twinaphex
76cafc24f1
(GX) Working autoconf controls - investigate performance issues
2014-06-09 23:50:59 +02:00
twinaphex
74708ede99
(GX) Input rewrite pt. 2 - buggy and error-prone right now
2014-06-09 23:21:48 +02:00
twinaphex
6ab2e3e9ea
(GX) Add builtin_gx.c
2014-06-09 21:56:38 +02:00
twinaphex
13c5e4b1ab
(GX) Reimplement controls pt. 1
2014-06-09 21:18:22 +02:00
Themaister
9bf32df360
Report autoconfigured binds in RGUI.
2014-06-09 19:23:51 +02:00
twinaphex
a32c29e5ed
(PSP) Refactor input autoconf
2014-06-09 18:57:17 +02:00
twinaphex
735a07cdf9
(PS3) Input driver - cleanup
2014-06-09 18:28:28 +02:00
twinaphex
10de1624eb
(XDK) Update xinput driver
2014-06-09 18:28:33 +02:00
twinaphex
0e6d99d2de
(XDK) Switch to new autoconf system
2014-06-09 18:17:37 +02:00
twinaphex
af81660c18
(PS3) Set up left analog Y axis properly
2014-06-09 17:11:56 +02:00
twinaphex
34b8499525
(PS3) Build fix
2014-06-09 16:09:51 +02:00
Themaister
accc24ac8a
Properly init ps3 joypad driver.
2014-06-09 16:03:42 +02:00
twinaphex
b842ba5565
(PS3) Add additional logging to PS3 joypad init
2014-06-09 15:54:06 +02:00
twinaphex
2e013742bc
(PS3) Fix copy-pasta credits
2014-06-09 14:36:38 +02:00
twinaphex
6ad7a5131d
(PS3 autoconf) Add builtin_ps3.c
2014-06-09 14:33:29 +02:00
twinaphex
ade719748d
(PS3) Converted PS3 over to autoconf PC-style
2014-06-09 14:32:45 +02:00
twinaphex
e4abd58485
(GX) Remove obsolete gx_menu_input_state
2014-06-08 21:22:47 +02:00
twinaphex
a78d8ed4d5
(PS3) Input - ps3_input_set_rumble - forgot break
2014-06-08 08:20:52 +02:00
twinaphex
39372a886d
(PS3 Input) Take out hardcoded DEADZONE_LOW/DEADZONE_HIGH
2014-06-08 08:19:18 +02:00
twinaphex
829acde00f
(PS3) Input - take out #if 0
2014-06-08 06:22:40 +02:00
twinaphex
d7317d7329
(PSP) Take out unnecessary custom menu binds
2014-06-08 06:09:57 +02:00
twinaphex
dbf59930cf
(PS3 Input) Take out unnecessary custom menu binds
2014-06-08 06:09:10 +02:00
twinaphex
d3c09a30f6
(Menu/XDK) Take out no longer needed separate menu binds
2014-06-08 06:08:21 +02:00
aliaspider
37878bd4ce
(PSP) implemented salamander and added support for switching between
...
cores.
2014-06-05 00:20:19 +01:00
twinaphex
961e2e2a70
Revert "(Apple) Integrate apple_hid_pad code into apple_joypad"
...
This reverts commit 62d1e311ad
.
2014-06-04 21:17:00 +02:00
twinaphex
62d1e311ad
(Apple) Integrate apple_hid_pad code into apple_joypad
2014-06-04 20:57:46 +02:00
twinaphex
7a7fffc7d8
(GX) Make input driver more generic
2014-06-04 06:22:29 +02:00
twinaphex
d9c7d9f9bd
(PSP) Add HAVE_KERNEL_PRX ifdef
2014-06-04 02:52:29 +02:00
aliaspider
b185fc3901
(PSP) add support for kernel-mode functions through a loadable module.
2014-06-04 01:35:26 +01:00
Toad King
0e28c455f3
[GX] own input driver, prevent wiimote disconnecting on game load
2014-05-30 20:59:08 -04:00
twinaphex
ffd68d4878
(Xbox) Seems that Xbox D3D does not free up all resources
...
for some reason and that they didn't anticipate full teardown/setup.
Not sure if I can confirm, but it has been hell so far trying to get
this to work. So, instead, implement a butt-ugly hack that forces
ownership over video/input lifetime state. Will properly refactor
the driver.*_data_own variables later so that this hack is less
ugly. Ideally we'd solve the teardown/setup problem but given this
is esoteric D3D gibberish - good luck debugging >_>
2014-05-30 01:48:55 +02:00
twinaphex
a747ad29d3
(XDK1) Remove manual usage of XInputClose in input free function
2014-05-30 00:33:04 +02:00
twinaphex
4ac47a9c56
(PS3) Input - free data variable at end of free function
2014-05-30 00:02:06 +02:00
twinaphex
07cd28d00f
(XDK) Properly implement XDK input free function
2014-05-29 23:54:00 +02:00
twinaphex
d1bcf03a3d
(GX) Input - properly implement free function
2014-05-29 23:49:33 +02:00
twinaphex
27765eb519
(PSP/XDK) Free input_data inside free function
2014-05-29 22:33:44 +02:00
twinaphex
b683feb389
(RARCH_CONSOLE) More cleanups to PS3 input/graphics drivers - don't do
...
early exit out of graphics/input free functions and ditto for init
function
2014-05-28 23:32:14 +02:00
twinaphex
0b66427768
(Xbox) Make XDK input and D3D drivers more resilient
2014-05-28 23:16:37 +02:00
twinaphex
e1387a7b0b
Take out image driver
2014-05-28 21:14:33 +02:00
Themaister
addba80c3b
Rewrite DSP plugin interface.
2014-05-20 12:28:33 +02:00
twinaphex
701a805737
(Playbook) Fixes Playbook build
2014-05-20 02:33:09 +02:00
twinaphex
3e667a8c07
(Playbook) Fix build
2014-05-17 14:36:15 +02:00
twinaphex
72beeba8b0
(Apple) Fix OSX build
2014-05-16 23:30:43 +02:00
Twinaphex
adcbb1ba42
Merge pull request #690 from orikad/master
...
fixed MFi controller support
2014-05-16 18:59:48 +02:00
Ori Kadosh
16cf2a0e52
fixed MFi controller support
2014-05-16 19:57:38 +03:00
twinaphex
f8e40f613b
(Input) Move console input drivers to input/ directory - should start getting rid of
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all these platform-specific folders cluttering up the codebase tree
(GL) Build fix for PS3 - current MiniGL implementation doesn't support SRGB
(Griffin) shader_common only baked in if HAVE_SHADERS defined
2014-05-13 17:01:27 +02:00
twinaphex
3a3bc7c667
(Apple) Get rid of g_polled_input_data - this previously was necessary
...
for the Apple port because we were running RA on two threads - one UI, one RA.
With one thread it's no longer necessary to memcpy the input data over from one
thread to the other
2014-05-13 14:25:11 +02:00
twinaphex
fad218ea75
(Apple input) Cleanups
2014-05-13 14:02:56 +02:00
twinaphex
277b1f6702
(Apple) Input - some cleanups
2014-05-13 13:49:29 +02:00
Twinaphex
d236552aeb
Merge pull request #684 from orikad/master
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fixed backspace on OS X (and possibly other UNIX)
2014-05-12 23:25:04 +02:00