Themaister
6d2c0cdb17
Only allow keyboard input when in focus int x_input.
2012-09-16 01:27:32 +02:00
Themaister
282346572d
Fix font rendering in GLES.
2012-09-16 00:57:39 +02:00
Themaister
5365087311
Fix LUT textures in GLES.
2012-09-15 23:59:52 +02:00
Themaister
759a4c811d
Use GL_LUMINANCE_ALPHA for fonts.
2012-09-15 23:15:19 +02:00
Themaister
1ce547f277
Use 32-bit fonts to avoid tons of ifdeffing for GLES.
2012-09-15 16:03:20 +02:00
Themaister
dd2982b148
Force modern XML shaders for GLES2.
2012-09-15 15:46:02 +02:00
Themaister
6052af0327
Don't segfault on fullscreen swapping.
2012-09-15 15:41:12 +02:00
Themaister
b9f605cc9d
Fall back to default shader in GLES2.
2012-09-15 15:37:08 +02:00
Themaister
a55915b694
Should fix shader_cg build on PS3.
2012-09-15 15:21:58 +02:00
Themaister
ff60bcb5e5
Add experimental X/EGL support.
2012-09-15 15:17:34 +02:00
Themaister
d3b1780a66
Ifdef out CLAMP_TO_BORDER on Android specifically.
2012-09-15 11:43:47 +02:00
Themaister
7eb9c8474a
Use attrib arrays in Cg.
...
Attempt to modernize by avoiding glVertexPointer, etc if possible, so
that CG *might* work in a modern GL setting.
This appears to work fine on PC, but it is unknown if this will work
on PS3s CG implementation. If it works, it might be possible to strip
down RGL more by avoiding glVertexPointer and that jazz.
If not, this should be reverted.
2012-09-15 11:22:07 +02:00
Themaister
5a4c51a5cb
Drop redundant branching in GL.
...
Pointers are always set.
2012-09-14 21:35:32 +02:00
Themaister
ca50a90c09
Workaround/hack for platforms without working get_proc_address().
2012-09-14 21:30:41 +02:00
Twinaphex
3c8b967008
(GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
...
- doesn't currently link
2012-09-14 11:07:50 +02:00
Twinaphex
2cf02a50b7
(PSL1GHT) At last it links... now prepare for onslaught of trouble
2012-09-14 05:07:33 +02:00
Twinaphex
cfcd80328a
(PSL1GHT) Avoid warnings in gl.c
2012-09-14 04:53:55 +02:00
Themaister
46cde06f55
Just use straight GL_TRIANGLE_STRIP.
2012-09-13 20:47:49 +02:00
Twinaphex
440d731a53
(PS3) RGL can use GL_TRIANGLESTRIP now - get rid of messy
...
GL_QUAD hack in gl.c
2012-09-13 20:35:06 +02:00
Themaister
311eb65e7d
Shader_glsl.c can work without XML shader support.
2012-09-13 20:15:37 +02:00
Themaister
d8a89fe20e
Add #ifdefs for GL_ES in stock frag shader.
2012-09-13 19:55:42 +02:00
Themaister
df69517d79
Fixup build for PC.
2012-09-13 19:41:41 +02:00
Twinaphex
655006984e
Reworked some code - PC-side still broken
2012-09-13 17:48:17 +02:00
Twinaphex
df5089eb52
(PS3) Dirty hack to set GL_QUADS again - will probably change
...
RGL to use GL_TRIANGLE_STRIP and remove this hack later on
2012-09-13 17:27:14 +02:00
Twinaphex
713b309e3d
(PS3) Works again but we can't have GL_TRIANGLE_STRIP for PS3
...
RGL
2012-09-13 17:19:13 +02:00
Themaister
4f82d237c3
Rework workaround ifdefs into something more sane.
2012-09-13 17:11:30 +02:00
Twinaphex
455f74ea46
(PS3) Fix build - GL side is totally screwed up now though -
...
investigate
2012-09-13 06:52:47 +02:00
Themaister
a4262fd0d6
Purge SDL_MODERN.
...
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Themaister
2e538e0eb5
Drop "special macros" for apple.
2012-09-12 20:57:14 +02:00
Themaister
cdb16feeb4
Enforce vertex shader in modern GLSL.
2012-09-12 20:46:38 +02:00
Themaister
dcdb405267
Should fix build on GLES1.
2012-09-12 20:28:51 +02:00
Themaister
250fb340c7
Fixup some more ...
2012-09-12 20:26:59 +02:00
Themaister
bb526ad3cd
Fixup win32 build.
2012-09-12 20:24:57 +02:00
Themaister
c29f678935
Don't include SDL headers in shader_glsl.c.
2012-09-12 20:20:22 +02:00
Twinaphex
939b9dd259
(GLSL) Add compatible header inludes for modern GL/GLES -
...
NOTE - we need a proper HAVE_SDL define since we are not going
to be using SDL for Rarch on either Android or PSL1GHT
2012-09-12 16:40:28 +02:00
Twinaphex
50d8520085
(Android) Use GLES v2 - codepath for GLES v1 is broken if
...
GL_CLAMP_TO_BORDER is not available
2012-09-12 15:21:25 +02:00
Themaister
e1fc6d7ab5
Do not use SDL_SYM_WRAP outside sdl_ctx.c.
2012-09-12 09:30:36 +02:00
Themaister
4c99652a60
Rework attribute and MVP passing in GL.
2012-09-11 23:32:00 +02:00
Twinaphex
91cb9dd305
(PSL1GHT/GL) Don't compile in certain code for PSL1GHT
2012-09-11 12:38:54 +02:00
Twinaphex
201f5fd135
(PSL1GHT) More PSL1GHT work
2012-09-11 12:34:07 +02:00
Themaister
f67fe439bf
Fix CXX_BUILD=1.
2012-09-11 12:40:10 +02:00
Themaister
6f28393c11
Refactor extension handling slightly. Allow a path without GL_UNPACK_ROW_LENGTH.
2012-09-11 12:34:20 +02:00
Twinaphex
3d93b6a052
Add additional note
2012-09-11 10:21:22 +02:00
Twinaphex
0b7a022d75
Change HAVE_OPENGLES11 define to HAVE_OPENGLES1
2012-09-11 10:12:08 +02:00
Twinaphex
74ccee0d54
(PS3) Builds again - GL changes
2012-09-11 10:07:38 +02:00
Twinaphex
6206320e45
Stub paths for HAVE_OPENGLES || HAVE_OPENGL_MODERN
2012-09-11 10:01:23 +02:00
Twinaphex
b6d2b0f3bf
(GL) Use HAVE_OPENGL_MODERN ifdef in some places where it's needed
2012-09-11 09:57:53 +02:00
Twinaphex
079585d428
(GL) Clean up ifdefs - cut down on them (PS3 now uses HAVE_PSGL,
...
PSL1GHT now uses HAVE_OPENGL_MODERN)
2012-09-11 09:55:03 +02:00
Themaister
ddcc3119a9
Fix Win32 build.
2012-09-10 23:19:02 +02:00
Themaister
756f8fb3db
Cleanup PBO handling. Makes it optional via ./configure.
2012-09-10 23:17:48 +02:00