TwinAphex51224
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bdb8b3f0fe
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(360) MVP shader stuff fixed
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2012-03-10 15:51:42 +01:00 |
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TwinAphex51224
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6053b61b5b
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(360) MVP stuff - right now ouputs black - to be fixed shortly
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2012-03-10 15:32:36 +01:00 |
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TwinAphex51224
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31be6766c6
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(360) Uses runtime shader compiler - loads stock shader from
file now
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2012-03-09 21:50:12 +01:00 |
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TwinAphex51224
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7d8d8f39f7
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(360) Add aspect ratio changing - fixed bugs
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2012-03-09 01:22:01 +01:00 |
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TwinAphex51224
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760d3bbecf
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(360) WIP aspect ratio changing - currently broken
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2012-03-09 00:09:39 +01:00 |
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TwinAphex51224
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ac070a6b2b
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(360) Added gamma correction setting
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2012-03-08 23:29:18 +01:00 |
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TwinAphex51224
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94f09d2093
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(360) Some more replacing of D3D functions
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2012-03-08 21:15:18 +01:00 |
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TwinAphex51224
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b8e6443710
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(360) Use C functions for D3D
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2012-03-08 16:14:09 +01:00 |
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TwinAphex51224
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8823b47a05
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(360) Added screen orientation options - might want to refactor
this later on
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2012-03-08 13:45:00 +01:00 |
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TwinAphex51224
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356d565ce6
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(360) xdk360_video_console no longer class-based
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2012-02-16 18:19:22 +01:00 |
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TwinAphex51224
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52402d02c5
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(360) Some improvements to font rendering
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2012-02-16 16:14:31 +01:00 |
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TwinAphex51224
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69a5faaaab
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(360) Implement swap callback
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2012-02-13 22:53:07 +01:00 |
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TwinAphex51224
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1b28ea4945
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(360) implement set swap block callback
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2012-02-13 22:45:28 +01:00 |
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TwinAphex51224
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1307648d08
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(360) Simplify filtering types to 'point filtering' and 'linear
interpolation' (anisotropic is useless for 2D) - also get rid
of filter_type member in g_console
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2012-02-13 15:16:01 +01:00 |
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TwinAphex51224
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98f30469eb
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(360) Some cleanups
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2012-02-13 02:51:07 +01:00 |
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TwinAphex51224
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36309050c4
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(360) Skeleton ingame menu - doesn't yet draw anything yet other
than cached game image
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2012-02-13 02:35:01 +01:00 |
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TwinAphex51224
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9609eca940
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(360) Added fast forwarding option (hold down RStick down)
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2012-02-12 18:42:51 +01:00 |
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TwinAphex51224
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1090eeb159
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(360) Some cleanups
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2012-02-12 17:13:13 +01:00 |
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TwinAphex51224
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3a66829933
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(360) Working debug fonts
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2012-02-12 15:23:35 +01:00 |
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TwinAphex51224
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80136435d2
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(360) Experimental WIP debug fonts (not yet working)
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2012-02-12 01:34:48 +01:00 |
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TwinAphex51224
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6e753d7d99
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(360) Non-HD height fix
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2012-02-10 17:32:43 +01:00 |
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TwinAphex51224
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c07bcbea53
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(360) Support for non-HD TVs
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2012-02-10 17:31:20 +01:00 |
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TwinAphex51224
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c0cba36dec
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(360) Added hardware filtering settings
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2012-02-10 17:17:44 +01:00 |
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TwinAphex51224
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15bc0e0813
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(360) Have 360 port use same setting variables as PS3 port
from g_console struct
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2012-02-02 19:01:52 +01:00 |
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TwinAphex51224
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94ff302111
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(360) Changed ZeroMemory to memset - ZeroMemory is just a stupid
typedef for memset
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2012-01-23 00:10:25 +01:00 |
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TwinAphex51224
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2fd7c1bb9f
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(360) Add preliminary WIP XUI menu code - far from complete
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2012-01-22 01:43:54 +01:00 |
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TwinAphex51224
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e46f09c3b1
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(360) Video gets inited before SSNES starts in preparation for XUI
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2012-01-21 23:59:27 +01:00 |
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Themaister
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2e456b2570
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Rename gl-> to vid-> for consistency.
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2012-01-07 15:30:52 +01:00 |
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TwinAphex51224
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fe17a42e62
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(360) Fixed
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2012-01-07 15:28:39 +01:00 |
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Themaister
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c46866c6e5
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Use correct geometries (I hope).
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2012-01-07 15:21:23 +01:00 |
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Themaister
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3117633adf
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Actually use a viewport.
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2012-01-07 15:11:57 +01:00 |
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Themaister
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8a49321648
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Rename shader vars again. :D
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2012-01-07 15:03:09 +01:00 |
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Themaister
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18f027ed41
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Rename shader variable names.
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2012-01-07 15:00:51 +01:00 |
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TwinAphex51224
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79b9c68cb5
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(360) Compile fixes
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2012-01-07 14:59:11 +01:00 |
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Themaister
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2b1344c3cf
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Clean up and add missing bits to 360 D3D9.
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2012-01-07 14:54:55 +01:00 |
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TwinAphex51224
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da26925118
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(360) Fleshed out video driver some more
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2012-01-07 14:13:23 +01:00 |
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TwinAphex51224
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ebea0220cd
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(360) Added 360 solution and added some defines
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2012-01-05 13:30:13 +01:00 |
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TwinAphex51224
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2b01f36fc0
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(360) Added preliminary xdk 360 drivers
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2012-01-05 12:37:27 +01:00 |
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