Commit Graph

4216 Commits

Author SHA1 Message Date
Unknown W. Brackets
6d14c17f26 Mpeg: Treat negative available packets as zero. 2016-06-04 18:16:19 -07:00
Unknown W. Brackets
deffb246ae Mpeg: Require less memory for older lib versions.
It seems it started requiring 64k at 1.05.
2016-06-04 18:16:18 -07:00
Henrik Rydgård
606856c9ad Merge pull request #8791 from unknownbrackets/delay
Minor sysclock delay accuracy improvements
2016-05-31 21:08:00 +02:00
Unknown W. Brackets
91887ad85c Psmf: Correct errors in current stream num. 2016-05-31 09:55:51 -07:00
Unknown W. Brackets
0a00777403 Psmf: Only write current type/channel if valid.
And improve error handling in general.
2016-05-31 09:55:51 -07:00
Unknown W. Brackets
7ad07ca82e Psmf: Handle stream specification per tests.
These seem buggy, but generally sane.
2016-05-31 09:55:50 -07:00
Unknown W. Brackets
cca9a73105 Psmf: Start at stream 0 when not specified. 2016-05-31 09:55:49 -07:00
Unknown W. Brackets
510db2051d Psmf: Detect PCM streams from private stream info.
This logic comes from Jpcsp.  Let's report though and see if there's more.
2016-05-31 09:55:49 -07:00
Unknown W. Brackets
74239c199d Psmf: Allow AUDIO type when specifying streams. 2016-05-31 09:55:48 -07:00
Unknown W. Brackets
5f7c95f249 Psmf: Count PCM as an AUDIO stream as well. 2016-05-31 09:55:47 -07:00
Unknown W. Brackets
9df727f94f Psmf: Stop pretending streamMap is a vector. 2016-05-31 09:55:47 -07:00
Unknown W. Brackets
8df298f622 Thread: Auto-resume dispatch for worse threads.
Seems this doesn't happen when you start a better priority thread, pretty
reproducibly.
2016-05-31 09:55:20 -07:00
Unknown W. Brackets
197f3393df Thread: Better/minor accuracy for sysclock delay.
Certain negative values shouldn't cause a delay, could help if a game has
a bug.
2016-05-31 09:55:19 -07:00
Unknown W. Brackets
baac12b327 Log args for dispatch/interrupt early-fail. 2016-05-31 09:55:18 -07:00
Unknown W. Brackets
d0d570c6ac ThreadEvent: Delete threads after handler runs.
It should actually run on the thread itself, it seems, but that's probably
not as important as the thread still existing.  This allows the handler to
get the thread name or etc.
2016-05-30 13:00:23 -07:00
Unknown W. Brackets
21ba67e1d7 Module: Add legacy save state stub fixup.
Forgot this, when we don't have the stub info.  Stub info is better, since
we might handle things differently.
2016-05-30 02:11:28 -07:00
Unknown W. Brackets
65820d6184 Thread: Use a short delay for 0us delays after all.
It seems the behavior varies.  Should help #6924 and #6981.
2016-05-29 22:04:47 -07:00
Unknown W. Brackets
1a3fc9cdeb Module: Avoid writing missing stubs on reimport.
In case they were manually linked, or something.
2016-05-29 08:29:51 -07:00
Unknown W. Brackets
9b706975ad Module: Reimport stubs on load state. 2016-05-29 08:27:19 -07:00
Unknown W. Brackets
47f16ed97b Module: Refactor stub imports to dedicated func. 2016-05-29 08:07:01 -07:00
Unknown W. Brackets
12b907ed60 Put syscalls back where they were supposed to be.
Oops, didn't mean to move this.  Might've broken save states.
2016-05-29 07:31:22 -07:00
Unknown W. Brackets
4fc12cdd29 ThreadEvent: Handle getting scheduled off a thread. 2016-05-29 00:59:52 -07:00
Unknown W. Brackets
97cce6ccfe ThreadEvent: Trigger handlers for start/exit too.
Start isn't in the right place or on the right thread, and exit isn't on
the right thread either.  But these don't seem very particular about what
thread they run on.
2016-05-28 21:19:28 -07:00
Unknown W. Brackets
c6cd614f2b Thread: Allow mipscalls to be scheduled in a row.
Should be fine to just use the stack to save these things, likely that's
what happens in real firmware.  This fixes issues when a second mipscall
is scheduled in the same HLE syscall.
2016-05-28 21:18:03 -07:00
Unknown W. Brackets
ceb36fc81d ThreadEvent: Allow an exit event handler on self. 2016-05-28 21:17:54 -07:00
Unknown W. Brackets
be1cde15ba ThreadEvent: Initial support for create/delete. 2016-05-28 21:17:36 -07:00
Unknown W. Brackets
e9916bdf0b ThreadEvent: Add management functions.
Currently never being triggered, though.
2016-05-28 21:17:16 -07:00
Unknown W. Brackets
04576189b4 Callbacks: Fix delete when multiple for a thread.
Oops, this was deleting all after the deleted one.
2016-05-28 21:15:25 -07:00
Unknown W. Brackets
a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets
f0cc975865 Hook some funcs in Me and My Katamari.
One is a very hardcoded screenshot download / vfpu convert to 565, and the
other is some very weird check to make sure render is clear or has
happened or something.

The screenshot func detects downloads for the "Royal Album".  The render
check detects downloads for post-rename (no idea why it checks here.)

Fixes #7695.
2016-05-20 22:30:25 -07:00
Unknown W. Brackets
842e450965 Display: Correct default brightness, add reporting.
Not sure if any games use hold/resume in a way that ought to work.
Display didn't seem to react to them being called.
2016-05-16 22:33:50 -07:00
Unknown W. Brackets
d0dc03f359 Display: Wait for vblank when setting mode.
Some games call this even when not needed, and it turns out to have an
important behavior.
2016-05-16 22:02:21 -07:00
Unknown W. Brackets
9ed604f9c8 Display: Return 1 during the vsync period.
Timing is based on manual tests, where the vsync signal is near the end of
the vblank.  Curiously, it stops right before the vblank stops, reliably.
2016-05-15 23:46:46 -07:00
Unknown W. Brackets
597824eec6 Display: Add validation/report to set mode.
This seems to be involved in using the video out cable, but fails for
anything but these fixed parameters in normal situations.
2016-05-15 22:16:31 -07:00
Unknown W. Brackets
5e8e2d5e56 Display: Allow only immediate address changes.
It seems you must latch a change to stride/fmt first, which basically
makes sense.  Otherwise it would revert, I suppose.
2016-05-15 16:42:25 -07:00
Unknown W. Brackets
249a85b7e0 Display: Validate framebuf parameters. 2016-05-15 16:38:00 -07:00
Unknown W. Brackets
44cee09adc Dsiplay: Initialize the framebuf params better. 2016-05-15 16:29:58 -07:00
Unknown W. Brackets
958d7f0944 Display: Record bufw/fmt even when display is off.
These are returned by sceDisplayGetFrameBuf().
2016-05-15 15:55:04 -07:00
Unknown W. Brackets
26e9acee4b Display: Skip transitions between off/on in FPS.
We're just trying to detect frequent flips, so off/on doesn't play into
it.
2016-05-15 15:54:04 -07:00
Henrik Rydgard
6e44e97ffa Refactor prep: Split JitInterface into MIPSFrontendInterface and JitInterface 2016-05-09 19:41:39 +02:00
Henrik Rydgard
38b7d89dfb Fix a performance issue in CallSyscall 2016-05-07 21:34:27 +02:00
Unknown W. Brackets
9280bb3eda Merge pull request #8715 from unknownbrackets/tex-replace
Initial texture replacement support
2016-05-01 09:58:16 -07:00
Unknown W. Brackets
2e1986d0c8 Fix a few reorder warnings. 2016-05-01 09:50:03 -07:00
Henrik Rydgård
b6d7aab8dc Merge pull request #8716 from hrydgard/remove-preprocessor-hacks
Remove preprocessor hacks around the JITs
2016-05-01 18:47:59 +02:00
Henrik Rydgård
e91fc59bbe Merge pull request #8693 from sum2012/pmp-video
Temporarily disable PMP video for non-windows
2016-05-01 11:49:55 +02:00
Henrik Rydgard
8b450c8034 Merge NativeJit.cpp/h with JitCommon.cpp/h 2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd Remove preprocessor hacks to choose JIT implementation.
Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.

Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Henrik Rydgard
4645473dab Remove unused code 2016-05-01 11:35:16 +02:00
Unknown W. Brackets
bc03aa11f2 Log module id as hex, clearer. 2016-04-18 20:19:27 -07:00
Unknown W. Brackets
5a74826372 Use new logging in utility module load/unload. 2016-04-18 20:17:49 -07:00
Unknown W. Brackets
f9ba0d7321 Correct dependency handling when loading modules.
Should help #8700.
2016-04-18 20:08:27 -07:00
sum2012
5e20ba1811 Temporarily disable PMP video for non-windows 2016-04-13 20:06:51 +08:00
Henrik Rydgard
4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Henrik Rydgard
727058fc27 Remove an entry from GPUStats that didn't really belong. 2016-04-02 11:06:05 +02:00
Henrik Rydgard
ad0da06f65 Forgot to remove these from the debug string. 2016-04-02 10:36:51 +02:00
Henrik Rydgard
5ef608fa50 GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
Henrik Rydgard
004c8b0fca Make debug stats more compact. 2016-03-31 09:47:25 +02:00
Unknown W. Brackets
3976e840a1 Fix some old savestates. 2016-03-20 23:03:48 -07:00
Unknown W. Brackets
ef1dc583a2 Fix various minor warnings. 2016-03-20 14:17:51 -07:00
Henrik Rydgård
2b46ae59a0 Merge pull request #8601 from hrydgard/vulkan
Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00
Henrik Rydgard
f7113bb2e3 Use separate pushbuffers for UBO/Index/Vertex. This will make decoding directly into the pushbuffers easier, plus other benefits later.
(For example, we'll often be able to avoid rebinding the vertex and
index buffers at new offsets by just keep counting upwards between draws,
if the vertex format is the same but other state changed)
2016-03-20 19:31:02 +01:00
Henrik Rydgard
e45c24b75f Show how much pushbuffer space is used each frame.
Optimizing this number (by avoiding redundant UBO uploads etc) will probably help performance.
2016-03-20 19:31:02 +01:00
Henrik Rydgård
b3402ef1fb Merge pull request #8560 from unknownbrackets/prescale-uv
Enable UV prescaling by default
2016-03-20 18:10:19 +01:00
Henrik Rydgård
538d801f17 Merge pull request #8588 from sum2012/net-minor
Add sceNetIfhandle staff
2016-03-20 18:07:24 +01:00
Henrik Rydgard
b137bf1af4 Oops 2016-03-13 18:42:26 +01:00
Henrik Rydgard
c8457d39ed Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
Unknown W. Brackets
da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
Henrik Rydgard
082d839965 Fix minor issues in ISOFileSystem 2016-03-06 14:28:10 +01:00
sum2012
1df833cc16 Small fix and change log format 2016-02-21 13:18:03 +08:00
sum2012
5894e8f18f Add save status support 2016-02-21 07:33:06 +08:00
Henrik Rydgard
e954768a84 sceAtrac: Work-around crash with older versions of FFMPEG when free-ing.
Better leaking than dead, although there has to be a better way.
2016-02-14 17:19:32 +01:00
sum2012
29f24a600e Add sceNetIfhandle staff
Used in Yu-Gi-Oh 5Ds Tag Force 4
2016-02-13 20:27:07 +08:00
Unknown W. Brackets
8bea240c25 Atrac: Specify endianness for reset info. 2016-02-10 21:02:41 -08:00
zhyk
fa6fe85dc3 Fix audio lag in Qt without SDL. 2016-02-10 23:34:38 +08:00
Henrik Rydgard
35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Unknown W. Brackets
0ea8cc9753 Minor const cleanup. 2016-02-07 14:07:21 -08:00
Unknown W. Brackets
e75af43f0a Handle floats and sign extension in HLE logs.
In some cases, we were previously logging sign-extended error codes.  This
handles that better using type_traits.
2016-02-06 19:53:56 -08:00
Unknown W. Brackets
666f1898c6 Fix crash loading old savestates.
Oops.  Forgot that this could be saved as -1 when loading an old
savestate, and then resaving it.

Fixes #8531.
2016-01-30 21:39:25 -08:00
Henrik Rydgård
194e9eddec Merge pull request #8503 from unknownbrackets/hle-minor
Minor logging adjustments, not used yet
2016-01-27 12:29:43 +01:00
Unknown W. Brackets
65a5c92c7e Io: Change some logging flags.
Not used yet, just prep work.
2016-01-24 22:52:19 -08:00
Unknown W. Brackets
3a64388eee Support 64-bit args/return in new HLE logging.
Pulls in a new header, unfortunately, but this is a mostly clean way to do
it.
2016-01-24 22:22:23 -08:00
Unknown W. Brackets
f1896abf74 Atrac: Move buffer offset only if needed.
Hmm, need to manage this buffer smarter, though, when streaming.  Right
now it's only getting it right enough to ask for the right amount of data,
really...

Fixes #8498.
2016-01-24 09:09:07 -08:00
sum2012
bbeaf67cd6 Support port offset by @ANR2ME
Useful of adhoc of non-windows
2016-01-24 16:52:39 +08:00
daniel229
d032c3895b Replace function in Omerta Chinmoku No Okite The Legacy 2016-01-24 11:58:20 +08:00
daniel229
0ab6c544b7 Replace function in unENDing Bloody Call 2016-01-24 11:55:56 +08:00
daniel229
80952d5e06 Replace function in ATV Offroad Fury Pro (US) demo 2016-01-24 11:53:46 +08:00
Henrik Rydgard
e866d83547 Temporarily revert "Mpeg: Return errors when no audio is available."
This reverts commit c03f6c23ed.

This caused trouble as seen in #8464, but is probably right - needs other fixes though so
it will have to wait until after 1.2.0.
2016-01-23 17:08:01 +01:00
Unknown W. Brackets
bc48509f33 Add a bit more safety to func replacements.
In case somehow the replacement changes.
2016-01-21 22:17:25 -08:00
Unknown W. Brackets
1b72d3a67a Atrac: Correct remaining frame count for streaming.
This makes more sense, I think this is the right value.
2016-01-18 22:05:01 -08:00
Unknown W. Brackets
600df17eb6 Atrac: Correct loop read pos with offset.
In case it doesn't loop from the start.
2016-01-18 18:11:25 -08:00
Unknown W. Brackets
3466fb1755 Atrac: Adjust loop/nonloop remaining full values.
These are tricky, but it seems like this is right.
2016-01-18 18:00:48 -08:00
Unknown W. Brackets
e2f2c1af90 Atrac: Mark the leading frame consumed on loop.
This is the frame we skip samples from.  Might need smarter logic.
2016-01-18 18:00:48 -08:00
Unknown W. Brackets
3130b7a489 Atrac: Correct stream offset after non-loop end. 2016-01-18 18:00:47 -08:00
Unknown W. Brackets
036c965cf5 Atrac: Correct stream write offset after seek. 2016-01-18 18:00:46 -08:00
Unknown W. Brackets
4c25072328 Atrac: Never ask for more bytes than filesize. 2016-01-18 18:00:46 -08:00
Unknown W. Brackets
59523f1327 Atrac: Fix logging of new atrac ID. 2016-01-17 20:10:11 -08:00
Henrik Rydgård
2e2904c796 Merge pull request #8442 from unknownbrackets/atrac-remaining
Atrac: Correct remaining values when looping
2016-01-17 22:40:08 +01:00
Unknown W. Brackets
face527d7e Atrac: Correct remaining values when looping.
Otherwise it was going negative, which was wrong.
2016-01-17 13:22:12 -08:00
Unknown W. Brackets
f60aef2e16 Add a more specific interface for video frames.
Since we know more about them.  No functional change yet.
2016-01-17 12:57:26 -08:00
Unknown W. Brackets
63aa4291eb Atrac: Fix savestates.
Darn, totally forgot.  This should populate acceptable values for old
streamed atrac as well.
2016-01-17 10:05:15 -08:00
Henrik Rydgard
3ba911bf07 Replace some calls to fopen with File::OpenCFile (utf8). 2016-01-17 15:59:20 +01:00
Henrik Rydgård
b2140d73e7 Merge pull request #8435 from unknownbrackets/atrac-stream
Calculate stream data info a bit more accurately
2016-01-17 10:30:09 +01:00
Henrik Rydgård
93490f5329 Merge pull request #8436 from unknownbrackets/atrac-lowlevel
Simplify lowlevel atrac decoding a lot
2016-01-17 10:26:59 +01:00
Unknown W. Brackets
74d40115a0 Mpeg: Initialize esBuffer to safer values.
Makes the audio work properly in Dan Ball Senki W (#4786.)
2016-01-17 00:31:22 -08:00
Unknown W. Brackets
c03f6c23ed Mpeg: Return errors when no audio is available.
Before, we were only returning an error once, in an effort to log only
once.  This meant sometimes games would not realize they needed to add
packets.
2016-01-17 00:22:46 -08:00
Unknown W. Brackets
849df69690 Atrac: Simplify lowlevel init more. 2016-01-16 23:12:12 -08:00
Unknown W. Brackets
a686ca69fd Atrac: Simplify lowlevel decoding.
No need for all these variables that just spin and do nothing.
2016-01-16 23:03:22 -08:00
Unknown W. Brackets
a4d875cd2a Atrac: Stop generating headers in lowlevel. 2016-01-16 22:46:24 -08:00
Unknown W. Brackets
45e6f9e9b7 Atrac: Fix lowlevel jointStereo usage.
Seems this value is supposed to be (channels << 3) form the lowlevel code,
which is believable.  FFmpeg skips it anyway.

Also, need to set the flag so it gets used.
2016-01-16 22:35:39 -08:00
Unknown W. Brackets
4e20b61d3a Atrac: Fix some confusing variable use in lowlevel. 2016-01-16 22:35:13 -08:00
Unknown W. Brackets
53e990e116 Atrac: Fix a leak from an unused var. 2016-01-16 22:34:45 -08:00
Unknown W. Brackets
a2417b4779 Atrac: Ensure correct fileoffset when adding data.
If we looped, especially in the middle or toward the end, this ensures the
data ends up in the correct place in our larger buffer.
2016-01-16 18:36:22 -08:00
Unknown W. Brackets
e41a1f476f Atrac: Simulate ringbuffer for writable bytes.
Ringbuffer is not actually read from PSP RAM, and there are a couple
inaccuracies, but this should be a lot better than before.
2016-01-16 18:34:44 -08:00
Unknown W. Brackets
23523a2fdc Atrac: Add missing output channels for AA3.
Although, default was 2 so this shouldn't change anything.
2016-01-16 18:10:57 -08:00
Unknown W. Brackets
d3ee48a770 Atrac: Make buffer init functions more consistent. 2016-01-16 18:10:35 -08:00
Henrik Rydgård
067095e2b4 Merge pull request #8410 from latot/mini
little changes
2016-01-17 00:44:07 +01:00
Unknown W. Brackets
cf9cb798fc Atrac: Remove unused variables, cleanup some names. 2016-01-16 14:47:07 -08:00
Unknown W. Brackets
aac603534a Reset failedDecode when the game sets new data.
Should not last forever.
2016-01-16 14:01:12 -08:00
Unknown W. Brackets
d97dfac594 Atrac: Log bad data more consistently.
Let's always give the HLE func in the actual error.
2016-01-16 13:59:38 -08:00
Unknown W. Brackets
7c07922076 Atrac: Clean up some logging. 2016-01-16 13:44:54 -08:00
latot
e82620c572 remove
remove
2016-01-16 09:32:39 -03:00
Unknown W. Brackets
d3da6d8c6e Atrac: Validate second buffer on reset position. 2016-01-12 00:19:35 -08:00
Unknown W. Brackets
a317b10777 Atrac: Keep track of the set second buffer.
Not actually used yet, but this way our context/etc. can be right.
2016-01-12 00:19:34 -08:00
Unknown W. Brackets
40bd31f50b Atrac: Request second buffer data.
It's not used, but at least we ask for it properly.
2016-01-12 00:19:33 -08:00
Unknown W. Brackets
397094651c Atrac: Skip copying to data_buf when unused. 2016-01-12 00:19:33 -08:00
Unknown W. Brackets
b29e856055 Atrac: Remove some unused calculations.
Halfway buffers now always calculate writableBytes realtime.
2016-01-12 00:19:32 -08:00
latot
53ac6d98d8 Little things
back 1

other little change, join 2 in 1
2016-01-09 20:44:02 -03:00
Henrik Rydgard
e11d0a7e1c Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
daniel229
1e984b48ef update functions 2016-01-04 09:08:52 +08:00
daniel229
de8503f83b Replace function in Shinigami to Shoujo 2016-01-03 22:35:46 +08:00
daniel229
05612bbc25 Replace function in Little Busters! Converted Edition 2016-01-03 22:28:38 +08:00
daniel229
3b461a00cc Replace function in ATV Offroad Fury Blazin' Trails 2016-01-03 22:20:50 +08:00
daniel229
107fa1c09a Replace function in ATV Offroad Fury Pro 2016-01-03 22:13:42 +08:00
Unknown W. Brackets
18dbaac3c7 Fix savestate compat with older versions. 2016-01-02 18:50:59 -08:00
daniel229
ed12bb9c89 Fix flickering in SD Gundam G Generation Portable 2016-01-03 09:56:40 +08:00
Unknown W. Brackets
4fac4d364e Atrac: Read non-streamed data from PSP RAM.
This should fix games that don't actually read into the RAM right away,
which is probably "incorrect" but works on the PSP, should should work in
PPSSPP.
2016-01-02 13:20:17 -08:00
Unknown W. Brackets
f0551b4591 Atrac: Add a flag to use PSP RAM (not yet used.) 2016-01-02 13:20:17 -08:00
Unknown W. Brackets
d0c7cc85de Atrac: Update writableBytes/offset on adding data.
It should go in these places, even if GetStreamDataInfo is not called.
2016-01-02 13:20:16 -08:00
Unknown W. Brackets
2df6d7700e Atrac: Refactor out some common validation.
This seems to be happening a lot.
2016-01-02 13:20:15 -08:00
Unknown W. Brackets
1b6dbd45e7 Atrac: Get stream info right for half/full buffers.
Improve it a bit for streamed buffers, but it's still not quite right.
2016-01-02 13:20:15 -08:00
Unknown W. Brackets
e60dc24d29 Atrac: Update some comments/docs on buffers. 2016-01-02 13:20:14 -08:00
Unknown W. Brackets
959015f823 Atrac: Correct typo. 2016-01-02 13:16:22 -08:00
Unknown W. Brackets
96d5e10549 Atrac: Seek ahead only one frame at end.
If it had a partial ending frame, it should go ahead one frame, not one
frame plus the partial ending.
2016-01-02 11:13:48 -08:00
Unknown W. Brackets
85ff5eb68a Atrac: Adjust reads a bit earlier when skipping.
The frames we initially get may not start at 0, depending on how many
frames we're skipping.  Of course...
2016-01-02 11:13:09 -08:00
Unknown W. Brackets
6fe5fe07a4 Atrac: Revert broken seeking fix.
This wasn't the right solution to getting the right packets.
2016-01-02 11:12:35 -08:00
daniel229
678ca9301a Fix tutorial videoes in Tony Hawk P8 2016-01-02 13:33:22 +08:00
Unknown W. Brackets
182d281750 Atrac: Move currentSample on finish.
This seems to be what happens, and allows remaining frames to calculate
properly in some cases where it wasn't before.
2016-01-01 11:34:56 -08:00
Unknown W. Brackets
f88a82e0a6 Atrac: Respect null output even in fail workaround. 2016-01-01 11:34:33 -08:00
Unknown W. Brackets
dafb15d96e Atrac: Clamp packets to valid data.
In case we don't have full valid data yet, return only the part of the
data that is valid.  This allows FFmpeg to decode data it already has, as
necessary.
2016-01-01 11:33:48 -08:00
Unknown W. Brackets
cdca0492a4 Atrac: Update fileoffset handling per tests.
This accounts for the extra offset value.
2016-01-01 11:33:19 -08:00
Unknown W. Brackets
55e450fb1e Atrac: Fix a typo in loop handling. 2016-01-01 10:41:21 -08:00
Unknown W. Brackets
2eb960a3ce Atrac: remove double-read. 2016-01-01 10:24:52 -08:00
Unknown W. Brackets
448e18fba9 Atrac: Backfill buffer when seeking anywhere.
This corrects the output of sample data when seeking to arbitrary
locations.  Otherwise, it's off for a frame or two.
2016-01-01 10:24:18 -08:00
Unknown W. Brackets
7b217af59e Net: don't double-delete thread on shutdown.
Prevents spurious logging / reporting.
2015-12-31 11:19:28 -08:00
Unknown W. Brackets
abede77059 Clean up some logging in sceDisplay. 2015-12-30 17:37:14 -08:00
Unknown W. Brackets
9327749f16 Allow setting the display off.
Final Fantasy Tactics does this to avoid some brief flicker.
2015-12-30 17:29:20 -08:00
Henrik Rydgård
f7c6a98d5c Merge pull request #8337 from unknownbrackets/minor
Fix glCopyImageSubData even more
2015-12-30 21:56:55 +01:00
Unknown W. Brackets
f982e777e5 Stop logging alphatested draws for debug stats.
Measured a small perf hit here, and we're not really using these stats
much anymore.
2015-12-30 10:24:54 -08:00
Henrik Rydgård
290958060f Merge pull request #8314 from unknownbrackets/remaster
Identify remasters based on UMD_DATA hash
2015-12-29 22:09:49 +01:00
Yoshi Sugawara
746ccfc215 changed order of freeing codex context pointer for older versions of ffmpeg 2015-12-29 13:30:15 -05:00
Yoshi Sugawara
08cc02d11e removed spacing around pCodecCtx conditional check, added else clause to log that it was NULL when it was not expected to be 2015-12-29 10:54:43 -05:00
Yoshi Sugawara
4d2313ed9f fixed indenting from soft spaces to hard tabs 2015-12-29 04:23:41 -05:00
Yoshi Sugawara
73c04e59fa [iOS]: prevent crashing (EXC_BAD_ACCESS) when releasing FFMPEG context by adding NULL check on codec context pointer 2015-12-28 21:43:11 -05:00
Unknown W. Brackets
a8d918b50a Automatically mount exdata/ for remasters.
Using memstick/exdata/GAMEID/.
2015-12-28 14:13:05 -08:00
Unknown W. Brackets
ddcfed1b5e Jit: Invalidate on dmac copy as well. 2015-12-27 22:06:05 -08:00
Unknown W. Brackets
51016eb1c5 Jit: Invalidate after module loads.
Just to be safe, let's invalidate the entire range.
2015-12-27 22:05:53 -08:00
Unknown W. Brackets
3687be42bc Jit: Invalidate blocks after IO reads.
Fixes #7617.
2015-12-27 21:58:29 -08:00
Henrik Rydgård
27c6770c74 Merge pull request #8297 from unknownbrackets/warnings
Warnings fixes
2015-12-24 23:14:10 +01:00
Unknown W. Brackets
f3df6b307f Use a FileLoader for PBPs.
Improves consistency, caching, etc.
2015-12-24 12:21:40 -08:00
Unknown W. Brackets
a53f0360f3 Use a less leak prone interface for PBP reading. 2015-12-24 10:20:27 -08:00
Unknown W. Brackets
d6cd3bd5ad Remove some unused variables. 2015-12-23 15:22:28 -08:00
Unknown W. Brackets
103b959d50 Fix a type comparison warning. 2015-12-23 15:22:13 -08:00
Unknown W. Brackets
edf3bf4a8e Silence some unused result warnings. 2015-12-19 19:58:32 -08:00
Henrik Rydgård
a2e09eada7 Merge pull request #8216 from unknownbrackets/sas-thread
Move SAS mixing to a thread
2015-12-06 18:59:09 +01:00
Unknown W. Brackets
f759a2a3fd Sas: Sync result when mix calling thread returns. 2015-11-25 18:44:43 -08:00
Unknown W. Brackets
546590106f Sas: Fail to mix when dispatch disabled. 2015-11-25 18:44:42 -08:00
Unknown W. Brackets
23441d12fb Sas: Estimate time taken for mixing.
Tests seem to show it's not affected by mhz.
2015-11-25 18:44:34 -08:00
Unknown W. Brackets
5a6c8b513c Sas: Drain thread before reading/writing SAS state.
This should be the safest option, but I'm pretty sure some operations give
a BUSY operation or have different behavior, actually.
2015-11-25 18:44:32 -08:00
Unknown W. Brackets
fc8acc781e Sas: Add config for SAS thread. 2015-11-25 18:44:31 -08:00
Unknown W. Brackets
0394319e89 Sas: Drain thread on savestate. 2015-11-25 18:44:30 -08:00
Unknown W. Brackets
6290ac6cbd Sas: Process SAS on a separate thread.
Remaining issues:
 * Need a config setting.
 * Locking for voices / config?
 * Locking for atrac interop?
2015-11-25 18:44:30 -08:00
Unknown W. Brackets
7bfe100b0f Fix some unused variable warnings.
The CheckAlpha one looks like it will matter.
2015-11-25 16:11:53 -08:00
Henrik Rydgard
9825dad340 Zero deleted objects in the kernel object pool
Just doing this to narrow down the possible causes of our crashes in WaitSema/SignalSema that I can't reproduce and only have Android auto-reports of... The crash comments do mention the GTA games though.
2015-11-25 14:24:32 +01:00
Henrik Rydgard
7dd631b7f2 Some code reformatting of the kernel object pool
Also deletes an unused [] operator
2015-11-25 13:00:29 +01:00
Unknown W. Brackets
8c337850fc Disallow thread termination in interrupts.
But only for certain SDK versions, as per testing.
2015-11-15 11:38:59 -08:00
Henrik Rydgård
99b7741b96 Merge pull request #8194 from unknownbrackets/atrac-remaining
Atrac: Correct outputs of sceAtracGetSoundSample()
2015-11-09 18:46:46 +01:00
Unknown W. Brackets
c22c181148 Sas: Automatically unpause voice on unset ATRAC3.
Thie fixes voices in Sol Trigger after skipping a cutscene, and matches
tests.
2015-11-09 08:25:35 -08:00
Unknown W. Brackets
5374e6a8fc Sas: Add validation for ATRAC3 voices. 2015-11-09 08:25:28 -08:00
Unknown W. Brackets
c1d59f263a Atrac: Ignore the loopNum value for SAS streams.
It seems like this is ignored, and games overwrite it with the voice
number and expect it not to change.
2015-11-09 08:23:45 -08:00
Unknown W. Brackets
21fd209f0e Atrac: Correct outputs of sceAtracGetSoundSample().
Without these being correct (especially without loopEnd vs. endSample
being correct), Toukiden Kiwami doesn't play background music.
2015-11-08 19:55:28 -08:00
Unknown W. Brackets
a3f7598020 Atrac: Use fileoffset for curOff context value.
This doesn't match my tests so far, but Sol Trigger works correctly this
way.  Since this value is primarily only used for SAS, changing it back
for now until more thoroughly testing SAS makes sense.
2015-11-08 12:24:30 -08:00
Unknown W. Brackets
ac524eee1b Atrac: Also read loop count from context RAM.
Observed the Sol Trigger demo's library writing values here, although in
the cases I saw it wasn't changing it from 0.
2015-11-08 12:22:12 -08:00
Unknown W. Brackets
a0604c6de3 Atrac: DRY a tiny bit of the code down. 2015-11-08 09:04:11 -08:00
Unknown W. Brackets
28a957694a Atrac: Apply second FACT as loop offset.
It seems like, when these values are different, the difference indicates
some kind of delta in other sample values?

Mostly trying to match values coming out of firmware structs here.

Fixes music looping in Kurohyo 2.
2015-11-08 08:26:41 -08:00
Unknown W. Brackets
27043b5fa5 Atrac: Do not output remain on ending decode.
It's not supposed to output 0, or -1, or anything.  It leaves the original
value in place.  This is probably why some games "liked" different values.
2015-11-08 08:20:09 -08:00
Unknown W. Brackets
9da62c1efc Atrac: Use end codes for remaining when streaming. 2015-11-07 23:30:09 -08:00
Unknown W. Brackets
959887d407 Atrac: Correct remaining frames return value.
Streaming buffers still not correct in some cases, primarily looping.
2015-11-07 23:30:09 -08:00
Unknown W. Brackets
e28fa3c426 Atrac: Correct transition to fully loaded.
Normally it won't go over of course, oops.
2015-11-07 23:30:05 -08:00
Unknown W. Brackets
61e530df91 Atrac: Check more buffer states in GetRemainFrame. 2015-11-07 23:30:04 -08:00
Unknown W. Brackets
a932b0858c Atrac: Make sure NO_DATA is always set.
This way we can move away from data_buf, which eventually we'll stop using
entirely, in preference for PSP RAM.
2015-11-07 23:29:59 -08:00
Unknown W. Brackets
3f3700cb45 Atrac: Allow games to update buffer state.
Because they can and do.  This primarily only happens with low level and
SAS streams, I think.
2015-11-07 23:29:59 -08:00
Unknown W. Brackets
91de8e46c1 Atrac: Fix an internal typo. 2015-11-07 23:29:58 -08:00
Unknown W. Brackets
26a81f5179 Atrac: Simplify USE_FFMPEG checks.
Maybe we should just remove the option, but this way the behavior is a lot
more similar.
2015-11-07 23:29:58 -08:00
Unknown W. Brackets
9ebc9f695e Atrac: Clean up logging in sceAtracGetRemainFrame. 2015-11-07 23:29:57 -08:00
Unknown W. Brackets
3afc86e9b8 Atrac: correct offsetting logic in resetting.
Probably not super important exactly, but got the numbers backwards when I
reduced the test data.  Oops.
2015-11-06 23:19:21 -08:00
Unknown W. Brackets
696cb6649e Atrac: Match PSP on reset of streaming data.
This attempts to match the sizes and positions requested by the PSP
firmware APIs.  The two functions have to match: if they don't, it will
start reading incorrect data.
2015-11-05 23:23:59 -08:00
Unknown W. Brackets
4511407506 Atrac: Add reschedule when resetting play pos.
This matches tests, although the actual delay is more variable.
2015-11-05 23:23:55 -08:00
Unknown W. Brackets
a2c4f7760a Atrac: Add range check when resetting play pos. 2015-11-05 23:23:50 -08:00
Unknown W. Brackets
91e5916f66 Atrac: Fix sample range check to match output.
It allows some negative values, actually.
2015-11-05 23:23:45 -08:00
tpunix
6672534f49 bugfix of scefont
charCode should be limit to 16bit
see issue #8131
2015-11-01 21:11:31 +08:00
Henrik Rydgard
b998131581 Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Unknown W. Brackets
a13683e777 Add some param validation for sas functions. 2015-10-31 09:20:14 -07:00
Henrik Rydgård
9cdd23c089 Merge pull request #8105 from unknownbrackets/atrac-parsing
Improve atrac parsing and differentiate streaming from data
2015-10-31 13:00:15 +01:00
Henrik Rydgård
5ebb5d5630 Merge pull request #8116 from hrydgard/reverb
Implement sceSas' reverb effect, guessing that the reverb is the same as the one in PSX's SPU
2015-10-29 11:13:04 +01:00
Sacha
bbc4f64999 MIPS: Fix build so we can compile this again. 2015-10-29 02:46:43 +00:00
Henrik Rydgard
22f71f1e9a Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
Henrik Rydgard
85c8f7d3c2 Hook up SasReverb. It sounds more like a buzzsaw than a reverb at the moment, needs debugging.
Added a bit of code that only enables it when a reverbed sound is active. This will need to be turned off later but useful right now for hearing when it's used..
2015-10-27 12:36:30 +01:00
Unknown W. Brackets
85fac290c9 Atrac: Calc NO DATA status when loading old state. 2015-10-25 18:00:13 -07:00
Unknown W. Brackets
2b58af3db5 Atrac: Handle loop samples more correctly.
They need to be offset same as currentSamples.  Starting to really think
it'd be better to offset currentSamples instead...
2015-10-25 17:04:27 -07:00
Unknown W. Brackets
278d6b3690 Atrac: Set 0 read offset when fully loaded. 2015-10-25 17:04:27 -07:00
Unknown W. Brackets
85a699912d Atrac: Correct streamed bytes field in context. 2015-10-25 17:04:26 -07:00
Unknown W. Brackets
5cc13c45f4 Atrac: Try to handle endSample more consistently.
Maybe we should offset currentSample by the firstSampleOffset instead?
2015-10-25 17:04:25 -07:00
Unknown W. Brackets
e51891e9cd Atrac: Keep track of PSP-like buffer status.
This isn't correct yet, but tracking this much fixes looping of certain
audio.
2015-10-25 17:04:25 -07:00
Unknown W. Brackets
7e05d0db4b Atrac: Correct decode data when there's an offset. 2015-10-25 17:04:24 -07:00
Unknown W. Brackets
e90f88a687 Atrac: Parse size and fact offset more correctly. 2015-10-25 17:04:24 -07:00
Unknown W. Brackets
2e5f8d687f Atrac: Validate loop end and return an error. 2015-10-25 17:04:23 -07:00
Unknown W. Brackets
9ea765a347 Atrac: Calculate total samples based on data chunk.
Not on the entire RIFF size, which will be (slightly) inflated.
2015-10-25 17:04:22 -07:00
Unknown W. Brackets
ac56eff31c Atrac: Parse the smpl chunk more correctly.
Returns the same errors as the PSP.
2015-10-25 17:04:22 -07:00
Unknown W. Brackets
596ecdc431 Atrac: Allow data to extend outside RIFF size.
This seems technically incorrect, but it's allowed on the PSP, possibly
intentionally due to data shipped truncated by accident?
2015-10-25 17:04:21 -07:00
Unknown W. Brackets
522a1743f4 Atrac: Return an error if there's no data chunk. 2015-10-25 17:04:20 -07:00
Unknown W. Brackets
62629827ea Kernel: Clean up event flag logging, style. 2015-10-25 09:08:38 -07:00
Unknown W. Brackets
043891014d Add a simpler way to force on HLE logging. 2015-10-25 09:05:16 -07:00
Unknown W. Brackets
d43247b8b8 Kernel: Act on wait clear for flags after callback. 2015-10-25 08:28:07 -07:00
Henrik Rydgard
488aec1df4 Typo fix 2015-10-25 00:54:00 +02:00
Unknown W. Brackets
f725453ae6 Sas: Report when revert is enabled. 2015-10-24 13:53:57 -07:00
Unknown W. Brackets
9591db2daa Cleanup RETURN() in __KernelWaitCurThread().
This hasn't been needed for a while.
2015-10-24 13:11:07 -07:00
Unknown W. Brackets
f7fa0a06d4 Atrac: Reset the fileoffset only when adding data.
Otherwise, it's only a seek.  For example, a seek to 0, as commonly seen.
2015-10-24 10:37:14 -07:00
Unknown W. Brackets
23c27d61df Improve an error return value. 2015-10-18 13:02:05 -07:00
Unknown W. Brackets
cb99c9fc4a Prevent a warning when loading some utility mods. 2015-10-18 12:53:18 -07:00
Unknown W. Brackets
d0a9813844 Account for uneven sized chunks by rounding up.
Chunks have an extra pad byte if the size is uneven.  This probably isn't
happening, but just to be safe.
2015-10-18 12:50:40 -07:00
Unknown W. Brackets
8fa843bbc3 Atrac: attempt to power through bad frames. 2015-10-17 16:20:27 -07:00
Unknown W. Brackets
d30508ac43 Buildfix for Symbian/Blackberry/etc. 2015-10-17 16:20:27 -07:00
Unknown W. Brackets
60378dd59d Atrac: Hack to make seeking in GTA work. 2015-10-17 16:20:26 -07:00
Unknown W. Brackets
7d32876610 Atrac: Cleanup FFmpeg context ptr management. 2015-10-17 16:20:25 -07:00
Unknown W. Brackets
b47458eabb Atrac: fix loading certain savestates.
Some worked with it that high, but others not.
2015-10-17 16:20:24 -07:00
Unknown W. Brackets
5177f16c8d Atrac: Use constants for the states, more clarity. 2015-10-17 16:20:23 -07:00
Unknown W. Brackets
310aa6ed47 Atrac: Remove avio helpers. 2015-10-17 16:20:22 -07:00
Unknown W. Brackets
6420b679d4 Atrac: Split out low-level packet handling.
So we don't have the hack in the other code at all.
2015-10-17 16:20:22 -07:00
Unknown W. Brackets
5174f7df69 Atrac: Read in the jointStereo flag for ATRAC3. 2015-10-17 16:20:21 -07:00
Unknown W. Brackets
27a10bc49f Atrac: Fix AA3 dataOff value.
Note: will still be wrong in savestates...
2015-10-17 16:20:20 -07:00
Unknown W. Brackets
7d0dd0b94a Atrac: Stop using avio/avformat entirely.
Probably breaks AA3 support at this point...
2015-10-17 16:20:20 -07:00
Unknown W. Brackets
2037977292 Revert compatibility flag for GTA Music Hack.
This reverts commit eb4ca0cf81.
2015-10-17 16:20:19 -07:00
Lioncash
fea7428fdb Core: Add missing override specifiers 2015-10-17 02:58:02 -04:00
Henrik Rydgård
27a124dcff Merge pull request #8043 from sum2012/modules---
Allocate memory better  by @unknownbrackets
2015-10-14 21:18:00 +02:00
Unknown W. Brackets
4e7c59daae Fix minor typo. 2015-10-12 22:14:14 -07:00
Unknown W. Brackets
679b64ef5a Atrac: calculate instead of using header value map.
These are knowable values, so there's no real benefit to a static table
except potentially error detection.
2015-10-12 22:10:35 -07:00
Unknown W. Brackets
e3254e05f6 Clean up a bit of logging. 2015-10-13 04:24:44 +08:00
Unknown W. Brackets
4aa8c35950 Removed unused code to return fake module id.
We already allocate modules now.
2015-10-13 04:24:38 +08:00
sum2012
5f7cbc9603 Crash fix by @hrydgard 2015-10-09 20:10:57 +08:00
Unknown W. Brackets
5fe49b23e9 Reschedule on module load/unload more correctly. 2015-10-09 20:08:11 +08:00
Unknown W. Brackets
cc92d6fb34 Allocate for utility modules, handle dependencies. 2015-10-09 20:08:07 +08:00
Henrik Rydgard
68fc776fa7 Work around some crashes I got trying to load a GTA:LCS savestate from 2014.
However, the savestate still loads to a black screen, although background audio is working.
2015-10-04 10:34:15 +02:00
Henrik Rydgard
eb4ca0cf81 Add a compatibility flag to revert sceAtrac to before #6976. Makes audio work in GTA again.
Hopefully we will find a better fix in the future.

Also see issue #7863.
2015-09-27 11:51:46 +02:00
Henrik Rydgard
b07b002040 Introduce "Compatibility Flags".
These should be used very restrictively, see comment in Compatibility.h.

Should help #8004, by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00
Henrik Rydgard
8996f58693 Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
Henrik Rydgard
351baa101c Some Android warning fixes 2015-09-22 18:30:57 +02:00
sergiobenrocha2
5ec87f3459 Improve detection of for shared libs in both sdl and Qt (zlib, libzip, snappy and glew). 2015-09-16 00:59:31 -03:00
Henrik Rydgård
d34219e0ba Merge pull request #7968 from sum2012/patch-1
Enabled some code on proAdhoc by @lightfirst
2015-09-13 23:32:51 +02:00
sum2012
14bbfc8c96 Enabled some code on proAdhoc by @lightfirst
Fix #7962
2015-09-13 21:07:13 +08:00
Unknown W. Brackets
91632a1ea5 Add some fallback logic when scheduling dies. 2015-09-12 13:36:52 -07:00
Unknown W. Brackets
c03b163537 Move ThreadQueueList to a separate file.
Not reused anywhere, but just so it's a little cleaner.
2015-09-12 13:03:15 -07:00
Unknown W. Brackets
a1139a4f45 Add some comments to the thread queue handling. 2015-09-12 12:57:44 -07:00
Henrik Rydgård
33c39636c8 Don't use deprecated FFMPEG codec IDs. Tries to solve #7955.
Simpler alternative to #7959.
2015-09-12 10:45:03 +02:00
Unknown W. Brackets
e0f85a9c6b Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
Henrik Rydgard
1c67de0c21 We don't need a third set of sized integer typedefs, get rid of it. 2015-09-06 19:10:08 +02:00
Henrik Rydgard
72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
Henrik Rydgard
2430c283a5 More GPU cleaning, removing uses of GPUState.h where not needed.
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.

Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Henrik Rydgard
cde585a29a Include dependency cleanup 2015-07-29 11:48:20 +02:00
Henrik Rydgård
0726912f09 sceDisplay, GPUState cleanup and comments 2015-07-25 09:46:11 +02:00
Henrik Rydgard
828c740fd5 Correct a few comments, thanks unknown. 2015-07-24 23:27:23 +02:00
Henrik Rydgård
0763dbc641 Cleanup and comments in sceGe.cpp 2015-07-24 19:52:42 +02:00
Unknown W. Brackets
cd842ac21f Validate blocklinking in icache invalidate all.
Normally blocks are invalidated on entry.  But when blocklinking is on,
we don't validate on all entries.

This fixes Tales of Rebirth crashes (#7868.)
2015-07-19 13:08:32 -07:00
Henrik Rydgard
d1bbc1d3c0 More regcache fixes. ML_IMM works now although there is another stability issue somewhere. 2015-07-11 16:59:13 +02:00
Henrik Rydgard
9937b41461 ARM64: Fix vi2uc and vi2us and enable them. 2015-07-11 16:46:11 +02:00
Henrik Rydgard
b9090a25b2 Reduce logspam in Burnout 2015-07-05 23:50:06 +02:00
Unknown W. Brackets
8fdceba7ca Add timing for all the basics.
This way we can see overall stats for a frame.
2015-07-03 12:05:08 -07:00
Unknown W. Brackets
909e4b9bd8 Switch lo and hi so that low comes first.
This way we can treat it as a single 64-bit value.
2015-06-28 10:42:19 -07:00
Henrik Rydgard
7e55b3ec96 Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..) 2015-06-14 11:32:13 +02:00
Henrik Rydgard
00094e0fcc More work on savedata UI. 2015-06-12 11:40:50 +02:00
Henrik Rydgård
ee1299b8f2 Merge pull request #7778 from unknownbrackets/frame-profiler
Improve frame profiler display a bit more
2015-05-28 19:02:46 +02:00
Unknown W. Brackets
d323dd472f Account for io sync time in io statistics. 2015-05-27 20:02:09 -07:00
Jan Beich
803e02e224 Core: assume modern Unix has tm_gmtoff
Core/HLE/sceRtc.cpp:471:14: error: invalid argument type 'char *(*)(int, int)' to
      unary expression
                srcTick -= -timezone * 1000000ULL;
                           ^~~~~~~~~
Core/HLE/sceRtc.cpp:498:14: error: invalid argument type 'char *(*)(int, int)' to
      unary expression
                srcTick += -timezone * 1000000ULL;
                           ^~~~~~~~~
Core/HLE/sceRtc.cpp:1035:16: error: invalid argument type 'char *(*)(int, int)' to
      unary expression
                tz_seconds = -timezone;
                             ^~~~~~~~~
Core/HLE/sceRtc.cpp:1074:16: error: invalid argument type 'char *(*)(int, int)' to
      unary expression
                tz_seconds = -timezone;
                             ^~~~~~~~~
4 errors generated.
2015-05-26 15:20:12 +03:00
Jan Beich
a4eb49f009 Unbreak build with FakeJit
Core/MIPS/fake/FakeJit.cpp:141:46: error:
      unknown type name 'FakeJitBlock'; did you mean 'JitBlock'?
const u8 *FakeJit::DoFakeJit(u32 em_address, FakeJitBlock *b)
                                             ^~~~~~~~~~~~
                                             JitBlock
Core/MIPS/JitCommon/JitBlockCache.h:59:8: note:
      'JitBlock' declared here
struct JitBlock {
       ^
Core/MIPS/fake/FakeJit.cpp:141:20: error:
      out-of-line definition of 'DoFakeJit' does not match any declaration in
      'MIPSComp::FakeJit'
const u8 *FakeJit::DoFakeJit(u32 em_address, FakeJitBlock *b)
                   ^~~~~~~~~
Core/HLE/ReplaceTables.cpp:1044:29: error:
      use of undeclared identifier 'JITFUNC'
        { "fabsf", &Replace_fabsf, JITFUNC(Replace_fabsf), REPFLAG_ALLOWINLI...
                                   ^
Core/HLE/ReplaceTables.cpp:1101:27: error:
      invalid application of 'sizeof' to an incomplete type 'const
      ReplacementTableEntry []'
        for (int i = 0; i < (int)ARRAY_SIZE(entries); i++) {
                                 ^~~~~~~~~~~~~~~~~~~
native/math/../base/basictypes.h:67:30: note:
      expanded from macro 'ARRAY_SIZE'
 #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
                             ^~~
Core/HLE/ReplaceTables.cpp:1117:9: error:
      invalid application of 'sizeof' to an incomplete type 'const
      ReplacementTableEntry []'
        return ARRAY_SIZE(entries);
               ^~~~~~~~~~~~~~~~~~~
native/math/../base/basictypes.h:67:30: note:
      expanded from macro 'ARRAY_SIZE'
 #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
                             ^~~
Core/MIPS/JitCommon/JitCommon.cpp:31:2: error:
      unknown type name 'Jit'
        Jit *jit;
        ^
Core/MIPS/JitCommon/JitCommon.cpp💯21: error:
      no member named 'Asm' in 'MIPSComp::FakeJit'
        if (MIPSComp::jit->Asm().IsInSpace((u8 *)(intptr_t)addr)) {
            ~~~~~~~~~~~~~  ^
Core/MIPS/JitCommon/JitCommon.cpp:101:45: error:
      no member named 'Asm' in 'MIPSComp::FakeJit'
                *offset = addr - (uint64_t)MIPSComp::jit->Asm().GetBasePtr();
                                           ~~~~~~~~~~~~~  ^
Core/MemMap.cpp:197:57: error:
      use of undeclared identifier 'MEMVIEW32_MASK'
  ...position, view.size, base + (view.virtual_address & MEMVIEW32_MASK));
                                                             ^
2015-05-26 15:20:10 +03:00
Henrik Rydgard
26624709f7 Hook up the frame profiler to a few measurements 2015-05-24 23:45:36 +02:00
Henrik Rydgard
18655d14a4 Release PSP buttons when losing gameplay focus, fixes part 1 of #7758, and part 2 of #7758 on Windows only. 2015-05-21 10:49:47 +02:00
Henrik Rydgard
ee81c7f1a1 Rotate controls along with the display. Only rotates d-pad and analog stick, but easy to add more buttons if desired. 2015-05-15 18:49:54 +02:00
Unknown W. Brackets
afe52db366 Fix some issues in sceNetAdhoc with old savestates.
This was causing the PPGe dlist to be shared with the thread, causing
weirdness and a double-free on exit.
2015-04-27 07:53:19 -07:00
daniel229
af9e04dc97 Replace framebuffer download in Youkoso Hitsuji-Mura Portable 2015-04-20 16:36:07 +08:00
Henrik Rydgård
70fa830ba5 Split out the ReplaceJalTo test logic.
This makes it so the IR, in the future, can work correctly for
replacements.
2015-04-12 13:35:10 -07:00
Unknown W. Brackets
ffe7ef1ee2 Avoid spurious warnings in sceAtrac.
Valkyrie Profile for example calls this, doesn't seem like 0 matters.
2015-04-12 10:35:53 -07:00
Unknown W. Brackets
9dc7f7c3a2 Correct > 8 args for HLE logging again.
This time for real?  Arg, stupid mistake.
2015-04-08 12:44:32 -07:00
Unknown W. Brackets
0847d46b79 Remove always-true condition.
It was only for logging anyway, can't be that important.
2015-04-08 12:15:41 -07:00
Unknown W. Brackets
c0dde25e5a Set the sid on StreamInfo.
It's not used anyway, but if we have it there it might be later.
2015-04-08 11:57:58 -07:00
Unknown W. Brackets
53340056fd Remove some unreachable code.
This wasn't being used, and the other path should be fine.
2015-04-08 11:28:52 -07:00
Unknown W. Brackets
b5bb07b12c Fix HLE logging for args > 8. 2015-04-08 00:55:49 -07:00
Henrik Rydgård
bc490e60ab Merge pull request #7661 from lioncash/false
sceIo: Remove always false condition
2015-04-06 23:29:52 +02:00
Henrik Rydgard
44286a2b37 ARM64: Accurate float->int conversion with rounding mode. 2015-04-06 18:13:34 +02:00
Henrik Rydgard
8dc77ff32e ARM64: Turn off some debugging stuff, start implementing instructions. Something is wrong though, if I implement more than addiu things break.. 2015-04-06 18:13:09 +02:00
Henrik Rydgard
34ab532971 ARM64 jit: Fix some pointer truncations and other fun stuff.. 2015-04-06 18:13:05 +02:00
Henrik Rydgard
b309c83973 Initial work on ARM64, based on the ARM jit. 2015-04-06 18:13:01 +02:00
Henrik Rydgård
a269e118b3 Merge pull request #7658 from unknownbrackets/debugger
Make it easier to use memchecks in HLE
2015-04-06 17:03:14 +02:00
Lioncash
1ac81b5014 sceIo: Remove always false condition 2015-04-06 10:05:44 -04:00
Unknown W. Brackets
e2ecd1eabd Add memchecks for ReadStruct/WriteStruct. 2015-04-05 18:09:35 -07:00
Unknown W. Brackets
2450724be2 Make Memory::Memcpy() execute memchecks directly.
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Unknown W. Brackets
0fc64dc717 Return an error when the atrac stream is full. 2015-04-05 17:22:38 -07:00
Unknown W. Brackets
67d9233de1 Fix some compiler warnings.
Oops, f format in hle logging wasn't working right.  See #7641.
2015-03-28 20:50:34 -07:00
Unknown W. Brackets
8d5f843bb8 Cleanup thread start and create logging.
Also report less cases.
2015-03-28 14:46:09 -07:00
Unknown W. Brackets
fc3d6ff04a Disable reporting for some thread funcs.
We know they are misused and it's not giving us extra information.
2015-03-28 14:32:32 -07:00
Unknown W. Brackets
0aaabcaac9 Clear old registered action types on reset. 2015-03-28 13:01:49 -07:00
Unknown W. Brackets
c642f92bfb Initialize a few display state values on init. 2015-03-28 13:01:30 -07:00
Unknown W. Brackets
ae4811d0d1 Still fudge seek positions for low level.
Since in this case we're tricking it into reading the same buffer area.
2015-03-26 22:34:45 -07:00
Unknown W. Brackets
425eed7bea Keep separate track of ffmpeg pos and decode pos.
FFmpeg buffers, so forcing the pos only makes FFmpeg read in garbage
because it doesn't know that you seeked in the bytestream on it.
2015-03-26 20:23:37 -07:00
Henrik Rydgård
62e621f8a1 Merge pull request #6976 from unknownbrackets/atrac-minor
When seeking to atrac positions, force alignment and start from zero
2015-03-26 00:29:51 +01:00
Unknown W. Brackets
c2153ff976 Add new logging in sceKernelCreateThread(). 2015-03-22 21:22:40 -07:00
Unknown W. Brackets
74c6f2696d Add log formatting for 64-bit arg types + stack. 2015-03-22 21:15:13 -07:00
Unknown W. Brackets
110cc119ce Change some logging in the last Callback func. 2015-03-22 20:51:56 -07:00
Unknown W. Brackets
52a37c1330 Actually use the table's arg and ret masks. 2015-03-22 20:51:56 -07:00
Unknown W. Brackets
fcf0518223 Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
Unknown W. Brackets
1b2b5f41a9 Fix a typo. 2015-03-22 20:49:43 -07:00
Unknown W. Brackets
2c8199ec73 Make gcc happy when there are no var args. 2015-03-22 20:49:42 -07:00
Unknown W. Brackets
41631eb2b1 Try a different format of HLE logging. 2015-03-22 20:49:42 -07:00
Henrik Rydgård
cac05197ed Merge pull request #7623 from sum2012/Atrac-minor-
Add a logging in sceAtracGetRemainFrame
2015-03-22 00:32:47 +01:00
sum2012
35c04e1187 Fix tab 2015-03-22 06:35:49 +08:00
sum2012
2c89d78f9d Add a logging in sceAtracGetRemainFrame 2015-03-22 06:16:28 +08:00
sum2012
09c8670730 oop 2015-03-22 06:01:06 +08:00
sum2012
38eb713794 Fix tab 2015-03-22 05:58:00 +08:00
sum2012
b26e597479 Imp sceUtilityCheckNetParam
CS Combined Assault v06 homebrew use it
2015-03-22 05:42:44 +08:00
Henrik Rydgård
87f31d0803 Merge pull request #7616 from sum2012/atrac-minor-
Add more log in sceAtrac
2015-03-20 14:40:04 +01:00
sum2012
1ce1da9e73 Remove another blank 2015-03-20 21:38:13 +08:00
sum2012
b92c0538b6 Remove blank 2015-03-20 21:36:31 +08:00
Henrik Rydgard
f7215c39ee Add missing memcheck to Replace_memcpy_jak 2015-03-19 23:09:39 +01:00
sum2012
67e847366a Add more log in sceAtrac 2015-03-19 22:34:35 +08:00
Henrik Rydgård
6b2acbae8f Merge pull request #7613 from daniel229/replace_download_frame_in_gakuenheaven
Replace download frame in Gakuen Heaven.
2015-03-18 18:11:54 +01:00
daniel229
a4d8be5023 Fixes saveicon in Gakuen Heaven. 2015-03-18 11:43:31 +08:00
sum2012
86c76fc4dc Add remain frame information in sceAtracGetRemainFrame 2015-03-18 00:29:32 +08:00
daniel229
88249e89a8 Report sceUtility(Un)loadUsbModule. 2015-03-15 23:33:32 +08:00
daniel229
655c25c692 Add sceUtilityLoadUsbModule() and sceUtilityUnloadUsbModule() 2015-03-15 21:08:11 +08:00
Unknown W. Brackets
dad8f5cd25 Fix a bad pointer dereference / cast. 2015-03-10 10:56:09 -07:00
sum2012
4e302df69b fix space bug 2015-03-08 20:10:10 +08:00
sum2012
c2435c1e9b Add sceNetUpnp module 2015-03-08 20:07:03 +08:00