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35 lines
671 B
C++
35 lines
671 B
C++
#pragma once
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#ifndef FS2_OPEN_GAMEEVENT_H
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#define FS2_OPEN_GAMEEVENT_H
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#include "scripting/ade_api.h"
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#include "gamesequence/gamesequence.h"
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namespace scripting {
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namespace api {
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class gameevent_h
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{
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private:
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int edx;
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public:
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gameevent_h();
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explicit gameevent_h(int n_event);
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bool isValid() const;
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int Get();
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static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size);
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static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset);
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};
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DECLARE_ADE_OBJ(l_GameEvent, gameevent_h);
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}
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}
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#endif
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