OV2
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c9c0936fd5
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win32: fix initial multipass cg shader loading in d3d9
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2012-12-19 21:16:26 +01:00 |
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OV2
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a193bac6a1
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Fix hermite compile
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2012-12-19 20:01:12 +01:00 |
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Themaister
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5eb7432fff
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Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
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2012-12-19 13:26:11 +01:00 |
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Toad King
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c42bbaf191
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fix
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2012-12-18 23:04:26 -05:00 |
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Toad King
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79ccb9a6d9
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(GX) implement 32-bit color support
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2012-12-18 22:18:31 -05:00 |
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twinaphex
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2ecb4cebe8
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(GX) Video - refactor convert_texture function some more
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2012-12-19 04:16:04 +01:00 |
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twinaphex
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2e9d84efc3
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(GX) Video - small refactor of texture conversion routine
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2012-12-19 04:08:47 +01:00 |
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Toad King
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376317309e
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Revert "(GX Video) Only update texture if frame is not NULL"
This reverts commit 78027ee920 .
the logic for this is already in update_textures and it broke menu rendering
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2012-12-18 21:12:00 -05:00 |
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twinaphex
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3273ccb5d6
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(Android) Add preDispatchEvent
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2012-12-19 00:55:39 +01:00 |
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OV2
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681241deb5
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win32: fall back to software vertex processing if d3d9 init fails
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2012-12-18 21:21:13 +01:00 |
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twinaphex
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60dd07364e
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(Android) Fix build
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2012-12-18 20:56:33 +01:00 |
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twinaphex
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1c0fc0e65e
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(Android) Pack the LUT entries so that we can store eight 8-bit
values in them - this will allow for custom LUTs per controller
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2012-12-18 18:56:16 +01:00 |
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twinaphex
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2e988a61d9
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(Android) Same for Android - remove gfx_ctx_clear
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2012-12-18 09:18:22 +01:00 |
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twinaphex
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ddc94054cb
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Get rid of RMenu context clear function
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2012-12-18 09:17:40 +01:00 |
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twinaphex
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652bb00285
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(360) Do away with RMenu clear function
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2012-12-18 08:58:22 +01:00 |
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twinaphex
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de5869c69e
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rarch_main_idle_iterate only compiled in if HAVE_RARCH_MAIN_WRAP
is undefined
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2012-12-18 08:51:25 +01:00 |
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twinaphex
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0ff8dba2c3
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(Wii) Code style cleanups
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2012-12-18 08:42:53 +01:00 |
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twinaphex
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5cd6017ff5
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(GX) Use g_extern.draw_menu
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2012-12-18 08:32:48 +01:00 |
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twinaphex
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34951c121b
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(PS3) Use g_extern.draw_menu instead of block_swap
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2012-12-18 08:20:44 +01:00 |
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twinaphex
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0b1bd6c276
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(XDK) Use g_extern.draw_menu instead of block_swap mechanism
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2012-12-18 08:19:57 +01:00 |
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twinaphex
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1564d04a1e
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Get rid of doubly #ifdef in retroarch.c
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2012-12-18 07:46:40 +01:00 |
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twinaphex
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8ac8f6b7c8
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Get rid of now unnecessary Android header include in general.h
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2012-12-18 06:04:49 +01:00 |
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twinaphex
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2e5f21db60
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(Android) Do window ready checking differently
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2012-12-18 06:01:56 +01:00 |
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twinaphex
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3570ba80d2
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(Android) Move Android-specific pause functionality outside of
rarch_main_iterate
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2012-12-18 03:18:53 +01:00 |
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twinaphex
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aab39626fe
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RARCH_PERFORMANCE_MODE - Small correction for conditional to do
with rendering rarch_cached_frame in do_state_checks
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2012-12-17 23:04:47 +01:00 |
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twinaphex
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5eccdf2eee
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RARCH_PERFORMANCE_MODE - Skip all pause/oneshot checks
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2012-12-17 22:45:29 +01:00 |
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twinaphex
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0210f8f72f
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(Android) Last input tweak for today
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2012-12-17 20:53:36 +01:00 |
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twinaphex
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6d23abef55
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(Android) Override input_key_pressed_func
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2012-12-17 20:23:47 +01:00 |
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twinaphex
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918052f5ba
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(Android) Rewrite activity_paused logic
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2012-12-17 20:07:08 +01:00 |
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twinaphex
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74ae6ecf57
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(Android) Better deinit - will now deinit RetroArch and save game
RAM if you forcibly stop RetroArch
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2012-12-17 18:45:26 +01:00 |
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twinaphex
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cd1ddbb9c7
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(Android) Better restore state functionality
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2012-12-17 17:58:08 +01:00 |
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twinaphex
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8692ef204e
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(PS3) Cut down on usage of rmenu.enable variable - last stronghold
is Wii/GX
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2012-12-17 08:24:45 +01:00 |
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twinaphex
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155e0692a9
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(PS3) Some work on OSK - still doesn't work alright - a bitch to
get working properly without extra threads
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2012-12-17 06:44:28 +01:00 |
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twinaphex
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8e98968c85
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(RMenu) Big refactor
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2012-12-17 05:30:28 +01:00 |
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twinaphex
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6750808e56
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(RMenu) Menu callback entry function should now be pretty much self-contained
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2012-12-17 01:30:38 +01:00 |
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twinaphex
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e391a18107
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(RMenu) Add input_iterate function pointer - cleanup some code
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2012-12-17 01:02:45 +01:00 |
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twinaphex
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00058618c9
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(RMenu) RMenu refactor - have function pointers for menu struct
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2012-12-17 00:32:16 +01:00 |
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twinaphex
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dca1175854
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(Android) Add performance counters for input poll
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2012-12-16 17:13:49 +01:00 |
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twinaphex
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22f5f67522
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(Android) Use AMotionEvent_getPointerCount() > 0
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2012-12-16 16:35:49 +01:00 |
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twinaphex
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3eabba50f9
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(Android) Onscreen input debugging
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2012-12-16 15:46:53 +01:00 |
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twinaphex
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49d35b2339
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(Wii) Use WPAD_Data to obtain local pointer to pad state
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2012-12-16 07:28:01 +01:00 |
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twinaphex
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5f46f80b20
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Revert "(Android) Simplify default binds - reduce code"
This reverts commit 68ab7e0372 .
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2012-12-16 06:54:49 +01:00 |
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twinaphex
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68ab7e0372
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(Android) Simplify default binds - reduce code
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2012-12-16 06:26:12 +01:00 |
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twinaphex
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3c5b7ba08e
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(Android) Call ALooper_pollOnce for command event queue once per frame -
seems to be enough
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2012-12-16 05:52:39 +01:00 |
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twinaphex
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ae089a7b58
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(Android) Make logging optional
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2012-12-16 04:13:31 +01:00 |
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twinaphex
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c54d4a6955
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(Android) Volume keys work again with new input code - most
bound keyboard shortcuts should work now
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2012-12-16 03:03:44 +01:00 |
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twinaphex
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cf539edf91
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(Android) android_input_poll now only reads and processes input
events - check_window polls for system messages once
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2012-12-16 02:04:13 +01:00 |
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twinaphex
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7076685a1e
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(Android) First check if an event is in the event queue before
'getting' it
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2012-12-16 00:08:30 +01:00 |
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twinaphex
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224eaab902
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(Android) Input - only do motion event if type is of 'key down'
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2012-12-15 23:05:21 +01:00 |
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Themaister
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05f8c54ed6
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Move pausing logic outside rarch_main_iterate.
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2012-12-15 20:44:59 +01:00 |
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