383 Commits

Author SHA1 Message Date
Henrik Rydgård
6e587f50f3 Rework memstick moves between devices to copy, verify and then delete 2024-01-22 21:52:39 +01:00
Henrik Rydgård
9d9f03ebb7 If quick move fails, fall back to a copy. 2024-01-22 19:30:04 +01:00
Henrik Rydgård
c6c0d0bf42 Android memstick folder moves: Do recursive moves if in the same device. Drastically faster. 2024-01-22 16:26:29 +01:00
Henrik Rydgård
6ae9d42516 Preparations for reworking the memstick folder move functionality 2024-01-22 15:56:07 +01:00
Henrik Rydgård
c2850ff65a Store: Implement progress bar for homebrew installs 2024-01-22 11:55:42 +01:00
Henrik Rydgård
bd388fc094 Add some comments and logging 2024-01-22 11:55:42 +01:00
Henrik Rydgård
dc4f22d1a4 GameDB: Add a mutex, and load on demand instead. 2024-01-15 17:17:02 +01:00
Henrik Rydgård
92d1c33426 Another minor GameDB fix 2024-01-15 12:21:48 +01:00
Henrik Rydgård
dc4053095a Add some paranoia checks in the GameDB 2024-01-15 10:47:16 +01:00
Henrik Rydgård
126d88ecfc Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
Henrik Rydgård
7fafc0d83b Improve error handling in homebrew install slightly 2023-12-20 18:28:41 +01:00
Herman Semenov
2a31f8c6c0 [Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:33:56 +03:00
Herman Semenov
b871e76d05 [Core/Debugger/FileLoaders/FileSystems/MIPS] Using reserve if possible 2023-12-15 13:59:19 +03:00
Herman Semenov
af41281761 [Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params 2023-12-14 14:22:24 +03:00
Henrik Rydgård
6645ddfa38
Merge pull request #18489 from hrydgard/memory-profiling-notes
Some changes and comments after running the memory profiler on Windows
2023-12-08 23:58:48 +01:00
Henrik Rydgård
d234fa24e6 Add progress bar (without %) to install/uninstall. Other fixes. 2023-12-08 16:16:28 +01:00
Henrik Rydgård
888b32e243 Store: Perform uninstalls on a background thread, to avoid hanging the UI 2023-12-08 16:16:26 +01:00
Henrik Rydgård
a929eb6c6d Store: Remove unnecessary std::shared_ptr around the install thread 2023-12-08 12:49:15 +01:00
Henrik Rydgård
376db1f931 Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM. 2023-12-08 12:29:24 +01:00
Henrik Rydgård
a22450320b Some minor changes and comments after memory profiling 2023-12-08 12:22:12 +01:00
Henrik Rydgård
1da6da446b More std::string conversion 2023-11-13 23:43:57 +01:00
Henrik Rydgård
e0ada6e5ba Cleanup, add the new strings to en_US.ini 2023-10-26 00:18:05 -05:00
Henrik Rydgård
87ddb3f3b1 Add easy way to verify games against the Redump database, supplied as CSV. 2023-10-23 19:11:01 -05:00
Henrik Rydgård
602407fcf2 Warning and comment fixes, logic precedence fixes in PPGeDraw 2023-09-21 16:41:42 +02:00
Henrik Rydgård
57edb9f78a Gate the PPGE texture windowing trick behind the software rendering setting. 2023-09-11 14:18:58 +02:00
Unknown W. Brackets
3c7b05c3e8 PPGe: Use texture windows for atlas text.
This makes it software rendering, which correctly applies clamp/wrap
limits at 512x512, still has readable text.  Other textures may still be
wrong.
2023-09-10 23:54:55 -07:00
Unknown W. Brackets
cec9dbbdf7 Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Henrik Rydgård
779a156251 PortManager warning fix. The #pragma pack stuff was redundant anyway 2023-08-10 17:15:57 +02:00
Henrik Rydgård
93bb113009 Common: Rename Download to Request, and the old Request to ServerRequest. 2023-07-21 22:12:00 +02:00
Henrik Rydgård
9decdd198e Address more feedback, minor cleanup 2023-07-21 10:30:06 +02:00
Henrik Rydgård
ab6e902fea Make naett work on Android, UWP, Mac. Exclude on Linux 2023-07-21 10:28:31 +02:00
Henrik Rydgård
b54d5ab8e6 Cleanup the g_PortManager shutdown process
Following up comment by @ANR2ME in #17744, to be merged before that one.
2023-07-20 23:55:35 +02:00
Henrik Rydgård
ecea3844b0 Improved progress bar popups for downloads
Now shows the filename, and also there's a delay mode where they'll only
be visible if the download takes more than a second, plus they can be
named.
2023-07-18 15:13:44 +02:00
Henrik Rydgård
eb21a2e6c9 Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
Henrik Rydgård
7cc8c6cea4 OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI). 2023-06-20 14:40:46 +02:00
Unknown W. Brackets
252d71f27e UI: Fix thread error on zip open failure. 2023-05-14 11:49:10 -07:00
Henrik Rydgård
6945deec01 Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00
Henrik Rydgård
ee6234ecb6 I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.

Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
d586ec0d5e Don't create Host objects except in headless/unittest 2023-03-25 10:47:01 +01:00
Henrik Rydgård
9e125eeba7 Remove NotifyUserMessage from Host 2023-03-25 10:32:09 +01:00
Henrik Rydgård
5fae4f36db Move SkipUI function 2023-03-21 13:39:02 +01:00
Henrik Rydgård
3b39e9e068 Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
Henrik Rydgård
00c44ea799 Get rid of the bool, not worth it. 2023-01-10 10:23:29 +01:00
Unknown W. Brackets
dea9cac16c Core: Add range checks to some helpers and similar. 2023-01-09 16:56:18 -08:00
Henrik Rydgård
916404f0e4 Try to get a bit better at detaching threads that have used JNI from the VM. 2023-01-05 08:38:49 +01:00
Unknown W. Brackets
40cab56bb9 UI: Prevent crash installing second game quickly. 2023-01-04 22:42:12 -08:00
Unknown W. Brackets
1810692236 Global: Cleanup some type/range checks. 2022-12-10 21:13:37 -08:00
Unknown W. Brackets
9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Johan Mattsson
954bd69e30
Fix progress computation 2022-12-03 15:26:31 +01:00
Unknown W. Brackets
2e1e11f116 PPGe: Respect 512 texture limit.
If a message ends up rendering wider than 512 (which can happen because we
use higher quality fonts than 1x), draw in tiles to avoid accessing texels
outside 512.

Fixes an issue in Sakura Taisen in the software renderer.
2022-11-26 12:03:21 -08:00