Sam Lantinga
d5fe6dd627
Don't use const for non-pointer API parameters
2024-10-02 09:17:31 -04:00
Ryan C. Gordon
d2b2a752ce
SDL_migration.cocci: A few fixes.
2024-10-02 00:56:21 -04:00
Sam Lantinga
91b074beb7
Removed SDL_IPHONE_MAX_GFORCE
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We no longer support interpreting the accelerometer as a joystick.
Fixes https://github.com/libsdl-org/SDL/issues/11005
2024-10-01 18:00:22 -07:00
SDL Wiki Bot
34033d5838
Sync SDL3 wiki -> header
2024-10-01 18:45:52 +00:00
Sam Lantinga
eced9f58a9
Added a userdata parameter for EGL attribute callbacks
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Fixes https://github.com/libsdl-org/SDL/issues/11013
2024-10-01 11:45:19 -07:00
SDL Wiki Bot
798c9574d0
Sync SDL3 wiki -> header
2024-10-01 17:46:16 +00:00
Sam Lantinga
89e68aa801
Added missing return value documentation for bsearch()
2024-10-01 10:45:32 -07:00
Sam Lantinga
4fa92d233d
Include stdbool.h when using Visual Studio 2017+
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Also cleaned up some incorrect return values from bool functions.
2024-10-01 09:57:59 -07:00
Frank Praznik
522321b7c9
test: Fix testcustomcursor on high-DPI displays
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Use the backbuffer dimensions and scale the chessboard pattern to draw it filling the window on scaled displays.
2024-10-01 12:40:17 -04:00
Sam Lantinga
3b3c4a79b6
Don't close file descriptors already handled by AddFileDescriptorCloseActions()
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Fixes https://github.com/libsdl-org/SDL/issues/10997
2024-10-01 09:32:14 -07:00
Anthony
5f5379dc99
Add SDL_IsTV()
( #11004 )
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Moved SDL_IsAndroidTV() out of public API, to match SDL_IsAndroidTablet().
Added SDL_IsTV(), to mirror existing SDL_IsTablet().
2024-10-01 09:20:00 -07:00
SDL Wiki Bot
6bcf2f919a
Sync SDL3 wiki -> header
2024-10-01 16:16:44 +00:00
Ryan C. Gordon
0b5e01a305
loadso: library handles are now SDL_SharedObject*
instead of void*
.
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Improved the SDL_loadso.h documentation a little, too.
Fixes #11009 .
2024-10-01 12:16:10 -04:00
SDL Wiki Bot
f351395c46
Sync SDL3 wiki -> header
2024-10-01 15:10:40 +00:00
Sam Lantinga
3234a3b902
Simplified internal SDL_Surface structure
2024-10-01 08:10:04 -07:00
Sam Lantinga
1f3a0d12e6
Made texture size and format public in the API
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Also added refcount to textures so they can be retained by application code.
2024-10-01 08:10:04 -07:00
Ryan C. Gordon
5136b30652
render: SDL_ConvertEventToRenderCoordinates() now handles pen events.
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Reference Issue #10863 .
2024-10-01 10:30:36 -04:00
Ryan C. Gordon
b4fcd1f345
pen: Corrected some documentation.
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Fixes #10863 .
2024-10-01 10:24:17 -04:00
Sam Lantinga
e3dbd74fe7
Improved documentation for SDL_Surface fields
2024-09-30 21:34:00 -07:00
Ozkan Sezer
13c5d1092f
hidapi: update hid_write() for windows from mainstream.
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Returns bytes_written if WriteFile returns synchronously
Relevant mainstream discussions:
https://github.com/libusb/hidapi/pull/697
https://github.com/libusb/hidapi/issues/695
2024-09-30 19:49:44 -07:00
cosmonaut
3eab599977
just force the barrier on UpdateTexture actually
2024-09-30 19:47:27 -07:00
cosmonaut
e17741a6cb
Render GPU: Only cycle on update if entire texture is replaced
2024-09-30 19:47:27 -07:00
Sam Lantinga
45ad763de5
Disable backface culling and use a constant rectangle winding order.
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This makes it so we don't have to surface the rectangle winding order for applications that want to use the raw geometry API.
2024-09-30 19:12:02 -07:00
cosmonaut
fa14b53273
GPU Vulkan: Clear up some swapchain edge cases
2024-09-30 15:10:27 -07:00
SDL Wiki Bot
c16d7c87d6
Sync SDL3 wiki -> header
2024-09-30 18:18:49 +00:00
Sam Lantinga
ab832f1be0
Added documentation for qsort and bsearch functions
2024-09-30 11:18:17 -07:00
David Fort
818d7d892a
x11: store all atoms in a specific struct
2024-09-30 11:13:08 -07:00
David Fort
801870c8cf
video: cache some more atoms under X11
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This patch adds the caching of some atoms used by the clipboard.
2024-09-30 11:13:08 -07:00
SDL Wiki Bot
dcc7560a5c
Sync SDL3 wiki -> header
2024-09-30 17:23:50 +00:00
Evan Hemsley
afdf325fb4
GPU: Add swapchain dimension out params ( #11003 )
2024-09-30 10:23:19 -07:00
Anonymous Maarten
b3388d5753
Haiku does not have fdatasync, but has fsync
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https://dev.haiku-os.org/ticket/17378
2024-09-30 15:10:03 +02:00
Anonymous Maarten
396afa2117
ci: bump haiku to r1beta5
2024-09-30 15:10:03 +02:00
Sam Lantinga
0b64520997
hashtable: fixed unused-parameter warnings
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These show up with -Wextra when dropped into other projects.
2024-09-29 23:56:43 -07:00
Ryan C. Gordon
1787d6ca5c
main: SDL_AppQuit() now reports the result value.
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Fixes #10994 .
2024-09-29 23:24:04 -04:00
Ryan C. Gordon
6a7f8b74f1
filesystem: SDL_GlobDirectory shouldn't strip final '/' if the path is "/".
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This is common on Emscripten, where the base directory is "/".
2024-09-29 23:09:04 -04:00
Anonymous Maarten
7241dd9ec3
Add more SDL_Process tests
2024-09-30 03:03:33 +02:00
Anonymous Maarten
f6055432c8
Fix null-pointer dereference on failing SDL_SYS_CreateProcess
2024-09-30 03:03:33 +02:00
Anonymous Maarten
e9bfa5bf6a
Mitigate BatBadBut vulnerability
2024-09-30 03:03:33 +02:00
RT2
06e122103c
Fix window opacity update
2024-09-29 14:08:09 -07:00
Sam Lantinga
c84d825241
Added SDL_HashPointer() and SDL_KeyMatchPointer()
2024-09-29 10:59:18 -07:00
Frank Praznik
d0c9c008e1
wayland: Use high-DPI system cursors on non-DPI aware windows
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Using an unscaled buffer just results in the compositor scaling up the low-res cursor image for output, resulting in it appearing blurry. Always use the scaled cursor to ensure that it appears sharp and matches the native system look.
2024-09-29 13:27:46 -04:00
Ozkan Sezer
5f304b3a47
Fix builed error after commit 0e45b824e3
due to -Wunused-variable
2024-09-29 15:40:02 +03:00
Sam Lantinga
0e45b824e3
renderer: always update the output pixel size at startup
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Fixes https://github.com/libsdl-org/SDL/issues/10990
2024-09-29 05:22:28 -07:00
Sam Lantinga
2825a682f0
Fixed build errors
2024-09-29 04:42:19 -07:00
Andrei Alexeyev
ba7b346e52
hashtable: reimplement as open-addressed robin hood hashtable
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This is mostly ported from Taisei Project
2024-09-29 04:11:14 -07:00
SDL Wiki Bot
62938837c2
Sync SDL3 wiki -> header
2024-09-29 01:10:39 +00:00
Evan Hemsley
fc242abbd2
GPU: recreate swapchain on window pixel size change event ( #10985 )
2024-09-28 18:09:56 -07:00
Evan Hemsley
66f6b40c92
Render GPU: Don't call GetWindowSizeInPixels during RenderPreset ( #10984 )
2024-09-28 18:01:16 -07:00
Sam Lantinga
a923771978
Added SDL_murmur3_32()
2024-09-28 17:19:01 -07:00
Sam Lantinga
039148fb0e
Updated check for stdbool.h
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If you're building in a C99 or newer environment, we'll automatically include stdbool.h.
If you're building in a C89 or C90 environment, we'll assume that stdbool.h isn't available and define bool as an unsigned char. If you have a working stdbool.h and want SDL to use it, you can either include stdbool.h before SDL headers, or define SDL_INCLUDE_STDBOOL_H in your project.
Closes https://github.com/libsdl-org/SDL/pull/10980
2024-09-28 16:55:09 -07:00