Themaister
|
f88ea04c28
|
Remove fixed shader index in set_shader.
|
2013-04-07 13:00:21 +02:00 |
|
Themaister
|
0d1c3097e3
|
Drop glsl_modern global.
|
2013-04-07 12:51:26 +02:00 |
|
Themaister
|
50c184042e
|
Rewrite XML shader loading.
Use gfx_shader abstraction.
|
2013-04-07 12:41:05 +02:00 |
|
Themaister
|
eaecc6d6f5
|
Remove some references to configurability of SINC.
|
2013-04-07 10:33:46 +02:00 |
|
Themaister
|
fea6d5b55d
|
Don't split twice.
|
2013-04-07 10:27:58 +02:00 |
|
Themaister
|
f525d83711
|
Fix derp. Removed too much.
|
2013-04-07 10:27:38 +02:00 |
|
twinaphex
|
3b82e779fe
|
(RMenu) Implement stub Core Options menu - real implementation
tomorrow
|
2013-04-07 08:30:30 +02:00 |
|
twinaphex
|
950371bd0f
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(RGL PS3) Don't spam invalidateVertexCache for every texture upload
|
2013-04-07 06:55:15 +02:00 |
|
twinaphex
|
0828aaf995
|
(PS3) Get rid of presets/input folder
|
2013-04-07 05:25:12 +02:00 |
|
twinaphex
|
4ad46b4ac9
|
(360) Get rid of file stock shader
|
2013-04-07 05:22:43 +02:00 |
|
twinaphex
|
5aaceb0502
|
(Xbox 1) Ditch 720p background - Xbox 1 does not have enough
RAM to waste
|
2013-04-07 05:20:48 +02:00 |
|
twinaphex
|
b430ded254
|
(RMenu/Xbox 1) Hardcode some positioning values
|
2013-04-07 05:20:19 +02:00 |
|
twinaphex
|
d4e8a3c682
|
(Android) Build fix
|
2013-04-07 04:17:44 +02:00 |
|
twinaphex
|
4102d1cfb8
|
Make sinc resampler the default and remove Hermite - audio
quality at high samplerates was too bad to be of any use
|
2013-04-07 03:41:06 +02:00 |
|
twinaphex
|
db71eaf083
|
(Android context file) Add HAVE_EGL ifdefs
|
2013-04-07 03:13:47 +02:00 |
|
twinaphex
|
229891db59
|
(360) Build fix
|
2013-04-07 03:00:08 +02:00 |
|
Themaister
|
cde994f80f
|
Remove obsolete #ifdefs.
|
2013-04-07 02:39:27 +02:00 |
|
Themaister
|
444b94e089
|
Should fix PS3 shader loading.
|
2013-04-07 02:37:49 +02:00 |
|
twinaphex
|
15eba51b22
|
(PS3) Get it at least compiling
|
2013-04-07 02:34:41 +02:00 |
|
Themaister
|
ec5c12f3f9
|
Add logging to shader_init.
|
2013-04-07 02:18:59 +02:00 |
|
Themaister
|
59fd1fe22a
|
Fix typo.
|
2013-04-07 02:07:01 +02:00 |
|
Themaister
|
0c0a9b4ddb
|
Fix Win32 build.
|
2013-04-07 02:02:41 +02:00 |
|
Themaister
|
4a8b3599bc
|
Refactor out cg_shader_path, xml_shader_path.
Make shader paths uniform in shader_path.
|
2013-04-07 01:46:06 +02:00 |
|
twinaphex
|
909122122d
|
Take out obsolete console-style overscan options - just use
Resize Mode instead
|
2013-04-07 01:23:10 +02:00 |
|
OV2
|
20d1fba464
|
win32: use shader_parse for d3d
|
2013-04-07 01:14:05 +02:00 |
|
twinaphex
|
69c460bbec
|
(RMenu) Set 'selected' to FIRST_VIDEO_SETTING after selecting 'Change Game'
in Ingame Menu
|
2013-04-07 00:31:12 +02:00 |
|
Themaister
|
17a6068f89
|
Fix typo.
|
2013-04-07 00:13:50 +02:00 |
|
Themaister
|
d399088e17
|
Don't add redundant checking.
config_file_t doesn't overwrite buffer if config
is not found.
|
2013-04-07 00:01:16 +02:00 |
|
twinaphex
|
81896840f0
|
(RMenu) Remove ingame_menu function / make it part of select_setting
|
2013-04-06 23:49:28 +02:00 |
|
twinaphex
|
c56f4ddb92
|
(wgl_ctx) Remove HAVE_EGL code portions
|
2013-04-06 23:29:05 +02:00 |
|
twinaphex
|
2ab049fd05
|
(Xbox 1) Addendum to 'always load panel' prior commit
|
2013-04-06 23:17:50 +02:00 |
|
twinaphex
|
ff19ff671d
|
(Xbox 1) Panel should always be loaded regardless of low RAM mode
|
2013-04-06 23:13:35 +02:00 |
|
twinaphex
|
abeb4a889e
|
(Xbox 1) Build fix
|
2013-04-06 23:10:15 +02:00 |
|
twinaphex
|
bb0821b514
|
Remove screenshots_dir and cgp_dir from default_paths - cgp_dir
is now the same as shaders_dir
|
2013-04-06 22:37:07 +02:00 |
|
twinaphex
|
bcbac5aac7
|
(RARCH_CONSOLE) Remove shader_dir from default_paths struct
|
2013-04-06 22:16:12 +02:00 |
|
twinaphex
|
cc05981455
|
(PS3/360) Now uses embedded shaders instead of stock shader from
common-shaders
|
2013-04-06 21:53:03 +02:00 |
|
twinaphex
|
142c6335c9
|
(Cg/PS3) Embed menu shader
|
2013-04-06 21:05:30 +02:00 |
|
Themaister
|
7a20cfa79c
|
Don't crash if Cg is init with NULL.
|
2013-04-06 20:50:22 +02:00 |
|
twinaphex
|
7111558359
|
wgl_ctx.c - ifdef HAVE_EGL portions of code
|
2013-04-06 19:28:19 +02:00 |
|
twinaphex
|
a57f03e682
|
(PS3/XDK) Remove stub EGL image functions
|
2013-04-06 19:17:39 +02:00 |
|
twinaphex
|
129d54a478
|
Standardize frontends
|
2013-04-06 19:10:26 +02:00 |
|
twinaphex
|
fde1ea7193
|
(PS3 PSGL) No longer ifndef float FBOs - also no longer have
separate copies of gl_copy_frame for PSGL etc.
|
2013-04-06 18:40:50 +02:00 |
|
twinaphex
|
ec0e3e6087
|
(RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
|
2013-04-06 18:14:06 +02:00 |
|
twinaphex
|
1c5144f9bd
|
(RMenu) Move RMenu logic out of graphics driver context files
|
2013-04-06 17:44:07 +02:00 |
|
twinaphex
|
9a4ddfd2e0
|
Forgot a conditional check in shader_cg.c before doing freeing of
menu_cg_program - some other cleanups to do with setting stock
shaders in Cg
|
2013-04-06 16:29:00 +02:00 |
|
twinaphex
|
d0505dc7fa
|
Merge branch 'cgp-refactor2'
|
2013-04-06 15:23:03 +02:00 |
|
Themaister
|
bd550ce53c
|
Remove glsl in shader_parse.
It'll be done slightly different later.
|
2013-04-06 14:10:09 +02:00 |
|
Themaister
|
e114b71dcb
|
Don't use VAO in libretro-test-gl.
Forces RetroArch to use VAOs, VBOs and all that stuff as well.
|
2013-04-06 14:05:14 +02:00 |
|
Themaister
|
e649db253c
|
Reintroduce CGP refactor.
Fix several issues that caused crashes.
|
2013-04-06 12:00:10 +02:00 |
|
Themaister
|
c3ac3028b5
|
Reuse gl_disable_client_arrays.
|
2013-04-06 11:26:06 +02:00 |
|