RetroArch/frontend/menu/menu_common.h

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MENU_COMMON_H__
#define MENU_COMMON_H__
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#include "../../general.h"
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#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../../performance.h"
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#include "../../core_info.h"
#include "menu_context.h"
#ifdef HAVE_RGUI
#define MENU_TEXTURE_FULLSCREEN false
#else
#define MENU_TEXTURE_FULLSCREEN true
#endif
#ifndef __cplusplus
#include <stdbool.h>
#else
extern "C" {
#endif
#include "../../file_list.h"
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
#define HAVE_SHADER_MANAGER
#include "../../gfx/shader_parse.h"
#endif
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#include "history.h"
#define RGUI_MAX_SHADERS 8
typedef enum
{
RGUI_FILE_PLAIN,
RGUI_FILE_DIRECTORY,
RGUI_FILE_DEVICE,
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RGUI_FILE_USE_DIRECTORY,
RGUI_SETTINGS,
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RGUI_START_SCREEN,
// Shader stuff
RGUI_SETTINGS_VIDEO_OPTIONS,
RGUI_SETTINGS_VIDEO_OPTIONS_FIRST,
RGUI_SETTINGS_VIDEO_RESOLUTION,
RGUI_SETTINGS_VIDEO_PAL60,
RGUI_SETTINGS_VIDEO_FILTER,
RGUI_SETTINGS_VIDEO_SOFT_FILTER,
RGUI_SETTINGS_FLICKER_FILTER,
RGUI_SETTINGS_SOFT_DISPLAY_FILTER,
RGUI_SETTINGS_VIDEO_GAMMA,
RGUI_SETTINGS_VIDEO_INTEGER_SCALE,
RGUI_SETTINGS_VIDEO_ASPECT_RATIO,
RGUI_SETTINGS_CUSTOM_VIEWPORT,
RGUI_SETTINGS_CUSTOM_VIEWPORT_2,
RGUI_SETTINGS_TOGGLE_FULLSCREEN,
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RGUI_SETTINGS_VIDEO_THREADED,
RGUI_SETTINGS_VIDEO_ROTATION,
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RGUI_SETTINGS_VIDEO_VSYNC,
RGUI_SETTINGS_VIDEO_HARD_SYNC,
RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES,
RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION,
RGUI_SETTINGS_VIDEO_SWAP_INTERVAL,
RGUI_SETTINGS_VIDEO_WINDOW_SCALE_X,
RGUI_SETTINGS_VIDEO_WINDOW_SCALE_Y,
RGUI_SETTINGS_VIDEO_CROP_OVERSCAN,
RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO,
RGUI_SETTINGS_VIDEO_OPTIONS_LAST,
RGUI_SETTINGS_SHADER_OPTIONS,
RGUI_SETTINGS_SHADER_FILTER,
RGUI_SETTINGS_SHADER_PRESET,
RGUI_SETTINGS_SHADER_APPLY,
RGUI_SETTINGS_SHADER_PASSES,
RGUI_SETTINGS_SHADER_0,
RGUI_SETTINGS_SHADER_0_FILTER,
RGUI_SETTINGS_SHADER_0_SCALE,
RGUI_SETTINGS_SHADER_LAST = RGUI_SETTINGS_SHADER_0_SCALE + (3 * (RGUI_MAX_SHADERS - 1)),
RGUI_SETTINGS_SHADER_PRESET_SAVE,
// settings options are done here too
RGUI_SETTINGS_OPEN_FILEBROWSER,
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RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE,
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RGUI_SETTINGS_OPEN_HISTORY,
RGUI_SETTINGS_CORE,
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RGUI_SETTINGS_DEFERRED_CORE,
RGUI_SETTINGS_CONFIG,
RGUI_SETTINGS_SAVE_CONFIG,
RGUI_SETTINGS_CORE_OPTIONS,
RGUI_SETTINGS_AUDIO_OPTIONS,
RGUI_SETTINGS_INPUT_OPTIONS,
RGUI_SETTINGS_PATH_OPTIONS,
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RGUI_SETTINGS_OPTIONS,
RGUI_SETTINGS_DRIVERS,
RGUI_SETTINGS_REWIND_ENABLE,
RGUI_SETTINGS_REWIND_GRANULARITY,
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RGUI_SETTINGS_CONFIG_SAVE_ON_EXIT,
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RGUI_SETTINGS_SRAM_AUTOSAVE,
RGUI_SETTINGS_SAVESTATE_SAVE,
RGUI_SETTINGS_SAVESTATE_LOAD,
RGUI_SETTINGS_DISK_OPTIONS,
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RGUI_SETTINGS_DISK_INDEX,
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RGUI_SETTINGS_DISK_APPEND,
RGUI_SETTINGS_DRIVER_VIDEO,
RGUI_SETTINGS_DRIVER_AUDIO,
RGUI_SETTINGS_DRIVER_INPUT,
RGUI_SETTINGS_DRIVER_CAMERA,
RGUI_SETTINGS_SCREENSHOT,
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RGUI_SETTINGS_GPU_SCREENSHOT,
RGUI_SCREENSHOT_DIR_PATH,
RGUI_BROWSER_DIR_PATH,
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RGUI_SHADER_DIR_PATH,
RGUI_SAVESTATE_DIR_PATH,
RGUI_SAVEFILE_DIR_PATH,
RGUI_LIBRETRO_DIR_PATH,
RGUI_LIBRETRO_INFO_DIR_PATH,
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RGUI_CONFIG_DIR_PATH,
RGUI_OVERLAY_DIR_PATH,
RGUI_SYSTEM_DIR_PATH,
RGUI_SETTINGS_RESTART_GAME,
RGUI_SETTINGS_AUDIO_MUTE,
RGUI_SETTINGS_AUDIO_CONTROL_RATE_DELTA,
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RGUI_SETTINGS_AUDIO_VOLUME_LEVEL,
RGUI_SETTINGS_CUSTOM_BGM_CONTROL_ENABLE,
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RGUI_SETTINGS_RSOUND_SERVER_IP_ADDRESS,
RGUI_SETTINGS_ZIP_EXTRACT,
RGUI_SETTINGS_DEBUG_TEXT,
RGUI_SETTINGS_RESTART_EMULATOR,
RGUI_SETTINGS_RESUME_GAME,
RGUI_SETTINGS_QUIT_RARCH,
RGUI_SETTINGS_OVERLAY_PRESET,
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RGUI_SETTINGS_OVERLAY_OPACITY,
RGUI_SETTINGS_OVERLAY_SCALE,
RGUI_SETTINGS_BIND_PLAYER,
RGUI_SETTINGS_BIND_DEVICE,
RGUI_SETTINGS_BIND_DEVICE_TYPE,
RGUI_SETTINGS_DEVICE_AUTODETECT_ENABLE,
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// Match up with libretro order for simplicity.
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RGUI_SETTINGS_BIND_BEGIN,
RGUI_SETTINGS_BIND_B = RGUI_SETTINGS_BIND_BEGIN,
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RGUI_SETTINGS_BIND_Y,
RGUI_SETTINGS_BIND_SELECT,
RGUI_SETTINGS_BIND_START,
RGUI_SETTINGS_BIND_UP,
RGUI_SETTINGS_BIND_DOWN,
RGUI_SETTINGS_BIND_LEFT,
RGUI_SETTINGS_BIND_RIGHT,
RGUI_SETTINGS_BIND_A,
RGUI_SETTINGS_BIND_X,
RGUI_SETTINGS_BIND_L,
RGUI_SETTINGS_BIND_R,
RGUI_SETTINGS_BIND_L2,
RGUI_SETTINGS_BIND_R2,
RGUI_SETTINGS_BIND_L3,
RGUI_SETTINGS_BIND_R3,
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RGUI_SETTINGS_BIND_ANALOG_LEFT_X_PLUS,
RGUI_SETTINGS_BIND_ANALOG_LEFT_X_MINUS,
RGUI_SETTINGS_BIND_ANALOG_LEFT_Y_PLUS,
RGUI_SETTINGS_BIND_ANALOG_LEFT_Y_MINUS,
RGUI_SETTINGS_BIND_ANALOG_RIGHT_X_PLUS,
RGUI_SETTINGS_BIND_ANALOG_RIGHT_X_MINUS,
RGUI_SETTINGS_BIND_ANALOG_RIGHT_Y_PLUS,
RGUI_SETTINGS_BIND_ANALOG_RIGHT_Y_MINUS,
RGUI_SETTINGS_BIND_LAST = RGUI_SETTINGS_BIND_ANALOG_RIGHT_Y_MINUS,
RGUI_SETTINGS_BIND_MENU_TOGGLE = RGUI_SETTINGS_BIND_BEGIN + RARCH_MENU_TOGGLE,
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RGUI_SETTINGS_CUSTOM_BIND,
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RGUI_SETTINGS_CUSTOM_BIND_ALL,
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RGUI_SETTINGS_CUSTOM_BIND_DEFAULT_ALL,
RGUI_SETTINGS_CORE_OPTION_NONE = 0xffff,
RGUI_SETTINGS_CORE_OPTION_START = 0x10000
} rgui_file_type_t;
typedef enum
{
RGUI_ACTION_UP,
RGUI_ACTION_DOWN,
RGUI_ACTION_LEFT,
RGUI_ACTION_RIGHT,
RGUI_ACTION_OK,
RGUI_ACTION_CANCEL,
RGUI_ACTION_REFRESH,
RGUI_ACTION_START,
RGUI_ACTION_MESSAGE,
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RGUI_ACTION_SCROLL_DOWN,
RGUI_ACTION_SCROLL_UP,
RGUI_ACTION_MAPPING_PREVIOUS,
RGUI_ACTION_MAPPING_NEXT,
RGUI_ACTION_NOOP
} rgui_action_t;
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#define RGUI_MAX_BUTTONS 32
#define RGUI_MAX_AXES 32
#define RGUI_MAX_HATS 4
struct rgui_bind_state_port
{
bool buttons[RGUI_MAX_BUTTONS];
int16_t axes[RGUI_MAX_AXES];
uint16_t hats[RGUI_MAX_HATS];
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};
struct rgui_bind_axis_state
{
// Default axis state.
int16_t rested_axes[RGUI_MAX_AXES];
// Locked axis state. If we configured an axis, avoid having the same axis state trigger something again right away.
int16_t locked_axes[RGUI_MAX_AXES];
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};
struct rgui_bind_state
{
struct retro_keybind *target;
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unsigned begin;
unsigned last;
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unsigned player;
struct rgui_bind_state_port state[MAX_PLAYERS];
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struct rgui_bind_axis_state axis_state[MAX_PLAYERS];
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bool skip;
};
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void menu_poll_bind_get_rested_axes(struct rgui_bind_state *state);
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void menu_poll_bind_state(struct rgui_bind_state *state);
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bool menu_poll_find_trigger(struct rgui_bind_state *state, struct rgui_bind_state *new_state);
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#ifdef GEKKO
enum
{
GX_RESOLUTIONS_512_192 = 0,
GX_RESOLUTIONS_598_200,
GX_RESOLUTIONS_640_200,
GX_RESOLUTIONS_384_224,
GX_RESOLUTIONS_448_224,
GX_RESOLUTIONS_480_224,
GX_RESOLUTIONS_512_224,
GX_RESOLUTIONS_340_232,
GX_RESOLUTIONS_512_232,
GX_RESOLUTIONS_512_236,
GX_RESOLUTIONS_336_240,
GX_RESOLUTIONS_384_240,
GX_RESOLUTIONS_512_240,
GX_RESOLUTIONS_576_224,
GX_RESOLUTIONS_608_224,
GX_RESOLUTIONS_640_224,
GX_RESOLUTIONS_530_240,
GX_RESOLUTIONS_640_240,
GX_RESOLUTIONS_512_448,
GX_RESOLUTIONS_640_448,
GX_RESOLUTIONS_640_480,
GX_RESOLUTIONS_LAST,
};
#endif
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typedef struct
{
uint64_t old_input_state;
uint64_t trigger_state;
bool do_held;
unsigned delay_timer;
unsigned delay_count;
unsigned width;
unsigned height;
uint16_t *frame_buf;
size_t frame_buf_pitch;
bool frame_buf_show;
file_list_t *menu_stack;
file_list_t *selection_buf;
size_t selection_ptr;
bool need_refresh;
bool msg_force;
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bool push_start_screen;
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core_info_list_t *core_info;
bool defer_core;
char deferred_path[PATH_MAX];
// Quick jumping indices with L/R.
// Rebuilt when parsing directory.
size_t scroll_indices[2 * (26 + 2) + 1];
unsigned scroll_indices_size;
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unsigned scroll_accel;
char base_path[PATH_MAX];
char default_glslp[PATH_MAX];
char default_cgp[PATH_MAX];
const uint8_t *font;
bool alloc_font;
char libretro_dir[PATH_MAX];
struct retro_system_info info;
bool load_no_rom;
#ifdef HAVE_SHADER_MANAGER
struct gfx_shader shader;
#endif
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unsigned current_pad;
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rom_history_t *history;
retro_time_t last_time; // Used to throttle RGUI in case VSync is broken.
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struct rgui_bind_state binds;
struct
{
const char **buffer;
const char *label;
bool display;
} keyboard;
} rgui_handle_t;
extern rgui_handle_t *rgui;
void menu_init(void);
bool menu_iterate(void);
void menu_free(void);
#if defined(HAVE_RMENU_XUI)
int rmenu_xui_iterate(void *data, unsigned action);
#endif
int rgui_input_postprocess(void *data, uint64_t old_state);
#ifdef HAVE_SHADER_MANAGER
void shader_manager_init(void *data);
void shader_manager_get_str(struct gfx_shader *shader,
char *type_str, size_t type_str_size, unsigned type);
void shader_manager_set_preset(struct gfx_shader *shader,
enum rarch_shader_type type, const char *path);
#endif
void menu_ticker_line(char *buf, size_t len, unsigned tick, const char *str, bool selected);
void menu_parse_and_resolve(void *data, unsigned menu_type);
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void menu_init_core_info(void *data);
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void load_menu_game_prepare(void);
bool load_menu_game(void);
void load_menu_game_history(unsigned game_index);
extern void load_menu_game_new_core(void);
void menu_rom_history_push(const char *path, const char *core_path,
const char *core_name);
void menu_rom_history_push_current(void);
bool menu_replace_config(const char *path);
bool menu_save_new_config(void);
int menu_settings_toggle_setting(void *data, unsigned setting, unsigned action, unsigned menu_type);
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int menu_set_settings(void *data, unsigned setting, unsigned action);
void menu_set_settings_label(char *type_str, size_t type_str_size, unsigned *w, unsigned type);
void menu_populate_entries(void *data, unsigned menu_type);
unsigned menu_type_is(unsigned type);
void menu_key_event(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers);
extern const menu_ctx_driver_t *menu_ctx;
#ifdef __cplusplus
}
#endif
#endif