Commit Graph

6458 Commits

Author SHA1 Message Date
twinaphex
4102d1cfb8 Make sinc resampler the default and remove Hermite - audio
quality at high samplerates was too bad to be of any use
2013-04-07 03:41:06 +02:00
twinaphex
db71eaf083 (Android context file) Add HAVE_EGL ifdefs 2013-04-07 03:13:47 +02:00
twinaphex
229891db59 (360) Build fix 2013-04-07 03:00:08 +02:00
Themaister
cde994f80f Remove obsolete #ifdefs. 2013-04-07 02:39:27 +02:00
Themaister
444b94e089 Should fix PS3 shader loading. 2013-04-07 02:37:49 +02:00
twinaphex
15eba51b22 (PS3) Get it at least compiling 2013-04-07 02:34:41 +02:00
Themaister
ec5c12f3f9 Add logging to shader_init. 2013-04-07 02:18:59 +02:00
Themaister
59fd1fe22a Fix typo. 2013-04-07 02:07:01 +02:00
Themaister
0c0a9b4ddb Fix Win32 build. 2013-04-07 02:02:41 +02:00
Themaister
4a8b3599bc Refactor out cg_shader_path, xml_shader_path.
Make shader paths uniform in shader_path.
2013-04-07 01:46:06 +02:00
twinaphex
909122122d Take out obsolete console-style overscan options - just use
Resize Mode instead
2013-04-07 01:23:10 +02:00
OV2
20d1fba464 win32: use shader_parse for d3d 2013-04-07 01:14:05 +02:00
twinaphex
69c460bbec (RMenu) Set 'selected' to FIRST_VIDEO_SETTING after selecting 'Change Game'
in Ingame Menu
2013-04-07 00:31:12 +02:00
Themaister
17a6068f89 Fix typo. 2013-04-07 00:13:50 +02:00
Themaister
d399088e17 Don't add redundant checking.
config_file_t doesn't overwrite buffer if config
is not found.
2013-04-07 00:01:16 +02:00
twinaphex
81896840f0 (RMenu) Remove ingame_menu function / make it part of select_setting 2013-04-06 23:49:28 +02:00
twinaphex
c56f4ddb92 (wgl_ctx) Remove HAVE_EGL code portions 2013-04-06 23:29:05 +02:00
twinaphex
2ab049fd05 (Xbox 1) Addendum to 'always load panel' prior commit 2013-04-06 23:17:50 +02:00
twinaphex
ff19ff671d (Xbox 1) Panel should always be loaded regardless of low RAM mode 2013-04-06 23:13:35 +02:00
twinaphex
abeb4a889e (Xbox 1) Build fix 2013-04-06 23:10:15 +02:00
twinaphex
bb0821b514 Remove screenshots_dir and cgp_dir from default_paths - cgp_dir
is now the same as shaders_dir
2013-04-06 22:37:07 +02:00
twinaphex
bcbac5aac7 (RARCH_CONSOLE) Remove shader_dir from default_paths struct 2013-04-06 22:16:12 +02:00
twinaphex
cc05981455 (PS3/360) Now uses embedded shaders instead of stock shader from
common-shaders
2013-04-06 21:53:03 +02:00
twinaphex
142c6335c9 (Cg/PS3) Embed menu shader 2013-04-06 21:05:30 +02:00
Themaister
7a20cfa79c Don't crash if Cg is init with NULL. 2013-04-06 20:50:22 +02:00
twinaphex
7111558359 wgl_ctx.c - ifdef HAVE_EGL portions of code 2013-04-06 19:28:19 +02:00
twinaphex
a57f03e682 (PS3/XDK) Remove stub EGL image functions 2013-04-06 19:17:39 +02:00
twinaphex
129d54a478 Standardize frontends 2013-04-06 19:10:26 +02:00
twinaphex
fde1ea7193 (PS3 PSGL) No longer ifndef float FBOs - also no longer have
separate copies of gl_copy_frame for PSGL etc.
2013-04-06 18:40:50 +02:00
twinaphex
ec0e3e6087 (RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
2013-04-06 18:14:06 +02:00
twinaphex
1c5144f9bd (RMenu) Move RMenu logic out of graphics driver context files 2013-04-06 17:44:07 +02:00
twinaphex
9a4ddfd2e0 Forgot a conditional check in shader_cg.c before doing freeing of
menu_cg_program - some other cleanups to do with setting stock
shaders in Cg
2013-04-06 16:29:00 +02:00
twinaphex
d0505dc7fa Merge branch 'cgp-refactor2' 2013-04-06 15:23:03 +02:00
Themaister
bd550ce53c Remove glsl in shader_parse.
It'll be done slightly different later.
2013-04-06 14:10:09 +02:00
Themaister
e114b71dcb Don't use VAO in libretro-test-gl.
Forces RetroArch to use VAOs, VBOs and all that stuff as well.
2013-04-06 14:05:14 +02:00
Themaister
e649db253c Reintroduce CGP refactor.
Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
Themaister
c3ac3028b5 Reuse gl_disable_client_arrays. 2013-04-06 11:26:06 +02:00
twinaphex
a2d9129782 Kill off set_fbo_state and get_fbo_state function pointers 2013-04-06 06:21:11 +02:00
twinaphex
f94ddb2eab (RMenu) Remove now redundant enum ID 2013-04-06 05:58:26 +02:00
twinaphex
eb0feac9e3 (PS3/All) Purge fixed-style shaders again - this time avoiding
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c.
2013-04-06 04:37:17 +02:00
twinaphex
8396f71004 Revert "Don't dump frame_count_mod unless needed."
This reverts commit eeddfea425.
2013-04-06 04:37:05 +02:00
twinaphex
881e7a299d Revert "Don't compile in debug dump."
This reverts commit a5dfbb8a85.
2013-04-06 04:36:54 +02:00
twinaphex
59b50a0e71 Revert "Include shader_parse.c in griffin."
This reverts commit d09a49e514.
2013-04-06 04:36:44 +02:00
twinaphex
2484c4e526 Revert "(Cg) Take out second_pass_shader / FBO functionality - everything"
This reverts commit deeaf981f7.
2013-04-06 03:55:17 +02:00
twinaphex
1c87c26e72 Revert "(HLSL Xbox 360) Take out second_pass_shader/fbo"
This reverts commit 5172168143.
2013-04-06 03:55:07 +02:00
twinaphex
4f1cd6a5ee Revert "(PS3) Remove fixed shader slots"
This reverts commit f58a038a5f.
2013-04-06 03:54:57 +02:00
twinaphex
cbb300f863 Revert "(RMenu XUI) Take out fixed second pass shader slot"
This reverts commit a61437c3db.
2013-04-06 03:54:47 +02:00
twinaphex
58b6de008b Revert "Purge fixed-style second_pass_shader."
This reverts commit 160bbf0218.
2013-04-06 03:54:38 +02:00
twinaphex
83ffe437b3 Revert "Fix Win32 build."
This reverts commit cf655355d7.
2013-04-06 03:54:18 +02:00