Henrik Rydgård
6e587f50f3
Rework memstick moves between devices to copy, verify and then delete
2024-01-22 21:52:39 +01:00
Henrik Rydgård
9d9f03ebb7
If quick move fails, fall back to a copy.
2024-01-22 19:30:04 +01:00
Henrik Rydgård
c6c0d0bf42
Android memstick folder moves: Do recursive moves if in the same device. Drastically faster.
2024-01-22 16:26:29 +01:00
Henrik Rydgård
6ae9d42516
Preparations for reworking the memstick folder move functionality
2024-01-22 15:56:07 +01:00
Henrik Rydgård
c2850ff65a
Store: Implement progress bar for homebrew installs
2024-01-22 11:55:42 +01:00
Henrik Rydgård
bd388fc094
Add some comments and logging
2024-01-22 11:55:42 +01:00
Henrik Rydgård
dc4f22d1a4
GameDB: Add a mutex, and load on demand instead.
2024-01-15 17:17:02 +01:00
Henrik Rydgård
92d1c33426
Another minor GameDB fix
2024-01-15 12:21:48 +01:00
Henrik Rydgård
dc4053095a
Add some paranoia checks in the GameDB
2024-01-15 10:47:16 +01:00
Henrik Rydgård
126d88ecfc
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
Henrik Rydgård
7fafc0d83b
Improve error handling in homebrew install slightly
2023-12-20 18:28:41 +01:00
Herman Semenov
2a31f8c6c0
[Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:33:56 +03:00
Herman Semenov
b871e76d05
[Core/Debugger/FileLoaders/FileSystems/MIPS] Using reserve if possible
2023-12-15 13:59:19 +03:00
Herman Semenov
af41281761
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
Henrik Rydgård
6645ddfa38
Merge pull request #18489 from hrydgard/memory-profiling-notes
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Some changes and comments after running the memory profiler on Windows
2023-12-08 23:58:48 +01:00
Henrik Rydgård
d234fa24e6
Add progress bar (without %) to install/uninstall. Other fixes.
2023-12-08 16:16:28 +01:00
Henrik Rydgård
888b32e243
Store: Perform uninstalls on a background thread, to avoid hanging the UI
2023-12-08 16:16:26 +01:00
Henrik Rydgård
a929eb6c6d
Store: Remove unnecessary std::shared_ptr around the install thread
2023-12-08 12:49:15 +01:00
Henrik Rydgård
376db1f931
Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM.
2023-12-08 12:29:24 +01:00
Henrik Rydgård
a22450320b
Some minor changes and comments after memory profiling
2023-12-08 12:22:12 +01:00
Henrik Rydgård
1da6da446b
More std::string conversion
2023-11-13 23:43:57 +01:00
Henrik Rydgård
e0ada6e5ba
Cleanup, add the new strings to en_US.ini
2023-10-26 00:18:05 -05:00
Henrik Rydgård
87ddb3f3b1
Add easy way to verify games against the Redump database, supplied as CSV.
2023-10-23 19:11:01 -05:00
Henrik Rydgård
602407fcf2
Warning and comment fixes, logic precedence fixes in PPGeDraw
2023-09-21 16:41:42 +02:00
Henrik Rydgård
57edb9f78a
Gate the PPGE texture windowing trick behind the software rendering setting.
2023-09-11 14:18:58 +02:00
Unknown W. Brackets
3c7b05c3e8
PPGe: Use texture windows for atlas text.
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This makes it software rendering, which correctly applies clamp/wrap
limits at 512x512, still has readable text. Other textures may still be
wrong.
2023-09-10 23:54:55 -07:00
Unknown W. Brackets
cec9dbbdf7
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
Henrik Rydgård
779a156251
PortManager warning fix. The #pragma pack stuff was redundant anyway
2023-08-10 17:15:57 +02:00
Henrik Rydgård
93bb113009
Common: Rename Download to Request, and the old Request to ServerRequest.
2023-07-21 22:12:00 +02:00
Henrik Rydgård
9decdd198e
Address more feedback, minor cleanup
2023-07-21 10:30:06 +02:00
Henrik Rydgård
ab6e902fea
Make naett work on Android, UWP, Mac. Exclude on Linux
2023-07-21 10:28:31 +02:00
Henrik Rydgård
b54d5ab8e6
Cleanup the g_PortManager shutdown process
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Following up comment by @ANR2ME in #17744 , to be merged before that one.
2023-07-20 23:55:35 +02:00
Henrik Rydgård
ecea3844b0
Improved progress bar popups for downloads
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Now shows the filename, and also there's a delay mode where they'll only
be visible if the download takes more than a second, plus they can be
named.
2023-07-18 15:13:44 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Unknown W. Brackets
252d71f27e
UI: Fix thread error on zip open failure.
2023-05-14 11:49:10 -07:00
Henrik Rydgård
6945deec01
Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
2023-04-28 21:04:05 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
d586ec0d5e
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
Henrik Rydgård
9e125eeba7
Remove NotifyUserMessage from Host
2023-03-25 10:32:09 +01:00
Henrik Rydgård
5fae4f36db
Move SkipUI function
2023-03-21 13:39:02 +01:00
Henrik Rydgård
3b39e9e068
Turn the VFS into a class, to be able to reuse it for other purposes.
2023-03-06 16:42:47 +01:00
Henrik Rydgård
00c44ea799
Get rid of the bool, not worth it.
2023-01-10 10:23:29 +01:00
Unknown W. Brackets
dea9cac16c
Core: Add range checks to some helpers and similar.
2023-01-09 16:56:18 -08:00
Henrik Rydgård
916404f0e4
Try to get a bit better at detaching threads that have used JNI from the VM.
2023-01-05 08:38:49 +01:00
Unknown W. Brackets
40cab56bb9
UI: Prevent crash installing second game quickly.
2023-01-04 22:42:12 -08:00
Unknown W. Brackets
1810692236
Global: Cleanup some type/range checks.
2022-12-10 21:13:37 -08:00
Unknown W. Brackets
9cfcbc46e6
Global: Cleanup initialization/pointer checks.
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Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Johan Mattsson
954bd69e30
Fix progress computation
2022-12-03 15:26:31 +01:00
Unknown W. Brackets
2e1e11f116
PPGe: Respect 512 texture limit.
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If a message ends up rendering wider than 512 (which can happen because we
use higher quality fonts than 1x), draw in tiles to avoid accessing texels
outside 512.
Fixes an issue in Sakura Taisen in the software renderer.
2022-11-26 12:03:21 -08:00