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* Automatically generate the isValid() Lua API function for handle types If an ADE object's stored type has an isValid() member, ade_obj now registers an isValid function for it automatically. An explicit ADE_FUNC(isValid, ...) declared after the ADE_OBJ replaces the generated one, so types with special semantics (e.g. sound) keep their own. The 67 hand-written functions that merely delegated to the member are removed, and 26 types that previously exposed no isValid() gain one. Co-Authored-By: Claude Fable 5.1 <[email protected]> * Add ADE_OBJ_VALIDATOR for index-based Lua handles Int-index handles (shipclass, weaponclass, team, etc.) can now declare their validity predicate with a single ADE_OBJ_VALIDATOR or ADE_OBJ_VALIDATOR_RANGE line after the ADE_OBJ. The registered validator drives the generated isValid() function and is also honored by ade_set_args when the mod table asks for nil instead of invalid objects, which previously never applied to these handles. The 19 hand-written range-check functions are replaced, and loadout_ship, default_primary, default_secondary, and support_rearm_pool_team gain isValid(). Add a validator to HudGauge while we're at it. Also fully qualify the scripting namespace in LuaConvert.h so its templates can be instantiated from the unit tests. Co-Authored-By: Claude Fable 5.1 <[email protected]> --------- Co-authored-by: Claude Fable 5.1 <[email protected]>
196 lines
3.8 KiB
C++
196 lines
3.8 KiB
C++
#include "missionhotkey.h"
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#include "enums.h"
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#include "mission/missionhotkey.h"
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#include "playerman/player.h"
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namespace scripting {
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namespace api {
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hotkey_h::hotkey_h() : line(-1) {}
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hotkey_h::hotkey_h(int l_line) : line(l_line) {}
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hotkey_line* hotkey_h::getLine() const
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{
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if (!isValid())
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return nullptr;
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return &Hotkey_lines[line];
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}
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int hotkey_h::getIndex() const
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{
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return line;
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}
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bool hotkey_h::isValid() const
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{
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return line >= 0 && line < MAX_LINES;
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}
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//**********HANDLE: help section
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ADE_OBJ(l_Hotkey, hotkey_h, "hotkey_ship", "Hotkey handle");
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ADE_VIRTVAR(Text, l_Hotkey, nullptr, "The text of this hotkey line", "string", "The text")
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{
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hotkey_h current;
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if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "s", "");
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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return ade_set_args(L, "s", current.getLine()->label);
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}
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ADE_VIRTVAR(Type,
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l_Hotkey,
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nullptr,
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"The type of this hotkey line.",
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"enumeration",
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"A HOTKEY_* enumeration")
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{
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hotkey_h current;
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lua_enum eh_idx = ENUM_INVALID;
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if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "o", l_Enum.Set(enum_h(eh_idx)));
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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switch (current.getLine()->type) {
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case HotkeyLineType::HEADING:
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eh_idx = LE_HOTKEY_LINE_HEADING;
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break;
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case HotkeyLineType::WING:
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eh_idx = LE_HOTKEY_LINE_WING;
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break;
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case HotkeyLineType::SHIP:
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eh_idx = LE_HOTKEY_LINE_SHIP;
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break;
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case HotkeyLineType::SUBSHIP:
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eh_idx = LE_HOTKEY_LINE_SUBSHIP;
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break;
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case HotkeyLineType::NONE:
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default:
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eh_idx = LE_HOTKEY_LINE_NONE;
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break;
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}
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return ade_set_args(L, "o", l_Enum.Set(enum_h(eh_idx)));
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}
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ADE_VIRTVAR(Keys,
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l_Hotkey,
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nullptr,
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"Gets a table of hotkeys set to the ship in the order from F5 - F12",
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"{ number => boolean ... }",
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"The hotkeys table")
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{
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hotkey_h current;
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if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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auto table = luacpp::LuaTable::create(L);
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if (!current.isValid()) {
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return ade_set_error(L, "t", &table);
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}
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int hotkeys;
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if (current.getLine()->type == HotkeyLineType::WING)
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hotkeys = get_wing_hotkeys(current.getIndex()); // for wings
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else
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hotkeys = get_ship_hotkeys(current.getIndex()); // for everything else (there's mastercard)
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for (int i = 0; i < MAX_KEYED_TARGETS; i++) {
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bool key_active = hotkeys & (1 << i);
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table.addValue(i + 1, key_active); // translate to Lua index
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}
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return ade_set_args(L, "t", &table);
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}
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ADE_FUNC(addHotkey,
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l_Hotkey,
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"number Key",
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"Adds a hotkey to the to the ship in the list. 1-8 correspond to F5-F12. Returns nothing.",
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nullptr,
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nullptr)
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{
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SCP_UNUSED(L);
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hotkey_h current;
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int key;
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if (!ade_get_args(L, "oi", l_Hotkey.Get(¤t), &key)) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ADE_RETURN_NIL;
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}
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key--;
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add_hotkey(key, current.getIndex());
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return ADE_RETURN_NIL;
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}
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ADE_FUNC(removeHotkey,
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l_Hotkey,
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"number Key",
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"Removes a hotkey from the ship in the list. 1-8 correspond to F5-F12. Returns nothing.",
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nullptr,
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nullptr)
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{
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SCP_UNUSED(L);
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hotkey_h current;
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int key;
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if (!ade_get_args(L, "oi", l_Hotkey.Get(¤t), &key)) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ADE_RETURN_NIL;
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}
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key--;
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remove_hotkey(key, current.getIndex());
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return ADE_RETURN_NIL;
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}
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ADE_FUNC(clearHotkeys,
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l_Hotkey,
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nullptr,
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"Clears all hotkeys from the ship in the list. Returns nothing.",
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nullptr,
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nullptr)
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{
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SCP_UNUSED(L);
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hotkey_h current;
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if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ADE_RETURN_NIL;
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}
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clear_hotkeys(current.getIndex());
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return ADE_RETURN_NIL;
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}
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} // namespace api
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} // namespace scripting
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