gucio321
bd56b992ee
pl: fix typo
2022-11-07 16:59:05 +01:00
gucio321
ed3a30aa1f
pl: update analog stick translation
2022-11-07 16:54:46 +01:00
gucio321
90075040e9
pl: fix some typos
2022-11-07 13:45:02 +01:00
M.Sz
d0b5f0f57c
Merge branch 'master' into ui-translation
2022-11-07 09:31:00 +01:00
Henrik Rydgård
a04d7c93e3
Merge pull request #16353 from xujibbs/patch-44
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Update zh_TW.ini
2022-11-07 06:00:29 +01:00
xujibbs
1c356c5ae4
Update zh_TW.ini
2022-11-07 12:35:57 +08:00
xujibbs
24451bb45d
Update zh_CN.ini
2022-11-07 12:34:27 +08:00
Henrik Rydgård
5eccf03cb9
Partially rescue translation by copying from Hack Settings
2022-11-06 20:18:32 +01:00
Henrik Rydgård
f02c983a63
lang: Remove obsolete keys, add new untranslated ones :(
2022-11-06 19:44:16 +01:00
Henrik Rydgård
c91e7912bf
Change "Simulate block transfer" to "Skip GPU Readbacks". Group the speed hacks together
2022-11-06 19:30:38 +01:00
Henrik Rydgård
519db766b6
Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations.
2022-11-06 19:26:56 +01:00
Unknown W. Brackets
31cb3a8eae
Merge pull request #16346 from hrydgard/remove-retain-changed-textures-setting
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Change the "Retain changed textures" option into a compat.ini option.
2022-11-06 10:18:21 -08:00
Henrik Rydgård
200c055823
libretro fix, more games
2022-11-06 18:59:31 +01:00
Henrik Rydgård
ff23d67bf4
Remove now-unused lang keys
2022-11-06 17:33:42 +01:00
Henrik Rydgård
95cb358fbf
Change the "Retain changed textures" option into a compat.ini option.
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This option benefits so few games and can hurt others, so that it's
better that we specifically enable it for known cases like Popolocrois.
2022-11-06 17:28:50 +01:00
Henrik Rydgård
b4507cd5cc
Make a lot more code VR build for all platforms
2022-11-06 14:36:51 +01:00
Lubos
a06c51b419
OpenXR - Enable stereo for Split/Second
2022-10-31 17:44:05 +01:00
Henrik Rydgård
dd810f0be9
Merge pull request #16289 from Kaitul/patch-1
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Update zh_TW.ini
2022-10-30 07:20:19 +01:00
Lubos
d44315a2ec
OpenXR - Stereo support for Outrun 2006 added
2022-10-29 21:00:10 +02:00
人工知能
28229e2886
Update zh_TW.ini
2022-10-27 23:54:37 +08:00
人工知能
906f8b5d8b
Update zh_TW.ini
2022-10-27 23:47:53 +08:00
Henrik Rydgård
0de12f5ca9
Some refactoring of framebuffer views, layer issues, more work.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
2e87f0bc0b
More work. Things are starting to work now.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
c668736924
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
2022-10-27 11:05:58 +02:00
人工知能
d011c02fee
Update zh_TW.ini
2022-10-27 15:26:11 +08:00
Lubos
b632b48724
OpenXR - Lego Star Wars III stereo support added
2022-10-26 21:42:58 +02:00
Lubos
5ad27d0769
OpenXR - 6DoF and stereo in Lego Star Wars II fixed
2022-10-26 21:23:40 +02:00
Luboš Vonásek
f4d5c59b2e
OpenXR - Refactor compatvr.ini file ( #16270 )
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* OpenXR - Compat GTA games
* OpenXR - Compat 0-9 games
* OpenXR - Compat A games
* OpenXR - Compat B games part 1
* OpenXR - Compat B games part 2
* OpenXR - Compat C games part 1
* OpenXR - Compat C games part 2
* OpenXR - Compat D games
* OpenXR - Compat E games
* OpenXR - Compat F games
* OpenXR - Compat G games
* OpenXR - Compat H games
* OpenXR - Compat I games
* OpenXR - Compat J games
* OpenXR - Compat K games
* OpenXR - Compat L games
* OpenXR - Compat M games
* OpenXR - Compat N games
* OpenXR - Compat P games
* OpenXR - Compat R games
* OpenXR - Compat S games
* OpenXR - Compat T games
* OpenXR - Compat U games
* OpenXR - Compat V games
* OpenXR - Compat W games
* OpenXR - Compat games sorting out part 1
* OpenXR - Compat games sorting out part 2
* OpenXR - Compat games sorting out part 3
* OpenXR - Compat games sorting out part 4
* OpenXR - Compat games sorting out part 5
* OpenXR - Compat games sorting out part 6
* OpenXR - Compat list description
* OpenXR - Support getting compatvr.ini from filesystem
2022-10-22 16:16:23 +02:00
Henrik Rydgård
6a6ccb4c68
Apply Kyria's updates to tr_TR (Turkish) translation
2022-10-21 18:47:28 +02:00
leoxxx
ad06868a13
Update zh_TW.ini
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#15694
Translate "artifacts" to a straightaway meaning.
Change 2 words to TC.
2022-10-21 10:21:48 +08:00
leoxxx
e048c5ded8
Update zh_CN.ini
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https://github.com/hrydgard/ppsspp/pull/15694
Translate "artifacts" to a straightaway meaning.
2022-10-21 10:15:17 +08:00
xujibbs
3009c6ee1a
Update zh_CN.ini
2022-10-20 19:45:33 +08:00
gucio321
ba0a4e4ff1
lang/pl_PL: add more translations
2022-10-17 20:27:17 +02:00
Henrik Rydgård
5318452e76
it_IT - Italian localization: Apply giona888's latest changes
2022-10-10 19:16:25 +02:00
Henrik Rydgård
d6bd08cae7
Merge pull request #16162 from unknownbrackets/geo-shader
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Implement negative Z clipping in geometry shader
2022-10-06 01:00:41 +02:00
Unknown W. Brackets
f24edbe8a8
Compat: Remove DisableRangeCulling.
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This hack was used because culling previously incorrectly handled Z, which
was fixed in #14833 .
2022-10-04 22:19:40 -07:00
GITNE
32f5a7e95f
Improve Freedesktop integration
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* Move scalable icon install from `${prefix}/share/pixmaps` (`pixmaps` has been
deprecated long time ago) to `${prefix}/share/icons/hicolor/scalable/apps`
* Add `Keywords`, `Categories`, and `MimeType` keys to `.desktop` file
* Add shared MIME-info on [`application/x-compressed-iso`](https://en.wikipedia.org/wiki/.CSO "Compressed ISO") MIME type
2022-10-05 01:21:52 +02:00
gucio321
64c5b5e55d
lang/pl_PL: translate controlls section
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mostly done, I don't have idea how to translate some parts, so I leave them as is (don't want to copy-paste from translator)
2022-10-02 20:11:30 +02:00
gucio321
f97b8f9e59
lang/pl: translate errors section
2022-10-02 18:30:31 +02:00
gucio321
80448c5570
assets/lang pl_PL: edit some translations on game pause screen
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I've decided to edit some translations on the game-pause screen as
I think they sounds better now
2022-10-02 17:47:35 +02:00
gucio321
896f753e86
assets/lang: translate more stuff in settings screen
2022-10-02 17:42:45 +02:00
gucio321
5caa43d05a
assets/lang: translate some key phrases in pl_PL.ini
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I've switched into polish language for a while and noticed
that some parts of settings are not translated... It was a bit...
harmful ;-)
2022-10-02 15:19:54 +02:00
Henrik Rydgård
a72a425df6
Use compat.ini to avoid readbacks in Silent Hill: Shattered Memories as well.
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NOTE: I'm not 100% convinced this is ok, there might be CPU graphics manipulations here.
But in practice, in the current state where shadows don't work, it'll do.
Thanks mrfixit2001.
2022-09-30 00:03:00 +02:00
Henrik Rydgård
7a4830ed4c
Merge pull request #16127 from hrydgard/silent-hill-fixes
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Fixes for Silent Hill: Origins (depth buffer reassignment, eliminate readback)
2022-09-28 17:00:56 +02:00
Henrik Rydgård
3adad176cc
Add Silent Hill: Origins to compatibility setting BlockTransferAllowCreateFB.
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Eliminates a readback with (so far) no perceptible bad effects.
2022-09-28 13:56:03 +02:00
Stuart Kenny
1d5fc2feaa
Remove alpha ignore in xbrz texture shaders.
2022-09-27 20:22:58 +01:00
Henrik Rydgård
1c0d66aef7
Add compatibility flag for loading pixels on framebuffer create using nearest filtering
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Solves the last problem with the speedometers - so we can finally say: Fixes #8509
Render-to-CLUT for speedometers renders on top of an image that just comes from the
underlying memory, so it's been drawn to the framebuffer with DrawPixels. That adds
filtering so at higher resolutions, there's some blurring of the CLUT, causing
artifacts. We can solve this two ways: either we force on lower-resolution-for-effects
for Ridge Racer games, or we use nearest filtering when doing DrawPixels of the
memory under a framebuffer. For best result, we do the latter.
(The speedometers look even better with nearest filtering, but that's a more
general issue of UI looking better that way).
2022-09-26 20:47:55 +02:00
Lubos
adffbb2ea7
Merge branch 'master' into compat_openxr_gta
2022-09-23 14:16:58 +02:00
Henrik Rydgård
d79828270a
Add Burnout Dominator to list of games that require buffered rendering
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It does run without but looks really bad, don't want reports of this.
2022-09-23 09:13:34 +02:00
Henrik Rydgård
0ab5d4be7f
Use Unknown's idea from #16081 instead of the UploadDepthForCLUTTexture compat.ini flag.
2022-09-22 20:00:35 +02:00
Lubos
c4dbd6d045
Merge branch 'master' into compat_openxr_gta
2022-09-20 21:46:33 +02:00
Henrik Rydgård
4045de8d56
Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
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Should fix #11980
2022-09-18 10:34:43 +02:00
Henrik Rydgård
ac9677dcc0
Ah, need to enable the Mali workaround for Outrun's water, too.
2022-09-16 13:14:44 +02:00
Luboš Vonásek
861af63be9
Merge branch 'hrydgard:master' into compat_openxr_gta
2022-09-16 10:20:11 +02:00
Henrik Rydgård
36c98ab367
Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit)
2022-09-15 09:15:02 +02:00
Henrik Rydgård
9c2bfad749
Seems Need for Speed: Shift has exactly the same lens flare, enable the same compat settings.
2022-09-15 00:18:26 +02:00
Henrik Rydgård
d6d7a15d25
Get depal-from-dynamic-CLUT working
2022-09-14 22:18:35 +02:00
Henrik Rydgård
650ce22359
Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res
2022-09-14 22:18:34 +02:00
Henrik Rydgård
a52e62a187
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100 . Compat flag for now.
2022-09-14 22:18:34 +02:00
Henrik Rydgård
d551d0dd8f
Enable DownloadCLUT and ShaderBitmask for Burnout Dominator
2022-09-14 22:18:34 +02:00
Lubos
e4f44e680d
OpenXR - Move skyplane compat flag into compatvr.ini
2022-09-13 21:16:03 +02:00
Lubos
e406dc4730
Merge branch 'master' into compat_openxr_gta
2022-09-13 21:01:55 +02:00
Lubos
b695c1ffb3
Merge branch 'master' into compat_openxr_gta
2022-09-12 23:04:31 +02:00
Lubos
4b93dc031c
OpenXR - Requested header change in compatvr.ini
2022-09-12 21:28:08 +02:00
Lubos
e49ee5c93b
Merge branch 'master' into feature_openxr_stereo
2022-09-12 18:49:22 +02:00
Lubos
bdde5f0f7f
OpenXR - Use per game stereo separation file
2022-09-12 18:47:13 +02:00
LunaMoo
d25602f01b
Add Rewrite to DrawSyncEatCycles hack, softlocks without it
2022-09-11 21:47:07 +02:00
Henrik Rydgård
33a93e238a
CLUT download: Replace the broken block transfer check with a new compat flag.
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This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Lubos
4b129bb9c3
OpenXR - Refactor VR compat integration
2022-09-07 15:52:50 +02:00
Lubos
4ff3e496c5
Merge branch 'master' into compat_openxr_gta
2022-09-07 14:58:18 +02:00
Henrik Rydgård
f399e3c7e6
Disable BlueToAlpha mode when logic op is present. Re-enable for Outrun and DiRT.
2022-09-05 09:51:17 +02:00
Henrik Rydgård
7065a7fa8f
Water effect fix #1 : Force "Lower resolution for effects" on in Outrun and DiRT 2
2022-09-04 23:42:35 +02:00
Henrik Rydgård
b15c65540e
Fix the new logic-op-in-shader on OpenGL and D3D11
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Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the
water effect somehow. Will come back to it later.
2022-09-04 22:53:05 +02:00
Lubos
93a2817062
Merge branch 'feature_openxr_stereo' into compat_openxr_gta
2022-09-04 16:33:33 +02:00
Henrik Rydgård
8194bb73a1
Turn on logic ops in shader when shader bitmasking is used.
2022-09-04 11:43:36 +02:00
Henrik Rydgård
010c3b4f4b
minor sv translation fix
2022-09-03 15:21:07 +02:00
Henrik Rydgård
8c56abd3dc
Remove setting "Disable slower framebuffer effects"
2022-09-03 11:06:43 +02:00
Henrik Rydgård
67d6549afd
Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.
2022-08-31 14:23:33 +02:00
Lubos
30a3cb622a
Force clearing framebuffer for GTA games
2022-08-30 21:09:12 +02:00
Henrik Rydgård
1b3b1acefa
Tweak ForceMax60Fps to work for Killzone
2022-08-30 20:10:44 +02:00
Henrik Rydgård
987bfc79ef
Split the framebuffer in Killzone, with a compatibility flag.
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Greatly improves performance.
See issue #6207
2022-08-30 20:05:56 +02:00
Henrik Rydgård
340c75a2d9
Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added.
2022-08-30 13:16:36 +02:00
Henrik Rydgård
333df62691
Remove the reinterpret compat flag, now always on
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Remove ini entries
2022-08-29 17:41:29 +02:00
Henrik Rydgård
8bf1b2be53
Reinterpret is the proper fix for God of War's shadows.
2022-08-27 19:23:17 +02:00
Henrik Rydgård
28cfbdd2d7
Enable reinterprets and create-buffer-on-copy for the Tantalus games
2022-08-27 14:05:49 +02:00
Henrik Rydgård
3c5ec25f61
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
Henrik Rydgård
e2707d3ab3
Remove debug code, cleanup
2022-08-21 09:58:58 +02:00
Henrik Rydgård
89c96142a1
Really not sure how we can detect whether a depth deswizzle is needed :( Hopefully temporary flag...
2022-08-21 09:58:58 +02:00
DDinghoya
824de45d52
Update ko_KR.ini
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Minor update of final
2022-08-20 13:05:30 +09:00
DDinghoya
c3241bc911
Update ko_KR.ini
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Minor update#4
2022-08-19 19:20:25 +09:00
DDinghoya
1c882e3c63
Update ko_KR.ini
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Minor update#3
2022-08-19 16:49:51 +09:00
DDinghoya
cdd134b5f8
Update ko_KR.ini
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Minor update#2
2022-08-19 11:04:54 +09:00
DDinghoya
496785cd54
Update ko_KR.ini
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Minor update#1
2022-08-18 22:54:08 +09:00
Henrik Rydgård
3c3708e6e4
Silverfall: Add the US game ID too
2022-08-17 14:04:08 +02:00
Henrik Rydgård
f2aecada79
Add Silverfall to [AtracLoopHack]. At least we're gathering a good list of test cases once we have an idea for a real fix...
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See #14575
2022-08-17 14:03:24 +02:00
sum2012
2c04790a32
oop
2022-08-14 15:31:37 +08:00
sum2012
1e96424ebf
oop
2022-08-14 15:29:38 +08:00
sum2012
ff1b933cf2
oop
2022-08-14 14:58:15 +08:00
sum2012
e373c9063c
Use compat.ini instead
2022-08-14 14:54:06 +08:00
sum2012
965daea455
Add atrac hack setting
2022-08-14 09:51:49 +08:00
xujibbs
7c6de44e57
Update zh_CN.ini
2022-08-08 13:25:36 +08:00
Unknown W. Brackets
ade6be4052
UI: Show better warning on MAC reset.
2022-08-07 08:48:27 -07:00
Unknown W. Brackets
a0808dc75a
Lang: Fix some mismatched lang keys.
2022-08-07 08:39:55 -07:00
Vitaliy Levin
eb1b2da553
Update /lang/ru_RU.ini
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Перевёл ещё несколько строк.
~
I translated a couple of strings.
2022-08-05 16:38:45 +03:00
Henrik Rydgård
3dc924cebe
Use BlueToAlpha in more games instead of ReinterpretFramebuffers/ShaderColorBitmask
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Switches over Outrun and DiRT 2.
See https://github.com/hrydgard/ppsspp/issues/11358#issuecomment-720160221
Better performance and removes some color banding.
2022-08-01 16:14:42 +02:00
Zykon88
71ee07fe1c
Update ru_RU.ini
2022-07-30 00:14:14 +05:00
Vitaliy Levin
f621fad305
Update assets/lang/ru_RU.ini
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Fixed some mistakes.
---
Исправил несколько опечаток.
2022-07-29 15:48:29 +03:00
Micsuit
3ae7c0e6bd
Merge branch 'hrydgard:master' into master
2022-07-27 11:59:28 +01:00
Micsuit
917c113750
better pt-pt translation
2022-07-27 11:58:15 +01:00
Henrik Rydgård
a44bee6f85
Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be.
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Fixes #15732 . (Split/Second environment mapping problem in the menu).
2022-07-27 10:59:39 +02:00
Henrik Rydgård
04a85b1da0
Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
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To be safe, gating this behind the related AllowLargeFBTextureOffsets,
which is also required for the effect to work.
Additionally, fixes the offset check for X offsets, which I guess is a
very small risk.
2022-07-24 11:58:07 +02:00
Henrik Rydgård
3dd2bd0589
Merge pull request #15697 from unknownbrackets/debugger
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Update embedded web debugger
2022-07-17 10:26:10 +02:00
Unknown W. Brackets
879ea03080
Debugger: Update to latest web debugger.
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This includes dependency updates, minor UI fixes, and a breakpoint
persistence option.
2022-07-16 13:08:21 -07:00
Henrik Rydgård
19c8ae4cdd
Use the recent Clone Wars fix for Star Wars: Force Unleashed too
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We should probably reconsider the heuristic indeed.
Fixes #9572
See #15691
2022-07-16 10:58:37 +02:00
Henrik Rydgård
b233c2c9af
Merge pull request #15691 from hrydgard/clone-wars-compat
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Add a simple compat flag to workaround the Clone Wars issue, #12949
2022-07-15 13:08:41 +02:00
leoxxx
560419671a
Update zh_CN.ini
2022-07-15 18:34:51 +08:00
Henrik Rydgård
15f5ed81a7
Add a simple compat flag to workaround the Clone Wars issue, #12949
...
Could probably also be fixed by changing the heuristic a bit, but since
we're in heuristic land anyway and close to a release, I feel this is
the safest option.
Also sneaks in a logspam reduction
2022-07-15 11:44:51 +02:00
Henrik Rydgård
1272b402c1
Apply leoxxx's spacing changes in zh_TW.ini
2022-07-15 11:26:19 +02:00
Henrik Rydgård
b91c22c2d6
Merge pull request #15690 from leoxxx/patch-1
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Update zh_CN.ini
2022-07-15 11:23:55 +02:00
Henrik Rydgård
e4128cb15d
Merge pull request #15687 from LunaMoo/Zettai
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Add Zettai Zetsumei Toshi 3 bypass for softlock
2022-07-15 11:23:36 +02:00
leoxxx
df08bc221f
Update zh_CN.ini
2022-07-15 17:21:03 +08:00
leoxxx
c5916ba290
Update zh_CN.ini
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Delete some spaces and change some translations.
2022-07-15 12:50:48 +08:00
LunaMoo
4b959c6b54
Add Zettai Zetsumei Toshi 3 bypass for softlock on character select screen
2022-07-14 23:17:32 +02:00
Henrik Rydgård
1949de6c65
zh_CN translation: Apply spacing rules according to leoxx. See #15660
2022-07-14 18:31:07 +02:00
xujibbs
23aab78861
Update zh_TW.ini
2022-07-13 07:01:27 +08:00
xujibbs
4e24920375
Update zh_CN.ini
2022-07-13 06:59:42 +08:00
Felipe
b3ccff5e22
Add files via upload
2022-07-12 19:04:02 -03:00
Henrik Rydgård
d76e2d4341
compat.ini for Mali stencil bug: Add the Suikoden game too
2022-07-12 22:14:24 +02:00
Henrik Rydgård
528786c50b
Mali workaround - add compat.ini entry for Mahou Shoujo Nanoha A's Portable.
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See issue #15016
2022-07-12 09:09:42 +02:00
Henrik Rydgård
7a69555bf5
Fixes Kenka Bancho too.
2022-07-11 17:18:54 +02:00
Henrik Rydgård
c5a10a5501
Tweak the Mali stencil-test workaround to work for Surf's Up. See #15016
2022-07-11 16:57:52 +02:00
Henrik Rydgård
d2002eab39
Merge pull request #15640 from LunaMoo/master
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Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps
2022-07-10 23:25:35 +02:00
Henrik Rydgård
a831cab14c
Remove unmotivated check preventing texture ini creation on mobile. ( #15647 )
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* Remove unmotivated check preventing texture ini creation on mobile.
Fixes #15644
* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.
* Avoid the need to ifdef around calls to SystemToast
* UWP buildfix (and some warning fixes).
And possibly libretro fix
* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
iota97
750d6405dc
Fix comment
2022-07-08 10:55:16 +02:00
iota97
d4698d43fd
Double quote
2022-07-08 10:49:33 +02:00
iota97
992f1fb8ba
Be explicit on the possibility of failure
2022-07-08 09:56:50 +02:00
iota97
319fb59ac0
Use hashtag for RGBA format
2022-07-08 06:43:26 +02:00
iota97
6c0cc94f27
Change theme endianess
2022-07-07 13:13:17 +02:00
xujibbs
3744e11775
Update zh_CN.ini ( #15657 )
2022-07-07 09:05:30 +02:00
Henrik Rydgård
c768c196b0
compat.ini: Add R-Type games to IntraVRAMBlockTransferAllowCreateFB.
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Speeds up and improves some visual effects.
See #14198
2022-07-06 17:47:31 +02:00
Henrik Rydgård
76da8a7d0f
Merge pull request #15650 from xujibbs/patch-32
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Update zh_CN.ini
2022-07-05 15:07:38 +02:00
xujibbs
36c5487371
Update zh_CN.ini
2022-07-05 20:16:11 +08:00
xujibbs
7710e34a10
Update zh_TW.ini
2022-07-05 20:14:23 +08:00
Henrik Rydgård
7c32af894f
Merge pull request #15639 from ANR2ME/ui
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[UI] Show a tip message when enabling "UPnP use original port" option.
2022-07-04 23:32:24 +02:00
ANR2ME
6b8b316b81
Updated wiki page key in all translation INIs.
2022-07-05 00:20:14 +07:00
iota97
8a566fb032
Remove left over
2022-07-04 14:28:04 +02:00
LunaMoo
5a06776999
Change hack names and edit comments based on feedback.
2022-07-04 00:58:48 +02:00
LunaMoo
1da9cd933b
Test hack that breaks the vortex timer, it's still wrong
2022-07-03 04:23:26 +02:00
LunaMoo
85fa15179a
Add 30 fps version as an option, doesn't suffer from softlock
2022-07-02 21:43:43 +02:00
LunaMoo
0dcf8242f5
Add Fixed60FPShack for GOW, should work smoother than the ForceMax60FPS.
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Also more stable than it's CWCheat version, unfortunately because of that,
still causes softlock in GOW:GOS vortex stage.
2022-07-02 19:39:35 +02:00