Commit Graph

71 Commits

Author SHA1 Message Date
Unknown W. Brackets
0f5aae9c49 Cleanup differences in DirectX9 texcache code. 2014-01-01 15:49:10 -08:00
Unknown W. Brackets
db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Unknown W. Brackets
473fb866e6 softgpu: Implement vertex preview.
And move ConvertMatrix4x3To4x4() into a common place since there were
differing implementations, which was only confusing.
2013-12-29 13:45:10 -08:00
Unknown W. Brackets
25bc394284 Ignore the material update flag w/o vertex color.
Instead of using materialambient for all of them.

Fixes #3918, and seems to match tests with 3dstudio.
2013-12-29 12:57:30 -08:00
raven02
2e7609b084 Cleanup ClearmodeDepthMask 2013-12-10 20:48:20 +08:00
Unknown W. Brackets
c6a441965e Move shared clut check to gstate. 2013-12-08 23:11:56 -08:00
Henrik Rydgard
ca1d4172ca Tiny optimization in block copies 2013-12-04 11:34:54 +01:00
Henrik Rydgard
eea8413a82 Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates.
Should fix #4688 and the new problem in #2919 while keeping Frontier Gate Boost working.
2013-11-30 15:54:20 +01:00
Sacha
c71186b35a Partial Stretch: This setting is needed on other devices too. 2013-11-28 14:59:17 +10:00
Unknown W. Brackets
1e65a691f4 Cap the number of vertexes per flush.
Might not be realistic, but we crash if we go over.  Pretty unlikely to
happen in real games, but I suppose not impossible.  Happens in the vertex
speed demo (#3106.)
2013-10-27 14:43:58 -07:00
Sacha
ecfe43c149 CityHash is not used anymore, so we won't compile it. 2013-10-28 03:26:00 +10:00
Henrik Rydgard
80702109f5 Move gpu vendor detection to native with the rest of the gl init.
Also disable vertical layout for mainscreen entirely.
2013-10-16 00:48:44 +02:00
Unknown W. Brackets
9fe1a99ab3 Fix some warnings. 2013-10-14 22:09:21 -07:00
Henrik Rydgard
0c2c1751f5 Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler. 2013-10-15 01:16:43 +02:00
Unknown W. Brackets
d49ad5f114 Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
Unknown W. Brackets
75f2995f25 Move some texture deindexing to GPU/Common/. 2013-09-27 22:46:07 -07:00
Unknown W. Brackets
b4b0b33f57 Move DXT decoding to GPU/Common/. 2013-09-27 22:46:06 -07:00
Henrik Rydgard
bd8cb4b02d Start work on implementing bbox, add a comment with some thoughts.. 2013-09-24 14:14:05 +02:00
Henrik Rydgard
424b4cbd5f Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet) 2013-09-24 14:14:04 +02:00
Unknown W. Brackets
eabd8b5302 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
Henrik Rydgard
01def3b6cc Missed these 2013-09-21 23:44:11 +02:00
Henrik Rydgard
82e5787bbe Preparation for proper spline/bez: Convert control points to a simple format.
The bezier/spline code will no longer need to handle morph and splines,
when it's finally written. This is done by pre-skinning in software and
pre-decoding to get rid of the morph.
2013-09-21 23:37:14 +02:00
Henrik Rydgard
5bdb9e976b Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
Fixes MotoGP while also, in effect, committing #3859.
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
Ced2911
d495cdbdf9 fix 8888 texture decoding 2013-09-18 14:40:33 +02:00
The Dax
e8263523a8 Build fix for VS 2012. 2013-09-17 22:37:49 -04:00
The Dax
d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgard
fce5067279 Show a warning message on game start if Chainfire3D is installed. 2013-09-17 10:27:42 +02:00
Ced2911
5c4ed26442 Make the dx9 renderer working in headless mode 2013-09-16 09:42:30 +02:00
Unknown W. Brackets
5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
Unknown W. Brackets
ad4bd8ed74 softgpu: small optimization, precompute tex info. 2013-09-15 21:39:28 -07:00
Unknown W. Brackets
f43997a47f Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Unknown W. Brackets
f55b6a0dbc Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite.  Some required files
excluded from build, still.
2013-09-15 08:56:12 -07:00
Henrik Rydgard
cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
Ced2911
0a29202e12 sync gpu with gles 2013-09-12 09:54:48 +02:00
Ced2911
4f54c683f5 update gpu 2013-09-12 09:54:32 +02:00
Ced2911
36713e8017 vsync 2013-09-12 09:54:20 +02:00
Ced2911
896b149460 sync 2013-09-12 09:54:09 +02:00
Ced2911
746e7d5ff8 sync with gles 2013-09-12 09:53:52 +02:00
Ced2911
b152a49d3b [hack] speedup mh2 !!! 2013-09-12 09:53:51 +02:00
Ced2911
590707dee1 oops 2013-09-12 09:53:51 +02:00
Ced2911
ecacf4ac47 fixe some vertices decoding 2013-09-12 09:53:51 +02:00
Ced2911
7e943ff0b0 fix fb effect on 2d stuff 2013-09-12 09:53:50 +02:00
Ced2911
e4344b9fb3 use some memory limit 2013-09-12 09:53:50 +02:00
Ced2911
a6c3421f00 fix for debug build 2013-09-12 09:53:49 +02:00
Ced2911
35619ed7f9 dirtyunfirom when shader is changed 2013-09-12 09:53:49 +02:00
Ced2911
923bee1332 some optimisation 2013-09-12 09:53:49 +02:00
Ced2911
b56848ca16 disgae is perfect ! 2013-09-12 09:53:49 +02:00
Ced2911
40da0262c8 projection fixes ! 2013-09-12 09:53:48 +02:00
Ced2911
28482b0341 update gpu (break disgea) 2013-09-12 09:52:34 +02:00
Ced2911
520c7a1753 some framebuffer fixes 2013-09-12 09:52:33 +02:00