1.7 KiB
Cobalt
SSL Bypass for Fortnite.
Changing port or ip.
Go to settings.h and change URL_HOST and URL_PORT to what you want.
Enabling hybrid
Go to settings.h and change the variable CobaltUsage to ECobaltUsage::Hybrid.
How to record requests on latest with XMPP.
Thanks Lawin for this method.
Download LawinServerV1.
Go to the CloudStorage folder and open DefaultEngine.ini and change it to
[OnlineSubsystemMcp.Xmpp]
ServerAddr="ws://xmpp-service-prod.ol.epicgames.com"
Protocol=ws
bUseSSL=false
[OnlineSubsystemMcp.Xmpp Prod]
ServerAddr="ws://xmpp-service-prod.ol.epicgames.com"
Protocol=ws
bUseSSL=false
Put this into your fiddler script.
import Fiddler;
class Handlers
{
static function OnBeforeRequest(oSession: Session) {
if (oSession.hostname.StartsWith("xmpp-service"))
{
oSession.oRequest.headers.UriScheme = "https";
}
}
}
Remember to change the mode to hybrid and make sure URL_HOST is right and URL_PORT is 3551 (default LawinServerV1 port).
Launching latest
Go to your Win64 folder of latest, replace FortniteClient-Win64-Shipping_BE.exe, FortniteClient-Win64-Shipping_EAC.exe, and FortniteClient-Win64-Shipping_EAC_EOS.exe with FortniteClient-Win64-Shipping.exe.
Launch fiddler, and when you get the error, inject Cobalt and then you should load in lobby a few seconds later.
Credits
Memcury - https://github.com/kem0x/Memcury
Neonite++ for the signatures and curl hook - https://github.com/PeQuLeaks/NeonitePP-Fixed/tree/1.4