iota97
90ff68e6c9
Framegraph in devmenu
2020-02-11 08:19:30 +01:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
iota97
4b28482479
SDL analog mouse input
2020-02-04 05:11:07 +01:00
iota97
f42e6a984f
Rapid fire touch control
2020-01-28 08:52:18 +01:00
Henrik Rydgård
8203c79e43
Merge pull request #12567 from iota97/snap2
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Use snap grid on resize as well
2020-01-26 11:36:28 +01:00
Henrik Rydgård
9394f0f7e0
Merge pull request #12592 from Florin9doi/iosCam
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Camera updates (iOS/Android)
2020-01-26 10:58:48 +01:00
Florin9doi
2b57d2365f
Android satellites info
2020-01-26 09:22:24 +02:00
Florin9doi
5fbf2d7713
Add camera/location support for iOS
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Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
shenweip
3f585782f1
Don't shut down camera when exiting games,also re-enumerating devices if
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received WM_DEVICECHANGE.
2020-01-24 16:05:28 +08:00
Florin9doi
09e32223c2
Add camera support for linux (V4L2)
2020-01-16 23:25:34 +02:00
Henrik Rydgård
41af4eb221
Merge pull request #12578 from iota97/grid-render
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Attempt to render snap grid
2020-01-16 21:46:01 +01:00
iota97
1332e3c1cc
Flush other UI element draw before changing to noTex
2020-01-16 06:16:46 +01:00
Henrik Rydgård
96e7281b20
Merge pull request #12572 from shenweip/Capture_Win
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Add camera support for windows.
2020-01-15 20:03:10 +01:00
iota97
b69cdea29e
Fix line rendering in texmode
2020-01-15 18:48:43 +01:00
iota97
4395da7c7e
Render grid
2020-01-14 19:18:27 +01:00
shenweip
d1e354ce04
Improve compatibility.
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Don't implemente on vista and UWP,they don't have a full support for this.
2020-01-14 17:15:11 +08:00
shenweip
5c4a1e00fc
BuildFix
2020-01-14 08:19:44 +08:00
shenweip
034a257baf
Add camera support for windows.
2020-01-13 15:06:02 +08:00
iota97
53ba31aef8
Avoid divison by 0
2020-01-12 14:28:51 +01:00
iota97
f8632b9142
Remove extra newline
2020-01-12 11:54:06 +01:00
iota97
28ce721ff5
Snap resize
2020-01-12 11:52:49 +01:00
Unknown W. Brackets
dc26fb8ef7
Windows: Make TEMP dir detection long path aware.
2020-01-04 11:06:12 -08:00
Unknown W. Brackets
5b5ded058c
Windows: Support long My Documents paths.
2020-01-04 10:57:23 -08:00
iota97
e53895f687
Hide "Control" label on top
2019-12-19 11:56:42 +01:00
iota97
7a8c39d7bf
Disabled grid size if snap is disabled
2019-12-19 09:05:08 +01:00
iota97
d7be4f883e
Fix
2019-12-19 01:26:23 +01:00
iota97
f99a651c6a
Touch controll grid snap
2019-12-19 00:41:32 +01:00
Silent
c754da6491
Do not assert in Discord::Shutdown
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Discord::Shutdown runs on app exit unconditionally,
and thus it's valid to try to call it even when Discord RPC
is not running.
2019-11-18 21:46:51 +01:00
Henrik Rydgård
168c6b6995
Merge pull request #12471 from vnctdj/consistentStyle
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Make style more consistent
2019-11-08 09:37:57 +01:00
Henrik Rydgård
9c40381db0
Remove the I/O on Thread option - treat it as always on.
2019-11-04 22:21:20 +01:00
Henrik Rydgård
19a1fa8430
Add a compat.ini flag for software rendering, use it to force on in Darkstalkers
2019-10-27 20:54:36 +01:00
Henrik Rydgård
0d76906b39
Buildfix
2019-10-25 16:03:00 +02:00
Henrik Rydgård
3924e457be
Also rename the config setting to make sure it starts out off.
2019-10-25 16:03:00 +02:00
Henrik Rydgård
5dc9acf839
Cardboard VR: Add an on-screen VR OFF button. Enable Cardboard on iOS.
2019-10-25 16:03:00 +02:00
Henrik Rydgård
9b8533c936
Revert "Remove Google Cardboard support. Fixes #11668 "
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This reverts commit e284d9f00d
.
2019-10-25 16:03:00 +02:00
Unknown W. Brackets
913121cf2b
Io: Consistently use error codes with OpenFile().
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This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile(). Also fixed the sequence rollover, which could've
returned 0.
0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Henrik Rydgård
1f742fd07a
UI: Better way of showing game/savedata images. Fixes #12408
2019-10-11 17:34:38 +02:00
Unknown W. Brackets
a1ee226c39
SDL: Switch audio device when plugged in.
2019-10-07 20:16:20 -07:00
Unknown W. Brackets
c30bc4ee7d
SDL: Add UI to reset audio device at runtime.
2019-10-07 20:16:19 -07:00
Henrik Rydgård
1c8ac05b06
MainScreen: Prevent grid game buttons from becoming too wide if the png has the wrong dimensions.
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Happens with Doom Legacy homebrew.
2019-10-07 23:58:23 +02:00
Henrik Rydgård
13f87301cf
Merge pull request #12371 from unknownbrackets/thread-detach
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Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Henrik Rydgård
8e44230d70
Merge pull request #12394 from unknownbrackets/remote-iso
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Allow pinning URLs to game browser
2019-10-07 20:04:40 +02:00
Henrik Rydgård
cb8c57f8e3
Merge pull request #12370 from unknownbrackets/switch
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Pull some base parts of the Switch PR
2019-10-07 20:01:36 +02:00
Unknown W. Brackets
d00eff7137
UI: Allow pinning remote ISO paths.
2019-10-06 12:40:00 -07:00
Unknown W. Brackets
e5eb849e8b
UI: Handle remote browsing asynchronously.
2019-10-06 12:06:57 -07:00
Unknown W. Brackets
8d3da2ce88
UI: Cleanup browse button check.
2019-10-06 09:34:23 -07:00
Unknown W. Brackets
2d7ce0afa3
UI: Allow remote paths to be pinned.
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Currently, the listing request is synchronous, but it works fine
otherwise.
2019-10-06 09:31:06 -07:00
Unknown W. Brackets
3e12734b80
http: Use relative paths for remote isos.
2019-10-06 08:50:35 -07:00
Unknown W. Brackets
78571b8e37
http: Don't treat http:// as a relative path.
2019-10-06 08:30:39 -07:00
Henrik Rydgård
f342d8d856
Logging improvements
2019-10-06 13:21:57 +02:00
Henrik Rydgård
349e64fe31
Improve the touchscreen test screen with some numbers.
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Getting closer to finding out what's wrong on the MOQI I7S when
using the system fullscreen button...
2019-10-03 18:31:20 +02:00
Henrik Rydgård
0b9353b1dc
Touchscreen: Apply weihouya's fix, add a touchscreen test screen. See #12381 .
2019-10-02 22:05:34 +02:00
Henrik Rydgård
6a1676413e
Don't assert if Discord not shut down properly. Possible workaround for #12140 .
2019-09-30 09:57:32 +02:00
Unknown W. Brackets
5871ab0538
UI: Stop caching the draw context in coreParam.
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This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes. Let's just always get it from the graphicsContext.
2019-09-28 21:58:15 -07:00
Unknown W. Brackets
029dd07c8e
UI: Minor assert fix.
2019-09-28 21:10:26 -07:00
Unknown W. Brackets
e639dc801f
http: Ensure webserver shutdown on exit.
2019-09-28 11:12:12 -07:00
Unknown W. Brackets
2db8c89607
http: Avoid detaching threads, join instead.
2019-09-28 10:48:07 -07:00
M4xw
30fc4c7869
Switch: Configure base paths.
2019-09-28 09:23:18 -07:00
Henrik Rydgård
22ee875ffc
Fix nasty race condition with menu background audio. Fixes #12365
2019-09-27 23:53:31 +02:00
Henrik Rydgård
701d740207
Add a comment. See issue #12365
2019-09-27 23:34:36 +02:00
Henrik Rydgård
9c4649d3ac
Assorted cleanup
2019-09-27 23:25:30 +02:00
Henrik Rydgård
a461dbeecb
Fix crash in Zip UI. Make another crash happen earlier.
2019-09-27 22:56:37 +02:00
Henrik Rydgård
87ee8029a3
Another fix for AnalogTestScreen rendering (it broke again somehow?)
2019-09-22 10:31:20 +02:00
Henrik Rydgård
4cebea6a14
Don't let a delayed config load mess with the GPU backend option. Fixes #12284 .
2019-09-17 10:50:25 +02:00
vnctdj
faeffef693
Make style more consistent
2019-09-16 22:53:30 +02:00
Henrik Rydgård
90de634d1e
Analog test screen: Fix drawing of the X marks
2019-09-03 00:05:18 +02:00
Henrik Rydgård
c8730c933d
Remove deleted GE dumps from Recent. Fixes a part of #11904 (the recent list wasn't updated properly).
2019-08-26 23:56:42 +02:00
Henrik Rydgård
653afeb7ab
Vulkan: Implement basic integrated GPU profiling.
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Currently simply measures the total GPU time of the frame. Will later be
extended to get the execution time of individual render passes.
2019-08-21 00:03:00 +02:00
Unknown W. Brackets
30dcc2a13a
UI: Validate address entered in settings.
2019-08-18 10:12:22 -07:00
Unknown W. Brackets
3bc2cad31b
IO: Use TextEdit for hostnames on more platforms.
2019-08-17 17:38:29 -07:00
Unknown W. Brackets
f52afb48ac
UI: Cleanup hostname entry to use a dialog.
2019-08-17 17:18:43 -07:00
Bigpet
8e59343c40
UI: Make IP/hostname dialog more generic.
2019-08-17 16:42:58 -07:00
Unknown W. Brackets
fdc28b16fb
UI: Respect loop info for menu music.
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A good example for this is Wipeout Pure, which sounds much better when it
loops using the sample looping data.
2019-08-17 13:39:11 -07:00
Henrik Rydgård
7811b596b2
Rename "Immersive Mode" to Full Screen. We can reuse the FullScreen translation from desktop. Fixes #12229
2019-08-14 10:10:01 +02:00
Henrik Rydgård
96a15cf525
Fix the indirect postprocessing path. Fixes #12133 (but see the issue for a secondary bug).
2019-08-04 18:01:36 +02:00
Henrik Rydgård
734658b80c
Merge pull request #12182 from LunaMoo/touchRA
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Add right analog for touch controls.
2019-07-25 10:58:47 +02:00
LunaMoo
8bb267727e
Make things clear for people that never saw real PSP.
2019-07-18 15:27:59 +02:00
Unknown W. Brackets
5e2b4d9f1d
Config: Specify/save game title on load too.
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Needed when we load and then save, of course.
2019-07-17 21:28:21 -07:00
LunaMoo
5e09d57b6c
Add right analog for touch controls.
2019-07-18 03:18:15 +02:00
Henrik Rydgård
3f134606e4
Merge pull request #12175 from unknownbrackets/texreplace-install
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UI: Allow installing texture packs from zips
2019-07-15 22:03:31 +02:00
Henrik Rydgård
eeb3491214
Merge pull request #12176 from LunaMoo/mouseImprovements
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Mouse improvements
2019-07-15 22:01:12 +02:00
Henrik Rydgård
82930ff3e4
Merge pull request #12174 from unknownbrackets/ini-comment
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Config: Add game name to game-specific inis
2019-07-15 22:00:13 +02:00
Henrik Rydgård
80b6d88bfb
Merge pull request #12173 from LunaMoo/mouseUIworkaround
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Ignore mapped mouse input for UI
2019-07-15 21:56:22 +02:00
LunaMoo
b87e958693
Replace mouse control with device ID mouse check for threshold.
2019-07-15 03:47:19 +02:00
LunaMoo
3f77bb1da5
Reduce in-game axis bind threshold for mouse control.
2019-07-15 03:30:53 +02:00
Unknown W. Brackets
8aed212952
UI: Allow installing texture packs from zips.
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Requires the textures.ini to have a [games] section.
2019-07-14 17:43:51 -07:00
Unknown W. Brackets
ecf509c362
Config: Add game name to game-specific inis.
2019-07-14 15:07:03 -07:00
LunaMoo
b7a49be184
Ignore mouse mappings for UI
2019-07-14 21:32:44 +02:00
Henrik Rydgård
66c3f31ff9
More GameManager improvements.
2019-07-13 18:19:44 +02:00
Henrik Rydgård
0e978ba2e3
Pre-check the contents of ZIP files before allowing install.
2019-07-13 18:19:43 +02:00
Unknown W. Brackets
c3ae97e237
Travis: Build Windows on Travis too.
2019-07-06 14:56:29 -07:00
Henrik Rydgård
e284d9f00d
Remove Google Cardboard support. Fixes #11668
2019-07-01 14:47:42 +02:00
Henrik Rydgård
6cf97c4cee
Merge pull request #12123 from unknownbrackets/http-redirect
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Support HTTP redirects in downloads
2019-06-24 12:28:09 +02:00
Unknown W. Brackets
fb2ce46eca
UI: Add a note for HTML link parsing.
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It's a bit messy but should probably do this eventually.
2019-06-23 13:34:54 -07:00
Unknown W. Brackets
e4e0cdd0f7
Audio: Add volume for alternate speed.
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Fixes #11605 .
2019-06-23 13:34:08 -07:00
Henrik Rydgård
22b7349a70
Merge pull request #12119 from hrydgard/travis-mac
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Fix macOS Travis builds
2019-06-23 06:54:02 +02:00
Unknown W. Brackets
732d344328
Common: Fix some unused ident and case warnings.
2019-06-22 13:22:12 -07:00
Unknown W. Brackets
504acf15de
Core: Allow for disabling graphics backends.
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Mainly for Vulkan, since sometimes even mobile drivers crash when we ask.
This at least provides options.
Also centralizes support checks.
2019-06-22 12:49:01 -07:00
Unknown W. Brackets
df6c5f38dc
Core: Use readable names for failed backends.
2019-06-22 12:48:56 -07:00
driver1998
8fab38ecdd
TextDrawerUWP based on DirectWrite
2019-06-07 05:20:21 +08:00
Henrik Rydgård
3769e8bf5c
Merge pull request #12069 from LunaMoo/aviDumpFix
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Fix avi dump feature by using render buffer with option to use output buffer.
2019-06-04 11:07:21 +02:00
LunaMoo
7230271612
Add space to new setting name
2019-06-04 10:30:47 +02:00
LunaMoo
da031ebbdb
Fix avi dump via render buffer instead,
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with an option to use output buffer since recording with
post process effects will often be desirable.
2019-06-04 07:54:17 +02:00
Henrik Rydgård
7853c90abb
JIT: Split VFPU_MTX disable options. To help with #9843
2019-06-03 23:28:15 +02:00
Henrik Rydgård
6fd40332fd
JitDisable: Add option to disable regalloc across instructions (flush after every instruction)
2019-06-02 16:06:10 +02:00
LunaMoo
57bd3c63f4
Block savestates OSM when video frames are dumped.
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Also make the dump messages shorter,
especially dump start since it will be recorded.
2019-05-27 23:43:39 +02:00
Silent
bb2ba8086b
Improved Show in Folder:
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- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Henrik Rydgård
efa1406d8f
VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0.
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Should hopefully fix the buildbot.
2019-05-19 15:23:25 +02:00
driver1998
21d2008676
Use D3DCompiler_47.dll for D3D9 context.
2019-05-12 11:17:10 +08:00
Henrik Rydgård
2f26297062
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
Henrik Rydgård
20d666ff55
Remove DbgNew.h forced include in ARM debug builds, doesn't work for some reason.
2019-05-10 23:18:31 +02:00
Henrik Rydgård
1f40aa4828
Add WindowsSDKDesktopARM64Support to vcxproj files
2019-05-10 22:44:12 +02:00
Henrik Rydgård
c3fab33354
Revert "Remove default SDK version from project files"
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Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html
Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..
This reverts commit 056494522e
.
2019-05-09 23:58:23 +02:00
Henrik Rydgård
83039f3f90
Remote ISO: Fix bugs from issue #12018 and probably #12019
2019-05-07 23:26:13 +02:00
driver1998
0aa33d53c0
Disable features not available on Windows ARM32/ARM64
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ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
driver1998
763b85d723
Update Visual Studio project files for Windows ARM32/ARM64
2019-05-04 22:45:15 +08:00
vnctdj
6cbf4cfea2
Enable PNG screenshots for all platforms
2019-05-02 22:56:25 +02:00
Unknown W. Brackets
03bec46b93
UI: Make the screenshot key configurable.
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Affects #10825 .
2019-04-30 19:01:20 -07:00
Unknown W. Brackets
df9c922198
Merge pull request #10783 from LunaMoo/fillSoundBuffer
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Remove "sound speed hack"
2019-04-28 06:20:13 -07:00
LunaMoo
53daa0d844
Remove some unused code.
2019-04-28 13:17:08 +02:00
LunaMoo
056494522e
Remove default SDK version from project files
2019-04-27 23:01:41 +02:00
LunaMoo
280f7fec39
Fix VS2019 builds and remove _xp dependency
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(drops Win XP support, allows latest SDK etc.)
2019-04-25 23:56:55 +02:00
LunaMoo
0a4dc1f883
Remove "sound speed hack".
2019-04-25 04:15:31 +02:00
LunaMoo
1fa7bbc816
Add texture dump/replace hotkeys.
2019-03-26 06:13:05 +01:00
Unknown W. Brackets
926b9e66da
UI: Allow deletion of GE dumps from UI.
2019-03-21 19:49:32 -07:00
Henrik Rydgård
7790e61b12
Merge pull request #11866 from unknownbrackets/keyup
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UI: Pass touch/button releases to all screens
2019-03-18 11:16:35 +01:00
Unknown W. Brackets
a99549c451
UI: Avoid using game info cache in savedata sort.
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It can change mid-sort causing the sorting results to be inconsistent,
which will crash many implementations of std::stable_sort.
Also, fix an issue where it kept resorting after it didn't need to and
make it strictly ordered for equal dates/sizes.
Fixes #11892 .
2019-03-17 06:34:21 -07:00
Henrik Rydgård
55ccc4ed81
On game load error screens, print the filename. May help diagnose issues from screenshots of the error (commonly sent by end-users)
2019-03-13 11:24:23 +01:00
Unknown W. Brackets
f2206158b2
UI: Update more browser links to https://.
2019-03-03 21:39:21 -08:00
Unknown W. Brackets
1205753289
UI: Pass touch/button releases to all screens.
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This way, if you go into a menu and release a button, it still gets
noticed. This also goes for axis centering (and therefore vkeys.)
Also, move TOUCH_RELEASE_ALL to all screen switches.
2019-03-03 17:50:54 -08:00
Henrik Rydgård
e90328d03c
UWP: Restore the Load button. Fixes #11855 .
2019-03-01 08:20:42 +01:00
Henrik Rydgård
e49c488c6f
Silence a compiler warning, fix an uninitialized variable
2019-02-27 10:33:27 +01:00
Henrik Rydgård
0cd3ac06d0
Avoid trying to create a FileLoader for empty filenames
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Assorted cleanup
2019-02-25 21:35:51 +01:00
Henrik Rydgård
d91f706206
Log why the config is being saved (we seem to do it a bit much at times)
2019-02-23 11:55:44 +01:00
Henrik Rydgård
9b1d10063d
Linux: Draw the graphics API on the splash screen, like most other platforms.
2019-02-23 10:49:27 +01:00
Henrik Rydgård
5865c574ac
Merge pull request #11812 from unknownbrackets/android-memstick
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Android: Allow using a custom Memory Stick storage path
2019-02-20 00:02:19 +01:00
Unknown W. Brackets
1e943549c2
Android: Allow using custom storage paths.
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This allows a user to keep their save data on an insertable card, or
otherwise. Currently, the UI isn't great - errors are easy to miss,
and the path must be typed manually.
2019-02-18 09:15:15 -08:00
Unknown W. Brackets
a29fe3f46e
Core: Remove some now unused variables.
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From removed settings.
2019-02-18 09:14:05 -08:00
Henrik Rydgård
4d8f3c48ad
Merge pull request #11809 from unknownbrackets/ui-minor
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Windows: Hide accelerators when they are disabled
2019-02-17 22:58:55 +01:00
Unknown W. Brackets
6bc596d3a7
Windows: Hide accelerators when they are disabled.
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Currently, mapping something to load state / save state / etc. causes the
default accelerators to become disabled. In this case, it can be
confusing when the menu still shows them.
Fixes #11395 .
2019-02-17 12:17:41 -08:00
Unknown W. Brackets
d19e59dde7
Windows: Browse for folder like Qt.
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Better to separate out the platform specific stuff.
2019-02-17 08:03:10 -08:00
Unknown W. Brackets
8b40f1a814
Qt: Correct Browse... handling for multithreaded.
2019-02-17 07:48:32 -08:00
Unknown W. Brackets
67884d60b3
Qt: Re-enable Load button to browse for file.
2019-02-17 07:30:40 -08:00
Henrik Rydgård
cbf735e2e2
CwCheat warning fixes
2019-02-12 21:00:20 +01:00
Henrik Rydgård
259cb0f128
Fix issue where too long filenames could wreck the Install Zip dialog layout.
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Well, technically just shortens the path to avoid the issue.
2019-02-10 15:55:00 +01:00
Henrik Rydgard
47a9145355
Remove iForceMaxEmulatedFPS and replace with a compat setting for the two games that really need it.
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Takes care of one setting listed in #8171 "Options to remove"
2019-02-06 15:03:15 +01:00
Henrik Rydgard
58db029f7e
Android .nomedia: Don't hide everything under PSP, too harsh.
2019-02-05 16:40:10 +01:00
Henrik Rydgard
217205e433
To avoid strange images in Android gallery, pre-create TEXTURES with a .nomedia, and add .nomedia to the PSP directory.
2019-02-05 15:57:43 +01:00
Henrik Rydgard
a802adb1f6
Add simple UI for JIT feature disable flags
2019-02-04 13:00:08 +01:00
Henrik Rydgård
cb63df2a34
Qt: Temporary workaround for #11721 - simply remove the load button (you can still load games from the Games tab)
2019-01-08 12:17:03 +01:00
Henrik Rydgård
5362e675c4
Address feedback
2019-01-07 00:28:57 +01:00
Henrik Rydgård
5a1fa60087
Try to support Qt keyboard input directly. Partially fixes #11653 (nickname crash on mac)
2019-01-07 00:07:25 +01:00
Unknown W. Brackets
581cb1a069
UI: Check for step debugging on unthrottle.
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Fixes #11704 .
2018-12-30 12:16:33 -08:00
Unknown W. Brackets
1428684d1d
http: Check for available discs before connecting.
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This prevents trying to connect to a device serving only a debugger.
2018-12-21 22:41:02 -08:00
Henrik Rydgård
5f58caf4dd
Minor tweak to the test
2018-12-20 13:13:09 +01:00
Henrik Rydgård
0f28b66a70
Don't leak the new pipelines
2018-12-20 11:14:50 +01:00
Henrik Rydgård
d047955686
This should finally repro one of the Adreno bugs
2018-12-20 11:00:15 +01:00
Henrik Rydgård
352bafde7c
GPU driver test: Add a third test with depth completely disabled, and rename the others to match.
2018-12-19 20:21:07 +01:00
Henrik Rydgård
a8ff94e30b
Display some important information on GPU test screen to make screenshots more useful
2018-12-19 14:41:07 +01:00
Henrik Rydgård
2c83574377
Finish up the test
2018-12-19 13:48:58 +01:00
Henrik Rydgård
c2319cd6d1
thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
2018-12-19 13:48:58 +01:00
Henrik Rydgård
df98721e73
Write rough framework for GPU discard test screen
2018-12-19 13:48:54 +01:00
Henrik Rydgård
260fd3c9ee
ActivateTopScissor doesn't belong in UIContext::Begin.
2018-12-18 10:37:39 +01:00
Henrik Rydgård
2d01db805e
Remove no-op DrawBuffer::End()
2018-12-18 10:10:53 +01:00
Henrik Rydgård
f94beb5185
Merge pull request #11652 from pent0/master
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Update UWP port
2018-12-14 19:02:30 +01:00
Henrik Rydgård
d7d1a5fc63
Merge pull request #11666 from hrydgard/remove-timer-hack
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Remove "Timer Hack" setting.
2018-12-14 18:58:01 +01:00
Henrik Rydgard
0fdea30ac3
Remove "Timer Hack" setting. Untested, probably low usage and unclear utility.
2018-12-14 13:56:42 +01:00
Henrik Rydgard
3f8aec5147
Remove the "Disable stencil test" hack. Doesn't seem to serve much purpose anymore.
2018-12-14 13:54:03 +01:00
Unknown W. Brackets
ba7c8bee5b
Merge remote-tracking branch 'upstream/1.7-hotfixes' into tag
2018-12-10 23:13:32 -08:00
pent0
4a53853f79
Update UWP port
2018-12-10 20:55:07 +07:00
Abbanon
c17a211320
Attempt to improve Discord Rich Presence
2018-12-09 08:29:58 -05:00
xebra
070e29d921
Disable "Edit & Continue" with VS debug mode.
2018-12-07 13:01:16 +09:00
Unknown W. Brackets
38461ed821
UI: Allow sorting saves by date too.
2018-11-25 08:21:31 -08:00
Henrik Rydgård
fedc72eff5
Revert "Android: Fix Vulkan immersive startup."
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This reverts commit 5a5483ca93
.
2018-11-23 09:51:16 +01:00
Henrik Rydgård
d6b8d9bfe5
VK: Fix sometimes-missing images in GameScreen. Can't load textures from update(). (should probably make that possible though.. later).
2018-11-22 23:55:43 +01:00
Henrik Rydgård
3d20ddecc5
VK: Fix sometimes-missing images in GameScreen. Can't load textures from update(). (should probably make that possible though.. later).
2018-11-22 23:53:58 +01:00
Henrik Rydgård
442b57033f
Attempt to fix the last very common issue of #11493 by being paranoid
2018-11-21 22:40:54 +01:00
Henrik Rydgård
0fd5d10ab8
Attempt to fix the last very common issue of #11493 by being paranoid
2018-11-21 22:15:01 +01:00
Henrik Rydgård
7adb04f773
ManagedTexture: CreateTextureFromFileData should not return a ManagedTexture object if it fails.
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Alternatively, we should add even more checks around the code for empty
ManagedTextures...
2018-11-21 17:07:10 +01:00
Henrik Rydgård
0bf44827b7
ManagedTexture: CreateTextureFromFileData should not return a ManagedTexture object if it fails.
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Alternatively, we should add even more checks around the code for empty
ManagedTextures...
2018-11-19 08:27:46 +01:00
Unknown W. Brackets
ca8681f59c
UI: Fix incorrect 3D API.
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If the string doesn't exist (e.g. OpenGL ES), the std::string goes out of
scope, and we end up with a bad string. Oops.
2018-11-10 09:49:08 -08:00
Unknown W. Brackets
c96748f0e2
Discord: Attempt to explicitly cleanup on exit.
2018-11-10 09:49:08 -08:00
Unknown W. Brackets
6bd6b86c05
Discord: Add cmake option to disable.
2018-11-10 09:49:08 -08:00
Henrik Rydgård
7561af3735
Merge pull request #11523 from mrfixit2001/master
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Add frameskip setting by percent of current FPS
2018-11-04 19:35:03 +01:00
Henrik Rydgård
22c066515e
Merge pull request #11425 from xebra/refactor_spline_bezier
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[Refactoring] Improve spline/bezier.
2018-11-04 17:04:29 +01:00
Henrik Rydgård
640973ff47
Comply with new Google Play policy that is not happy with "Support PPSSPP" leading to the PPSSPP Gold app in Play
2018-11-03 17:37:30 +01:00
Henrik Rydgård
6bc9a96e38
Comply with new Google Play policy that is not happy with "Support PPSSPP" leading to the PPSSPP Gold app in Play
2018-11-03 17:35:21 +01:00
LunaMoo
9929eedbc9
Fix database comments ending the cheat import.
2018-11-03 08:48:38 +01:00
root
c19d3fe06a
MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps
2018-11-03 01:33:41 +00:00
Henrik Rydgård
f8e946d8e5
Merge pull request #11518 from unknownbrackets/init-shutdown
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Core: Wait for background CPU load on exit
2018-11-02 11:09:56 +01:00
Unknown W. Brackets
670e207c57
Core: Wait for background CPU load on exit.
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This prevents crashes when exiting a game while loading is still in
progress. See #11516 .
2018-11-01 21:29:34 -07:00
Henrik Rydgård
9cd8911d0d
Update README for 1.7.1
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And add some disabled debug code.
2018-11-01 14:45:07 +01:00
vnctdj
61be3785d3
Make more lines translatable in credits
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Fixes https://github.com/hrydgard/ppsspp/issues/11499
2018-10-28 15:58:13 +01:00
Henrik Rydgård
842290b6dd
Workaround for bad int behaviour on Adreno / GLES. (no problems in
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Vulkan).
See #11480 , should help #11479 .
2018-10-20 13:22:14 +02:00
Henrik Rydgard
5a224d7a2b
Disable CheckFailedGPUBackends() in debug builds, for convenience
2018-10-08 13:34:41 +02:00
Henrik Rydgård
1b8bf31e89
Merge pull request #11454 from unknownbrackets/remote-iso
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http: Allow pbp and ppdmp files too
2018-10-08 07:53:10 +02:00
Henrik Rydgård
a0b019d473
Merge pull request #11455 from unknownbrackets/android-resize
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Android: Fix Vulkan immersive startup
2018-10-08 07:52:47 +02:00
Unknown W. Brackets
5a5483ca93
Android: Fix Vulkan immersive startup.
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Would commonly not actually start with immersive resolution due to race
conditions in setting the resolution and ui visibility.
2018-10-07 16:15:23 -07:00
Unknown W. Brackets
02b418e711
http: Allow pbp and ppdmp files too.
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Also cleanup a bit.
2018-10-07 14:53:38 -07:00
xebra
89786b943d
[spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders.
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Add changing the quality of HW tessellation.
2018-10-07 23:54:22 +09:00