twinaphex
308e64094b
(ALSA QSA) Add preliminary ALSA QSA driver based on CatalystG's
...
audio driver for PCSX ReARMed - still broken - exits at 'Error:
Channel Parameter Error - no such process'
2013-06-21 18:56:39 +02:00
twinaphex
ffe6d0c2df
(Android) Add Onlive Wireless Controller to input autodetection
...
list
2013-06-16 18:32:46 +02:00
twinaphex
65c52b2adb
(Android) Add Logitech Precision Gamepad to input autodetection list
2013-06-16 18:25:17 +02:00
CatalystG
c3077bd4fe
(BlackBerry) Add Cascades button mapping interface, player 1 only so far.
2013-06-11 23:19:58 -04:00
Themaister
b0b6e65ab6
Add monitor refresh rate monitor in RGUI.
...
Doesn't support updating refresh rate setting yet.
2013-06-07 14:10:42 +02:00
twinaphex
713b3fc64e
(Android) Add Defender Game Racer Classic to autodetection list
2013-06-06 12:30:02 +02:00
twinaphex
2eac87630d
(Android) Build fix
...
(Android) Add GameMID to autodetection list
2013-06-04 11:14:14 +02:00
twinaphex
cb84451542
(Android) Add Gamestop Wireless, Tomee NES USB, and Thrustmaster T Mini
...
Wireless to autodetection list
2013-05-26 01:13:24 +02:00
twinaphex
75104aa4e2
(iOS) First stab at being able to set default binds (for Wiimote +
...
Classic)
2013-05-25 18:20:31 +02:00
twinaphex
1458678dbc
(Android) Add preliminary Ouya controller support
2013-05-13 10:38:43 +02:00
CatalystG
89e672d4be
(BlackBerry) Add HW Keypad support for Q10, hide default overlay.
2013-05-07 19:10:07 -04:00
twinaphex
34619412bc
(RARCH_CONSOLE) Get rid of video_stop_func
2013-04-24 16:08:18 +02:00
Themaister
bb36aecadb
Fix MSVC 2010 build.
2013-04-21 10:05:26 +02:00
twinaphex
96f2ecce20
(RMenu/RGUI) Move filebrowser/menu stack initialization to upper-layer
...
menu_init() function
2013-04-18 18:33:03 +02:00
Themaister
f968ee6527
Refactor nonblock states.
...
Preserve nonblock state better across reinits, etc.
Try to keep vsync in RGUI.
2013-04-14 00:56:55 +02:00
Themaister
c17714ffbb
Add full screen mode to set_texture_enable.
2013-04-13 16:49:25 +02:00
twinaphex
1171b7576a
Get rid of set_blend callback - the rgui draw texture function is
...
now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
CatalystG
df777c0264
(BlackBerry) Add initial Keyboard support for BB10.
2013-04-08 19:55:09 -04:00
CatalystG
21e45e3de6
(BlackBerry) Add Gamepad support for BlackBerry 10 devices
2013-04-08 19:55:09 -04:00
twinaphex
db0ff2a212
(RARCH_CONSOLE) Build fixes
2013-04-07 18:03:25 +02:00
Themaister
4cdfcf30d5
Refactor set_rgui_texture.
...
More generic and avoids poking directly into RGUI state.
2013-04-07 14:07:45 +02:00
Themaister
f88ea04c28
Remove fixed shader index in set_shader.
2013-04-07 13:00:21 +02:00
Themaister
4a8b3599bc
Refactor out cg_shader_path, xml_shader_path.
...
Make shader paths uniform in shader_path.
2013-04-07 01:46:06 +02:00
twinaphex
a2d9129782
Kill off set_fbo_state and get_fbo_state function pointers
2013-04-06 06:21:11 +02:00
Hans-Kristian Arntzen
ebd7dcf721
Merge pull request #169 from Themaister/gl-render
...
HW GL render for libretro.
2013-03-30 06:33:53 -07:00
twinaphex
b73edeb2c3
(Android) Add Sega Virtua Stick to input autodetection list
2013-03-30 08:56:46 +01:00
twinaphex
39c0ed745c
(PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
...
on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
2013-03-30 07:19:42 +01:00
Themaister
292bc36b43
Basic mouse grabbing for X11.
2013-03-29 18:55:54 +01:00
twinaphex
426b3a255d
Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
...
going to do this better
This reverts commit 8b4e6bed93
.
2013-03-29 01:55:08 +01:00
twinaphex
8b4e6bed93
(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
...
be added to PC as well)
2013-03-28 20:59:49 +01:00
Themaister
1cececac18
Add get_proc_address.
...
Render something "real" in GL.
2013-03-28 01:11:32 +01:00
Themaister
af40f3e9b8
Add initial GL direct rendering test.
2013-03-27 16:15:15 +01:00
twinaphex
82329cf097
(Blackberry) Starts up in RGUI mode now - should (hopefully) allow
...
for dynamic changing of libretro core and selection of ROM instead
of hardcoded paths.
2013-03-24 01:00:00 +01:00
twinaphex
3bc487be87
Merge branch 'ios' of git://github.com/meancoot/RetroArch
2013-03-15 20:05:15 +01:00
Themaister
b68a95c72e
Declare enum name, not a variable.
2013-03-15 09:05:52 +01:00
twinaphex
0166ce4585
(RGUI) RGUI input code now no longer GEKKO-specific
2013-03-15 01:22:52 +01:00
twinaphex
375aa08e58
Remove rarch_conole_input - runtime button remapping should have
...
no more RARCH_CONSOLE dependencies
2013-03-14 21:55:10 +01:00
twinaphex
44ccbe0122
Implement KEYBINDS_ACTION_GET_BIND_LABEL - will be used through
...
set_keybinds
2013-03-14 18:02:19 +01:00
twinaphex
fd05b5a25c
rarch_input_set_keybind refactored away - input driver's set_keybinds
...
function now provides the functionality
2013-03-14 15:01:36 +01:00
twinaphex
ede829c354
Refactor set_default_keybinds callback into set_keybinds - remove
...
set_analog_dpad_mapping and have it go through set_keybinds - expand
functionality of set_keybinds
2013-03-14 02:24:57 +01:00
twinaphex
4fa8d0f3c6
(Android) Rewritten input_autodetect- now implements set_default_keybinds
2013-03-13 23:17:33 +01:00
twinaphex
d7130d58f6
Move set_default_keybinds upstream (no longer ifdeffed RARCH_CONSOLE)
2013-03-13 16:33:39 +01:00
twinaphex
ece717f2cc
Rename set_default_keybind_lut to set_default_keybinds
2013-03-13 16:30:01 +01:00
twinaphex
8f5a49dc7e
Refactor default_binds - now becomes a member ni retro_keybind
...
called def_joykey
2013-03-13 15:34:33 +01:00
twinaphex
c28bb3a3fd
Move init_console_drivers and uninit_console_drivers to driver.c
...
and rename them global_init_drivers and global_unit_drivers -
we'll need this for Blackberry, starting RetroArch with RGUI
at startup AND consoles
2013-03-13 04:16:56 +01:00
twinaphex
31998880f6
(Input) Remove max_pads member variable (was RARCH_CONSOLE only -
...
not needed)
2013-03-13 00:39:01 +01:00
twinaphex
545911d4da
(Input) Remove post_init and make it part of input_init
2013-03-13 00:34:46 +01:00
twinaphex
b4108eb343
Add set_osd_msg to video_poke
2013-03-11 21:42:02 +01:00
ToadKing
eb82bd2127
implement driver.current_msg
...
fix RGUI to no longer use driver.video_data casting
2013-03-10 16:02:10 -04:00
twinaphex
dd697ded76
(XDK) Ifdef FBO video_poke functions with HAVE_FBO
2013-03-10 20:24:19 +01:00
Themaister
0e75731685
Add get_fbo_state().
2013-03-10 20:13:04 +01:00
Themaister
0b67cd7e84
Add apply_state_changes.
2013-03-10 19:49:26 +01:00
Themaister
63d946c69f
Add set_rgui_texture interface to video_poke.
2013-03-10 19:14:28 +01:00
twinaphex
e741cc77c6
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
...
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex
59ff094b3b
Add set_blend to video_poke interface
2013-03-10 03:53:42 +01:00
meancoot
9fadca2a54
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-03-09 20:09:32 -05:00
Themaister
2681f14032
Add video_poke_interface_t.
2013-03-10 01:17:17 +01:00
twinaphex
66e7606b25
HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
...
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex
f14f6453df
Get rid of HAVE_RMENU ifdef in bind ID enumeration
2013-03-09 16:15:26 +01:00
twinaphex
0b6e5a6388
Rename RARCH_RMENU_TOGGLE to RARCH_MENU_TOGGLE
2013-03-09 16:14:26 +01:00
twinaphex
dc95abf70e
Drop RARCH_SRAM_WRITE_PROTECT and RARCH_CHEAT_INPUT that we
...
aren't even using for now so that RetroArch bind IDs stay under
64
2013-03-09 15:36:33 +01:00
meancoot
06bb6b7840
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-21 22:18:14 -05:00
Themaister
e3dfba2c34
Add preliminary disk swapping interface.
...
Works with Mednafen's disk swapping model.
2013-02-21 23:44:07 +01:00
Themaister
843d079002
Begin adding threaded video driver wrapper.
2013-02-16 02:48:08 +01:00
meancoot
7e4e028fc8
ios: Add a simple input driver draft; tracks only one touch for now.
2013-02-06 18:23:11 -05:00
Themaister
eb979732b4
Add alpha modulation to overlays.
2013-01-29 21:51:15 +01:00
twinaphex
01ffc06d6a
Add button descriptor to retro_keybind
2013-01-12 18:45:22 +01:00
Themaister
312980ee30
Add support for full-screen overlays.
2013-01-11 16:23:04 +01:00
twinaphex
589b5eefdb
(360) 360 audio driver now goes through the same Xaudio driver
...
as PC
2013-01-09 22:04:28 +01:00
Themaister
551a464978
Rework index parameter to set_shader().
2013-01-08 04:08:15 +01:00
twinaphex
c76ae2a8d1
(RARCH_CONSOLE) Use init_drivers_pre once at startup of console
...
ports - use driver.video, driver.input as much as possible from
then instead of explicit platform-specific drivers
2013-01-07 18:18:44 +01:00
twinaphex
9251eebe13
(RARCH_CONSOLE) Make find_video_driver public in scope and use
...
it in console ports
2013-01-07 17:48:45 +01:00
twinaphex
b56b645366
Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL
2013-01-07 17:03:10 +01:00
twinaphex
3a5d056b95
Expand functionality of set_shader callback function
2013-01-07 16:46:26 +01:00
ToadKing
fd0bb1b3ee
make alsathread a seperate audio driver
2013-01-04 14:58:34 -05:00
Themaister
e9cfb95900
Add fallback path for RGBA.
...
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
Themaister
8a58858d84
Refactor out save stating and reentrancy.
...
It's not really needed.
2012-12-30 18:25:49 +01:00
Themaister
e3378c219c
Use crude ref-counting for driver handles.
2012-12-25 23:18:19 +01:00
Themaister
225647d0e3
Add public function to set refresh rate of monitor.
2012-12-23 19:05:20 +01:00
Themaister
35bf5c82c1
Make OVERLAY optional.
2012-12-23 18:39:01 +01:00
twinaphex
52e4c3eff4
Revert "Ifdef bind IDs based on compiled in features - we only have 64 bits"
...
This reverts commit 576a40707d
.
2012-12-23 18:21:36 +01:00
twinaphex
576a40707d
Ifdef bind IDs based on compiled in features - we only have 64 bits
...
to work with for input_state so we need to get rid of unneeded
features per port
2012-12-23 18:09:30 +01:00
Themaister
34bd32c1fd
Add RETRO_OVERLAY_NEXT bind.
2012-12-22 15:33:28 +01:00
Themaister
9056946079
Merge branch 'master' into overlay
2012-12-22 11:38:18 +01:00
Themaister
6bb2349833
Kill off external driver plug interfaces.
...
These are too much work to maintain, and aren't really all
that useful.
2012-12-22 11:37:15 +01:00
Themaister
47a98ef205
Make overlay polling completely independent.
2012-12-20 15:33:54 +01:00
Themaister
1250fae7f1
Basic overlay POC works.
...
Add support for X11.
2012-12-20 12:24:49 +01:00
Themaister
b4cd58afe7
Rework overlays as a video driver interface.
2012-12-20 11:16:22 +01:00
twinaphex
2e5f21db60
(Android) Do window ready checking differently
2012-12-18 06:01:56 +01:00
twinaphex
74ae6ecf57
(Android) Better deinit - will now deinit RetroArch and save game
...
RAM if you forcibly stop RetroArch
2012-12-17 18:45:26 +01:00
twinaphex
0261d934f2
(RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
...
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
twinaphex
20bdef5d3b
(PS3) Input refactoring (note - other console ports will need
...
refactoring too - will do that nexta)
2012-12-14 17:42:01 +01:00
twinaphex
707bcd483f
(Android) Some patches for RMenu compatibility
2012-12-14 01:29:01 +01:00
twinaphex
710ac0031a
Small refactor
2012-11-26 22:12:26 +01:00
twinaphex
70119e5558
Move driver macro defines to driver_funcs.h header and move
...
Griffin hook overrides too
2012-11-26 21:23:31 +01:00
twinaphex
a697b562f6
(PSP2) Rename to Vita
2012-11-26 03:16:20 +01:00
twinaphex
728b775905
(PSP1) Add preliminary PSP1 video driver
2012-11-23 05:20:05 +01:00
twinaphex
3b6fffa9f9
(PSP1/PSP2) Refactor psp_input.c - should now work for both PSP1
...
and PSP2
2012-11-23 02:40:03 +01:00
twinaphex
c837e1101d
(PSP2/Griffin) Add video driver hooks
2012-11-22 23:32:42 +01:00
twinaphex
f278bc7f55
(PSP2) Add input driver
2012-11-22 18:37:10 +01:00
twinaphex
46a4efd885
(Android) Better lifecycle management - getting close to restoring state
2012-11-03 19:06:55 +01:00
Themaister
91edc8ff49
Add volume control.
...
It imposes no performance loss as it is performed
during s16->float conversion.
It is however grouped together with check_mute.
2012-11-03 14:15:03 +01:00
twinaphex
0dbcdb087d
(Android) Rewrite of input code
2012-11-03 00:31:05 +01:00
Themaister
0ac3ee7d31
Add input_hotkey_enable.
...
Adds a mechanism to toggle when hotkeys are enabled.
2012-11-02 23:26:29 +01:00
Themaister
2ad31fc919
Use larger audio block sizes.
2012-10-28 12:51:02 +01:00
Themaister
1908a81e1c
Add RETRO_DEVICE_POINTER.
...
Implemented only for X11 so far.
Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
e53dd431b4
Begin merging D3D9 driver.
2012-10-26 22:18:26 +02:00
Themaister
93078889cc
Begin reworking RGB565 as default pixel format.
2012-10-20 01:12:02 +02:00
twinaphex
63238d3b67
(OpenSL) Add preliminary driver - OpenSL ES implementation in NDK
...
is a half-baked, half-implemented hackfest, so will have to go over
Android-specific examples to get this to work
2012-10-18 05:46:09 +02:00
twinaphex
a675c4348f
(Android) Split off input code into its own driver
2012-10-16 19:46:59 +02:00
Themaister
b8abf34785
Purge some now useless code.
...
Removes manual input rate adjustments.
Don't allow DSP plugs to resample as it would complicate things alot
with dynamic rate control.
Also purges optional ssnes_* symbols for external plugs.
2012-10-13 20:22:45 +02:00
Themaister
9c462e19b7
Add basic turbo support.
2012-10-01 22:16:16 +02:00
twinaphex
71443385e9
(PS3/XDK - Context) Some refactorings
2012-09-30 17:51:48 +02:00
Themaister
dd6d27c108
Add WGL context.
2012-09-30 14:41:58 +02:00
Themaister
d40cd53e24
Rewrite retroarch-joyconfig.
...
Rewrites a large chunk of retroarch-joyconfig to work with "any" joypad
driver. This allows e.g. the tool to work without X. SDL event pumps
require X to work (for some reason).
2012-09-29 21:57:03 +02:00
Themaister
c655c1d4e5
Big refactor of joypad input.
2012-09-28 23:06:16 +02:00
Toad King
500139f1b5
change video_rpi into a more generic video_vg
2012-09-24 15:19:07 -04:00
Themaister
102d30473e
Shader directory looks for Cg/Cgp shaders.
2012-09-21 21:20:30 +02:00
Twinaphex
969a92ac17
(RARCH_CONSOLE) Add apply_state_changes to video driver
2012-08-20 12:41:10 +02:00
Twinaphex
5e97b86e65
(GX) Change wii_ naming conventions to gx_
2012-08-09 03:54:27 +02:00
Themaister
488d2c5a63
Move keysyms to libretro.h.
...
Should allow RETRO_KEYBOARD to work on GL/SDL/X11 drivers.
2012-07-28 07:39:05 +02:00
Twinaphex
e0f4953de8
(RARCH_CONSOLE) Add second param to set_default_keybind_lut (port
...
is player no)
2012-07-28 02:28:10 +02:00
Twinaphex
b29b04b4b0
(RARCH_CONSOLE) Add 'device' param to set_default_keybind_lut and
...
set_analog_dpad_mapping
2012-07-28 01:37:15 +02:00
Twinaphex
bf9980d8bc
(RARCH_CONSOLE) Control refactor - add post_init and set_analog_to_dpad_mapping
...
members
2012-07-27 15:46:15 +02:00
Themaister
ff9820af68
Merge branch 'master' of github.com:Themaister/RetroArch
...
Conflicts:
gfx/gfx_common.c
2012-07-27 15:37:10 +02:00
Twinaphex
811abcf612
(RARCH_CONSOLE) Further Input rewrite for console ports
2012-07-25 21:02:01 +02:00
Themaister
38f7673fac
Add command functionality to stdin.
2012-07-25 04:50:46 +02:00
twinaphex
0951020196
(360/Xbox 1) Refactor XInput driver with portability in mind
2012-07-07 20:56:46 +03:00
twinaphex
9d5978cb3e
(360/Xbox 1) xdk360_video changed
2012-07-07 20:15:06 +03:00
Twinaphex
c3d40d0f5a
Snes exorcism
2012-07-07 17:19:32 +02:00
Twinaphex
5b8c426b3c
(360) Xinput2 driver moved to input/
2012-07-07 16:20:31 +02:00
Themaister
c440c7a50a
Add support for RETRO_DEVICE_ANALOG.
2012-06-28 18:32:06 +02:00
Themaister
fd017b8f57
Add NULL drivers.
2012-06-20 00:43:41 +02:00
Toad King
7986e01cbf
Merge branch 'master' of http://github.com/Themaister/RetroArch
...
Conflicts:
qb/config.libs.sh
2012-06-14 03:03:12 -04:00
Themaister
19f0c04021
Add screenshot support from backbuffer.
2012-06-08 22:39:18 +02:00
Toad King
ec87f858f2
Merge branch 'master' of http://github.com/Themaister/RetroArch
...
Conflicts:
qb/config.libs.sh
2012-05-28 02:27:25 -04:00
TwinAphex51224
463fdd9bdf
(360) Add 360 context file and use it
2012-05-28 02:29:51 +02:00
Themaister
448bf2cdc8
Add static start/stop/restart to console video drivers.
2012-05-27 19:25:53 +02:00
Themaister
65b78348f0
Use HAVE_NETWORK_CMD
2012-05-27 14:23:30 +02:00
Themaister
0375de48a2
Add preliminary network command interface.
2012-05-27 14:12:29 +02:00
Toad King
6c79d66e1b
linuxraw input: gets input straight from stdin
...
WARNING: this mode uses a raw keyboard mode. if the emulator does not exit cleanly, you could be left at a terminal with no form of input. do not use this mode for testing.
2012-05-25 15:44:39 -04:00
Toad King
350af0a458
initial Raspberry Pi work. Currently just displays a solid blue screen.
2012-05-23 02:31:29 -04:00
Themaister
4ddc5a9912
Fix strange bug where binds in player 2 would carry over to player 1.
2012-05-09 23:25:30 +02:00
Themaister
dd90a338d5
Add L2/R2/L3/R3 keys.
2012-05-07 21:51:32 +02:00
Themaister
ce740f8948
More fixups.
2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151
ssnes_* => rarch_*.
2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a
SSNES => RetroArch.
2012-04-21 23:17:43 +02:00
Themaister
867df49fcf
Reword for consistency.
2012-04-10 19:24:08 +02:00
Themaister
ba2e913908
Use unsigned port.
2012-04-09 22:05:26 +02:00
Themaister
e3a71a8c5b
Fixup headers.
2012-04-09 22:05:26 +02:00
Themaister
62c96ea937
Change license header.
2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd
Change headers.
2012-04-09 22:03:57 +02:00
Themaister
84f40dab16
Move set_aspect_ratio to SSNES_CONSOLE.
2012-04-09 22:02:46 +02:00
Twinaphex
e18a9e1001
Added set_aspect_ratio callback function
2012-04-09 16:04:24 +02:00
Themaister
2178a14952
Find drivers before snes_init() to allow rotation to work properly.
2012-04-01 19:38:50 +02:00
Themaister
5d4e32ef9d
Add support for rotation.
2012-03-30 19:09:34 +02:00
Twinaphex
5553774f6f
(PS3) Dodge function pointers / make direct calls through
...
HAVE_GRIFFIN define
2012-03-29 01:15:22 +02:00
Themaister
eee0233abb
Wrap driver calls in overridable macros.
2012-03-29 00:30:50 +02:00
Themaister
848a67252f
Fix subtle regression.
2012-03-09 18:18:35 +01:00
Themaister
2463924d69
Use uint64_t across the board for joykeys.
2012-03-04 13:55:35 +01:00
Themaister
ea0233716e
Slow motion mode.
2012-03-04 12:01:07 +01:00
Themaister
f548ebb1a2
Cleanup typedefs.
2012-03-03 23:57:42 +01:00
TwinAphex51224
cd08339051
(PS3) D-pad analog stick left mapping - make this configurable later
...
on
2012-03-03 14:57:28 +01:00
Themaister
438ac4ca4b
Begin adding rate control.
2012-02-14 01:16:37 +01:00
Themaister
e0408c30ae
Slight refactor. Make ssnes_load_state(), ssnes_save_state() public.
2012-02-13 20:57:32 +01:00
Themaister
77e55bb577
Add some video callbacks for consoles.
2012-02-13 19:17:13 +01:00
Themaister
5b0a948797
Refactor input config.
2012-01-30 01:20:35 +01:00
Themaister
75408b689d
Hook up binds.
2012-01-21 14:24:38 +01:00
TwinAphex51224
8e74333ef4
(PS3) First stab at ingame menu
2012-01-21 00:30:01 +01:00
Themaister
5edf67bba8
Fixup comment.
2012-01-17 23:49:03 +01:00
Themaister
35ae61fbc7
Use more correct UINT*_C() constants.
2012-01-12 20:16:47 +01:00
Themaister
36a2c96cb7
ifdef console oriented binds.
2012-01-11 10:00:24 +01:00
TwinAphex51224
a4a68a2ad5
(PS3) Implemented menu code some more
2012-01-11 02:25:49 +01:00
Themaister
b4248038fb
Update license headers.
2012-01-08 01:12:05 +01:00
TwinAphex51224
ebea0220cd
(360) Added 360 solution and added some defines
2012-01-05 13:30:13 +01:00
Themaister
a4767d3d43
Add python build. Fix ssize_t define.
2011-12-25 18:25:37 +01:00
Themaister
eac468ba19
MSVC compat.
2011-12-25 01:38:59 +01:00
Themaister
d5fca50a2f
Can build for C++.
2011-12-24 15:26:01 +01:00
TwinAphex51224
7c28a62b40
(Libxenon) No more SDL
2011-12-15 13:54:22 +01:00
Themaister
aa4f79f236
Start working on video.
2011-12-14 14:26:40 +01:00
Themaister
62f5c53b72
Start on Wii input.
2011-12-14 13:20:22 +01:00
Themaister
534163a57f
Start adding stuff for Wii.
2011-12-14 12:49:13 +01:00
TwinAphex51224
757fa71469
(Libxenon) Added (non-working) input driver
2011-12-14 01:35:17 +01:00
TwinAphex51224
1136820124
(Libxenon) Terribly borked libxenon audio driver :)
2011-12-13 23:17:37 +01:00
Themaister
2b6c252747
Minor fixes.
2011-12-02 02:22:29 +01:00
TwinAphex51224
2e34c6fc5c
Moved in old PS3 audio driver
2011-11-30 17:11:42 +01:00
Themaister
5dbd1ea35c
Add mute toggle.
2011-11-26 15:54:58 +01:00
Themaister
f3e487557e
Fix some style nits.
2011-11-01 20:27:59 +01:00
Themaister
418ba455f8
Allow the rest of the buttons in Python.
...
Fix issue where long type was enforced for return values of uniforms.
2011-10-25 23:02:17 +02:00
Themaister
466ab1ef8d
Frame advance.
2011-10-17 21:30:58 +02:00
Themaister
23516572b7
Use SK_* keysyms (pretty much SDL 1.2).
2011-09-13 14:40:33 +02:00
Themaister
924848fdad
Start working towards SDL 1.2/1.3 compat.
2011-09-13 14:06:49 +02:00
Themaister
32a5460ea7
Small cleanup.
2011-09-06 19:53:22 +02:00
Themaister
14ae5e397a
Add CoreAudio driver. Untested.
2011-08-08 17:27:52 +02:00
Themaister
776291a137
Start working on DirectSound driver. Untested so far.
2011-08-04 18:45:40 +02:00
Themaister
69227bc1ca
Alter design. Use DInput as piggyback only.
2011-06-10 17:34:04 +02:00
Themaister
851debf1e4
Start working on DInput.
2011-06-10 16:55:05 +02:00
Themaister
2144ef84fd
Add fast-forward (hold) mode.
...
Also purge default player 2-5 binds ...
2011-05-24 02:31:21 +02:00
Themaister
7f1cd62c8a
Update DSP API for config callback.
...
Clean up API a bit to have separate
SSNES_*_API_VERSION defines.
2011-05-17 19:20:41 +02:00
Themaister
efed98d5b6
Yay, works :)
2011-05-15 17:16:29 +02:00
Themaister
6244671b04
Small API cleanup.
2011-05-15 15:57:47 +02:00
Themaister
5d5865cfd8
Add external API for audio driver.
2011-05-15 01:46:11 +02:00
Themaister
4b9e46ff06
Update config.
2011-05-11 17:57:31 +02:00
Themaister
f2ee22d259
Start working on video interface.
2011-05-05 20:23:08 +02:00
Themaister
d317a9773f
Start on SDL video driver.
2011-04-21 03:23:44 +02:00
Themaister
092fa9d531
Get initial cheat support down.
2011-04-17 13:30:59 +02:00
Themaister
1706763a4c
Start supporting shaders hiding in a directory.
2011-03-29 18:04:41 +02:00
Themaister
48dcd174a7
Add resetting support. (About time, ey?! :D)
2011-03-24 20:41:28 +01:00
Themaister
adfd461c3e
Start on XVideo
2011-03-13 04:51:09 +01:00
Themaister
96b978d55a
Start on modular CPU filters. Abandon the old CPU filter stuff.
2011-03-07 17:22:03 +01:00
Themaister
7c16424ba3
Shader enabling, and automatic resolution detection.
2011-02-28 16:59:31 +01:00
Themaister
e49aeb1071
Remove redundant define.
2011-02-26 18:48:17 +01:00
Themaister
93202f191c
Add pausing when window loses focus :p
2011-02-05 21:45:44 +01:00
Themaister
3033fb6791
Pausing support.
2011-02-05 20:46:58 +01:00
Themaister
9ad9cbd7de
Build fixes for OSX. (PPC)
2011-02-04 13:49:53 +01:00
Themaister
5f8993cb83
Movie playback seems to work! :D
2011-02-02 12:45:56 +01:00
Themaister
351e098da1
Basic rewind works!
2011-01-31 16:48:42 +01:00
Themaister
25fe9b7f58
Add possibility to alter sound input rate on-the-fly.
2011-01-29 18:42:21 +01:00
Themaister
e83f3ed444
Initial PulseAudio code.
2011-01-29 01:15:09 +01:00
Themaister
8c1ef3051d
Add XAudio support. Need a separate xaudio-c.dll which actually implements the interface.
2011-01-27 01:57:25 +01:00
Themaister
17663bbe46
Add save state slots.
2011-01-23 23:09:54 +01:00
Themaister
2267c7d048
Update licensing headers.
2011-01-23 20:29:28 +01:00
Themaister
2211dc73e1
Progress on font rendering. :)
2011-01-23 00:27:20 +01:00
Themaister
c7e6e73bcb
Fix a blooper in headers.
2011-01-17 20:54:58 +01:00
Themaister
5c9c4f42c3
Clean up float handling a bit.
...
ALSA now checks if floating point is supported to avoid one extra
conversion, also clean up the driver itself a bit.
2011-01-15 20:37:42 +01:00
Themaister
6b21e6b8a3
Clean up audio a bit. Less use of nasty statics and VLAs.
2011-01-14 15:34:38 +01:00
Themaister
a365989557
Add support for joypad "hats".
2011-01-09 00:27:30 +01:00
Themaister
2a5addc79f
Clean up input handling some more. Removes the hack to set fast forward
...
toggles.
2011-01-08 18:37:45 +01:00
Themaister
a5bbc68a84
Add SDL audio driver.
2011-01-07 15:50:16 +01:00
Themaister
ff78f74393
Should fix ssize_t issue on some platforms.
2011-01-07 12:50:14 +01:00
Themaister
86e080476a
Fixes here and there...
2011-01-06 20:01:32 +01:00
Themaister
4cc3f7aaab
Start moving over to SDL rather than GLFW to minimize dependencies.
2011-01-06 18:34:11 +01:00
Themaister
56e050f10d
Add config option for XML shader.
2011-01-05 17:32:30 +01:00
Themaister
b47f58c338
Add Jack audio driver.
2011-01-01 03:53:30 +01:00
Themaister
fc126942e9
Fixes... Add driver ident and remove some config.h deps.
2010-12-29 20:05:57 +01:00
Themaister
2da6a4e2cc
More work on configs.
2010-12-29 19:18:37 +01:00
Themaister
3fdb201710
Some refactoring. Splitting up driver logic and file logic.
2010-12-24 01:26:36 +01:00
Themaister
28ae93ed23
Should fix up some flaws with joypad support.
2010-12-24 00:58:42 +01:00
Devin J. Pohly
19a9641f59
add support for joystick axes
...
axes pushed farther than AXIS_THRESHOLD will be counted as button
presses
2010-12-14 14:00:17 +01:00
Themaister
c5f433f399
Update for more modern GL approach.
2010-11-08 23:38:32 +01:00
Themaister
eea6da43d7
Some preliminary 2 player support.
2010-10-01 20:15:45 +02:00
Themaister
38ae262d85
Some fast forwarding support.
2010-08-16 18:40:17 +02:00
Themaister
13c503160f
Small updates.
2010-06-27 14:57:37 +02:00
Themaister
10d9a1c6ba
Updates for libsnes 0.065
2010-06-27 14:40:06 +02:00
Themaister
d6128bf502
Added HQ filters. (They eat CPU!! :\)
2010-05-29 16:59:57 +02:00
Themaister
a4b6c3d1ec
Configurable smoothness.
2010-05-29 14:45:40 +02:00
Themaister
3a20bb8ac4
:x
2010-05-28 18:22:57 +02:00