Sacha
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eb19a8b869
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Include shaders in the installable packages for Blackberry, Symbian, Meego.
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2013-10-17 14:29:34 +10:00 |
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Henrik Rydgard
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80702109f5
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Move gpu vendor detection to native with the rest of the gl init.
Also disable vertical layout for mainscreen entirely.
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2013-10-16 00:48:44 +02:00 |
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danyalzia
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79d2710dad
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Move PostShader.* under the "Common" filters
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2013-10-15 15:37:19 +05:00 |
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Henrik Rydgard
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8b5eff3677
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Only turn off filtering on color test in through mode. Should fix #4192, #4202
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2013-10-15 11:59:32 +02:00 |
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Unknown W. Brackets
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9fe1a99ab3
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Fix some warnings.
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2013-10-14 22:09:21 -07:00 |
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Unknown W. Brackets
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59bfaa30c7
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Copy/paste fail.
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2013-10-14 19:33:35 -07:00 |
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Henrik Rydgard
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0c2c1751f5
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Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler.
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2013-10-15 01:16:43 +02:00 |
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Henrik Rydgård
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ffbac62f01
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Merge pull request #4162 from unknownbrackets/debugger
Add more formatting to GE debugger, cleanup, step prim
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2013-10-14 02:50:11 -07:00 |
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raven02
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bf7c9fe631
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Force Nearest when color test enabled and rendering resolution greater than 480x272
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2013-10-14 17:07:45 +08:00 |
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Unknown W. Brackets
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991aa03273
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A few more texture related formats.
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2013-10-13 13:52:23 -07:00 |
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Unknown W. Brackets
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428a8181e5
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Format stencil and alpha tests differently.
One is the stored value on the right, the other is the vertex value on
the left.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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479a9801d4
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Shutdown issues: the legend continues.
If the gpu was slow (softgpu for example), it might still be accessing
memory. Need to let it wake, and ignoring coreState too.
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2013-10-13 09:35:02 -07:00 |
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Unknown W. Brackets
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9cbb1cb8d3
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Warning fix.
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2013-10-13 09:34:54 -07:00 |
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Henrik Rydgård
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cdba174ab7
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Merge pull request #4148 from unknownbrackets/config-files
Allow config files and fonts to be on the memstick
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2013-10-13 04:01:01 -07:00 |
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Henrik Rydgard
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e54107033d
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Don't crash on post-shader compile errors.
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2013-10-13 12:06:55 +02:00 |
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Unknown W. Brackets
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c1897b9e54
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Compare stencil correctly based on bitdepth.
All sorts of funny rules. See comments here:
https://github.com/hrydgard/ppsspp/pull/4150
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2013-10-12 22:20:38 -07:00 |
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Unknown W. Brackets
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775c37f387
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Override shaders by name.
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2013-10-12 16:48:06 -07:00 |
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Unknown W. Brackets
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74db6d4e26
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Load custom shaders from ms0:/PSP/shaders/.
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2013-10-12 16:44:46 -07:00 |
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Unknown W. Brackets
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dc91bf2ca3
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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72a2ff83ba
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Break on a changed texture only if enabled.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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d79a9bff6d
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Add a simpler break on next texture.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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2584d0e67f
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Use a more foolproof texture breaking method.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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3ac5198b89
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Migrate texture breakpoints as well.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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4b8ace8a10
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Small optimization to make breakpoint checks fast.
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2013-10-12 10:03:29 -07:00 |
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Unknown W. Brackets
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c8d2c45590
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Move GE debugger breakpoints out of Windows/ code.
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2013-10-12 10:03:28 -07:00 |
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Henrik Rydgård
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f86e478d9f
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Merge pull request #4134 from raven02/patch-33
Try to use a smaller value for cyclesExecuted
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2013-10-12 02:55:32 -07:00 |
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Unknown W. Brackets
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85c013c5b6
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Fix a crash in OpenGL on game shutdown.
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2013-10-12 01:39:50 -07:00 |
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raven02
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acb9c49ea2
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Try to use a smaller value for cyclesExecuted
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2013-10-12 16:20:27 +08:00 |
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Sacha
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d49b4fad9a
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Miscellaneous changes for Blackberry.
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2013-10-12 17:19:02 +10:00 |
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Henrik Rydgard
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33acec8263
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Actually, don't ignore the first section of postshader ini files - if there's no comment there, it won't exist.
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2013-10-12 02:13:51 +02:00 |
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Henrik Rydgard
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e0b19decca
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Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
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2013-10-12 02:05:55 +02:00 |
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danyalzia
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8bed8f922e
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fix a bug :/
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2013-10-11 19:54:26 +05:00 |
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danyalzia
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88c36b5b25
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Add Auto-texture scaling
Update resource.h
Update WndMainWindow.h
Update WndMainWindow.cpp
Update ppsspp.rc
position fix
Update TextureCache.cpp
Update TextureCache.cpp
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2013-10-11 18:30:06 +05:00 |
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Henrik Rydgård
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e7a9661cad
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Fix stupidest crash bug ever. How the hell did this work on any platform?
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2013-10-10 23:32:04 +02:00 |
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Henrik Rydgard
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b832508c4b
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Let's put the stencil parameters in the right order..
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2013-10-10 21:41:00 +02:00 |
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Henrik Rydgard
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5c8a74d911
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Stencil rectangle clears: Take the value from the second vertex.
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2013-10-10 21:36:32 +02:00 |
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Henrik Rydgård
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ae94e5c078
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Must reset lastShader after swtiching shaders outside the "framework".
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2013-10-10 20:11:57 +02:00 |
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Henrik Rydgård
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d696e5b02f
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Try a different heuristic for the bezier subdivision factor
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2013-10-10 17:49:29 +02:00 |
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raven02
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7bf6f6411c
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Set stencil ref value to 255 (8 bitplanes) 2^8-1=255
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2013-10-10 21:59:37 +08:00 |
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Henrik Rydgard
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5c3f6bae25
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Prescale UV bugfixes
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2013-10-09 23:09:16 +02:00 |
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Henrik Rydgård
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95fda8dffa
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Set line width in constructor too.
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2013-10-09 19:01:28 +02:00 |
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raven02
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23b817f86c
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Use glLineWidth/glPointSize to specify the width of rasterized lines and size of points.
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2013-10-09 19:01:21 +02:00 |
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Henrik Rydgård
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39d28c27e2
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Update native with gl shutdown fix (helps orientation change).
This also adds some logging that helped me figure things out.
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2013-10-09 16:09:16 +02:00 |
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raven02
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2cdb2d1e1f
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Extra cycles execute .Fix #3979 & #3883
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2013-10-09 19:45:28 +08:00 |
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Henrik Rydgård
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6d6ea77df2
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Add comments (speedup plans for GLES) and reformat a bit (no changes)
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2013-10-09 11:56:46 +02:00 |
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Henrik Rydgård
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ab759a9350
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If bPrescaleUV is enabled, no need to flush on change of these params.
Also disable the QCOM hint, not sure it does any good at all.
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2013-10-09 10:44:12 +02:00 |
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Henrik Rydgård
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31f5610292
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Disable the glTexStorage2D path for now, too many issues.
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2013-10-09 09:44:23 +02:00 |
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Henrik Rydgard
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4c2c015774
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Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.
Also throw in a second shot at glDrawRangeElements.
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2013-10-08 22:59:40 +02:00 |
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Henrik Rydgard
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7a0b1e40c6
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Update native (making GLES3 features possible on desktop). Minor optimization.
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2013-10-08 21:50:43 +02:00 |
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Henrik Rydgård
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0a4750909e
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Try to avoid unnecessary calls to glEnable/DisableVertexAttribArray
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2013-10-08 17:47:47 +02:00 |
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