TwinAphex51224
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2a8ea913c0
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(HLSL) small cleanups
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2012-04-14 22:19:39 +02:00 |
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TwinAphex51224
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f4f2ff386a
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(HLSL) D3D device ptr for shader_hlsl.c
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2012-04-14 22:05:56 +02:00 |
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TwinAphex51224
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a50a9a6ba1
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(360) 360 port works with skeleton HLSL driver now
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2012-04-14 21:45:43 +02:00 |
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Twinaphex
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6f56942d44
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(HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360)
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2012-04-14 20:33:56 +02:00 |
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Twinaphex
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089e97b942
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(360/PS3) Indenting nits
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2012-04-14 04:38:40 +02:00 |
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Twinaphex
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9db2a51a81
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Updated meta.xml + fixed some indenting in xdk360_video.cpp
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2012-04-13 03:23:23 +02:00 |
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Twinaphex
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3e2769d199
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(360) Updated 360 for new aspect ratio code too
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2012-04-13 03:07:10 +02:00 |
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Twinaphex
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db00f689c8
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Fixed indenting in a lot of console files
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2012-04-10 21:24:05 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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84f40dab16
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Move set_aspect_ratio to SSNES_CONSOLE.
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2012-04-09 22:02:46 +02:00 |
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Twinaphex
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e18a9e1001
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Added set_aspect_ratio callback function
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2012-04-09 16:04:24 +02:00 |
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TwinAphex51224
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525d9b3cf5
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(360) Implemented rotation callback function
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2012-04-01 16:10:02 +02:00 |
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TwinAphex51224
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a7b486cef1
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(360) Some cleanups to xdk360_video_resources
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2012-03-29 17:27:42 +02:00 |
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TwinAphex51224
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a860a71016
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(360) 360 uses Griffin now too
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2012-03-29 12:04:58 +02:00 |
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TwinAphex51224
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885c165716
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(360) Combine xdk360_video.cpp and xdk360_video_resources.cpp
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2012-03-18 00:23:11 +01:00 |
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TwinAphex51224
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81988fc1ef
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(360) Don't include D3D/Netcode where not needed through NOD3D/
NONET defines
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2012-03-11 16:17:42 +01:00 |
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TwinAphex51224
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e30966bfd0
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(360) Get rid of constant table - seem to be getting nowhere with
this
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2012-03-11 03:40:52 +01:00 |
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TwinAphex51224
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c5d8e1a75c
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(360) Add constant table for fragment shader too
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2012-03-10 20:55:55 +01:00 |
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TwinAphex51224
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5cad1e4c39
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(360) Stock Cg/HLSL shaders should be now almost the same - only
mall 1/2-line ifdefs should be needed
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2012-03-10 18:50:30 +01:00 |
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TwinAphex51224
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40035908f3
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(360) Nit.
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2012-03-10 17:00:21 +01:00 |
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TwinAphex51224
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b0de19f3e0
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(360) force_resize_enable member was a hack for hacky orientation,
can go now that we do it properly
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2012-03-10 16:57:59 +01:00 |
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TwinAphex51224
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a47bcf6cc1
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(360) Texture coordinates updated now again per video width/height change
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2012-03-10 16:50:11 +01:00 |
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TwinAphex51224
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bc307d4b63
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(360) Moving away from crufty orientation code
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2012-03-10 16:41:10 +01:00 |
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TwinAphex51224
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bdb8b3f0fe
|
(360) MVP shader stuff fixed
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2012-03-10 15:51:42 +01:00 |
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TwinAphex51224
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6053b61b5b
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(360) MVP stuff - right now ouputs black - to be fixed shortly
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2012-03-10 15:32:36 +01:00 |
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TwinAphex51224
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31be6766c6
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(360) Uses runtime shader compiler - loads stock shader from
file now
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2012-03-09 21:50:12 +01:00 |
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TwinAphex51224
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7d8d8f39f7
|
(360) Add aspect ratio changing - fixed bugs
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2012-03-09 01:22:01 +01:00 |
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TwinAphex51224
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760d3bbecf
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(360) WIP aspect ratio changing - currently broken
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2012-03-09 00:09:39 +01:00 |
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TwinAphex51224
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ac070a6b2b
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(360) Added gamma correction setting
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2012-03-08 23:29:18 +01:00 |
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TwinAphex51224
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94f09d2093
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(360) Some more replacing of D3D functions
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2012-03-08 21:15:18 +01:00 |
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TwinAphex51224
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b8e6443710
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(360) Use C functions for D3D
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2012-03-08 16:14:09 +01:00 |
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TwinAphex51224
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8823b47a05
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(360) Added screen orientation options - might want to refactor
this later on
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2012-03-08 13:45:00 +01:00 |
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TwinAphex51224
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356d565ce6
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(360) xdk360_video_console no longer class-based
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2012-02-16 18:19:22 +01:00 |
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TwinAphex51224
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52402d02c5
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(360) Some improvements to font rendering
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2012-02-16 16:14:31 +01:00 |
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TwinAphex51224
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69a5faaaab
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(360) Implement swap callback
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2012-02-13 22:53:07 +01:00 |
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TwinAphex51224
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1b28ea4945
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(360) implement set swap block callback
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2012-02-13 22:45:28 +01:00 |
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TwinAphex51224
|
1307648d08
|
(360) Simplify filtering types to 'point filtering' and 'linear
interpolation' (anisotropic is useless for 2D) - also get rid
of filter_type member in g_console
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2012-02-13 15:16:01 +01:00 |
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TwinAphex51224
|
98f30469eb
|
(360) Some cleanups
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2012-02-13 02:51:07 +01:00 |
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TwinAphex51224
|
36309050c4
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(360) Skeleton ingame menu - doesn't yet draw anything yet other
than cached game image
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2012-02-13 02:35:01 +01:00 |
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TwinAphex51224
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9609eca940
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(360) Added fast forwarding option (hold down RStick down)
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2012-02-12 18:42:51 +01:00 |
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TwinAphex51224
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1090eeb159
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(360) Some cleanups
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2012-02-12 17:13:13 +01:00 |
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TwinAphex51224
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3a66829933
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(360) Working debug fonts
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2012-02-12 15:23:35 +01:00 |
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TwinAphex51224
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80136435d2
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(360) Experimental WIP debug fonts (not yet working)
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2012-02-12 01:34:48 +01:00 |
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TwinAphex51224
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6e753d7d99
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(360) Non-HD height fix
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2012-02-10 17:32:43 +01:00 |
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TwinAphex51224
|
c07bcbea53
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(360) Support for non-HD TVs
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2012-02-10 17:31:20 +01:00 |
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TwinAphex51224
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c0cba36dec
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(360) Added hardware filtering settings
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2012-02-10 17:17:44 +01:00 |
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TwinAphex51224
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15bc0e0813
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(360) Have 360 port use same setting variables as PS3 port
from g_console struct
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2012-02-02 19:01:52 +01:00 |
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TwinAphex51224
|
94ff302111
|
(360) Changed ZeroMemory to memset - ZeroMemory is just a stupid
typedef for memset
|
2012-01-23 00:10:25 +01:00 |
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TwinAphex51224
|
2fd7c1bb9f
|
(360) Add preliminary WIP XUI menu code - far from complete
|
2012-01-22 01:43:54 +01:00 |
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