2013-06-02 13:43:15 +02:00
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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2013-06-01 23:34:50 +02:00
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2013-06-02 13:43:15 +02:00
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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2013-06-01 23:34:50 +02:00
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2016-10-12 11:32:24 +02:00
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#include <functional>
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2014-02-09 13:15:53 -08:00
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#include "UI/MiscScreens.h"
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2013-06-08 22:42:31 +02:00
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#include "ui/ui_screen.h"
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// Game screen: Allows you to start a game, delete saves, delete the game,
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// set game specific settings, etc.
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2013-08-26 19:00:16 +02:00
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2013-06-08 22:42:31 +02:00
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// Uses GameInfoCache heavily to implement the functionality.
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2013-08-26 19:00:16 +02:00
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// Should possibly merge this with the PauseScreen.
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2013-06-08 22:42:31 +02:00
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2014-02-09 13:15:53 -08:00
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class GameScreen : public UIDialogScreenWithGameBackground {
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2013-06-08 22:42:31 +02:00
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public:
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2014-06-22 17:02:04 +02:00
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GameScreen(const std::string &gamePath);
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~GameScreen();
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2013-06-08 22:42:31 +02:00
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2018-11-22 23:53:58 +01:00
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void render() override;
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2013-06-08 22:42:31 +02:00
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2017-12-02 11:45:59 -08:00
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std::string tag() const override { return "game"; }
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2016-02-07 17:15:19 -08:00
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2013-06-08 22:42:31 +02:00
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protected:
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2017-12-03 17:49:49 -08:00
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void CreateViews() override;
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2014-12-14 20:33:20 +01:00
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void CallbackDeleteConfig(bool yes);
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2013-06-09 12:41:12 +02:00
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void CallbackDeleteSaveData(bool yes);
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void CallbackDeleteGame(bool yes);
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2014-02-09 13:15:53 -08:00
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bool isRecentGame(const std::string &gamePath);
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2013-06-08 22:42:31 +02:00
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private:
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2016-08-07 13:58:56 -07:00
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UI::Choice *AddOtherChoice(UI::Choice *choice);
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2013-06-08 22:42:31 +02:00
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// Event handlers
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UI::EventReturn OnPlay(UI::EventParams &e);
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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UI::EventReturn OnDeleteSaveData(UI::EventParams &e);
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UI::EventReturn OnDeleteGame(UI::EventParams &e);
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2013-06-09 12:41:12 +02:00
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UI::EventReturn OnSwitchBack(UI::EventParams &e);
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2013-08-26 19:00:16 +02:00
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UI::EventReturn OnCreateShortcut(UI::EventParams &e);
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2013-09-19 16:10:31 +08:00
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UI::EventReturn OnRemoveFromRecent(UI::EventParams &e);
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2013-12-11 20:19:30 +01:00
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UI::EventReturn OnShowInFolder(UI::EventParams &e);
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2014-12-14 20:33:20 +01:00
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UI::EventReturn OnCreateConfig(UI::EventParams &e);
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UI::EventReturn OnDeleteConfig(UI::EventParams &e);
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2016-06-20 00:18:35 +02:00
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UI::EventReturn OnCwCheat(UI::EventParams &e);
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2017-03-26 10:02:34 -07:00
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UI::EventReturn OnSetBackground(UI::EventParams &e);
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2013-06-08 22:42:31 +02:00
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// As we load metadata in the background, we need to be able to update these after the fact.
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UI::TextView *tvTitle_;
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UI::TextView *tvGameSize_;
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2013-06-09 12:41:12 +02:00
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UI::TextView *tvSaveDataSize_;
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2013-10-03 20:44:16 +08:00
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UI::TextView *tvInstallDataSize_;
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2013-12-10 17:23:03 +01:00
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UI::TextView *tvRegion_;
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2016-08-07 13:58:56 -07:00
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UI::Choice *btnGameSettings_;
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UI::Choice *btnCreateGameConfig_;
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UI::Choice *btnDeleteGameConfig_;
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UI::Choice *btnDeleteSaveData_;
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2017-03-26 10:02:34 -07:00
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UI::Choice *btnSetBackground_;
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2016-08-07 13:58:56 -07:00
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std::vector<UI::Choice *> otherChoices_;
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2017-02-01 00:39:59 +01:00
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std::vector<std::string> saveDirs;
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2013-06-09 12:41:12 +02:00
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};
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