet in mission? If so, this is the timestamp
bool disabled; //!< whether this action should be available at all
bool continuous_ongoing;//!< whether this action is a continuous one and is currently ongoing
char *text; //!< overridable description of the action
} config_item;
/*!
@@ -293,7 +292,6 @@ extern int Control_config_overlay_id;
extern config_item Control_config[]; //!< Stores the keyboard configuration
extern SCP_vector<config_item*> Control_config_presets; // tabled control presets; pointers to config_item arrays
extern SCP_vector<SCP_string> Control_config_preset_names; // names for Control_config_presets (identical order of items)
extern char **Scan_code_text;
extern char **Joy_button_text;
+120 -137
View File
@@ -45,153 +45,153 @@ int Invert_axis_defaults[JOY_NUM_AXES] = { 0, 0, 0, 0, 0, 0 };
//XSTR:OFF
config_item Control_config[CCFG_MAX + 1] = {
// targeting a ship
{ KEY_T, -1, TARGET_TAB, true, "Target Next Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_T, -1, TARGET_TAB, true, "Target Previous Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_H, 2, TARGET_TAB, true, "Target Next Closest Hostile Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_H, -1, TARGET_TAB, true, "Target Previous Closest Hostile Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_H, -1, TARGET_TAB, true, "Toggle Auto Targeting", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_F, -1, TARGET_TAB, true, "Target Next Closest Friendly Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_F, -1, TARGET_TAB, true, "Target Previous Closest Friendly Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_Y, 4, TARGET_TAB, true, "Target Ship in Reticle", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_G, -1, TARGET_TAB, true, "Target Target's Nearest Attacker", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_Y, -1, TARGET_TAB, true, "Target Last Ship to Send Transmission", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_T, -1, TARGET_TAB, true, "Turn Off Targeting", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_T, -1, TARGET_TAB, true, "Target Next Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_T, -1, TARGET_TAB, true, "Target Previous Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_H, 2, TARGET_TAB, true, "Target Next Closest Hostile Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_H, -1, TARGET_TAB, true, "Target Previous Closest Hostile Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_H, -1, TARGET_TAB, true, "Toggle Auto Targeting", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_F, -1, TARGET_TAB, true, "Target Next Closest Friendly Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_F, -1, TARGET_TAB, true, "Target Previous Closest Friendly Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_Y, 4, TARGET_TAB, true, "Target Ship in Reticle", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_G, -1, TARGET_TAB, true, "Target Target's Nearest Attacker", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_Y, -1, TARGET_TAB, true, "Target Last Ship to Send Transmission", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_T, -1, TARGET_TAB, true, "Turn Off Targeting", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
// targeting a ship's subsystem
{ KEY_V, -1, TARGET_TAB, true, "Target Subsystem in Reticle", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_S, -1, TARGET_TAB, true, "Target Next Subsystem", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_S, -1, TARGET_TAB, true, "Target Previous Subsystem", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_S, -1, TARGET_TAB, true, "Turn Off Targeting of Subsystems", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_V, -1, TARGET_TAB, true, "Target Subsystem in Reticle", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_S, -1, TARGET_TAB, true, "Target Next Subsystem", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_S, -1, TARGET_TAB, true, "Target Previous Subsystem", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_S, -1, TARGET_TAB, true, "Turn Off Targeting of Subsystems", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
// matching speed
{ KEY_M, -1, COMPUTER_TAB, true, "Match Target Speed", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_M, -1, COMPUTER_TAB, true, "Toggle Auto Speed Matching", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_M, -1, COMPUTER_TAB, true, "Match Target Speed", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_M, -1, COMPUTER_TAB, true, "Toggle Auto Speed Matching", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
// weapons
{ KEY_LCTRL, 0, WEAPON_TAB, true, "Fire Primary Weapon", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_SPACEBAR, 1, WEAPON_TAB, true, "Fire Secondary Weapon", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_PERIOD, -1, WEAPON_TAB, true, "Cycle Forward Primary Weapon", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_COMMA, -1, WEAPON_TAB, true, "Cycle Backward Primary Weapon", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_DIVIDE, -1, WEAPON_TAB, true, "Cycle Secondary Weapon Bank", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_DIVIDE, -1, WEAPON_TAB, true, "Cycle Secondary Weapon Firing Rate", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_X, 3, WEAPON_TAB, true, "Launch Countermeasure", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_LCTRL, 0, WEAPON_TAB, true, "Fire Primary Weapon", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_SPACEBAR, 1, WEAPON_TAB, true, "Fire Secondary Weapon", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_PERIOD, -1, WEAPON_TAB, true, "Cycle Forward Primary Weapon", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_COMMA, -1, WEAPON_TAB, true, "Cycle Backward Primary Weapon", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_DIVIDE, -1, WEAPON_TAB, true, "Cycle Secondary Weapon Bank", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_DIVIDE, -1, WEAPON_TAB, true, "Cycle Secondary Weapon Firing Rate", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_X, 3, WEAPON_TAB, true, "Launch Countermeasure", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
// controls
{ KEY_A, -1, SHIP_TAB, true, "Forward Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_Z, -1, SHIP_TAB, true, "Reverse Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_PAD7, -1, SHIP_TAB, true, "Bank Left", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_PAD9, -1, SHIP_TAB, true, "Bank Right", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_PAD8, -1, SHIP_TAB, true, "Pitch Forward", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_PAD2, -1, SHIP_TAB, true, "Pitch Backward", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_PAD4, -1, SHIP_TAB, true, "Turn Left", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_PAD6, -1, SHIP_TAB, true, "Turn Right", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_A, -1, SHIP_TAB, true, "Forward Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_Z, -1, SHIP_TAB, true, "Reverse Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_PAD7, -1, SHIP_TAB, true, "Bank Left", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_PAD9, -1, SHIP_TAB, true, "Bank Right", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_PAD8, -1, SHIP_TAB, true, "Pitch Forward", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_PAD2, -1, SHIP_TAB, true, "Pitch Backward", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_PAD4, -1, SHIP_TAB, true, "Turn Left", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_PAD6, -1, SHIP_TAB, true, "Turn Right", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
// throttle controls
{ KEY_BACKSP, -1, SHIP_TAB, true, "Set Throttle to Zero", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SLASH, -1, SHIP_TAB, true, "Set Throttle to Max", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_LBRACKET, -1, SHIP_TAB, true, "Set Throttle to One-Third", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_RBRACKET, -1, SHIP_TAB, true, "Set Throttle to Two-Thirds", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_EQUAL, -1, SHIP_TAB, true, "Increase Throttle 5 Percent", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_MINUS, -1, SHIP_TAB, true, "Decrease Throttle 5 Percent", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_BACKSP, -1, SHIP_TAB, true, "Set Throttle to Zero", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SLASH, -1, SHIP_TAB, true, "Set Throttle to Max", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_LBRACKET, -1, SHIP_TAB, true, "Set Throttle to One-Third", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_RBRACKET, -1, SHIP_TAB, true, "Set Throttle to Two-Thirds", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_EQUAL, -1, SHIP_TAB, true, "Increase Throttle 5 Percent", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_MINUS, -1, SHIP_TAB, true, "Decrease Throttle 5 Percent", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
// squadmate messaging
{ KEY_SHIFTED | KEY_A, -1, COMPUTER_TAB, true, "Attack My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_Z, -1, COMPUTER_TAB, true, "Disarm My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_D, -1, COMPUTER_TAB, true, "Disable My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_V, -1, COMPUTER_TAB, true, "Attack My Subsystem", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_X, -1, COMPUTER_TAB, true, "Capture My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_E, -1, COMPUTER_TAB, true, "Engage Enemy", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_W, -1, COMPUTER_TAB, true, "Form on My Wing", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_I, -1, COMPUTER_TAB, true, "Ignore My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_P, -1, COMPUTER_TAB, true, "Protect My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_C, -1, COMPUTER_TAB, true, "Cover Me", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_J, -1, COMPUTER_TAB, true, "Return to Base", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_R, -1, COMPUTER_TAB, true, "Rearm Me", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_A, -1, COMPUTER_TAB, true, "Attack My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_Z, -1, COMPUTER_TAB, true, "Disarm My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_D, -1, COMPUTER_TAB, true, "Disable My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_V, -1, COMPUTER_TAB, true, "Attack My Subsystem", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_X, -1, COMPUTER_TAB, true, "Capture My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_E, -1, COMPUTER_TAB, true, "Engage Enemy", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_W, -1, COMPUTER_TAB, true, "Form on My Wing", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_I, -1, COMPUTER_TAB, true, "Ignore My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_P, -1, COMPUTER_TAB, true, "Protect My Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_C, -1, COMPUTER_TAB, true, "Cover Me", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_J, -1, COMPUTER_TAB, true, "Return to Base", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_R, -1, COMPUTER_TAB, true, "Rearm Me", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_R, 6, TARGET_TAB, true, "Target Closest Attacking Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_R, 6, TARGET_TAB, true, "Target Closest Attacking Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
// Views
{ KEY_PADMULTIPLY, -1, COMPUTER_TAB, true, "Chase View", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_PADPERIOD, -1, COMPUTER_TAB, true, "External View", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_PADENTER, -1, COMPUTER_TAB, true, "Toggle External Camera Lock", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_PAD0, -1, COMPUTER_TAB, true, "Free Look View", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL }, // Not in use anymore (Swifty)
{ KEY_PADDIVIDE, -1, COMPUTER_TAB, true, "Current Target View", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_PADPLUS, -1, COMPUTER_TAB, true, "Increase View Distance", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_PADMINUS, -1, COMPUTER_TAB, true, "Decrease View Distance", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_PAD5, -1, COMPUTER_TAB, true, "Center View", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ -1, 33, COMPUTER_TAB, true, "View Up", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ -1, 32, COMPUTER_TAB, true, "View Rear", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ -1, 34, COMPUTER_TAB, true, "View Left", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ -1, 35, COMPUTER_TAB, true, "View Right", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_PADMULTIPLY, -1, COMPUTER_TAB, true, "Chase View", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_PADPERIOD, -1, COMPUTER_TAB, true, "External View", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_PADENTER, -1, COMPUTER_TAB, true, "Toggle External Camera Lock", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_PAD0, -1, COMPUTER_TAB, true, "Free Look View", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false }, // Not in use anymore (Swifty)
{ KEY_PADDIVIDE, -1, COMPUTER_TAB, true, "Current Target View", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_PADPLUS, -1, COMPUTER_TAB, true, "Increase View Distance", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_PADMINUS, -1, COMPUTER_TAB, true, "Decrease View Distance", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_PAD5, -1, COMPUTER_TAB, true, "Center View", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ -1, 33, COMPUTER_TAB, true, "View Up", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ -1, 32, COMPUTER_TAB, true, "View Rear", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ -1, 34, COMPUTER_TAB, true, "View Left", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ -1, 35, COMPUTER_TAB, true, "View Right", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_RAPOSTRO, -1, COMPUTER_TAB, true, "Cycle Radar Range", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_C, -1, COMPUTER_TAB, true, "Communications Menu", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ -1, -1, -1, true, "Show Objectives", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_J, -1, COMPUTER_TAB, true, "Enter Subspace (End Mission)", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_J, -1, TARGET_TAB, true, "Target Target's Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_TAB, 5, SHIP_TAB, true, "Afterburner", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_RAPOSTRO, -1, COMPUTER_TAB, true, "Cycle Radar Range", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_C, -1, COMPUTER_TAB, true, "Communications Menu", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ -1, -1, -1, true, "Show Objectives", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_J, -1, COMPUTER_TAB, true, "Enter Subspace (End Mission)", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_J, -1, TARGET_TAB, true, "Target Target's Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_TAB, 5, SHIP_TAB, true, "Afterburner", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_INSERT, -1, COMPUTER_TAB, true, "Increase Weapon Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_DELETE, -1, COMPUTER_TAB, true, "Decrease Weapon Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_HOME, -1, COMPUTER_TAB, true, "Increase Shield Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_END, -1, COMPUTER_TAB, true, "Decrease Shield Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_PAGEUP, -1, COMPUTER_TAB, true, "Increase Engine Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_PAGEDOWN, -1, COMPUTER_TAB, true, "Decrease Engine Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_D, -1, COMPUTER_TAB, true, "Equalize Energy Settings", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_INSERT, -1, COMPUTER_TAB, true, "Increase Weapon Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_DELETE, -1, COMPUTER_TAB, true, "Decrease Weapon Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_HOME, -1, COMPUTER_TAB, true, "Increase Shield Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_END, -1, COMPUTER_TAB, true, "Decrease Shield Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_PAGEUP, -1, COMPUTER_TAB, true, "Increase Engine Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_PAGEDOWN, -1, COMPUTER_TAB, true, "Decrease Engine Energy", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_D, -1, COMPUTER_TAB, true, "Equalize Energy Settings", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_Q, 7, COMPUTER_TAB, true, "Equalize Shields", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_UP, -1, COMPUTER_TAB, true, "Augment Forward Shield", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_DOWN, -1, COMPUTER_TAB, true, "Augment Rear Shield", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_LEFT, -1, COMPUTER_TAB, true, "Augment Left Shield", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_RIGHT, -1, COMPUTER_TAB, true, "Augment Right Shield", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SCROLLOCK, -1, COMPUTER_TAB, true, "Transfer Energy Laser->Shield", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_SCROLLOCK, -1, COMPUTER_TAB, true, "Transfer Energy Shield->Laser", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_Q, 7, COMPUTER_TAB, true, "Equalize Shields", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_UP, -1, COMPUTER_TAB, true, "Augment Forward Shield", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_DOWN, -1, COMPUTER_TAB, true, "Augment Rear Shield", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_LEFT, -1, COMPUTER_TAB, true, "Augment Left Shield", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_RIGHT, -1, COMPUTER_TAB, true, "Augment Right Shield", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SCROLLOCK, -1, COMPUTER_TAB, true, "Transfer Energy Laser->Shield", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_SCROLLOCK, -1, COMPUTER_TAB, true, "Transfer Energy Shield->Laser", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
// { -1, -1, -1, true, "Show Damage Popup Window" },
{ -1, -1, SHIP_TAB, false, "Glide When Pressed", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ -1, -1, SHIP_TAB, false, "Glide When Pressed", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
//Backslash -- this was a convenient place for Glide When Pressed, as Show Damage Popup isn't used
{ -1, -1, SHIP_TAB, true, "Bank When Pressed", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ -1, -1, -1, true, "Show Nav Map", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_E, -1, COMPUTER_TAB, true, "Add or Remove Escort", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_SHIFTED | KEY_E, -1, COMPUTER_TAB, true, "Clear Escort List", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_E, -1, TARGET_TAB, true, "Target Next Escort Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_R, -1, TARGET_TAB, true, "Target Closest Repair Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ -1, -1, SHIP_TAB, true, "Bank When Pressed", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ -1, -1, -1, true, "Show Nav Map", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_E, -1, COMPUTER_TAB, true, "Add or Remove Escort", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_SHIFTED | KEY_E, -1, COMPUTER_TAB, true, "Clear Escort List", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_E, -1, TARGET_TAB, true, "Target Next Escort Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_R, -1, TARGET_TAB, true, "Target Closest Repair Ship", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_U, -1, TARGET_TAB, true, "Target Next Uninspected Cargo", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_U, -1, TARGET_TAB, true, "Target Previous Uninspected Cargo", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_N, -1, TARGET_TAB, true, "Target Newest Ship in Area", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_K, -1, TARGET_TAB, true, "Target Next Live Turret", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_K, -1, TARGET_TAB, true, "Target Previous Live Turret", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_U, -1, TARGET_TAB, true, "Target Next Uninspected Cargo", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_U, -1, TARGET_TAB, true, "Target Previous Uninspected Cargo", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_N, -1, TARGET_TAB, true, "Target Newest Ship in Area", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_K, -1, TARGET_TAB, true, "Target Next Live Turret", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_K, -1, TARGET_TAB, true, "Target Previous Live Turret", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_B, -1, TARGET_TAB, true, "Target Next Hostile Bomb or Bomber", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_B, -1, TARGET_TAB, true, "Target Previous Hostile Bomb or Bomber", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_B, -1, TARGET_TAB, true, "Target Next Hostile Bomb or Bomber", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_B, -1, TARGET_TAB, true, "Target Previous Hostile Bomb or Bomber", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
// multiplayer messaging keys
{ KEY_1, -1, COMPUTER_TAB, true, "(Multiplayer) Message All", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_2, -1, COMPUTER_TAB, true, "(Multiplayer) Message Friendly", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_3, -1, COMPUTER_TAB, true, "(Multiplayer) Message Hostile", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_4, -1, COMPUTER_TAB, true, "(Multiplayer) Message Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_X, -1, COMPUTER_TAB, true, "(Multiplayer) Observer Zoom to Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_PERIOD, -1, COMPUTER_TAB, true, "Increase Time Compression", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_COMMA, -1, COMPUTER_TAB, true, "Decrease Time Compression", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_L, -1, COMPUTER_TAB, true, "Toggle High HUD Contrast", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_N, -1, COMPUTER_TAB, true, "(Multiplayer) Toggle Network Info", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_END, -1, COMPUTER_TAB, true, "(Multiplayer) Self Destruct", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_1, -1, COMPUTER_TAB, true, "(Multiplayer) Message All", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_2, -1, COMPUTER_TAB, true, "(Multiplayer) Message Friendly", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_3, -1, COMPUTER_TAB, true, "(Multiplayer) Message Hostile", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_4, -1, COMPUTER_TAB, true, "(Multiplayer) Message Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_X, -1, COMPUTER_TAB, true, "(Multiplayer) Observer Zoom to Target", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_PERIOD, -1, COMPUTER_TAB, true, "Increase Time Compression", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_COMMA, -1, COMPUTER_TAB, true, "Decrease Time Compression", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_L, -1, COMPUTER_TAB, true, "Toggle High HUD Contrast", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_N, -1, COMPUTER_TAB, true, "(Multiplayer) Toggle Network Info", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_END, -1, COMPUTER_TAB, true, "(Multiplayer) Self Destruct", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
// Misc
{ KEY_SHIFTED | KEY_O, -1, COMPUTER_TAB, true, "Toggle HUD", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_3, -1, SHIP_TAB, true, "Right Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_1, -1, SHIP_TAB, true, "Left Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_PADPLUS, -1, SHIP_TAB, true, "Up Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_SHIFTED | KEY_PADENTER, -1, SHIP_TAB, true, "Down Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_SHIFTED | KEY_Q, -1, COMPUTER_TAB, true, "Toggle HUD Wireframe Target View", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ -1, -1, COMPUTER_TAB, false, "Top-Down View", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ -1, -1, COMPUTER_TAB, false, "Target Padlock View", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL }, // (Swifty) Toggle for VM_TRACK
{ KEY_SHIFTED | KEY_O, -1, COMPUTER_TAB, true, "Toggle HUD", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_3, -1, SHIP_TAB, true, "Right Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_1, -1, SHIP_TAB, true, "Left Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_PADPLUS, -1, SHIP_TAB, true, "Up Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_SHIFTED | KEY_PADENTER, -1, SHIP_TAB, true, "Down Thrust", CC_TYPE_CONTINUOUS, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_SHIFTED | KEY_Q, -1, COMPUTER_TAB, true, "Toggle HUD Wireframe Target View", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ -1, -1, COMPUTER_TAB, false, "Top-Down View", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ -1, -1, COMPUTER_TAB, false, "Target Padlock View", CC_TYPE_TRIGGER, -1, -1, 0, false, false }, // (Swifty) Toggle for VM_TRACK
// Auto Navigation Systen
{ KEY_ALTED | KEY_A, -1, COMPUTER_TAB, false, "Toggle Auto Pilot", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_N, -1, COMPUTER_TAB, false, "Cycle Nav Points", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_G, -1, SHIP_TAB, false, "Toggle Gliding", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_O, -1, WEAPON_TAB, false, "Cycle Primary Weapon Firing Rate", CC_TYPE_TRIGGER, -1, -1, 0, false, false, NULL },
{ KEY_ALTED | KEY_A, -1, COMPUTER_TAB, false, "Toggle Auto Pilot", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_N, -1, COMPUTER_TAB, false, "Cycle Nav Points", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_ALTED | KEY_G, -1, SHIP_TAB, false, "Toggle Gliding", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ KEY_O, -1, WEAPON_TAB, false, "Cycle Primary Weapon Firing Rate", CC_TYPE_TRIGGER, -1, -1, 0, false, false },
{ -1, -1, -1, false, "", CC_TYPE_TRIGGER, -1, -1, 0, false, false }
};
@@ -404,7 +404,6 @@ char **Scan_code_text = Scan_code_text_english;
char **Joy_button_text = Joy_button_text_english;
SCP_vector<config_item*> Control_config_presets;
SCP_vector<SCP_string> Control_config_preset_names;
void set_modifier_status()
{
@@ -592,9 +591,6 @@ void control_config_common_init()
for (int i=0; i<CCFG_MAX; i++) {
Control_config[i].disabled = false;
Control_config[i].continuous_ongoing = false;
// init the overridable description with a copy of the default
Control_config[i].text = strdup(Control_config[i].default_text);
}
control_config_common_load_overrides();
@@ -815,14 +811,6 @@ void control_config_common_load_overrides()
std::copy(Control_config, Control_config + CCFG_MAX + 1, cfg_preset);
Control_config_presets.push_back(cfg_preset);
SCP_string preset_name;
if (optional_string("$Name:")) {
stuff_string_line(preset_name);
} else {
preset_name = "<unnamed preset>";
}
Control_config_preset_names.push_back(preset_name);
while (required_string_either("#End","$Bind Name:")) {
const int iBufferLength = 64;
char szTempBuffer[iBufferLength];
@@ -834,7 +822,7 @@ void control_config_common_load_overrides()
for (size_t i = 0; i < cCntrlAryLength; ++i) {
config_item& r_ccConfig = cfg_preset[i];
if (!strcmp(szTempBuffer, r_ccConfig.default_text)) {
if (!strcmp(szTempBuffer, r_ccConfig.text)) {
/**
* short key_default;
* short joy_default;
@@ -845,11 +833,6 @@ void control_config_common_load_overrides()
int iTemp;
if (optional_string("$New Name:")) {
stuff_string(szTempBuffer, F_NAME, iBufferLength);
r_ccConfig.text = strdup(szTempBuffer);
}
if (optional_string("$Key Default:")) {
if (optional_string("NONE")) {
r_ccConfig.key_default = (short)-1;
+50 -52
View File
@@ -52,61 +52,59 @@ void cutscene_init()
{
atexit(cutscene_close);
char buf[MULTITEXT_LENGTH];
cutscene_info cutinfo;
int rval;
cutscene_info cutinfo;
try
{
read_file_text("cutscenes.tbl", CF_TYPE_TABLES);
reset_parse();
// parse in all the cutscenes
Cutscenes.clear();
skip_to_string("#Cutscenes");
ignore_white_space();
bool isFirstCutscene = true;
while (required_string_either("#End", "$Filename:"))
{
required_string("$Filename:");
stuff_string(cutinfo.filename, F_PATHNAME, MAX_FILENAME_LEN);
required_string("$Name:");
stuff_string(cutinfo.name, F_NAME, NAME_LENGTH);
required_string("$Description:");
stuff_string(buf, F_MULTITEXT, sizeof(buf));
drop_white_space(buf);
compact_multitext_string(buf);
cutinfo.description = vm_strdup(buf);
if (optional_string("$cd:"))
stuff_int(&cutinfo.cd);
else
cutinfo.cd = 0;
cutinfo.viewable = false;
if (isFirstCutscene) {
isFirstCutscene = false;
// The original code assumes the first movie is the intro, so always viewable
cutinfo.viewable = true;
}
if (optional_string("$Always Viewable:")) {
stuff_boolean(&cutinfo.viewable);
}
Cutscenes.push_back(cutinfo);
}
required_string("#End");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "cutscenes.tbl", e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "cutscenes.tbl", rval));
return;
}
read_file_text("cutscenes.tbl", CF_TYPE_TABLES);
reset_parse();
// parse in all the cutscenes
Cutscenes.clear();
skip_to_string("#Cutscenes");
ignore_white_space();
bool isFirstCutscene = true;
while ( required_string_either("#End", "$Filename:") )
{
required_string("$Filename:");
stuff_string( cutinfo.filename, F_PATHNAME, MAX_FILENAME_LEN );
required_string("$Name:");
stuff_string( cutinfo.name, F_NAME, NAME_LENGTH );
required_string("$Description:");
stuff_string(buf, F_MULTITEXT, sizeof(buf));
drop_white_space(buf);
compact_multitext_string(buf);
cutinfo.description = vm_strdup(buf);
if (optional_string("$cd:"))
stuff_int( &cutinfo.cd );
else
cutinfo.cd = 0;
cutinfo.viewable = false;
if (isFirstCutscene) {
isFirstCutscene = false;
// The original code assumes the first movie is the intro, so always viewable
cutinfo.viewable = true;
}
if (optional_string("$Always Viewable:")) {
stuff_boolean(&cutinfo.viewable);
}
Cutscenes.push_back(cutinfo);
}
required_string("#End");
}
// function to return 0 based index of which CD a particular movie is on
+3 -4
View File
@@ -25,9 +25,6 @@
extern int Game_mode;
const char *movie_ext_list[] = { ".ogg", ".mve" };
const int NUM_MOVIE_EXT = sizeof(movie_ext_list) / sizeof(char*);
#define MOVIE_NONE -1
#define MOVIE_OGG 0
@@ -45,6 +42,8 @@ int movie_find(char *filename, char *out_name)
char full_path[MAX_PATH];
char tmp_name[MAX_PATH];
int size, offset = 0;
const int NUM_EXT = 2;
const char *movie_ext[NUM_EXT] = { ".ogg", ".mve" };
if (out_name == NULL)
return MOVIE_NONE;
@@ -58,7 +57,7 @@ int movie_find(char *filename, char *out_name)
char *p = strrchr(tmp_name, '.');
if ( p ) *p = 0;
int rc = cf_find_file_location_ext(tmp_name, NUM_MOVIE_EXT, movie_ext_list, CF_TYPE_ANY, sizeof(full_path) - 1, full_path, &size, &offset, 0);
int rc = cf_find_file_location_ext(tmp_name, NUM_EXT, movie_ext, CF_TYPE_ANY, sizeof(full_path) - 1, full_path, &size, &offset, 0);
if (rc == MOVIE_NONE)
return MOVIE_NONE;
-3
View File
@@ -12,9 +12,6 @@
#ifndef _MOVIE_HEADER_FILE
#define _MOVIE_HEADER_FILE
extern const char *movie_ext_list[];
extern const int NUM_MOVIE_EXT;
bool movie_play(char *name);
void movie_play_two(char *name1, char *name2);
-4
View File
@@ -926,10 +926,6 @@ int debris_check_collision(object *pdebris, object *other_obj, vec3d *hitpos, co
// reset flags to check MC_CHECK_MODEL | MC_CHECK_SPHERELINE and maybe MC_CHECK_INVISIBLE_FACES and MC_SUBMODEL_INSTANCE
mc.flags = copy_flags | MC_SUBMODEL_INSTANCE;
if (Ship_info[Ships[ship_obj->instance].ship_info_index].collision_lod > -1) {
mc.lod = Ship_info[Ships[ship_obj->instance].ship_info_index].collision_lod;
}
// check each submodel in turn
for (smv = submodel_vector.begin(); smv != submodel_vector.end(); ++smv) {
// turn on submodel for collision test
+8 -6
View File
@@ -9,8 +9,10 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////
// @todo Make a fast version of the parse_long, parse_ulong, etc. That just checks the first 1-3 characters. The fast version will be used in retail builds while the slow/safe version will be in debug's
// @todo Maybe make parser functions case-insensitive
// Testing Goals
// Breakpoints are set at places that need testing:
// * the value of endptr strtol and strtoul needs to investigated, according to cplusplus.com, *endptr = end of the string that was successfully converted
// TODO: Make a fast version of the parse_long, parse_ulong, etc. That just checks the first 1-3 characters. The fast version will be used in retail builds while the slow/safe version will be in debug's
////////////////
#include "debugconsole/consoleparse.h"
@@ -464,7 +466,7 @@ void dc_required_string(char *pstr)
dc_ignore_gray_space();
if (strncmp(pstr, Cp, strlen(pstr)) == 0) {
if (strnicmp(pstr, Cp, strlen(pstr))) {
str_found = pstr;
}
@@ -490,10 +492,10 @@ int dc_required_string_either(char *str1, char *str2)
dc_ignore_gray_space();
if (strncmp(str1, Cp, strlen(str1)) == 0) {
if (strncmp(str1, Cp, strlen(str1) == 0)) {
str_found = str1;
i = 0;
} else if (strncmp(str2, Cp, strlen(str2)) == 0) {
} else if (strncmp(str2, Cp, strlen(str2) == 0)) {
str_found = str2;
i = 1;
}
@@ -561,7 +563,7 @@ bool dc_optional_string(const char *pstr)
{
dc_ignore_gray_space();
if (strncmp(pstr, Cp, strlen(pstr)) != 0) {
if (strncmp(pstr, Cp, strlen(pstr) != 0)) {
return false;
} // Else, optional string was found
+73 -82
View File
@@ -159,93 +159,84 @@ static void fireball_set_default_color(int idx)
*/
void parse_fireball_tbl(const char *filename)
{
int rval;
lod_checker lod_check;
color fb_color;
try
{
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
required_string("#Start");
while (required_string_either("#End", "$Name:")) {
memset(&lod_check, 0, sizeof(lod_checker));
// base filename
required_string("$Name:");
stuff_string(lod_check.filename, F_NAME, MAX_FILENAME_LEN);
lod_check.override = -1;
// these entries should only be in TBMs, and it has to include at least one
if (Parsing_modular_table) {
if (optional_string("+Explosion_Medium")) {
lod_check.override = FIREBALL_EXPLOSION_MEDIUM;
}
else if (optional_string("+Warp_Effect")) {
lod_check.override = FIREBALL_WARP;
}
else if (optional_string("+Knossos_Effect")) {
lod_check.override = FIREBALL_KNOSSOS;
}
else if (optional_string("+Asteroid")) {
lod_check.override = FIREBALL_ASTEROID;
}
else if (optional_string("+Explosion_Large1")) {
lod_check.override = FIREBALL_EXPLOSION_LARGE1;
}
else if (optional_string("+Explosion_Large2")){
lod_check.override = FIREBALL_EXPLOSION_LARGE2;
}
else {
required_string("+Custom_Fireball");
stuff_int(&lod_check.override);
}
}
lod_check.num_lods = 1;
// Do we have an LOD num
if (optional_string("$LOD:")) {
stuff_int(&lod_check.num_lods);
}
if (lod_check.num_lods > MAX_FIREBALL_LOD) {
lod_check.num_lods = MAX_FIREBALL_LOD;
}
// check for particular lighting color
if (optional_string("$Light color:")) {
int r, g, b;
stuff_int(&r);
stuff_int(&g);
stuff_int(&b);
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
gr_init_color(&fb_color, r, g, b);
}
else {
// to keep things simple, we just use 0 alpha to indicate that a default value should be used
memset(&fb_color, 0, sizeof(color));
}
// we may use one filename for multiple entries so we'll have to handle dupes post parse
LOD_checker.push_back(lod_check);
LOD_color.push_back(fb_color);
}
required_string("#End");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
required_string("#Start");
while (required_string_either("#End", "$Name:")) {
memset( &lod_check, 0, sizeof(lod_checker) );
// base filename
required_string("$Name:");
stuff_string(lod_check.filename, F_NAME, MAX_FILENAME_LEN);
lod_check.override = -1;
// these entries should only be in TBMs, and it has to include at least one
if ( Parsing_modular_table ) {
if (optional_string("+Explosion_Medium")) {
lod_check.override = FIREBALL_EXPLOSION_MEDIUM;
} else if (optional_string("+Warp_Effect")) {
lod_check.override = FIREBALL_WARP;
} else if (optional_string("+Knossos_Effect")) {
lod_check.override = FIREBALL_KNOSSOS;
} else if (optional_string("+Asteroid")) {
lod_check.override = FIREBALL_ASTEROID;
} else if (optional_string("+Explosion_Large1")) {
lod_check.override = FIREBALL_EXPLOSION_LARGE1;
} else if (optional_string("+Explosion_Large2")){
lod_check.override = FIREBALL_EXPLOSION_LARGE2;
} else {
required_string("+Custom_Fireball");
stuff_int(&lod_check.override);
}
}
lod_check.num_lods = 1;
// Do we have an LOD num
if (optional_string("$LOD:")) {
stuff_int(&lod_check.num_lods);
}
if (lod_check.num_lods > MAX_FIREBALL_LOD) {
lod_check.num_lods = MAX_FIREBALL_LOD;
}
// check for particular lighting color
if ( optional_string("$Light color:") ) {
int r, g, b;
stuff_int(&r);
stuff_int(&g);
stuff_int(&b);
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
gr_init_color(&fb_color, r, g, b);
} else {
// to keep things simple, we just use 0 alpha to indicate that a default value should be used
memset( &fb_color, 0, sizeof(color) );
}
// we may use one filename for multiple entries so we'll have to handle dupes post parse
LOD_checker.push_back(lod_check);
LOD_color.push_back(fb_color);
}
required_string("#End");
}
void fireball_parse_tbl()
+51 -54
View File
@@ -1267,7 +1267,7 @@ void bg_bitmap_dlg::OnImportBackground()
{
CFileDialog cfd(TRUE, ".fs2", NULL, 0, "FreeSpace2 Missions (*.fs2)|*.fs2||\0");
char filename[256], error_str[1024];
int temp, count;
int rval, temp, count;
char *saved_mp;
//warn on pressing the button
@@ -1280,62 +1280,59 @@ void bg_bitmap_dlg::OnImportBackground()
strcpy_s(filename, cfd.GetPathName());
try
{
// parse in the new file
read_file_text(filename);
reset_parse();
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("BGBITMAPDLG: Unable to parse '%s'! Error code = %i.\n", filename, rval));
sprintf(error_str, "Could not parse file: %s", filename);
if (!skip_to_start_of_string("#Background bitmaps"))
return;
// skip beginning stuff
required_string("#Background bitmaps");
required_string("$Num stars:");
stuff_int(&temp);
required_string("$Ambient light level:");
stuff_int(&temp);
saved_mp = Mp;
// see if we have more than one background in this mission
count = 0;
while (skip_to_string("$Bitmap List:"))
count++;
Mp = saved_mp;
// pick one (if count is 0, it's retail with just one background)
if (count > 0)
{
int i, which = 0;
if (count > 1)
{
BackgroundChooser dlg(count);
if (dlg.DoModal() == IDCANCEL)
return;
which = dlg.GetChosenBackground();
}
for (i = 0; i < which + 1; i++)
skip_to_string("$Bitmap List:");
}
// now parse the background we've selected
parse_one_background(&Backgrounds[get_active_background()]);
reinitialize_lists();
}
catch (const parse::ParseException& e)
{
mprintf(("BGBITMAPDLG: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
sprintf(error_str, "Could not parse file: %s\n\nError message: %s", filename, e.what());
MessageBox((LPCTSTR)error_str, (LPCTSTR) "Unable to import mission background!", MB_ICONERROR | MB_OK);
MessageBox((LPCTSTR) error_str, (LPCTSTR) "Unable to import mission background!", MB_ICONERROR | MB_OK);
return;
}
// parse in the new file
read_file_text(filename);
reset_parse();
if (!skip_to_start_of_string("#Background bitmaps"))
return;
// skip beginning stuff
required_string("#Background bitmaps");
required_string("$Num stars:");
stuff_int(&temp);
required_string("$Ambient light level:");
stuff_int(&temp);
saved_mp = Mp;
// see if we have more than one background in this mission
count = 0;
while(skip_to_string("$Bitmap List:"))
count++;
Mp = saved_mp;
// pick one (if count is 0, it's retail with just one background)
if (count > 0)
{
int i, which = 0;
if (count > 1)
{
BackgroundChooser dlg(count);
if (dlg.DoModal() == IDCANCEL)
return;
which = dlg.GetChosenBackground();
}
for (i = 0; i < which + 1; i++)
skip_to_string("$Bitmap List:");
}
// now parse the background we've selected
parse_one_background(&Backgrounds[get_active_background()]);
reinitialize_lists();
}
void bg_bitmap_dlg::reinitialize_lists()
+6 -6
View File
@@ -623,7 +623,7 @@ CAPTION "About FRED2"
FONT 8, "MS Sans Serif"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,10,17,20,20,SS_REALSIZEIMAGE
LTEXT "FRED2_OPEN - FreeSpace Editor, Version 3.7.3 OpenGL",IDC_STATIC,39,8,184,10,SS_NOPREFIX
LTEXT "FRED2_OPEN - FreeSpace Editor, Version 3.7.1 OpenGL",IDC_STATIC,39,8,184,10,SS_NOPREFIX
LTEXT "Copyright © 1999 Volition, Inc. All Rights Reserved",IDC_STATIC,39,17,164,8
DEFPUSHBUTTON "OK",IDOK,229,7,48,14,WS_GROUP
LTEXT """Fred2 is the omega of all giant unwieldy pieces of code. Its big, its horrifying, and it just doesn't care. View it at your own risk."" - Dave Baranec",IDC_STATIC,39,62,238,20
@@ -2121,12 +2121,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "Volition Inc."
VALUE "FileDescription", "Fred 2 Open"
VALUE "FileVersion", "3.7.3.000000"
VALUE "FileVersion", "3.7.1.000000"
VALUE "InternalName", "Fred 2 Open"
VALUE "LegalCopyright", "Copyright © 1998"
VALUE "OriginalFilename", "fred2.exe"
VALUE "ProductName", "Fred 2 Open"
VALUE "ProductVersion", "3.7.3"
VALUE "ProductVersion", "3.7.1"
END
END
BLOCK "VarFileInfo"
@@ -2696,12 +2696,12 @@ IDC_CURSOR2 CURSOR "res\\cursor2.cur"
// String Table
//
STRINGTABLE
STRINGTABLE
BEGIN
IDR_MAINFRAME "FRED2_OPEN 3.7.3 - FreeSpace2 Mission Editor\nUntitled\nFRED2\nFreeSpace2 Missions (*.fs2)\n.fs2\nFreeSpace2Mission\nFreeSpace2 Mission"
IDR_MAINFRAME "FRED2_OPEN 3.7.1 - FreeSpace2 Mission Editor\nUntitled\nFRED2\nFreeSpace2 Missions (*.fs2)\n.fs2\nFreeSpace2Mission\nFreeSpace2 Mission"
END
STRINGTABLE
STRINGTABLE
BEGIN
AFX_IDS_APP_TITLE "FRED2"
AFX_IDS_IDLEMESSAGE "For Help, press F1"
+8 -1
View File
@@ -1482,7 +1482,7 @@ int game_start_mission()
int e1 = timer_get_milliseconds();
mprintf(("Level load took %f seconds.\n", (e1 - s1) / 1000.0f ));
printf("Level load took %f seconds.\n", (e1 - s1) / 1000.0f );
return 1;
}
@@ -7127,6 +7127,13 @@ int game_main(char *cmdline)
return 0;
}
// maybe output parsed table objects, and exit
if (Cmdline_output_json_data) {
ship_output_json("ships.json");
weapons_output_json("weapons.json");
game_shutdown();
return 0;
}
// maybe spew VP CRCs, and exit
if (Cmdline_verify_vps) {
+4 -4
View File
@@ -336,8 +336,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 3,7,3,000000
PRODUCTVERSION 3,7,3,000000
FILEVERSION 3,7,1,000000
PRODUCTVERSION 3,7,1,000000
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@@ -354,12 +354,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "Volition Inc."
VALUE "FileDescription", "FreeSpace 2 Open"
VALUE "FileVersion", "3.7.3.000000"
VALUE "FileVersion", "3.7.1.000000"
VALUE "InternalName", "FreeSpace 2 Open"
VALUE "LegalCopyright", "Copyright © 1998"
VALUE "OriginalFilename", "fs2.exe"
VALUE "ProductName", "FreeSpace 2 Open"
VALUE "ProductVersion", "3.7.3"
VALUE "ProductVersion", "3.7.1"
END
END
BLOCK "VarFileInfo"
+154 -160
View File
@@ -323,7 +323,7 @@ void parse_helptbl(const char *filename)
int overlay_id, currcount, vtxcount;
char name[HELP_MAX_NAME_LENGTH];
char buf[HELP_MAX_STRING_LENGTH + 1];
int i, j;
int i, j, rval;
SCP_vector<help_pline> pline_temp;
help_pline pline_temp2;
@@ -335,166 +335,160 @@ void parse_helptbl(const char *filename)
help_left_bracket lbracket_temp2;
vec3d vec3d_temp;
try
{
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// for each overlay...
while (optional_string("$")) {
stuff_string(name, F_NAME, HELP_MAX_NAME_LENGTH);
overlay_id = help_overlay_get_index(name);
if (overlay_id < 0) {
if (num_help_overlays >= MAX_HELP_OVERLAYS) {
Warning(LOCATION, "Could not load help overlay after '%s' as maximum number of help overlays was reached (Max is %d)", help_overlaylist[overlay_id - 1].name, MAX_HELP_OVERLAYS);
if (!skip_to_string("$end")) {
Error(LOCATION, "Couldn't find $end. Help.tbl or -hlp.tbm is invalid.\n");
}
continue;
}
else {
overlay_id = num_help_overlays;
strcpy_s(help_overlaylist[overlay_id].name, name);
num_help_overlays++;
}
}
// clear out counters in the overlay struct
help_overlaylist[overlay_id].plinecount = 0;
help_overlaylist[overlay_id].textcount = 0;
help_overlaylist[overlay_id].rbracketcount = 0;
help_overlaylist[overlay_id].lbracketcount = 0;
help_overlaylist[overlay_id].fontlist.clear();
help_overlaylist[overlay_id].plinelist.clear();
help_overlaylist[overlay_id].textlist.clear();
help_overlaylist[overlay_id].rbracketlist.clear();
help_overlaylist[overlay_id].lbracketlist.clear();
if (optional_string("+resolutions")) {
stuff_int(&help_overlaylist[overlay_id].num_resolutions);
}
else {
help_overlaylist[overlay_id].num_resolutions = 2;
}
if (help_overlaylist[overlay_id].num_resolutions < 1) {
Error(LOCATION, "+resolutions in %s is %d. (Must be 1 or greater)", filename, help_overlaylist[overlay_id].num_resolutions);
}
if (optional_string("+font")) {
int font;
for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
stuff_int(&font);
help_overlaylist[overlay_id].fontlist.push_back(font);
}
}
else {
for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].fontlist.push_back(FONT1);
}
}
for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].plinelist.push_back(pline_temp);
help_overlaylist[overlay_id].textlist.push_back(text_temp);
help_overlaylist[overlay_id].rbracketlist.push_back(rbracket_temp);
help_overlaylist[overlay_id].lbracketlist.push_back(lbracket_temp);
}
int type;
// read in all elements for this overlay
while ((type = required_string_one_of(5, "+pline", "+text", "+right_bracket", "+left_bracket", "$end")) != 4) { // Doing it this way means an error lists "$end" at the end, which seems appropriate. -MageKing17
switch (type) {
case 0: // +pline
required_string("+pline");
currcount = help_overlaylist[overlay_id].plinecount;
int a, b; // temp vars to read in int before cast to float;
// read number of pline vertices
stuff_int(&vtxcount);
// get vertex coordinates for each resolution
for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].plinelist.at(i).push_back(pline_temp2);
for (j = 0; j < vtxcount; j++) {
help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.push_back(vec3d_temp);
help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtxcount = vtxcount;
stuff_int(&a);
stuff_int(&b);
help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.x = (float)a;
help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.y = (float)b;
help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.z = 0.0f;
}
}
help_overlaylist[overlay_id].plinecount++;
break;
case 1: // +text
required_string("+text");
currcount = help_overlaylist[overlay_id].textcount;
// get coordinates for each resolution
for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].textlist.at(i).push_back(text_temp2);
stuff_int(&(help_overlaylist[overlay_id].textlist.at(i).at(currcount).x_coord));
stuff_int(&(help_overlaylist[overlay_id].textlist.at(i).at(currcount).y_coord));
}
// get string (always use the first resolution)
stuff_string(buf, F_MESSAGE, sizeof(buf));
help_overlaylist[overlay_id].textlist.at(0).at(currcount).string = vm_strdup(buf);
help_overlaylist[overlay_id].textcount++;
break;
case 2: // +right_bracket
required_string("+right_bracket");
currcount = help_overlaylist[overlay_id].rbracketcount;
// get coordinates for each resolution
for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].rbracketlist.at(i).push_back(rbracket_temp2);
stuff_int(&(help_overlaylist[overlay_id].rbracketlist.at(i).at(currcount).x_coord));
stuff_int(&(help_overlaylist[overlay_id].rbracketlist.at(i).at(currcount).y_coord));
}
help_overlaylist[overlay_id].rbracketcount++;
break;
case 3: // +left_bracket
required_string("+left_bracket");
currcount = help_overlaylist[overlay_id].lbracketcount;
// get coordinates for each resolution
for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].lbracketlist.at(i).push_back(lbracket_temp2);
stuff_int(&(help_overlaylist[overlay_id].lbracketlist.at(i).at(currcount).x_coord));
stuff_int(&(help_overlaylist[overlay_id].lbracketlist.at(i).at(currcount).y_coord));
}
help_overlaylist[overlay_id].lbracketcount++;
break;
case -1:
// -noparseerrors is set
break;
case 4: // $end
default:
Assertion(false, "This should never happen.\n");
break;
}
} // end while
required_string("$end");
} // end while
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
}
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// for each overlay...
while (optional_string("$")) {
stuff_string(name, F_NAME, HELP_MAX_NAME_LENGTH);
overlay_id = help_overlay_get_index(name);
if (overlay_id < 0) {
if (num_help_overlays >= MAX_HELP_OVERLAYS) {
Warning(LOCATION, "Could not load help overlay after '%s' as maximum number of help overlays was reached (Max is %d)", help_overlaylist[overlay_id - 1].name, MAX_HELP_OVERLAYS);
if (!skip_to_string("$end")) {
Error(LOCATION, "Couldn't find $end. Help.tbl or -hlp.tbm is invalid.\n");
}
continue;
} else {
overlay_id = num_help_overlays;
strcpy_s(help_overlaylist[overlay_id].name, name);
num_help_overlays++;
}
}
// clear out counters in the overlay struct
help_overlaylist[overlay_id].plinecount = 0;
help_overlaylist[overlay_id].textcount = 0;
help_overlaylist[overlay_id].rbracketcount = 0;
help_overlaylist[overlay_id].lbracketcount = 0;
help_overlaylist[overlay_id].fontlist.clear();
help_overlaylist[overlay_id].plinelist.clear();
help_overlaylist[overlay_id].textlist.clear();
help_overlaylist[overlay_id].rbracketlist.clear();
help_overlaylist[overlay_id].lbracketlist.clear();
if (optional_string("+resolutions")) {
stuff_int(&help_overlaylist[overlay_id].num_resolutions);
} else {
help_overlaylist[overlay_id].num_resolutions = 2;
}
if (help_overlaylist[overlay_id].num_resolutions < 1) {
Error(LOCATION, "+resolutions in %s is %d. (Must be 1 or greater)", filename, help_overlaylist[overlay_id].num_resolutions);
}
if (optional_string("+font")) {
int font;
for (i=0; i<help_overlaylist[overlay_id].num_resolutions; i++) {
stuff_int(&font);
help_overlaylist[overlay_id].fontlist.push_back(font);
}
} else {
for (i=0; i<help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].fontlist.push_back(FONT1);
}
}
for (i=0; i<help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].plinelist.push_back(pline_temp);
help_overlaylist[overlay_id].textlist.push_back(text_temp);
help_overlaylist[overlay_id].rbracketlist.push_back(rbracket_temp);
help_overlaylist[overlay_id].lbracketlist.push_back(lbracket_temp);
}
int type;
// read in all elements for this overlay
while ((type = required_string_one_of(5, "+pline", "+text", "+right_bracket", "+left_bracket", "$end")) != 4) { // Doing it this way means an error lists "$end" at the end, which seems appropriate. -MageKing17
switch (type) {
case 0: // +pline
required_string("+pline");
currcount = help_overlaylist[overlay_id].plinecount;
int a, b; // temp vars to read in int before cast to float;
// read number of pline vertices
stuff_int(&vtxcount);
// get vertex coordinates for each resolution
for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].plinelist.at(i).push_back(pline_temp2);
for (j = 0; j < vtxcount; j++) {
help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.push_back(vec3d_temp);
help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtxcount = vtxcount;
stuff_int(&a);
stuff_int(&b);
help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.x = (float)a;
help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.y = (float)b;
help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.z = 0.0f;
}
}
help_overlaylist[overlay_id].plinecount++;
break;
case 1: // +text
required_string("+text");
currcount = help_overlaylist[overlay_id].textcount;
// get coordinates for each resolution
for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].textlist.at(i).push_back(text_temp2);
stuff_int(&(help_overlaylist[overlay_id].textlist.at(i).at(currcount).x_coord));
stuff_int(&(help_overlaylist[overlay_id].textlist.at(i).at(currcount).y_coord));
}
// get string (always use the first resolution)
stuff_string(buf, F_MESSAGE, sizeof(buf));
help_overlaylist[overlay_id].textlist.at(0).at(currcount).string = vm_strdup(buf);
help_overlaylist[overlay_id].textcount++;
break;
case 2: // +right_bracket
required_string("+right_bracket");
currcount = help_overlaylist[overlay_id].rbracketcount;
// get coordinates for each resolution
for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].rbracketlist.at(i).push_back(rbracket_temp2);
stuff_int(&(help_overlaylist[overlay_id].rbracketlist.at(i).at(currcount).x_coord));
stuff_int(&(help_overlaylist[overlay_id].rbracketlist.at(i).at(currcount).y_coord));
}
help_overlaylist[overlay_id].rbracketcount++;
break;
case 3: // +left_bracket
required_string("+left_bracket");
currcount = help_overlaylist[overlay_id].lbracketcount;
// get coordinates for each resolution
for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
help_overlaylist[overlay_id].lbracketlist.at(i).push_back(lbracket_temp2);
stuff_int(&(help_overlaylist[overlay_id].lbracketlist.at(i).at(currcount).x_coord));
stuff_int(&(help_overlaylist[overlay_id].lbracketlist.at(i).at(currcount).y_coord));
}
help_overlaylist[overlay_id].lbracketcount++;
break;
case -1:
// -noparseerrors is set
break;
case 4: // $end
default:
Assertion(false, "This should never happen.\n");
break;
}
} // end while
required_string("$end");
} // end while
}
+13 -10
View File
@@ -28,14 +28,15 @@
#pragma optimize("", off)
#define DEFAULT_MASTER_EVENT_MUSIC_VOLUME 0.5f
#define HULL_VALUE_TO_PLAY_INTENSE_BATTLE_MUSIC 0.75f
////////////////////////////
// Globals
////////////////////////////
int Event_Music_battle_started = 0;
float Default_music_volume = 0.5f; // range is 0->1
float Master_event_music_volume = Default_music_volume;
float Master_event_music_volume = DEFAULT_MASTER_EVENT_MUSIC_VOLUME; // range is 0->1
typedef struct tagSNDPATTERN {
int default_next_pattern; // Needed so the next_pattern member can be reset
@@ -1359,8 +1360,10 @@ void parse_menumusic()
// Goober5000 - check for existence of file
// taylor - check for all file types
// chief1983 - use type list defined in audiostr.h
if ( cf_exists_full_ext(Spooled_music[idx].filename, CF_TYPE_MUSIC, NUM_AUDIO_EXT, audio_ext_list) )
const int NUM_EXT = 2;
const char *exts[NUM_EXT] = { ".ogg", ".wav" };
if ( cf_exists_full_ext(Spooled_music[idx].filename, CF_TYPE_MUSIC, NUM_EXT, exts) )
Spooled_music[idx].flags |= SMF_VALID;
if (!nocreate)
@@ -1373,8 +1376,12 @@ void parse_menumusic()
//
void event_music_parse_musictbl(const char *filename)
{
try
{
int rval;
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
} else {
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
@@ -1394,10 +1401,6 @@ void event_music_parse_musictbl(const char *filename)
}
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
}
}
// -------------------------------------------------------------------------------------------------
+1 -2
View File
@@ -41,8 +41,7 @@
extern int Event_Music_battle_started; // flag that will tell us if we've started a battle in the current mission
extern int Event_music_enabled;
extern float Default_music_volume; // range is 0->1
extern float Master_event_music_volume; // range is 0->1
extern float Master_event_music_volume; // range is 0->1
/////////////////////////////////////////////////////////////////////////////
+74 -74
View File
@@ -693,83 +693,83 @@ static SCP_vector<species_info> missingFlybySounds;
void parse_sound_table(const char* filename)
{
try
int rval;
if ((rval = setjmp(parse_abort)) != 0)
{
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// Parse the gameplay sounds section
if (optional_string("#Game Sounds Start"))
{
while (!check_for_string("#Game Sounds End"))
{
game_snd tempSound;
if (gamesnd_parse_line(&tempSound, "$Name:", &Snds))
{
Snds.push_back(game_snd(tempSound));
}
}
required_string("#Game Sounds End");
}
// Parse the interface sounds section
if (optional_string("#Interface Sounds Start"))
{
while (!check_for_string("#Interface Sounds End"))
{
game_snd tempSound;
if (gamesnd_parse_line(&tempSound, "$Name:", &Snds_iface))
{
Snds_iface.push_back(game_snd(tempSound));
Snds_iface_handle.push_back(-1);
}
}
required_string("#Interface Sounds End");
}
// parse flyby sound section
if (optional_string("#Flyby Sounds Start"))
{
char species_name_tag[NAME_LENGTH + 2];
int sanity_check = 0;
size_t i;
while (!check_for_string("#Flyby Sounds End") && (sanity_check <= (int)Species_info.size()))
{
for (i = 0; i < Species_info.size(); i++)
{
species_info *species = &Species_info[i];
sprintf(species_name_tag, "$%s:", species->species_name);
if (check_for_string(species_name_tag))
{
gamesnd_parse_line(&species->snd_flyby_fighter, species_name_tag);
gamesnd_parse_line(&species->snd_flyby_bomber, species_name_tag);
sanity_check--;
}
else
{
sanity_check++;
}
}
}
required_string("#Flyby Sounds End");
}
if (optional_string("#Sound Environments Start"))
{
parse_sound_environments();
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// Parse the gameplay sounds section
if (optional_string("#Game Sounds Start"))
{
while (!check_for_string("#Game Sounds End"))
{
game_snd tempSound;
if (gamesnd_parse_line(&tempSound, "$Name:", &Snds))
{
Snds.push_back(game_snd(tempSound));
}
}
required_string("#Game Sounds End");
}
// Parse the interface sounds section
if (optional_string("#Interface Sounds Start"))
{
while (!check_for_string("#Interface Sounds End"))
{
game_snd tempSound;
if (gamesnd_parse_line( &tempSound, "$Name:", &Snds_iface))
{
Snds_iface.push_back(game_snd(tempSound));
Snds_iface_handle.push_back(-1);
}
}
required_string("#Interface Sounds End");
}
// parse flyby sound section
if (optional_string("#Flyby Sounds Start"))
{
char species_name_tag[NAME_LENGTH + 2];
int sanity_check = 0;
size_t i;
while (!check_for_string("#Flyby Sounds End") && (sanity_check <= (int)Species_info.size()))
{
for (i = 0; i < Species_info.size(); i++)
{
species_info *species = &Species_info[i];
sprintf(species_name_tag, "$%s:", species->species_name);
if (check_for_string(species_name_tag))
{
gamesnd_parse_line(&species->snd_flyby_fighter, species_name_tag);
gamesnd_parse_line(&species->snd_flyby_bomber, species_name_tag);
sanity_check--;
}
else
{
sanity_check++;
}
}
}
required_string("#Flyby Sounds End");
}
if (optional_string("#Sound Environments Start"))
{
parse_sound_environments();
}
}
/**
+294 -306
View File
@@ -273,74 +273,71 @@ void parse_colors(const char *filename)
{
Assertion(filename != NULL, "parse_colors() called on NULL; get a coder!\n");
read_file_text(filename, CF_TYPE_TABLES);
try
int err_code;
if ((err_code = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %d.\n", filename, err_code));
return;
}
reset_parse();
// we search for the colors based on their order of definition above
// if the color isn't found, we just use default values
if (optional_string("#Start Colors"))
{
reset_parse();
// vars for holding rgba values
int rgba[4] = {0,0,0,0};
int i, j;
// we search for the colors based on their order of definition above
// if the color isn't found, we just use default values
if (optional_string("#Start Colors"))
{
// vars for holding rgba values
int rgba[4] = { 0, 0, 0, 0 };
int i, j;
char* color_names[TOTAL_COLORS] = {
"$Blue:",
"$Bright Blue:",
"$Green:",
"$Bright Green:",
"$Black:",
"$Grey:",
"$Silver:",
"$White:",
"$Bright White:",
"$Violet Gray:",
"$Violet:",
"$Dim Red:",
"$Red:",
"$Bright Red:",
"$Pink:",
"$Light Pink:",
"$Yellow:",
"$Bright Yellow:",
"$UI Light Green:",
"$UI Green:",
"$UI Light Pink:",
"$UI Pink:"
};
char* color_names[TOTAL_COLORS] = {
"$Blue:",
"$Bright Blue:",
"$Green:",
"$Bright Green:",
"$Black:",
"$Grey:",
"$Silver:",
"$White:",
"$Bright White:",
"$Violet Gray:",
"$Violet:",
"$Dim Red:",
"$Red:",
"$Bright Red:",
"$Pink:",
"$Light Pink:",
"$Yellow:",
"$Bright Yellow:",
"$UI Light Green:",
"$UI Green:",
"$UI Light Pink:",
"$UI Pink:"
};
// now for each color, check if it's corresponding string is there
for (i = 0; i < TOTAL_COLORS; i++) {
if (optional_string(color_names[i])) {
// if so, get its rgba values and initialise it using them
mprintf(("'%s' has been redefined.\n", color_names[i]));
//if (check_for_string("(")) {
// now for each color, check if it's corresponding string is there
for (i = 0; i < TOTAL_COLORS; i++) {
if (optional_string(color_names[i])) {
// if so, get its rgba values and initialise it using them
mprintf(("'%s' has been redefined.\n", color_names[i]));
//if (check_for_string("(")) {
stuff_int_list(rgba, 4, RAW_INTEGER_TYPE);
for (j = 0; j < 4; j++) {
if (rgba[j] < 0) {
Warning(LOCATION, "RGBA value for '%s' in %s too low (%d), capping to 0.\n", color_names[i], filename, rgba[j]);
rgba[j] = 0;
}
else if (rgba[j] > 255) {
} else if (rgba[j] > 255) {
Warning(LOCATION, "RGBA value for '%s' in %s too high (%d), capping to 255.\n", color_names[i], filename, rgba[j]);
rgba[j] = 255;
}
}
//} else {
// stuff_hex_list(rgba, 4);
//}
gr_init_alphacolor(COLOR_LIST[i], rgba[0], rgba[1], rgba[2], rgba[3]);
}
//} else {
// stuff_hex_list(rgba, 4);
//}
gr_init_alphacolor(COLOR_LIST[i], rgba[0], rgba[1], rgba[2], rgba[3]);
}
required_string("#End");
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
return;
required_string("#End");
}
}
@@ -349,290 +346,281 @@ void parse_everything_else(const char *filename)
Assertion(filename != NULL, "parse_everything_else() called on NULL; get a coder!\n");
read_file_text(filename, CF_TYPE_TABLES);
try
{
reset_parse();
int err_code;
if ((err_code = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %d.\n", filename, err_code));
return;
}
int rgba[4] = { 0, 0, 0, 0 };
reset_parse();
// reusable temp vars
int i, j;
SCP_string temp;
int rgba[4] = {0,0,0,0};
if (optional_string("#Start Colors")) {
// Skip this section; we already parsed it in every file.
skip_to_string("#End", NULL);
}
// reusable temp vars
int i, j;
SCP_string temp;
//Team coloring
if (optional_string("#Team Colors")) {
if (optional_string("#Start Colors")) {
// Skip this section; we already parsed it in every file.
skip_to_string("#End", NULL);
}
while (required_string_either("#End", "$Team Name:")) {
required_string("$Team Name:"); // required to move the parse pointer forward
team_color temp_color;
//Team coloring
if (optional_string("#Team Colors")) {
char temp2[NAME_LENGTH];
stuff_string(temp2, F_NAME, NAME_LENGTH);
temp = temp2;
while (required_string_either("#End", "$Team Name:")) {
required_string("$Team Name:"); // required to move the parse pointer forward
team_color temp_color;
if (!stricmp(temp2, "none")) {
Warning(LOCATION, "Team color in '%s' defined with a name of '%s'; this won't be usable due to 'None' being used for a lack of a team color by the engine.\n", filename, temp2);
}
char temp2[NAME_LENGTH];
stuff_string(temp2, F_NAME, NAME_LENGTH);
temp = temp2;
if (required_string("$Team Stripe Color:")) {
int rgb[3];
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++) {
CLAMP(rgb[i], 0, 255);
}
temp_color.stripe.r = rgb[0] / 255.0f;
temp_color.stripe.g = rgb[1] / 255.0f;
temp_color.stripe.b = rgb[2] / 255.0f;
}
if (required_string("$Team Base Color:")) {
int rgb[3];
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++) {
CLAMP(rgb[i], 0, 255);
}
temp_color.base.r = rgb[0] / 255.0f;
temp_color.base.g = rgb[1] / 255.0f;
temp_color.base.b = rgb[2] / 255.0f;
}
if (Team_Colors.find(temp) == Team_Colors.end()) { // Only push to the vector if the team isn't already defined.
Team_Names.push_back(temp);
}
Team_Colors[temp] = temp_color;
if (!stricmp(temp2, "none")) {
Warning(LOCATION, "Team color in '%s' defined with a name of '%s'; this won't be usable due to 'None' being used for a lack of a team color by the engine.\n", filename, temp2);
}
required_string("#End");
if (required_string("$Team Stripe Color:")) {
int rgb[3];
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++) {
CLAMP(rgb[i], 0, 255);
}
temp_color.stripe.r = rgb[0] / 255.0f;
temp_color.stripe.g = rgb[1] / 255.0f;
temp_color.stripe.b = rgb[2] / 255.0f;
}
if (required_string("$Team Base Color:")) {
int rgb[3];
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++) {
CLAMP(rgb[i], 0, 255);
}
temp_color.base.r = rgb[0] / 255.0f;
temp_color.base.g = rgb[1] / 255.0f;
temp_color.base.b = rgb[2] / 255.0f;
}
if (Team_Colors.find(temp) == Team_Colors.end()) { // Only push to the vector if the team isn't already defined.
Team_Names.push_back(temp);
}
Team_Colors[temp] = temp_color;
}
required_string("#End");
}
// Previously-hardcoded interface colors
if (optional_string("#Interface Colors")) {
char *color_names[INTERFACE_COLORS] = {
"$Text Normal:",
"$Text Subselected:",
"$Text Selected:",
"$Text Error:",
"$Text Error Highlighted:",
"$Text Active:",
"$Text Active Highlighted:",
"$Text Heading:",
"$More Indicator:",
"$Bright More Indicator:",
"$Bright:",
"$Normal:",
"$Briefing Grid:",
};
// Previously-hardcoded interface colors
if (optional_string("#Interface Colors")) {
char *color_names[INTERFACE_COLORS] = {
"$Text Normal:",
"$Text Subselected:",
"$Text Selected:",
"$Text Error:",
"$Text Error Highlighted:",
"$Text Active:",
"$Text Active Highlighted:",
"$Text Heading:",
"$More Indicator:",
"$Bright More Indicator:",
"$Bright:",
"$Normal:",
"$Briefing Grid:",
};
// now for each color, check if its corresponding string is there
for (i = 0; i < INTERFACE_COLORS; i++) {
if (optional_string(color_names[i])) {
// if so, get its rgba values and initialise it using them
mprintf(("'%s' has been redefined.\n", color_names[i]));
if (check_for_string("(")) {
// If we have a list of integers, use them.
stuff_int_list(rgba, 4, RAW_INTEGER_TYPE);
for (j = 0; j < 4; j++) {
if (rgba[j] < 0)
{
Warning(LOCATION, "RGBA value for '%s' in %s too low (%d), capping to 0.\n", color_names[i], filename, rgba[j]);
rgba[j] = 0;
}
else if (rgba[j] > 255)
{
Warning(LOCATION, "RGBA value for '%s' in %s too high (%d), capping to 255.\n", color_names[i], filename, rgba[j]);
rgba[j] = 255;
}
// now for each color, check if its corresponding string is there
for (i = 0; i < INTERFACE_COLORS; i++) {
if (optional_string(color_names[i])) {
// if so, get its rgba values and initialise it using them
mprintf(("'%s' has been redefined.\n", color_names[i]));
if ( check_for_string("(") ) {
// If we have a list of integers, use them.
stuff_int_list(rgba, 4, RAW_INTEGER_TYPE);
for (j = 0; j < 4; j++) {
if (rgba[j] < 0)
{
Warning(LOCATION, "RGBA value for '%s' in %s too low (%d), capping to 0.\n", color_names[i], filename, rgba[j]);
rgba[j] = 0;
}
else if (rgba[j] > 255)
{
Warning(LOCATION, "RGBA value for '%s' in %s too high (%d), capping to 255.\n", color_names[i], filename, rgba[j]);
rgba[j] = 255;
}
gr_init_alphacolor(interface_colors[i], rgba[0], rgba[1], rgba[2], rgba[3]);
//} else if (check_for_string("#")) {
// stuff_hex_list(rgba, 4);
// gr_init_alphacolor(interface_colors[i], rgba[0], rgba[1], rgba[2], rgba[3]);
}
else {
// We have a string; it should be the name of a color to use.
stuff_string(temp, F_NAME);
for (j = 0; j < TOTAL_COLORS; j++) {
if (!temp.compare(COLOR_NAMES[j])) {
break;
}
}
if (j == TOTAL_COLORS) {
Warning(LOCATION, "Unknown color '%s' in %s, for definition of '%s'; using default ('%s').\n", temp.c_str(), filename, color_names[i], COLOR_NAMES[interface_defaults[i]]);
}
else {
Assertion(j >= 0 && j < TOTAL_COLORS, "Attempting to copy nonexistant color (%d out of 0-%d)!\n", j, TOTAL_COLORS - 1);
memcpy(interface_colors[i], COLOR_LIST[j], sizeof(color));
gr_init_alphacolor(interface_colors[i], rgba[0], rgba[1], rgba[2], rgba[3]);
//} else if (check_for_string("#")) {
// stuff_hex_list(rgba, 4);
// gr_init_alphacolor(interface_colors[i], rgba[0], rgba[1], rgba[2], rgba[3]);
} else {
// We have a string; it should be the name of a color to use.
stuff_string(temp, F_NAME);
for (j = 0; j < TOTAL_COLORS; j++) {
if ( !temp.compare(COLOR_NAMES[j]) ) {
break;
}
}
if ( j == TOTAL_COLORS ) {
Warning(LOCATION, "Unknown color '%s' in %s, for definition of '%s'; using default ('%s').\n", temp.c_str(), filename, color_names[i], COLOR_NAMES[interface_defaults[i]]);
} else {
Assertion(j >= 0 && j < TOTAL_COLORS, "Attempting to copy nonexistant color (%d out of 0-%d)!\n", j, TOTAL_COLORS-1);
memcpy(interface_colors[i], COLOR_LIST[j], sizeof(color));
}
}
}
required_string("#End");
}
required_string("#End");
}
// Text color tags; for briefings, command briefings, debriefings, and the fiction viewer
if (optional_string("#Color Tags")) {
while (required_string_either("$Tag:", "#End") < 1) {
required_string("$Tag:");
color temp_color;
char tag;
stuff_string(temp, F_RAW);
if (temp[0] == '$') {
if (temp[1] == '\0') {
Error(LOCATION, "%s - found a '$Tag:' entry with a solitary '$'.\n", filename);
}
tag = temp[1];
if (temp[2] != '\0') {
Warning(LOCATION, "%s - tag '$%c' has extra text in its definition.\n", filename, tag);
}
} else if (temp[0] == '\0') {
Error(LOCATION, "%s - found a '$Tag:' entry with no tag.\n", filename);
} else {
tag = temp[0];
if (temp[1] != '\0') {
Warning(LOCATION, "%s - tag '$%c' has extra text in its definition.\n", filename, tag);
}
}
if (Tagged_Colors.find(tag) == Tagged_Colors.end()) { // Only push the tag to our list of tags if it's actually new, not just a redefinition.
Color_Tags.push_back(tag);
}
switch(required_string_one_of(4, "+Color:", "+Friendly", "+Hostile", "+Neutral")) {
case 0: // +Color
required_string("+Color:");
rgba[0] = rgba[1] = rgba[2] = 0;
rgba[3] = 255; // Odds are pretty high you want it to have full alpha...
if ( check_for_string("(") ) {
stuff_int_list(rgba, 4, RAW_INTEGER_TYPE);
for (j = 0; j < 4; j++) {
if (rgba[j] < 0)
{
Warning(LOCATION, "RGBA value for '$%c' in %s too low (%d), capping to 0.\n", tag, filename, rgba[j]);
rgba[j] = 0;
}
else if (rgba[j] > 255)
{
Warning(LOCATION, "RGBA value for '$%c' in %s too high (%d), capping to 255.\n", tag, filename, rgba[j]);
rgba[j] = 255;
}
}
gr_init_alphacolor(&temp_color, rgba[0], rgba[1], rgba[2], rgba[3]);
Custom_Colors[tag] = temp_color;
Tagged_Colors[tag] = &Custom_Colors[tag];
//} else if ( check_for_string ("#") ) {
// stuff_hex_list(rgba, 4);
// gr_init_alphacolor(&temp_color, rgba[0], rgba[1], rgba[2], rgba[3]);
// Custom_Colors[tag] = temp_color;
// Tagged_Colors[tag] = &Custom_Colors[tag];
} else {
// We have a string; it should be the name of a color to use.
stuff_string(temp, F_NAME);
for (j = 0; j < TOTAL_COLORS; j++) {
if ( !temp.compare(COLOR_NAMES[j]) ) {
break;
}
}
if ( j == TOTAL_COLORS ) {
Error(LOCATION, "Unknown color '%s' in %s, for definition of tag '$%c'.\n", temp.c_str(), filename, tag);
}
Tagged_Colors[tag] = COLOR_LIST[j];
}
break;
case 1: // +Friendly
required_string("+Friendly");
Tagged_Colors[tag] = &Brief_color_green;
break;
case 2: // +Hostile
required_string("+Hostile");
Tagged_Colors[tag] = &Brief_color_red;
break;
case 3: // +Neutral
required_string("+Neutral");
Tagged_Colors[tag] = &Brief_color_legacy_neutral;
break;
case -1:
// -noparseerrors is set
if (Tagged_Colors.find(tag) == Tagged_Colors.end()) { // It was a new color, but since we haven't actually defined it...
Color_Tags.pop_back();
}
break;
default:
Assertion(false, "MageKing17 made a coding error somewhere, and you should laugh at him (and report this error).\n");
break;
}
}
// Text color tags; for briefings, command briefings, debriefings, and the fiction viewer
if (optional_string("#Color Tags")) {
while (required_string_either("$Tag:", "#End") < 1) {
required_string("$Tag:");
color temp_color;
char tag;
required_string("#End");
}
Assertion(Color_Tags.size() == Tagged_Colors.size(), "Color_Tags and Tagged_Colors size mismatch; get a coder!\n");
if (optional_string("#Default Text Colors")) {
char* color_names[MAX_DEFAULT_TEXT_COLORS] = {
"$Fiction Viewer:",
"$Command Briefing:",
"$Briefing:",
"$Redalert Briefing:",
"$Debriefing:",
"$Recommendation:",
"$Loop Briefing:",
};
char *color_value[MAX_DEFAULT_TEXT_COLORS] = {
&default_fiction_viewer_color,
&default_command_briefing_color,
&default_briefing_color,
&default_redalert_briefing_color,
&default_debriefing_color,
&default_recommendation_color,
&default_loop_briefing_color,
};
for (i = 0; i < MAX_DEFAULT_TEXT_COLORS; i++) {
if ( optional_string(color_names[i]) ) {
stuff_string(temp, F_RAW);
if (temp[0] == '$') {
if (temp[1] == '\0') {
Error(LOCATION, "%s - found a '$Tag:' entry with a solitary '$'.\n", filename);
Error(LOCATION, "%s - default text color '%s' entry with a solitary '$'.\n", filename, color_names[i]);
}
tag = temp[1];
*color_value[i] = temp[1];
if (temp[2] != '\0') {
Warning(LOCATION, "%s - tag '$%c' has extra text in its definition.\n", filename, tag);
Warning(LOCATION, "%s - default text color '%s' has extra text after the tag '$%c'.\n", filename, color_names[i], *color_value[i]);
}
}
else if (temp[0] == '\0') {
Error(LOCATION, "%s - found a '$Tag:' entry with no tag.\n", filename);
}
else {
tag = temp[0];
} else if (temp[0] == '\0') {
Error(LOCATION, "%s - default text color '%s' entry with no tag.\n", filename, color_names[i]);
} else {
*color_value[i] = temp[0];
if (temp[1] != '\0') {
Warning(LOCATION, "%s - tag '$%c' has extra text in its definition.\n", filename, tag);
Warning(LOCATION, "%s - default text color '%s' has extra text after the tag '$%c'.\n", filename, color_names[i], *color_value[i]);
}
}
if (Tagged_Colors.find(tag) == Tagged_Colors.end()) { // Only push the tag to our list of tags if it's actually new, not just a redefinition.
Color_Tags.push_back(tag);
}
switch (required_string_one_of(4, "+Color:", "+Friendly", "+Hostile", "+Neutral")) {
case 0: // +Color
required_string("+Color:");
rgba[0] = rgba[1] = rgba[2] = 0;
rgba[3] = 255; // Odds are pretty high you want it to have full alpha...
if (check_for_string("(")) {
stuff_int_list(rgba, 4, RAW_INTEGER_TYPE);
for (j = 0; j < 4; j++) {
if (rgba[j] < 0)
{
Warning(LOCATION, "RGBA value for '$%c' in %s too low (%d), capping to 0.\n", tag, filename, rgba[j]);
rgba[j] = 0;
}
else if (rgba[j] > 255)
{
Warning(LOCATION, "RGBA value for '$%c' in %s too high (%d), capping to 255.\n", tag, filename, rgba[j]);
rgba[j] = 255;
}
}
gr_init_alphacolor(&temp_color, rgba[0], rgba[1], rgba[2], rgba[3]);
Custom_Colors[tag] = temp_color;
Tagged_Colors[tag] = &Custom_Colors[tag];
//} else if ( check_for_string ("#") ) {
// stuff_hex_list(rgba, 4);
// gr_init_alphacolor(&temp_color, rgba[0], rgba[1], rgba[2], rgba[3]);
// Custom_Colors[tag] = temp_color;
// Tagged_Colors[tag] = &Custom_Colors[tag];
}
else {
// We have a string; it should be the name of a color to use.
stuff_string(temp, F_NAME);
for (j = 0; j < TOTAL_COLORS; j++) {
if (!temp.compare(COLOR_NAMES[j])) {
break;
}
}
if (j == TOTAL_COLORS) {
Error(LOCATION, "Unknown color '%s' in %s, for definition of tag '$%c'.\n", temp.c_str(), filename, tag);
}
Tagged_Colors[tag] = COLOR_LIST[j];
}
break;
case 1: // +Friendly
required_string("+Friendly");
Tagged_Colors[tag] = &Brief_color_green;
break;
case 2: // +Hostile
required_string("+Hostile");
Tagged_Colors[tag] = &Brief_color_red;
break;
case 3: // +Neutral
required_string("+Neutral");
Tagged_Colors[tag] = &Brief_color_legacy_neutral;
break;
case -1:
// -noparseerrors is set
if (Tagged_Colors.find(tag) == Tagged_Colors.end()) { // It was a new color, but since we haven't actually defined it...
Color_Tags.pop_back();
}
break;
default:
Assertion(false, "MageKing17 made a coding error somewhere, and you should laugh at him (and report this error).\n");
break;
if (Tagged_Colors.find(*color_value[i]) == Tagged_Colors.end()) {
// Just mprintf() this information instead of complaining with a Warning(); the tag might be defined in a later-loading TBM, and if it isn't, nothing too terrible will happen.
mprintf(("%s - default text color '%s' set to non-existant tag '$%c'.\n", filename, color_names[i], *color_value[i]));
}
}
required_string("#End");
}
Assertion(Color_Tags.size() == Tagged_Colors.size(), "Color_Tags and Tagged_Colors size mismatch; get a coder!\n");
if (optional_string("#Default Text Colors")) {
char* color_names[MAX_DEFAULT_TEXT_COLORS] = {
"$Fiction Viewer:",
"$Command Briefing:",
"$Briefing:",
"$Redalert Briefing:",
"$Debriefing:",
"$Recommendation:",
"$Loop Briefing:",
};
char *color_value[MAX_DEFAULT_TEXT_COLORS] = {
&default_fiction_viewer_color,
&default_command_briefing_color,
&default_briefing_color,
&default_redalert_briefing_color,
&default_debriefing_color,
&default_recommendation_color,
&default_loop_briefing_color,
};
for (i = 0; i < MAX_DEFAULT_TEXT_COLORS; i++) {
if (optional_string(color_names[i])) {
stuff_string(temp, F_RAW);
if (temp[0] == '$') {
if (temp[1] == '\0') {
Error(LOCATION, "%s - default text color '%s' entry with a solitary '$'.\n", filename, color_names[i]);
}
*color_value[i] = temp[1];
if (temp[2] != '\0') {
Warning(LOCATION, "%s - default text color '%s' has extra text after the tag '$%c'.\n", filename, color_names[i], *color_value[i]);
}
}
else if (temp[0] == '\0') {
Error(LOCATION, "%s - default text color '%s' entry with no tag.\n", filename, color_names[i]);
}
else {
*color_value[i] = temp[0];
if (temp[1] != '\0') {
Warning(LOCATION, "%s - default text color '%s' has extra text after the tag '$%c'.\n", filename, color_names[i], *color_value[i]);
}
}
if (Tagged_Colors.find(*color_value[i]) == Tagged_Colors.end()) {
// Just mprintf() this information instead of complaining with a Warning(); the tag might be defined in a later-loading TBM, and if it isn't, nothing too terrible will happen.
mprintf(("%s - default text color '%s' set to non-existant tag '$%c'.\n", filename, color_names[i], *color_value[i]));
}
}
}
required_string("#End");
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
return;
required_string("#End");
}
}
+1 -1
View File
@@ -34,7 +34,7 @@
#define FS_VERSION_MAJOR 3 // major version
#define FS_VERSION_MINOR 7 // increase by 1 for minor revs
#define FS_VERSION_BUILD 3 // bugfix release
#define FS_VERSION_BUILD 1 // bugfix release
#define FS_VERSION_REVIS 000000 // SVN revision
//#define FS_VERSION_IDENT NOX("custom") // special build release identifier, must be a string (don't define unless it's supposed to be used!!)
+2 -3
View File
@@ -33,7 +33,6 @@
#include "io/keycontrol.h" // m!m
#include "debugconsole/console.h"
#include "debugconsole/console.h"
#include "popup/popup.h"
#if defined(SCP_UNIX) && !defined(__APPLE__)
@@ -84,7 +83,7 @@ int gr_alpha_test = 0;
// Default clipping distances
const float Default_min_draw_distance = 1.0f;
const float Default_max_draw_distance = 10000000.0f;
const float Default_max_draw_distance = 1e10;
float Min_draw_distance = Default_min_draw_distance;
float Max_draw_distance = Default_max_draw_distance;
@@ -1772,7 +1771,7 @@ void gr_set_bitmap(int bitmap_num, int alphablend_mode, int bitblt_mode, float a
void gr_flip()
{
// m!m avoid running CHA_ONFRAME when the "Quit mission" popup is shown. See mantis 2446 for reference
if (!quit_mission_popup_shown && !popup_active())
if (!quit_mission_popup_shown)
{
//WMC - Evaluate global hook if not override.
Script_system.RunBytecode(Script_globalhook);
+73 -78
View File
@@ -579,7 +579,7 @@ void gr_set_font(int fontnum)
void parse_fonts_tbl(char *only_parse_first_font, size_t only_parse_first_font_size)
{
int i;
int rval, i;
char *filename;
// choose file name
@@ -591,103 +591,98 @@ void parse_fonts_tbl(char *only_parse_first_font, size_t only_parse_first_font_s
filename = NULL;
}
try
{
if (filename != NULL) {
read_file_text(filename, CF_TYPE_TABLES);
}
else {
read_file_text_from_array(defaults_get_file("fonts.tbl"));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : NOX("<default fonts.tbl>"), rval));
return;
}
if (filename != NULL) {
read_file_text(filename, CF_TYPE_TABLES);
} else {
read_file_text_from_array(defaults_get_file("fonts.tbl"));
}
reset_parse();
// start parsing
required_string("#Fonts");
// read fonts
while (required_string_either("#End","$Font:")) {
char font_filename[MAX_FILENAME_LEN];
// grab font
required_string("$Font:");
stuff_string(font_filename, F_NAME, MAX_FILENAME_LEN);
// if we only need the first font, copy it and bail
if (only_parse_first_font != NULL) {
strcpy_s(only_parse_first_font, only_parse_first_font_size, font_filename);
return;
}
reset_parse();
// create font
int font_id = gr_create_font(font_filename);
if (font_id < 0) {
Warning(LOCATION, "Could not create font from typeface '%s'!", font_filename);
skip_to_start_of_string_either("#End","$Font:");
} else {
// max allowed special char index; i.e. 7 special chars in retail fonts 1 & 3
static const int MAX_SPECIAL_CHAR_IDX = UCHAR_MAX-6;
// start parsing
required_string("#Fonts");
// 'default' special char index for all languages using this font
int default_special_char_index = 0;
if (optional_string("+Default Special Character Index:")) {
stuff_int(&default_special_char_index);
// read fonts
while (required_string_either("#End", "$Font:")) {
char font_filename[MAX_FILENAME_LEN];
if (default_special_char_index < 0 || default_special_char_index >= MAX_SPECIAL_CHAR_IDX) {
Error(LOCATION, "Default special character index (%d) for font (%s), must be 0 - %u", default_special_char_index, font_filename, MAX_SPECIAL_CHAR_IDX);
}
// grab font
required_string("$Font:");
stuff_string(font_filename, F_NAME, MAX_FILENAME_LEN);
// if we only need the first font, copy it and bail
if (only_parse_first_font != NULL) {
strcpy_s(only_parse_first_font, only_parse_first_font_size, font_filename);
return;
for (i = 0; i < (int)Lcl_languages.size(); ++i) {
Lcl_languages[i].special_char_indexes[font_id] = (ubyte)default_special_char_index;
}
}
// create font
int font_id = gr_create_font(font_filename);
if (font_id < 0) {
Warning(LOCATION, "Could not create font from typeface '%s'!", font_filename);
skip_to_start_of_string_either("#End", "$Font:");
}
else {
// max allowed special char index; i.e. 7 special chars in retail fonts 1 & 3
static const int MAX_SPECIAL_CHAR_IDX = UCHAR_MAX - 6;
while (optional_string("+Language:")) {
char lang_name[LCL_LANG_NAME_LEN + 1];
int special_char_index, lang_idx = -1;
// 'default' special char index for all languages using this font
int default_special_char_index = 0;
if (optional_string("+Default Special Character Index:")) {
stuff_int(&default_special_char_index);
stuff_string(lang_name, F_NAME, LCL_LANG_NAME_LEN + 1);
if (default_special_char_index < 0 || default_special_char_index >= MAX_SPECIAL_CHAR_IDX) {
Error(LOCATION, "Default special character index (%d) for font (%s), must be 0 - %u", default_special_char_index, font_filename, MAX_SPECIAL_CHAR_IDX);
}
for (i = 0; i < (int)Lcl_languages.size(); ++i) {
Lcl_languages[i].special_char_indexes[font_id] = (ubyte)default_special_char_index;
// find language and set the index, or if not found move to the next one
for (i = 0; i < (int)Lcl_languages.size(); ++i) {
if (!strcmp(Lcl_languages[i].lang_name, lang_name)) {
lang_idx = i;
break;
}
}
while (optional_string("+Language:")) {
char lang_name[LCL_LANG_NAME_LEN + 1];
int special_char_index, lang_idx = -1;
if (lang_idx == -1) {
Warning(LOCATION, "Ignoring invalid language (%s) specified by font (%s); not built-in or in strings.tbl", lang_name, font_filename );
skip_to_start_of_string_either("+Language:","$Font:","#End");
continue;
}
stuff_string(lang_name, F_NAME, LCL_LANG_NAME_LEN + 1);
if (optional_string("+Special Character Index:")) {
stuff_int(&special_char_index);
// find language and set the index, or if not found move to the next one
for (i = 0; i < (int)Lcl_languages.size(); ++i) {
if (!strcmp(Lcl_languages[i].lang_name, lang_name)) {
lang_idx = i;
break;
}
if (special_char_index < 0 || special_char_index >= MAX_SPECIAL_CHAR_IDX) {
Error(LOCATION, "Special character index (%d) for font (%s), language (%s) is invalid, must be 0 - %u", special_char_index, font_filename, lang_name, MAX_SPECIAL_CHAR_IDX);
}
if (lang_idx == -1) {
Warning(LOCATION, "Ignoring invalid language (%s) specified by font (%s); not built-in or in strings.tbl", lang_name, font_filename);
skip_to_start_of_string_either("+Language:", "$Font:", "#End");
continue;
}
if (optional_string("+Special Character Index:")) {
stuff_int(&special_char_index);
if (special_char_index < 0 || special_char_index >= MAX_SPECIAL_CHAR_IDX) {
Error(LOCATION, "Special character index (%d) for font (%s), language (%s) is invalid, must be 0 - %u", special_char_index, font_filename, lang_name, MAX_SPECIAL_CHAR_IDX);
}
Lcl_languages[lang_idx].special_char_indexes[font_id] = (ubyte)special_char_index;
}
Lcl_languages[lang_idx].special_char_indexes[font_id] = (ubyte)special_char_index;
}
}
}
// done parsing
required_string("#End");
// double check
if (Num_fonts < 3) {
Error(LOCATION, "There must be at least three fonts in %s!", (filename) ? filename : NOX("<default fonts.tbl>"));
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : NOX("<default fonts.tbl>"), e.what()));
return;
// done parsing
required_string("#End");
// double check
if (Num_fonts < 3) {
Error(LOCATION, "There must be at least three fonts in %s!", (filename) ? filename : NOX("<default fonts.tbl>"));
}
}
+1 -18
View File
@@ -20,17 +20,6 @@
//we check background type to avoid messed up colours for ANI
#define ANI_BPP_CHECK (ga->ani.bg_type == BM_TYPE_PCX) ? 16 : 32
// These two functions find if a bitmap or animation exists by filename, no extension needed.
bool generic_bitmap_exists(const char *filename)
{
return cf_exists_full_ext(filename, CF_TYPE_ANY, BM_NUM_TYPES, bm_ext_list);
}
bool generic_anim_exists(const char *filename)
{
return cf_exists_full_ext(filename, CF_TYPE_ANY, BM_ANI_NUM_TYPES, bm_ani_ext_list);
}
// Goober5000
int generic_anim_init_and_stream(generic_anim *anim, const char *anim_filename, ubyte bg_type, bool attempt_hi_res)
{
@@ -220,19 +209,13 @@ int generic_anim_stream(generic_anim *ga)
ga->previous_frame = -1;
}
else {
bool in_subdir;
bpp = 32;
if(ga->use_hud_color)
bpp = 8;
bm_load_and_parse_eff(ga->filename, CF_TYPE_ANY, &ga->num_frames, &anim_fps, &ga->keyframe, 0, &in_subdir);
bm_load_and_parse_eff(ga->filename, CF_TYPE_ANY, &ga->num_frames, &anim_fps, &ga->keyframe, 0);
char *p = strrchr( ga->filename, '.' );
if ( p )
*p = 0;
if (in_subdir) {
set_temp_subdir_pathtype(ga->filename);
}
char frame_name[32];
snprintf(frame_name, 32, "%s_0000", ga->filename);
ga->bitmap_id = bm_load(frame_name);
-2
View File
@@ -52,8 +52,6 @@ typedef struct generic_bitmap {
int bitmap_id;
} generic_bitmap;
bool generic_bitmap_exists(const char *filename);
bool generic_anim_exists(const char *filename);
int generic_anim_init_and_stream(generic_anim *anim, const char *anim_filename, ubyte bg_type, bool attempt_hi_res);
void generic_anim_init(generic_anim *ga);
void generic_anim_init(generic_anim *ga, const char *filename);
+105 -108
View File
@@ -687,118 +687,115 @@ void gr_opengl_post_process_save_zbuffer()
static bool opengl_post_init_table()
{
int rval;
bool warned = false;
try
{
if (cf_exists_full("post_processing.tbl", CF_TYPE_TABLES))
read_file_text("post_processing.tbl", CF_TYPE_TABLES);
else
read_file_text_from_array(defaults_get_file("post_processing.tbl"));
reset_parse();
if (optional_string("#Effects")) {
while (!required_string_one_of(3, "$Name:", "#Ship Effects", "#End")) {
char tbuf[NAME_LENGTH + 1] = { 0 };
post_effect_t eff;
required_string("$Name:");
stuff_string(tbuf, F_NAME, NAME_LENGTH);
eff.name = tbuf;
required_string("$Uniform:");
stuff_string(tbuf, F_NAME, NAME_LENGTH);
eff.uniform_name = tbuf;
required_string("$Define:");
stuff_string(tbuf, F_NAME, NAME_LENGTH);
eff.define_name = tbuf;
required_string("$AlwaysOn:");
stuff_boolean(&eff.always_on);
required_string("$Default:");
stuff_float(&eff.default_intensity);
eff.intensity = eff.default_intensity;
required_string("$Div:");
stuff_float(&eff.div);
required_string("$Add:");
stuff_float(&eff.add);
// Post_effects index is used for flag checks, so we can't have more than 32
if (Post_effects.size() < 32) {
Post_effects.push_back(eff);
}
else if (!warned) {
mprintf(("WARNING: post_processing.tbl can only have a max of 32 effects! Ignoring extra...\n"));
warned = true;
}
}
}
//Built-in per-ship effects
ship_effect se1;
strcpy_s(se1.name, "FS1 Ship select");
se1.shader_effect = 0;
se1.disables_rendering = false;
se1.invert_timer = false;
Ship_effects.push_back(se1);
if (optional_string("#Ship Effects")) {
while (!required_string_one_of(3, "$Name:", "#Light Shafts", "#End")) {
ship_effect se;
char tbuf[NAME_LENGTH] = { 0 };
required_string("$Name:");
stuff_string(tbuf, F_NAME, NAME_LENGTH);
strcpy_s(se.name, tbuf);
required_string("$Shader Effect:");
stuff_int(&se.shader_effect);
required_string("$Disables Rendering:");
stuff_boolean(&se.disables_rendering);
required_string("$Invert timer:");
stuff_boolean(&se.invert_timer);
Ship_effects.push_back(se);
}
}
if (optional_string("#Light Shafts")) {
required_string("$AlwaysOn:");
stuff_boolean(&ls_on);
required_string("$Density:");
stuff_float(&ls_density);
required_string("$Falloff:");
stuff_float(&ls_falloff);
required_string("$Weight:");
stuff_float(&ls_weight);
required_string("$Intensity:");
stuff_float(&ls_intensity);
required_string("$Sample Number:");
stuff_int(&ls_samplenum);
ls_cpintensity = ls_weight;
for (int i = 1; i < ls_samplenum; i++)
ls_cpintensity += ls_weight * pow(ls_falloff, i);
ls_cpintensity *= ls_intensity;
}
required_string("#End");
return true;
}
catch (const parse::ParseException& e)
{
mprintf(("Unable to parse 'post_processing.tbl'! Error message = %s.\n", e.what()));
if ( (rval = setjmp(parse_abort)) != 0 ) {
mprintf(("Unable to parse 'post_processing.tbl'! Error code = %d.\n", rval));
return false;
}
if (cf_exists_full("post_processing.tbl", CF_TYPE_TABLES))
read_file_text("post_processing.tbl", CF_TYPE_TABLES);
else
read_file_text_from_array(defaults_get_file("post_processing.tbl"));
reset_parse();
if (optional_string("#Effects")) {
while ( !required_string_3("$Name:", "#Ship Effects", "#End") ) {
char tbuf[NAME_LENGTH+1] = { 0 };
post_effect_t eff;
required_string("$Name:");
stuff_string(tbuf, F_NAME, NAME_LENGTH);
eff.name = tbuf;
required_string("$Uniform:");
stuff_string(tbuf, F_NAME, NAME_LENGTH);
eff.uniform_name = tbuf;
required_string("$Define:");
stuff_string(tbuf, F_NAME, NAME_LENGTH);
eff.define_name = tbuf;
required_string("$AlwaysOn:");
stuff_boolean(&eff.always_on);
required_string("$Default:");
stuff_float(&eff.default_intensity);
eff.intensity = eff.default_intensity;
required_string("$Div:");
stuff_float(&eff.div);
required_string("$Add:");
stuff_float(&eff.add);
// Post_effects index is used for flag checks, so we can't have more than 32
if (Post_effects.size() < 32) {
Post_effects.push_back( eff );
} else if ( !warned ) {
mprintf(("WARNING: post_processing.tbl can only have a max of 32 effects! Ignoring extra...\n"));
warned = true;
}
}
}
//Built-in per-ship effects
ship_effect se1;
strcpy_s(se1.name, "FS1 Ship select");
se1.shader_effect = 0;
se1.disables_rendering = false;
se1.invert_timer = false;
Ship_effects.push_back(se1);
if (optional_string("#Ship Effects")) {
while ( !required_string_3("$Name:", "#Light Shafts", "#End") ) {
ship_effect se;
char tbuf[NAME_LENGTH] = { 0 };
required_string("$Name:");
stuff_string(tbuf, F_NAME, NAME_LENGTH);
strcpy_s(se.name, tbuf);
required_string("$Shader Effect:");
stuff_int(&se.shader_effect);
required_string("$Disables Rendering:");
stuff_boolean(&se.disables_rendering);
required_string("$Invert timer:");
stuff_boolean(&se.invert_timer);
Ship_effects.push_back(se);
}
}
if (optional_string("#Light Shafts")) {
required_string("$AlwaysOn:");
stuff_boolean(&ls_on);
required_string("$Density:");
stuff_float(&ls_density);
required_string("$Falloff:");
stuff_float(&ls_falloff);
required_string("$Weight:");
stuff_float(&ls_weight);
required_string("$Intensity:");
stuff_float(&ls_intensity);
required_string("$Sample Number:");
stuff_int(&ls_samplenum);
ls_cpintensity = ls_weight;
for(int i = 1; i < ls_samplenum; i++)
ls_cpintensity += ls_weight * pow(ls_falloff, i);
ls_cpintensity *= ls_intensity;
}
required_string("#End");
return true;
}
static char *opengl_post_load_shader(char *filename, int flags, int flags2)
-4
View File
@@ -192,10 +192,6 @@ int gr_opengl_create_stream_buffer()
{
opengl_vertex_buffer buffer;
if ( !Use_VBOs ) {
return -1;
}
vglGenBuffersARB(1, &buffer.vbo);
GL_vertex_buffers.push_back(buffer);
+54 -1
View File
@@ -151,6 +151,49 @@ int Supernova_coords[GR_NUM_RESOLUTIONS][2] = {
}
};
// used to draw the kills gauge
hud_frames Kills_gauge;
int Kills_gauge_loaded = 0;
int Kills_gauge_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
497, 361
},
{ // GR_1024
880, 624
}
};
int Kills_text_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
503, 365
},
{ // GR_1024
886, 628
}
};
int Kills_text_val_coords_gr[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
615, 365
},
{ // GR_1024
984, 628
}
};
int Kills_text_val_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
571, 365
},
{ // GR_1024
954, 628
}
};
char Kills_fname[GR_NUM_RESOLUTIONS][MAX_FILENAME_LEN] = {
"kills1",
"kills1"
};
// used to draw the hud support view
static int Hud_support_view_active;
static int Hud_support_view_abort; // active when we need to display abort message
@@ -194,6 +237,7 @@ int hud_subspace_notify_active();
int hud_objective_notify_active();
void hud_subspace_notify_abort();
void hud_maybe_display_subspace_notify();
void hud_init_kills_gauge();
int hud_maybe_render_emp_icon();
void hud_init_emp_icon();
@@ -1090,7 +1134,7 @@ bool HudGauge::canRender()
}
if (gauge_config == HUD_ETS_GAUGE) {
if (Ships[Player_obj->instance].flags2 & SF2_NO_ETS && !Show_disabled_ets_gauges) {
if (Ships[Player_obj->instance].flags2 & SF2_NO_ETS) {
return false;
}
}
@@ -1179,6 +1223,7 @@ void HUD_init()
hud_init_wingman_status_gauge();
hud_init_target_static();
hud_init_text_flash_gauge();
hud_init_kills_gauge();
hud_stop_subspace_notify();
hud_stop_objective_notify();
hud_target_last_transmit_level_init();
@@ -2526,6 +2571,14 @@ void HudGaugeLag::render(float frametime)
}
}
/**
* @brief Obsolete initializer for the kills gauge. Now superseded by the new HUD code.
*/
void hud_init_kills_gauge()
{
Kills_gauge_loaded = 1;
}
/**
* @brief Called at mission start to init data, and load support view bitmap if required
*/
+56 -59
View File
@@ -62,75 +62,72 @@ int ssm_info_lookup(char *name)
// game init
void ssm_init()
{
int rval;
ssm_info bogus, *s;
char weapon_name[NAME_LENGTH];
try
{
read_file_text("ssm.tbl", CF_TYPE_TABLES);
reset_parse();
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "ssm.tbl", rval));
return;
}
// parse the table
Ssm_info_count = 0;
while (!optional_string("#end")){
// another ssm definition
if (optional_string("$SSM:")){
// pointer to info struct
if (Ssm_info_count >= MAX_SSM_TYPES){
s = &bogus;
}
else {
s = &Ssm_info[Ssm_info_count];
}
read_file_text("ssm.tbl", CF_TYPE_TABLES);
reset_parse();
// name
stuff_string(s->name, F_NAME, NAME_LENGTH);
// parse the table
Ssm_info_count = 0;
while(!optional_string("#end")){
// another ssm definition
if(optional_string("$SSM:")){
// pointer to info struct
if(Ssm_info_count >= MAX_SSM_TYPES){
s = &bogus;
} else {
s = &Ssm_info[Ssm_info_count];
}
// stuff data
required_string("+Weapon:");
stuff_string(weapon_name, F_NAME, NAME_LENGTH);
required_string("+Count:");
stuff_int(&s->count);
required_string("+WarpRadius:");
stuff_float(&s->warp_radius);
required_string("+WarpTime:");
stuff_float(&s->warp_time);
// According to fireballs.cpp, "Warp lifetime must be at least 4 seconds!"
if ((s->warp_time) < 4.0f) {
// So let's warn them before they try to use it, shall we?
Warning(LOCATION, "Expected a '+WarpTime:' value equal or greater than 4.0, found '%f' in weapon '%s'.\n Setting to 4.0, please check and set to a number 4.0 or greater!\n", s->warp_time, weapon_name);
// And then make the Assert obsolete -- Zacam
s->warp_time = 4.0f;
}
required_string("+Radius:");
stuff_float(&s->radius);
required_string("+Offset:");
stuff_float(&s->offset);
if (optional_string("+HUD Message:"))
stuff_boolean(&s->send_message);
else
s->send_message = true;
if (optional_string("+Custom Message:")) {
stuff_string(s->message, F_NAME, NAME_LENGTH);
s->use_custom_message = true;
}
parse_sound("+Alarm Sound:", &s->sound_index, s->name);
// name
stuff_string(s->name, F_NAME, NAME_LENGTH);
// see if we have a valid weapon
s->weapon_info_index = -1;
s->weapon_info_index = weapon_info_lookup(weapon_name);
if (s->weapon_info_index >= 0){
// valid
Ssm_info_count++;
}
// stuff data
required_string("+Weapon:");
stuff_string(weapon_name, F_NAME, NAME_LENGTH);
required_string("+Count:");
stuff_int(&s->count);
required_string("+WarpRadius:");
stuff_float(&s->warp_radius);
required_string("+WarpTime:");
stuff_float(&s->warp_time);
// According to fireballs.cpp, "Warp lifetime must be at least 4 seconds!"
if ( (s->warp_time) < 4.0f) {
// So let's warn them before they try to use it, shall we?
Warning(LOCATION, "Expected a '+WarpTime:' value equal or greater than 4.0, found '%f' in weapon '%s'.\n Setting to 4.0, please check and set to a number 4.0 or greater!\n", s->warp_time, weapon_name);
// And then make the Assert obsolete -- Zacam
s->warp_time = 4.0f;
}
required_string("+Radius:");
stuff_float(&s->radius);
required_string("+Offset:");
stuff_float(&s->offset);
if (optional_string("+HUD Message:"))
stuff_boolean(&s->send_message);
else
s->send_message = true;
if (optional_string("+Custom Message:")) {
stuff_string(s->message, F_NAME, NAME_LENGTH);
s->use_custom_message = true;
}
parse_sound("+Alarm Sound:", &s->sound_index, s->name);
// see if we have a valid weapon
s->weapon_info_index = -1;
s->weapon_info_index = weapon_info_lookup(weapon_name);
if(s->weapon_info_index >= 0){
// valid
Ssm_info_count++;
}
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "ssm.tbl", e.what()));
return;
}
}
void ssm_get_random_start_pos(vec3d *out, vec3d *start, matrix *orient, int ssm_index)
+23 -26
View File
@@ -1641,43 +1641,40 @@ void hud_config_color_save(char *name)
void hud_config_color_load(char *name)
{
int idx;
int idx, rval;
char str[1024];
char *fname;
fname = cf_add_ext(name, ".hcf");
try
{
read_file_text(fname);
reset_parse();
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("HUDCONFIG: Unable to parse '%s'! Error code = %i.\n", fname, rval));
return;
}
// First, set all gauges to the current main color
for (idx = 0; idx < NUM_HUD_GAUGES; idx++){
gr_init_alphacolor(&HUD_config.clr[idx], HUD_color_red, HUD_color_green, HUD_color_blue, (HUD_color_alpha + 1) * 16);
}
read_file_text(fname);
reset_parse();
// Now read in the color values for the gauges
while (optional_string("+Gauge:")) {
stuff_string(str, F_NAME, sizeof(str));
// First, set all gauges to the current main color
for (idx=0; idx<NUM_HUD_GAUGES; idx++){
gr_init_alphacolor(&HUD_config.clr[idx], HUD_color_red, HUD_color_green, HUD_color_blue, (HUD_color_alpha+1)*16);
}
for (idx = 0; idx < NUM_HUD_GAUGES; idx++) {
if (!stricmp(str, Hud_Gauge_Names[idx])) {
required_string("+RGBA:");
stuff_ubyte(&HUD_config.clr[idx].red);
stuff_ubyte(&HUD_config.clr[idx].green);
stuff_ubyte(&HUD_config.clr[idx].blue);
stuff_ubyte(&HUD_config.clr[idx].alpha);
break;
}
// Now read in the color values for the gauges
while (optional_string("+Gauge:")) {
stuff_string(str, F_NAME, sizeof(str));
for (idx=0; idx<NUM_HUD_GAUGES; idx++) {
if (!stricmp(str, Hud_Gauge_Names[idx])) {
required_string("+RGBA:");
stuff_ubyte(&HUD_config.clr[idx].red);
stuff_ubyte(&HUD_config.clr[idx].green);
stuff_ubyte(&HUD_config.clr[idx].blue);
stuff_ubyte(&HUD_config.clr[idx].alpha);
break;
}
}
}
catch (const parse::ParseException& e)
{
mprintf(("HUDCONFIG: Unable to parse '%s'! Error message = %s.\n", fname, e.what()));
return;
}
}
void hud_config_alpha_slider_up()
-4
View File
@@ -420,10 +420,6 @@ int hud_abort_lock()
return 1;
}
if ( Player_ship->flags2 & SF2_NO_SECONDARY_LOCKON ) {
return 1;
}
// if we're on the same team and the team doesn't attack itself, then don't lock!
if ((Player_ship->team == target_team) && (!iff_x_attacks_y(Player_ship->team, target_team)))
{
+201 -222
View File
@@ -46,7 +46,6 @@ int Hud_reticle_style = HUD_RETICLE_STYLE_FS2;
bool Hud_retail = true;
bool Scale_retail_gauges = true;
bool Show_disabled_ets_gauges = false;
int Hud_font = -1;
@@ -165,7 +164,7 @@ int parse_ship_start()
void parse_hud_gauges_tbl(const char *filename)
{
int i;
int i, rval;
char *saved_Mp = NULL;
int colors[3] = {255, 255, 255};
@@ -175,112 +174,110 @@ void parse_hud_gauges_tbl(const char *filename)
color *ship_clr_p = NULL;
bool scale_gauge = true;
try
{
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
if (optional_string("$Load Retail Configuration:")) {
stuff_boolean(&Hud_retail);
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
if(optional_string("$Load Retail Configuration:")) {
stuff_boolean(&Hud_retail);
}
if ( optional_string("$Color:") ) {
stuff_int_list(colors, 3);
check_color(colors);
gr_init_alphacolor(&hud_color, colors[0], colors[1], colors[2], 255);
hud_clr_p = &hud_color;
}
if(optional_string("$Font:")) {
stuff_int(&Hud_font);
}
if(optional_string("$Max Directives:")) {
stuff_int(&Max_directives);
}
if(optional_string("$Max Escort Ships:")) {
stuff_int(&Max_escort_ships);
}
if(optional_string("$Length Unit Multiplier:")) {
stuff_float(&Hud_unit_multiplier);
if (Hud_unit_multiplier <= 0.0f) {
Warning(LOCATION, "\"$Length Unit Multiplier:\" value of \"%f\" is invalid! Resetting to default.", Hud_unit_multiplier);
Hud_unit_multiplier = 1.0f;
}
}
if (optional_string("$Color:")) {
stuff_int_list(colors, 3);
if(optional_string("$Speed Unit Multiplier:")) {
stuff_float(&Hud_speed_multiplier);
check_color(colors);
gr_init_alphacolor(&hud_color, colors[0], colors[1], colors[2], 255);
hud_clr_p = &hud_color;
if (Hud_speed_multiplier <= 0.0f) {
Warning(LOCATION, "\"$Speed Unit Multiplier:\" value of \"%f\" is invalid! Resetting to default.", Hud_speed_multiplier);
Hud_speed_multiplier = 1.0f;
}
} else {
Hud_speed_multiplier = Hud_unit_multiplier;
}
if (optional_string("$Font:")) {
stuff_int(&Hud_font);
if (optional_string("$Wireframe Targetbox:")) {
stuff_int(&Targetbox_wire);
if ((Targetbox_wire < 0) || (Targetbox_wire > 3)) {
Targetbox_wire = 0;
}
}
if (optional_string("$Max Directives:")) {
stuff_int(&Max_directives);
if (optional_string("$Targetbox Shader Effect:")) {
stuff_int(&Targetbox_shader_effect);
if (Targetbox_shader_effect < 0) {
Targetbox_shader_effect = 0;
}
}
if (optional_string("$Max Escort Ships:")) {
stuff_int(&Max_escort_ships);
}
if (optional_string("$Lock Wireframe Mode:")) {
stuff_boolean(&Lock_targetbox_mode);
}
if (optional_string("$Length Unit Multiplier:")) {
stuff_float(&Hud_unit_multiplier);
if (optional_string("$Scale Gauges:")) {
stuff_boolean(&scale_gauge);
Scale_retail_gauges = scale_gauge;
}
if (Hud_unit_multiplier <= 0.0f) {
Warning(LOCATION, "\"$Length Unit Multiplier:\" value of \"%f\" is invalid! Resetting to default.", Hud_unit_multiplier);
Hud_unit_multiplier = 1.0f;
}
}
if(optional_string("$Reticle Style:")) {
int temp = required_string_either("FS1", "FS2");
if (optional_string("$Speed Unit Multiplier:")) {
stuff_float(&Hud_speed_multiplier);
// using require_string_either won't advance the Mp pointer to the next token so force it instead
skip_to_start_of_string("#Gauge Config");
if (Hud_speed_multiplier <= 0.0f) {
Warning(LOCATION, "\"$Speed Unit Multiplier:\" value of \"%f\" is invalid! Resetting to default.", Hud_speed_multiplier);
Hud_speed_multiplier = 1.0f;
}
}
else {
Hud_speed_multiplier = Hud_unit_multiplier;
}
if (temp < 0)
Warning(LOCATION, "Undefined reticle style in hud_gauges.tbl!");
else
Hud_reticle_style = temp;
}
if (optional_string("$Wireframe Targetbox:")) {
stuff_int(&Targetbox_wire);
if ((Targetbox_wire < 0) || (Targetbox_wire > 3)) {
Targetbox_wire = 0;
}
}
int base_res[2];
int ship_idx = -1;
int ship_font = -1;
int gauge_type = -1;
int use_font = -1;
color *use_clr_p = NULL;
SCP_vector<int> ship_classes;
bool retail_config = false;
int n_ships = 0;
if (optional_string("$Targetbox Shader Effect:")) {
stuff_int(&Targetbox_shader_effect);
if (Targetbox_shader_effect < 0) {
Targetbox_shader_effect = 0;
}
}
if (optional_string("$Lock Wireframe Mode:")) {
stuff_boolean(&Lock_targetbox_mode);
}
if (optional_string("$Scale Gauges:")) {
stuff_boolean(&scale_gauge);
Scale_retail_gauges = scale_gauge;
}
if (optional_string("$Reticle Style:")) {
int temp = required_string_either("FS1", "FS2");
// using require_string_either won't advance the Mp pointer to the next token so force it instead
skip_to_start_of_string("#Gauge Config");
if (temp < 0)
Warning(LOCATION, "Undefined reticle style in hud_gauges.tbl!");
else
Hud_reticle_style = temp;
}
if (optional_string("$Show disabled ETS gauges:")) {
stuff_boolean(&Show_disabled_ets_gauges);
}
int base_res[2];
int ship_idx = -1;
int ship_font = -1;
int gauge_type = -1;
int use_font = -1;
color *use_clr_p = NULL;
SCP_vector<int> ship_classes;
bool retail_config = false;
int n_ships = 0;
while (optional_string("#Gauge Config")) {
ship_classes.clear();
switch (optional_string_either("$Ship:", "$Ships:")) {
while(optional_string("#Gauge Config")) {
ship_classes.clear();
switch (optional_string_either("$Ship:", "$Ships:")) {
case 0:
mprintf(("$Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use \"$Ships: (\"Some ship class\") instead.\n"));
if (!ships_inited) {
if(!ships_inited) {
// just in case ship info has not been initialized.
skip_to_start_of_string("#Gauge Config");
continue;
@@ -290,15 +287,15 @@ void parse_hud_gauges_tbl(const char *filename)
ship_idx = parse_ship_start();
ship_classes.push_back(ship_idx);
if (ship_idx >= 0) {
if(ship_idx >= 0) {
Ship_info[ship_idx].hud_enabled = true;
// see if we need to load defaults for this configuration
if (optional_string("$Load Retail Configuration:")) {
if(optional_string("$Load Retail Configuration:")) {
stuff_boolean(&Ship_info[ship_idx].hud_retail);
}
if (optional_string("$Color:")) {
if ( optional_string("$Color:") ) {
stuff_int_list(colors, 3);
check_color(colors);
@@ -306,11 +303,10 @@ void parse_hud_gauges_tbl(const char *filename)
ship_clr_p = &ship_color;
}
if (optional_string("$Font:")) {
if(optional_string("$Font:")) {
stuff_int(&ship_font);
}
}
else {
} else {
// can't find ship class. move on.
ship_classes.push_back(-1);
skip_to_start_of_string("#Gauge Config");
@@ -323,7 +319,7 @@ void parse_hud_gauges_tbl(const char *filename)
n_ships = stuff_int_list(shiparray, 256, SHIP_INFO_TYPE);
if (optional_string("$Load Retail Configuration:")) {
if(optional_string("$Load Retail Configuration:")) {
stuff_boolean(&retail_config);
}
@@ -333,7 +329,7 @@ void parse_hud_gauges_tbl(const char *filename)
Ship_info[shiparray[i]].hud_retail = retail_config;
}
if (optional_string("$Color:")) {
if ( optional_string("$Color:") ) {
stuff_int_list(colors, 3);
check_color(colors);
@@ -341,131 +337,119 @@ void parse_hud_gauges_tbl(const char *filename)
ship_clr_p = &ship_color;
}
if (optional_string("$Font:")) {
if(optional_string("$Font:")) {
stuff_int(&ship_font);
}
break;
default:
// No particular ship. -1 for default HUD configuration.
ship_classes.push_back(-1);
ship_font = -1;
ship_clr_p = NULL;
break;
}
if (ship_clr_p != NULL) {
use_clr_p = ship_clr_p;
}
else {
use_clr_p = hud_clr_p;
}
if (ship_font >= 0) {
use_font = ship_font;
}
else {
use_font = Hud_font;
}
// Now start going through resolution info for this HUD layout
required_string("$Base:");
// get the base width and height describing this HUD
stuff_int_list(base_res, 2, RAW_INTEGER_TYPE);
// gauge scaling for this base res?
if (optional_string("$Scale Gauges:")) {
stuff_boolean(&scale_gauge);
}
// Pruning time. Let's see if the current resolution defined by the user matches the conditions set by this entry
if (optional_string("$Required Aspect:")) {
// filter aspect ratio.
if (optional_string("Full Screen")) {
if ((float)gr_screen.max_w / (float)gr_screen.max_h > 1.5) {
skip_to_start_of_string("#Gauge Config");
//skip_to_start_of_string_either("#Gauge Config", "#End");
continue;
}
}
else if (optional_string("Wide Screen")) {
if ((float)gr_screen.max_w / (float)gr_screen.max_h <= 1.5) {
skip_to_start_of_string("#Gauge Config");
//skip_to_start_of_string_either("#Gauge Config", "#End");
continue;
}
}
}
// check minimum resolution
if (optional_string("$Min:")) {
int min_res[2];
stuff_int_list(min_res, 2, RAW_INTEGER_TYPE);
if (min_res[0] > gr_screen.max_w) {
skip_to_start_of_string("#Gauge Config");
continue;
}
else if (min_res[0] == gr_screen.max_w) {
if (min_res[1] > gr_screen.max_h) {
skip_to_start_of_string("#Gauge Config");
continue;
}
}
}
// check maximum resolution
if (optional_string("$Max:")) {
int max_res[2];
stuff_int_list(max_res, 2, RAW_INTEGER_TYPE);
if (max_res[0] < gr_screen.max_w) {
skip_to_start_of_string("#Gauge Config");
continue;
}
else if (max_res[0] == gr_screen.max_w) {
if (max_res[1] < gr_screen.max_h) {
skip_to_start_of_string("#Gauge Config");
continue;
}
}
}
// let's start parsing for gauges.
required_string("$Gauges:");
while (!check_for_string("$Gauges:") && !check_for_string("$End Gauges")) {
// find out what type of gauge we're parsing.
gauge_type = parse_gauge_type();
// then call the specific gauge load handler function for this gauge type.
if (optional_string("default")) {
// sending -1 base width and height will indicate GR_640 or GR_1024 to the handlers
load_gauge(gauge_type, -1, -1, use_font, scale_gauge, &ship_classes, use_clr_p);
}
else {
load_gauge(gauge_type, base_res[0], base_res[1], use_font, scale_gauge, &ship_classes, use_clr_p);
}
if (saved_Mp && (saved_Mp == Mp)) {
Mp++;
}
skip_to_start_of_string_either("$", "+");
// stolened from AI_profiles
// if we've been through once already and are at the same place, force a move
saved_Mp = Mp;
}
required_string("$End Gauges");
required_string("#End");
// No particular ship. -1 for default HUD configuration.
ship_classes.push_back(-1);
ship_font = -1;
ship_clr_p = NULL;
break;
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
return;
if ( ship_clr_p != NULL ) {
use_clr_p = ship_clr_p;
} else {
use_clr_p = hud_clr_p;
}
if(ship_font >= 0) {
use_font = ship_font;
} else {
use_font = Hud_font;
}
// Now start going through resolution info for this HUD layout
required_string("$Base:");
// get the base width and height describing this HUD
stuff_int_list(base_res, 2, RAW_INTEGER_TYPE);
// gauge scaling for this base res?
if (optional_string("$Scale Gauges:")) {
stuff_boolean(&scale_gauge);
}
// Pruning time. Let's see if the current resolution defined by the user matches the conditions set by this entry
if(optional_string("$Required Aspect:")) {
// filter aspect ratio.
if(optional_string("Full Screen")) {
if( (float)gr_screen.max_w / (float)gr_screen.max_h > 1.5) {
skip_to_start_of_string("#Gauge Config");
//skip_to_start_of_string_either("#Gauge Config", "#End");
continue;
}
} else if(optional_string("Wide Screen")) {
if( (float)gr_screen.max_w / (float)gr_screen.max_h <= 1.5) {
skip_to_start_of_string("#Gauge Config");
//skip_to_start_of_string_either("#Gauge Config", "#End");
continue;
}
}
}
// check minimum resolution
if(optional_string("$Min:")) {
int min_res[2];
stuff_int_list(min_res, 2, RAW_INTEGER_TYPE);
if(min_res[0] > gr_screen.max_w) {
skip_to_start_of_string("#Gauge Config");
continue;
} else if (min_res[0] == gr_screen.max_w) {
if(min_res[1] > gr_screen.max_h) {
skip_to_start_of_string("#Gauge Config");
continue;
}
}
}
// check maximum resolution
if(optional_string("$Max:")) {
int max_res[2];
stuff_int_list(max_res, 2, RAW_INTEGER_TYPE);
if(max_res[0] < gr_screen.max_w) {
skip_to_start_of_string("#Gauge Config");
continue;
} else if (max_res[0] == gr_screen.max_w) {
if(max_res[1] < gr_screen.max_h) {
skip_to_start_of_string("#Gauge Config");
continue;
}
}
}
// let's start parsing for gauges.
required_string("$Gauges:");
while (!check_for_string("$Gauges:") && !check_for_string("$End Gauges")) {
// find out what type of gauge we're parsing.
gauge_type = parse_gauge_type();
// then call the specific gauge load handler function for this gauge type.
if(optional_string("default")) {
// sending -1 base width and height will indicate GR_640 or GR_1024 to the handlers
load_gauge(gauge_type, -1, -1, use_font, scale_gauge, &ship_classes, use_clr_p);
} else {
load_gauge(gauge_type, base_res[0], base_res[1], use_font, scale_gauge, &ship_classes, use_clr_p);
}
if ( saved_Mp && (saved_Mp == Mp) ) {
Mp++;
}
skip_to_start_of_string_either("$", "+");
// stolened from AI_profiles
// if we've been through once already and are at the same place, force a move
saved_Mp = Mp;
}
required_string("$End Gauges");
required_string("#End");
}
}
@@ -2022,7 +2006,6 @@ void load_gauge_center_reticle(int base_w, int base_h, int hud_font, bool scale_
int scaleX = 15;
int scaleY = 10;
int size = 5;
int autoaim_frame = -1;
if(Hud_reticle_style == HUD_RETICLE_STYLE_FS1) {
if(gr_screen.res == GR_640) {
@@ -2072,12 +2055,8 @@ void load_gauge_center_reticle(int base_w, int base_h, int hud_font, bool scale_
if (optional_string("Firepoint Y coordinate multiplier:"))
stuff_int(&scaleY);
if(optional_string("Autoaim Frame:"))
stuff_int(&autoaim_frame);
hud_gauge->initBitmaps(fname);
hud_gauge->initFirepointDisplay(firepoints, scaleX, scaleY, size);
hud_gauge->setAutoaimFrame(autoaim_frame);
if(ship_idx->at(0) >= 0) {
for (SCP_vector<int>::iterator ship_index = ship_idx->begin(); ship_index != ship_idx->end(); ++ship_index) {
-1
View File
@@ -20,7 +20,6 @@ extern float Hud_speed_multiplier;
#define HUD_RETICLE_STYLE_FS2 1
extern int Hud_reticle_style;
extern bool Show_disabled_ets_gauges;
//Functions
int hud_get_gauge_index(char* name);
+12 -66
View File
@@ -20,7 +20,6 @@
#include "weapon/emp.h"
#include "localization/localize.h"
#include "network/multi.h"
#include "weapon/weapon.h"
#define NUM_RETICLE_ANIS 11 // keep up to date when modifying the number of reticle ani files
@@ -229,7 +228,6 @@ static int Threat_lock_frame; // frame offset of current lock flashing warnin
HudGaugeReticle::HudGaugeReticle():
HudGauge(HUD_OBJECT_CENTER_RETICLE, HUD_CENTER_RETICLE, true, false, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_TOPDOWN | VM_OTHER_SHIP), 255, 255, 255)
{
has_autoaim_lock = false;
}
void HudGaugeReticle::initBitmaps(char *fname)
@@ -249,39 +247,9 @@ void HudGaugeReticle::initFirepointDisplay(bool firepoint, int scaleX, int scale
void HudGaugeReticle::render(float frametime)
{
ship_info *sip = &Ship_info[Player_ship->ship_info_index];
if (autoaim_frame_offset > 0 || sip->autoaim_lock_snd > -1 || sip->autoaim_lost_snd > -1) {
ship *shipp = &Ships[Objects[Player->objnum].instance];
ship_weapon *swp = &shipp->weapons;
ai_info *aip = &Ai_info[shipp->ai_index];
if (aip->target_objnum != -1) {
bool autoaiming = false;
autoaiming = in_autoaim_fov(shipp, swp->current_primary_bank, &Objects[aip->target_objnum]);
if (autoaiming) {
if (!has_autoaim_lock && sip->autoaim_lock_snd > -1) {
snd_play( &Snds[sip->autoaim_lock_snd]);
}
has_autoaim_lock = true;
}
else {
if (has_autoaim_lock && sip->autoaim_lost_snd > -1) {
snd_play( &Snds[sip->autoaim_lost_snd]);
}
has_autoaim_lock = false;
}
}
}
setGaugeColor(HUD_C_BRIGHT);
if (has_autoaim_lock)
renderBitmap(crosshair.first_frame + autoaim_frame_offset, position[0], position[1]);
else
renderBitmap(crosshair.first_frame, position[0], position[1]);
renderBitmap(crosshair.first_frame, position[0], position[1]);
if (firepoint_display) {
fp.clear();
@@ -309,7 +277,7 @@ void HudGaugeReticle::render(float frametime)
void HudGaugeReticle::getFirepointStatus() {
//First, get the player ship
ship_info* sip;
ship_info* pship;
ship* shipp;
polymodel* pm;
@@ -317,45 +285,30 @@ void HudGaugeReticle::getFirepointStatus() {
if (Objects[Player->objnum].type == OBJ_SHIP) {
shipp = &Ships[Objects[Player->objnum].instance];
sip = &Ship_info[shipp->ship_info_index];
pship = &Ship_info[shipp->ship_info_index];
//Get the player eyepoint
pm = model_get(sip->model_num);
pm = model_get(pship->model_num);
if (pm->n_view_positions == 0) {
mprintf(("Model %s does not have a defined eyepoint. Firepoint display could not be generated\n", pm->filename));
} else {
if (pm->n_guns > 0) {
if (pm->n_guns > 0) {
eye eyepoint = pm->view_positions[shipp->current_viewpoint];
vec2d ep = { eyepoint.pnt.xyz.x, eyepoint.pnt.xyz.y };
for (int i = 0; i < pm->n_guns; i++) {
int bankactive = 0;
ship_weapon *swp = &shipp->weapons;
int isactive = 0;
if (!timestamp_elapsed(shipp->weapons.next_primary_fire_stamp[i]))
bankactive = 1;
isactive = 1;
else if (timestamp_elapsed(shipp->weapons.primary_animation_done_time[i]))
bankactive = 1;
isactive = 1;
else if (i == shipp->weapons.current_primary_bank || shipp->flags & SF_PRIMARY_LINKED)
bankactive = 2;
int num_slots = pm->gun_banks[i].num_slots;
for (int j = 0; j < num_slots; j++) {
int fpactive = bankactive;
if (sip->flags2 & SIF2_DYN_PRIMARY_LINKING) {
// If this firepoint is not among the next shot(s) to be fired, dim it one step
if ( !( (j >= (shipp->last_fired_point[i]+1) % num_slots) && (j <= (shipp->last_fired_point[i]+swp->primary_bank_slot_count[i]) % num_slots) ) ) {
fpactive--;
}
} else if (Weapon_info[swp->primary_bank_weapons[i]].wi_flags2 & WIF2_CYCLE) {
// If this firepoint is not the next one to be fired, dim it one step
if (j != (shipp->last_fired_point[i]+1) % num_slots) {
fpactive--;
}
}
isactive = 2;
for (int j = 0; j < pm->gun_banks[i].num_slots; j++) {
vec3d fpfromeye;
matrix eye_orient, player_transpose;
@@ -364,7 +317,7 @@ void HudGaugeReticle::getFirepointStatus() {
vm_matrix_x_matrix(&eye_orient, &player_transpose, &Eye_matrix);
vm_vec_rotate(&fpfromeye, &pm->gun_banks[i].pnt[j], &eye_orient);
firepoint tmp = { { fpfromeye.xyz.x - ep.x, ep.y - fpfromeye.xyz.y }, fpactive };
firepoint tmp = { { fpfromeye.xyz.x - ep.x, ep.y - fpfromeye.xyz.y }, isactive };
fp.push_back(tmp);
}
}
@@ -373,13 +326,6 @@ void HudGaugeReticle::getFirepointStatus() {
}
}
void HudGaugeReticle::setAutoaimFrame(int framenum) {
if (framenum < 0 || framenum > crosshair.num_frames - 1)
autoaim_frame_offset = 0;
else
autoaim_frame_offset = framenum;
}
void HudGaugeReticle::pageIn()
{
bm_page_in_aabitmap( crosshair.first_frame, crosshair.num_frames);
-3
View File
@@ -43,8 +43,6 @@ protected:
int firepoint_size;
int firepoint_scale_x;
int firepoint_scale_y;
int autoaim_frame_offset;
bool has_autoaim_lock;
public:
HudGaugeReticle();
void render(float frametime);
@@ -52,7 +50,6 @@ public:
void pageIn();
void initFirepointDisplay(bool firepoint, int scaleX, int scaleY, int size);
void getFirepointStatus();
void setAutoaimFrame(int framenum);
};
class HudGaugeThrottle: public HudGauge
+1 -1
View File
@@ -858,7 +858,7 @@ int hud_squadmsg_is_target_order_valid(int order, int find_order, ai_info *aip )
}
// if we are messaging a ship, and that ship is our target, no target type orders are ever active
if ( (Squad_msg_mode == SM_MODE_SHIP_COMMAND) && (Objects[target_objnum].instance == Msg_instance) ){
if ( (Squad_msg_mode == SM_MODE_SHIP_COMMAND) && (target_objnum == Msg_instance) ){
return 0;
}
+1 -1
View File
@@ -1095,7 +1095,7 @@ void hud_target_subobject_common(int next_flag)
target_shipp = &Ships[Objects[Player_ai->target_objnum].instance];
if (!Player_ai->targeted_subsys) {
start = END_OF_LIST(&target_shipp->subsys_list);
start = GET_FIRST(&target_shipp->subsys_list);
} else {
start = Player_ai->targeted_subsys;
}
+397 -398
View File
@@ -128,407 +128,406 @@ void iff_init()
int i, j, k;
int string_idx;
try
int rval;
if ((rval = setjmp(parse_abort)) != 0)
{
// Goober5000 - if table doesn't exist, use the default table
if (cf_exists_full("iff_defs.tbl", CF_TYPE_TABLES))
read_file_text("iff_defs.tbl", CF_TYPE_TABLES);
else
read_file_text_from_array(defaults_get_file("iff_defs.tbl"));
reset_parse();
// parse the table --------------------------------------------------------
required_string("#IFFs");
// get the traitor
required_string("$Traitor IFF:");
stuff_string(traitor_name, F_NAME, NAME_LENGTH);
int rgb[3];
// check if alternate colours are wanted to be used for these
// Marks various stuff... like asteroids
if ((optional_string("$Selection Color:")) || (optional_string("$Selection Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff_init_color(rgb[0], rgb[1], rgb[2]);
}
else
iff_init_color(0xff, 0xff, 0xff);
// Marks the ship currently saying something
if ((optional_string("$Message Color:")) || (optional_string("$Message Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff_init_color(rgb[0], rgb[1], rgb[2]);
}
else
iff_init_color(0x7f, 0x7f, 0x7f);
// Marks the tagged ships
if ((optional_string("$Tagged Color:")) || (optional_string("$Tagged Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff_init_color(rgb[0], rgb[1], rgb[2]);
}
else
iff_init_color(0xff, 0xff, 0x00);
// init radar blips colour table
int a_bright, a_dim;
bool alternate_blip_color = false;
for (i = 0; i < 5; i++)
{
for (j = 0; j < 2; j++)
{
for (k = 0; k < 3; k++)
{
radar_iff_color[i][j][k] = -1;
}
}
}
// if the bright/dim scaling is wanted to be changed
if (optional_string("$Dimmed IFF brightness:"))
{
int dim_iff_brightness;
stuff_int(&dim_iff_brightness);
Assert(dim_iff_brightness >= 0 && dim_iff_brightness <= HUD_COLOR_ALPHA_MAX);
*iff_color_brightness = dim_iff_brightness;
}
else
*iff_color_brightness = 4;
// alternate = use same method as with ship blips
// retail = use 1/2 intensities
if (optional_string("$Use Alternate Blip Coloring:") || optional_string("$Use Alternate Blip Colouring:"))
{
stuff_boolean(&alternate_blip_color);
}
// Parse blip colours, their order is hardcoded.
if ((optional_string("$Missile Blip Color:")) || (optional_string("$Missile Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[0][1][i] = rgb[i];
radar_iff_color[0][0][i] = rgb[i] / 2;
}
}
if ((optional_string("$Navbuoy Blip Color:")) || (optional_string("$Navbuoy Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[1][1][i] = rgb[i];
radar_iff_color[1][0][i] = rgb[i] / 2;
}
}
if ((optional_string("$Warping Blip Color:")) || (optional_string("$Warping Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[2][1][i] = rgb[i];
radar_iff_color[2][0][i] = rgb[i] / 2;
}
}
if ((optional_string("$Node Blip Color:")) || (optional_string("$Node Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[3][1][i] = rgb[i];
radar_iff_color[3][0][i] = rgb[i] / 2;
}
}
if ((optional_string("$Tagged Blip Color:")) || (optional_string("$Tagged Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i = 0; i < 3; i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[4][1][i] = rgb[i];
radar_iff_color[4][0][i] = rgb[i] / 2;
}
}
if (alternate_blip_color == true)
{
a_bright = iff_get_alpha_value(true);
a_dim = iff_get_alpha_value(false);
for (i = 0; i < 5; i++)
{
if (radar_iff_color[i][0][0] >= 0)
{
for (j = 0; j < 3; j++)
{
radar_iff_color[i][0][j] = radar_iff_color[i][1][j];
}
radar_iff_color[i][1][3] = a_bright;
radar_iff_color[i][0][3] = a_dim;
}
}
}
else
{
for (i = 0; i < 5; i++)
{
if (radar_iff_color[i][0][0] >= 0)
{
radar_iff_color[i][0][3] = 255;
radar_iff_color[i][1][3] = 255;
}
}
}
if (optional_string("$Radar Target ID Flags:")) {
parse_string_flag_list((int*)&radar_target_id_flags, rti_flags, Num_rti_flags);
if (optional_string("+reset"))
radar_target_id_flags = 0;
}
// begin reading data
Num_iffs = 0;
while (required_string_either("#End", "$IFF Name:"))
{
iff_info *iff;
int cur_iff;
// make sure we're under the limit
if (Num_iffs >= MAX_IFFS)
{
Warning(LOCATION, "Too many iffs in iffs_defs.tbl! Max is %d.\n", MAX_IFFS);
skip_to_start_of_string("#End", NULL);
break;
}
// add new IFF
iff = &Iff_info[Num_iffs];
cur_iff = Num_iffs;
Num_iffs++;
// get required IFF info ----------------------------------------------
// get the iff name
required_string("$IFF Name:");
stuff_string(iff->iff_name, F_NAME, NAME_LENGTH);
// get the iff color
if (check_for_string("$Colour:"))
required_string("$Colour:");
else
required_string("$Color:");
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff->color_index = iff_init_color(rgb[0], rgb[1], rgb[2]);
// get relationships between IFFs -------------------------------------
// get the list of iffs attacked
if (optional_string("$Attacks:"))
num_attack_names[cur_iff] = stuff_string_list(attack_names[cur_iff], MAX_IFFS);
else
num_attack_names[cur_iff] = 0;
// get the list of observed colors
num_observed_colors[cur_iff] = 0;
while (optional_string("+Sees"))
{
// get iff observed
stuff_string_until(observed_color_table[cur_iff][num_observed_colors[cur_iff]].iff_name, "As:", NAME_LENGTH);
required_string("As:");
// get color observed
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
observed_color_table[cur_iff][num_observed_colors[cur_iff]].color_index = iff_init_color(rgb[0], rgb[1], rgb[2]);
// increment
num_observed_colors[cur_iff]++;
}
// get flags ----------------------------------------------------------
// get iff flags
iff->flags = 0;
if (optional_string("$Flags:"))
{
char flag_strings[MAX_IFF_FLAGS][NAME_LENGTH];
int num_strings = stuff_string_list(flag_strings, MAX_IFF_FLAGS);
for (string_idx = 0; string_idx < num_strings; string_idx++)
{
if (!stricmp(NOX("support allowed"), flag_strings[string_idx]))
iff->flags |= IFFF_SUPPORT_ALLOWED;
else if (!stricmp(NOX("exempt from all teams at war"), flag_strings[string_idx]))
iff->flags |= IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR;
else if (!stricmp(NOX("orders hidden"), flag_strings[string_idx]))
iff->flags |= IFFF_ORDERS_HIDDEN;
else if (!stricmp(NOX("orders shown"), flag_strings[string_idx]))
iff->flags |= IFFF_ORDERS_SHOWN;
else if (!stricmp(NOX("wing name hidden"), flag_strings[string_idx]))
iff->flags |= IFFF_WING_NAME_HIDDEN;
else
Warning(LOCATION, "Bogus string in iff flags: %s\n", flag_strings[string_idx]);
}
}
// get default ship flags
iff->default_parse_flags = 0;
if (optional_string("$Default Ship Flags:"))
{
i = 0;
j = 0;
char flag_strings[MAX_PARSE_OBJECT_FLAGS][NAME_LENGTH];
int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS);
for (i = 0; i < num_strings; i++)
{
for (j = 0; j < MAX_PARSE_OBJECT_FLAGS; j++)
{
if (!stricmp(flag_strings[i], Parse_object_flags[j]))
{
iff->default_parse_flags |= (1 << j);
break;
}
}
}
if (j == MAX_PARSE_OBJECT_FLAGS)
Warning(LOCATION, "Bogus string in iff default ship flags: %s\n", flag_strings[i]);
}
// again
iff->default_parse_flags2 = 0;
if (optional_string("$Default Ship Flags2:"))
{
i = 0;
j = 0;
char flag_strings[MAX_PARSE_OBJECT_FLAGS_2][NAME_LENGTH];
int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS_2);
for (i = 0; i < num_strings; i++)
{
for (j = 0; j < MAX_PARSE_OBJECT_FLAGS_2; j++)
{
if (!stricmp(flag_strings[i], Parse_object_flags_2[j]))
{
iff->default_parse_flags2 |= (1 << j);
break;
}
}
}
if (j == MAX_PARSE_OBJECT_FLAGS_2)
Warning(LOCATION, "Bogus string in iff default ship flags2: %s\n", flag_strings[i]);
}
// this is cleared between each level but let's just set it here for thoroughness
iff->ai_rearm_timestamp = timestamp(-1);
}
required_string("#End");
// now resolve the relationships ------------------------------------------
// first get the traitor
Iff_traitor = iff_lookup(traitor_name);
if (Iff_traitor < 0)
{
Iff_traitor = 0;
Warning(LOCATION, "Traitor IFF %s not found in iff_defs.tbl! Defaulting to %s.\n", traitor_name, Iff_info[Iff_traitor].iff_name);
}
// next get the attackees and colors
for (int cur_iff = 0; cur_iff < Num_iffs; cur_iff++)
{
iff_info *iff = &Iff_info[cur_iff];
// clear the iffs to be attacked
iff->attackee_bitmask = 0;
iff->attackee_bitmask_all_teams_at_war = 0;
// clear the observed colors
for (j = 0; j < MAX_IFFS; j++)
iff->observed_color_index[j] = -1;
// resolve the list names
for (int list_index = 0; list_index < MAX_IFFS; list_index++)
{
// are we within the number of attackees listed?
if (list_index < num_attack_names[cur_iff])
{
// find out who
int target_iff = iff_lookup(attack_names[cur_iff][list_index]);
// valid?
if (target_iff >= 0)
iff->attackee_bitmask |= iff_get_mask(target_iff);
else
Warning(LOCATION, "Attack target IFF %s not found for IFF %s in iff_defs.tbl!\n", attack_names[cur_iff][list_index], iff->iff_name);
}
// are we within the number of colors listed?
if (list_index < num_observed_colors[cur_iff])
{
// find out who
int target_iff = iff_lookup(observed_color_table[cur_iff][list_index].iff_name);
// valid?
if (target_iff >= 0)
iff->observed_color_index[target_iff] = observed_color_table[cur_iff][list_index].color_index;
else
Warning(LOCATION, "Observed color IFF %s not found for IFF %s in iff_defs.tbl!\n", observed_color_table[cur_iff][list_index].iff_name, iff->iff_name);
}
}
// resolve the all teams at war relationships
if (iff->flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR)
{
// exempt, so use standard attacks
iff->attackee_bitmask_all_teams_at_war = iff->attackee_bitmask;
}
else
{
// nonexempt, so build bitmask of all other nonexempt teams
for (int other_iff = 0; other_iff < Num_iffs; other_iff++)
{
// skip myself (unless I attack myself normally)
if ((other_iff == cur_iff) && !iff_x_attacks_y(cur_iff, cur_iff))
continue;
// skip anyone exempt
if (Iff_info[other_iff].flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR)
continue;
// add everyone else
iff->attackee_bitmask_all_teams_at_war |= iff_get_mask(other_iff);
}
}
}
// add tbl/tbm to multiplayer validation list
extern void fs2netd_add_table_validation(const char *tblname);
fs2netd_add_table_validation("iff_defs.tbl");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "iff_defs.tbl", e.what()));
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "iff_defs.tbl", rval));
return;
}
// Goober5000 - if table doesn't exist, use the default table
if (cf_exists_full("iff_defs.tbl", CF_TYPE_TABLES))
read_file_text("iff_defs.tbl", CF_TYPE_TABLES);
else
read_file_text_from_array(defaults_get_file("iff_defs.tbl"));
reset_parse();
// parse the table --------------------------------------------------------
required_string("#IFFs");
// get the traitor
required_string("$Traitor IFF:");
stuff_string(traitor_name, F_NAME, NAME_LENGTH);
int rgb[3];
// check if alternate colours are wanted to be used for these
// Marks various stuff... like asteroids
if ((optional_string("$Selection Color:")) || (optional_string("$Selection Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff_init_color(rgb[0], rgb[1], rgb[2]);
}
else
iff_init_color(0xff, 0xff, 0xff);
// Marks the ship currently saying something
if ((optional_string("$Message Color:")) || (optional_string("$Message Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff_init_color(rgb[0], rgb[1], rgb[2]);
}
else
iff_init_color(0x7f, 0x7f, 0x7f);
// Marks the tagged ships
if ((optional_string("$Tagged Color:")) || (optional_string("$Tagged Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff_init_color(rgb[0], rgb[1], rgb[2]);
}
else
iff_init_color(0xff, 0xff, 0x00);
// init radar blips colour table
int a_bright,a_dim;
bool alternate_blip_color = false;
for (i=0;i<5;i++)
{
for (j=0;j<2;j++)
{
for (k=0;k<3;k++)
{
radar_iff_color[i][j][k] = -1;
}
}
}
// if the bright/dim scaling is wanted to be changed
if (optional_string("$Dimmed IFF brightness:"))
{
int dim_iff_brightness;
stuff_int(&dim_iff_brightness);
Assert(dim_iff_brightness >= 0 && dim_iff_brightness <= HUD_COLOR_ALPHA_MAX);
*iff_color_brightness = dim_iff_brightness;
}
else
*iff_color_brightness = 4;
// alternate = use same method as with ship blips
// retail = use 1/2 intensities
if (optional_string("$Use Alternate Blip Coloring:") || optional_string("$Use Alternate Blip Colouring:"))
{
stuff_boolean(&alternate_blip_color);
}
// Parse blip colours, their order is hardcoded.
if ((optional_string("$Missile Blip Color:")) || (optional_string("$Missile Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i=0;i<3;i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[0][1][i] = rgb[i];
radar_iff_color[0][0][i] = rgb[i]/2;
}
}
if ((optional_string("$Navbuoy Blip Color:")) || (optional_string("$Navbuoy Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i=0;i<3;i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[1][1][i] = rgb[i];
radar_iff_color[1][0][i] = rgb[i]/2;
}
}
if ((optional_string("$Warping Blip Color:")) || (optional_string("$Warping Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i=0;i<3;i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[2][1][i] = rgb[i];
radar_iff_color[2][0][i] = rgb[i]/2;
}
}
if ((optional_string("$Node Blip Color:")) || (optional_string("$Node Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i=0;i<3;i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[3][1][i] = rgb[i];
radar_iff_color[3][0][i] = rgb[i]/2;
}
}
if ((optional_string("$Tagged Blip Color:")) || (optional_string("$Tagged Blip Colour:")))
{
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
for (i=0;i<3;i++)
{
Assert(rgb[i] >= 0 && rgb[i] <= 255);
radar_iff_color[4][1][i] = rgb[i];
radar_iff_color[4][0][i] = rgb[i]/2;
}
}
if (alternate_blip_color == true)
{
a_bright = iff_get_alpha_value(true);
a_dim = iff_get_alpha_value(false);
for (i=0;i<5;i++)
{
if (radar_iff_color[i][0][0] >= 0)
{
for (j=0;j<3;j++)
{
radar_iff_color[i][0][j] = radar_iff_color[i][1][j];
}
radar_iff_color[i][1][3] = a_bright;
radar_iff_color[i][0][3] = a_dim;
}
}
}
else
{
for (i=0;i<5;i++)
{
if (radar_iff_color[i][0][0] >= 0)
{
radar_iff_color[i][0][3] = 255;
radar_iff_color[i][1][3] = 255;
}
}
}
if (optional_string("$Radar Target ID Flags:")) {
parse_string_flag_list((int*)&radar_target_id_flags, rti_flags, Num_rti_flags);
if (optional_string("+reset"))
radar_target_id_flags = 0;
}
// begin reading data
Num_iffs = 0;
while (required_string_either("#End", "$IFF Name:"))
{
iff_info *iff;
int cur_iff;
// make sure we're under the limit
if (Num_iffs >= MAX_IFFS)
{
Warning(LOCATION, "Too many iffs in iffs_defs.tbl! Max is %d.\n", MAX_IFFS);
skip_to_start_of_string("#End", NULL);
break;
}
// add new IFF
iff = &Iff_info[Num_iffs];
cur_iff = Num_iffs;
Num_iffs++;
// get required IFF info ----------------------------------------------
// get the iff name
required_string("$IFF Name:");
stuff_string(iff->iff_name, F_NAME, NAME_LENGTH);
// get the iff color
if (check_for_string("$Colour:"))
required_string("$Colour:");
else
required_string("$Color:");
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
iff->color_index = iff_init_color(rgb[0], rgb[1], rgb[2]);
// get relationships between IFFs -------------------------------------
// get the list of iffs attacked
if (optional_string("$Attacks:"))
num_attack_names[cur_iff] = stuff_string_list(attack_names[cur_iff], MAX_IFFS);
else
num_attack_names[cur_iff] = 0;
// get the list of observed colors
num_observed_colors[cur_iff] = 0;
while (optional_string("+Sees"))
{
// get iff observed
stuff_string_until(observed_color_table[cur_iff][num_observed_colors[cur_iff]].iff_name, "As:", NAME_LENGTH);
required_string("As:");
// get color observed
stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
observed_color_table[cur_iff][num_observed_colors[cur_iff]].color_index = iff_init_color(rgb[0], rgb[1], rgb[2]);
// increment
num_observed_colors[cur_iff]++;
}
// get flags ----------------------------------------------------------
// get iff flags
iff->flags = 0;
if (optional_string("$Flags:"))
{
char flag_strings[MAX_IFF_FLAGS][NAME_LENGTH];
int num_strings = stuff_string_list(flag_strings, MAX_IFF_FLAGS);
for (string_idx = 0; string_idx < num_strings; string_idx++)
{
if (!stricmp(NOX("support allowed"), flag_strings[string_idx]))
iff->flags |= IFFF_SUPPORT_ALLOWED;
else if (!stricmp(NOX("exempt from all teams at war"), flag_strings[string_idx]))
iff->flags |= IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR;
else if (!stricmp(NOX("orders hidden"), flag_strings[string_idx]))
iff->flags |= IFFF_ORDERS_HIDDEN;
else if (!stricmp(NOX("orders shown"), flag_strings[string_idx]))
iff->flags |= IFFF_ORDERS_SHOWN;
else if (!stricmp(NOX("wing name hidden"), flag_strings[string_idx]))
iff->flags |= IFFF_WING_NAME_HIDDEN;
else
Warning(LOCATION, "Bogus string in iff flags: %s\n", flag_strings[string_idx]);
}
}
// get default ship flags
iff->default_parse_flags = 0;
if (optional_string("$Default Ship Flags:"))
{
i = 0;
j = 0;
char flag_strings[MAX_PARSE_OBJECT_FLAGS][NAME_LENGTH];
int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS);
for (i = 0; i < num_strings; i++)
{
for (j = 0; j < MAX_PARSE_OBJECT_FLAGS; j++)
{
if (!stricmp(flag_strings[i], Parse_object_flags[j]))
{
iff->default_parse_flags |= (1 << j);
break;
}
}
}
if (j == MAX_PARSE_OBJECT_FLAGS)
Warning(LOCATION, "Bogus string in iff default ship flags: %s\n", flag_strings[i]);
}
// again
iff->default_parse_flags2 = 0;
if (optional_string("$Default Ship Flags2:"))
{
i = 0;
j = 0;
char flag_strings[MAX_PARSE_OBJECT_FLAGS_2][NAME_LENGTH];
int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS_2);
for (i = 0; i < num_strings; i++)
{
for (j = 0; j < MAX_PARSE_OBJECT_FLAGS_2; j++)
{
if (!stricmp(flag_strings[i], Parse_object_flags_2[j]))
{
iff->default_parse_flags2 |= (1 << j);
break;
}
}
}
if (j == MAX_PARSE_OBJECT_FLAGS_2)
Warning(LOCATION, "Bogus string in iff default ship flags2: %s\n", flag_strings[i]);
}
// this is cleared between each level but let's just set it here for thoroughness
iff->ai_rearm_timestamp = timestamp(-1);
}
required_string("#End");
// now resolve the relationships ------------------------------------------
// first get the traitor
Iff_traitor = iff_lookup(traitor_name);
if (Iff_traitor < 0)
{
Iff_traitor = 0;
Warning(LOCATION, "Traitor IFF %s not found in iff_defs.tbl! Defaulting to %s.\n", traitor_name, Iff_info[Iff_traitor].iff_name);
}
// next get the attackees and colors
for (int cur_iff = 0; cur_iff < Num_iffs; cur_iff++)
{
iff_info *iff = &Iff_info[cur_iff];
// clear the iffs to be attacked
iff->attackee_bitmask = 0;
iff->attackee_bitmask_all_teams_at_war = 0;
// clear the observed colors
for (j = 0; j < MAX_IFFS; j++)
iff->observed_color_index[j] = -1;
// resolve the list names
for (int list_index = 0; list_index < MAX_IFFS; list_index++)
{
// are we within the number of attackees listed?
if (list_index < num_attack_names[cur_iff])
{
// find out who
int target_iff = iff_lookup(attack_names[cur_iff][list_index]);
// valid?
if (target_iff >= 0)
iff->attackee_bitmask |= iff_get_mask(target_iff);
else
Warning(LOCATION, "Attack target IFF %s not found for IFF %s in iff_defs.tbl!\n", attack_names[cur_iff][list_index], iff->iff_name);
}
// are we within the number of colors listed?
if (list_index < num_observed_colors[cur_iff])
{
// find out who
int target_iff = iff_lookup(observed_color_table[cur_iff][list_index].iff_name);
// valid?
if (target_iff >= 0)
iff->observed_color_index[target_iff] = observed_color_table[cur_iff][list_index].color_index;
else
Warning(LOCATION, "Observed color IFF %s not found for IFF %s in iff_defs.tbl!\n", observed_color_table[cur_iff][list_index].iff_name, iff->iff_name);
}
}
// resolve the all teams at war relationships
if (iff->flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR)
{
// exempt, so use standard attacks
iff->attackee_bitmask_all_teams_at_war = iff->attackee_bitmask;
}
else
{
// nonexempt, so build bitmask of all other nonexempt teams
for (int other_iff = 0; other_iff < Num_iffs; other_iff++)
{
// skip myself (unless I attack myself normally)
if ((other_iff == cur_iff) && !iff_x_attacks_y(cur_iff, cur_iff))
continue;
// skip anyone exempt
if (Iff_info[other_iff].flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR)
continue;
// add everyone else
iff->attackee_bitmask_all_teams_at_war |= iff_get_mask(other_iff);
}
}
}
// add tbl/tbm to multiplayer validation list
extern void fs2netd_add_table_validation(const char *tblname);
fs2netd_add_table_validation("iff_defs.tbl");
}
/**
+1 -10
View File
@@ -41,7 +41,6 @@
#define LAB_FLAG_FULLY_LOAD (1<<5) // use create_ship() to test the ships
#define LAB_FLAG_SHOW_WEAPONS (1<<6) // determines if external weapons models are displayed
#define LAB_FLAG_INITIAL_ROTATION (1<<7) // initial rotation setting
#define LAB_FLAG_DESTROYED_SUBSYSTEMS (1<<8) // render model as if all subsystems are destroyed
// modes
#define LAB_MODE_NONE 0 // not showing anything
@@ -685,7 +684,7 @@ void labviewer_add_model_thrusters(ship_info *sip)
mst.distortion_bitmap = thruster_distortion_bitmap;
mst.use_ab = Lab_thrust_afterburn;
mst.glow_noise = thruster_glow_noise * sip->thruster_glow_noise_mult;
mst.glow_noise = thruster_glow_noise;
mst.rotvel = &vmd_zero_vector;
if (Lab_mode == LAB_MODE_SHIP) {
@@ -905,13 +904,6 @@ void labviewer_render_model(float frametime)
}
}
}
if (sip != NULL) {
if (Lab_viewer_flags & LAB_FLAG_DESTROYED_SUBSYSTEMS) {
model_show_damaged(Lab_model_num, 1);
}
}
opengl_shader_set_animated_effect(ANIMATED_SHADER_LOADOUTSELECT_FS1);
opengl_shader_set_animated_timer(MIN((timer_get_milliseconds()-anim_timer_start)/1500.0f,2.0f));
@@ -1863,7 +1855,6 @@ void labviewer_make_render_options_window(Button *caller)
ADD_RENDER_FLAG("Animated Shader", Lab_model_flags, MR_ANIMATED_SHADER);
ADD_RENDER_FLAG("Show Ship Weapons", Lab_viewer_flags, LAB_FLAG_SHOW_WEAPONS);
ADD_RENDER_FLAG("Initial Rotation", Lab_viewer_flags, LAB_FLAG_INITIAL_ROTATION);
ADD_RENDER_FLAG("Show Destroyed Subsystems", Lab_viewer_flags, LAB_FLAG_DESTROYED_SUBSYSTEMS);
// start tree
+19 -20
View File
@@ -142,33 +142,32 @@ bool ScreenClassInfoEntry::Parse()
void GUISystem::ParseClassInfo(char* filename)
{
int rval;
if (ClassInfoParsed) {
Warning(LOCATION, "Class info is being parsed twice");
DestroyClassInfo();
}
try
{
read_file_text(filename);
reset_parse();
ScreenClassInfo.Parse();
bool flag;
do {
ScreenClassInfoEntry* sciep = new ScreenClassInfoEntry;
flag = sciep->Parse();
if (flag) {
list_append(&ScreenClassInfo, sciep);
}
} while (flag);
ClassInfoParsed = true;
}
catch (const parse::ParseException& e)
{
mprintf(("WMCGUI: Unable to parse '%s'! Error code = %s.\n", filename, e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("WMCGUI: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
read_file_text(filename);
reset_parse();
ScreenClassInfo.Parse();
bool flag;
do {
ScreenClassInfoEntry* sciep = new ScreenClassInfoEntry;
flag = sciep->Parse();
if (flag) {
list_append(&ScreenClassInfo, sciep);
}
} while(flag);
ClassInfoParsed = true;
}
void ClassInfoEntry::Parse(char* tag, int in_type)
+14 -23
View File
@@ -112,6 +112,7 @@ void lcl_init(int lang_init)
char lang_string[128];
const char *ret;
int lang, idx, i;
int rval;
// initialize encryption
encrypt_init();
@@ -120,13 +121,11 @@ void lcl_init(int lang_init)
Lcl_languages.push_back(Lcl_builtin_languages[FS2_OPEN_DEFAULT_LANGUAGE]);
// check string.tbl to see which languages we support
try
{
parse_stringstbl_quick("strings.tbl");
if ( (rval = setjmp(parse_abort)) != 0 ) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "strings.tbl", rval));
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "strings.tbl", e.what()));
else {
parse_stringstbl_quick("strings.tbl");
}
parse_modular_table(NOX("*-lcl.tbm"), parse_stringstbl_quick);
@@ -408,7 +407,7 @@ void parse_tstringstbl(const char *filename)
// initialize the xstr table
void lcl_xstr_init()
{
int i;
int i, rval;
for (i = 0; i < XSTR_SIZE; i++)
@@ -418,26 +417,18 @@ void lcl_xstr_init()
Lcl_ext_str[i] = NULL;
try
{
if ( (rval = setjmp(parse_abort)) != 0 )
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "strings.tbl", rval));
else
parse_stringstbl("strings.tbl");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "strings.tbl", e.what()));
}
parse_modular_table(NOX("*-lcl.tbm"), parse_stringstbl);
try
{
if ( (rval = setjmp(parse_abort)) != 0 )
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "tstrings.tbl", rval));
else
parse_tstringstbl("tstrings.tbl");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "tstrings.tbl", e.what()));
}
parse_modular_table(NOX("*-tlc.tbm"), parse_tstringstbl);
@@ -1218,7 +1209,7 @@ void lcl_translate_brief_icon_name_gr(char *name)
} else if ((pos = strstr(name, "Transport")) != NULL) {
pos += 9; // strlen of "transport"
strcpy_s(buf, "Transporter");
strcpy_s(buf, "Transportowiec");
strcat_s(buf, pos);
strcpy(name, buf);
@@ -1365,7 +1356,7 @@ char buf[128];
} else if ((pos = strstr(name, "Transport")) != NULL) {
pos += 9; // strlen of "transport"
strcpy_s(buf, "Transportowiec");
strcpy_s(buf, "Transporter");
strcat_s(buf, pos);
strcpy(name, buf);
+3 -3
View File
@@ -225,7 +225,7 @@ vec3d *vm_vec_avg4(vec3d *dest,vec3d *src0,vec3d *src1,vec3d *src2,vec3d *src3)
}
//scales a vector in place.
//scales a vector in place. returns ptr to vector
#ifndef _INLINE_VECMAT
void vm_vec_scale(vec3d *dest,float s)
{
@@ -236,7 +236,7 @@ void vm_vec_scale(vec3d *dest,float s)
#endif
//scales and copies a vector.
//scales and copies a vector. returns ptr to dest
#ifndef _INLINE_VECMAT
void vm_vec_copy_scale(vec3d *dest,vec3d *src,float s)
{
@@ -288,7 +288,7 @@ void vm_vec_scale_sub2(vec3d *dest,vec3d *src,float k)
}
#endif
//scales a vector in place, taking n/d for scale.
//scales a vector in place, taking n/d for scale. returns ptr to vector
//dest *= n/d
#ifndef _INLINE_VECMAT
void vm_vec_scale2(vec3d *dest,float n,float d)
+139 -134
View File
@@ -35,9 +35,9 @@
char *fs2_open_credit_text =
"SOURCE CODE PROJECT STAFF:\n"
"\n"
"Project Leader:\n"
"Project Leaders:\n"
"\n"
"Fabian \"The E\" Woltermann\n"
"Cliff \"chief1983\" Gordon\n"
"\n"
"Senior Advisors:\n"
"\n"
@@ -45,7 +45,6 @@ char *fs2_open_credit_text =
"Michael \"Zacam\" LaFleur\n"
"Taylor Richards\n"
"Edward \"Inquisitor\" Gardner\n"
"Cliff \"chief1983\" Gordon\n"
"\n"
"Programmers:\n"
"\n"
@@ -53,13 +52,19 @@ char *fs2_open_credit_text =
"Derek \"Kazan\" Meek\n"
"Nick \"phreak\" Iannetta\n"
"Mike \"Bobboau\" Abegg\n"
"Backslash, Echelon9, Flaming_Sword\n"
"FUBAR, Iss Mneur, kkmic\n"
"Shade, Soulstorm, Sushi\n"
"Swifty, Wanderer, CommanderDJ\n"
"Valathil, MageKing17, Yarn\n"
"m!m, z64555, zookeeper\n"
"jg18, niffiwan\n"
"Backslash\n"
"Echelon9\n"
"Flaming_Sword\n"
"FUBAR\n"
"Iss Mneur\n"
"kkmic\n"
"Shade\n"
"Soulstorm\n"
"Sushi\n"
"Swifty\n"
"Wanderer\n"
"Fabian \"The E\" Woltermann\n"
"CommanderDJ\n"
"\n"
"\n"
"Readme Staff:\n"
@@ -279,133 +284,133 @@ int credits_screen_button_pressed(int n)
}
void credits_parse_table(const char* filename)
{
try
{
int rval;
if ((rval = setjmp(parse_abort)) != 0)
{
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// any metadata?
if (optional_string("$Music:"))
{
stuff_string(Credits_music_name, F_NAME, NAME_LENGTH);
}
if (optional_string("$Number of Images:"))
{
int temp;
stuff_int(&temp);
if (temp > 0)
Credits_num_images = temp;
}
if (optional_string("$Start Image Index:"))
{
stuff_int(&Credits_artwork_index);
// bounds check
if (Credits_artwork_index < 0)
{
Credits_artwork_index = 0;
}
else if (Credits_artwork_index >= Credits_num_images)
{
Credits_artwork_index = Credits_num_images - 1;
}
}
if (optional_string("$Text scroll rate:"))
{
stuff_float(&Credits_scroll_rate);
if (Credits_scroll_rate < 0.01f)
Credits_scroll_rate = 0.01f;
}
if (optional_string("$Artworks display time:"))
{
stuff_float(&Credits_artwork_display_time);
if (Credits_artwork_display_time < 0.01f)
Credits_artwork_display_time = 0.01f;
}
if (optional_string("$Artworks fade time:"))
{
stuff_float(&Credits_artwork_fade_time);
if (Credits_artwork_fade_time < 0.01f)
Credits_artwork_fade_time = 0.01f;
}
if (optional_string("$SCP Credits position:"))
{
char mode[NAME_LENGTH];
stuff_string(mode, F_NAME, NAME_LENGTH);
if (!stricmp(mode, "Start"))
SCP_credits_position = START;
else if (!stricmp(mode, "End"))
SCP_credits_position = END;
else
Warning(LOCATION, "Unknown credits position mode \"%s\".", mode);
}
ignore_white_space();
SCP_string credits_text;
SCP_string line;
SCP_vector<int> charNum;
SCP_vector<const char*> lines;
int numLines = -1;
bool first_run = true;
while (!check_for_string_raw("#end"))
{
// Read in a line of text
stuff_string_line(line);
// This is a bit odd but it means if a total conversion uses different credits the
// Volition credit won't happen
// Also don't append the default credits anymore when there was already a parsed table
if (first_run && !Credits_parsed && !line.compare(mod_check))
{
credits_text.append(unmodified_credits);
}
first_run = false;
if (line.empty())
{
// If the line is empty then just append a newline, don't bother with splitting it first
credits_text.append("\n");
}
else
{
// split_str doesn't take care of this.
charNum.clear();
// Split the string into multiple lines if it's too long
numLines = split_str(line.c_str(), Credits_text_coords[gr_screen.res][2], charNum, lines, -1);
// Make sure that we have valid data
Assertion(lines.size() == (size_t)numLines, "split_str reported %d lines but vector contains %d entries!", numLines, lines.size());
Assertion(lines.size() <= charNum.size(),
"Something has gone wrong while splitting strings. Got %d lines but only %d chacter lengths.",
lines.size(), charNum.size());
// Now add all splitted lines to the credit text and append a newline to the end
for (int i = 0; i < numLines; i++)
{
credits_text.append(SCP_string(lines[i], charNum[i]));
credits_text.append("\n");
}
}
}
Credit_text_parts.push_back(credits_text);
Credits_parsed = true;
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// any metadata?
if (optional_string("$Music:"))
{
stuff_string(Credits_music_name, F_NAME, NAME_LENGTH);
}
if (optional_string("$Number of Images:"))
{
int temp;
stuff_int(&temp);
if (temp > 0)
Credits_num_images = temp;
}
if (optional_string("$Start Image Index:"))
{
stuff_int(&Credits_artwork_index);
// bounds check
if (Credits_artwork_index < 0)
{
Credits_artwork_index = 0;
}
else if (Credits_artwork_index >= Credits_num_images)
{
Credits_artwork_index = Credits_num_images - 1;
}
}
if (optional_string("$Text scroll rate:"))
{
stuff_float(&Credits_scroll_rate);
if (Credits_scroll_rate < 0.01f)
Credits_scroll_rate = 0.01f;
}
if (optional_string("$Artworks display time:"))
{
stuff_float(&Credits_artwork_display_time);
if (Credits_artwork_display_time < 0.01f)
Credits_artwork_display_time = 0.01f;
}
if (optional_string("$Artworks fade time:"))
{
stuff_float(&Credits_artwork_fade_time);
if (Credits_artwork_fade_time < 0.01f)
Credits_artwork_fade_time = 0.01f;
}
if (optional_string("$SCP Credits position:"))
{
char mode[NAME_LENGTH];
stuff_string(mode, F_NAME, NAME_LENGTH);
if (!stricmp(mode, "Start"))
SCP_credits_position = START;
else if (!stricmp(mode, "End"))
SCP_credits_position = END;
else
Warning(LOCATION, "Unknown credits position mode \"%s\".", mode);
}
ignore_white_space();
SCP_string credits_text;
SCP_string line;
SCP_vector<int> charNum;
SCP_vector<const char*> lines;
int numLines = -1;
bool first_run = true;
while(!check_for_string_raw("#end"))
{
// Read in a line of text
stuff_string_line(line);
// This is a bit odd but it means if a total conversion uses different credits the
// Volition credit won't happen
// Also don't append the default credits anymore when there was already a parsed table
if(first_run && !Credits_parsed && !line.compare(mod_check))
{
credits_text.append(unmodified_credits);
}
first_run = false;
if (line.empty())
{
// If the line is empty then just append a newline, don't bother with splitting it first
credits_text.append("\n");
}
else
{
// split_str doesn't take care of this.
charNum.clear();
// Split the string into multiple lines if it's too long
numLines = split_str(line.c_str(), Credits_text_coords[gr_screen.res][2], charNum, lines, -1);
// Make sure that we have valid data
Assertion(lines.size() == (size_t) numLines, "split_str reported %d lines but vector contains %d entries!", numLines, lines.size());
Assertion(lines.size() <= charNum.size(),
"Something has gone wrong while splitting strings. Got %d lines but only %d chacter lengths.",
lines.size(), charNum.size());
// Now add all splitted lines to the credit text and append a newline to the end
for (int i = 0; i < numLines; i++)
{
credits_text.append(SCP_string(lines[i], charNum[i]));
credits_text.append("\n");
}
}
}
Credit_text_parts.push_back(credits_text);
Credits_parsed = true;
}
void credits_parse()
+381 -399
View File
@@ -59,9 +59,7 @@ extern void game_process_cheats(int k);
SCP_vector< SCP_vector<main_hall_defines> > Main_hall_defines;
static main_hall_defines *Main_hall = NULL;
static int Main_hall_music_index = -1;
main_hall_defines *Main_hall = NULL;
int Vasudan_funny = 0;
int Vasudan_funny_plate = -1;
@@ -441,7 +439,7 @@ void main_hall_init(const SCP_string &main_hall_name)
}
// if we're switching to a different mainhall we may need to change music
if (main_hall_get_music_index(main_hall_get_index(main_hall_to_load)) != Main_hall_music_index) {
if (main_hall_get_music_index(main_hall_get_index(main_hall_to_load)) != main_hall_get_music_index(main_hall_id())) {
main_hall_stop_music(true);
}
@@ -449,8 +447,8 @@ void main_hall_init(const SCP_string &main_hall_name)
snazzy_menu_init();
// assign the proper main hall data
Assert(main_hall_get_pointer(main_hall_to_load) != NULL);
Main_hall = main_hall_get_pointer(main_hall_to_load);
Assertion(Main_hall != NULL, "Failed to obtain pointer to main hall '%s'; get a coder!\n", main_hall_to_load.c_str());
// check if we have to change the ready room's description
if(Main_hall->default_readyroom) {
@@ -1140,6 +1138,7 @@ int main_hall_get_music_index(int main_hall_num)
*/
void main_hall_start_music()
{
int index;
char *filename;
// start a looping ambient sound
@@ -1156,13 +1155,13 @@ void main_hall_start_music()
}
// get music
Main_hall_music_index = main_hall_get_music_index(main_hall_id());
if (Main_hall_music_index < 0) {
index = main_hall_get_music_index(main_hall_id());
if (index < 0) {
nprintf(("Warning", "No music file exists to play music at the main menu!\n"));
return;
}
filename = Spooled_music[Main_hall_music_index].filename;
filename = Spooled_music[index].filename;
Assert(filename != NULL);
// get handle
@@ -2079,432 +2078,415 @@ void parse_main_hall_table(const char* filename)
{
SCP_vector<main_hall_defines> temp_vector;
main_hall_defines *m, temp;
int idx, s_idx, m_idx;
int idx, s_idx, m_idx, rval;
int num_resolutions = 2;
unsigned int count;
char temp_string[MAX_FILENAME_LEN];
SCP_string temp_scp_string;
try
{
read_file_text(filename, CF_TYPE_TABLES);
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
reset_parse();
read_file_text(filename, CF_TYPE_TABLES);
if (optional_string("$Num Resolutions:")) {
stuff_int(&num_resolutions);
}
reset_parse();
if (num_resolutions < 1) {
Error(LOCATION, "$Num Resolutions in %s is %d. (Must be 1 or greater)", filename, num_resolutions);
}
if (optional_string("$Num Resolutions:")) {
stuff_int(&num_resolutions);
}
// go for it
count = Main_hall_defines.size();
while (!optional_string("#end")) {
Main_hall_defines.push_back(temp_vector);
// read in all resolutions
for (m_idx = 0; m_idx < num_resolutions; m_idx++) {
Main_hall_defines.at(count).push_back(temp);
m = &Main_hall_defines.at(count).at(m_idx);
if (num_resolutions < 1) {
Error(LOCATION, "$Num Resolutions in %s is %d. (Must be 1 or greater)", filename, num_resolutions);
}
// ready
required_string("$Main Hall");
// go for it
count = Main_hall_defines.size();
while (!optional_string("#end")) {
Main_hall_defines.push_back(temp_vector);
// read in all resolutions
for (m_idx = 0; m_idx < num_resolutions; m_idx++) {
Main_hall_defines.at(count).push_back(temp);
m = &Main_hall_defines.at(count).at(m_idx);
// Parse the entry name for the first resolution, checking for duplicates and erroring if necessary
if (m_idx == 0) {
if (optional_string("+Name:")) {
stuff_string(temp_string, F_RAW, MAX_FILENAME_LEN);
// ready
required_string("$Main Hall");
// we can't have two mainhalls with the same name
if (main_hall_get_pointer(temp_string) == NULL) {
m->name = temp_string;
}
else {
Error(LOCATION, "A mainhall with the name '%s' already exists. All mainhalls must have unique names.", temp_string);
}
}
else {
snprintf(temp_string, MAX_FILENAME_LEN, "%d", count);
// Parse the entry name for the first resolution, checking for duplicates and erroring if necessary
if (m_idx == 0) {
if (optional_string("+Name:")) {
stuff_string(temp_string, F_RAW, MAX_FILENAME_LEN);
// we can't have two mainhalls with the same name
if (main_hall_get_pointer(temp_string) == NULL) {
m->name = temp_string;
} else {
Error(LOCATION, "A mainhall with the name '%s' already exists. All mainhalls must have unique names.", temp_string);
}
} else {
snprintf(temp_string, MAX_FILENAME_LEN, "%d", count);
m->name = temp_string;
}
else {
if (optional_string("+Name:")) {
stuff_string(temp_string, F_RAW, MAX_FILENAME_LEN);
/**
* the reason that this is an error is that even if we were to change the names to match
* it is very likely the user would get the wrong mainhall loaded since their campaign files
* may still refer to the entry with the incorrect name
*/
if (strcmp(temp_string, Main_hall_defines.at(count).at(0).name.c_str()) != 0) {
Error(LOCATION, "The mainhall '%s' has different names for different resolutions. All resolutions must have the same name. Either remove the hi-res entries' names entirely or set them to match the first resolution entry's name.", Main_hall_defines.at(0).at(count).name.c_str());
}
}
m->name = Main_hall_defines.at(count).at(0).name;
}
// add cheats
while (optional_string("+Cheat String:")) {
stuff_string(temp_scp_string, F_RAW);
m->cheat.push_back(temp_scp_string);
if (temp_scp_string.size() > MAIN_HALL_MAX_CHEAT_LEN) {
// Since the value is longer than the cheat buffer it will never match.
Warning(LOCATION, "The value '%s' for '+Cheat String:' is too long! It can be at most %d characters long.", temp_scp_string.size(), MAIN_HALL_MAX_CHEAT_LEN);
}
required_string("+Anim To Change:");
stuff_string(temp_scp_string, F_NAME);
m->cheat_anim_from.push_back(temp_scp_string);
required_string("+Anim To Change To:");
stuff_string(temp_scp_string, F_NAME);
m->cheat_anim_to.push_back(temp_scp_string);
}
// minimum resolution
if (optional_string("+Min Resolution:")) {
stuff_int(&m->min_width);
stuff_int(&m->min_height);
}
else if (m_idx == 0) {
m->min_width = 0;
m->min_height = 0;
}
else {
m->min_width = GR_1024_THRESHOLD_WIDTH;
m->min_height = GR_1024_THRESHOLD_HEIGHT;
}
// minimum aspect ratio
if (optional_string("+Min Aspect Ratio:")) {
stuff_float(&m->min_aspect_ratio);
}
else {
m->min_aspect_ratio = 0.0f;
}
// bitmap and mask
required_string("+Bitmap:");
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->bitmap = temp_string;
required_string("+Mask:");
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->mask = temp_string;
required_string("+Music:");
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->music_name = temp_string;
// Goober5000
if (optional_string("+Substitute Music:")) {
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->substitute_music_name = temp_string;
}
if (optional_string("+Help Overlay:")) {
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->help_overlay_name = temp_string;
}
if (optional_string("+Help Overlay Resolution Index:")) {
stuff_int(&m->help_overlay_resolution_index);
}
else {
m->help_overlay_resolution_index = m_idx;
}
// zoom area
if (optional_string("+Zoom To:")) {
stuff_int(&m->zoom_area_width);
stuff_int(&m->zoom_area_height);
}
else {
m->zoom_area_width = -1;
m->zoom_area_height = -1;
}
// intercom sounds
required_string("+Num Intercom Sounds:");
stuff_int(&m->num_random_intercom_sounds);
// initialise intercom sounds vectors
intercom_sounds_init(*m);
for (idx = 0; idx < m->num_random_intercom_sounds; idx++) {
// intercom delay
required_string("+Intercom delay:");
stuff_int(&m->intercom_delay.at(idx).at(0));
stuff_int(&m->intercom_delay.at(idx).at(1));
}
for (idx = 0; idx < m->num_random_intercom_sounds; idx++) {
// intercom sound id
parse_sound("+Intercom sound:", &m->intercom_sounds.at(idx), "+Intercom sound:", PARSE_SOUND_INTERFACE_SOUND);
}
for (idx = 0; idx < m->num_random_intercom_sounds; idx++) {
// intercom pan
required_string("+Intercom pan:");
stuff_float(&m->intercom_sound_pan.at(idx));
}
// misc animations
required_string("+Num Misc Animations:");
stuff_int(&m->num_misc_animations);
// initialise the misc anim vectors
misc_anim_init(*m);
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim names
required_string("+Misc anim:");
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->misc_anim_name.at(idx) = (SCP_string)temp_string;
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim groups, optionally
if (optional_string("+Misc anim group:")) {
stuff_int(&m->misc_anim_group.at(idx));
}
else {
m->misc_anim_group.at(idx) = -1;
}
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim delay
required_string("+Misc anim delay:");
stuff_int(&m->misc_anim_delay.at(idx).at(0));
stuff_int(&m->misc_anim_delay.at(idx).at(1));
stuff_int(&m->misc_anim_delay.at(idx).at(2));
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim coords
required_string("+Misc anim coords:");
stuff_int(&m->misc_anim_coords.at(idx).at(0));
stuff_int(&m->misc_anim_coords.at(idx).at(1));
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim mode
required_string("+Misc anim mode:");
stuff_int(&m->misc_anim_modes.at(idx));
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim pan
required_string("+Misc anim pan:");
stuff_float(&m->misc_anim_sound_pan.at(idx));
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim sound id
parse_sound_list("+Misc anim sounds:", m->misc_anim_special_sounds.at(idx), "+Misc anim sounds:", PARSE_SOUND_INTERFACE_SOUND);
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim sound triggers
required_string("+Misc anim trigger:");
int temp_int = 0;
stuff_int(&temp_int);
for (s_idx = 0; s_idx < temp_int; s_idx++) {
m->misc_anim_special_trigger.at(idx).push_back(0);
stuff_int(&m->misc_anim_special_trigger.at(idx).at(s_idx));
}
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim sound handles - deprecated, but deal with it just in case
if (optional_string("+Misc anim handles:")) {
advance_to_eoln(NULL);
}
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim sound flags - table flag deprecated, so ignore user input
if (optional_string("+Misc anim flags:")) {
advance_to_eoln(NULL);
}
// we need one flag for each sound
Assert(m->misc_anim_special_sounds.at(idx).size() < INT_MAX);
for (s_idx = 0; s_idx < (int)m->misc_anim_special_sounds.at(idx).size(); s_idx++) {
m->misc_anim_sound_flag.at(idx).push_back(0);
}
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// render over doors - default to false
if (optional_string("+Misc anim over doors:")) {
bool temp_b;
stuff_boolean(&temp_b);
m->misc_anim_over_doors.push_back(temp_b);
}
else {
m->misc_anim_over_doors.push_back(0);
}
}
region_info_init(*m);
// door animations
required_string("+Num Door Animations:");
stuff_int(&m->num_door_animations);
// initialise the door anim vectors
door_anim_init(*m);
for (idx = 0; idx < m->num_door_animations; idx++) {
// door name
required_string("+Door anim:");
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->door_anim_name.at(idx) = (SCP_string)temp_string;
}
for (idx = 0; idx < m->num_door_animations; idx++) {
// door coords
required_string("+Door coords:");
stuff_int(&m->door_anim_coords.at(idx).at(0));
stuff_int(&m->door_anim_coords.at(idx).at(1));
stuff_int(&m->door_anim_coords.at(idx).at(2));
stuff_int(&m->door_anim_coords.at(idx).at(3));
}
for (idx = 0; idx < m->num_door_animations; idx++) {
// door open and close sounds
parse_sound_list("+Door sounds:", m->door_sounds.at(idx), "+Door sounds:", (parse_sound_flags)(PARSE_SOUND_INTERFACE_SOUND | PARSE_SOUND_SCP_SOUND_LIST));
}
for (idx = 0; idx < m->num_door_animations; idx++) {
// door pan value
required_string("+Door pan:");
stuff_float(&m->door_sound_pan[idx]);
}
int mask;
for (idx = 0; optional_string("+Door mask value:"); idx++) {
// door mask
} else {
if (optional_string("+Name:")) {
stuff_string(temp_string, F_RAW, MAX_FILENAME_LEN);
mask = (int)strtol(temp_string, NULL, 0);
mask = 255 - mask;
if (idx >= (int)m->regions.size()) {
m->regions.resize(idx + 1);
}
m->regions[idx].mask = mask;
}
for (idx = 0; optional_string("+Door action:"); idx++) {
// door action
if (idx >= (int)m->regions.size()) {
m->regions.resize(idx + 1);
}
if (optional_string("Script")) {
m->regions[idx].action = SCRIPT_REGION;
stuff_string(m->regions[idx].lua_action, F_RAW);
}
else {
stuff_string(temp_scp_string, F_RAW);
int action = -1;
for (int i = 0; Main_hall_region_map[i].name != NULL; i++) {
if (temp_scp_string == Main_hall_region_map[i].name) {
action = Main_hall_region_map[i].mask;
break;
}
}
if (action == -1) {
SCP_string err_msg = "";
for (int i = 0; Main_hall_region_map[i].name != NULL; i++) {
if (i != 0) {
err_msg += ", ";
}
err_msg += Main_hall_region_map[i].name;
}
Error(LOCATION, "Unkown Door Region '%s'! Expected one of: %s", temp_scp_string.c_str(), err_msg.c_str());
}
m->regions[idx].action = action;
/**
* the reason that this is an error is that even if we were to change the names to match
* it is very likely the user would get the wrong mainhall loaded since their campaign files
* may still refer to the entry with the incorrect name
*/
if (strcmp(temp_string, Main_hall_defines.at(count).at(0).name.c_str()) != 0) {
Error(LOCATION, "The mainhall '%s' has different names for different resolutions. All resolutions must have the same name. Either remove the hi-res entries' names entirely or set them to match the first resolution entry's name.", Main_hall_defines.at(0).at(count).name.c_str());
}
}
for (idx = 0; optional_string("+Door key:"); idx++) {
// door key
stuff_string(temp_string, F_RAW, MAX_FILENAME_LEN);
m->name = Main_hall_defines.at(count).at(0).name;
}
if ((int)m->regions.size() <= idx) {
m->regions.resize(idx + 1);
}
m->regions[idx].key = temp_string[0];
// add cheats
while (optional_string("+Cheat String:")) {
stuff_string(temp_scp_string, F_RAW);
m->cheat.push_back(temp_scp_string);
if(temp_scp_string.size() > MAIN_HALL_MAX_CHEAT_LEN) {
// Since the value is longer than the cheat buffer it will never match.
Warning(LOCATION, "The value '%s' for '+Cheat String:' is too long! It can be at most %d characters long.", temp_scp_string.size(), MAIN_HALL_MAX_CHEAT_LEN);
}
for (idx = 0; optional_string("+Door description:"); idx++) {
// region description (tooltip)
stuff_string(temp_scp_string, F_MESSAGE);
required_string("+Anim To Change:");
stuff_string(temp_scp_string, F_NAME);
m->cheat_anim_from.push_back(temp_scp_string);
if (temp_scp_string != "default") {
if (idx >= (int)m->regions.size()) {
m->regions.resize(idx + 1);
}
required_string("+Anim To Change To:");
stuff_string(temp_scp_string, F_NAME);
m->cheat_anim_to.push_back(temp_scp_string);
}
m->regions[idx].description = temp_scp_string;
// minimum resolution
if (optional_string("+Min Resolution:")) {
stuff_int(&m->min_width);
stuff_int(&m->min_height);
} else if (m_idx == 0) {
m->min_width = 0;
m->min_height = 0;
} else {
m->min_width = GR_1024_THRESHOLD_WIDTH;
m->min_height = GR_1024_THRESHOLD_HEIGHT;
}
if (idx == 2) {
m->default_readyroom = false;
}
}
}
// minimum aspect ratio
if (optional_string("+Min Aspect Ratio:")) {
stuff_float(&m->min_aspect_ratio);
} else {
m->min_aspect_ratio = 0.0f;
}
// font for tooltips and other text
if (optional_string("+Font:")) {
stuff_int(&m->font);
}
else {
m->font = FONT1;
}
// bitmap and mask
required_string("+Bitmap:");
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->bitmap = temp_string;
// tooltip padding
if (optional_string("+Tooltip Padding:")) {
stuff_int(&m->tooltip_padding);
}
else {
m->tooltip_padding = -1; // we'll get the default value later
}
required_string("+Mask:");
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->mask = temp_string;
// tooltip y location
if (optional_string("+Tooltip Y:")) {
stuff_int(&m->region_yval);
}
else {
m->region_yval = -1;
required_string("+Music:");
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->music_name = temp_string;
// Goober5000
if (optional_string("+Substitute Music:")) {
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->substitute_music_name = temp_string;
}
if (optional_string("+Help Overlay:")) {
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->help_overlay_name = temp_string;
}
if (optional_string("+Help Overlay Resolution Index:")) {
stuff_int(&m->help_overlay_resolution_index);
} else {
m->help_overlay_resolution_index = m_idx;
}
// zoom area
if (optional_string("+Zoom To:")) {
stuff_int(&m->zoom_area_width);
stuff_int(&m->zoom_area_height);
} else {
m->zoom_area_width = -1;
m->zoom_area_height = -1;
}
// intercom sounds
required_string("+Num Intercom Sounds:");
stuff_int(&m->num_random_intercom_sounds);
// initialise intercom sounds vectors
intercom_sounds_init(*m);
for (idx = 0; idx < m->num_random_intercom_sounds; idx++) {
// intercom delay
required_string("+Intercom delay:");
stuff_int(&m->intercom_delay.at(idx).at(0));
stuff_int(&m->intercom_delay.at(idx).at(1));
}
for (idx = 0; idx < m->num_random_intercom_sounds; idx++) {
// intercom sound id
parse_sound("+Intercom sound:", &m->intercom_sounds.at(idx), "+Intercom sound:", PARSE_SOUND_INTERFACE_SOUND);
}
for (idx = 0; idx < m->num_random_intercom_sounds; idx++) {
// intercom pan
required_string("+Intercom pan:");
stuff_float(&m->intercom_sound_pan.at(idx));
}
// misc animations
required_string("+Num Misc Animations:");
stuff_int(&m->num_misc_animations);
// initialise the misc anim vectors
misc_anim_init(*m);
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim names
required_string("+Misc anim:");
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->misc_anim_name.at(idx) = (SCP_string)temp_string;
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim groups, optionally
if (optional_string("+Misc anim group:")) {
stuff_int(&m->misc_anim_group.at(idx));
} else {
m->misc_anim_group.at(idx) = -1;
}
}
count++;
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim delay
required_string("+Misc anim delay:");
stuff_int(&m->misc_anim_delay.at(idx).at(0));
stuff_int(&m->misc_anim_delay.at(idx).at(1));
stuff_int(&m->misc_anim_delay.at(idx).at(2));
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim coords
required_string("+Misc anim coords:");
stuff_int(&m->misc_anim_coords.at(idx).at(0));
stuff_int(&m->misc_anim_coords.at(idx).at(1));
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim mode
required_string("+Misc anim mode:");
stuff_int(&m->misc_anim_modes.at(idx));
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim pan
required_string("+Misc anim pan:");
stuff_float(&m->misc_anim_sound_pan.at(idx));
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim sound id
parse_sound_list("+Misc anim sounds:", m->misc_anim_special_sounds.at(idx), "+Misc anim sounds:", PARSE_SOUND_INTERFACE_SOUND);
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim sound triggers
required_string("+Misc anim trigger:");
int temp_int = 0;
stuff_int(&temp_int);
for (s_idx = 0; s_idx < temp_int; s_idx++) {
m->misc_anim_special_trigger.at(idx).push_back(0);
stuff_int(&m->misc_anim_special_trigger.at(idx).at(s_idx));
}
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim sound handles - deprecated, but deal with it just in case
if (optional_string("+Misc anim handles:")) {
advance_to_eoln(NULL);
}
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// anim sound flags - table flag deprecated, so ignore user input
if (optional_string("+Misc anim flags:")) {
advance_to_eoln(NULL);
}
// we need one flag for each sound
Assert(m->misc_anim_special_sounds.at(idx).size() < INT_MAX);
for (s_idx = 0; s_idx < (int)m->misc_anim_special_sounds.at(idx).size(); s_idx++) {
m->misc_anim_sound_flag.at(idx).push_back(0);
}
}
for (idx = 0; idx < m->num_misc_animations; idx++) {
// render over doors - default to false
if (optional_string("+Misc anim over doors:")) {
bool temp_b;
stuff_boolean(&temp_b);
m->misc_anim_over_doors.push_back(temp_b);
} else {
m->misc_anim_over_doors.push_back(0);
}
}
region_info_init(*m);
// door animations
required_string("+Num Door Animations:");
stuff_int(&m->num_door_animations);
// initialise the door anim vectors
door_anim_init(*m);
for (idx = 0; idx < m->num_door_animations; idx++) {
// door name
required_string("+Door anim:");
stuff_string(temp_string, F_NAME, MAX_FILENAME_LEN);
m->door_anim_name.at(idx) = (SCP_string)temp_string;
}
for (idx = 0; idx < m->num_door_animations; idx++) {
// door coords
required_string("+Door coords:");
stuff_int(&m->door_anim_coords.at(idx).at(0));
stuff_int(&m->door_anim_coords.at(idx).at(1));
stuff_int(&m->door_anim_coords.at(idx).at(2));
stuff_int(&m->door_anim_coords.at(idx).at(3));
}
for (idx = 0; idx < m->num_door_animations; idx++) {
// door open and close sounds
parse_sound_list("+Door sounds:", m->door_sounds.at(idx), "+Door sounds:", (parse_sound_flags)(PARSE_SOUND_INTERFACE_SOUND | PARSE_SOUND_SCP_SOUND_LIST));
}
for (idx = 0; idx < m->num_door_animations; idx++) {
// door pan value
required_string("+Door pan:");
stuff_float(&m->door_sound_pan[idx]);
}
int mask;
for (idx = 0; optional_string("+Door mask value:"); idx++) {
// door mask
stuff_string(temp_string, F_RAW, MAX_FILENAME_LEN);
mask = (int) strtol(temp_string, NULL, 0);
mask = 255 - mask;
if(idx >= (int) m->regions.size()) {
m->regions.resize(idx + 1);
}
m->regions[idx].mask = mask;
}
for (idx = 0; optional_string("+Door action:"); idx++) {
// door action
if(idx >= (int) m->regions.size()) {
m->regions.resize(idx + 1);
}
if (optional_string("Script")) {
m->regions[idx].action = SCRIPT_REGION;
stuff_string(m->regions[idx].lua_action, F_RAW);
} else {
stuff_string(temp_scp_string, F_RAW);
int action = -1;
for (int i = 0; Main_hall_region_map[i].name != NULL; i++) {
if (temp_scp_string == Main_hall_region_map[i].name) {
action = Main_hall_region_map[i].mask;
break;
}
}
if (action == -1) {
SCP_string err_msg = "";
for (int i = 0; Main_hall_region_map[i].name != NULL; i++) {
if (i != 0) {
err_msg += ", ";
}
err_msg += Main_hall_region_map[i].name;
}
Error(LOCATION, "Unkown Door Region '%s'! Expected one of: %s", temp_scp_string.c_str(), err_msg.c_str());
}
m->regions[idx].action = action;
}
}
for (idx = 0; optional_string("+Door key:"); idx++) {
// door key
stuff_string(temp_string, F_RAW, MAX_FILENAME_LEN);
if ((int) m->regions.size() <= idx) {
m->regions.resize(idx + 1);
}
m->regions[idx].key = temp_string[0];
}
for (idx = 0; optional_string("+Door description:"); idx++) {
// region description (tooltip)
stuff_string(temp_scp_string, F_MESSAGE);
if (temp_scp_string != "default") {
if(idx >= (int) m->regions.size()) {
m->regions.resize(idx + 1);
}
m->regions[idx].description = temp_scp_string;
if (idx == 2) {
m->default_readyroom = false;
}
}
}
// font for tooltips and other text
if (optional_string("+Font:")) {
stuff_int(&m->font);
} else {
m->font = FONT1;
}
// tooltip padding
if (optional_string("+Tooltip Padding:")) {
stuff_int(&m->tooltip_padding);
} else {
m->tooltip_padding = -1; // we'll get the default value later
}
// tooltip y location
if (optional_string("+Tooltip Y:")) {
stuff_int(&m->region_yval);
} else {
m->region_yval = -1;
}
}
// free up memory from parsing the mainhall tbl
stop_parse();
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
return;
count++;
}
// free up memory from parsing the mainhall tbl
stop_parse();
}
/**
+16 -17
View File
@@ -1292,27 +1292,26 @@ int Player_tips_shown = 0;
// tooltips
void player_tips_init()
{
int rval;
Num_player_tips = 0;
try
{
read_file_text("tips.tbl", CF_TYPE_TABLES);
reset_parse();
while (!optional_string("#end")) {
required_string("+Tip:");
if (Num_player_tips >= MAX_PLAYER_TIPS) {
break;
}
Player_tips[Num_player_tips++] = stuff_and_malloc_string(F_NAME, NULL);
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "tips.tbl", e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "tips.tbl", rval));
return;
}
read_file_text("tips.tbl", CF_TYPE_TABLES);
reset_parse();
while(!optional_string("#end")) {
required_string("+Tip:");
if(Num_player_tips >= MAX_PLAYER_TIPS) {
break;
}
Player_tips[Num_player_tips++] = stuff_and_malloc_string(F_NAME, NULL);
}
}
// close out player tips - *only call from game_shutdown()*
+38 -41
View File
@@ -1026,54 +1026,51 @@ int techroom_load_ani(anim **animpp, char *name)
void techroom_intel_init()
{
int temp;
int rval, temp;
static int inited = 0;
if (inited)
return;
try
{
read_file_text("species.tbl", CF_TYPE_TABLES);
reset_parse();
Intel_info_size = 0;
while (optional_string("$Entry:")) {
Assert(Intel_info_size < MAX_INTEL_ENTRIES);
if (Intel_info_size >= MAX_INTEL_ENTRIES) {
mprintf(("TECHMENU: Too many intel entries!\n"));
break;
}
Intel_info[Intel_info_size].flags = IIF_DEFAULT_VALUE;
required_string("$Name:");
stuff_string(Intel_info[Intel_info_size].name, F_NAME, NAME_LENGTH);
required_string("$Anim:");
stuff_string(Intel_info[Intel_info_size].anim_filename, F_NAME, NAME_LENGTH);
required_string("$AlwaysInTechRoom:");
stuff_int(&temp);
if (temp) {
// set default to align with what we read - Goober5000
Intel_info[Intel_info_size].flags |= IIF_IN_TECH_DATABASE;
Intel_info[Intel_info_size].flags |= IIF_DEFAULT_IN_TECH_DATABASE;
}
required_string("$Description:");
stuff_string(Intel_info[Intel_info_size].desc, F_MULTITEXT, TECH_INTEL_DESC_LEN);
Intel_info_size++;
}
inited = 1;
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "species.tbl", e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "species.tbl", rval));
return;
}
read_file_text("species.tbl", CF_TYPE_TABLES);
reset_parse();
Intel_info_size = 0;
while (optional_string("$Entry:")) {
Assert(Intel_info_size < MAX_INTEL_ENTRIES);
if (Intel_info_size >= MAX_INTEL_ENTRIES) {
mprintf(("TECHMENU: Too many intel entries!\n"));
break;
}
Intel_info[Intel_info_size].flags = IIF_DEFAULT_VALUE;
required_string("$Name:");
stuff_string(Intel_info[Intel_info_size].name, F_NAME, NAME_LENGTH);
required_string("$Anim:");
stuff_string(Intel_info[Intel_info_size].anim_filename, F_NAME, NAME_LENGTH);
required_string("$AlwaysInTechRoom:");
stuff_int(&temp);
if (temp) {
// set default to align with what we read - Goober5000
Intel_info[Intel_info_size].flags |= IIF_IN_TECH_DATABASE;
Intel_info[Intel_info_size].flags |= IIF_DEFAULT_IN_TECH_DATABASE;
}
required_string("$Description:");
stuff_string(Intel_info[Intel_info_size].desc, F_MULTITEXT, TECH_INTEL_DESC_LEN);
Intel_info_size++;
}
inited = 1;
}
void techroom_init()
+62 -63
View File
@@ -274,78 +274,77 @@ int brief_text_wipe_finished();
//
void brief_parse_icon_tbl()
{
int icon;
int rval, icon;
size_t species;
char name[MAX_FILENAME_LEN];
Assert(!Species_info.empty());
const size_t max_icons = Species_info.size() * MIN_BRIEF_ICONS;
try
{
read_file_text("icons.tbl", CF_TYPE_TABLES);
reset_parse();
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "icons.tbl", rval));
required_string("#Start");
Briefing_icon_info.clear();
while (required_string_either("#End", "$Name:"))
{
if (Briefing_icon_info.size() >= max_icons) {
Warning(LOCATION, "Too many icons in icons.tbl; only the first %d will be used", max_icons);
skip_to_start_of_string("#End");
break;
}
briefing_icon_info bii;
// parse regular frames
required_string("$Name:");
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
generic_anim_init(&bii.regular, name);
// parse fade frames
required_string("$Name:");
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
hud_anim_init(&bii.fade, 0, 0, name);
// parse highlighting frames
required_string("$Name:");
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
hud_anim_init(&bii.highlight, 0, 0, name);
// add it to the collection
Briefing_icon_info.push_back(bii);
}
required_string("#End");
// now assign the icons to their species
const size_t num_species_covered = Briefing_icon_info.size() / MIN_BRIEF_ICONS;
size_t bii_index = 0;
for (icon = 0; icon < MIN_BRIEF_ICONS; icon++)
{
for (species = 0; species < num_species_covered; species++)
Species_info[species].bii_index[icon] = bii_index++;
}
// error check
if (num_species_covered < Species_info.size())
{
SCP_string errormsg = "The following species are missing icon info in icons.tbl:\n";
for (species = num_species_covered; species < Species_info.size(); species++)
{
errormsg += Species_info[species].species_name;
errormsg += "\n";
}
Error(LOCATION, errormsg.c_str());
}
return;
}
catch (const parse::ParseException& e)
read_file_text("icons.tbl", CF_TYPE_TABLES);
reset_parse();
required_string("#Start");
Briefing_icon_info.clear();
while (required_string_either("#End","$Name:"))
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "icons.tbl", e.what()));
if(Briefing_icon_info.size() >= max_icons) {
Warning(LOCATION, "Too many icons in icons.tbl; only the first %d will be used", max_icons);
skip_to_start_of_string("#End");
break;
}
briefing_icon_info bii;
// parse regular frames
required_string("$Name:");
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
generic_anim_init(&bii.regular, name);
// parse fade frames
required_string("$Name:");
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
hud_anim_init(&bii.fade, 0, 0, name);
// parse highlighting frames
required_string("$Name:");
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
hud_anim_init(&bii.highlight, 0, 0, name);
// add it to the collection
Briefing_icon_info.push_back(bii);
}
required_string("#End");
// now assign the icons to their species
const size_t num_species_covered = Briefing_icon_info.size() / MIN_BRIEF_ICONS;
size_t bii_index = 0;
for (icon = 0; icon < MIN_BRIEF_ICONS; icon++)
{
for (species = 0; species < num_species_covered; species++)
Species_info[species].bii_index[icon] = bii_index++;
}
// error check
if (num_species_covered < Species_info.size())
{
SCP_string errormsg = "The following species are missing icon info in icons.tbl:\n";
for (species = num_species_covered; species < Species_info.size(); species++)
{
errormsg += Species_info[species].species_name;
errormsg += "\n";
}
Error(LOCATION, errormsg.c_str());
}
}
+193 -209
View File
@@ -100,7 +100,7 @@ bool campaign_is_ignored(const char *filename);
*/
int mission_campaign_get_info(const char *filename, char *name, int *type, int *max_players, char **desc)
{
int i, success = 0;
int rval, i, success = 0;
char campaign_type[NAME_LENGTH], fname[MAX_FILENAME_LEN];
Assert( name != NULL );
@@ -116,57 +116,53 @@ int mission_campaign_get_info(const char *filename, char *name, int *type, int *
*type = -1;
do {
try
{
read_file_text(fname);
reset_parse();
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("MISSIONCAMPAIGN: Unable to parse '%s'! Error code = %i.\n", fname, rval));
break;
}
required_string("$Name:");
stuff_string(name, F_NAME, NAME_LENGTH);
if (name == NULL) {
nprintf(("Warning", "No name found for campaign file %s\n", filename));
break;
}
read_file_text(fname);
reset_parse();
required_string("$Type:");
stuff_string(campaign_type, F_NAME, NAME_LENGTH);
required_string("$Name:");
stuff_string( name, F_NAME, NAME_LENGTH );
if (name == NULL) {
nprintf(("Warning", "No name found for campaign file %s\n", filename));
break;
}
for (i = 0; i < MAX_CAMPAIGN_TYPES; i++) {
if (!stricmp(campaign_type, campaign_types[i])) {
*type = i;
}
}
required_string("$Type:");
stuff_string( campaign_type, F_NAME, NAME_LENGTH );
if (name == NULL) {
Warning(LOCATION, "Invalid campaign type \"%s\"\n", campaign_type);
break;
}
if (desc) {
if (optional_string("+Description:")) {
*desc = stuff_and_malloc_string(F_MULTITEXT, NULL);
}
else {
*desc = NULL;
}
}
// if this is a multiplayer campaign, get the max players
if ((*type) != CAMPAIGN_TYPE_SINGLE) {
skip_to_string("+Num Players:");
stuff_int(max_players);
}
// if we found a valid campaign type
if ((*type) >= 0) {
success = 1;
for (i=0; i<MAX_CAMPAIGN_TYPES; i++) {
if ( !stricmp(campaign_type, campaign_types[i]) ) {
*type = i;
}
}
catch (const parse::ParseException& e)
{
mprintf(("MISSIONCAMPAIGN: Unable to parse '%s'! Error message = %s.\n", fname, e.what()));
if (name == NULL) {
Warning(LOCATION, "Invalid campaign type \"%s\"\n", campaign_type);
break;
}
if (desc) {
if (optional_string("+Description:")) {
*desc = stuff_and_malloc_string(F_MULTITEXT, NULL);
} else {
*desc = NULL;
}
}
// if this is a multiplayer campaign, get the max players
if ((*type) != CAMPAIGN_TYPE_SINGLE) {
skip_to_string("+Num Players:");
stuff_int(max_players);
}
// if we found a valid campaign type
if ((*type) >= 0) {
success = 1;
}
} while (0);
Assert(success);
@@ -180,14 +176,22 @@ int mission_campaign_get_info(const char *filename, char *name, int *type, int *
*/
int mission_campaign_get_mission_list(const char *filename, char **list, int max)
{
int i, num = 0;
int rval, i, num = 0;
char name[MAX_FILENAME_LEN];
filename = cf_add_ext(filename, FS_CAMPAIGN_FILE_EXT);
// read the campaign file and get the list of mission filenames
try
{
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("MISSIONCAMPAIGN: Unable to parse '%s'! Error code = %i.\n", filename, rval));
// since we can't return count of allocated elements, free them instead
for (i=0; i<num; i++)
vm_free(list[i]);
num = -1;
} else {
read_file_text(filename);
reset_parse();
@@ -199,16 +203,6 @@ int mission_campaign_get_mission_list(const char *filename, char **list, int max
Warning(LOCATION, "Maximum number of missions exceeded (%d)!", max);
}
}
catch (const parse::ParseException& e)
{
mprintf(("MISSIONCAMPAIGN: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
// since we can't return count of allocated elements, free them instead
for (i = 0; i<num; i++)
vm_free(list[i]);
num = -1;
}
return num;
}
@@ -416,7 +410,7 @@ void mission_campaign_get_sw_info()
*/
int mission_campaign_load( char *filename, player *pl, int load_savefile, bool reset_stats )
{
int len, i;
int len, rval, i;
char name[NAME_LENGTH], type[NAME_LENGTH], temp[NAME_LENGTH];
if (campaign_is_ignored(filename)) {
@@ -435,8 +429,21 @@ int mission_campaign_load( char *filename, player *pl, int load_savefile, bool r
}
// read the mission file and get the list of mission filenames
try
{
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("Error parsing '%s'\r\nError code = %i.\r\n", filename, rval));
Campaign.filename[0] = 0;
Campaign.num_missions = 0;
if ( !Fred_running && !(Game_mode & GM_MULTIPLAYER) ) {
Campaign_file_missing = 1;
Campaign_load_failure = CAMPAIGN_ERROR_MISSING;
return CAMPAIGN_ERROR_MISSING;
}
return CAMPAIGN_ERROR_CORRUPT;
} else {
// be sure to remove all old malloced strings of Mission_names
// we must also free any goal stuff that was from a previous campaign
// this also frees sexpressions so the next call to init_sexp will be able to reclaim
@@ -636,21 +643,6 @@ int mission_campaign_load( char *filename, player *pl, int load_savefile, bool r
Campaign.num_missions++;
}
}
catch (const parse::ParseException& e)
{
mprintf(("Error parsing '%s'\r\nError message = %s.\r\n", filename, e.what()));
Campaign.filename[0] = 0;
Campaign.num_missions = 0;
if (!Fred_running && !(Game_mode & GM_MULTIPLAYER)) {
Campaign_file_missing = 1;
Campaign_load_failure = CAMPAIGN_ERROR_MISSING;
return CAMPAIGN_ERROR_MISSING;
}
return CAMPAIGN_ERROR_CORRUPT;
}
// set up the other variables for the campaign stuff. After initializing, we must try and load
// the campaign save file for this player. Since all campaign loads go through this routine, I
@@ -1414,9 +1406,14 @@ void mission_campaign_clear()
*/
int mission_campaign_get_filenames(char *filename, char dest[][NAME_LENGTH], int *num)
{
int rval;
// read the mission file and get the list of mission filenames
try
{
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("MISSIONCAMPAIGN: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return rval;
} else {
Assert( strlen(filename) < MAX_FILENAME_LEN ); // make sure no overflow
read_file_text(filename);
reset_parse();
@@ -1434,11 +1431,6 @@ int mission_campaign_get_filenames(char *filename, char dest[][NAME_LENGTH], int
(*num)++;
}
}
catch (const parse::ParseException& e)
{
mprintf(("MISSIONCAMPAIGN: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
return 1;
}
return 0;
}
@@ -1451,115 +1443,110 @@ void read_mission_goal_list(int num)
{
char *filename, notes[NOTES_LENGTH], goals[MAX_GOALS][NAME_LENGTH];
char events[MAX_MISSION_EVENTS][NAME_LENGTH];
int i, z, event_count, count = 0;
int i, z, rval, event_count, count = 0;
filename = Campaign.missions[num].name;
try
{
read_file_text(filename);
reset_parse();
init_sexp();
// first, read the mission notes for this mission. Used in campaign editor
if (skip_to_string("#Mission Info")) {
if (skip_to_string("$Notes:")) {
stuff_string(notes, F_NOTES, NOTES_LENGTH);
if (Campaign.missions[num].notes){
vm_free(Campaign.missions[num].notes);
}
Campaign.missions[num].notes = (char *)vm_malloc(strlen(notes) + 1);
strcpy(Campaign.missions[num].notes, notes);
}
}
event_count = 0;
// skip to events section in the mission file. Events come before goals, so we process them first
if (skip_to_string("#Events")) {
while (1) {
if (skip_to_string("$Formula:", "#Goals") != 1){
break;
}
z = skip_to_string("+Name:", "$Formula:");
if (!z){
break;
}
if (z == 1){
stuff_string(events[event_count], F_NAME, NAME_LENGTH);
}
else {
sprintf(events[event_count], NOX("Event #%d"), event_count + 1);
}
event_count++;
if (event_count > MAX_MISSION_EVENTS) {
Warning(LOCATION, "Maximum number of events exceeded (%d)!", MAX_MISSION_EVENTS);
event_count = MAX_MISSION_EVENTS;
break;
}
}
}
count = 0;
if (skip_to_string("#Goals")) {
while (1) {
if (skip_to_string("$Type:", "#End") != 1){
break;
}
z = skip_to_string("+Name:", "$Type:");
if (!z){
break;
}
if (z == 1){
stuff_string(goals[count], F_NAME, NAME_LENGTH);
}
else {
sprintf(goals[count], NOX("Goal #%d"), count + 1);
}
count++;
if (count > MAX_GOALS) {
Warning(LOCATION, "Maximum number of goals exceeded (%d)!", MAX_GOALS);
count = MAX_GOALS;
break;
}
}
}
Campaign.missions[num].num_goals = count;
if (count) {
Campaign.missions[num].goals = (mgoal *)vm_malloc(count * sizeof(mgoal));
Assert(Campaign.missions[num].goals); // make sure we got the memory
memset(Campaign.missions[num].goals, 0, count * sizeof(mgoal));
for (i = 0; i < count; i++){
strcpy_s(Campaign.missions[num].goals[i].name, goals[i]);
}
}
// copy the events
Campaign.missions[num].num_events = event_count;
if (event_count) {
Campaign.missions[num].events = (mevent *)vm_malloc(event_count * sizeof(mevent));
Assert(Campaign.missions[num].events);
memset(Campaign.missions[num].events, 0, event_count * sizeof(mevent));
for (i = 0; i < event_count; i++){
strcpy_s(Campaign.missions[num].events[i].name, events[i]);
}
}
// Goober5000 - variables do not need to be read here
}
catch (const parse::ParseException& e)
{
mprintf(("MISSIONCAMPAIGN: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("MISSIONCAMPAIGN: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
read_file_text(filename);
reset_parse();
init_sexp();
// first, read the mission notes for this mission. Used in campaign editor
if (skip_to_string("#Mission Info")) {
if (skip_to_string("$Notes:")) {
stuff_string(notes, F_NOTES, NOTES_LENGTH);
if (Campaign.missions[num].notes){
vm_free(Campaign.missions[num].notes);
}
Campaign.missions[num].notes = (char *) vm_malloc(strlen(notes) + 1);
strcpy(Campaign.missions[num].notes, notes);
}
}
event_count = 0;
// skip to events section in the mission file. Events come before goals, so we process them first
if ( skip_to_string("#Events") ) {
while (1) {
if (skip_to_string("$Formula:", "#Goals") != 1){
break;
}
z = skip_to_string("+Name:", "$Formula:");
if (!z){
break;
}
if (z == 1){
stuff_string(events[event_count], F_NAME, NAME_LENGTH);
} else {
sprintf(events[event_count], NOX("Event #%d"), event_count + 1);
}
event_count++;
if (event_count > MAX_MISSION_EVENTS) {
Warning(LOCATION, "Maximum number of events exceeded (%d)!", MAX_MISSION_EVENTS);
event_count = MAX_MISSION_EVENTS;
break;
}
}
}
count = 0;
if (skip_to_string("#Goals")) {
while (1) {
if (skip_to_string("$Type:", "#End") != 1){
break;
}
z = skip_to_string("+Name:", "$Type:");
if (!z){
break;
}
if (z == 1){
stuff_string(goals[count], F_NAME, NAME_LENGTH);
} else {
sprintf(goals[count], NOX("Goal #%d"), count + 1);
}
count++;
if (count > MAX_GOALS) {
Warning(LOCATION, "Maximum number of goals exceeded (%d)!", MAX_GOALS);
count = MAX_GOALS;
break;
}
}
}
Campaign.missions[num].num_goals = count;
if (count) {
Campaign.missions[num].goals = (mgoal *) vm_malloc(count * sizeof(mgoal));
Assert(Campaign.missions[num].goals); // make sure we got the memory
memset(Campaign.missions[num].goals, 0, count * sizeof(mgoal));
for (i=0; i<count; i++){
strcpy_s(Campaign.missions[num].goals[i].name, goals[i]);
}
}
// copy the events
Campaign.missions[num].num_events = event_count;
if (event_count) {
Campaign.missions[num].events = (mevent *)vm_malloc(event_count * sizeof(mevent));
Assert ( Campaign.missions[num].events );
memset(Campaign.missions[num].events, 0, event_count * sizeof(mevent));
for (i = 0; i < event_count; i++ ){
strcpy_s(Campaign.missions[num].events[i].name, events[i]);
}
}
// Goober5000 - variables do not need to be read here
}
/**
@@ -1635,36 +1622,33 @@ void mission_campaign_maybe_play_movie(int type)
*/
int mission_campaign_parse_is_multi(char *filename, char *name)
{
int i;
int i, rval;
char temp[NAME_LENGTH];
try
{
read_file_text(filename);
reset_parse();
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("MISSIONCAMPAIGN: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return -1;
}
required_string("$Name:");
stuff_string(temp, F_NAME, NAME_LENGTH);
if (name)
strcpy(name, temp);
read_file_text( filename );
reset_parse();
required_string("$Name:");
stuff_string( temp, F_NAME, NAME_LENGTH );
if ( name )
strcpy( name, temp );
required_string("$Type:");
stuff_string(temp, F_NAME, NAME_LENGTH);
required_string( "$Type:" );
stuff_string( temp, F_NAME, NAME_LENGTH );
for (i = 0; i < MAX_CAMPAIGN_TYPES; i++) {
if (!stricmp(temp, campaign_types[i])) {
return i;
}
for (i = 0; i < MAX_CAMPAIGN_TYPES; i++ ) {
if ( !stricmp(temp, campaign_types[i]) ) {
return i;
}
}
Error(LOCATION, "Unknown campaign type %s", temp);
return -1;
}
catch (const parse::ParseException& e)
{
mprintf(("MISSIONCAMPAIGN: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
return -1;
}
Error(LOCATION, "Unknown campaign type %s", temp );
return -1;
}
/**
+8 -11
View File
@@ -561,7 +561,7 @@ void parse_msgtbl()
// now we can start parsing
if (optional_string("#Message Frequencies")) {
while (!required_string_one_of(3, "$Name:", "#Personas", "#Moods" )) {
while (!required_string_3("$Name:", "#Personas", "#Moods" )) {
message_frequency_parse();
}
}
@@ -648,22 +648,19 @@ void parse_msgtbl()
// this is called at the start of each level
void messages_init()
{
int i;
int rval, i;
static int table_read = 0;
if ( !table_read ) {
Default_command_persona = -1;
try
{
parse_msgtbl();
table_read = 1;
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "messages.tbl", e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "messages.tbl", rval));
return;
}
parse_msgtbl();
table_read = 1;
}
Current_mission_mood = 0;
+45 -57
View File
@@ -1838,7 +1838,6 @@ int parse_create_object_sub(p_object *p_objp)
shipp->ship_max_shield_strength = p_objp->ship_max_shield_strength;
shipp->ship_max_hull_strength = p_objp->ship_max_hull_strength;
shipp->max_shield_recharge = p_objp->max_shield_recharge;
// Goober5000 - ugh, this is really stupid having to do this here; if the
// ship creation code was better organized this wouldn't be necessary
@@ -2251,7 +2250,7 @@ int parse_create_object_sub(p_object *p_objp)
Objects[objnum].hull_strength = p_objp->initial_hull * shipp->ship_max_hull_strength / 100.0f;
for (iLoop = 0; iLoop<Objects[objnum].n_quadrants; iLoop++)
{
Objects[objnum].shield_quadrant[iLoop] = (float) (shipp->max_shield_recharge * p_objp->initial_shields * get_max_shield_quad(&Objects[objnum]) / 100.0f);
Objects[objnum].shield_quadrant[iLoop] = (float) (p_objp->initial_shields * get_max_shield_quad(&Objects[objnum]) / 100.0f);
}
// initial velocities now do not apply to ships which warp in after mission starts
@@ -3111,7 +3110,6 @@ int parse_object(mission *pm, int flag, p_object *p_objp)
}
Assert(p_objp->ship_max_hull_strength > 0.0f); // Goober5000: div-0 check (not shield because we might not have one)
p_objp->max_shield_recharge = Ship_info[p_objp->ship_class].max_shield_recharge;
// if the kamikaze flag is set, we should have the next flag
@@ -4605,9 +4603,8 @@ void resolve_path_masks(int anchor, int *path_mask)
Assert(!(anchor & SPECIAL_ARRIVAL_ANCHOR_FLAG));
parent_pobjp = mission_parse_get_parse_object(Parse_names[anchor]);
// Load the anchor ship model with subsystems and all; it'll need to be done for this mission anyway
ship_info *sip = &Ship_info[parent_pobjp->ship_class];
modelnum = model_load(sip->pof_file, sip->n_subsystems, &sip->subsystems[0]);
// load model for checking paths
modelnum = model_load(Ship_info[parent_pobjp->ship_class].pof_file, 0, NULL);
// resolve names to indexes
*path_mask = 0;
@@ -4620,6 +4617,9 @@ void resolve_path_masks(int anchor, int *path_mask)
*path_mask |= (1 << bay_path);
}
// unload model
model_unload(modelnum);
// cache the result
prp->cached_mask = *path_mask;
}
@@ -5853,18 +5853,15 @@ int get_mission_info(const char *filename, mission *mission_p, bool basic)
break;
}
try
{
read_file_text(real_fname, CF_TYPE_MISSIONS);
mission_p->Reset();
parse_init(basic);
parse_mission_info(mission_p, basic);
}
catch (const parse::ParseException& e)
{
mprintf(("MISSIONS: Unable to parse '%s'! Error message = %s.\n", real_fname, e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("MISSIONS: Unable to parse '%s'! Error code = %i.\n", real_fname, rval));
break;
}
read_file_text(real_fname, CF_TYPE_MISSIONS);
mission_p->Reset( );
parse_init(basic);
parse_mission_info(mission_p, basic);
} while (0);
return rval;
@@ -5929,27 +5926,22 @@ int parse_main(const char *mission_name, int flags)
cfclose(ftemp);
}
try
{
// import?
if (flags & MPF_IMPORT_FSM) {
read_file_text(mission_name, CF_TYPE_ANY);
convertFSMtoFS2();
}
else {
read_file_text(mission_name, CF_TYPE_MISSIONS);
}
The_mission.Reset();
rval = parse_mission(&The_mission, flags);
display_parse_diagnostics();
}
catch (const parse::ParseException& e)
{
mprintf(("MISSIONS: Unable to parse '%s'! Error message = %s.\n", mission_name, e.what()));
rval = 1;
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("MISSIONS: Unable to parse '%s'! Error code = %i.\n", mission_name, rval));
break;
}
// import?
if (flags & MPF_IMPORT_FSM) {
read_file_text(mission_name, CF_TYPE_ANY);
convertFSMtoFS2();
} else {
read_file_text(mission_name, CF_TYPE_MISSIONS);
}
The_mission.Reset( );
rval = parse_mission(&The_mission, flags);
display_parse_diagnostics();
} while (0);
if (!Fred_running)
@@ -6291,7 +6283,7 @@ void mission_parse_set_up_initial_docks()
*/
int mission_parse_is_multi(const char *filename, char *mission_name)
{
int game_type;
int rval, game_type;
int filelength;
CFILE *ftemp;
@@ -6310,28 +6302,25 @@ int mission_parse_is_multi(const char *filename, char *mission_name)
game_type = 0;
do {
try
{
read_file_text(filename, CF_TYPE_MISSIONS);
reset_parse();
if (skip_to_string("$Name:") != 1) {
nprintf(("Network", "Unable to process %s because we couldn't find $Name:", filename));
break;
}
stuff_string(mission_name, F_NAME, NAME_LENGTH);
if (skip_to_string("+Game Type Flags:") != 1) {
nprintf(("Network", "Unable to process %s because we couldn't find +Game Type Flags:\n", filename));
break;
}
stuff_int(&game_type);
}
catch (const parse::ParseException& e)
{
mprintf(("MISSIONS: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("MISSIONS: Unable to parse '%s'! Error code = %i.\n", filename, rval));
break;
}
read_file_text(filename, CF_TYPE_MISSIONS);
reset_parse();
if ( skip_to_string("$Name:") != 1 ) {
nprintf(("Network", "Unable to process %s because we couldn't find $Name:", filename));
break;
}
stuff_string( mission_name, F_NAME, NAME_LENGTH );
if ( skip_to_string("+Game Type Flags:") != 1 ) {
nprintf(("Network", "Unable to process %s because we couldn't find +Game Type Flags:\n", filename));
break;
}
stuff_int(&game_type);
} while (0);
return (game_type & MISSION_TYPE_MULTI) ? game_type : 0;
@@ -7566,7 +7555,6 @@ void mission_bring_in_support_ship( object *requester_objp )
// set support ship hitpoints
pobj->ship_max_hull_strength = Ship_info[i].max_hull_strength;
pobj->ship_max_shield_strength = Ship_info[i].max_shield_strength;
pobj->max_shield_recharge = Ship_info[i].max_shield_recharge;
pobj->team = requester_shipp->team;
-2
View File
@@ -424,8 +424,6 @@ public:
float ship_max_hull_strength; // Needed to deal with special hitpoints
float ship_max_shield_strength;
float max_shield_recharge;
// Goober5000
SCP_vector<texture_replace> replacement_textures;
+39 -41
View File
@@ -1058,51 +1058,49 @@ void debrief_traitor_init()
if ( !inited ) {
debriefing *debrief;
debrief_stage *stagep;
int rval;
int stage_num;
try
{
read_file_text("traitor.tbl", CF_TYPE_TABLES);
reset_parse();
// simplied form of the debriefing stuff.
debrief = &Traitor_debriefing;
required_string("#Debriefing_info");
required_string("$Num stages:");
stuff_int(&debrief->num_stages);
Assert(debrief->num_stages == 1);
stage_num = 0;
stagep = &debrief->stages[stage_num++];
required_string("$Formula:");
stagep->formula = get_sexp_main();
required_string("$multi text");
stuff_string(stagep->text, F_MULTITEXT, NULL);
required_string("$Voice:");
char traitor_voice_file[MAX_FILENAME_LEN];
stuff_string(traitor_voice_file, F_FILESPEC, MAX_FILENAME_LEN);
// DKA 9/13/99 Only 1 traitor msg for FS2
// if ( Player->main_hall ) {
// strcpy_s(stagep->voice, NOX("3_"));
// } else {
// strcpy_s(stagep->voice, NOX("1_"));
// }
// Goober5000
debrief_choose_voice(stagep->voice, traitor_voice_file, debrief_find_persona_index(), 1);
required_string("$Recommendation text:");
stuff_string(stagep->recommendation_text, F_MULTITEXT, NULL);
inited = 1;
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "traitor.tbl", e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "traitor.tbl", rval));
return;
}
read_file_text("traitor.tbl", CF_TYPE_TABLES);
reset_parse();
// simplied form of the debriefing stuff.
debrief = &Traitor_debriefing;
required_string("#Debriefing_info");
required_string("$Num stages:");
stuff_int(&debrief->num_stages);
Assert(debrief->num_stages == 1);
stage_num = 0;
stagep = &debrief->stages[stage_num++];
required_string("$Formula:");
stagep->formula = get_sexp_main();
required_string("$multi text");
stuff_string( stagep->text, F_MULTITEXT, NULL);
required_string("$Voice:");
char traitor_voice_file[MAX_FILENAME_LEN];
stuff_string(traitor_voice_file, F_FILESPEC, MAX_FILENAME_LEN);
// DKA 9/13/99 Only 1 traitor msg for FS2
// if ( Player->main_hall ) {
// strcpy_s(stagep->voice, NOX("3_"));
// } else {
// strcpy_s(stagep->voice, NOX("1_"));
// }
// Goober5000
debrief_choose_voice(stagep->voice, traitor_voice_file, debrief_find_persona_index(), 1);
required_string("$Recommendation text:");
stuff_string( stagep->recommendation_text, F_MULTITEXT, NULL);
inited = 1;
}
// disable the accept button if in single player and I am a traitor
-5
View File
@@ -1513,11 +1513,6 @@ void draw_model_icon(int model_id, int flags, float closeup_zoom, int x, int y,
//Assume it's a weapon
rot_angles.h = -(PI_2);
}
else if(sip->model_icon_angles.p != 0.0f || sip->model_icon_angles.b != 0.0f || sip->model_icon_angles.h != 0.0f)
{
// If non-zero model_icon_angles exists, always use that
rot_angles = sip->model_icon_angles;
}
else if(sip->flags & SIF_SMALL_SHIP)
{
rot_angles.p = -(PI_2);
+229 -236
View File
@@ -36,247 +36,240 @@ bool Beams_use_damage_factors = false;
void parse_mod_table(const char *filename)
{
int rval;
// SCP_vector<SCP_string> lines;
try
if ((rval = setjmp(parse_abort)) != 0)
{
if (filename == NULL)
read_file_text_from_array(defaults_get_file("game_settings.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// start parsing
optional_string("#CAMPAIGN SETTINGS");
if (optional_string("$Default Campaign File Name:")) {
char temp[MAX_FILENAME_LEN];
stuff_string(temp, F_NAME, MAX_FILENAME_LEN);
// remove extension?
if (drop_extension(temp)) {
mprintf(("Game Settings Table: Removed extension on default campaign file name %s\n", temp));
}
// check length
int maxlen = (MAX_FILENAME_LEN - 4);
int len = strlen(temp);
if (len > maxlen) {
Warning(LOCATION, "Token too long: [%s]. Length = %i. Max is %i.\n", temp, len, maxlen);
temp[maxlen] = 0;
}
strcpy_s(Default_campaign_file_name, temp);
}
if (optional_string("#Ignored Campaign File Names")) {
SCP_string campaign_name;
while (optional_string("$Campaign File Name:")) {
stuff_string(campaign_name, F_NAME);
// remove extension?
if (drop_extension(campaign_name)) {
mprintf(("Game Settings Table: Removed extension on ignored campaign file name %s\n", campaign_name.c_str()));
}
Ignored_campaigns.push_back(campaign_name);
}
}
if (optional_string("$Red-alert applies to delayed ships:")) {
stuff_boolean(&Red_alert_applies_to_delayed_ships);
if (Red_alert_applies_to_delayed_ships) {
mprintf(("Game Settings Table: Red-alert stats will be loaded for ships that arrive later in missions\n"));
}
else {
mprintf(("Game Settings Table: Red-alert stats will NOT be loaded for ships that arrive later in missions (this is retail behavior)\n"));
}
}
optional_string("#HUD SETTINGS");
// how long should the game wait before displaying a directive?
if (optional_string("$Directive Wait Time:")) {
stuff_int(&Directive_wait_time);
}
if (optional_string("$Cutscene camera displays HUD:")) {
stuff_boolean(&Cutscene_camera_displays_hud);
}
// compatibility
if (optional_string("$Cutscene camera disables HUD:")) {
mprintf(("Game Settings Table: \"$$Cutscene camera disables HUD\" is deprecated in favor of \"$Cutscene camera displays HUD\"\n"));
bool temp;
stuff_boolean(&temp);
Cutscene_camera_displays_hud = !temp;
}
if (optional_string("$Full color head animations:")) {
stuff_boolean(&Full_color_head_anis);
}
// compatibility
if (optional_string("$Color head animations with hud colors:")) {
mprintf(("Game Settings Table: \"$Color head animations with hud colors\" is deprecated in favor of \"$Full color head animations\"\n"));
bool temp;
stuff_boolean(&temp);
Full_color_head_anis = !temp;
}
optional_string("#SEXP SETTINGS");
if (optional_string("$Loop SEXPs Then Arguments:")) {
stuff_boolean(&True_loop_argument_sexps);
if (True_loop_argument_sexps) {
mprintf(("Game Settings Table: Using Reversed Loops For SEXP Arguments\n"));
}
else {
mprintf(("Game Settings Table: Using Standard Loops For SEXP Arguments\n"));
}
}
if (optional_string("$Use Alternate Chaining Behavior:")) {
stuff_boolean(&Alternate_chaining_behavior);
if (Alternate_chaining_behavior) {
mprintf(("Game Settings Table: Using alternate event chaining behavior\n"));
}
else {
mprintf(("Game Settings Table: Using standard event chaining behavior\n"));
}
}
optional_string("#GRAPHICS SETTINGS");
if (optional_string("$Enable External Shaders:")) {
stuff_boolean(&Enable_external_shaders);
if (Enable_external_shaders)
mprintf(("Game Settings Table: External shaders are enabled\n"));
else
mprintf(("Game Settings Table: External shaders are DISABLED\n"));
}
if (optional_string("$Default Detail Level:")) {
int detail_level;
stuff_int(&detail_level);
mprintf(("Game Settings Table: Setting default detail level to %i of %i-%i\n", detail_level, 0, NUM_DEFAULT_DETAIL_LEVELS - 1));
if (detail_level < 0 || detail_level > NUM_DEFAULT_DETAIL_LEVELS - 1) {
Warning(LOCATION, "Invalid detail level: %i, setting to %i\n", detail_level, Default_detail_level);
}
else {
Default_detail_level = detail_level;
}
}
if (optional_string("$Briefing Window FOV:")) {
float fov;
stuff_float(&fov);
mprintf(("Game Settings Table: Setting briefing window FOV from %f to %f\n", Briefing_window_FOV, fov));
Briefing_window_FOV = fov;
}
optional_string("#NETWORK SETTINGS");
if (optional_string("$FS2NetD port:")) {
stuff_int(&FS2NetD_port);
if (FS2NetD_port)
mprintf(("Game Settings Table: FS2NetD connecting to port %i\n", FS2NetD_port));
}
optional_string("#SOUND SETTINGS");
if (optional_string("$Default Sound Volume:")) {
stuff_float(&Master_sound_volume);
}
if (optional_string("$Default Music Volume:")) {
stuff_float(&Master_event_music_volume);
}
if (optional_string("$Default Voice Volume:")) {
stuff_float(&Master_voice_volume);
}
optional_string("#FRED SETTINGS");
if (optional_string("$Disable Hard Coded Message Head Ani Files:")) {
stuff_boolean(&Disable_hc_message_ani);
if (Disable_hc_message_ani) {
mprintf(("Game Settings Table: FRED - Disabling Hard Coded Message Ani Files\n"));
}
else {
mprintf(("Game Settings Table: FRED - Using Hard Coded Message Ani Files\n"));
}
}
optional_string("#OTHER SETTINGS");
if (optional_string("$Fixed Turret Collisions:")) {
stuff_boolean(&Fixed_turret_collisions);
}
if (optional_string("$Damage Impacted Subsystem First:")) {
stuff_boolean(&Damage_impacted_subsystem_first);
}
if (optional_string("$Default ship select effect:")) {
char effect[NAME_LENGTH];
stuff_string(effect, F_NAME, NAME_LENGTH);
if (!stricmp(effect, "FS2"))
Default_ship_select_effect = 2;
else if (!stricmp(effect, "FS1"))
Default_ship_select_effect = 1;
else if (!stricmp(effect, "off"))
Default_ship_select_effect = 0;
}
if (optional_string("$Default weapon select effect:")) {
char effect[NAME_LENGTH];
stuff_string(effect, F_NAME, NAME_LENGTH);
if (!stricmp(effect, "FS2"))
Default_weapon_select_effect = 2;
else if (!stricmp(effect, "FS1"))
Default_weapon_select_effect = 1;
else if (!stricmp(effect, "off"))
Default_weapon_select_effect = 0;
}
if (optional_string("$Weapons inherit parent collision group:")) {
stuff_boolean(&Weapons_inherit_parent_collision_group);
if (Weapons_inherit_parent_collision_group)
mprintf(("Game Settings Table: Weapons inherit parent collision group\n"));
}
if (optional_string("$Flight controls follow eyepoint orientation:")) {
stuff_boolean(&Flight_controls_follow_eyepoint_orientation);
if (Flight_controls_follow_eyepoint_orientation)
mprintf(("Game Settings Table: Flight controls follow eyepoint orientation\n"));
}
if (optional_string("$Beams Use Damage Factors:")) {
stuff_boolean(&Beams_use_damage_factors);
if (Beams_use_damage_factors) {
mprintf(("Game Settings Table: Beams will use Damage Factors\n"));
}
else {
mprintf(("Game Settings Table: Beams will ignore Damage Factors (retail behavior)\n"));
}
}
required_string("#END");
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default game_settings.tbl>", e.what()));
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : "<default game_settings.tbl>", rval));
return;
}
if (filename == NULL)
read_file_text_from_array(defaults_get_file("game_settings.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// start parsing
optional_string("#CAMPAIGN SETTINGS");
if (optional_string("$Default Campaign File Name:")) {
char temp[MAX_FILENAME_LEN];
stuff_string(temp, F_NAME, MAX_FILENAME_LEN);
// remove extension?
if (drop_extension(temp)) {
mprintf(("Game Settings Table: Removed extension on default campaign file name %s\n", temp));
}
// check length
int maxlen = (MAX_FILENAME_LEN - 4);
int len = strlen(temp);
if (len > maxlen) {
Warning(LOCATION, "Token too long: [%s]. Length = %i. Max is %i.\n", temp, len, maxlen);
temp[maxlen] = 0;
}
strcpy_s(Default_campaign_file_name, temp);
}
if (optional_string("#Ignored Campaign File Names")) {
SCP_string campaign_name;
while (optional_string("$Campaign File Name:")) {
stuff_string(campaign_name, F_NAME);
// remove extension?
if (drop_extension(campaign_name)) {
mprintf(("Game Settings Table: Removed extension on ignored campaign file name %s\n", campaign_name.c_str()));
}
Ignored_campaigns.push_back(campaign_name);
}
}
if (optional_string("$Red-alert applies to delayed ships:")) {
stuff_boolean(&Red_alert_applies_to_delayed_ships);
if (Red_alert_applies_to_delayed_ships) {
mprintf(("Game Settings Table: Red-alert stats will be loaded for ships that arrive later in missions\n"));
} else {
mprintf(("Game Settings Table: Red-alert stats will NOT be loaded for ships that arrive later in missions (this is retail behavior)\n"));
}
}
optional_string("#HUD SETTINGS");
// how long should the game wait before displaying a directive?
if (optional_string("$Directive Wait Time:")) {
stuff_int(&Directive_wait_time);
}
if (optional_string("$Cutscene camera displays HUD:")) {
stuff_boolean(&Cutscene_camera_displays_hud);
}
// compatibility
if (optional_string("$Cutscene camera disables HUD:")) {
mprintf(("Game Settings Table: \"$$Cutscene camera disables HUD\" is deprecated in favor of \"$Cutscene camera displays HUD\"\n"));
bool temp;
stuff_boolean(&temp);
Cutscene_camera_displays_hud = !temp;
}
if (optional_string("$Full color head animations:")) {
stuff_boolean(&Full_color_head_anis);
}
// compatibility
if (optional_string("$Color head animations with hud colors:")) {
mprintf(("Game Settings Table: \"$Color head animations with hud colors\" is deprecated in favor of \"$Full color head animations\"\n"));
bool temp;
stuff_boolean(&temp);
Full_color_head_anis = !temp;
}
optional_string("#SEXP SETTINGS");
if (optional_string("$Loop SEXPs Then Arguments:")) {
stuff_boolean(&True_loop_argument_sexps);
if (True_loop_argument_sexps) {
mprintf(("Game Settings Table: Using Reversed Loops For SEXP Arguments\n"));
} else {
mprintf(("Game Settings Table: Using Standard Loops For SEXP Arguments\n"));
}
}
if (optional_string("$Use Alternate Chaining Behavior:")) {
stuff_boolean(&Alternate_chaining_behavior);
if (Alternate_chaining_behavior) {
mprintf(("Game Settings Table: Using alternate event chaining behavior\n"));
} else {
mprintf(("Game Settings Table: Using standard event chaining behavior\n"));
}
}
optional_string("#GRAPHICS SETTINGS");
if (optional_string("$Enable External Shaders:")) {
stuff_boolean(&Enable_external_shaders);
if (Enable_external_shaders)
mprintf(("Game Settings Table: External shaders are enabled\n"));
else
mprintf(("Game Settings Table: External shaders are DISABLED\n"));
}
if (optional_string("$Default Detail Level:")) {
int detail_level;
stuff_int(&detail_level);
mprintf(("Game Settings Table: Setting default detail level to %i of %i-%i\n", detail_level, 0, NUM_DEFAULT_DETAIL_LEVELS-1));
if (detail_level < 0 || detail_level > NUM_DEFAULT_DETAIL_LEVELS-1) {
Warning(LOCATION, "Invalid detail level: %i, setting to %i\n", detail_level, Default_detail_level);
} else {
Default_detail_level = detail_level;
}
}
if (optional_string("$Briefing Window FOV:")) {
float fov;
stuff_float(&fov);
mprintf(("Game Settings Table: Setting briefing window FOV from %f to %f\n", Briefing_window_FOV, fov));
Briefing_window_FOV = fov;
}
optional_string("#NETWORK SETTINGS");
if (optional_string("$FS2NetD port:")) {
stuff_int(&FS2NetD_port);
if (FS2NetD_port)
mprintf(("Game Settings Table: FS2NetD connecting to port %i\n", FS2NetD_port));
}
optional_string("#SOUND SETTINGS");
if (optional_string("$Default Sound Volume:")) {
stuff_float(&Master_sound_volume);
}
if (optional_string("$Default Music Volume:")) {
stuff_float(&Master_event_music_volume);
}
if (optional_string("$Default Voice Volume:")) {
stuff_float(&Master_voice_volume);
}
optional_string("#FRED SETTINGS");
if (optional_string("$Disable Hard Coded Message Head Ani Files:")) {
stuff_boolean(&Disable_hc_message_ani);
if (Disable_hc_message_ani) {
mprintf(("Game Settings Table: FRED - Disabling Hard Coded Message Ani Files\n"));
} else {
mprintf(("Game Settings Table: FRED - Using Hard Coded Message Ani Files\n"));
}
}
optional_string("#OTHER SETTINGS");
if (optional_string("$Fixed Turret Collisions:")) {
stuff_boolean(&Fixed_turret_collisions);
}
if (optional_string("$Damage Impacted Subsystem First:")) {
stuff_boolean(&Damage_impacted_subsystem_first);
}
if (optional_string("$Default ship select effect:")) {
char effect[NAME_LENGTH];
stuff_string(effect, F_NAME, NAME_LENGTH);
if (!stricmp(effect, "FS2"))
Default_ship_select_effect = 2;
else if (!stricmp(effect, "FS1"))
Default_ship_select_effect = 1;
else if (!stricmp(effect, "off"))
Default_ship_select_effect = 0;
}
if (optional_string("$Default weapon select effect:")) {
char effect[NAME_LENGTH];
stuff_string(effect, F_NAME, NAME_LENGTH);
if (!stricmp(effect, "FS2"))
Default_weapon_select_effect = 2;
else if (!stricmp(effect, "FS1"))
Default_weapon_select_effect = 1;
else if (!stricmp(effect, "off"))
Default_weapon_select_effect = 0;
}
if (optional_string("$Weapons inherit parent collision group:")) {
stuff_boolean(&Weapons_inherit_parent_collision_group);
if (Weapons_inherit_parent_collision_group)
mprintf(("Game Settings Table: Weapons inherit parent collision group\n"));
}
if (optional_string("$Flight controls follow eyepoint orientation:")) {
stuff_boolean(&Flight_controls_follow_eyepoint_orientation);
if (Flight_controls_follow_eyepoint_orientation)
mprintf(("Game Settings Table: Flight controls follow eyepoint orientation\n"));
}
if (optional_string("$Beams Use Damage Factors:")) {
stuff_boolean(&Beams_use_damage_factors);
if (Beams_use_damage_factors) {
mprintf(("Game Settings Table: Beams will use Damage Factors\n"));
} else {
mprintf(("Game Settings Table: Beams will ignore Damage Factors (retail behavior)\n"));
}
}
required_string("#END");
}
void mod_table_init()
+1 -2
View File
@@ -1022,8 +1022,7 @@ typedef struct mc_info {
vec3d *p0; // The starting point of the ray (sphere) to check
vec3d *p1; // The ending point of the ray (sphere) to check
int flags; // Flags that the model_collide code looks at. See MC_??? defines
float radius; // If MC_CHECK_THICK is set, checks a sphere moving with the radius.
int lod; // Which detail level of the submodel to check instead
float radius; // If MC_CHECK_THICK is set, checks a sphere moving with the radius.
// Return values
int num_hits; // How many collisions were found
+1 -16
View File
@@ -1130,22 +1130,7 @@ void mc_check_subobj( int mn )
if ( Cmdline_old_collision_sys ) {
model_collide_sub(sm->bsp_data);
} else {
if (Mc->lod > 0 && sm->num_details > 0) {
bsp_info *lod_sm = sm;
for (int i = Mc->lod - 1; i >= 0; i--) {
if (sm->details[i] != -1) {
lod_sm = &Mc_pm->submodel[sm->details[i]];
//mprintf(("Checking %s collision for %s using %s instead\n", Mc_pm->filename, sm->name, lod_sm->name));
break;
}
}
model_collide_bsp(model_get_bsp_collision_tree(lod_sm->collision_tree_index), 0);
} else {
model_collide_bsp(model_get_bsp_collision_tree(sm->collision_tree_index), 0);
}
model_collide_bsp(model_get_bsp_collision_tree(sm->collision_tree_index), 0);
}
}
}
+31 -51
View File
@@ -83,6 +83,7 @@ static float Interp_box_scale = 1.0f; // this is used to scale both detail boxes
static vec3d Interp_render_box_min = ZERO_VECTOR;
static vec3d Interp_render_box_max = ZERO_VECTOR;
static float Interp_render_sphere_radius = 0.0f;
static vec3d Interp_render_sphere_offset = ZERO_VECTOR;
// -------------------------------------------------------------------
// lighting save stuff
@@ -368,6 +369,7 @@ void interp_clear_instance()
Interp_render_box_min = vmd_zero_vector;
Interp_render_box_max = vmd_zero_vector;
Interp_render_sphere_radius = 0.0f;
Interp_render_sphere_offset = vmd_zero_vector;
}
/**
@@ -2726,7 +2728,6 @@ void model_really_render(int model_num, matrix *orient, vec3d * pos, uint flags,
uint save_gr_zbuffering_mode;
int zbuf_mode;
ship *shipp = NULL;
ship_info *sip = NULL;
object *objp = NULL;
bool set_autocen = false;
bool draw_thrusters = false;
@@ -2741,7 +2742,6 @@ void model_really_render(int model_num, matrix *orient, vec3d * pos, uint flags,
if (objp->type == OBJ_SHIP) {
shipp = &Ships[objp->instance];
sip = &Ship_info[shipp->ship_info_index];
if (shipp->flags2 & SF2_GLOWMAPS_DISABLED)
flags |= MR_NO_GLOWMAPS;
@@ -2905,37 +2905,33 @@ void model_really_render(int model_num, matrix *orient, vec3d * pos, uint flags,
}
#endif
if (shipp != NULL && (sip->flags2 & SIF2_LOCK_DETAIL_BOXES)) {
Interp_box_scale = 1.0f;
} else {
// scale the render box settings based on the "Model Detail" slider
switch (Detail.detail_distance)
{
// 1st dot is 20%
case 0:
Interp_box_scale = 0.2f;
break;
// scale the render box settings based on the "Model Detail" slider
switch (Detail.detail_distance)
{
// 1st dot is 20%
case 0:
Interp_box_scale = 0.2f;
break;
// 2nd dot is 50%
case 1:
Interp_box_scale = 0.5f;
break;
// 2nd dot is 50%
case 1:
Interp_box_scale = 0.5f;
break;
// 3rd dot is 80%
case 2:
Interp_box_scale = 0.8f;
break;
// 3rd dot is 80%
case 2:
Interp_box_scale = 0.8f;
break;
// 4th dot is 100% (this is the default setting for "High" and "Very High" settings)
case 3:
Interp_box_scale = 1.0f;
break;
// 4th dot is 100% (this is the default setting for "High" and "Very High" settings)
case 3:
Interp_box_scale = 1.0f;
break;
// 5th dot (max) is 120%
case 4:
Interp_box_scale = 1.2f;
break;
}
// 5th dot (max) is 120%
case 4:
Interp_box_scale = 1.2f;
break;
}
vec3d auto_back = ZERO_VECTOR;
@@ -4472,13 +4468,7 @@ void model_render_children_buffers(polymodel *pm, int mn, int detail_level)
vm_vec_copy_scale(&Interp_render_box_min, &model->render_box_min, Interp_box_scale);
vm_vec_copy_scale(&Interp_render_box_max, &model->render_box_max, Interp_box_scale);
vec3d offset;
if (model->use_render_box_offset)
offset = model->render_box_offset;
else
model_find_submodel_offset(&offset, pm->id, mn);
if ( (-model->use_render_box + in_box(&Interp_render_box_min, &Interp_render_box_max, &offset)) )
if ( (-model->use_render_box + in_box(&Interp_render_box_min, &Interp_render_box_max, &model->offset)) )
return;
}
if ( !(Interp_flags & MR_FULL_DETAIL) && model->use_render_sphere ) {
@@ -4486,10 +4476,8 @@ void model_render_children_buffers(polymodel *pm, int mn, int detail_level)
// TODO: doesn't consider submodel rotations yet -zookeeper
vec3d offset;
if (model->use_render_sphere_offset)
offset = model->render_sphere_offset;
else
model_find_submodel_offset(&offset, pm->id, mn);
model_find_submodel_offset(&offset, pm->id, mn);
vm_vec_add2(&offset, &model->render_sphere_offset);
if ( (-model->use_render_sphere + in_sphere(&offset, Interp_render_sphere_radius)) )
return;
@@ -4603,13 +4591,7 @@ void model_render_buffers(polymodel *pm, int mn, bool is_child)
vm_vec_copy_scale(&Interp_render_box_min, &model->render_box_min, Interp_box_scale);
vm_vec_copy_scale(&Interp_render_box_max, &model->render_box_max, Interp_box_scale);
vec3d offset;
if (model->use_render_box_offset)
offset = model->render_box_offset;
else
model_find_submodel_offset(&offset, pm->id, mn);
if ( (-model->use_render_box + in_box(&Interp_render_box_min, &Interp_render_box_max, &offset)) )
if ( (-model->use_render_box + in_box(&Interp_render_box_min, &Interp_render_box_max, &model->offset)) )
return;
}
if ( !is_child && !(Interp_flags & MR_FULL_DETAIL) && model->use_render_sphere ) {
@@ -4617,10 +4599,8 @@ void model_render_buffers(polymodel *pm, int mn, bool is_child)
// TODO: doesn't consider submodel rotations yet -zookeeper
vec3d offset;
if (model->use_render_sphere_offset)
offset = model->render_sphere_offset;
else
model_find_submodel_offset(&offset, pm->id, mn);
model_find_submodel_offset(&offset, pm->id, mn);
vm_vec_add2(&offset, &model->render_sphere_offset);
if ( (-model->use_render_sphere + in_sphere(&offset, Interp_render_sphere_radius)) )
return;
+5 -26
View File
@@ -1354,18 +1354,6 @@ int read_model_file(polymodel * pm, char *filename, int n_subsystems, model_subs
while (*p == ' ') p++;
pm->submodel[n].use_render_box = atoi(p);
if ( (p = strstr(props, "$box_offset:")) != NULL ) {
p += 12;
while (*p == ' ') p++;
pm->submodel[n].render_box_offset.xyz.x = (float)strtod(p, (char **)NULL);
while (*p != ',') p++;
pm->submodel[n].render_box_offset.xyz.y = (float)strtod(++p, (char **)NULL);
while (*p != ',') p++;
pm->submodel[n].render_box_offset.xyz.z = (float)strtod(++p, (char **)NULL);
pm->submodel[n].use_render_box_offset = true;
}
if ( (p = strstr(props, "$box_min:")) != NULL ) {
p += 9;
while (*p == ' ') p++;
@@ -1412,8 +1400,6 @@ int read_model_file(polymodel * pm, char *filename, int n_subsystems, model_subs
pm->submodel[n].render_sphere_offset.xyz.y = (float)strtod(++p, (char **)NULL);
while (*p != ',') p++;
pm->submodel[n].render_sphere_offset.xyz.z = (float)strtod(++p, (char **)NULL);
pm->submodel[n].use_render_sphere_offset = true;
} else {
pm->submodel[n].render_sphere_offset = vmd_zero_vector;
}
@@ -2480,7 +2466,7 @@ int model_load(char *filename, int n_subsystems, model_subsystem *subsystems, in
pm = new polymodel;
Polygon_models[num] = pm;
pm->n_paths = 0;
pm->paths = NULL;
@@ -2653,12 +2639,6 @@ int model_load(char *filename, int n_subsystems, model_subsystem *subsystems, in
}
dl2 = tolower(sm2->name[first_diff]) - 'a';
// Handle LODs named "detail0/1/2/etc" too (as opposed to "detaila/b/c/etc")
if (sm1->parent == -1 && sm2->parent == -1 && !sm1->is_damaged && !sm2->is_damaged && !sm1->is_live_debris && !sm2->is_live_debris) {
dl2 = dl2 - dl1;
dl1 = 0;
}
if ( (dl1<0) || (dl2<0) || (dl1>=MAX_MODEL_DETAIL_LEVELS) || (dl2>=MAX_MODEL_DETAIL_LEVELS) ) continue; // invalid detail levels
if ( dl1 == 0 ) {
@@ -2683,11 +2663,10 @@ int model_load(char *filename, int n_subsystems, model_subsystem *subsystems, in
if ( !Cmdline_old_collision_sys ) {
for ( i = 0; i < pm->n_models; ++i ) {
if ( !(pm->submodel[i].nocollide_this_only || pm->submodel[i].no_collisions) ) {
pm->submodel[i].collision_tree_index = model_create_bsp_collision_tree();
bsp_collision_tree *tree = model_get_bsp_collision_tree(pm->submodel[i].collision_tree_index);
model_collide_parse_bsp(tree, pm->submodel[i].bsp_data, pm->version);
}
pm->submodel[i].collision_tree_index = model_create_bsp_collision_tree();
bsp_collision_tree *tree = model_get_bsp_collision_tree(pm->submodel[i].collision_tree_index);
model_collide_parse_bsp(tree, pm->submodel[i].bsp_data, pm->version);
}
}
+38 -42
View File
@@ -249,52 +249,48 @@ void neb2_regen();
// initialize neb2 stuff at game startup
void neb2_init()
{
int rval;
char name[MAX_FILENAME_LEN];
try
{
// read in the nebula.tbl
read_file_text("nebula.tbl", CF_TYPE_TABLES);
reset_parse();
// background bitmaps
Neb2_bitmap_count = 0;
while (!optional_string("#end")) {
// nebula
required_string("+Nebula:");
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
if (Neb2_bitmap_count < MAX_NEB2_BITMAPS) {
strcpy_s(Neb2_bitmap_filenames[Neb2_bitmap_count++], name);
}
else {
WarningEx(LOCATION, "nebula.tbl\nExceeded maximum number of nebulas (%d)!\nSkipping %s.", MAX_NEB2_BITMAPS, name);
}
}
// poofs
Neb2_poof_count = 0;
while (!optional_string("#end")) {
// nebula
required_string("+Poof:");
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
if (Neb2_poof_count < MAX_NEB2_POOFS) {
strcpy_s(Neb2_poof_filenames[Neb2_poof_count++], name);
}
else {
WarningEx(LOCATION, "nebula.tbl\nExceeded maximum number of nebula poofs (%d)!\nSkipping %s.", MAX_NEB2_POOFS, name);
}
}
// should always have 6 neb poofs
Assert(Neb2_poof_count == 6);
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "nebula.tbl", e.what()));
if ( ( rval = setjmp(parse_abort) ) != 0 ) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "nebula.tbl", rval));
return;
}
// read in the nebula.tbl
read_file_text("nebula.tbl", CF_TYPE_TABLES);
reset_parse();
// background bitmaps
Neb2_bitmap_count = 0;
while ( !optional_string("#end") ) {
// nebula
required_string("+Nebula:");
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
if ( Neb2_bitmap_count < MAX_NEB2_BITMAPS ) {
strcpy_s(Neb2_bitmap_filenames[Neb2_bitmap_count++], name);
} else {
WarningEx(LOCATION, "nebula.tbl\nExceeded maximum number of nebulas (%d)!\nSkipping %s.", MAX_NEB2_BITMAPS, name);
}
}
// poofs
Neb2_poof_count = 0;
while ( !optional_string("#end") ) {
// nebula
required_string("+Poof:");
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
if ( Neb2_poof_count < MAX_NEB2_POOFS ) {
strcpy_s(Neb2_poof_filenames[Neb2_poof_count++], name);
} else {
WarningEx(LOCATION, "nebula.tbl\nExceeded maximum number of nebula poofs (%d)!\nSkipping %s.", MAX_NEB2_POOFS, name);
}
}
// should always have 6 neb poofs
Assert(Neb2_poof_count == 6);
}
// set detail level
+114 -116
View File
@@ -155,125 +155,123 @@ DCF(lightning_intensity, "Sets lightning intensity between 0.0 and 1.0 (Default
void nebl_init()
{
char name[MAX_FILENAME_LEN];
int rval;
try
{
// parse the lightning table
read_file_text("lightning.tbl", CF_TYPE_TABLES);
reset_parse();
// parse the individual lightning bolt types
required_string("#Bolts begin");
while (!optional_string("#Bolts end")){
bolt_type new_bolt_type;
// bolt title
required_string("$Bolt:");
stuff_string(new_bolt_type.name, F_NAME, NAME_LENGTH);
// b_scale
required_string("+b_scale:");
stuff_float(&new_bolt_type.b_scale);
// b_shrink
required_string("+b_shrink:");
stuff_float(&new_bolt_type.b_shrink);
// b_poly_pct
required_string("+b_poly_pct:");
stuff_float(&new_bolt_type.b_poly_pct);
// child rand
required_string("+b_rand:");
stuff_float(&new_bolt_type.b_rand);
// z add
required_string("+b_add:");
stuff_float(&new_bolt_type.b_add);
// # strikes
required_string("+b_strikes:");
stuff_int(&new_bolt_type.num_strikes);
// lifetime
required_string("+b_lifetime:");
stuff_int(&new_bolt_type.lifetime);
// noise
required_string("+b_noise:");
stuff_float(&new_bolt_type.noise);
// emp effect
required_string("+b_emp:");
stuff_float(&new_bolt_type.emp_intensity);
stuff_float(&new_bolt_type.emp_time);
// texture
required_string("+b_texture:");
stuff_string(name, F_NAME, sizeof(name));
if (!Fred_running){
new_bolt_type.texture = bm_load(name);
}
// glow
required_string("+b_glow:");
stuff_string(name, F_NAME, sizeof(name));
if (!Fred_running){
new_bolt_type.glow = bm_load(name);
}
// brightness
required_string("+b_bright:");
stuff_float(&new_bolt_type.b_bright);
Bolt_types.push_back(new_bolt_type);
}
// parse lightning storm types
required_string("#Storms begin");
while (!optional_string("#Storms end")){
storm_type new_storm_type;
// bolt title
required_string("$Storm:");
stuff_string(new_storm_type.name, F_NAME, NAME_LENGTH);
// bolt types
while (optional_string("+bolt:")){
if (new_storm_type.num_bolt_types < MAX_BOLT_TYPES_PER_STORM){
stuff_string(name, F_NAME, sizeof(name));
new_storm_type.bolt_types[new_storm_type.num_bolt_types] = nebl_get_bolt_index(name);
Assert(new_storm_type.bolt_types[new_storm_type.num_bolt_types] != (size_t)-1);
new_storm_type.num_bolt_types++;
}
}
// flavor
required_string("+flavor:");
stuff_float(&new_storm_type.flavor.xyz.x);
stuff_float(&new_storm_type.flavor.xyz.y);
stuff_float(&new_storm_type.flavor.xyz.z);
// frequencies
required_string("+random_freq:");
stuff_int(&new_storm_type.min);
stuff_int(&new_storm_type.max);
// counts
required_string("+random_count:");
stuff_int(&new_storm_type.min_count);
stuff_int(&new_storm_type.max_count);
Storm_types.push_back(new_storm_type);
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "lightning.tbl", e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "lightning.tbl", rval));
return;
}
// parse the lightning table
read_file_text("lightning.tbl", CF_TYPE_TABLES);
reset_parse();
// parse the individual lightning bolt types
required_string("#Bolts begin");
while(!optional_string("#Bolts end")){
bolt_type new_bolt_type;
// bolt title
required_string("$Bolt:");
stuff_string(new_bolt_type.name, F_NAME, NAME_LENGTH);
// b_scale
required_string("+b_scale:");
stuff_float(&new_bolt_type.b_scale);
// b_shrink
required_string("+b_shrink:");
stuff_float(&new_bolt_type.b_shrink);
// b_poly_pct
required_string("+b_poly_pct:");
stuff_float(&new_bolt_type.b_poly_pct);
// child rand
required_string("+b_rand:");
stuff_float(&new_bolt_type.b_rand);
// z add
required_string("+b_add:");
stuff_float(&new_bolt_type.b_add);
// # strikes
required_string("+b_strikes:");
stuff_int(&new_bolt_type.num_strikes);
// lifetime
required_string("+b_lifetime:");
stuff_int(&new_bolt_type.lifetime);
// noise
required_string("+b_noise:");
stuff_float(&new_bolt_type.noise);
// emp effect
required_string("+b_emp:");
stuff_float(&new_bolt_type.emp_intensity);
stuff_float(&new_bolt_type.emp_time);
// texture
required_string("+b_texture:");
stuff_string(name, F_NAME, sizeof(name));
if(!Fred_running){
new_bolt_type.texture = bm_load(name);
}
// glow
required_string("+b_glow:");
stuff_string(name, F_NAME, sizeof(name));
if(!Fred_running){
new_bolt_type.glow = bm_load(name);
}
// brightness
required_string("+b_bright:");
stuff_float(&new_bolt_type.b_bright);
Bolt_types.push_back(new_bolt_type);
}
// parse lightning storm types
required_string("#Storms begin");
while(!optional_string("#Storms end")){
storm_type new_storm_type;
// bolt title
required_string("$Storm:");
stuff_string(new_storm_type.name, F_NAME, NAME_LENGTH);
// bolt types
while(optional_string("+bolt:")){
if(new_storm_type.num_bolt_types < MAX_BOLT_TYPES_PER_STORM){
stuff_string(name, F_NAME, sizeof(name));
new_storm_type.bolt_types[new_storm_type.num_bolt_types] = nebl_get_bolt_index(name);
Assert(new_storm_type.bolt_types[new_storm_type.num_bolt_types] != (size_t)-1);
new_storm_type.num_bolt_types++;
}
}
// flavor
required_string("+flavor:");
stuff_float(&new_storm_type.flavor.xyz.x);
stuff_float(&new_storm_type.flavor.xyz.y);
stuff_float(&new_storm_type.flavor.xyz.z);
// frequencies
required_string("+random_freq:");
stuff_int(&new_storm_type.min);
stuff_int(&new_storm_type.max);
// counts
required_string("+random_count:");
stuff_int(&new_storm_type.min_count);
stuff_int(&new_storm_type.max_count);
Storm_types.push_back(new_storm_type);
}
}
// initialize lightning before entering a level
-4
View File
@@ -269,10 +269,6 @@ int ship_ship_check_collision(collision_info_struct *ship_ship_hit_info, vec3d *
// reset flags to check MC_CHECK_MODEL | MC_CHECK_SPHERELINE and maybe MC_CHECK_INVISIBLE_FACES and MC_SUBMODEL_INSTANCE
mc.flags = copy_flags | MC_SUBMODEL_INSTANCE;
if (heavy_sip->collision_lod > -1) {
mc.lod = heavy_sip->collision_lod;
}
// check each submodel in turn
for (smv = submodel_vector.begin(); smv != submodel_vector.end(); ++smv) {
// turn on submodel for collision test
+9 -15
View File
@@ -168,7 +168,6 @@ int ship_weapon_check_collision(object *ship_objp, object *weapon_objp, float ti
mc.pos = &ship_objp->pos;
mc.p0 = &weapon_objp->last_pos;
mc.p1 = &weapon_end_pos;
mc.lod = sip->collision_lod;
memcpy(&mc_shield, &mc, sizeof(mc_info));
memcpy(&mc_hull, &mc, sizeof(mc_info));
@@ -201,16 +200,15 @@ int ship_weapon_check_collision(object *ship_objp, object *weapon_objp, float ti
// The weapon is not allowed to impact the shield before it reaches this point
vec3d shield_ignored_until = weapon_objp->last_pos;
float min_weapon_span = sip->auto_shield_spread_min_span;
float weapon_flown_for = vm_vec_dist(&wp->start_pos, &weapon_objp->last_pos);
// If weapon hasn't yet flown a distance greater than the maximum ignore
// range, then some part of the currently checked range needs to be
// ignored
if (weapon_flown_for < min_weapon_span) {
if (weapon_flown_for < sip->auto_shield_spread) {
vm_vec_sub(&shield_ignored_until, &weapon_end_pos, &wp->start_pos);
vm_vec_normalize(&shield_ignored_until);
vm_vec_scale(&shield_ignored_until, min_weapon_span);
vm_vec_scale(&shield_ignored_until, sip->auto_shield_spread);
vm_vec_add2(&shield_ignored_until, &wp->start_pos);
}
@@ -245,7 +243,7 @@ int ship_weapon_check_collision(object *ship_objp, object *weapon_objp, float ti
// If no collision with the model found in the ignore range, only
// then do we check for sphereline collisions with the model during the
// non-ignored range
if (!shield_collision && weapon_flown_for + this_range > min_weapon_span) {
if (!shield_collision && weapon_flown_for + this_range > sip->auto_shield_spread) {
mc_shield.p0 = &shield_ignored_until;
mc_shield.p1 = &weapon_end_pos;
@@ -253,14 +251,16 @@ int ship_weapon_check_collision(object *ship_objp, object *weapon_objp, float ti
mc_shield.radius = sip->auto_shield_spread;
if (sip->auto_shield_spread_from_lod > -1) {
mc_shield.lod = sip->auto_shield_spread_from_lod;
}
pm = model_get(sip->model_num);
mc_shield.submodel_num = pm->detail[sip->auto_shield_spread_from_lod];
mc_shield.flags = MC_CHECK_MODEL | MC_CHECK_SPHERELINE;
mc_shield.flags = MC_CHECK_MODEL | MC_SUBMODEL_INSTANCE | MC_CHECK_SPHERELINE;
} else {
mc_shield.flags = MC_CHECK_MODEL | MC_CHECK_SPHERELINE;
}
shield_collision = model_collide(&mc_shield);
mc_shield.lod = sip->collision_lod;
mc_shield.submodel_num = -1;
// Because we manipulated p0 and p1 above, hit_dist will be
@@ -407,12 +407,6 @@ int ship_weapon_check_collision(object *ship_objp, object *weapon_objp, float ti
bool weapon_override = Script_system.IsConditionOverride(CHA_COLLIDESHIP, weapon_objp);
if(!ship_override && !weapon_override) {
if (shield_collision && quadrant_num >= 0) {
if ((sip->shield_impact_explosion_anim > -1) && (wip->shield_impact_explosion_radius > 0)) {
// do in weapons.cpp for most parts just because that is how rest of the functions are handled
shield_impact_explosion(&mc.hit_point, ship_objp, wip->shield_impact_explosion_radius, sip->shield_impact_explosion_anim);
}
}
ship_weapon_do_hit_stuff(ship_objp, weapon_objp, &mc.hit_point_world, &mc.hit_point, quadrant_num, mc.hit_submodel, mc.hit_normal);
}
+2 -14
View File
@@ -49,18 +49,10 @@ void shield_add_strength(object *objp, float delta)
if (delta == 0.0f)
return;
float shield_str = shield_get_strength(objp);
float shield_recharge_limit = Ships[objp->instance].ship_max_shield_strength * Ships[objp->instance].max_shield_recharge;
if (shield_str >= shield_recharge_limit)
return;
if (!(Ai_info[Ships[objp->instance].ai_index].ai_profile_flags & AIPF_SMART_SHIELD_MANAGEMENT)
|| delta <= 0.0f) //SUSHI: We don't want smart shield management for negative delta
{
if ((delta > 0.0f) && ((shield_str + delta) > shield_recharge_limit))
delta = shield_recharge_limit - shield_str;
for (int i = 0; i < objp->n_quadrants; i++)
shield_add_quad(objp, i, delta / objp->n_quadrants);
}
@@ -89,11 +81,7 @@ void shield_add_strength(object *objp, float delta)
// all quads are at full strength
if (weakest >= section_max)
break;
// set the limit for the shield recharge
if ((delta > 0.0f) && ((shield_str + delta) > shield_recharge_limit))
delta = shield_recharge_limit - shield_str;
// throw all possible shield power at this quadrant
// if there's any left over then apply it to the next weakest on the next pass
float xfer_amount;
+13 -24
View File
@@ -503,7 +503,7 @@ void obj_snd_do_frame()
}
distance -= add_distance;
if ( distance < 0.0f ) {
if ( distance < 0 ) {
distance = 0.0f;
}
@@ -521,48 +521,39 @@ void obj_snd_do_frame()
rot_vol_mult = 1.0f;
alive_vol_mult = 1.0f;
if ( objp->type == OBJ_SHIP ) {
ship_info *sip = &Ship_info[Ships[objp->instance].ship_info_index];
if ( !(sip->flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP)) ) {
if ( objp->phys_info.max_vel.xyz.z <= 0.0f ) {
if ( !(Ship_info[Ships[objp->instance].ship_info_index].flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP)) ) {
if ( objp->phys_info.max_vel.xyz.z <= 0 ) {
percent_max = 0.0f;
}
else
percent_max = objp->phys_info.fspeed / objp->phys_info.max_vel.xyz.z;
if ( sip->min_engine_vol == -1.0f) {
// Retail behavior: volume ramps from 0.5 (when stationary) to 1.0 (when at half speed)
if ( percent_max >= 0.5f ) {
speed_vol_multiplier = 1.0f;
} else {
speed_vol_multiplier = 0.5f + (percent_max); // linear interp: 0.5->1.0 when 0.0->0.5
}
} else {
// Volume ramps from min_engine_vol (when stationary) to 1.0 (when at full speed)
speed_vol_multiplier = MAX(sip->min_engine_vol, percent_max);
if ( percent_max >= 0.5 )
speed_vol_multiplier = 1.0f;
else {
speed_vol_multiplier = 0.5f + (percent_max); // linear interp: 0.5->1.0 when 0.0->0.5
}
}
if (osp->ss != NULL)
{
if (osp->flags & OS_TURRET_BASE_ROTATION)
{
if (osp->ss->base_rotation_rate_pct > 0.0f)
if (osp->ss->base_rotation_rate_pct > 0)
rot_vol_mult = ((0.25f + (0.75f * osp->ss->base_rotation_rate_pct)) * osp->ss->system_info->turret_base_rotation_snd_mult);
else
rot_vol_mult = 0.0f;
rot_vol_mult = 0;
}
if (osp->flags & OS_TURRET_GUN_ROTATION)
{
if (osp->ss->gun_rotation_rate_pct > 0.0f)
if (osp->ss->gun_rotation_rate_pct > 0)
rot_vol_mult = ((0.25f + (0.75f * osp->ss->gun_rotation_rate_pct)) * osp->ss->system_info->turret_gun_rotation_snd_mult);
else
rot_vol_mult = 0.0f;
rot_vol_mult = 0;
}
if (osp->flags & OS_SUBSYS_ROTATION )
{
if (osp->ss->flags & SSF_ROTATES) {
rot_vol_mult = 1.0f;
} else {
rot_vol_mult = 0.0f;
rot_vol_mult = 1.0;
}
}
if (osp->flags & OS_SUBSYS_ALIVE)
@@ -577,8 +568,6 @@ void obj_snd_do_frame()
{
if (osp->ss->current_hits <= 0.0f) {
alive_vol_mult = 1.0f;
} else {
alive_vol_mult = 0.0f;
}
}
if (osp->flags & OS_SUBSYS_DAMAGED)
@@ -602,7 +591,7 @@ void obj_snd_do_frame()
new_vol = max_vol - (distance - Snds[osp->id].min) * max_vol / (Snds[osp->id].max - Snds[osp->id].min);
}
if ( new_vol < 0.1f ) {
if ( new_vol < 0.1 ) {
continue;
}
+20 -22
View File
@@ -64,30 +64,28 @@ int palman_is_nondarkening(int r,int g, int b)
void palman_load_pixels()
{
try
{
// open pixels.tbl
read_file_text("pixels.tbl", CF_TYPE_TABLES);
reset_parse();
// parse pixels
while (!optional_string("#END")){
// nondarkening pixel
if (required_string("+ND")){
stuff_ubyte(&Palman_non_darkening_default[Palman_num_nondarkening_default][0]);
stuff_ubyte(&Palman_non_darkening_default[Palman_num_nondarkening_default][1]);
stuff_ubyte(&Palman_non_darkening_default[Palman_num_nondarkening_default++][2]);
}
}
// set this to be the active table
palman_set_nondarkening(Palman_non_darkening_default, Palman_num_nondarkening_default);
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "pixels.tbl", e.what()));
int rval;
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "pixels.tbl", rval));
return;
}
// open pixels.tbl
read_file_text("pixels.tbl", CF_TYPE_TABLES);
reset_parse();
// parse pixels
while(!optional_string("#END")){
// nondarkening pixel
if(required_string("+ND")){
stuff_ubyte(&Palman_non_darkening_default[Palman_num_nondarkening_default][0]);
stuff_ubyte(&Palman_non_darkening_default[Palman_num_nondarkening_default][1]);
stuff_ubyte(&Palman_non_darkening_default[Palman_num_nondarkening_default++][2]);
}
}
// set this to be the active table
palman_set_nondarkening(Palman_non_darkening_default, Palman_num_nondarkening_default);
}
void palman_set_nondarkening(ubyte colors[MAX_NONDARK_COLORS][3], int size)
+1 -24
View File
@@ -2632,7 +2632,7 @@ ADE_VIRTVAR(RotationalVelocityDamping, l_Physics, "number", "Rotational damping,
return ade_set_args(L, "f", pih->pi->rotdamp);
}
ADE_VIRTVAR(RotationalVelocityDesired, l_Physics, "lvector", "Desired rotational velocity", "number", "Desired rotational velocity, or 0 if handle is invalid")
ADE_VIRTVAR(RotationalVelocityDesired, l_Physics, "vector", "Desired rotational velocity", "vector", "Desired rotational velocity, or null vector if handle is invalid")
{
physics_info_h *pih;
vec3d *v3=NULL;
@@ -15614,29 +15614,6 @@ ADE_FUNC(getStack, l_Testing, NULL, "Generates an ADE stackdump", "string", "Cur
return ade_set_args(L, "s", buf);
}
ADE_FUNC(setCurrentPlayerMulti, l_Testing, "boolean", "Sets whether current player is a multiplayer pilot or not.", "boolean", "True if successful, false if not.")
{
bool multi;
if(!ade_get_args(L, "b", &multi))
return ADE_RETURN_NIL;
if(Player == NULL)
return ade_set_error(L, "b", false);
if (multi) {
Game_mode &= ~GM_NORMAL;
Game_mode |= GM_MULTIPLAYER;
Player->flags |= PLAYER_FLAGS_IS_MULTI;
} else {
Game_mode &= ~GM_MULTIPLAYER;
Game_mode |= GM_NORMAL;
Player->flags &= ~PLAYER_FLAGS_IS_MULTI;
}
return ADE_RETURN_TRUE;
}
ADE_FUNC(isCurrentPlayerMulti, l_Testing, NULL, "Returns whether current player is a multiplayer pilot or not.", "boolean", "Whether current player is a multiplayer pilot or not")
{
if(Player == NULL)
+185 -47
View File
@@ -43,6 +43,7 @@ int Warning_count, Error_count;
int Warning_count_save = 0, Error_count_save = 0;
int fred_parse_flag = 0;
int Token_found_flag;
jmp_buf parse_abort;
char *Mission_text = NULL;
char *Mission_text_raw = NULL;
@@ -482,7 +483,7 @@ int required_string(char *pstr)
if (count == RS_MAX_TRIES) {
nprintf(("Error", "Error: Unable to find required token [%s]\n", pstr));
Warning(LOCATION, "Error: Unable to find required token [%s]\n", pstr);
throw parse::ParseException("Required string not found");
longjmp(parse_abort, 1);
}
Mp += strlen(pstr);
@@ -690,13 +691,79 @@ int required_string_either(char *str1, char *str2)
if (count == RS_MAX_TRIES) {
nprintf(("Error", "Error: Unable to find either required token [%s] or [%s]\n", str1, str2));
Warning(LOCATION, "Error: Unable to find either required token [%s] or [%s]\n", str1, str2);
throw parse::ParseException("Required string not found");
Warning(LOCATION, "Error: Unable to find either required token [%s] or [%s]\n", str1, str2);
longjmp(parse_abort, 2);
}
return -1;
}
// Return 0 or 1 for str1 match, str2 match. Return -1 if neither matches.
// Does not update Mp if token found. If not found, advances, trying to
// find the string. Doesn't advance past the found string.
int required_string_3(char *str1, char *str2, char *str3)
{
int count = 0;
ignore_white_space();
while (count < RS_MAX_TRIES) {
if (strnicmp(str1, Mp, strlen(str1)) == 0) {
// Mp += strlen(str1);
diag_printf("Found required string [%s]\n", token_found = str1);
return 0;
} else if (strnicmp(str2, Mp, strlen(str2)) == 0) {
// Mp += strlen(str2);
diag_printf("Found required string [%s]\n", token_found = str2);
return 1;
} else if (strnicmp(str3, Mp, strlen(str3)) == 0) {
diag_printf("Found required string [%s]\n", token_found = str3);
return 2;
}
error_display(1, "Required token = [%s], [%s] or [%s], found [%.32s].\n", str1, str2, str3, next_tokens());
advance_to_eoln(NULL);
ignore_white_space();
count++;
}
return -1;
}
int required_string_4(char *str1, char *str2, char *str3, char *str4)
{
int count = 0;
ignore_white_space();
while (count < RS_MAX_TRIES) {
if (strnicmp(str1, Mp, strlen(str1)) == 0) {
// Mp += strlen(str1);
diag_printf("Found required string [%s]\n", token_found = str1);
return 0;
} else if (strnicmp(str2, Mp, strlen(str2)) == 0) {
// Mp += strlen(str2);
diag_printf("Found required string [%s]\n", token_found = str2);
return 1;
} else if (strnicmp(str3, Mp, strlen(str3)) == 0) {
diag_printf("Found required string [%s]\n", token_found = str3);
return 2;
} else if (strnicmp(str4, Mp, strlen(str4)) == 0) {
diag_printf("Found required string [%s]\n", token_found = str4);
return 3;
}
error_display(1, "Required token = [%s], [%s], [%s], or [%s], found [%.32s].\n", str1, str2, str3, str4, next_tokens());
advance_to_eoln(NULL);
ignore_white_space();
count++;
}
return -1;
}
// Generic version of old required_string_3 and required_string_4; written by ngld, with some tweaks by MageKing17
int required_string_one_of(int arg_count, ...)
{
@@ -886,8 +953,8 @@ char* alloc_text_until(char* instr, char* endstr)
if(foundstr == NULL)
{
Error(LOCATION, "Missing [%s] in file", endstr);
throw parse::ParseException("End string not found");
Error(LOCATION, "Missing [%s] in file");
longjmp(parse_abort, 3);
}
else
{
@@ -921,8 +988,8 @@ void copy_text_until(char *outstr, char *instr, char *endstr, int max_chars)
foundstr = stristr(instr, endstr);
if (foundstr == NULL) {
nprintf(("Error", "Error. Looking for [%s], but never found it.\n", endstr));
throw parse::ParseException("End string not found");
nprintf(("Error", "Error. Looking for [%s], but never found it.\n", endstr));
longjmp(parse_abort, 3);
}
if (foundstr - instr + strlen(endstr) < (uint) max_chars) {
@@ -933,7 +1000,7 @@ void copy_text_until(char *outstr, char *instr, char *endstr, int max_chars)
nprintf(("Error", "Error. Too much text (%i chars, %i allowed) before %s\n",
foundstr - instr - strlen(endstr), max_chars, endstr));
throw parse::ParseException("Too much text found");
longjmp(parse_abort, 4);
}
diag_printf("Here's the partial wad of text:\n%.30s\n", outstr);
@@ -948,8 +1015,8 @@ void copy_text_until(SCP_string &outstr, char *instr, char *endstr)
foundstr = stristr(instr, endstr);
if (foundstr == NULL) {
nprintf(("Error", "Error. Looking for [%s], but never found it.\n", endstr));
throw parse::ParseException("End string not found");
nprintf(("Error", "Error. Looking for [%s], but never found it.\n", endstr));
longjmp(parse_abort, 3);
}
outstr.assign(instr, foundstr - instr);
@@ -1045,8 +1112,8 @@ char* alloc_block(char* startstr, char* endstr, int extra_chars)
//Check that we left the file
if(level > 0)
{
Error(LOCATION, "Unclosed pair of \"%s\" and \"%s\" on line %d in file", startstr, endstr, get_line_num());
throw parse::ParseException("End string not found");
Error(LOCATION, "Unclosed pair of \"%s\" and \"%s\" on line %d in file", startstr, endstr, get_line_num());
longjmp(parse_abort, 3);
}
else
{
@@ -1194,12 +1261,27 @@ void stuff_string(char *outstr, int type, int len, char *terminators)
switch (type) {
case F_RAW:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp, read_len);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
case F_LNAME:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp, read_len);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
case F_NAME:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp, read_len);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
case F_DATE:
case F_FILESPEC:
case F_PATHNAME:
case F_MESSAGE:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp, read_len);
drop_trailing_white_space(read_str);
@@ -1213,6 +1295,13 @@ void stuff_string(char *outstr, int type, int len, char *terminators)
required_string("$End Notes:");
break;
case F_FILESPEC:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp, read_len);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
// F_MULTITEXTOLD keeping for backwards compatability with old missions
// can be deleted once all missions are using new briefing format
@@ -1231,6 +1320,20 @@ void stuff_string(char *outstr, int type, int len, char *terminators)
required_string("$end_multi_text");
break;
case F_PATHNAME:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp, read_len);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
case F_MESSAGE:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp, read_len);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
default:
Error(LOCATION, "Unhandled string type %d in stuff_string!", type);
}
@@ -1268,12 +1371,27 @@ void stuff_string(SCP_string &outstr, int type, char *terminators)
switch (type) {
case F_RAW:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
case F_LNAME:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
case F_NAME:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
case F_DATE:
case F_FILESPEC:
case F_PATHNAME:
case F_MESSAGE:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp);
drop_trailing_white_space(read_str);
@@ -1287,6 +1405,13 @@ void stuff_string(SCP_string &outstr, int type, char *terminators)
required_string("$End Notes:");
break;
case F_FILESPEC:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
// F_MULTITEXTOLD keeping for backwards compatability with old missions
// can be deleted once all missions are using new briefing format
@@ -1305,6 +1430,20 @@ void stuff_string(SCP_string &outstr, int type, char *terminators)
required_string("$end_multi_text");
break;
case F_PATHNAME:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
case F_MESSAGE:
ignore_gray_space();
copy_to_eoln(read_str, terminators, Mp);
drop_trailing_white_space(read_str);
advance_to_eoln(terminators);
break;
default:
Error(LOCATION, "Unhandled string type %d in stuff_string!", type);
}
@@ -1966,9 +2105,8 @@ int parse_get_line(char *lineout, int max_line_len, char *start, int max_size, c
void read_file_text(const char *filename, int mode, char *processed_text, char *raw_text)
{
// copy the filename
if (!filename)
throw parse::ParseException("Invalid filename");
if (!filename)
longjmp(parse_abort, 10);
strcpy_s(Current_filename_sub, filename);
// if we are paused then processed_text and raw_text must not be NULL!!
@@ -2106,16 +2244,16 @@ void read_raw_file_text(const char *filename, int mode, char *raw_text)
mf = cfopen(filename, "rb", CFILE_NORMAL, mode);
if (mf == NULL)
{
nprintf(("Error", "Wokka! Error opening file (%s)!\n", filename));
throw parse::ParseException("Failed to open file");
nprintf(("Error", "Wokka! Error opening file (%s)!\n", filename));
longjmp(parse_abort, 5);
}
// read the entire file in
int file_len = cfilelength(mf);
if(!file_len) {
nprintf(("Error", "Oh noes!! File is empty! (%s)!\n", filename));
throw parse::ParseException("Failed to open file");
nprintf(("Error", "Oh noes!! File is empty! (%s)!\n", filename));
longjmp(parse_abort, 5);
}
// allocate, or reallocate, memory for Mission_text and Mission_text_raw based on size we need now
@@ -2567,8 +2705,8 @@ int stuff_bool_list(bool *blp, int max_bools)
ignore_white_space();
if (*Mp != '(') {
error_display(1, "Reading boolean list. Found [%c]. Expecting '('.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Reading boolean list. Found [%c]. Expecting '('.\n", *Mp);
longjmp(parse_abort, 6);
}
Mp++;
@@ -2665,8 +2803,8 @@ int stuff_string_list(SCP_vector<SCP_string>& slp)
ignore_white_space();
if ( *Mp != '(' ) {
error_display(1, "Reading string list. Found [%c]. Expecting '('.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Reading string list. Found [%c]. Expecting '('.\n", *Mp);
longjmp(parse_abort, 100);
}
Mp++;
@@ -2699,8 +2837,8 @@ int stuff_string_list(char slp[][NAME_LENGTH], int max_strings)
ignore_white_space();
if ( *Mp != '(' ) {
error_display(1, "Reading string list. Found [%c]. Expecting '('.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Reading string list. Found [%c]. Expecting '('.\n", *Mp);
longjmp(parse_abort, 100);
}
Mp++;
@@ -2756,8 +2894,8 @@ int stuff_int_list(int *ilp, int max_ints, int lookup_type)
ignore_white_space();
if (*Mp != '(') {
error_display(1, "Reading integer list. Found [%c]. Expecting '('.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Reading integer list. Found [%c]. Expecting '('.\n", *Mp);
longjmp(parse_abort, 6);
}
Mp++;
@@ -2858,8 +2996,8 @@ int stuff_loadout_list (int *ilp, int max_ints, int lookup_type)
ignore_white_space();
if (*Mp != '(') {
error_display(1, "Reading loadout list. Found [%c]. Expecting '('.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Reading loadout list. Found [%c]. Expecting '('.\n", *Mp);
longjmp(parse_abort, 6);
}
Mp++;
@@ -2962,8 +3100,8 @@ int stuff_float_list(float* flp, int max_floats)
ignore_white_space();
if (*Mp != '(') {
error_display(1, "Reading float list. Found [%c]. Expecting '('.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Reading float list. Found [%c]. Expecting '('.\n", *Mp);
longjmp(parse_abort, 6);
}
Mp++;
@@ -2995,8 +3133,8 @@ void mark_int_list(int *ilp, int max_ints, int lookup_type)
ignore_white_space();
if (*Mp != '(') {
error_display(1, "Marking integer list. Found [%c]. Expecting '('.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Marking integer list. Found [%c]. Expecting '('.\n", *Mp);
longjmp(parse_abort, 6);
}
Mp++;
@@ -3062,15 +3200,15 @@ void stuff_parenthesized_vec3d(vec3d *vp)
ignore_white_space();
if (*Mp != '(') {
error_display(1, "Reading parenthesized vec3d. Found [%c]. Expecting '('.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Reading parenthesized vec3d. Found [%c]. Expecting '('.\n", *Mp);
longjmp(parse_abort, 11);
} else {
Mp++;
stuff_vec3d(vp);
ignore_white_space();
if (*Mp != ')') {
error_display(1, "Reading parenthesized vec3d. Found [%c]. Expecting ')'.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Reading parenthesized vec3d. Found [%c]. Expecting ')'.\n", *Mp);
longjmp(parse_abort, 12);
}
Mp++;
}
@@ -3089,8 +3227,8 @@ int stuff_vec3d_list(vec3d *vlp, int max_vecs)
ignore_white_space();
if (*Mp != '(') {
error_display(1, "Reading vec3d list. Found [%c]. Expecting '('.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Reading vec3d list. Found [%c]. Expecting '('.\n", *Mp);
longjmp(parse_abort, 6);
}
Mp++;
@@ -3120,8 +3258,8 @@ int stuff_vec3d_list(SCP_vector<vec3d> &vec_list)
ignore_white_space();
if (*Mp != '(') {
error_display(1, "Reading vec3d list. Found [%c]. Expecting '('.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Reading vec3d list. Found [%c]. Expecting '('.\n", *Mp);
longjmp(parse_abort, 6);
}
Mp++;
+6 -11
View File
@@ -14,7 +14,9 @@
#include "cfile/cfile.h"
#include "globalincs/pstypes.h"
#include <exception>
#include <csetjmp>
#include <cstdio>
#include <string>
// NOTE: although the main game doesn't need this anymore, FRED2 still does
#define MISSION_TEXT_SIZE 1000000
@@ -25,6 +27,7 @@ extern char *Mp;
extern char *token_found;
extern int fred_parse_flag;
extern int Token_found_flag;
extern jmp_buf parse_abort;
#define COMMENT_CHAR (char)';'
@@ -107,6 +110,8 @@ extern int optional_string_one_of(int arg_count, ...);
// required
extern int required_string(char *pstr);
extern int required_string_either(char *str1, char *str2);
extern int required_string_3(char *str1, char *str2, char *str3);
extern int required_string_4(char *str1, char *str2, char *str3, char *str4);
extern int required_string_one_of(int arg_count, ...);
// stuff
@@ -254,14 +259,4 @@ int get_string_or_variable (SCP_string &str);
#define PARSING_FOUND_STRING 0
#define PARSING_FOUND_VARIABLE 1
namespace parse
{
class ParseException : public std::runtime_error
{
public:
ParseException(const std::string& msg) : std::runtime_error(msg) {}
~ParseException() throw() {}
};
}
#endif
+50 -52
View File
@@ -109,42 +109,46 @@ bool script_hook_valid(script_hook *hook)
void script_parse_table(const char *filename)
{
script_state *st = &Script_system;
try
int rval;
if ((rval = setjmp(parse_abort)) != 0)
{
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
if (optional_string("#Global Hooks"))
{
//int num = 42;
//Script_system.SetHookVar("Version", 'i', &num);
if (optional_string("$Global:")) {
st->ParseChunk(&Script_globalhook, "Global");
}
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
if (optional_string("$Splash:")) {
st->ParseChunk(&Script_splashhook, "Splash");
}
if (optional_string("$GameInit:")) {
st->ParseChunk(&Script_gameinithook, "GameInit");
}
if (optional_string("$Simulation:")) {
st->ParseChunk(&Script_simulationhook, "Simulation");
}
if (optional_string("$HUD:")) {
st->ParseChunk(&Script_hudhook, "HUD");
}
required_string("#End");
if(optional_string("#Global Hooks"))
{
//int num = 42;
//Script_system.SetHookVar("Version", 'i', &num);
if(optional_string("$Global:")) {
st->ParseChunk(&Script_globalhook, "Global");
}
/*
if(optional_string("#State Hooks"))
{
while(optional_string("$State:")) {
if(optional_string("$Splash:")) {
st->ParseChunk(&Script_splashhook, "Splash");
}
if(optional_string("$GameInit:")) {
st->ParseChunk(&Script_gameinithook, "GameInit");
}
if(optional_string("$Simulation:")) {
st->ParseChunk(&Script_simulationhook, "Simulation");
}
if(optional_string("$HUD:")) {
st->ParseChunk(&Script_hudhook, "HUD");
}
required_string("#End");
}
/*
if(optional_string("#State Hooks"))
{
while(optional_string("$State:")) {
char buf[NAME_LENGTH];
int idx;
stuff_string(buf, F_NAME, sizeof(buf));
@@ -153,31 +157,25 @@ void script_parse_table(const char *filename)
if(optional_string("$Hook:"))
{
if(idx > -1) {
GS_state_hooks[idx] = st->ParseChunk(buf);
} else {
st->ParseChunk(buf);
if(idx > -1) {
GS_state_hooks[idx] = st->ParseChunk(buf);
} else {
st->ParseChunk(buf);
}
}
}
}
required_string("#End");
}
*/
if (optional_string("#Conditional Hooks"))
{
while (st->ParseCondition(filename));
required_string("#End");
}
// add tbl/tbm to multiplayer validation list
extern void fs2netd_add_table_validation(const char *tblname);
fs2netd_add_table_validation(filename);
required_string("#End");
}
catch (const parse::ParseException& e)
*/
if(optional_string("#Conditional Hooks"))
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
return;
while(st->ParseCondition(filename));
required_string("#End");
}
// add tbl/tbm to multiplayer validation list
extern void fs2netd_add_table_validation(const char *tblname);
fs2netd_add_table_validation(filename);
}
//Initializes the (global) scripting system, as well as any subsystems.
+13 -15
View File
@@ -3576,8 +3576,8 @@ int stuff_sexp_variable_list()
// check for start of list
if (*Mp != '(') {
error_display(1, "Reading sexp variable list. Found [%c]. Expecting '('.\n", *Mp);
throw parse::ParseException("Syntax error");
error_display(1, "Reading sexp variable list. Found [%c]. Expecting '('.\n", *Mp);
longjmp(parse_abort, 6);
}
Mp++;
@@ -10491,7 +10491,7 @@ void sexp_adjust_audio_volume(int node)
if (n > 0) {
int option = audio_volume_option_lookup(CTEXT(n));
if (option >= 0) {
if (option > 0) {
n = CDR(n);
float target_volume = 1.0f;
@@ -16541,7 +16541,6 @@ void parse_copy_damage(p_object *target_pobjp, ship *source_shipp)
// ...and shields
target_pobjp->ship_max_shield_strength = source_shipp->ship_max_shield_strength;
target_pobjp->initial_shields = fl2i(get_shield_pct(source_objp) * 100.0f);
target_pobjp->max_shield_recharge = source_shipp->max_shield_recharge;
// search through all subsystems on source ship and map them onto target ship
@@ -31466,8 +31465,7 @@ sexp_help_struct Sexp_help[] = {
"friendly-stealth-invisible - If set, the ship can't be targeted even by ships on the same team\r\n"
"hide-ship-name - If set, the ship name can't be seen when the ship is targeted\r\n"
"hidden-from-sensors - If set, the ship can't be targeted and appears on radar as a blinking dot\r\n"
"no-dynamic - Will stop allowing the AI to persue dynamic goals (eg: chasing ships it was not ordered to)\r\n"
"no-secondary-lock-on - Will disable target acquisition for secondaries of all types (does not affect turrets)\r\n"},
"no-dynamic - Will stop allowing the AI to persue dynamic goals (eg: chasing ships it was not ordered to)\r\n"},
{ OP_SHIP_VISIBLE, "ship-visible\r\n"
"\tCauses the ships listed in this sexpression to be visible with player sensors.\r\n\r\n"
@@ -32113,7 +32111,7 @@ sexp_help_struct Sexp_help[] = {
"\tReturns a percentage from 0 to 100\r\n"
"\t1: Ship name\r\n" },
{ OP_GET_ETS_VALUE, "get-ets-value\r\n"
{ OP_GET_ETS_VALUE, "get-ets-values\r\n"
"\tGets one ETS index for a ship\r\n"
"\t1: ETS index to get, Engine|Shield|Weapon\r\n"
"\t2: Ship name\r\n"},
@@ -32434,8 +32432,8 @@ sexp_help_struct Sexp_help[] = {
"\tSets the amount of ammo for the specified ballistic bank\r\n"
"\t1: Ship name\r\n"
"\t2: Bank to check (0, 1, and 2 are legal banks)\r\n"
"\t3: Number to set this bank to (If this is larger than the maximum, bank will be set to maximum).\r\n"
"\t4: Rearm Limit. Support ships will only supply this number of weapons (If this is larger than the maximum, bank will be set to maximum)"
"\t3: Number to set this bank to (If this is larger than the maximimum, bank will be set to maximum).\r\n"
"\t4: Rearm Limit. Support ships will only supply this number of weapons (If this is larger than the maximimum, bank will be set to maximum)"
},
// Karajorma
@@ -32443,8 +32441,8 @@ sexp_help_struct Sexp_help[] = {
"\tSets the amount of ammo for the specified bank\r\n"
"\t1: Ship name\r\n"
"\t2: Bank to check (0, 1, 2 and 3 are legal banks)\r\n"
"\t3: Number to set this bank to (If this is larger than the maximum, bank will be set to maximum).\r\n"
"\t4: Rearm Limit. Support ships will only supply this number of weapons (If this is larger than the maximum, bank will be set to maximum)"
"\t3: Number to set this bank to (If this is larger than the maximimum, bank will be set to maximum).\r\n"
"\t4: Rearm Limit. Support ships will only supply this number of weapons (If this is larger than the maximimum, bank will be set to maximum)"
},
// Karajorma
@@ -32453,8 +32451,8 @@ sexp_help_struct Sexp_help[] = {
"\t1: Ship name\r\n"
"\t2: Bank to check (0, 1 and 2 are legal banks)\r\n"
"\t3: Name of the primary weapon \r\n"
"\t4: Number to set ammo of this bank to (If this is larger than the maximum, bank will be set to maximum)\r\n"
"\t5: Rearm Limit. Support ships will only supply this number of weapons (If this is larger than the maximum, bank will be set to maximum)"
"\t4: Number to set this bank to (If this is larger than the maximimum, bank will be set to maximum)\r\n"
"\t5: Rearm Limit. Support ships will only supply this number of weapons (If this is larger than the maximimum, bank will be set to maximum)"
},
// Karajorma
@@ -32463,8 +32461,8 @@ sexp_help_struct Sexp_help[] = {
"\t1: Ship name\r\n"
"\t2: Bank to check (0, 1, 2 and 3 are legal banks)\r\n"
"\t3: Name of the secondary weapon \r\n"
"\t4: Number to set ammo of this bank to (If this is larger than the maximum, bank will be set to maximum)\r\n"
"\t5: Rearm Limit. Support ships will only supply this number of weapons (If this is larger than the maximum, bank will be set to maximum)"
"\t4: Number to set this bank to (If this is larger than the maximimum, bank will be set to maximum)\r\n"
"\t5: Rearm Limit. Support ships will only supply this number of weapons (If this is larger than the maximimum, bank will be set to maximum)"
},
+1 -1
View File
@@ -1035,7 +1035,7 @@ typedef struct sexp_node {
typedef struct sexp_variable {
int type;
char text[256];
char text[TOKEN_LENGTH];
char variable_name[TOKEN_LENGTH];
} sexp_variable;
-4
View File
@@ -101,10 +101,6 @@ void init_new_pilot(player *p, int reset)
Mouse_sensitivity = 4;
Joy_sensitivity = 9;
Dead_zone_size = 10;
Master_sound_volume = Default_sound_volume;
Master_event_music_volume = Default_music_volume;
Master_voice_volume = Default_voice_volume;
}
// unassigned squadron
+4 -4
View File
@@ -637,22 +637,22 @@ void read_keyboard_controls( control_info * ci, float frame_time, physics_info *
if (Axis_map_to[JOY_HEADING_AXIS] >= 0) {
// check the heading on the x axis
if ( check_control(BANK_WHEN_PRESSED) ) {
delta = f2fl( axis[Axis_map_to[JOY_HEADING_AXIS]] );
delta = f2fl( axis[JOY_HEADING_AXIS] );
if ( (delta > 0.05f) || (delta < -0.05f) ) {
ci->bank -= delta;
}
} else {
ci->heading += f2fl( axis[Axis_map_to[JOY_HEADING_AXIS]] );
ci->heading += f2fl( axis[JOY_HEADING_AXIS] );
}
}
// check the pitch on the y axis
if (Axis_map_to[JOY_PITCH_AXIS] >= 0) {
ci->pitch -= f2fl( axis[Axis_map_to[JOY_PITCH_AXIS]] );
ci->pitch -= f2fl( axis[JOY_PITCH_AXIS] );
}
if (Axis_map_to[JOY_BANK_AXIS] >= 0) {
ci->bank -= f2fl( axis[Axis_map_to[JOY_BANK_AXIS]] ) * 1.5f;
ci->bank -= f2fl( axis[JOY_BANK_AXIS] ) * 1.5f;
}
// axis 2 is for throttle
+537 -264
View File
@@ -83,7 +83,17 @@
#include "debugconsole/console.h"
#include "debugconsole/console.h"
#include "math/vecmat.h"
#include "cfile/cfilesystem.h"
#include "jansson.h"
#ifndef JSON_REAL_PRECISION
#define JSON_REAL_PRECISION(n) 0
#endif
#ifndef JSON_ESCAPE_SLASH
#define JSON_ESCAPE_SLASH 0
#endif
#define NUM_SHIP_SUBSYSTEM_SETS 20 // number of subobject sets to use (because of the fact that it's a linked list,
// we can't easily go fully dynamic)
@@ -312,7 +322,6 @@ flag_def_list Ship_flags[] = {
{ "no lighting", SIF2_NO_LIGHTING, 1 },
{ "auto spread shields", SIF2_AUTO_SPREAD_SHIELDS, 1 },
{ "model point shields", SIF2_MODEL_POINT_SHIELDS, 1 },
{ "lock detail boxes", SIF2_LOCK_DETAIL_BOXES, 1 },
// to keep things clean, obsolete options go last
{ "ballistic primaries", -1, 255 }
@@ -386,7 +395,6 @@ ship_flag_name Ship_flag_names[] = {
{SF2_DONT_COLLIDE_INVIS, "don't-collide-invisible", 2, },
{SF2_NO_ETS, "no-ets", 2, },
{SF2_TOGGLE_SUBSYSTEM_SCANNING, "toggle-subsystem-scanning", 2, },
{SF2_NO_SECONDARY_LOCKON, "no-secondary-lock-on", 2, },
};
const int num_ai_tgt_weapon_flags = sizeof(ai_tgt_weapon_flags) / sizeof(flag_def_list);
@@ -692,7 +700,6 @@ void init_ship_entry(ship_info *sip)
sip->pof_file_hud[0] = '\0';
sip->num_detail_levels = 1;
sip->detail_distance[0] = 0;
sip->collision_lod = -1;
sip->cockpit_model_num = -1;
sip->model_num = -1;
sip->model_num_hud = -1;
@@ -868,12 +875,9 @@ void init_ship_entry(ship_info *sip)
sip->max_hull_strength = 100.0f;
sip->max_shield_strength = 0.0f;
sip->max_shield_recharge = 1.0f;
sip->auto_shield_spread = 0.0f;
sip->auto_shield_spread_bypass = false;
sip->auto_shield_spread_from_lod = -1;
sip->auto_shield_spread_min_span = -1.0f;
for (i = 0; i < 4; i++)
{
@@ -954,7 +958,6 @@ void init_ship_entry(ship_info *sip)
sip->thruster02_glow_len_factor = 1.0f;
sip->thruster_dist_rad_factor = 2.0f;
sip->thruster_dist_len_factor = 2.0f;
sip->thruster_glow_noise_mult = 1.0f;
sip->draw_distortion = true;
@@ -974,14 +977,11 @@ void init_ship_entry(ship_info *sip)
sip->newtonian_damp_override = false;
sip->autoaim_fov = 0.0f;
sip->autoaim_lock_snd = -1;
sip->autoaim_lost_snd = -1;
sip->topdown_offset_def = false;
vm_vec_zero(&sip->topdown_offset);
sip->engine_snd = -1;
sip->min_engine_vol = -1.0f;
sip->glide_start_snd = -1;
sip->glide_end_snd = -1;
@@ -1019,7 +1019,6 @@ void init_ship_entry(ship_info *sip)
sip->damage_lightning_type = SLT_DEFAULT;
sip->shield_impact_explosion_anim = -1;
sip->hud_gauges.clear();
sip->hud_enabled = false;
sip->hud_retail = false;
@@ -1675,13 +1674,6 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
sip->num_detail_levels = stuff_int_list(sip->detail_distance, MAX_SHIP_DETAIL_LEVELS, RAW_INTEGER_TYPE);
}
if(optional_string("$Collision LOD:")) {
stuff_int(&sip->collision_lod);
// Cap to sane values, just in case
sip->collision_lod = MAX(0, MIN(sip->collision_lod, sip->num_detail_levels));
}
// check for optional pixel colors
while(optional_string("$ND:")){
ubyte nr, ng, nb;
@@ -2018,9 +2010,6 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
if(optional_string("+Minimum Distance:"))
stuff_float(&sip->minimum_convergence_distance);
parse_sound("+Autoaim Lock Snd:", &sip->autoaim_lock_snd, sip->name);
parse_sound("+Autoaim Lost Snd:", &sip->autoaim_lost_snd, sip->name);
}
if(optional_string("$Convergence:"))
@@ -2327,11 +2316,6 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
if(optional_string("+Auto Spread:")) {
stuff_float(&sip->auto_shield_spread);
}
if(optional_string("+Minimum Weapon Span:")) {
stuff_float(&sip->auto_shield_spread_min_span);
} else {
sip->auto_shield_spread_min_span = sip->auto_shield_spread;
}
if(optional_string("+Allow Bypass:")) {
stuff_boolean(&sip->auto_shield_spread_bypass);
}
@@ -2381,19 +2365,6 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
stuff_ubyte(&sip->shield_color[2]);
}
if(optional_string("$Shield Impact Explosion:")) {
char fname[MAX_NAME_LEN];
stuff_string(fname, F_NAME, NAME_LENGTH);
if ( VALID_FNAME(fname) )
sip->shield_impact_explosion_anim = Weapon_explosions.Load(fname);
}
if(optional_string("$Max Shield Recharge:")){
stuff_float(&sip->max_shield_recharge);
CLAMP(sip->max_shield_recharge, 0.0f, 1.0f);
}
// The next five fields are used for the ETS
if (optional_string("$Power Output:"))
stuff_float(&sip->power_output);
@@ -2699,9 +2670,6 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
//Parse the engine sound
parse_sound("$EngineSnd:", &sip->engine_snd, sip->name);
if(optional_string("$Minimum Engine Volume:"))
stuff_float(&sip->min_engine_vol);
//Parse optional sound to be used for beginning of a glide
parse_sound("$GlideStartSnd:", &sip->glide_start_snd, sip->name);
@@ -2758,32 +2726,6 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
stuff_string(sip->icon_filename, F_NAME, MAX_FILENAME_LEN);
}
if ( optional_string("$Model Icon Direction:") ) {
char str[NAME_LENGTH];
stuff_string(str, F_NAME, NAME_LENGTH);
angles model_icon_angles = {0.0f,0.0f,0.0f};
if (!stricmp(str, "top")) {
model_icon_angles.p = -PI_2;
} else if (!stricmp(str, "bottom")) {
model_icon_angles.p = -PI_2;
model_icon_angles.b = 2 * PI_2;
} else if (!stricmp(str, "front")) {
model_icon_angles.h = 2 * PI_2;
} else if (!stricmp(str, "back")) {
model_icon_angles.h = 4 * PI_2;
} else if (!stricmp(str, "left")) {
model_icon_angles.h = -PI_2;
} else if (!stricmp(str, "right")) {
model_icon_angles.h = PI_2;
} else {
Warning(LOCATION, "Unrecognized value \"%s\" passed to $Model Icon Direction, ignoring...", str);
}
sip->model_icon_angles = model_icon_angles;
}
// read in filename for animation that is used in ship selection
if ( optional_string("$Ship_anim:") ) {
stuff_string(sip->anim_filename, F_NAME, MAX_FILENAME_LEN);
@@ -2933,10 +2875,6 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
stuff_boolean(&sip->draw_distortion);
}
if ( optional_string("$Thruster Glow Noise Mult:") ) {
stuff_float(&sip->thruster_glow_noise_mult);
}
while ( optional_string("$Thruster Particles:") ) {
bool afterburner = false;
thruster_particles tpart;
@@ -3211,15 +3149,6 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
stuff_vec3d(&metadata.departure_rvec);
}
if (optional_string("+arrive speed multiplier:"))
{
stuff_float(&metadata.arrive_speed_mult);
}
if (optional_string("+depart speed multiplier:"))
{
stuff_float(&metadata.depart_speed_mult);
}
//Add the new path_metadata to sip->pathMetadata keyed by path name
SCP_string pathName(path_name);
sip->pathMetadata[pathName] = metadata;
@@ -3240,7 +3169,7 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
}
while (cont_flag) {
int r = required_string_one_of(3, "#End", "$Subsystem:", "$Name" );
int r = required_string_3("#End", "$Subsystem:", "$Name" );
switch (r) {
case 0:
cont_flag = 0;
@@ -3738,10 +3667,8 @@ int parse_ship_values(ship_info* sip, bool first_time, bool replace)
case 2:
cont_flag = 0;
break;
case -1: // Possible return value if -noparseerrors is used
break;
default:
Assertion(false, "This should never happen.\n"); // Impossible return value from required_string_one_of.
Int3(); // Impossible return value from required_string_3.
}
}
@@ -4015,47 +3942,46 @@ void parse_ship_type()
void parse_shiptype_tbl(const char *filename)
{
try
{
if (filename != NULL)
read_file_text(filename, CF_TYPE_TABLES);
else
read_file_text_from_array(defaults_get_file("objecttypes.tbl"));
int rval;
reset_parse();
if (optional_string("#Target Priorities"))
{
while (required_string_either("#End", "$Name:"))
parse_ai_target_priorities();
required_string("#End");
}
if (optional_string("#Weapon Targeting Priorities"))
{
while (required_string_either("#End", "$Name:"))
parse_weapon_targeting_priorities();
required_string("#End");
}
if (optional_string("#Ship Types"))
{
while (required_string_either("#End", "$Name:"))
parse_ship_type();
required_string("#End");
}
// add tbl/tbm to multiplayer validation list
fs2netd_add_table_validation(filename);
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
if (filename != NULL)
read_file_text(filename, CF_TYPE_TABLES);
else
read_file_text_from_array(defaults_get_file("objecttypes.tbl"));
reset_parse();
if (optional_string("#Target Priorities"))
{
while (required_string_either("#End", "$Name:"))
parse_ai_target_priorities();
required_string("#End");
}
if (optional_string("#Weapon Targeting Priorities"))
{
while (required_string_either("#End", "$Name:"))
parse_weapon_targeting_priorities();
required_string("#End");
}
if (optional_string("#Ship Types"))
{
while (required_string_either("#End", "$Name:"))
parse_ship_type();
required_string("#End");
}
// add tbl/tbm to multiplayer validation list
fs2netd_add_table_validation(filename);
}
// The E - Simple lookup function for FRED.
@@ -4111,56 +4037,56 @@ void ship_set_default_player_ship()
void parse_shiptbl(const char *filename)
{
try
int rval;
if ((rval = setjmp(parse_abort)) != 0)
{
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// parse default ship
//Override default player ship
if (optional_string("#Default Player Ship"))
{
required_string("$Name:");
stuff_string(default_player_ship, F_NAME, sizeof(default_player_ship));
required_string("#End");
}
//Add engine washes
//This will override if they already exist
if (optional_string("#Engine Wash Info"))
{
while (required_string_either("#End", "$Name:"))
{
parse_engine_wash(Parsing_modular_table);
}
required_string("#End");
}
//Add ship classes
if (optional_string("#Ship Classes"))
{
while (required_string_either("#End", "$Name:"))
{
if (parse_ship(filename, Parsing_modular_table)) {
continue;
}
}
required_string("#End");
}
//Set default player ship
ship_set_default_player_ship();
// add tbl/tbm to multiplayer validation list
fs2netd_add_table_validation(filename);
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// parse default ship
//Override default player ship
if(optional_string("#Default Player Ship"))
{
required_string("$Name:");
stuff_string(default_player_ship, F_NAME, sizeof(default_player_ship));
required_string("#End");
}
//Add engine washes
//This will override if they already exist
if(optional_string("#Engine Wash Info"))
{
while (required_string_either("#End", "$Name:"))
{
parse_engine_wash(Parsing_modular_table);
}
required_string("#End");
}
//Add ship classes
if(optional_string("#Ship Classes"))
{
while (required_string_either("#End","$Name:"))
{
if ( parse_ship(filename, Parsing_modular_table) ) {
continue;
}
}
required_string("#End");
}
//Set default player ship
ship_set_default_player_ship();
// add tbl/tbm to multiplayer validation list
fs2netd_add_table_validation(filename);
}
int ship_show_velocity_dot = 0;
@@ -5101,14 +5027,12 @@ void ship_set(int ship_index, int objnum, int ship_type)
}
objp->hull_strength = shipp->ship_max_hull_strength;
shipp->max_shield_recharge = sip->max_shield_recharge;
if (Fred_running) {
shipp->ship_max_shield_strength = 100.0f;
objp->shield_quadrant[0] = 100.0f;
} else {
shipp->ship_max_shield_strength = sip->max_shield_strength;
shield_set_strength(objp, shipp->ship_max_shield_strength * shipp->max_shield_recharge);
shield_set_strength(objp, shipp->ship_max_shield_strength);
}
if (sip->flags2 & SIF2_MODEL_POINT_SHIELDS) {
@@ -6189,7 +6113,7 @@ void ship_render(object * obj)
mst.distortion_bitmap = shipp->thruster_distortion_bitmap;
mst.use_ab = (obj->phys_info.flags & PF_AFTERBURNER_ON) || (obj->phys_info.flags & PF_BOOSTER_ON);
mst.glow_noise = shipp->thruster_glow_noise * sip->thruster_glow_noise_mult;
mst.glow_noise = shipp->thruster_glow_noise;
mst.rotvel = &Objects[shipp->objnum].phys_info.rotvel;
mst.glow_rad_factor = sip->thruster01_glow_rad_factor;
@@ -9268,8 +9192,6 @@ void change_ship_type(int n, int ship_type, int by_sexp)
objp->hull_strength = hull_pct * sp->ship_max_hull_strength;
}
sp->max_shield_recharge = sip->max_shield_recharge;
// set the correct shield strength
if (Fred_running) {
if (sp->ship_max_shield_strength)
@@ -9913,70 +9835,6 @@ int tracers[MAX_SHIPS][4][4];
float ship_get_subsystem_strength( ship *shipp, int type );
/**
* Checks whether a ship would use autoaim if it were to fire its primaries at
* the given object, taking lead into account.
*
* @param shipp the ship to check
* @param bank_to_fire the assumed primary bank
* @param obj the object to check; must be the ship's current target
*/
bool in_autoaim_fov(ship *shipp, int bank_to_fire, object *obj)
{
// Most of the code of this function has been duplicated from
// ship_fire_primary(), because it is not easy to encapsulate cleanly.
ship_info *sip;
ai_info *aip;
ship_weapon *swp;
bool has_autoaim, has_converging_autoaim;
float autoaim_fov = 0;
float dist_to_target = 0;
vec3d plr_to_target_vec;
vec3d player_forward_vec = Objects[shipp->objnum].orient.vec.fvec;
vec3d target_position;
sip = &Ship_info[shipp->ship_info_index];
aip = &Ai_info[shipp->ai_index];
swp = &shipp->weapons;
int weapon = swp->primary_bank_weapons[bank_to_fire];
weapon_info* winfo_p = &Weapon_info[weapon];
has_converging_autoaim = ((sip->aiming_flags & AIM_FLAG_AUTOAIM_CONVERGENCE || (The_mission.ai_profile->player_autoaim_fov[Game_skill_level] > 0.0f && !( Game_mode & GM_MULTIPLAYER ))) && aip->target_objnum != -1);
has_autoaim = ((has_converging_autoaim || (sip->aiming_flags & AIM_FLAG_AUTOAIM)) && aip->target_objnum != -1);
if (!has_autoaim)
return FALSE;
autoaim_fov = MAX(shipp->autoaim_fov, The_mission.ai_profile->player_autoaim_fov[Game_skill_level]);
if (aip->targeted_subsys != NULL)
{
get_subsystem_world_pos(&Objects[aip->target_objnum], aip->targeted_subsys, &target_position);
}
else
{
target_position = obj->pos;
}
dist_to_target = vm_vec_dist_quick(&Objects[shipp->objnum].pos, &target_position);
hud_calculate_lead_pos(&plr_to_target_vec, &target_position, obj, winfo_p, dist_to_target);
vm_vec_sub2(&plr_to_target_vec, &Objects[shipp->objnum].pos);
float angle_to_target = vm_vec_delta_ang(&player_forward_vec, &plr_to_target_vec, NULL);
if (angle_to_target <= autoaim_fov)
return true;
else
return false;
}
// fires a primary weapon for the given object. It also handles multiplayer cases.
// in multiplayer, the starting network signature, and number of banks fired are sent
// to all the clients in the game. All the info is passed to send_primary at the end of
@@ -12740,7 +12598,7 @@ float ship_calculate_rearm_duration( object *objp )
//find out time to repair shields
if(sip->sup_shield_repair_rate > 0.0f)
shield_rep_time = ((sp->ship_max_shield_strength * sp->max_shield_recharge) - shield_get_strength(objp)) / (sp->max_shield_recharge * sp->ship_max_shield_strength * sip->sup_shield_repair_rate);
shield_rep_time = (sp->ship_max_shield_strength - shield_get_strength(objp)) / (sp->ship_max_shield_strength * sip->sup_shield_repair_rate);
max_hull_repair = sp->ship_max_hull_strength * (The_mission.support_ships.max_hull_repair_val * 0.01f);
if ((The_mission.flags & MISSION_FLAG_SUPPORT_REPAIRS_HULL) && (max_hull_repair > objp->hull_strength) && (sip->sup_hull_repair_rate > 0.0f))
@@ -12876,7 +12734,7 @@ int ship_do_rearm_frame( object *objp, float frametime )
if ( !(objp->flags & OF_NO_SHIELDS) )
{
shield_str = shield_get_strength(objp);
if ( shield_str < (shipp->ship_max_shield_strength * shipp->max_shield_recharge) ) {
if ( shield_str < shipp->ship_max_shield_strength ) {
if ( objp == Player_obj ) {
player_maybe_start_repair_sound();
}
@@ -17631,29 +17489,28 @@ void parse_armor_type()
void armor_parse_table(const char *filename)
{
try
{
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
int rval;
//Enumerate through all the armor types and add them.
while (optional_string("#Armor Type")) {
while (required_string_either("#End", "$Name:")) {
parse_armor_type();
continue;
}
required_string("#End");
}
// add tbl/tbm to multiplayer validation list
fs2netd_add_table_validation(filename);
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
//Enumerate through all the armor types and add them.
while ( optional_string("#Armor Type") ) {
while ( required_string_either("#End", "$Name:") ) {
parse_armor_type();
continue;
}
required_string("#End");
}
// add tbl/tbm to multiplayer validation list
fs2netd_add_table_validation(filename);
}
void armor_init()
@@ -17872,8 +17729,6 @@ int ship_get_subobj_model_num(ship_info* sip, char* subobj_name)
void init_path_metadata(path_metadata& metadata)
{
vm_vec_zero(&metadata.departure_rvec);
metadata.arrive_speed_mult = FLT_MIN;
metadata.depart_speed_mult = FLT_MIN;
}
int ship_get_sound(object *objp, GameSoundsIndex id)
@@ -17945,3 +17800,421 @@ int get_nearest_bbox_point(object *ship_obj, vec3d *start, vec3d *box_pt)
return inside;
}
bool check_restricted(const ship_info* sip, json_t* bank_json, bool restricted, int bank, int weapon_idx, int weapon_type)
{
// bank is a bank index, weapon_idx is a weapon type. sip->allowed_bank_restricted_weapons[bank][weapon_idx] is a 2-bit bitfield.
if(sip->allowed_bank_restricted_weapons[bank][weapon_idx] & weapon_type)
{
json_array_append(bank_json, json_string(Weapon_info[weapon_idx].name));
if(!restricted && bank > 0)
{
restricted = true;
}
}
return restricted;
}
void append_weapons(const ship_info* sip, json_t* ship_data, bool is_primary, int bank_offset)
{
int bank, weapon_idx, num_banks;
bool restricted = false, dogfight_restricted = false;
json_t *Allowed_banks = json_array();
json_t *Allowed_dogfight_banks = json_array();
json_t *Default_banks = json_array();
json_t *Bank_capacity = json_array();
json_t *Show_models = json_array();
char Allowed_Banks_name[16], Allowed_Dogfight_Banks_name[25], Default_Banks_name[16], Bank_Capacity_name[16], Show_Models_name[23], type_name[10];
if(is_primary)
{
num_banks = sip->num_primary_banks;
strcpy_s(type_name, "Primary");
}
else
{
num_banks = sip->num_secondary_banks;
strcpy_s(type_name, "Secondary");
}
sprintf(Allowed_Banks_name, "$Allowed %cBanks", type_name[0]);
sprintf(Allowed_Dogfight_Banks_name, "$Allowed Dogfight %cBanks", type_name[0]);
sprintf(Default_Banks_name, "$Default %cBanks", type_name[0]);
sprintf(Bank_Capacity_name, "$%cBank Capacity", type_name[0]);
sprintf(Show_Models_name, "$Show %s Models", type_name);
for(bank = bank_offset; bank < bank_offset + num_banks; bank++)
{
json_t *regular_bank = json_array();
json_t *dogfight_bank = json_array();
for(weapon_idx = 0; weapon_idx < Num_weapon_types; weapon_idx++)
{
restricted = check_restricted(sip, regular_bank, restricted, bank, weapon_idx, REGULAR_WEAPON);
dogfight_restricted = check_restricted(sip, dogfight_bank, dogfight_restricted, bank, weapon_idx, DOGFIGHT_WEAPON);
}
json_array_append(Allowed_banks, regular_bank);
json_array_append(Allowed_dogfight_banks, dogfight_bank);
if(is_primary)
{
json_array_append(Default_banks, json_string(Weapon_info[sip->primary_bank_weapons[bank - bank_offset]].name));
json_array_append(Bank_capacity, json_integer(sip->primary_bank_ammo_capacity[bank - bank_offset]));
json_array_append(Show_models, json_boolean(sip->draw_primary_models[bank - bank_offset]));
}
else
{
json_array_append(Default_banks, json_string(Weapon_info[sip->secondary_bank_weapons[bank - bank_offset]].name));
json_array_append(Bank_capacity, json_integer(sip->secondary_bank_ammo_capacity[bank - bank_offset]));
json_array_append(Show_models, json_boolean(sip->draw_secondary_models[bank - bank_offset]));
}
}
json_object_set_new(ship_data, Allowed_Banks_name, (restricted ? Allowed_banks : json_array_get(Allowed_banks, 0)));
json_object_set_new(ship_data, Allowed_Dogfight_Banks_name, (dogfight_restricted ? Allowed_dogfight_banks : json_array_get(Allowed_dogfight_banks, 0)));
json_object_set_new(ship_data, Default_Banks_name, Default_banks);
json_object_set_new(ship_data, Bank_Capacity_name, Bank_capacity);
json_object_set_new(ship_data, Show_Models_name, Show_models);
}
void ship_output_json(const char *outfile)
{
mprintf(("Exporting ship data to json.\n"));
int i;
json_t *ships_obj = json_object();
json_t *Ships = json_array();
ship_info *sip;
species_info *species;
char full_name[MAX_PATH_LEN];
json_object_set_new(ships_obj, "default_player_ship", json_string(default_player_ship));
// Loop over the Ship_info array and add a new entry to ship_info_arr each time
for (i = 0; i < Num_ship_classes; i++)
{
int j;
sip = &Ship_info[i];
species = &Species_info[sip->species];
json_t *ship_data = json_object();
json_t *Displays = json_array();
json_t *Replacements = json_array();
json_t *Cockpit_offset = json_object();
json_t *Detail_distance = json_array();
json_t *ND = json_array();
json_t *Impact = json_object();
json_t *Collision_Physics = json_object();
json_t *Debris = json_object();
json_t *Max_Velocity = json_object();
json_t *Rotation_Time = json_object();
json_t *Anims = json_array();
json_t *Model_point_shield_controls = json_array();
size_t insert_index, shield_point;
json_t *quadrant;
json_t *Shield_color = json_object();
json_object_set_new(ship_data, "$Name", json_string(sip->name));
json_object_set_new(ship_data, "$Alt Name", json_string(sip->alt_name));
json_object_set_new(ship_data, "$Short Name", json_string(sip->short_name));
json_object_set_new(ship_data, "$Species", json_string(species->species_name));
json_object_set_new(ship_data, "+Type", json_string(sip->type_str));
json_object_set_new(ship_data, "+Maneuverability", json_string(sip->maneuverability_str));
json_object_set_new(ship_data, "+Armor", json_string(sip->armor_str));
json_object_set_new(ship_data, "+Manufacturer", json_string(sip->manufacturer_str));
json_object_set_new(ship_data, "+Description", json_string(sip->desc));
json_object_set_new(ship_data, "+Tech Title", json_string(sip->tech_title));
json_object_set_new(ship_data, "+Tech Description", json_string(sip->tech_desc));
json_object_set_new(ship_data, "+Length", json_string(sip->ship_length));
json_object_set_new(ship_data, "+Gun Mounts", json_string(sip->gun_mounts));
json_object_set_new(ship_data, "+Missile Banks", json_string(sip->missile_banks));
switch(sip->selection_effect)
{
case 0:
json_object_set_new(ship_data, "$Selection Effect", json_string("off"));
break;
case 1:
json_object_set_new(ship_data, "$Selection Effect", json_string("FS1"));
break;
case 2:
default:
json_object_set_new(ship_data, "$Selection Effect", json_string("FS2"));
}
json_object_set_new(ship_data, "$Cockpit POF file", json_string(sip->cockpit_pof_file));
json_object_set_new(Cockpit_offset, "x", json_real(sip->cockpit_offset.xyz.x));
json_object_set_new(Cockpit_offset, "y", json_real(sip->cockpit_offset.xyz.y));
json_object_set_new(Cockpit_offset, "z", json_real(sip->cockpit_offset.xyz.z));
json_object_set_new(ship_data, "+Cockpit offset", Cockpit_offset);
for(SCP_vector<cockpit_display_info>::iterator display = sip->displays.begin(); display != sip->displays.end(); ++display)
{
json_t *display_data = json_object();
json_t *offsets = json_array();
json_t *size = json_array();
json_object_set_new(display_data, "+Texture", json_string(display->filename));
json_array_append_new(offsets, json_integer(display->offset[0]));
json_array_append_new(offsets, json_integer(display->offset[1]));
json_object_set_new(display_data, "+Offsets", offsets);
json_array_append_new(size, json_integer(display->size[0]));
json_array_append_new(size, json_integer(display->size[1]));
json_object_set_new(display_data, "+Size", size);
json_object_set_new(display_data, "+Background", json_string(display->bg_filename));
json_object_set_new(display_data, "+Foreground", json_string(display->fg_filename));
json_object_set_new(display_data, "+Display Name", json_string(display->name));
json_array_append_new(Displays, display_data);
}
json_object_set_new(ship_data, "$Cockpit Display", Displays);
json_object_set_new(ship_data, "$POF file", json_string(sip->pof_file));
for(SCP_vector<texture_replace>::iterator replace = sip->replacement_textures.begin(); replace != sip->replacement_textures.end(); ++replace)
{
json_t *replace_data = json_object();
json_object_set_new(replace_data, "+old", json_string(replace->old_texture));
json_object_set_new(replace_data, "+new", json_string(replace->new_texture));
json_array_append_new(Replacements, replace_data);
}
json_object_set_new(ship_data, "$Texture Replace", Replacements);
json_object_set_new(ship_data, "$POF target file", json_string(sip->pof_file_hud));
json_object_set_new(ship_data, "$POF target LOD", json_integer(sip->hud_target_lod));
for (j = 0; j < sip->num_detail_levels; j++)
{
json_array_append_new(Detail_distance, json_integer(sip->detail_distance[j]));
}
json_object_set_new(ship_data, "$Detail distance", Detail_distance);
for (j = 0; j < sip->num_nondark_colors; j++)
{
json_t *nd_values = json_object();
json_object_set_new(nd_values, "red", json_integer(sip->nondark_colors[j][0]));
json_object_set_new(nd_values, "green", json_integer(sip->nondark_colors[j][1]));
json_object_set_new(nd_values, "blue", json_integer(sip->nondark_colors[j][2]));
json_array_append_new(ND, nd_values);
}
json_object_set_new(ship_data, "$ND", ND);
json_object_set_new(ship_data, "$Enable Team Colors", json_boolean(sip->uses_team_colors));
json_object_set_new(ship_data, "$Default Team", json_string(sip->default_team_name.c_str()));
json_object_set_new(ship_data, "$Damage Lightning Type", json_string(Lightning_types[sip->damage_lightning_type]));
if(sip->collision_damage_type_idx > -1 && sip->collision_damage_type_idx < Damage_types.size())
{
json_object_set_new(Impact, "+Damage Type", json_string(Damage_types.at(sip->collision_damage_type_idx).name));
}
else
{
json_object_set_new(Impact, "+Damage Type", json_null());
}
json_object_set_new(ship_data, "$Impact", Impact);
// Skipping spews
json_object_set_new(Collision_Physics, "+Bounce", json_real(sip->collision_physics.bounce));
json_object_set_new(Collision_Physics, "+Both Small Bounce", json_real(sip->collision_physics.both_small_bounce));
json_object_set_new(Collision_Physics, "+Friction", json_real(sip->collision_physics.friction));
json_object_set_new(Collision_Physics, "+Rotation Factor", json_real(sip->collision_physics.rotation_factor));
json_object_set_new(Collision_Physics, "+Landing Max Forward Vel", json_real(sip->collision_physics.landing_max_z));
json_object_set_new(Collision_Physics, "+Landing Min Forward Vel", json_real(sip->collision_physics.landing_min_z));
json_object_set_new(Collision_Physics, "+Landing Max Descent Vel", json_real(sip->collision_physics.landing_min_y));
json_object_set_new(Collision_Physics, "+Landing Max Horizontal Vel", json_real(sip->collision_physics.landing_max_x));
json_object_set_new(Collision_Physics, "+Landing Max Angle", json_real(sip->collision_physics.landing_max_angle));
json_object_set_new(Collision_Physics, "+Landing Min Angle", json_real(sip->collision_physics.landing_min_angle));
json_object_set_new(Collision_Physics, "+Landing Max Rotate Angle", json_real(sip->collision_physics.landing_max_rot_angle));
json_object_set_new(Collision_Physics, "+Reorient Max Forward Vel", json_real(sip->collision_physics.reorient_max_z));
json_object_set_new(Collision_Physics, "+Reorient Min Forward Vel", json_real(sip->collision_physics.reorient_min_z));
json_object_set_new(Collision_Physics, "+Reorient Max Descent Vel", json_real(sip->collision_physics.reorient_min_y));
json_object_set_new(Collision_Physics, "+Reorient Max Horizontal Vel", json_real(sip->collision_physics.reorient_max_x));
json_object_set_new(Collision_Physics, "+Reorient Max Angle", json_real(sip->collision_physics.reorient_max_angle));
json_object_set_new(Collision_Physics, "+Reorient Min Angle", json_real(sip->collision_physics.reorient_min_angle));
json_object_set_new(Collision_Physics, "+Reorient Max Rotate Angle", json_real(sip->collision_physics.reorient_max_rot_angle));
json_object_set_new(Collision_Physics, "+Reorient Speed Mult", json_real(sip->collision_physics.reorient_mult));
json_object_set_new(Collision_Physics, "+Landing Rest Angle", json_real(sip->collision_physics.landing_rest_angle));
if(sip->collision_damage_type_idx > -1 && sip->collision_damage_type_idx < Snds.size())
{
json_object_set_new(Collision_Physics, "+Landing Sound", json_string(Snds.at(sip->collision_physics.landing_sound_idx).name.c_str()));
}
else
{
json_object_set_new(Collision_Physics, "+Landing Sound", json_null());
}
json_object_set_new(ship_data, "$Collision Physics", Collision_Physics);
json_object_set_new(Debris, "+Min Lifetime", json_real(sip->debris_min_lifetime));
json_object_set_new(Debris, "+Max Lifetime", json_real(sip->debris_max_lifetime));
json_object_set_new(Debris, "+Min Speed", json_real(sip->debris_min_speed));
json_object_set_new(Debris, "+Max Speed", json_real(sip->debris_max_speed));
json_object_set_new(Debris, "+Min Rotation speed", json_real(sip->debris_min_rotspeed));
json_object_set_new(Debris, "+Max Rotation speed", json_real(sip->debris_max_rotspeed));
if(sip->collision_damage_type_idx > -1 && sip->collision_damage_type_idx < Damage_types.size())
{
json_object_set_new(Debris, "+Damage Type", json_string(Damage_types.at(sip->debris_damage_type_idx).name));
}
else
{
json_object_set_new(Debris, "+Damage Type", json_null());
}
json_object_set_new(Debris, "+Min Hitpoints", json_real(sip->debris_min_hitpoints));
json_object_set_new(Debris, "+Max Hitpoints", json_real(sip->debris_max_hitpoints));
json_object_set_new(Debris, "+Damage Multiplier", json_real(sip->debris_damage_mult));
json_object_set_new(Debris, "+Lightning Arc Percent", json_real(sip->debris_arc_percent * 100.0f));
json_object_set_new(ship_data, "$Debris", Debris);
json_object_set_new(ship_data, "$Density", json_real(sip->density));
json_object_set_new(ship_data, "$Damp", json_real(sip->damp));
json_object_set_new(ship_data, "$Rotdamp", json_real(sip->rotdamp));
json_object_set_new(ship_data, "$Banking Constant", json_real(sip->delta_bank_const));
json_object_set_new(Max_Velocity, "x", json_real(sip->max_vel.xyz.x));
json_object_set_new(Max_Velocity, "y", json_real(sip->max_vel.xyz.y));
json_object_set_new(Max_Velocity, "z", json_real(sip->max_vel.xyz.z));
json_object_set_new(ship_data, "$Max Velocity", Max_Velocity);
json_object_set_new(Rotation_Time, "x", json_real(sip->rotation_time.xyz.x));
json_object_set_new(Rotation_Time, "y", json_real(sip->rotation_time.xyz.y));
json_object_set_new(Rotation_Time, "z", json_real(sip->rotation_time.xyz.z));
json_object_set_new(ship_data, "$Rotation Time", Rotation_Time);
json_object_set_new(ship_data, "$Rear Velocity", json_real(sip->max_rear_vel));
json_object_set_new(ship_data, "$Forward accel", json_real(sip->forward_accel));
json_object_set_new(ship_data, "$Forward decel", json_real(sip->forward_decel));
json_object_set_new(ship_data, "$Slide accel", json_real(sip->slide_accel));
json_object_set_new(ship_data, "$Slide decel", json_real(sip->slide_decel));
json_object_set_new(ship_data, "$Glide", json_boolean(sip->can_glide));
json_object_set_new(ship_data, "+Dynamic Glide Cap", json_boolean(sip->glide_dynamic_cap));
json_object_set_new(ship_data, "+Max Glide Speed", json_real(sip->glide_cap));
json_object_set_new(ship_data, "+Glide Accel Mult", json_real(sip->glide_accel_mult));
json_object_set_new(ship_data, "$Use Newtonian Dampening", json_boolean(sip->use_newtonian_damp));
json_object_set_new(ship_data, "$Autoaim FOV", json_integer(sip->autoaim_fov));
// Skipping convergence, ugh...
json_object_set_new(ship_data, "$Warpin type", json_string(Warp_types[sip->warpin_type]));
if(sip->warpin_snd_start > -1 && sip->warpin_snd_start < Snds.size())
{
json_object_set_new(ship_data, "$Warpin Start Sound", json_string(Snds.at(sip->warpin_snd_start).name.c_str()));
}
else
{
json_object_set_new(ship_data, "$Warpin Start Sound", json_null());
}
if(sip->warpin_snd_end > -1 && sip->warpin_snd_end < Snds.size())
{
json_object_set_new(ship_data, "$Warpin End Sound", json_string(Snds.at(sip->warpin_snd_end).name.c_str()));
}
else
{
json_object_set_new(ship_data, "$Warpin End Sound", json_null());
}
json_object_set_new(ship_data, "$Warpin speed", json_real(sip->warpin_speed));
json_object_set_new(ship_data, "$Warpin time", json_real(sip->warpin_time));
json_object_set_new(ship_data, "$Warpin decel exp", json_real(sip->warpin_decel_exp));
json_object_set_new(ship_data, "$Warpin radius", json_real(sip->warpin_radius));
json_object_set_new(ship_data, "$Warpin animation", json_string(sip->warpin_anim));
json_object_set_new(ship_data, "$Warpout type", json_string(Warp_types[sip->warpout_type]));
if(sip->warpout_snd_start > -1 && sip->warpout_snd_start < Snds.size())
{
json_object_set_new(ship_data, "$Warpout Start Sound", json_string(Snds.at(sip->warpout_snd_start).name.c_str()));
}
else
{
json_object_set_new(ship_data, "$Warpout Start Sound", json_null());
}
if(sip->warpout_snd_end > -1 && sip->warpout_snd_end < Snds.size())
{
json_object_set_new(ship_data, "$Warpout End Sound", json_string(Snds.at(sip->warpout_snd_end).name.c_str()));
}
else
{
json_object_set_new(ship_data, "$Warpout End Sound", json_null());
}
json_object_set_new(ship_data, "$Warpout engage time", json_real(sip->warpout_engage_time));
json_object_set_new(ship_data, "$Warpout speed", json_real(sip->warpout_speed));
json_object_set_new(ship_data, "$Warpout time", json_real(sip->warpout_time));
json_object_set_new(ship_data, "$Warpout accel exp", json_real(sip->warpout_accel_exp));
json_object_set_new(ship_data, "$Warpout radius", json_real(sip->warpout_radius));
json_object_set_new(ship_data, "$Warpout animation", json_string(sip->warpout_anim));
json_object_set_new(ship_data, "$Player warpout speed", json_real(sip->warpout_player_speed));
json_object_set_new(ship_data, "$Expl inner rad", json_real(sip->shockwave.inner_rad));
json_object_set_new(ship_data, "$Expl outer rad", json_real(sip->shockwave.outer_rad));
json_object_set_new(ship_data, "$Expl damage", json_real(sip->shockwave.damage));
json_object_set_new(ship_data, "$Expl blast", json_real(sip->shockwave.blast));
json_object_set_new(ship_data, "$Expl Propogates", json_boolean(sip->explosion_propagates));
json_object_set_new(ship_data, "$Propagating Expl Radius Multiplier", json_real(sip->prop_exp_rad_mult));
json_object_set_new(ship_data, "$Expl Visual Rad", json_real(sip->big_exp_visual_rad));
json_object_set_new(ship_data, "$Base Death-Roll Time", json_integer(sip->death_roll_base_time));
json_object_set_new(ship_data, "$Death-Roll Explosion Radius Mult", json_real(sip->death_roll_r_mult));
json_object_set_new(ship_data, "$Death-Roll Explosion Intensity Mult", json_real(sip->death_roll_time_mult));
json_object_set_new(ship_data, "$Death FX Explosion Radius Mult", json_real(sip->death_fx_r_mult));
json_object_set_new(ship_data, "$Death FX Explosion Count", json_integer(sip->death_fx_count));
// Skipping more particle stuff for now
json_object_set_new(ship_data, "$Vaporize Percent Chance", json_real(sip->vaporize_chance));
if(sip->shockwave.damage_type_idx > -1 && sip->shockwave.damage_type_idx < Damage_types.size())
{
json_object_set_new(ship_data, "$Shockwave Damage Type", json_string(Damage_types.at(sip->shockwave.damage_type_idx).name));
}
else
{
json_object_set_new(ship_data, "$Shockwave Damage Type", json_null());
}
json_object_set_new(ship_data, "$Shockwave Speed", json_real(sip->shockwave.speed));
json_object_set_new(ship_data, "$Shockwave Count", json_real(sip->shockwave_count));
json_object_set_new(ship_data, "$Shockwave model", json_string(sip->shockwave.pof_name));
json_object_set_new(ship_data, "$Shockwave name", json_string(sip->shockwave.name));
for(SCP_vector<int>::iterator anim = sip->explosion_bitmap_anims.begin(); anim != sip->explosion_bitmap_anims.end(); ++anim)
{
json_array_append_new(Anims, json_integer(*anim));
}
json_object_set_new(ship_data, "$Explosion Animations", Anims);
json_object_set_new(ship_data, "$Weapon Model Draw Distance", json_real(sip->weapon_model_draw_distance));
append_weapons(sip, ship_data, true, 0);
append_weapons(sip, ship_data, false, MAX_SHIP_PRIMARY_BANKS);
json_object_set_new(ship_data, "$Shields", json_real(sip->max_shield_strength));
json_object_set_new(ship_data, "+Auto Spread", json_real(sip->auto_shield_spread));
json_object_set_new(ship_data, "+Allow Bypass", json_boolean(sip->auto_shield_spread_bypass));
json_object_set_new(ship_data, "+Spread From LOD", json_integer(sip->auto_shield_spread_from_lod));
for(j = 0; j < sizeof(sip->shield_point_augment_ctrls) / sizeof(int); j++)
{
if(sip->shield_point_augment_ctrls[j] != -1)
{
insert_index = 0;
json_array_foreach(Model_point_shield_controls, shield_point, quadrant)
{
insert_index = shield_point;
if(sip->shield_point_augment_ctrls[j] < shield_point)
{
break;
}
}
switch(j)
{
case 0:
json_array_insert_new(Model_point_shield_controls, insert_index, json_string("right"));
break;
case 1:
json_array_insert_new(Model_point_shield_controls, insert_index, json_string("front"));
break;
case 2:
json_array_insert_new(Model_point_shield_controls, insert_index, json_string("rear"));
break;
case 3:
json_array_insert_new(Model_point_shield_controls, insert_index, json_string("left"));
break;
}
}
}
json_object_set_new(ship_data, "$Model Point Shield Controls", Model_point_shield_controls);
json_object_set_new(Shield_color, "red", json_integer(sip->shield_color[0]));
json_object_set_new(Shield_color, "green", json_integer(sip->shield_color[1]));
json_object_set_new(Shield_color, "blue", json_integer(sip->shield_color[2]));
json_object_set_new(ship_data, "$Shield Color", Shield_color);
json_object_set_new(ship_data, "$Power Output", json_real(sip->power_output));
json_object_set_new(ship_data, "$Shield Regeneration Rate", json_real(sip->max_shield_regen_per_second));
json_object_set_new(ship_data, "$Support Shield Repair Rate", json_real(sip->sup_shield_repair_rate * 100));
json_object_set_new(ship_data, "$Weapon Regeneration Rate", json_real(sip->max_weapon_regen_per_second));
json_object_set_new(ship_data, "$Max Oclk Speed", json_real(sip->max_overclocked_speed));
json_object_set_new(ship_data, "$Max Weapon Eng", json_real(sip->max_weapon_reserve));
json_object_set_new(ship_data, "$Hitpoints", json_real(sip->max_hull_strength));
json_object_set_new(ship_data, "$Hull Repair Rate", json_real(sip->hull_repair_rate * 100));
json_object_set_new(ship_data, "$Support Hull Repair Rate", json_real(sip->sup_hull_repair_rate * 100));
json_object_set_new(ship_data, "$Subsystem Repair Rate", json_real(sip->subsys_repair_rate * 100));
json_object_set_new(ship_data, "$Support Subsystem Repair Rate", json_real(sip->sup_subsys_repair_rate * 100));
json_object_set_new(ship_data, "$Armor Type", ( (sip->armor_type_idx > -1) ? json_string(Armor_types[sip->armor_type_idx].GetNamePtr()) : json_null() ));
json_object_set_new(ship_data, "$Shield Armor Type", ( (sip->shield_armor_type_idx > -1) ? json_string(Armor_types[sip->shield_armor_type_idx].GetNamePtr()) : json_null() ));
// Skipping flags
json_array_append_new(Ships, ship_data);
}
json_object_set_new(ships_obj, "Ships", Ships);
cf_create_default_path_string(full_name, sizeof(full_name) - 1, CF_TYPE_ROOT, outfile);
json_dump_file(ships_obj, full_name, JSON_ESCAPE_SLASH | JSON_INDENT(4) | JSON_PRESERVE_ORDER | JSON_REAL_PRECISION(4));
}
+6 -20
View File
@@ -424,7 +424,7 @@ typedef struct ship_flag_name {
int flag_list; // is this flag in the 1st or 2nd ship flags list?
} ship_flag_name;
#define MAX_SHIP_FLAG_NAMES 18
#define MAX_SHIP_FLAG_NAMES 17
extern ship_flag_name Ship_flag_names[];
// states for the flags variable within the ship structure
@@ -505,7 +505,6 @@ extern ship_flag_name Ship_flag_names[];
#define SF2_WEAPONS_LOCKED (1<<25) // Karajorma - Prevents the player from changing the weapons on the ship on the loadout screen
#define SF2_SHIP_SELECTIVE_LINKING (1<<26) // RSAXVC - Allow pilot to pick firing configuration
#define SF2_SCRAMBLE_MESSAGES (1<<27) // Goober5000 - all messages sent from this ship appear scrambled
#define SF2_NO_SECONDARY_LOCKON (1<<28) // zookeeper - secondary lock-on disabled
// If any of these bits in the ship->flags are set, ignore this ship when targeting
extern int TARGET_SHIP_IGNORE_FLAGS;
@@ -593,8 +592,6 @@ public:
float ship_max_shield_strength;
float ship_max_hull_strength;
float max_shield_recharge;
int ship_guardian_threshold; // Goober5000 - now also determines whether ship is guardian'd
@@ -931,7 +928,6 @@ extern int ship_find_exited_ship_by_signature( int signature);
#define SIF2_AUTO_SPREAD_SHIELDS (1 << 16) // zookeeper - auto spread shields
#define SIF2_DRAW_WEAPON_MODELS (1 << 17) // the ship draws weapon models of any sort (used to be a boolean)
#define SIF2_MODEL_POINT_SHIELDS (1 << 18) // zookeeper - uses model-defined shield points instead of quadrants
#define SIF2_LOCK_DETAIL_BOXES (1 << 19) // zookeeper - don't scale detail boxes or spheres based on detail settings
#define SIF_DEFAULT_VALUE 0
#define SIF2_DEFAULT_VALUE 0
@@ -1148,8 +1144,6 @@ typedef struct ship_collision_physics {
typedef struct path_metadata {
vec3d departure_rvec;
float arrive_speed_mult;
float depart_speed_mult;
} path_metadata;
// The real FreeSpace ship_info struct.
@@ -1181,7 +1175,6 @@ public:
char pof_file_hud[MAX_FILENAME_LEN]; // POF file to load for the HUD target box
int num_detail_levels; // number of detail levels for this ship
int detail_distance[MAX_SHIP_DETAIL_LEVELS]; // distance to change detail levels at
int collision_lod; // check for collisions using a LOD
int cockpit_model_num; // cockpit model
int model_num; // ship model
int model_num_hud; // model to use when rendering to the HUD (eg, mini supercap)
@@ -1302,15 +1295,12 @@ public:
float max_hull_strength; // Max hull strength of this class of ship.
float max_shield_strength;
float auto_shield_spread; // Thickness of the shield
bool auto_shield_spread_bypass; // Whether weapons fired up close can bypass shields
int auto_shield_spread_from_lod; // Which LOD to project the shield from
float auto_shield_spread_min_span; // Minimum distance weapons must travel until allowed to collide with the shield
float auto_shield_spread;
bool auto_shield_spread_bypass;
int auto_shield_spread_from_lod;
int shield_point_augment_ctrls[4]; // Re-mapping of shield augmentation controls for model point shields
float max_shield_recharge;
float hull_repair_rate; //How much of the hull is repaired every second
float subsys_repair_rate; //How fast
@@ -1330,7 +1320,6 @@ public:
ubyte shield_icon_index; // index to locate ship-specific animation frames for the shield on HUD
char icon_filename[MAX_FILENAME_LEN]; // filename for icon that is displayed in ship selection
angles model_icon_angles; // angle from which the model icon should be rendered (if not 0,0,0)
char anim_filename[MAX_FILENAME_LEN]; // filename for animation that plays in ship selection
char overhead_filename[MAX_FILENAME_LEN]; // filename for animation that plays weapons loadout
int selection_effect;
@@ -1383,7 +1372,6 @@ public:
float thruster02_glow_len_factor;
float thruster_dist_rad_factor;
float thruster_dist_len_factor;
float thruster_glow_noise_mult;
bool draw_distortion;
@@ -1410,7 +1398,6 @@ public:
vec3d topdown_offset;
int engine_snd; // handle to engine sound for ship (-1 if no engine sound)
float min_engine_vol; // minimum volume modifier for engine sound when ship is stationary
int glide_start_snd; // handle to sound to play at the beginning of a glide maneuver (default is 0 for regular throttle down sound)
int glide_end_snd; // handle to sound to play at the end of a glide maneuver (default is 0 for regular throttle up sound)
@@ -1430,12 +1417,10 @@ public:
float minimum_convergence_distance;
float convergence_distance;
vec3d convergence_offset;
int autoaim_lock_snd, autoaim_lost_snd;
float emp_resistance_mod;
float piercing_damage_draw_limit;
int shield_impact_explosion_anim;
int damage_lightning_type;
@@ -1606,7 +1591,6 @@ extern void ship_cleanup(int shipnum, int cleanup_mode);
extern void ship_destroy_instantly(object *ship_obj, int shipnum);
extern void ship_actually_depart(int shipnum, int method = SHIP_DEPARTED_WARP);
extern bool in_autoaim_fov(ship *shipp, int bank_to_fire, object *obj);
extern int ship_fire_primary_debug(object *objp); // Fire the debug laser.
extern int ship_stop_fire_primary(object * obj);
extern int ship_fire_primary(object * objp, int stream_weapons, int force = 0);
@@ -2022,4 +2006,6 @@ int get_default_player_ship_index();
*/
int get_nearest_bbox_point(object *ship_obj, vec3d *start, vec3d *box_pt);
extern void ship_output_json(const char *outfile);
#endif
+6 -8
View File
@@ -45,10 +45,6 @@ ubyte *Compressed_service_buffer = NULL; // Used to read in compressed data duri
#define AS_HIGHEST_MAX 999999999 // max uncompressed filesize supported is 999 meg
// Globalize the list of audio extensions for use in several sound related files
const char *audio_ext_list[] = { ".ogg", ".wav" };
const int NUM_AUDIO_EXT = sizeof(audio_ext_list) / sizeof(char*);
int Audiostream_inited = 0;
@@ -440,6 +436,8 @@ bool WaveFile::Open(char *pszFilename, bool keep_ext)
int FileSize, FileOffset;
char fullpath[MAX_PATH];
char filename[MAX_FILENAME_LEN];
const int NUM_EXT = 2;
const char *audio_ext[NUM_EXT] = { ".ogg", ".wav" };
m_total_uncompressed_bytes_read = 0;
m_max_uncompressed_bytes_to_read = AS_HIGHEST_MAX;
@@ -450,8 +448,8 @@ bool WaveFile::Open(char *pszFilename, bool keep_ext)
// if we are supposed to load the file as passed...
if (keep_ext) {
for (int i = 0; i < NUM_AUDIO_EXT; i++) {
if ( stristr(pszFilename, audio_ext_list[i]) ) {
for (int i = 0; i < NUM_EXT; i++) {
if ( stristr(pszFilename, audio_ext[i]) ) {
rc = i;
break;
}
@@ -465,14 +463,14 @@ bool WaveFile::Open(char *pszFilename, bool keep_ext)
}
// ... otherwise we just find the best match
else {
rc = cf_find_file_location_ext(filename, NUM_AUDIO_EXT, audio_ext_list, CF_TYPE_ANY, sizeof(fullpath) - 1, fullpath, &FileSize, &FileOffset);
rc = cf_find_file_location_ext(filename, NUM_EXT, audio_ext, CF_TYPE_ANY, sizeof(fullpath) - 1, fullpath, &FileSize, &FileOffset);
}
if (rc < 0) {
goto OPEN_ERROR;
} else {
// set proper filename for later use (assumes that it doesn't already have an extension)
strcat_s( filename, audio_ext_list[rc] );
strcat_s( filename, audio_ext[rc] );
}
m_snd_info.cfp = mmioOpen( fullpath, NULL, MMIO_ALLOCBUF | MMIO_READ );
-3
View File
@@ -46,9 +46,6 @@ typedef struct {
} STRHDL;
#endif // NEED_STRHDL
extern const char *audio_ext_list[];
extern const int NUM_AUDIO_EXT;
// Initializes the audio streaming library. Called
// automatically when the sound stuff is inited.
void audiostream_init();
+3 -2
View File
@@ -18,7 +18,6 @@
#include "sound/acm.h"
#include "osapi/osapi.h"
#include "sound/dscap.h"
#include "sound/audiostr.h"
typedef struct sound_buffer
@@ -461,6 +460,8 @@ int ds_parse_sound_info(char *real_filename, sound_info *s_info)
int rc, FileSize, FileOffset;
char fullpath[MAX_PATH];
char filename[MAX_FILENAME_LEN];
const int NUM_EXT = 2;
const char *audio_ext[NUM_EXT] = { ".ogg", ".wav" };
int rval = -1;
if ( (real_filename == NULL) || (s_info == NULL) ) {
@@ -472,7 +473,7 @@ int ds_parse_sound_info(char *real_filename, sound_info *s_info)
char *p = strrchr(filename, '.');
if ( p ) *p = 0;
rc = cf_find_file_location_ext(filename, NUM_AUDIO_EXT, audio_ext_list, CF_TYPE_ANY, sizeof(fullpath) - 1, fullpath, &FileSize, &FileOffset);
rc = cf_find_file_location_ext(filename, NUM_EXT, audio_ext, CF_TYPE_ANY, sizeof(fullpath) - 1, fullpath, &FileSize, &FileOffset);
if (rc < 0) {
return -1;
+153 -188
View File
@@ -1,188 +1,153 @@
<GRAMMAR>
<DEFINE>
<ID NAME="VID_Counter" VAL="80"/>
<ID NAME="VID_DestroyTarget" VAL="10"/>
<ID NAME="VID_DisableTarget" VAL="11"/>
<ID NAME="VID_DisarmTarget" VAL="12"/>
<ID NAME="VID_DestroySubsys" VAL="13"/>
<ID NAME="VID_ProtectTarget" VAL="14"/>
<ID NAME="VID_IgnoreTarget" VAL="15"/>
<ID NAME="VID_FormWing" VAL="16"/>
<ID NAME="VID_CoverMe" VAL="17"/>
<ID NAME="VID_EngageEnemy" VAL="18"/>
<ID NAME="VID_Depart" VAL="19"/>
<ID NAME="VID_Action" VAL="250"/>
<ID NAME="VID_WingName" VAL="251"/>
<ID NAME="VID_TopMenu" VAL="252"/>
<ID NAME="VID_ShipName" VAL="253"/>
<ID NAME="VID_Number" VAL="254"/>
<ID NAME="VID_Ships" VAL="50"/>
<ID NAME="VID_Wings" VAL="51"/>
<ID NAME="VID_AllFighters" VAL="52"/>
<ID NAME="VID_AllWings" VAL="53"/>
<ID NAME="VID_Reinforcements" VAL="54"/>
<ID NAME="VID_SupportShip" VAL="55"/>
<ID NAME="VID_AbortSupport" VAL="56"/>
<ID NAME="VID_Cancel" VAL="57"/>
<ID NAME="VID_Command" VAL="58"/>
<ID NAME="VID_More" VAL="59"/>
<ID NAME="VID_shields" VAL="100"/>
<ID NAME="VID_targeting" VAL="101"/>
<ID NAME="VID_power" VAL="102"/>
<ID NAME="VID_speed" VAL="103"/>
<ID name="VID_other" VAL="104"/>
</DEFINE>
<RULE ID="VID_WingName" TOPLEVEL="ACTIVE">
<L PROPID="VID_WingName">
<P VALSTR="Alpha">Alpha</P>
<P VALSTR="Beta">Beta</P>
<P VALSTR="Gamma">Gamma</P>
<P VALSTR="Delta">Delta</P>
<P VALSTR="Epsilon">Epsilon</P>
<P VALSTR="Zeta">Zeta</P>
<P VALSTR="Eta">Eta</P>
<P VALSTR="Theta">Theta</P>
<P VALSTR="Iota">Iota</P>
<P VALSTR="Kappa">Kappa</P>
<P VALSTR="Lambda">Lambda</P>
<P VALSTR="Mu">Mu</P>
<P VALSTR="Nu">Nu</P>
<P VALSTR="Xi">Xi</P>
<P VALSTR="Omicron">Omicron</P>
<P VALSTR="Pi">Pi</P>
<P VALSTR="Rho">Rho</P>
<P VALSTR="Sigma">Sigma</P>
<P VALSTR="Tau">Tau</P>
<P VALSTR="Upsilon">Upsilon</P>
<P VALSTR="Phi">Phi</P>
<P VALSTR="Chi">Chi</P>
<P VALSTR="Psi">Psi</P>
<P VALSTR="Omega">Omega</P>
</L>
<L PROPID="VID_ShipName">
<P VAl="0">Wing</P>
<P VAL="1">one</P>
<P VAL="2">two</P>
<P VAL="3">three</P>
<P VAL="4">four</P>
<P VAL="5">five</P>
<P VAL="6">six</P>
<P VAL="7">seven</P>
<P VAL="8">eight</P>
<P VAL="9">nine</P>
</L>
<O>
<RULEREF refID="VID_Action"/>
</O>
</RULE>
<RULE ID="VID_Action" TOPLEVEL="ACTIVE">
<L PROPID="VID_Action">
<P VAL="VID_DestroyTarget">Destroy my target</P>
<P VAL="VID_DisableTarget">Disable my target</P>
<P VAL="VID_DisarmTarget">Disarm my target</P>
<P VAL="VID_DestroySubsys">Destroy subsystem</P>
<P VAL="VID_ProtectTarget">Protect my target</P>
<P VAL="VID_IgnoreTarget">Ignore my target</P>
<P VAL="VID_FormWing">Form on my wing</P>
<P VAL="VID_CoverMe">Cover me</P>
<P VAL="VID_EngageEnemy">Engage the Enemy</P>
<P VAL="VID_EngageEnemy">Attack</P>
<P VAL="VID_Depart">Depart</P>
</L>
</RULE>
<RULE ID="VID_TopMenu" TOPLEVEL="ACTIVE">
<L PROPID="VID_TopMenu">
<P VAL="VID_Ships">Ships</P>
<P VAL="VID_Wings">Wings</P>
<P VAL="VID_AllFighters">All Fighters<O><RULEREF REFID="VID_Action"/></O></P>
<P VAL="VID_AllWings">All Wings<O><RULEREF REFID="VID_Action"/></O></P>
<P VAL="VID_Reinforcements">Reinforcements</P>
<P VAL="VID_SupportShip">Support ship</P>
<P VAL="VID_SupportShip">Rearm <O>and repair</O></P>
<P VAL="VID_SupportShip">Repair <O>and rearm</O></P>
<P VAL="VID_AbortSupport">Abort <L><P>support <O>ship</O></P><P>rearm <O>and repair</O></P><P>repair <O>and rearm</O></P></L></P>
<P VAL="VID_Cancel">Cancel</P>
<P VAL="VID_Command">Command</P>
<P VAL="VID_More">More</P>
</L>
</RULE>
<RULE ID="VID_shields" TOPLEVEL="ACTIVE">
<L PROPID="VID_shields">
<P VAL="0">Shields forward</P>
<P VAL="1">Shields left</P>
<P VAL="2">Shields right</P>
<P VAL="3">Shields back</P>
<P VAL="4">Shields all</P>
</L>
</RULE>
<RULE ID="VID_targeting" TOPLEVEL="ACTIVE">
<L PROPID="VID_targeting">
<P VAL="0">Target next</P>
<P VAL="1">Target previous</P>
<P VAL="2">Target hostile</P>
<P VAL="3">Target previous hostile</P>
<P VAL="4">Auto target</P>
<P VAL="5">Target Friendly</P>
<P VAL="6">Target previous friendly</P>
<P VAL="7">Target sight</P>
<P VAL="8">Targets attacker</P>
<P VAL="9">Target sender</P>
<P VAL="10">Stop targeting</P>
<P VAL="11">Target sight subsystem</P>
<P VAL="12">Target next subsystem</P>
<P VAL="13">Target previous subsystem</P>
<P VAL="14">Stop targeting subsystems</P>
<P val="50">Target closest attacker</P>
<P VAL="88">Target next escort</P>
<P VAL="89">Target closest repair ship</P>
<P VAL="90">Target next uninspected</P>
<P VAL="91">Target previous uninspected</P>
<P VAL="92">Target newest</P>
<P VAL="93">Target next turret</P>
<P VAL="94">Target previous turret</P>
<P VAL="95">Target next bomb</P>
<P VAL="96">Target previous bomb</P>
</L>
</RULE>
<RULE ID="VID_speed" TOPLEVEL="ACTIVE">
<L PROPID="VID_speed">
<P VAL="15">Match speed</P>
<P VAL="16">Auto match</P>
</L>
</RULE>
<RULE ID="VID_other" TOPLEVEL="ACTIVE">
<L PROPID="VID_other">
<P VAL="19">Next primary</P>
<P VAL="20">Previous primary</P>
<P VAL="21">cycle secondary</P>
<P VAL="22">secondary rate</P>
<P VAL="63">Radar Range</P>
<P VAL="117">Glide toggle</P>
</L>
</RULE>
<RULE ID="VID_power" TOPLEVEL="ACTIVE">
<L PROPID="VID_power">
<P VAL="69">Increase weapon</P>
<P VAL="70">Decrease weapon</P>
<P VAL="71">Increase shield</P>
<P VAL="72">Decrease shield</P>
<P VAL="73">Increase engine</P>
<P VAL="74">Decrease engine</P>
<P VAL="75">Power balance</P>
<P VAL="201">Max weapons</P>
<P VAL="202">Min weapons</P>
<P VAL="203">Max shields</P>
<P VAL="204">Min shields</P>
<P VAL="205">Max engines</P>
<P VAL="206">Min engines</P>
</L>
</RULE>
</GRAMMAR>
<GRAMMAR LANGID="409">
<DEFINE>
<ID NAME="VID_Counter" VAL="80"/>
<ID NAME="VID_DestoryTarget" VAL="10"/>
<ID NAME="VID_DisableTarget" VAL="11"/>
<ID NAME="VID_DisarmTarget" VAL="12"/>
<ID NAME="VID_DestroySubsys" VAL="13"/>
<ID NAME="VID_ProtectTarget" VAL="14"/>
<ID NAME="VID_IgnoreTarget" VAL="15"/>
<ID NAME="VID_FormWing" VAL="16"/>
<ID NAME="VID_CoverMe" VAL="17"/>
<ID NAME="VID_EngageEnemy" VAL="18"/>
<ID NAME="VID_Depart" VAL="19"/>
<ID NAME="VID_Action" VAL="250"/>
<ID NAME="VID_WingName" VAL="251"/>
<ID NAME="VID_TopMenu" VAL="252"/>
<ID NAME="VID_ShipName" VAL="253"/>
<ID NAME="VID_Number" VAL="254"/>
<ID NAME="VID_Ships" VAL="50"/>
<ID NAME="VID_Wings" VAL="51"/>
<ID NAME="VID_AllFighters" VAL="52"/>
<ID NAME="VID_AllWings" VAL="53"/>
<ID NAME="VID_Reinforcements" VAL="54"/>
<ID NAME="VID_SupportShip" VAL="55"/>
<ID NAME="VID_AbortSupport" VAL="56"/>
<ID NAME="VID_Cancel" VAL="57"/>
<ID NAME="VID_Command" VAL="58"/>
<ID NAME="VID_More" VAL="59"/>
</DEFINE>
<RULE ID="VID_WingName" TOPLEVEL="ACTIVE">
<L PROPID="VID_WingName">
<P VAL="0">Alpha</P>
<P VAL="1">Beta</P>
<P VAL="2">Gamma</P>
<P VAL="3">Delta</P>
<P VAL="4">Epsilon</P>
<P VAL="5">Zeta</P>
<P VAL="6">Eta</P>
<P VAL="7">Theta</P>
<P VAL="8">Iota</P>
<P VAL="9">Kappa</P>
<P VAL="10">Lambda</P>
<P VAL="11">Mu</P>
<P VAL="12">Nu</P>
<P VAL="13">Xi</P>
<P VAL="14">Omicron</P>
<P VAL="15">Pi</P>
<P VAL="16">Rho</P>
<P VAL="17">Sigma</P>
<P VAL="18">Tau</P>
<P VAL="19">Upsilon</P>
<P VAL="20">Phi</P>
<P VAL="21">Chi</P>
<P VAL="22">Psi</P>
<P VAL="23">Omega</P>
</L>
<O>wing</O>
</RULE>
<RULE ID="VID_ShipName" TOPLEVEL="ACTIVE">
<L PROPID="VID_ShipName">
<P VAL="0">Alpha</P>
<P VAL="1">Beta</P>
<P VAL="2">Gamma</P>
<P VAL="3">Delta</P>
<P VAL="4">Epsilon</P>
<P VAL="5">Zeta</P>
<P VAL="6">Eta</P>
<P VAL="7">Theta</P>
<P VAL="8">Iota</P>
<P VAL="9">Kappa</P>
<P VAL="10">Lambda</P>
<P VAL="11">Mu</P>
<P VAL="12">Nu</P>
<P VAL="13">Xi</P>
<P VAL="14">Omicron</P>
<P VAL="15">Pi</P>
<P VAL="16">Rho</P>
<P VAL="17">Sigma</P>
<P VAL="18">Tau</P>
<P VAL="19">Upsilon</P>
<P VAL="20">Phi</P>
<P VAL="21">Chi</P>
<P VAL="22">Psi</P>
<P VAL="23">Omega</P>
</L>
<L PROPID="VID_Number">
<P VAL = "1">one</P>
<P VAL = "2">two</P>
<P VAL = "3">three</P>
<P VAL = "4">four</P>
<P VAL = "5">five</P>
<P VAL = "6">six</P>
<P VAL = "7">seven</P>
<P VAL = "8">eight</P>
<P VAL = "9">nine</P>
</L>
</RULE>
<RULE ID="VID_TopMenu" TOPLEVEL="ACTIVE">
<L PROPID="VID_TopMenu">
<P VAL="VID_Ships" >Ships</P>
<P VAL="VID_Wings" >Wings</P>
<P VAL="VID_AllFighters">All Fighters</P>
<P VAL="VID_AllWings" >All Wings</P>
<P VAL="VID_Reinforcements">Reinforcements</P>
<P VAL="VID_SupportShip">Support ship</P>
<P VAL="VID_SupportShip">Rearm</P>
<P VAL="VID_SupportShip">Repair</P>
<P VAL="VID_AbortSupport">Abort</P>
<P VAL="VID_Cancel">Cancel</P>
<P VAL="VID_Command">Command</P>
<P VAL="VID_More">More</P>
</L>
</RULE>
<RULE ID="VID_Action" TOPLEVEL="ACTIVE">
<L PROPID="VID_Action">
<P VAL="VID_DestoryTarget">Destroy my target</P>
<P VAL="VID_DisableTarget">Disable my target</P>
<P VAL="VID_DisarmTarget" >Disarm my target</P>
<P VAL="VID_DestroySubsys">Destroy subsystem</P>
<P VAL="VID_ProtectTarget">Protect my target</P>
<P VAL="VID_IgnoreTarget" >Ignore my target</P>
<P VAL="VID_FormWing" >Form on my wing</P>
<P VAL="VID_CoverMe" >Cover me</P>
<P VAL="VID_EngageEnemy" >Engage Enemy</P>
<P VAL="VID_EngageEnemy" >Attack</P>
<P VAL="VID_Depart" >Depart</P>
</L>
</RULE>
</GRAMMAR>
+8 -15
View File
@@ -12,7 +12,6 @@
#include "render/3d.h"
#include "sound/sound.h"
#include "sound/audiostr.h"
#include "gamesnd/eventmusic.h"
#include "cmdline/cmdline.h"
#include "osapi/osapi.h"
#include "globalincs/vmallocator.h"
@@ -50,12 +49,10 @@ typedef struct sound {
SCP_vector<sound> Sounds;
int Sound_enabled = FALSE; // global flag to turn sound on/off
int Snd_sram; // mem (in bytes) used up by storing sounds in system memory
float Default_sound_volume = 1.0f; // range is 0 -> 1, used for non-music sound fx
float Default_voice_volume = 0.7f; // range is 0 -> 1, used for all voice playback
float Master_sound_volume = Default_sound_volume;
float Master_voice_volume = Default_voice_volume;
int Sound_enabled = FALSE; // global flag to turn sound on/off
int Snd_sram; // mem (in bytes) used up by storing sounds in system memory
float Master_sound_volume = 1.0f; // range is 0 -> 1, used for non-music sound fx
float Master_voice_volume = 0.7f; // range is 0 -> 1, used for all voice playback
unsigned int SND_ENV_DEFAULT = 0;
@@ -287,6 +284,8 @@ int snd_load( game_snd *gs, int allow_hardware_load )
int rc, FileSize, FileOffset;
char fullpath[MAX_PATH];
char filename[MAX_FILENAME_LEN];
const int NUM_EXT = 2;
const char *audio_ext[NUM_EXT] = { ".ogg", ".wav" };
size_t n;
@@ -331,7 +330,7 @@ int snd_load( game_snd *gs, int allow_hardware_load )
char *p = strrchr(filename, '.');
if ( p ) *p = 0;
rc = cf_find_file_location_ext(filename, NUM_AUDIO_EXT, audio_ext_list, CF_TYPE_ANY, sizeof(fullpath) - 1, fullpath, &FileSize, &FileOffset);
rc = cf_find_file_location_ext(filename, NUM_EXT, audio_ext, CF_TYPE_ANY, sizeof(fullpath) - 1, fullpath, &FileSize, &FileOffset);
if (rc < 0)
return -1;
@@ -340,7 +339,7 @@ int snd_load( game_snd *gs, int allow_hardware_load )
CFILE *fp = cfopen_special(fullpath, "rb", FileSize, FileOffset);
// ok, we got it, so set the proper filename for logging purposes
strcat_s(filename, audio_ext_list[rc]);
strcat_s(filename, audio_ext[rc]);
nprintf(("Sound", "SOUND => Loading '%s'\n", filename));
@@ -1519,12 +1518,6 @@ void adjust_volume_on_frame(float* volume_now, aav* data)
//apply change
*volume_now = data->start_volume + (data->delta * done);
CLAMP(*volume_now, 0.0f, 1.0f);
// if setting music volume, trigger volume change in playing tracks
// done here in order to avoid setting music volume in every frame regardless if it changed or not
if (&aav_music_volume == volume_now) {
audiostream_set_volume_all(Master_event_music_volume * aav_music_volume, ASF_EVENTMUSIC);
}
}
void snd_aav_init()
-2
View File
@@ -62,8 +62,6 @@ typedef struct sound_env
} sound_env;
extern int Sound_enabled;
extern float Default_sound_volume; // 0 -> 1.0
extern float Default_voice_volume; // 0 -> 1.0
extern float Master_sound_volume; // 0 -> 1.0
extern float Master_voice_volume; // 0 -> 1.0
extern int Snd_sram; // System memory consumed by sound data
+226 -342
View File
@@ -32,7 +32,6 @@
#include "io/keycontrol.h"
#include "playerman/player.h"
#include "ship/ship.h"
#include "cfile/cfile.h"
CComPtr<ISpRecoGrammar> p_grammarObject; // Pointer to our grammar object
CComPtr<ISpRecoContext> p_recogContext; // Pointer to our recognition context
@@ -40,190 +39,101 @@ CComPtr<ISpRecognizer> p_recogEngine; // Pointer to our recognition engine i
const bool DEBUG_ON = false;
extern int button_function(int n);
extern void hud_squadmsg_msg_all_fighters();
extern void hud_squadmsg_shortcut( int command );
//extern void hud_squadmsg_ship_command();
extern int Msg_instance;;
extern int Msg_shortcut_command;
extern int Squad_msg_mode;
void doVid_Action(int action)
{
// If menu is up
if(Player->flags & PLAYER_FLAGS_MSG_MODE)
{
switch(action)
{
case VID_DestroyTarget: Msg_shortcut_command = ATTACK_TARGET_ITEM; break;
case VID_DisableTarget: Msg_shortcut_command = DISABLE_TARGET_ITEM; break;
case VID_DisarmTarget: Msg_shortcut_command = DISARM_TARGET_ITEM; break;
case VID_DestroySubsys: Msg_shortcut_command = DISABLE_SUBSYSTEM_ITEM; break;
case VID_ProtectTarget: Msg_shortcut_command = PROTECT_TARGET_ITEM; break;
case VID_IgnoreTarget: Msg_shortcut_command = IGNORE_TARGET_ITEM; break;
case VID_FormWing: Msg_shortcut_command = FORMATION_ITEM; break;
case VID_CoverMe: Msg_shortcut_command = COVER_ME_ITEM; break;
case VID_EngageEnemy: Msg_shortcut_command = ENGAGE_ENEMY_ITEM; break;
case VID_Depart: Msg_shortcut_command = DEPART_ITEM; break;
default: Msg_shortcut_command = -1; break;
}
if(Msg_instance == MESSAGE_ALL_FIGHTERS || Squad_msg_mode == SM_MODE_ALL_FIGHTERS )
{
// nprintf(("warning", "VOICER hud_squadmsg_send_to_all_fighters\n"));
hud_squadmsg_send_to_all_fighters(Msg_shortcut_command);
}
else if(Squad_msg_mode == SM_MODE_SHIP_COMMAND)
{
// nprintf(("warning", "VOICER msg ship %d\n", Msg_instance));
hud_squadmsg_send_ship_command( Msg_instance, Msg_shortcut_command, 1 );
}
else if(Squad_msg_mode == SM_MODE_WING_COMMAND)
{
// nprintf(("warning", "VOICER msg wing %d\n", Msg_instance));
hud_squadmsg_send_wing_command( Msg_instance, Msg_shortcut_command, 1 );
}
else if(Squad_msg_mode == SM_MODE_REINFORCEMENTS )
{
}
hud_squadmsg_toggle();
}
else
{
switch(action)
{
case VID_DestroyTarget: button_function(ATTACK_MESSAGE); break;
case VID_DisableTarget: button_function(DISABLE_MESSAGE); break;
case VID_DisarmTarget: button_function(DISARM_MESSAGE); break;
case VID_DestroySubsys: button_function(ATTACK_SUBSYSTEM_MESSAGE); break;
case VID_ProtectTarget: button_function(PROTECT_MESSAGE); break;
case VID_IgnoreTarget: button_function(IGNORE_MESSAGE); break;
case VID_FormWing: button_function(FORM_MESSAGE); break;
case VID_CoverMe: button_function(COVER_MESSAGE); break;
case VID_EngageEnemy: button_function(ENGAGE_MESSAGE); break;
case VID_Depart: button_function(WARP_MESSAGE); break;
}
}
}
bool VOICEREC_init(HWND hWnd, int event_id, int grammar_id, int command_resource)
{
HRESULT hr = S_OK;
CComPtr<ISpAudio> cpAudio;
HRESULT hr = S_OK;
CComPtr<ISpAudio> cpAudio;
while (true)
{
// create a recognition engine
hr = p_recogEngine.CoCreateInstance(CLSID_SpInprocRecognizer);
if (FAILED(hr))
{
while ( 1 )
{
// create a recognition engine
hr = p_recogEngine.CoCreateInstance(CLSID_SpSharedRecognizer);
if ( FAILED( hr ) )
{
MessageBox(hWnd,"Failed to create a recognition engine\n","Error",MB_OK);
printf("Failed to create a recognition engine\n");
break;
}
// create the command recognition context
hr = p_recogEngine->CreateRecoContext( &p_recogContext );
if (FAILED(hr))
{
break;
}
// create the command recognition context
hr = p_recogEngine->CreateRecoContext( &p_recogContext );
if ( FAILED( hr ) )
{
MessageBox(hWnd,"Failed to create the command recognition context\n","Error",MB_OK);
printf("Failed to create the command recognition context\n");
break;
}
break;
}
// Let SR know that window we want it to send event information to, and using
// what message
hr = p_recogContext->SetNotifyWindowMessage( hWnd, event_id, 0, 0 );
if (FAILED(hr))
{
// Let SR know that window we want it to send event information to, and using
// what message
hr = p_recogContext->SetNotifyWindowMessage( hWnd, event_id, 0, 0 );
if ( FAILED( hr ) )
{
MessageBox(hWnd,"Failed to SetNotifyWindowMessage\n","Error",MB_OK);
break;
}
break;
}
// Tell SR what types of events interest us. Here we only care about command
// recognition.
hr = p_recogContext->SetInterest( SPFEI(SPEI_RECOGNITION), SPFEI(SPEI_RECOGNITION) );
if (FAILED(hr))
{
// Tell SR what types of events interest us. Here we only care about command
// recognition.
hr = p_recogContext->SetInterest( SPFEI(SPEI_RECOGNITION), SPFEI(SPEI_RECOGNITION) );
if ( FAILED( hr ) )
{
MessageBox(hWnd,"Failed to set events\n","Error",MB_OK);
break;
}
break;
}
// Create a grammar
hr = p_recogContext->CreateGrammar(grammar_id, &p_grammarObject);
if (FAILED(hr))
{
MessageBox(hWnd,"Failed to create grammar\n","Error",MB_OK);
break;
}
// Load our grammar, which is the compiled form of simple.xml bound into this executable as a
// user defined ("SRGRAMMAR") resource type.
hr = p_recogContext->CreateGrammar(grammar_id, &p_grammarObject);
if (FAILED(hr))
{
MessageBox(hWnd,"Failed to load grammar\n","Error",MB_OK);
break;
}
// Load our grammar from data\phrases.xml, or if that doesn't exist, from the compiled in
// user defined ("SRGRAMMAR") resource type.
hr = p_grammarObject->LoadCmdFromFile(L"data\\phrases.xml", SPLO_STATIC);
if (FAILED(hr))
{
hr = p_grammarObject->LoadCmdFromResource(NULL, MAKEINTRESOURCEW(command_resource),
L"SRGRAMMAR", MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
SPLO_STATIC);
if (FAILED(hr))
{
MessageBox(hWnd,"Failed to load resource\n","Error",MB_OK);
break;
}
}
hr = p_grammarObject->LoadCmdFromResource(NULL, MAKEINTRESOURCEW(command_resource),
L"SRGRAMMAR", MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL),
SPLO_DYNAMIC);
if ( FAILED( hr ) )
{
MessageBox(hWnd,"Failed to load resource\n","Error",MB_OK);
break;
}
hr = SpCreateDefaultObjectFromCategoryId(SPCAT_AUDIOIN, &cpAudio);
if (FAILED(hr))
{
MessageBox(hWnd,"Failed to get default audio input\n", "Error", MB_OK);
break;
}
// Set the audio input to our token.
hr = p_recogEngine->SetInput(cpAudio, TRUE);
if (FAILED(hr))
{
MessageBox(hWnd,"Failed to set audio input\n", "Error", MB_OK);
}
// Set rules to active, we are now listening for commands
hr = p_grammarObject->SetRuleState(NULL, NULL, SPRS_ACTIVE );
if (FAILED(hr))
{
// Set rules to active, we are now listening for commands
hr = p_grammarObject->SetRuleState(NULL, NULL, SPRS_ACTIVE );
if ( FAILED( hr ) )
{
MessageBox(hWnd,"Failed to set listening for commands\n","Error",MB_OK);
break;
}
break;
}
break;
}
break;
}
// if we failed and have a partially setup SAPI, close it all down
if (FAILED(hr))
{
VOICEREC_deinit();
}
// if we failed and have a partially setup SAPI, close it all down
if ( FAILED( hr ) )
{
VOICEREC_deinit();
}
return ( hr == S_OK);
return ( hr == S_OK);
}
void VOICEREC_deinit()
{
// Release grammar, if loaded
if ( p_grammarObject )
{
p_grammarObject.Release();
}
// Release recognition context, if created
if ( p_recogContext )
{
p_recogContext->SetNotifySink(NULL);
p_recogContext.Release();
}
// Release recognition engine instance, if created
// Release grammar, if loaded
if ( p_grammarObject )
{
p_grammarObject.Release();
}
// Release recognition context, if created
if ( p_recogContext )
{
p_recogContext->SetNotifySink(NULL);
p_recogContext.Release();
}
// Release recognition engine instance, if created
if ( p_recogEngine )
{
p_recogEngine.Release();
@@ -233,22 +143,51 @@ void VOICEREC_deinit()
void VOICEREC_execute_command(ISpPhrase *pPhrase, HWND hWnd);
void VOICEREC_process_event(HWND hWnd)
{
CSpEvent event; // Event helper class
CSpEvent event; // Event helper class
// Loop processing events while there are any in the queue
while (event.GetFrom(p_recogContext) == S_OK)
{
// Look at recognition event only
switch (event.eEventId)
{
case SPEI_RECOGNITION:
VOICEREC_execute_command(event.RecoResult(), hWnd);
break;
// Loop processing events while there are any in the queue
while (event.GetFrom(p_recogContext) == S_OK)
{
// Look at recognition event only
switch (event.eEventId)
{
case SPEI_RECOGNITION:
VOICEREC_execute_command(event.RecoResult(), hWnd);
break;
}
}
}
}
}
// Its not enough to update this, phrases.xml must have this info as well
char *wing_names[] =
{
"Alpha",
"Beta",
"Gamma",
"Delta",
"Epsilon",
"Zeta",
"Eta",
"Theta",
"Iota",
"Kappa",
"Lambda",
"Mu",
"Nu",
"Xi",
"Omicron",
"Pi",
"Rho",
"Sigma",
"Tau",
"Upsilon",
"Phi",
"Chi",
"Psi",
"Omega",
};
/******************************************************************************
* ExecuteCommand *
*----------------*
@@ -256,132 +195,135 @@ void VOICEREC_process_event(HWND hWnd)
* Called to Execute commands that have been identified by the speech engine.
*
******************************************************************************/
extern int button_function(int n);
extern void hud_squadmsg_msg_all_fighters();
extern void hud_squadmsg_shortcut( int command );
//extern void hud_squadmsg_ship_command();
extern int Msg_instance;;
extern int Msg_shortcut_command;
extern int Squad_msg_mode;
char VOICEREC_lastCommand[30];
void VOICEREC_execute_command(ISpPhrase *pPhrase, HWND hWnd)
{
SPPHRASE *pElements;
SPPHRASE *pElements;
// Get the phrase elements, one of which is the rule id we specified in
// the grammar. Switch on it to figure out which command was recognized.
if (SUCCEEDED(pPhrase->GetPhrase(&pElements)))
{
#ifndef NDEBUG
// Get the phrase elements, one of which is the rule id we specified in
// the grammar. Switch on it to figure out which command was recognized.
if (SUCCEEDED(pPhrase->GetPhrase(&pElements)))
{
if(DEBUG_ON)
{
WCHAR *pwszText;
char szText[255];
int i;
pPhrase->GetText(SP_GETWHOLEPHRASE, SP_GETWHOLEPHRASE, TRUE, &pwszText, NULL);
memset(szText, 0, 255);
for (i=0;i<254;i++)
MessageBoxW(NULL,pwszText,NULL,MB_OK);
}
switch ( pElements->Rule.ulId )
{
case VID_ShipName:
{
if (*(pwszText + i) == 0)
int wingType = pElements->pProperties->vValue.ulVal;
int shipNum = pElements->pProperties->pNextSibling->vValue.ulVal;
char shipName[NAME_LENGTH];
wing_bash_ship_name(shipName, wing_names[wingType], shipNum);
Msg_instance = ship_name_lookup(shipName);
// Can't issue commands to yourself or to nobody
if(Msg_instance < 0 || Msg_instance == Player_obj->instance)
{
break;
}
szText[i] = (char)(*(pwszText + i));
szText[i+1] = 0;
if(!(Player->flags & PLAYER_FLAGS_MSG_MODE))
{
hud_squadmsg_toggle();
}
hud_squadmsg_do_mode(SM_MODE_SHIP_COMMAND);
break;
}
mprintf(( "recognized speech : %s \n", szText ));
mprintf(( "speech Rule.ulId : %d \n", pElements->Rule.ulId ));
//MessageBoxW(NULL,pwszText,NULL,MB_OK);
::CoTaskMemFree(pwszText);
}
#endif
int part1, part2, part3;
part1 = part2 = part3 = -1;
switch ( pElements->Rule.ulId )
{
case VID_WingName:
{
int wingType = pElements->pProperties->vValue.ulVal;
part1 = pElements->pProperties->vValue.ulVal;
if (pElements->pProperties->pNextSibling)
{
part2 = pElements->pProperties->pNextSibling->vValue.ulVal;
if (pElements->pProperties->pNextSibling->pNextSibling)
{
part3 = pElements->pProperties->pNextSibling->pNextSibling->vValue.ulVal;
}
}
if (part2 == -1)
break; // no ship number or wing
const wchar_t* valstr = pElements->pProperties->pszValue;
char* wing_name = new char[wcslen(valstr)+1];
size_t j = 0;
for (size_t i = 0; i < wcslen(valstr); i++) {
int c = wctob(valstr[i]);
if (c != EOF) {
wing_name[j++] = static_cast<char>(c);
}
}
wing_name[j] = '\0';
if (part2 == 0)
{
Msg_instance = wing_lookup(wing_name);
delete[] wing_name;
if (Msg_instance < 0)
break;
if(!(Player->flags & PLAYER_FLAGS_MSG_MODE))
{
hud_squadmsg_toggle();
}
hud_squadmsg_do_mode(SM_MODE_WING_COMMAND);
}
else
{
char shipName[NAME_LENGTH];
wing_bash_ship_name(shipName, wing_name, part2);
delete[] wing_name;
Msg_instance = ship_name_lookup(shipName);
// Can't issue commands to yourself or to nobody
if (Msg_instance < 0 || Msg_instance == Player_obj->instance)
{
break;
}
if(!(Player->flags & PLAYER_FLAGS_MSG_MODE))
{
hud_squadmsg_toggle();
}
hud_squadmsg_do_mode(SM_MODE_SHIP_COMMAND);
}
if (part3 == -1)
Msg_instance = wing_lookup(wing_names[wingType]);
if (Msg_instance < 0)
break;
if(!(Player->flags & PLAYER_FLAGS_MSG_MODE))
{
hud_squadmsg_toggle();
}
hud_squadmsg_do_mode(SM_MODE_WING_COMMAND);
break;
}
case VID_Action:
{
int action;
if (part3 == -1)
int action = pElements->pProperties->vValue.ulVal;
// If menu is up
if(Player->flags & PLAYER_FLAGS_MSG_MODE)
{
action = pElements->pProperties->vValue.ulVal;
switch(action)
{
case VID_DestoryTarget: Msg_shortcut_command = ATTACK_TARGET_ITEM; break;
case VID_DisableTarget: Msg_shortcut_command = DISABLE_TARGET_ITEM; break;
case VID_DisarmTarget: Msg_shortcut_command = DISARM_TARGET_ITEM; break;
case VID_DestroySubsys: Msg_shortcut_command = DISABLE_SUBSYSTEM_ITEM; break;
case VID_ProtectTarget: Msg_shortcut_command = PROTECT_TARGET_ITEM; break;
case VID_IgnoreTarget: Msg_shortcut_command = IGNORE_TARGET_ITEM; break;
case VID_FormWing: Msg_shortcut_command = FORMATION_ITEM; break;
case VID_CoverMe: Msg_shortcut_command = COVER_ME_ITEM; break;
case VID_EngageEnemy: Msg_shortcut_command = ENGAGE_ENEMY_ITEM; break;
case VID_Depart: Msg_shortcut_command = DEPART_ITEM; break;
default: Msg_shortcut_command = -1; break;
}
if(Msg_instance == MESSAGE_ALL_FIGHTERS || Squad_msg_mode == SM_MODE_ALL_FIGHTERS )
{
// nprintf(("warning", "VOICER hud_squadmsg_send_to_all_fighters\n"));
hud_squadmsg_send_to_all_fighters(Msg_shortcut_command);
}
else if(Squad_msg_mode == SM_MODE_SHIP_COMMAND)
{
// nprintf(("warning", "VOICER msg ship %d\n", Msg_instance));
hud_squadmsg_send_ship_command( Msg_instance, Msg_shortcut_command, 1 );
}
else if(Squad_msg_mode == SM_MODE_WING_COMMAND)
{
// nprintf(("warning", "VOICER msg wing %d\n", Msg_instance));
hud_squadmsg_send_wing_command( Msg_instance, Msg_shortcut_command, 1 );
}
else if(Squad_msg_mode == SM_MODE_REINFORCEMENTS )
{
}
hud_squadmsg_toggle();
}
else
{
action = part3;
switch(action)
{
case VID_DestoryTarget: button_function(ATTACK_MESSAGE); break;
case VID_DisableTarget: button_function(DISABLE_MESSAGE); break;
case VID_DisarmTarget: button_function(DISARM_MESSAGE); break;
case VID_DestroySubsys: button_function(ATTACK_SUBSYSTEM_MESSAGE); break;
case VID_ProtectTarget: button_function(PROTECT_MESSAGE); break;
case VID_IgnoreTarget: button_function(IGNORE_MESSAGE); break;
case VID_FormWing: button_function(FORM_MESSAGE); break;
case VID_CoverMe: button_function(COVER_MESSAGE); break;
case VID_EngageEnemy: button_function(ENGAGE_MESSAGE); break;
case VID_Depart: button_function(WARP_MESSAGE); break;
}
}
doVid_Action(action);
break;
}
@@ -404,7 +346,7 @@ void VOICEREC_execute_command(ISpPhrase *pPhrase, HWND hWnd)
switch(action)
{
case VID_Ships:
case VID_Ships:
hud_squadmsg_do_mode( SM_MODE_SHIP_SELECT );
break;
@@ -412,22 +354,19 @@ void VOICEREC_execute_command(ISpPhrase *pPhrase, HWND hWnd)
hud_squadmsg_do_mode( SM_MODE_WING_SELECT );
break;
case VID_AllFighters:
case VID_AllFighters:
case VID_AllWings:
// Msg_instance = MESSAGE_ALL_FIGHTERS;
// Squad_msg_mode == SM_MODE_ALL_FIGHTERS
hud_squadmsg_msg_all_fighters();
if (pElements->pProperties->pFirstChild) {
doVid_Action(pElements->pProperties->pFirstChild->vValue.ulVal);
}
// if(Msg_shortcut_command == -1)
// {
// hud_squadmsg_do_mode( SM_MODE_ALL_FIGHTERS );
// hud_squadmsg_do_mode( SM_MODE_ALL_FIGHTERS );
// }
break;
case VID_Reinforcements:
case VID_Reinforcements:
hud_squadmsg_do_mode( SM_MODE_REINFORCEMENTS );
break;
@@ -445,80 +384,25 @@ void VOICEREC_execute_command(ISpPhrase *pPhrase, HWND hWnd)
break;
}
case VID_shields:
{
int action = pElements->pProperties->vValue.ulVal;
mprintf(("Shield Transfer %d \n", action));
switch(action)
{
case 0: button_function( SHIELD_XFER_TOP ); break;
case 1: button_function( SHIELD_XFER_LEFT ); break;
case 2: button_function( SHIELD_XFER_RIGHT ); break;
case 3: button_function( SHIELD_XFER_BOTTOM ); break;
case 4: button_function( SHIELD_EQUALIZE ); break;
}
break;
}
case VID_speed:
case VID_targeting:
case VID_other:
{
int action = pElements->pProperties->vValue.ulVal;
mprintf(("Targeting/speed %d \n", action));
if (action > -1)
{
button_function( action );
}
break;
/*
switch(action)
{
case 0: button_function( TARGET_NEXT ); break;
cas
}
break;
*/
}
case VID_power:
{
int action = pElements->pProperties->vValue.ulVal;
if (action >= INCREASE_WEAPON && action <= ETS_EQUALIZE)
{
button_function( action );
}
else
// this is for the max engines etc.
{
for (int i=1; i<7; i++)
{
button_function( action - 132 );
}
}
break;
}
/*
/*
hud_squadmsg_do_mode( SM_MODE_SHIP_COMMAND ); // and move to a new mode
hud_squadmsg_do_mode( SM_MODE_WING_COMMAND ); // and move to a new mode
hud_squadmsg_do_mode( SM_MODE_SHIP_COMMAND );
*/
}
// Free the pElements memory which was allocated for us
::CoTaskMemFree(pElements);
}
}
// Free the pElements memory which was allocated for us
::CoTaskMemFree(pElements);
}
}
#endif // VOICER
#endif // _WIN32
+173 -175
View File
@@ -153,205 +153,203 @@ void parse_thrust_glows(species_info *species, bool no_create)
void parse_species_tbl(const char *filename)
{
int i;
int i, rval;
char species_name[NAME_LENGTH];
try
if ((rval = setjmp(parse_abort)) != 0)
{
if (filename == NULL)
read_file_text_from_array(defaults_get_file("species_defs.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : NOX("<default species_defs.tbl>"), rval));
return;
}
reset_parse();
if (filename == NULL)
read_file_text_from_array(defaults_get_file("species_defs.tbl"));
else
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
// start parsing
required_string("#SPECIES DEFS");
// start parsing
required_string("#SPECIES DEFS");
// no longer required: counted automatically
if (optional_string("$NumSpecies:"))
// no longer required: counted automatically
if (optional_string("$NumSpecies:"))
{
int temp;
stuff_int(&temp);
}
// begin reading data
while (required_string_either("#END","$Species_Name:"))
{
bool no_create = false;
species_info *species, new_species;
species = &new_species;
// Start Species - Get its name
required_string("$Species_Name:");
stuff_string(species_name, F_NAME, NAME_LENGTH);
if (optional_string("+nocreate"))
{
int temp;
stuff_int(&temp);
no_create = true;
for (i = 0; i < (int)Species_info.size(); i++)
{
if (!stricmp(Species_info[i].species_name, species_name))
{
species = &Species_info[i];
break;
}
}
}
else
{
strcpy_s(species->species_name, species_name);
}
// begin reading data
while (required_string_either("#END", "$Species_Name:"))
// Goober5000 - IFF
if (optional_string("$Default IFF:"))
{
bool no_create = false;
species_info *species, new_species;
bool iff_found = false;
char temp_name[NAME_LENGTH];
stuff_string(temp_name, F_NAME, NAME_LENGTH);
species = &new_species;
// Start Species - Get its name
required_string("$Species_Name:");
stuff_string(species_name, F_NAME, NAME_LENGTH);
if (optional_string("+nocreate"))
// search for it in iffs
for (int iLoop = 0; iLoop < Num_iffs; iLoop++)
{
no_create = true;
for (i = 0; i < (int)Species_info.size(); i++)
if (!stricmp(Iff_info[iLoop].iff_name, temp_name))
{
if (!stricmp(Species_info[i].species_name, species_name))
{
species = &Species_info[i];
break;
}
species->default_iff = iLoop;
iff_found = true;
}
}
if (!iff_found)
{
species->default_iff = 0;
Warning(LOCATION, "Species %s default IFF %s not found in iff_defs.tbl! Defaulting to %s.\n", species->species_name, temp_name, Iff_info[species->default_iff].iff_name);
}
}
else if (!no_create)
{
// we have no idea which it could be, so default to 0
species->default_iff = 0;
// let them know
Warning(LOCATION, "$Default IFF not specified for species %s in species_defs.tbl! Defaulting to %s.\n", species->species_name, Iff_info[species->default_iff].iff_name);
}
// Goober5000 - FRED color
if (optional_string("$FRED Color:") || optional_string("$FRED Colour:"))
{
stuff_int_list(species->fred_color.a1d, 3, RAW_INTEGER_TYPE);
}
else if (!no_create)
{
// set defaults to Volition's originals
if (!stricmp(species->species_name, "Terran"))
{
species->fred_color.rgb.r = 0;
species->fred_color.rgb.g = 0;
species->fred_color.rgb.b = 192;
}
else if (!stricmp(species->species_name, "Vasudan"))
{
species->fred_color.rgb.r = 0;
species->fred_color.rgb.g = 128;
species->fred_color.rgb.b = 0;
}
else if (!stricmp(species->species_name, "Shivan"))
{
species->fred_color.rgb.r = 192;
species->fred_color.rgb.g = 0;
species->fred_color.rgb.b = 0;
}
else if (!stricmp(species->species_name, "Ancients") || !stricmp(species->species_name, "Ancient"))
{
species->fred_color.rgb.r = 192;
species->fred_color.rgb.g = 0;
species->fred_color.rgb.b = 192;
}
else
{
strcpy_s(species->species_name, species_name);
species->fred_color.rgb.r = 0;
species->fred_color.rgb.g = 0;
species->fred_color.rgb.b = 0;
}
// Goober5000 - IFF
if (optional_string("$Default IFF:"))
{
bool iff_found = false;
char temp_name[NAME_LENGTH];
stuff_string(temp_name, F_NAME, NAME_LENGTH);
// search for it in iffs
for (int iLoop = 0; iLoop < Num_iffs; iLoop++)
{
if (!stricmp(Iff_info[iLoop].iff_name, temp_name))
{
species->default_iff = iLoop;
iff_found = true;
}
}
if (!iff_found)
{
species->default_iff = 0;
Warning(LOCATION, "Species %s default IFF %s not found in iff_defs.tbl! Defaulting to %s.\n", species->species_name, temp_name, Iff_info[species->default_iff].iff_name);
}
}
else if (!no_create)
{
// we have no idea which it could be, so default to 0
species->default_iff = 0;
// let them know
Warning(LOCATION, "$Default IFF not specified for species %s in species_defs.tbl! Defaulting to %s.\n", species->species_name, Iff_info[species->default_iff].iff_name);
}
// Goober5000 - FRED color
if (optional_string("$FRED Color:") || optional_string("$FRED Colour:"))
{
stuff_int_list(species->fred_color.a1d, 3, RAW_INTEGER_TYPE);
}
else if (!no_create)
{
// set defaults to Volition's originals
if (!stricmp(species->species_name, "Terran"))
{
species->fred_color.rgb.r = 0;
species->fred_color.rgb.g = 0;
species->fred_color.rgb.b = 192;
}
else if (!stricmp(species->species_name, "Vasudan"))
{
species->fred_color.rgb.r = 0;
species->fred_color.rgb.g = 128;
species->fred_color.rgb.b = 0;
}
else if (!stricmp(species->species_name, "Shivan"))
{
species->fred_color.rgb.r = 192;
species->fred_color.rgb.g = 0;
species->fred_color.rgb.b = 0;
}
else if (!stricmp(species->species_name, "Ancients") || !stricmp(species->species_name, "Ancient"))
{
species->fred_color.rgb.r = 192;
species->fred_color.rgb.g = 0;
species->fred_color.rgb.b = 192;
}
else
{
species->fred_color.rgb.r = 0;
species->fred_color.rgb.g = 0;
species->fred_color.rgb.b = 0;
}
// let them know
Warning(LOCATION, "$FRED Color not specified for species %s in species_defs.tbl! Defaulting to (%d, %d, %d).\n", species->species_name, species->fred_color.rgb.r, species->fred_color.rgb.g, species->fred_color.rgb.b);
}
// stuff
optional_string("$MiscAnims:");
// Get its Debris Texture
if ((!no_create && required_string("+Debris_Texture:")) || optional_string("+Debris_Texture:"))
{
generic_bitmap_init(&species->debris_texture, NULL);
stuff_string(species->debris_texture.filename, F_NAME, MAX_FILENAME_LEN);
}
// Shield Hit Animation
if (optional_string("+Shield_Hit_ani:")) // Shouldn't be required -- LPine
{
generic_anim_init(&species->shield_anim, NULL);
stuff_string(species->shield_anim.filename, F_NAME, MAX_FILENAME_LEN);
}
else if (!no_create)
{
species->shield_anim.filename[0] = '\0';
species->shield_anim.first_frame = -1; // Landmine to trip up anyone who does end up using this
}
// Thruster Anims
parse_thrust_anims(species, no_create);
// Thruster Glow Anims
parse_thrust_glows(species, no_create);
// Goober5000 - AWACS multiplier
if (optional_string("$AwacsMultiplier:"))
{
stuff_float(&species->awacs_multiplier);
}
else if (!no_create)
{
// set defaults to Volition's originals
if (!stricmp(species->species_name, "Vasudan"))
species->awacs_multiplier = 1.25f;
else if (!stricmp(species->species_name, "Shivan"))
species->awacs_multiplier = 1.50f;
else
species->awacs_multiplier = 1.0f;
// let them know
Warning(LOCATION, "$AwacsMultiplier not specified for species %s in species_defs.tbl! Defaulting to %.2d.\n", species->species_name, species->awacs_multiplier);
}
// Goober5000 - countermeasure type
// (we won't be able to resolve it until after we've parsed the weapons table)
if (optional_string("$Countermeasure type:"))
stuff_string(species->cmeasure_name, F_NAME, NAME_LENGTH);
// don't add new entry if this is just a modified one
if (!no_create)
Species_info.push_back(new_species);
// let them know
Warning(LOCATION, "$FRED Color not specified for species %s in species_defs.tbl! Defaulting to (%d, %d, %d).\n", species->species_name, species->fred_color.rgb.r, species->fred_color.rgb.g, species->fred_color.rgb.b);
}
required_string("#END");
// stuff
optional_string("$MiscAnims:");
// add tbl/tbm to multiplayer validation list
extern void fs2netd_add_table_validation(const char *tblname);
fs2netd_add_table_validation(filename);
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : NOX("<default species_defs.tbl>"), e.what()));
return;
// Get its Debris Texture
if ((!no_create && required_string("+Debris_Texture:")) || optional_string("+Debris_Texture:"))
{
generic_bitmap_init(&species->debris_texture, NULL);
stuff_string(species->debris_texture.filename, F_NAME, MAX_FILENAME_LEN);
}
// Shield Hit Animation
if (optional_string("+Shield_Hit_ani:")) // Shouldn't be required -- LPine
{
generic_anim_init(&species->shield_anim, NULL);
stuff_string(species->shield_anim.filename, F_NAME, MAX_FILENAME_LEN);
}
else if (!no_create)
{
species->shield_anim.filename[0] = '\0';
species->shield_anim.first_frame = -1; // Landmine to trip up anyone who does end up using this
}
// Thruster Anims
parse_thrust_anims(species, no_create);
// Thruster Glow Anims
parse_thrust_glows(species, no_create);
// Goober5000 - AWACS multiplier
if (optional_string("$AwacsMultiplier:"))
{
stuff_float(&species->awacs_multiplier);
}
else if (!no_create)
{
// set defaults to Volition's originals
if (!stricmp(species->species_name, "Vasudan"))
species->awacs_multiplier = 1.25f;
else if (!stricmp(species->species_name, "Shivan"))
species->awacs_multiplier = 1.50f;
else
species->awacs_multiplier = 1.0f;
// let them know
Warning(LOCATION, "$AwacsMultiplier not specified for species %s in species_defs.tbl! Defaulting to %.2d.\n", species->species_name, species->awacs_multiplier);
}
// Goober5000 - countermeasure type
// (we won't be able to resolve it until after we've parsed the weapons table)
if (optional_string("$Countermeasure type:"))
stuff_string(species->cmeasure_name, F_NAME, NAME_LENGTH);
// don't add new entry if this is just a modified one
if ( !no_create )
Species_info.push_back( new_species );
}
required_string("#END");
// add tbl/tbm to multiplayer validation list
extern void fs2netd_add_table_validation(const char *tblname);
fs2netd_add_table_validation(filename);
}
int Species_initted = 0;
+166 -175
View File
@@ -404,192 +404,183 @@ void parse_startbl(const char *filename)
{
char name[MAX_FILENAME_LEN], tempf[16];
starfield_bitmap sbm;
int idx;
int idx, rval;
bool in_check = false;
int rc = -1;
int run_count = 0;
try
{
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", filename, rval));
return;
}
// freaky! ;)
while (!check_for_eof()) {
while ((rc = optional_string_either("$Bitmap:", "$BitmapX:")) != -1) {
in_check = true;
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
starfield_bitmap_entry_init(&sbm);
// freaky! ;)
while ( !check_for_eof() ) {
while ( (rc = optional_string_either("$Bitmap:", "$BitmapX:")) != -1 ) {
in_check = true;
stuff_string(sbm.filename, F_NAME, MAX_FILENAME_LEN);
sbm.xparent = rc; // 0 == intensity alpha bitmap, 1 == green xparency bitmap
starfield_bitmap_entry_init( &sbm );
if ((idx = stars_find_bitmap(sbm.filename)) >= 0) {
if (sbm.xparent == Starfield_bitmaps[idx].xparent) {
if (!Parsing_modular_table)
Warning(LOCATION, "Starfield bitmap '%s' listed more than once!! Only using the first entry!", sbm.filename);
}
else {
Warning(LOCATION, "Starfield bitmap '%s' already listed as a %sxparent bitmap!! Only using the xparent version!",
(rc) ? "xparent" : "non-xparent", (rc) ? "xparent" : "non-xparent", sbm.filename);
}
stuff_string(sbm.filename, F_NAME, MAX_FILENAME_LEN);
sbm.xparent = rc; // 0 == intensity alpha bitmap, 1 == green xparency bitmap
if ( (idx = stars_find_bitmap(sbm.filename)) >= 0 ) {
if (sbm.xparent == Starfield_bitmaps[idx].xparent) {
if ( !Parsing_modular_table )
Warning(LOCATION, "Starfield bitmap '%s' listed more than once!! Only using the first entry!", sbm.filename);
} else {
Warning(LOCATION, "Starfield bitmap '%s' already listed as a %sxparent bitmap!! Only using the xparent version!",
(rc) ? "xparent" : "non-xparent", (rc) ? "xparent" : "non-xparent", sbm.filename);
}
else {
Starfield_bitmaps.push_back(sbm);
}
}
CHECK_END();
while (optional_string("$Sun:")) {
in_check = true;
starfield_bitmap_entry_init(&sbm);
stuff_string(sbm.filename, F_NAME, MAX_FILENAME_LEN);
// associated glow
required_string("$Sunglow:");
stuff_string(sbm.glow_filename, F_NAME, MAX_FILENAME_LEN);
// associated lighting values
required_string("$SunRGBI:");
stuff_float(&sbm.r);
stuff_float(&sbm.g);
stuff_float(&sbm.b);
stuff_float(&sbm.i);
if (optional_string("$SunSpecularRGB:")) {
stuff_float(&sbm.spec_r);
stuff_float(&sbm.spec_g);
stuff_float(&sbm.spec_b);
}
else {
sbm.spec_r = sbm.r;
sbm.spec_g = sbm.g;
sbm.spec_b = sbm.b;
}
// lens flare stuff
if (optional_string("$Flare:")) {
sbm.flare = 1;
required_string("+FlareCount:");
stuff_int(&sbm.n_flares);
// if there's a flare, it has to have at least one texture
required_string("$FlareTexture1:");
stuff_string(sbm.flare_bitmaps[0].filename, F_NAME, MAX_FILENAME_LEN);
sbm.n_flare_bitmaps = 1;
for (idx = 1; idx < MAX_FLARE_BMP; idx++) {
// allow 9999 textures (theoretically speaking, that is)
sprintf(tempf, "$FlareTexture%d:", idx + 1);
if (optional_string(tempf)) {
sbm.n_flare_bitmaps++;
stuff_string(sbm.flare_bitmaps[idx].filename, F_NAME, MAX_FILENAME_LEN);
}
// else break; //don't allow flaretexture1 and then 3, etc.
}
required_string("$FlareGlow1:");
required_string("+FlareTexture:");
stuff_int(&sbm.flare_infos[0].tex_num);
required_string("+FlarePos:");
stuff_float(&sbm.flare_infos[0].pos);
required_string("+FlareScale:");
stuff_float(&sbm.flare_infos[0].scale);
sbm.n_flares = 1;
for (idx = 1; idx < MAX_FLARE_COUNT; idx++) {
// allow a lot of glows
sprintf(tempf, "$FlareGlow%d:", idx + 1);
if (optional_string(tempf)) {
sbm.n_flares++;
required_string("+FlareTexture:");
stuff_int(&sbm.flare_infos[idx].tex_num);
required_string("+FlarePos:");
stuff_float(&sbm.flare_infos[idx].pos);
required_string("+FlareScale:");
stuff_float(&sbm.flare_infos[idx].scale);
}
// else break; //don't allow "flare 1" and then "flare 3"
}
}
sbm.glare = !optional_string("$NoGlare:");
sbm.xparent = 1;
if ((idx = stars_find_sun(sbm.filename)) >= 0) {
if (Parsing_modular_table)
Sun_bitmaps[idx] = sbm;
else
Warning(LOCATION, "Sun bitmap '%s' listed more than once!! Only using the first entry!", sbm.filename);
}
else {
Sun_bitmaps.push_back(sbm);
}
}
CHECK_END();
// normal debris pieces
while (optional_string("$Debris:")) {
in_check = true;
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
if (Num_debris_normal < MAX_DEBRIS_VCLIPS) {
strcpy_s(Debris_vclips_normal[Num_debris_normal++].name, name);
}
else {
Warning(LOCATION, "Could not load normal motion debris '%s'; maximum of %d exceeded.", name, MAX_DEBRIS_VCLIPS);
}
}
CHECK_END();
// nebula debris pieces
while (optional_string("$DebrisNeb:")) {
in_check = true;
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
if (Num_debris_nebula < MAX_DEBRIS_VCLIPS) {
strcpy_s(Debris_vclips_nebula[Num_debris_nebula++].name, name);
}
else {
Warning(LOCATION, "Could not load nebula motion debris '%s'; maximum of %d exceeded.", name, MAX_DEBRIS_VCLIPS);
}
}
CHECK_END();
// since it's possible for some idiot to have a tbl screwed up enough
// that this ends up in an endless loop, give an opportunity to advance
// through the file no matter what, because even the retail tbl has an
// extra "#end" line in it.
if (optional_string("#end") || (run_count++ > 5)) {
run_count = 0;
advance_to_eoln(NULL);
} else {
Starfield_bitmaps.push_back(sbm);
}
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
return;
CHECK_END();
while ( optional_string("$Sun:") ) {
in_check = true;
starfield_bitmap_entry_init( &sbm );
stuff_string(sbm.filename, F_NAME, MAX_FILENAME_LEN);
// associated glow
required_string("$Sunglow:");
stuff_string(sbm.glow_filename, F_NAME, MAX_FILENAME_LEN);
// associated lighting values
required_string("$SunRGBI:");
stuff_float(&sbm.r);
stuff_float(&sbm.g);
stuff_float(&sbm.b);
stuff_float(&sbm.i);
if ( optional_string("$SunSpecularRGB:") ) {
stuff_float(&sbm.spec_r);
stuff_float(&sbm.spec_g);
stuff_float(&sbm.spec_b);
} else {
sbm.spec_r = sbm.r;
sbm.spec_g = sbm.g;
sbm.spec_b = sbm.b;
}
// lens flare stuff
if ( optional_string("$Flare:") ) {
sbm.flare = 1;
required_string("+FlareCount:");
stuff_int(&sbm.n_flares);
// if there's a flare, it has to have at least one texture
required_string("$FlareTexture1:");
stuff_string(sbm.flare_bitmaps[0].filename, F_NAME, MAX_FILENAME_LEN);
sbm.n_flare_bitmaps = 1;
for (idx = 1; idx < MAX_FLARE_BMP; idx++) {
// allow 9999 textures (theoretically speaking, that is)
sprintf(tempf, "$FlareTexture%d:", idx+1);
if (optional_string(tempf)) {
sbm.n_flare_bitmaps++;
stuff_string(sbm.flare_bitmaps[idx].filename, F_NAME, MAX_FILENAME_LEN);
}
// else break; //don't allow flaretexture1 and then 3, etc.
}
required_string("$FlareGlow1:");
required_string("+FlareTexture:");
stuff_int(&sbm.flare_infos[0].tex_num);
required_string("+FlarePos:");
stuff_float(&sbm.flare_infos[0].pos);
required_string("+FlareScale:");
stuff_float(&sbm.flare_infos[0].scale);
sbm.n_flares = 1;
for (idx = 1; idx < MAX_FLARE_COUNT; idx++) {
// allow a lot of glows
sprintf(tempf, "$FlareGlow%d:", idx+1);
if (optional_string(tempf)) {
sbm.n_flares++;
required_string("+FlareTexture:");
stuff_int(&sbm.flare_infos[idx].tex_num);
required_string("+FlarePos:");
stuff_float(&sbm.flare_infos[idx].pos);
required_string("+FlareScale:");
stuff_float(&sbm.flare_infos[idx].scale);
}
// else break; //don't allow "flare 1" and then "flare 3"
}
}
sbm.glare = !optional_string("$NoGlare:");
sbm.xparent = 1;
if ( (idx = stars_find_sun(sbm.filename)) >= 0 ) {
if (Parsing_modular_table)
Sun_bitmaps[idx] = sbm;
else
Warning(LOCATION, "Sun bitmap '%s' listed more than once!! Only using the first entry!", sbm.filename);
} else {
Sun_bitmaps.push_back(sbm);
}
}
CHECK_END();
// normal debris pieces
while ( optional_string("$Debris:") ) {
in_check = true;
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
if (Num_debris_normal < MAX_DEBRIS_VCLIPS) {
strcpy_s(Debris_vclips_normal[Num_debris_normal++].name, name);
} else {
Warning(LOCATION, "Could not load normal motion debris '%s'; maximum of %d exceeded.", name, MAX_DEBRIS_VCLIPS);
}
}
CHECK_END();
// nebula debris pieces
while ( optional_string("$DebrisNeb:") ) {
in_check = true;
stuff_string(name, F_NAME, MAX_FILENAME_LEN);
if (Num_debris_nebula < MAX_DEBRIS_VCLIPS) {
strcpy_s(Debris_vclips_nebula[Num_debris_nebula++].name, name);
} else {
Warning(LOCATION, "Could not load nebula motion debris '%s'; maximum of %d exceeded.", name, MAX_DEBRIS_VCLIPS);
}
}
CHECK_END();
// since it's possible for some idiot to have a tbl screwed up enough
// that this ends up in an endless loop, give an opportunity to advance
// through the file no matter what, because even the retail tbl has an
// extra "#end" line in it.
if ( optional_string("#end") || (run_count++ > 5) ) {
run_count = 0;
advance_to_eoln(NULL);
}
}
}
+182 -197
View File
@@ -245,206 +245,191 @@ const medal_stuff &medal_stuff::operator=(const medal_stuff &m)
void parse_medal_tbl()
{
int i;
int rval, i;
try
{
read_file_text("medals.tbl", CF_TYPE_TABLES);
reset_parse();
required_string("#Medals");
// special background information
if (optional_string("+Background Bitmap:")) {
stuff_string(Medals_background_filename, F_NAME, NAME_LENGTH);
}
else {
strcpy_s(Medals_background_filename, Default_medals_background_filename);
}
// special mask information
if (optional_string("+Mask Bitmap:")) {
stuff_string(Medals_mask_filename, F_NAME, NAME_LENGTH);
}
else {
strcpy_s(Medals_mask_filename, Default_medals_mask_filename);
}
// special positioning for player callsign
if (optional_string("+Callsign Position 640:")) {
stuff_int(&Medals_callsign_coords[GR_640].x);
stuff_int(&Medals_callsign_coords[GR_640].y);
}
else {
Medals_callsign_coords[GR_640].x = Default_medals_callsign_coords[GR_640][0];
Medals_callsign_coords[GR_640].y = Default_medals_callsign_coords[GR_640][1];
}
if (optional_string("+Callsign Position 1024:")) {
stuff_int(&Medals_callsign_coords[GR_1024].x);
stuff_int(&Medals_callsign_coords[GR_1024].y);
}
else {
Medals_callsign_coords[GR_1024].x = Default_medals_callsign_coords[GR_1024][0];
Medals_callsign_coords[GR_1024].y = Default_medals_callsign_coords[GR_1024][1];
}
// special positioning for medal label
if (optional_string("+Label Position 640:")) {
stuff_int(&Medals_label_coords[GR_640].x);
stuff_int(&Medals_label_coords[GR_640].y);
stuff_int(&Medals_label_coords[GR_640].w);
}
else {
Medals_label_coords[GR_640].x = Default_medals_label_coords[GR_640][0];
Medals_label_coords[GR_640].y = Default_medals_label_coords[GR_640][1];
Medals_label_coords[GR_640].w = Default_medals_label_coords[GR_640][2];
}
if (optional_string("+Label Position 1024:")) {
stuff_int(&Medals_label_coords[GR_1024].x);
stuff_int(&Medals_label_coords[GR_1024].y);
stuff_int(&Medals_label_coords[GR_1024].w);
}
else {
Medals_label_coords[GR_1024].x = Default_medals_label_coords[GR_1024][0];
Medals_label_coords[GR_1024].y = Default_medals_label_coords[GR_1024][1];
Medals_label_coords[GR_1024].w = Default_medals_label_coords[GR_1024][2];
}
// parse in all the medal names
Num_medals = 0;
while (required_string_either("#End", "$Name:"))
{
medal_stuff temp_medal;
medal_display_info temp_display;
required_string("$Name:");
stuff_string(temp_medal.name, F_NAME, NAME_LENGTH);
// is this rank? if so, save it
if (!stricmp(temp_medal.name, "Rank"))
Rank_medal_index = Num_medals;
required_string("$Bitmap:");
stuff_string(temp_medal.bitmap, F_NAME, MAX_FILENAME_LEN);
if (optional_string("+Position 640:")) {
stuff_int(&temp_display.coords[GR_640].x);
stuff_int(&temp_display.coords[GR_640].y);
}
else if (Num_medals < NUM_MEDALS_FS2) {
temp_display.coords[GR_640].x = Default_medal_coords[GR_640][Num_medals][0];
temp_display.coords[GR_640].y = Default_medal_coords[GR_640][Num_medals][1];
}
else {
Warning(LOCATION, "No default GR_640 position for medal '%s'!", temp_medal.name);
temp_display.coords[GR_640].x = 0;
temp_display.coords[GR_640].y = 0;
}
if (optional_string("+Position 1024:")) {
stuff_int(&temp_display.coords[GR_1024].x);
stuff_int(&temp_display.coords[GR_1024].y);
}
else if (Num_medals < NUM_MEDALS_FS2) {
temp_display.coords[GR_1024].x = Default_medal_coords[GR_1024][Num_medals][0];
temp_display.coords[GR_1024].y = Default_medal_coords[GR_1024][Num_medals][1];
}
else {
Warning(LOCATION, "No default GR_1024 position for medal '%s'!", temp_medal.name);
temp_display.coords[GR_1024].x = 0;
temp_display.coords[GR_1024].y = 0;
}
if (optional_string("+Debriefing Bitmap:")) {
stuff_string(temp_medal.debrief_bitmap, F_NAME, MAX_FILENAME_LEN);
}
else if (Num_medals < NUM_MEDALS_FS2) {
strcpy_s(temp_medal.debrief_bitmap, Default_debriefing_bitmaps[Num_medals]);
}
else {
Warning(LOCATION, "No default debriefing bitmap for medal '%s'!", temp_medal.name);
strcpy_s(temp_medal.debrief_bitmap, "");
}
required_string("$Num mods:");
stuff_int(&temp_medal.num_versions);
// this is dumb
temp_medal.version_starts_at_1 = (Num_medals == Rank_medal_index);
if (optional_string("+Version starts at 1:")) {
stuff_boolean(&temp_medal.version_starts_at_1);
}
if (optional_string("+Available From Start:")) {
stuff_boolean(&temp_medal.available_from_start);
}
// some medals are based on kill counts. When string +Num Kills: is present, we know that
// this medal is a badge and should be treated specially
if (optional_string("+Num Kills:")) {
char buf[MULTITEXT_LENGTH];
int persona;
stuff_int(&temp_medal.kills_needed);
if (optional_string("$Wavefile 1:"))
stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN);
if (optional_string("$Wavefile 2:"))
stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN);
if (optional_string("$Wavefile Base:"))
stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN);
while (check_for_string("$Promotion Text:")) {
required_string("$Promotion Text:");
stuff_string(buf, F_MULTITEXT, sizeof(buf));
persona = -1;
if (optional_string("+Persona:")) {
stuff_int(&persona);
if (persona < 0) {
Warning(LOCATION, "Debriefing text for %s is assigned to an invalid persona: %i (must be 0 or greater).\n", temp_medal.name, persona);
continue;
}
}
temp_medal.promotion_text[persona] = vm_strdup(buf);
}
if (temp_medal.promotion_text.find(-1) == temp_medal.promotion_text.end()) {
Warning(LOCATION, "%s medal is missing default debriefing text.\n", temp_medal.name);
temp_medal.promotion_text[-1] = "";
}
}
Medals.push_back(temp_medal);
Medal_display_info.push_back(temp_display);
Num_medals++;
}
required_string("#End");
// be sure that we know where the rank is
if (Rank_medal_index < 0)
{
Warning(LOCATION, "Could not find the 'Rank' medal!");
Rank_medal_index = 0;
}
// be sure that the badges kill numbers show up in order
//WMC - I don't think this is needed anymore due to my changes to post-mission functions
//but I'm keeping it here to be sure.
int prev_badge_kills = 0;
for (i = 0; i < Num_medals; i++)
{
if (Medals[i].kills_needed < prev_badge_kills && Medals[i].kills_needed != 0)
Error(LOCATION, "Badges must appear sorted by lowest kill # first in medals.tbl\nFind Allender for most information.");
if (Medals[i].kills_needed > 0)
prev_badge_kills = Medals[i].kills_needed;
}
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "medals.tbl", e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "medals.tbl", rval));
return;
}
read_file_text("medals.tbl", CF_TYPE_TABLES);
reset_parse();
required_string("#Medals");
// special background information
if (optional_string("+Background Bitmap:")) {
stuff_string(Medals_background_filename, F_NAME, NAME_LENGTH);
} else {
strcpy_s(Medals_background_filename, Default_medals_background_filename);
}
// special mask information
if (optional_string("+Mask Bitmap:")) {
stuff_string(Medals_mask_filename, F_NAME, NAME_LENGTH);
} else {
strcpy_s(Medals_mask_filename, Default_medals_mask_filename);
}
// special positioning for player callsign
if (optional_string("+Callsign Position 640:")) {
stuff_int(&Medals_callsign_coords[GR_640].x);
stuff_int(&Medals_callsign_coords[GR_640].y);
} else {
Medals_callsign_coords[GR_640].x = Default_medals_callsign_coords[GR_640][0];
Medals_callsign_coords[GR_640].y = Default_medals_callsign_coords[GR_640][1];
}
if (optional_string("+Callsign Position 1024:")) {
stuff_int(&Medals_callsign_coords[GR_1024].x);
stuff_int(&Medals_callsign_coords[GR_1024].y);
} else {
Medals_callsign_coords[GR_1024].x = Default_medals_callsign_coords[GR_1024][0];
Medals_callsign_coords[GR_1024].y = Default_medals_callsign_coords[GR_1024][1];
}
// special positioning for medal label
if (optional_string("+Label Position 640:")) {
stuff_int(&Medals_label_coords[GR_640].x);
stuff_int(&Medals_label_coords[GR_640].y);
stuff_int(&Medals_label_coords[GR_640].w);
} else {
Medals_label_coords[GR_640].x = Default_medals_label_coords[GR_640][0];
Medals_label_coords[GR_640].y = Default_medals_label_coords[GR_640][1];
Medals_label_coords[GR_640].w = Default_medals_label_coords[GR_640][2];
}
if (optional_string("+Label Position 1024:")) {
stuff_int(&Medals_label_coords[GR_1024].x);
stuff_int(&Medals_label_coords[GR_1024].y);
stuff_int(&Medals_label_coords[GR_1024].w);
} else {
Medals_label_coords[GR_1024].x = Default_medals_label_coords[GR_1024][0];
Medals_label_coords[GR_1024].y = Default_medals_label_coords[GR_1024][1];
Medals_label_coords[GR_1024].w = Default_medals_label_coords[GR_1024][2];
}
// parse in all the medal names
Num_medals = 0;
while ( required_string_either("#End", "$Name:") )
{
medal_stuff temp_medal;
medal_display_info temp_display;
required_string("$Name:");
stuff_string( temp_medal.name, F_NAME, NAME_LENGTH );
// is this rank? if so, save it
if (!stricmp(temp_medal.name, "Rank"))
Rank_medal_index = Num_medals;
required_string("$Bitmap:");
stuff_string( temp_medal.bitmap, F_NAME, MAX_FILENAME_LEN );
if (optional_string("+Position 640:")) {
stuff_int(&temp_display.coords[GR_640].x);
stuff_int(&temp_display.coords[GR_640].y);
} else if (Num_medals < NUM_MEDALS_FS2) {
temp_display.coords[GR_640].x = Default_medal_coords[GR_640][Num_medals][0];
temp_display.coords[GR_640].y = Default_medal_coords[GR_640][Num_medals][1];
} else {
Warning(LOCATION, "No default GR_640 position for medal '%s'!", temp_medal.name);
temp_display.coords[GR_640].x = 0;
temp_display.coords[GR_640].y = 0;
}
if (optional_string("+Position 1024:")) {
stuff_int(&temp_display.coords[GR_1024].x);
stuff_int(&temp_display.coords[GR_1024].y);
} else if (Num_medals < NUM_MEDALS_FS2) {
temp_display.coords[GR_1024].x = Default_medal_coords[GR_1024][Num_medals][0];
temp_display.coords[GR_1024].y = Default_medal_coords[GR_1024][Num_medals][1];
} else {
Warning(LOCATION, "No default GR_1024 position for medal '%s'!", temp_medal.name);
temp_display.coords[GR_1024].x = 0;
temp_display.coords[GR_1024].y = 0;
}
if (optional_string("+Debriefing Bitmap:")) {
stuff_string( temp_medal.debrief_bitmap, F_NAME, MAX_FILENAME_LEN );
} else if (Num_medals < NUM_MEDALS_FS2) {
strcpy_s(temp_medal.debrief_bitmap, Default_debriefing_bitmaps[Num_medals]);
} else {
Warning(LOCATION, "No default debriefing bitmap for medal '%s'!", temp_medal.name);
strcpy_s(temp_medal.debrief_bitmap, "");
}
required_string("$Num mods:");
stuff_int( &temp_medal.num_versions );
// this is dumb
temp_medal.version_starts_at_1 = (Num_medals == Rank_medal_index);
if (optional_string("+Version starts at 1:")) {
stuff_boolean( &temp_medal.version_starts_at_1 );
}
if (optional_string("+Available From Start:")) {
stuff_boolean( &temp_medal.available_from_start );
}
// some medals are based on kill counts. When string +Num Kills: is present, we know that
// this medal is a badge and should be treated specially
if ( optional_string("+Num Kills:") ) {
char buf[MULTITEXT_LENGTH];
int persona;
stuff_int( &temp_medal.kills_needed );
if (optional_string("$Wavefile 1:"))
stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN);
if (optional_string("$Wavefile 2:"))
stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN);
if (optional_string("$Wavefile Base:"))
stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN);
while (check_for_string("$Promotion Text:")) {
required_string("$Promotion Text:");
stuff_string(buf, F_MULTITEXT, sizeof(buf));
persona = -1;
if (optional_string("+Persona:")) {
stuff_int(&persona);
if (persona < 0) {
Warning(LOCATION, "Debriefing text for %s is assigned to an invalid persona: %i (must be 0 or greater).\n", temp_medal.name, persona);
continue;
}
}
temp_medal.promotion_text[persona] = vm_strdup(buf);
}
if (temp_medal.promotion_text.find(-1) == temp_medal.promotion_text.end()) {
Warning(LOCATION, "%s medal is missing default debriefing text.\n", temp_medal.name);
temp_medal.promotion_text[-1] = "";
}
}
Medals.push_back(temp_medal);
Medal_display_info.push_back(temp_display);
Num_medals++;
}
required_string("#End");
// be sure that we know where the rank is
if (Rank_medal_index < 0)
{
Warning(LOCATION, "Could not find the 'Rank' medal!");
Rank_medal_index = 0;
}
// be sure that the badges kill numbers show up in order
//WMC - I don't think this is needed anymore due to my changes to post-mission functions
//but I'm keeping it here to be sure.
int prev_badge_kills = 0;
for (i = 0; i < Num_medals; i++ )
{
if ( Medals[i].kills_needed < prev_badge_kills && Medals[i].kills_needed != 0)
Error(LOCATION, "Badges must appear sorted by lowest kill # first in medals.tbl\nFind Allender for most information.");
if (Medals[i].kills_needed > 0)
prev_badge_kills = Medals[i].kills_needed;
}
}
// replacement for -gimmemedals
+52 -55
View File
@@ -59,64 +59,61 @@ void parse_rank_tbl()
{
atexit(scoreing_close);
char buf[MULTITEXT_LENGTH];
int idx, persona;
int rval, idx, persona;
try
{
read_file_text("rank.tbl", CF_TYPE_TABLES);
reset_parse();
// parse in all the rank names
idx = 0;
skip_to_string("[RANK NAMES]");
ignore_white_space();
while (required_string_either("#End", "$Name:")) {
Assert(idx < NUM_RANKS);
required_string("$Name:");
stuff_string(Ranks[idx].name, F_NAME, NAME_LENGTH);
required_string("$Points:");
stuff_int(&Ranks[idx].points);
required_string("$Bitmap:");
stuff_string(Ranks[idx].bitmap, F_NAME, MAX_FILENAME_LEN);
required_string("$Promotion Voice Base:");
stuff_string(Ranks[idx].promotion_voice_base, F_NAME, MAX_FILENAME_LEN);
while (check_for_string("$Promotion Text:")) {
required_string("$Promotion Text:");
stuff_string(buf, F_MULTITEXT, sizeof(buf));
drop_white_space(buf);
compact_multitext_string(buf);
persona = -1;
if (optional_string("+Persona:")) {
stuff_int(&persona);
if (persona < 0) {
Warning(LOCATION, "Debriefing text for %s rank is assigned to an invalid persona: %i (must be 0 or greater).\n", Ranks[idx].name, persona);
continue;
}
}
Ranks[idx].promotion_text[persona] = vm_strdup(buf);
}
if (Ranks[idx].promotion_text.find(-1) == Ranks[idx].promotion_text.end()) {
Warning(LOCATION, "%s rank is missing default debriefing text.\n", Ranks[idx].name);
Ranks[idx].promotion_text[-1] = "";
}
idx++;
}
required_string("#End");
// be sure that all rank points are in order
#ifndef NDEBUG
for (idx = 0; idx < NUM_RANKS - 1; idx++) {
if (Ranks[idx].points >= Ranks[idx + 1].points)
Int3();
}
#endif
}
catch (const parse::ParseException& e)
{
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "rank.tbl", e.what()));
if ((rval = setjmp(parse_abort)) != 0) {
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "rank.tbl", rval));
return;
}
read_file_text("rank.tbl", CF_TYPE_TABLES);
reset_parse();
// parse in all the rank names
idx = 0;
skip_to_string("[RANK NAMES]");
ignore_white_space();
while ( required_string_either("#End", "$Name:") ) {
Assert ( idx < NUM_RANKS );
required_string("$Name:");
stuff_string( Ranks[idx].name, F_NAME, NAME_LENGTH );
required_string("$Points:");
stuff_int( &Ranks[idx].points );
required_string("$Bitmap:");
stuff_string( Ranks[idx].bitmap, F_NAME, MAX_FILENAME_LEN );
required_string("$Promotion Voice Base:");
stuff_string( Ranks[idx].promotion_voice_base, F_NAME, MAX_FILENAME_LEN );
while (check_for_string("$Promotion Text:")) {
required_string("$Promotion Text:");
stuff_string(buf, F_MULTITEXT, sizeof(buf));
drop_white_space(buf);
compact_multitext_string(buf);
persona = -1;
if (optional_string("+Persona:")) {
stuff_int(&persona);
if (persona < 0) {
Warning(LOCATION, "Debriefing text for %s rank is assigned to an invalid persona: %i (must be 0 or greater).\n", Ranks[idx].name, persona);
continue;
}
}
Ranks[idx].promotion_text[persona] = vm_strdup(buf);
}
if (Ranks[idx].promotion_text.find(-1) == Ranks[idx].promotion_text.end()) {
Warning(LOCATION, "%s rank is missing default debriefing text.\n", Ranks[idx].name);
Ranks[idx].promotion_text[-1] = "";
}
idx++;
}
required_string("#End");
// be sure that all rank points are in order
#ifndef NDEBUG
for ( idx = 0; idx < NUM_RANKS-1; idx++ ) {
if ( Ranks[idx].points >= Ranks[idx+1].points )
Int3();
}
#endif
}
// initialize a nice blank scoring element
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