ppsspp/Core/Core.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include "Core/System.h"
#include "Core/CoreParameter.h"
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class GraphicsContext;
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// called from emu thread
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void UpdateRunLoop();
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void Core_Run(GraphicsContext *ctx);
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void Core_Stop();
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// For platforms that don't call Core_Run
void Core_SetGraphicsContext(GraphicsContext *ctx);
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// called from gui
void Core_EnableStepping(bool step, const char *reason = nullptr, u32 relatedAddress = 0);
bool Core_NextFrame();
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void Core_DoSingleStep();
void Core_UpdateSingleStep();
void Core_ProcessStepping();
// Changes every time we enter stepping.
int Core_GetSteppingCounter();
struct SteppingReason {
const char *reason = nullptr;
u32 relatedAddress = 0;
};
SteppingReason Core_GetSteppingReason();
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enum class CoreLifecycle {
STARTING,
// Note: includes failure cases. Guaranteed call after STARTING.
START_COMPLETE,
STOPPING,
// Guaranteed call after STOPPING.
STOPPED,
// Sometimes called for save states. Guaranteed sequence, and never during STARTING or STOPPING.
MEMORY_REINITING,
MEMORY_REINITED,
};
// Callback is called on the Emu thread.
typedef void (* CoreLifecycleFunc)(CoreLifecycle stage);
void Core_ListenLifecycle(CoreLifecycleFunc func);
void Core_NotifyLifecycle(CoreLifecycle stage);
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// Callback is executed on requesting thread.
typedef void (* CoreStopRequestFunc)();
void Core_ListenStopRequest(CoreStopRequestFunc callback);
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bool Core_IsStepping();
bool Core_IsActive();
bool Core_IsInactive();
// Warning: these currently work only on Windows.
void Core_WaitInactive();
void Core_WaitInactive(int milliseconds);
bool UpdateScreenScale(int width, int height);
// Don't run the core when minimized etc.
void Core_NotifyWindowHidden(bool hidden);
void Core_NotifyActivity();
void Core_SetPowerSaving(bool mode);
bool Core_GetPowerSaving();
enum class MemoryExceptionType {
NONE,
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UNKNOWN,
READ_WORD,
WRITE_WORD,
READ_BLOCK,
WRITE_BLOCK,
ALIGNMENT,
};
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enum class ExecExceptionType {
JUMP,
THREAD,
};
// Separate one for without info, to avoid having to allocate a string
void Core_MemoryException(u32 address, u32 pc, MemoryExceptionType type);
void Core_MemoryExceptionInfo(u32 address, u32 pc, MemoryExceptionType type, std::string additionalInfo);
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void Core_ExecException(u32 address, u32 pc, ExecExceptionType type);
void Core_Break(u32 pc);
// Call when loading save states, etc.
void Core_ResetException();
enum class ExceptionType {
NONE,
MEMORY,
BREAK,
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BAD_EXEC_ADDR,
};
struct ExceptionInfo {
ExceptionType type;
std::string info;
// Memory exception info
MemoryExceptionType memory_type;
uint32_t pc;
uint32_t address;
uint32_t ra = 0;
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// Reuses pc and address from memory type, where address is the failed destination.
ExecExceptionType exec_type;
};
const ExceptionInfo &Core_GetExceptionInfo();
const char *ExceptionTypeAsString(ExceptionType type);
const char *MemoryExceptionTypeAsString(MemoryExceptionType type);
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const char *ExecExceptionTypeAsString(ExecExceptionType type);